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PLM-Res-U-Net: A light weight binarization model for enhancement of multi-textured palm leaf manuscript images PLM-Res-U-Net:用于增强多纹理棕榈叶手稿图像的轻量级二值化模型
Q1 Social Sciences Pub Date : 2024-07-04 DOI: 10.1016/j.daach.2024.e00360
N. Shobha Rani , T.M. Akhilesh , B.J. Bipin Nair , K.S. Koushik , Elisa Barney Smith

This paper proposes a deep semantic binarization model, PLM-Res-U-Net, for enhancing palm-leaf manuscripts. PLM-Res-U-Net is a lightweight model comprising encoding and decoding blocks with skip connections. The model enhances the palm leaf manuscript by efficiently retaining the text strokes by removing the degradations such as uneven illumination, aging marks, brittleness, and background discolorations. Two datasets of palm leaf manuscript collections with multiple degradation patterns and diverse textured backgrounds are used for experimentation. PLM-Res-U-Net is trained from scratch with 50 epochs with a learning rate of1e8 with three sampling strategies. The performance of state-of-the-art deep learning models ResUnet, Pspnet, U-Net++, and Segnet are also evaluated along with two diverse benchmark datasets. Analysis shows that results obtained by the proposed PLM-Res-U-Net prove generalizability and computational efficacy with a dice score of 0.986. Additionally, PLM-Res-U-Net successfully preserves the edge strokes of the text compared with state-of-the-art models.

本文提出了一种用于增强掌叶手稿的深度语义二值化模型 PLM-Res-U-Net。PLM-Res-U-Net 是一个轻量级模型,由带有跳转连接的编码和解码块组成。该模型通过去除诸如光照不均、老化痕迹、脆性和背景变色等退化现象,有效地保留了文本笔画,从而增强了棕榈叶手稿。实验使用了两个具有多种退化模式和不同纹理背景的棕榈叶手稿数据集。PLM-Res-U-Net 采用三种采样策略,以 1e-8 的学习率从头开始训练 50 个历元。此外,还对最先进的深度学习模型 ResUnet、Pspnet、U-Net++ 和 Segnet 的性能以及两个不同的基准数据集进行了评估。分析表明,建议的 PLM-Res-U-Net 所获得的结果证明了其通用性和计算效率,骰子得分为 0.986。此外,与最先进的模型相比,PLM-Res-U-Net 成功地保留了文本的边缘笔画。
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引用次数: 0
The visual landscape of rock art in Qeydu Valley in Teymare in the Central Iranian Plateau 伊朗中部高原泰马勒凯杜山谷岩画的视觉景观
Q1 Social Sciences Pub Date : 2024-07-04 DOI: 10.1016/j.daach.2024.e00358
Ebrahim Karimi

Qeydu Valley is a part of the Teymare region, which contains one the largest clusters of rock art in the central Iranian Plateau. Analyzing about 495 panels in more than 100 sites, this paper is intended to provide an insight into the landscape of rock art in Qeydu Valley. The paper explores the intersection of rock art positioning, movement patterns, and visual landscape in the study area. Total and cumulative viewshed, cost distance, and least-cost path analysis have been used to reconstruct the visibility dimension of the rock art locations in movement across the region. The total and cumulative viewshed analysis suggest that the panels showing a hunting theme benefit from a higher degree of visibility compared to the other petroglyphs.

凯杜山谷是泰马勒地区的一部分,该地区拥有伊朗高原中部最大的岩画群。本文分析了 100 多个遗址中的约 495 块岩画板,旨在深入探讨凯杜河谷的岩画景观。本文探讨了研究地区岩画定位、移动模式和视觉景观之间的交集。本文采用总视角和累积视角、成本距离和最小成本路径分析来重建岩画位置在整个区域移动过程中的可见度维度。总视角和累积视角分析表明,与其他岩画相比,以狩猎为主题的岩画具有更高的可见度。
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引用次数: 0
Applying 3D stratigraphic reconstruction to a large rescue archaeology site. A case study of the medieval and early modern submarine topography in Oslo, Norway 在大型抢救性考古遗址中应用三维地层重建技术。挪威奥斯陆中世纪和现代早期海底地形案例研究
Q1 Social Sciences Pub Date : 2024-07-03 DOI: 10.1016/j.daach.2024.e00357
Sjoerd van Riel

The site B8b in Oslo, Norway, measured over 10,000 cubic metres and was excavated by the Norwegian Maritime Museum (NMM) and the Norwegian Institute for Cultural Heritage Research (NIKU) in 2022–2023. This paper presents the workflow for the 3D reconstruction of the stratigraphic phases on NMM's part of the site. The challenges that come with 3D reconstructing a site of this size are discussed and compared to other sites where 3D stratigraphic reconstruction has been attempted. For this study, solid meshes of the stratigraphy were created in Blender, then integrated with other excavation data in ArcGIS PRO. The 3D dataset of the stratigraphy was subsequently used for analysing the inclination of the former seafloor and the relationship between the site's stratigraphy and finds such as a late medieval boat wreck.

位于挪威奥斯陆的 B8b 遗址面积超过 10,000 立方米,由挪威海事博物馆(NMM)和挪威文化遗产研究所(NIKU)于 2022-2023 年进行发掘。本文介绍了挪威海事博物馆部分遗址地层阶段的三维重建工作流程。本文讨论了对如此规模的遗址进行三维重建所面临的挑战,并与其他尝试过三维地层重建的遗址进行了比较。在这项研究中,地层的实体网格是在 Blender 中创建的,然后与 ArcGIS PRO 中的其他发掘数据进行了整合。地层的三维数据集随后被用于分析前海底的倾斜度以及遗址地层与中世纪晚期沉船等发现之间的关系。
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引用次数: 0
Decoding urban evolution: A parametric reconstruction of the Old City of Aleppo between the mamluk and the post-war city 解码城市演变:阿勒颇老城在马穆鲁克和战后城市之间的参数重建
Q1 Social Sciences Pub Date : 2024-07-02 DOI: 10.1016/j.daach.2024.e00355
Rahaf Orabi

The Old City of Aleppo suffered extensive urban damage during the war in Syria. This study showcases the implementation of digital pipelines in visualizing and studying the history and evolution of two districts within the Old City. The aim of this study was to develop a parametric workflow that would allow for the reconstruction of a section of Mamluk Aleppo. This reconstruction was based on both cartographical and historical inputs. A comprehensive digital field survey was conducted using laser scanning and aerial photogrammetry techniques. The resulting point cloud data is then compared to the historical parametric model, and 3D urban changes to the studied area were identified.

阿勒颇老城在叙利亚战争期间遭受了大规模的城市破坏。本研究展示了数字管道在可视化和研究老城内两个区的历史和演变方面的应用。这项研究的目的是开发一个参数化工作流程,以重建马穆鲁克阿勒颇的一个区域。重建工作以地图和历史资料为基础。利用激光扫描和航空摄影测量技术进行了全面的数字实地勘测。然后将所得点云数据与历史参数模型进行比较,并确定了研究区域的三维城市变化。
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引用次数: 0
Scanning, modelling and dissemination of the interior appearance of wooden historic churches in the Maramures region of Romania 罗马尼亚马拉穆雷茨地区木制历史教堂内部外观的扫描、建模和传播
Q1 Social Sciences Pub Date : 2024-06-21 DOI: 10.1016/j.daach.2024.e00351
Kamil Żyła , Jacek Kęsik , Sylwester Korga , Marek Miłosz , Karolina Rybak

In the Maramureș region of Romania there is a large number of historic wooden churches dating back to the 17th and 18th centuries. These objects of tangible cultural heritage continue to be exposed to degradation factors. Meanwhile, their interiors hide important and historically valuable artefacts of cultural heritage. Their loss would noticeably impoverish the heritage of local communities. This article presents the problems of 3D scanning the interiors of wooden historic churches, the scanning methodology specifically developed for this occasion, the equipment used and its parameters, and the results of its application. Four examples of wooden churches from the Maramureș region were studied: modern laser scanning technologies with appropriate selection of parameters permits a satisfactorily precise scan of the interior of a wooden religious building, even in difficult lighting conditions. The methodology and equipment choice was proven to be successful and is recommended here for future projects in the region and for structures facing similar challenges.

罗马尼亚马拉穆雷地区有大量历史悠久的木制教堂,其历史可追溯到 17 和 18 世纪。这些物质文化遗产继续受到退化因素的影响。同时,它们的内部隐藏着重要的、具有历史价值的文化遗产。如果失去这些文物,当地社区的遗产将变得十分贫乏。本文介绍了对木质历史教堂内部进行三维扫描的问题、专门为此开发的扫描方法、使用的设备及其参数以及应用结果。对马拉穆雷地区的四座木制教堂进行了研究:现代激光扫描技术与适当的参数选择允许对木制宗教建筑的内部进行令人满意的精确扫描,即使在困难的照明条件下也是如此。这种方法和设备选择被证明是成功的,在此推荐用于该地区未来的项目和面临类似挑战的建筑。
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引用次数: 0
Predictive modeling in geoarchaeology: An evaluation of machine learning algorithms and topographic variables on the Serranópolis City - Brazil 地质考古学中的预测模型:对巴西塞拉诺波利斯市机器学习算法和地形变量的评估
Q1 Social Sciences Pub Date : 2024-06-10 DOI: 10.1016/j.daach.2024.e00350
Alessandra Cristina Pereira , Édipo H. Cremon , Rosiclér Theodoro da Silva , e Julio Cezar Rubin de Rubin

The search for predictive models in archaeology using geographical data and artificial intelligence (AI) has made progress, but there is a scarcity of studies focusing on South America. Serranópolis, in Goiás, Central-West Brazil, emerges as an ideal landscapefor applying AI and geographical data to predict archaeological sites. This study aimed to predict potential archaeological locations in Serranópolis using topographic variables and four supervised classification algorithms: C5.0, Random Forest (RF), eXtreme Gradient Boosting (XGBoost), and Gradient Boosting Machine (GBM). The methodology involved sample points representing open-air archaeological sites and rock shelters, along with randomly selected pseudo-absence samples. Eighteen topographic variables from a digital elevation model were considered. RF outperformed other algorithms, producing a probability map of site occurrence. Key predictors included sky view factor, roughness, topographic depression, and slope. The findings enhance our understanding of archaeological potential in this region, highlighting the effectiveness of RF in predictive modeling.

利用地理数据和人工智能(AI)在考古学中寻找预测模型的工作取得了进展,但以南美洲为重点的研究却很少。巴西中西部戈亚斯州的塞拉诺波利斯是应用人工智能和地理数据预测考古遗址的理想地点。本研究旨在利用地形变量和四种监督分类算法预测塞拉诺波利斯的潜在考古地点:C5.0、随机森林(RF)、极端梯度提升(XGBoost)和梯度提升机(GBM)。该方法涉及代表露天考古遗址和岩洞的样本点,以及随机选择的伪缺失样本。考虑了数字高程模型中的 18 个地形变量。射频法的性能优于其他算法,能绘制出遗址出现的概率图。主要预测因素包括天空视角系数、粗糙度、地形凹陷和坡度。这些发现增强了我们对该地区考古潜力的了解,突出了 RF 在预测建模中的有效性。
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引用次数: 0
From shipwreck to seaworthy: A digital reconstruction of the Ma'agan Mikhael B ship 从沉船到适航:Ma'agan Mikhael B 号船的数字重建
Q1 Social Sciences Pub Date : 2024-06-08 DOI: 10.1016/j.daach.2024.e00346
Nathan Helfman , Maayan Cohen , Josef Rott , Michelle Creisher , Deborah Cvikel

A digital 3D model of the Ma'agan Mikhael B ship was developed by resourcing excavation data, iconographic representations, and relevant documentation. A computer-aided design system was used to digitally replicate the ship, also yielding 3D prints used to refine the results. The digital model also served to test amphora cargo loading scenarios, considering maritime dictates of ship stability, accessibility, and commerce. A standard maritime-engineering analysis of stability and strength, and computational fluid dynamics analyses were performed on the digital model to evaluate hull resistance and the power of the ship's lateen sail. The simulations demonstrated that the fully loaded merchantman was seaworthy and made satisfactory speed over ground.

通过收集发掘数据、图标和相关文献,开发了 Ma'agan Mikhael B 号船的数字 3D 模型。利用计算机辅助设计系统对该船进行了数字化复制,并制作了三维打印件用于完善结果。数字模型还用于测试双耳瓶的货物装载情况,同时考虑到船舶稳定性、可达性和商业等海事要求。对数字模型进行了稳定性和强度的标准海事工程分析以及计算流体动力学分析,以评估船体阻力和船帆的动力。模拟结果表明,满载的商船适航性良好,在地面上的速度也令人满意。
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引用次数: 0
Proposal of metadata schema for capturing and processing 3D models in an archaeological context 关于在考古学背景下获取和处理 3D 模型的元数据模式的建议
Q1 Social Sciences Pub Date : 2024-05-28 DOI: 10.1016/j.daach.2024.e00347
María-Eugenia Polo, Guadalupe Duran-Dominguez, Ángel M. Felicísimo

The management of cultural heritage leads to the creation of digital files that contain representations of cultural heritage elements. Over the last few decades, a number of technologies designed for creating 3D models of objects or scenes have been developed, and the number of digitisation platforms has increased. Despite the dissemination of 3D models on these platforms, generally, the methodologies used appears to be undocumented and there is a lack of standards for providing metadata for creating 3D models. In this paper, a metadata schema for 3D models of archaeological objects is proposed, addressing the possible techniques used to create and process such models and considering that not all digital objects are the same, as they are produced in different ways and with different metrics and chromatic accuracies. Additionally, a core of the most crucial components is suggested to alleviate the difficulty of producing exhaustive metadata to represent the entire procedure.

文化遗产管理需要创建包含文化遗产元素的数字文件。在过去的几十年里,已经开发了许多用于创建物体或场景三维模型的技术,数字化平台的数量也在增加。尽管三维模型在这些平台上得到了传播,但一般来说,所使用的方法似乎没有记录,也缺乏为创建三维模型提供元数据的标准。本文提出了考古物品三维模型的元数据模式,探讨了创建和处理此类模型可能使用的技术,并考虑到并非所有数字物品都是相同的,因为它们是以不同的方式制作的,具有不同的度量和色度精度。此外,还提出了一个最关键的核心部分,以减轻制作详尽的元数据来表示整个程序的困难。
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引用次数: 0
A new approach to locate, characterise and restore in 3D polychromy of Apollo’s temple at Delphi (4th century B. C.) 德尔斐阿波罗神庙(公元前 4 世纪)多彩饰的定位、特征描述和 3D 恢复新方法
Q1 Social Sciences Pub Date : 2024-05-25 DOI: 10.1016/j.daach.2024.e00345
Vincent Baillet , Rémy Chapoulie , Bruno Dutailly , Francesca Galluzzi , Pascal Mora , Aurélie Mounier

In Ancient Greece, architecture and sculpture were painted. Nevertheless, the exact appearance of the colours used to decorate buildings remains largely unknown due to lack of evidence. The Temple of Apollo at Delphi, is no exception to this process. Since its discovery in 1894, the question of polychromy has been partially studied. This situation can be explained by the difficulty of detecting colours traces directly on the ancient blocks by simple visual observation. The majority of them are imperceptible to the naked eye. This paper aims to put a exploratory methodology based on archaeometric, photogrammetric and computer analyses in order to the locate, characterize traces of polychromy that are invisible to the naked eye and to provide new data that can be used to reconstruct the architectural polychromy of the Temple of Apollo at Delphi in the late classical period.

在古希腊,建筑和雕塑都是彩绘的。然而,由于缺乏证据,用于装饰建筑物的颜色的确切外观在很大程度上仍不为人所知。德尔斐的阿波罗神庙也不例外。自 1894 年发现该神庙以来,多色性问题已被部分研究。造成这种情况的原因是,很难通过简单的视觉观察直接发现古砖上的色彩痕迹。肉眼难以察觉其中的大部分。本文旨在采用一种基于考古计量学、摄影测量学和计算机分析的探索性方法,以确定肉眼无法察觉的多色性痕迹的位置和特征,并提供可用于重建古典晚期德尔斐阿波罗神庙建筑多色性的新数据。
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引用次数: 0
DanXe: An extended artificial intelligence framework to analyze and promote dance heritage DanXe:分析和推广舞蹈遗产的扩展人工智能框架
Q1 Social Sciences Pub Date : 2024-05-15 DOI: 10.1016/j.daach.2024.e00343
Lorenzo Stacchio , Silvia Garzarella , Pasquale Cascarano , Allegra De Filippo , Elena Cervellati , Gustavo Marfia

Motivated by the need to leverage technologies to enhance the preservation, accessibility, quantitative data analysis, and valorization of Dance Heritage, this work introduces DanXe, a framework based on Artificial Intelligence and Extended Reality for the digitization, automatic analysis, and immersive manipulations of tangible and intangible cultural heritage material. Our contribution offers a framework to define the Digital Twin of documentary assets associated with dance heritage, enriching the storytelling of its traditions, performers, and specific languages. The implications of the proposed framework extend beyond the realm of dance, impacting various creative industries and cultural heritage preservation efforts. The approach is validated through a specific case study, linked to the artistic legacy of the dancer and choreographer Rudolf Nureyev intending to narrate his artistic impact. Moreover, we contribute with the description of an effective strategy for the comprehensive organization and analysis of all materials related to the legacy of the dancer.

出于利用技术加强舞蹈遗产的保存、可获取性、定量数据分析和价值评估的需要,这项工作介绍了 DanXe,一个基于人工智能和扩展现实的框架,用于物质和非物质文化遗产材料的数字化、自动分析和沉浸式操作。我们的贡献是提供了一个框架,用于定义与舞蹈遗产相关的文献资产的数字双胞胎,从而丰富其传统、表演者和特定语言的故事。拟议框架的影响超出了舞蹈领域,影响到各种创意产业和文化遗产保护工作。我们通过一个具体的案例研究,结合舞蹈家和编舞家鲁道夫-努列耶夫的艺术遗产,对这一方法进行了验证,旨在讲述他的艺术影响。此外,我们还为全面整理和分析与该舞蹈家遗产相关的所有资料描述了一种有效的战略。
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引用次数: 0
期刊
Digital Applications in Archaeology and Cultural Heritage
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