Pub Date : 2024-04-03DOI: 10.1016/j.daach.2024.e00333
Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi
In recent years, the emerging digital technologies of VR and AR have had practical applications for visitors in the tourism sector. The purpose of this study was to identify the usage of VR and AR in heritage tourism based on the experience of tourists. Twenty-two thousand user reviews about AR and VR from websites in the field of tourism were extracted by Python and analyzed with text mining techniques. The usages are classified into six main categories: Introducing the heritage, helping to recognize the heritage, encouraging the desire to visit and facilitating the possibility of visiting the heritage, the effectiveness of managing the costs of the visit, and the possibility of sensory experience. These six categories, in the form of “heritage identification” and “heritage experience,” enhance visitors' information about heritage destinations, increase the quality of the visit experience, and ultimately improve visitor satisfaction. The results of this study can inform tourism marketing and future technology integration. Therefore, this area should be paid attention to by tourism professionals, and the advantages can be harnessed to create sustainable virtual experiences.
近年来,VR 和 AR 等新兴数字技术已在旅游业中为游客提供了实际应用。本研究旨在根据游客的体验,确定 VR 和 AR 在遗产旅游中的应用。本研究使用 Python 从旅游网站中提取了 2.2 万条有关 AR 和 VR 的用户评论,并使用文本挖掘技术对其进行了分析。使用情况主要分为六类:介绍遗产、帮助认识遗产、鼓励参观欲望和促进参观遗产的可能性、管理参观成本的有效性以及感官体验的可能性。这六个类别以 "遗产识别 "和 "遗产体验 "的形式,增强了游客对遗产目的地的信息了解,提高了游览体验的质量,并最终提高了游客的满意度。这项研究的结果可以为旅游营销和未来的技术整合提供参考。因此,旅游专业人员应重视这一领域,并利用其优势创造可持续的虚拟体验。
{"title":"Viewpoints on AR and VR in heritage tourism","authors":"Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi","doi":"10.1016/j.daach.2024.e00333","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00333","url":null,"abstract":"<div><p>In recent years, the emerging digital technologies of VR and AR have had practical applications for visitors in the tourism sector. The purpose of this study was to identify the usage of VR and AR in heritage tourism based on the experience of tourists. Twenty-two thousand user reviews about AR and VR from websites in the field of tourism were extracted by Python and analyzed with text mining techniques. The usages are classified into six main categories: Introducing the heritage, helping to recognize the heritage, encouraging the desire to visit and facilitating the possibility of visiting the heritage, the effectiveness of managing the costs of the visit, and the possibility of sensory experience. These six categories, in the form of “heritage identification” and “heritage experience,” enhance visitors' information about heritage destinations, increase the quality of the visit experience, and ultimately improve visitor satisfaction. The results of this study can inform tourism marketing and future technology integration. Therefore, this area should be paid attention to by tourism professionals, and the advantages can be harnessed to create sustainable virtual experiences.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00333"},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140351054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-04-02DOI: 10.1016/j.daach.2024.e00335
Carolina Cabrero González , Antonio Garrido Almonacid , Juan Antonio Cámara Serrano
This paper presents the results of several visibility analysis carried out upon the 151 preserved megaliths of the Gor valley (Granada, Andalusia, Spain) as well as upon the 5 known settlements in the area with Chalcolithic chronology. In order to analyse the relationship between megaliths, settlements and territory during the Late Prehistory in Southeastern Iberia, the analyses carried out have been intervisibility and individual, cumulative and total or inherent viewshed. The results underline the existence of a noticeable network of visual connection between the megaliths as a whole, as well as with the settlements, especially in the middle river course. This interrelationship is only broken by some more distant necropolises that were already noted as they differ from the rest in both topographical and formal aspects. The results of cumulative and total viewshed show the existence of a defined strategy to choose megaliths locations, in order to visually control areas of the terrain that are not naturally privileged as observation points. The conclusions clearly point to the existence of an increasing network aimed at achieving the demarcation and total control over the exploited territory, creating a new landscape mainly linked to funerary monuments, from which ancestors tie past to present for defining territorial appropriation.
{"title":"Approach to the visual landscape of the Gor river megalithic necropolises (Granada, Spain)","authors":"Carolina Cabrero González , Antonio Garrido Almonacid , Juan Antonio Cámara Serrano","doi":"10.1016/j.daach.2024.e00335","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00335","url":null,"abstract":"<div><p>This paper presents the results of several visibility analysis carried out upon the 151 preserved megaliths of the Gor valley (Granada, Andalusia, Spain) as well as upon the 5 known settlements in the area with Chalcolithic chronology. In order to analyse the relationship between megaliths, settlements and territory during the Late Prehistory in Southeastern Iberia, the analyses carried out have been intervisibility and individual, cumulative and total or inherent viewshed. The results underline the existence of a noticeable network of visual connection between the megaliths as a whole, as well as with the settlements, especially in the middle river course. This interrelationship is only broken by some more distant necropolises that were already noted as they differ from the rest in both topographical and formal aspects. The results of cumulative and total viewshed show the existence of a defined strategy to choose megaliths locations, in order to visually control areas of the terrain that are not naturally privileged as observation points. The conclusions clearly point to the existence of an increasing network aimed at achieving the demarcation and total control over the exploited territory, creating a new landscape mainly linked to funerary monuments, from which ancestors tie past to present for defining territorial appropriation.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00335"},"PeriodicalIF":0.0,"publicationDate":"2024-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000201/pdfft?md5=8c5f039aee9135976bb49bc405cf503c&pid=1-s2.0-S2212054824000201-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140546003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-20DOI: 10.1016/j.daach.2024.e00329
Marco Gaiani , Simone Garagnani , Michele Zannoni
The Annunciation is a remarkable artwork painted in the early 1430s by the Dominican friar Giovanni da Fiesole, better known as Beato Angelico, and now preserved at the Museum of the Basilica of Santa Maria delle Grazie in San Giovanni Valdarno, Italy. It is a wide tempera painting with some fine gold foil placed on a wooden support, representing many symbolic details hard to be fully appreciated at a distance by the observer. To enhance the museum's visitor experience on it, as well as providing scholars with a tool to help deep investigations, a digital high-resolution Digital Twin of the painting was developed. This paper summarizes the outcomes of the process, introducing the custom software applications and hardware solutions that were customized for the artwork's digital replication. Exploiting digital photogrammetry and photometric stereo techniques, the model was prepared to host colorimetrically corrected maps at Gigapixel resolution, reaching a high-definition measurable detail threshold and following a well-established process refined over time by the authors. The fruition of such a complex model was performed through a custom process ending in AnnunciatiOn App, a solution integrated by both graphical and physical touch interfaces, whose features grant a deep interaction with the Digital Twin on kiosks destined to exhibitions. The results feed the discussion on the production and communication of digital replicas of artworks in museum collections and how they can be upscaled to be targeted to simple visitors as well as scholars and restorers.
{"title":"Artworks at our fingertips: A solution starting from the digital replication experience of the Annunciation in San Giovanni Valdarno","authors":"Marco Gaiani , Simone Garagnani , Michele Zannoni","doi":"10.1016/j.daach.2024.e00329","DOIUrl":"10.1016/j.daach.2024.e00329","url":null,"abstract":"<div><p>The <em>Annunciation</em> is a remarkable artwork painted in the early 1430s by the Dominican friar Giovanni da Fiesole, better known as Beato Angelico, and now preserved at the Museum of the Basilica of Santa Maria delle Grazie in San Giovanni Valdarno, Italy. It is a wide tempera painting with some fine gold foil placed on a wooden support, representing many symbolic details hard to be fully appreciated at a distance by the observer. To enhance the museum's visitor experience on it, as well as providing scholars with a tool to help deep investigations, a digital high-resolution Digital Twin of the painting was developed. This paper summarizes the outcomes of the process, introducing the custom software applications and hardware solutions that were customized for the artwork's digital replication. Exploiting digital photogrammetry and photometric stereo techniques, the model was prepared to host colorimetrically corrected maps at Gigapixel resolution, reaching a high-definition measurable detail threshold and following a well-established process refined over time by the authors. The fruition of such a complex model was performed through a custom process ending in <em>AnnunciatiOn App</em>, a solution integrated by both graphical and physical touch interfaces, whose features grant a deep interaction with the Digital Twin on kiosks destined to exhibitions. The results feed the discussion on the production and communication of digital replicas of artworks in museum collections and how they can be upscaled to be targeted to simple visitors as well as scholars and restorers.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00329"},"PeriodicalIF":0.0,"publicationDate":"2024-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140282619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-16DOI: 10.1016/j.daach.2024.e00327
Nicola Lercari , Davide Tanasi , Till Sonnemann , Stephan Hassam , Dario Calderone , Paolino Trapani , Lena Ruider , Rosa Lanteri
Heloros lies on a low hill situated along Sicily’s Ionian shore. Archaeologists believe this city was the first subcolony of Syracuse. Despite its long history and prowess, Heloros is understudied, closed to the public, and affected by looting. This article answers crucial questions regarding the site’s chronology, architecture, and topography. This involves digitizing and verifying legacy data and fusing them in a Geographic Information System with newly acquired 3D and geospatial documentation that we collected using global positioning, digital photogrammetry, drones, terrestrial and airborne Light Detection and Ranging, and ground penetrating radar. Our results present new insights into Heloros' history, including information about its pre-Greek occupation and revisions to the interpretation of important buildings and fortifications. Our research demonstrated that the Archaeology of Archaeology investigation we carried out at Heloros, when enhanced by our ‘digital excavation’ approach can generate new knowledge on archaeological sites without requiring new excavations.
{"title":"Archaeology of archaeology at Heloros: Re-interpreting the urban layout of a complex Greek settlement in Sicily using proximal sensing and data fusion","authors":"Nicola Lercari , Davide Tanasi , Till Sonnemann , Stephan Hassam , Dario Calderone , Paolino Trapani , Lena Ruider , Rosa Lanteri","doi":"10.1016/j.daach.2024.e00327","DOIUrl":"10.1016/j.daach.2024.e00327","url":null,"abstract":"<div><p>Heloros lies on a low hill situated along Sicily’s Ionian shore. Archaeologists believe this city was the first subcolony of Syracuse. Despite its long history and prowess, Heloros is understudied, closed to the public, and affected by looting. This article answers crucial questions regarding the site’s chronology, architecture, and topography. This involves digitizing and verifying legacy data and fusing them in a Geographic Information System with newly acquired 3D and geospatial documentation that we collected using global positioning, digital photogrammetry, drones, terrestrial and airborne Light Detection and Ranging, and ground penetrating radar. Our results present new insights into Heloros' history, including information about its pre-Greek occupation and revisions to the interpretation of important buildings and fortifications. Our research demonstrated that the Archaeology of Archaeology investigation we carried out at Heloros, when enhanced by our ‘digital excavation’ approach can generate new knowledge on archaeological sites without requiring new excavations.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00327"},"PeriodicalIF":0.0,"publicationDate":"2024-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000122/pdfft?md5=c362439403ddd2c53d4e0606fab58c02&pid=1-s2.0-S2212054824000122-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140272938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-14DOI: 10.1016/j.daach.2024.e00328
María Fernanda López-Armenta , Romina Nespeca
The preservation of underground cultural heritage is a challenging goal. Difficult acquisition conditions, the need for uniformity of temporal data and the speed at which surfaces change are some of the issues to consider. Also, quantifiable three-dimensional data are often unavailable when assessing changes on sculptural reliefs because traditional records are two-dimensional. In this paper, we present a workflow to easily detect and measure 3D superficial changes in sculptural reliefs using the deviation analysis technique. We compared multitemporal surveys, testing a quantitative, replicable, and verifiable procedure in two case studies: the reliefs of Pakal's Tomb at Palenque, Mexico, and those of the Osimo Caves in Italy. Both are located underground and show similar superficial alterations such as material disaggregation, efflorescence, salt crusts, and biological colonization. The reliefs showed visible and quantifiable changes on the deviation maps. The procedure to detect changes can be implemented with models generated by structured light scanning as well as photogrammetry.
{"title":"3D change detection for cultural heritage monitoring: Two case studies of underground sculptural reliefs","authors":"María Fernanda López-Armenta , Romina Nespeca","doi":"10.1016/j.daach.2024.e00328","DOIUrl":"10.1016/j.daach.2024.e00328","url":null,"abstract":"<div><p>The preservation of underground cultural heritage is a challenging goal. Difficult acquisition conditions, the need for uniformity of temporal data and the speed at which surfaces change are some of the issues to consider. Also, quantifiable three-dimensional data are often unavailable when assessing changes on sculptural reliefs because traditional records are two-dimensional. In this paper, we present a workflow to easily detect and measure 3D superficial changes in sculptural reliefs using the deviation analysis technique. We compared multitemporal surveys, testing a quantitative, replicable, and verifiable procedure in two case studies: the reliefs of Pakal's Tomb at Palenque, Mexico, and those of the Osimo Caves in Italy. Both are located underground and show similar superficial alterations such as material disaggregation, efflorescence, salt crusts, and biological colonization. The reliefs showed visible and quantifiable changes on the deviation maps. The procedure to detect changes can be implemented with models generated by structured light scanning as well as photogrammetry.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00328"},"PeriodicalIF":0.0,"publicationDate":"2024-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140154856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-12DOI: 10.1016/j.daach.2024.e00325
Rami Al shawabkeh, Mai Arar
The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.
由于重建具有促进可持续遗产保护的潜力,人们对重建的关注与日俱增,但虚拟重建中 使用的数据、资料来源和解释方法的短缺却对重建产生了影响。因此,公众(个人和评审者/专业人士)在确定原始元素和新增元素之间的区别,以及识别新元素的来源方面面临挑战。尽管研究人员努力将虚拟现实技术作为一种解决方案,但由于缺乏重建信息的整合,其有效性受到最终结果的限制。将交互式信息融入虚拟现实所面临的挑战是由一系列因素造成的,其中包括研究人员在虚拟现实软件方面的专业知识以及 C 编程语言的确定性。这就需要开发更加方便用户的方法,以支持研究人员减少不足和限制。因此,本研究旨在开发一种方法,以简化将虚拟重建操作转移到虚拟现实的过程,并通过与个人和审查员/专业人员的访谈测试其效率。这是通过将虚拟重建步骤与虚幻引擎程序整合来实现的,虚幻引擎程序可作为虚拟现实平台,比在遗产研究中更为普遍的 Unity 更易于编程。研究结果提供了一种更有效的方法来收集不同的资料来源,并将它们简单地整合到一个平台上。这种方法还促进了审稿人/专业人士与研究人员之间的直接交流,从而提高了重建同行评审过程的效率。此外,虚拟现实技术的利用在加强对原作和新增内容的理解方面发挥了重要作用,同时也促进了个人和审稿人/专业人员对重建程序的验证。
{"title":"Virtual reality as a tool to enhance the efficiency and reliability of the virtual reconstruction process for heritage/archaeological sites: The case of umm Al-Jimal in Jordan","authors":"Rami Al shawabkeh, Mai Arar","doi":"10.1016/j.daach.2024.e00325","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00325","url":null,"abstract":"<div><p>The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00325"},"PeriodicalIF":0.0,"publicationDate":"2024-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140134304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-01DOI: 10.1016/j.daach.2024.e00323
Diego Chapinal-Heras , Carlos Díaz-Sánchez
This paper compiles the most relevant contributions of AI technology in the field of Human Sciences, more specifically Literature, Palaeography, Epigraphy, Archaeology and History of Art. It reveals the development of different applications and the software and techniques used. The main purpose is to show the major breakthroughs in Humanities research and, at the same time, to highlight the scarcity of study cases. The implementation of AI offers many possibilities that are gradually being incorporated. This general state-of-the-art review aims to illustrate how our area of knowledge can benefit from the different approaches that have been undertaken, as well as their potential for future developments.
{"title":"A review of AI applications in human sciences research","authors":"Diego Chapinal-Heras , Carlos Díaz-Sánchez","doi":"10.1016/j.daach.2024.e00323","DOIUrl":"10.1016/j.daach.2024.e00323","url":null,"abstract":"<div><p>This paper compiles the most relevant contributions of AI technology in the field of Human Sciences, more specifically Literature, Palaeography, Epigraphy, Archaeology and History of Art. It reveals the development of different applications and the software and techniques used. The main purpose is to show the major breakthroughs in Humanities research and, at the same time, to highlight the scarcity of study cases. The implementation of AI offers many possibilities that are gradually being incorporated. This general state-of-the-art review aims to illustrate how our area of knowledge can benefit from the different approaches that have been undertaken, as well as their potential for future developments.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"32 ","pages":"Article e00323"},"PeriodicalIF":0.0,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000080/pdfft?md5=4f0de1b62385c7619aed476e594fd954&pid=1-s2.0-S2212054824000080-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139827731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-01DOI: 10.1016/j.daach.2024.e00320
Enrique Sancho Pereg, Francisco González Quintial
Digital design tools have been inseparable from every element of the professional architectural graphic process for decades. As they spread, emerging digital tools are changing aspects of design, data collection, edition, fabrication, and architectural visualization. Furthermore, with the example of photography as a widespread mean of capturing and representing heritage, the agents involved in the architectural memory transmission process and their possibilities are changing too. This evolution has gone along with the exponential access to personal computers, digital equipment and manufacturing tools.
The models and images generated by these systems open the doors to new expressive possibilities of great precision and economy. The hardware technology used in the presented case, 3 d printers and high definition projectors, are available to most of agents involved or interested in architectural heritage and preservation of its memory. The purpose of this paper is to study the result of superposing several building's images over its printed model, both with a common origin in the same digital model. The printed model adds the advantages of its presence in real space and the video projection its high degree of variability resulting in a direct augmentation of the visual information provided.
The variability of the digital architectural object and the graphic expression that surges from the combinations of these digital tools are studied to represent the building in an utmost informative way. In the case presented here by the authors, the transcendence of the virtual model from digital to physical space is studied aiming to grade its functionality for exhibition, academic or experimental purposes.
{"title":"The Renaissance palace of Ayerbe in Tauste. Virtual to variable display solid model","authors":"Enrique Sancho Pereg, Francisco González Quintial","doi":"10.1016/j.daach.2024.e00320","DOIUrl":"10.1016/j.daach.2024.e00320","url":null,"abstract":"<div><p>Digital design tools have been inseparable from every element of the professional architectural graphic process for decades. As they spread, emerging digital tools are changing aspects of design, data collection, edition, fabrication, and architectural visualization. Furthermore, with the example of photography as a widespread mean of capturing and representing heritage, the agents involved in the architectural memory transmission process and their possibilities are changing too. This evolution has gone along with the exponential access to personal computers, digital equipment and manufacturing tools.</p><p>The models and images generated by these systems open the doors to new expressive possibilities of great precision and economy. The hardware technology used in the presented case, 3 d printers and high definition projectors, are available to most of agents involved or interested in architectural heritage and preservation of its memory. The purpose of this paper is to study the result of superposing several building's images over its printed model, both with a common origin in the same digital model. The printed model adds the advantages of its presence in real space and the video projection its high degree of variability resulting in a direct augmentation of the visual information provided.</p><p>The variability of the digital architectural object and the graphic expression that surges from the combinations of these digital tools are studied to represent the building in an utmost informative way. In the case presented here by the authors, the transcendence of the virtual model from digital to physical space is studied aiming to grade its functionality for exhibition, academic or experimental purposes.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"32 ","pages":"Article e00320"},"PeriodicalIF":0.0,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139812793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-01DOI: 10.1016/j.daach.2024.e00324
Diego Chapinal-Heras , Carlos Díaz-Sanchez
{"title":"Corrigendum to “A review of AI applications in human sciences research” [Digit. Appl. Archaeol. Cult. Herit. 30 (2023) e00288]","authors":"Diego Chapinal-Heras , Carlos Díaz-Sanchez","doi":"10.1016/j.daach.2024.e00324","DOIUrl":"10.1016/j.daach.2024.e00324","url":null,"abstract":"","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"32 ","pages":"Article e00324"},"PeriodicalIF":0.0,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000092/pdfft?md5=f8cef956ae032b05bb7b2b8f38f4d8d4&pid=1-s2.0-S2212054824000092-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139827998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-14DOI: 10.1016/j.daach.2024.e00322
Matteo Lombardi , Dario Rizzi
The aim of the study is to describe a methodological approach to represent, interpret, model and manage pluristratified archaeological contexts.
The proposed methodology envisages a digital workflow, a BIM-thinking strategy, which integrates geometric and texture data obtained from laser and photogrammetric scans with information about construction techniques and materials, archaeological reports and documentation. The integration is based on a balanced combination of open-source and proprietary solutions, allowing professionals to work with their “comfort software” and assuring interoperability through the adoption of Open Standards. Experimentations are being conducted exploring the potential of connecting semantic 3D modelling and virtual reconstructions based on archaeological data made with Blender and the Extended Matrix Tool, with BIM software and capabilities thanks to the BlenderBIM addon.
The proposed workflow, in combination with the described data-sharing-oriented process, adopts a new approach towards 3D models in order to promote a more sustainable mindset towards 3D dataset life-cycle by optimizing their usage and reducing waste on different levels, such as re-documenting the same structure twice.
The expected overall result is the ability to generate semantic models that can enhance our understanding of the context as much as foster multidisciplinary BIM (Building Information Modelling) collaboration thus improving archaeological research, documentation and conservation practices.
{"title":"Semantic modelling and HBIM: A new multidisciplinary workflow for archaeological heritage","authors":"Matteo Lombardi , Dario Rizzi","doi":"10.1016/j.daach.2024.e00322","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00322","url":null,"abstract":"<div><p>The aim of the study is to describe a methodological approach to represent, interpret, model and manage pluristratified archaeological contexts.</p><p>The proposed methodology envisages a digital workflow, a <em>BIM-thinking strategy</em>, which integrates geometric and texture data obtained from laser and photogrammetric scans with information about construction techniques and materials, archaeological reports and documentation. The integration is based on a balanced combination of open-source and proprietary solutions, allowing professionals to work with their “comfort software” and assuring interoperability through the adoption of Open Standards. Experimentations are being conducted exploring the potential of connecting semantic 3D modelling and virtual reconstructions based on archaeological data made with Blender and the Extended Matrix Tool, with BIM software and capabilities thanks to the BlenderBIM addon.</p><p>The proposed workflow, in combination with the described data-sharing-oriented process, adopts a new approach towards 3D models in order to promote a more sustainable mindset towards 3D dataset life-cycle by optimizing their usage and reducing waste on different levels, such as re-documenting the same structure twice.</p><p>The expected overall result is the ability to generate semantic models that can enhance our understanding of the context as much as foster multidisciplinary BIM (Building Information Modelling) collaboration thus improving archaeological research, documentation and conservation practices.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"32 ","pages":"Article e00322"},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000079/pdfft?md5=f8edd7d17b7c060085463ec1e4ab38d1&pid=1-s2.0-S2212054824000079-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139749723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}