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Viewpoints on AR and VR in heritage tourism 关于文物旅游中的 AR 和 VR 的观点
Q1 Social Sciences Pub Date : 2024-04-03 DOI: 10.1016/j.daach.2024.e00333
Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi

In recent years, the emerging digital technologies of VR and AR have had practical applications for visitors in the tourism sector. The purpose of this study was to identify the usage of VR and AR in heritage tourism based on the experience of tourists. Twenty-two thousand user reviews about AR and VR from websites in the field of tourism were extracted by Python and analyzed with text mining techniques. The usages are classified into six main categories: Introducing the heritage, helping to recognize the heritage, encouraging the desire to visit and facilitating the possibility of visiting the heritage, the effectiveness of managing the costs of the visit, and the possibility of sensory experience. These six categories, in the form of “heritage identification” and “heritage experience,” enhance visitors' information about heritage destinations, increase the quality of the visit experience, and ultimately improve visitor satisfaction. The results of this study can inform tourism marketing and future technology integration. Therefore, this area should be paid attention to by tourism professionals, and the advantages can be harnessed to create sustainable virtual experiences.

近年来,VR 和 AR 等新兴数字技术已在旅游业中为游客提供了实际应用。本研究旨在根据游客的体验,确定 VR 和 AR 在遗产旅游中的应用。本研究使用 Python 从旅游网站中提取了 2.2 万条有关 AR 和 VR 的用户评论,并使用文本挖掘技术对其进行了分析。使用情况主要分为六类:介绍遗产、帮助认识遗产、鼓励参观欲望和促进参观遗产的可能性、管理参观成本的有效性以及感官体验的可能性。这六个类别以 "遗产识别 "和 "遗产体验 "的形式,增强了游客对遗产目的地的信息了解,提高了游览体验的质量,并最终提高了游客的满意度。这项研究的结果可以为旅游营销和未来的技术整合提供参考。因此,旅游专业人员应重视这一领域,并利用其优势创造可持续的虚拟体验。
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引用次数: 0
Approach to the visual landscape of the Gor river megalithic necropolises (Granada, Spain) 戈尔河巨石墓地视觉景观的方法(西班牙格拉纳达)
Q1 Social Sciences Pub Date : 2024-04-02 DOI: 10.1016/j.daach.2024.e00335
Carolina Cabrero González , Antonio Garrido Almonacid , Juan Antonio Cámara Serrano

This paper presents the results of several visibility analysis carried out upon the 151 preserved megaliths of the Gor valley (Granada, Andalusia, Spain) as well as upon the 5 known settlements in the area with Chalcolithic chronology. In order to analyse the relationship between megaliths, settlements and territory during the Late Prehistory in Southeastern Iberia, the analyses carried out have been intervisibility and individual, cumulative and total or inherent viewshed. The results underline the existence of a noticeable network of visual connection between the megaliths as a whole, as well as with the settlements, especially in the middle river course. This interrelationship is only broken by some more distant necropolises that were already noted as they differ from the rest in both topographical and formal aspects. The results of cumulative and total viewshed show the existence of a defined strategy to choose megaliths locations, in order to visually control areas of the terrain that are not naturally privileged as observation points. The conclusions clearly point to the existence of an increasing network aimed at achieving the demarcation and total control over the exploited territory, creating a new landscape mainly linked to funerary monuments, from which ancestors tie past to present for defining territorial appropriation.

本文介绍了对戈尔山谷(西班牙安达卢西亚格拉纳达)保存的 151 块巨石以及该地区已知的 5 个具有 Chalcolithic 年代的聚落进行的几项可见度分析的结果。为了分析伊比利亚东南部史前晚期巨石、聚落和领土之间的关系,进行了可视性和个体、累积和总体或固有视角的分析。分析结果表明,巨石之间以及巨石与聚落之间存在着明显的视觉联系网络,尤其是在河流中游地区。只有一些较远的墓地打破了这种相互关系,因为它们在地形和形式上都与其他墓地不同。累积视角和总视角的结果表明,巨石位置的选择存在着明确的策略,以便从视觉上控制地形中没有天然观察点的区域。这些结论清楚地表明,存在着一个不断扩大的网络,旨在实现对开发区域的划分和全面控制,创造出一种主要与殡葬纪念碑有关的新景观,祖先从这些纪念碑中将过去与现在联系起来,以确定领土的占有。
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引用次数: 0
Artworks at our fingertips: A solution starting from the digital replication experience of the Annunciation in San Giovanni Valdarno 指尖上的艺术品:从圣乔瓦尼-瓦尔达诺报喜节数字复制体验出发的解决方案
Q1 Social Sciences Pub Date : 2024-03-20 DOI: 10.1016/j.daach.2024.e00329
Marco Gaiani , Simone Garagnani , Michele Zannoni

The Annunciation is a remarkable artwork painted in the early 1430s by the Dominican friar Giovanni da Fiesole, better known as Beato Angelico, and now preserved at the Museum of the Basilica of Santa Maria delle Grazie in San Giovanni Valdarno, Italy. It is a wide tempera painting with some fine gold foil placed on a wooden support, representing many symbolic details hard to be fully appreciated at a distance by the observer. To enhance the museum's visitor experience on it, as well as providing scholars with a tool to help deep investigations, a digital high-resolution Digital Twin of the painting was developed. This paper summarizes the outcomes of the process, introducing the custom software applications and hardware solutions that were customized for the artwork's digital replication. Exploiting digital photogrammetry and photometric stereo techniques, the model was prepared to host colorimetrically corrected maps at Gigapixel resolution, reaching a high-definition measurable detail threshold and following a well-established process refined over time by the authors. The fruition of such a complex model was performed through a custom process ending in AnnunciatiOn App, a solution integrated by both graphical and physical touch interfaces, whose features grant a deep interaction with the Digital Twin on kiosks destined to exhibitions. The results feed the discussion on the production and communication of digital replicas of artworks in museum collections and how they can be upscaled to be targeted to simple visitors as well as scholars and restorers.

圣母领报》是多明我会修士乔瓦尼-达-费索勒(Giovanni da Fiesole)于 14 世纪 30 年代早期绘制的一幅杰出的艺术作品,又名贝托-安杰利科(Beato Angelico),现保存在意大利圣乔瓦尼-瓦尔达诺的圣母玛利亚大教堂博物馆。这是一幅宽幅蛋彩画,在木质支架上放置了一些精美的金箔,表现了许多象征性的细节,观察者在远处很难完全欣赏到。为了增强博物馆参观者对这幅画的体验,并为学者提供有助于深入研究的工具,我们开发了这幅画的高分辨率数字孪晶。本文总结了这一过程的成果,介绍了为艺术品数字复制定制的软件应用程序和硬件解决方案。利用数字摄影测量和测光立体技术,该模型可承载千兆像素分辨率的色度校正地图,达到高清晰度可测量细节的临界值,并遵循作者长期完善的既定流程。这样一个复杂模型的制作是通过一个定制流程完成的,最后在 AnnunciatiOn App 中完成,这是一个集成了图形和物理触摸界面的解决方案,其特点是可以与展览亭上的数字孪生体进行深度互动。这些成果为博物馆馆藏艺术品数字复制品的制作和传播,以及如何将其升级为面向普通参观者、学者和修复者的解决方案提供了讨论的素材。
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引用次数: 0
Archaeology of archaeology at Heloros: Re-interpreting the urban layout of a complex Greek settlement in Sicily using proximal sensing and data fusion 赫洛罗斯的考古学:利用近距离传感和数据融合重新解读西西里岛上一个复杂希腊聚落的城市布局
Q1 Social Sciences Pub Date : 2024-03-16 DOI: 10.1016/j.daach.2024.e00327
Nicola Lercari , Davide Tanasi , Till Sonnemann , Stephan Hassam , Dario Calderone , Paolino Trapani , Lena Ruider , Rosa Lanteri

Heloros lies on a low hill situated along Sicily’s Ionian shore. Archaeologists believe this city was the first subcolony of Syracuse. Despite its long history and prowess, Heloros is understudied, closed to the public, and affected by looting. This article answers crucial questions regarding the site’s chronology, architecture, and topography. This involves digitizing and verifying legacy data and fusing them in a Geographic Information System with newly acquired 3D and geospatial documentation that we collected using global positioning, digital photogrammetry, drones, terrestrial and airborne Light Detection and Ranging, and ground penetrating radar. Our results present new insights into Heloros' history, including information about its pre-Greek occupation and revisions to the interpretation of important buildings and fortifications. Our research demonstrated that the Archaeology of Archaeology investigation we carried out at Heloros, when enhanced by our ‘digital excavation’ approach can generate new knowledge on archaeological sites without requiring new excavations.

赫洛罗斯位于西西里岛爱奥尼亚海岸边的一座低矮山丘上。考古学家认为这座城市是锡拉库扎的第一个分殖民地。尽管赫洛罗斯历史悠久,实力雄厚,但对它的研究却很不够,不对公众开放,并受到掠夺的影响。这篇文章回答了有关该遗址年代学、建筑和地形的关键问题。我们利用全球定位、数字摄影测量、无人机、陆地和空中光探测和测距以及地面穿透雷达等手段收集了新的三维和地理空间文件,其中包括对遗留数据进行数字化和验证,并将其融合到地理信息系统中。我们的研究成果为了解赫洛罗斯的历史提供了新的视角,包括有关希腊人占领之前的信息,以及对重要建筑和防御工事的解释修正。我们的研究表明,我们在赫洛罗斯开展的 "考古学的考古学 "调查,在我们的 "数字发掘 "方法的帮助下,可以在不需要进行新的发掘的情况下,对考古遗址产生新的认识。
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引用次数: 0
3D change detection for cultural heritage monitoring: Two case studies of underground sculptural reliefs 用于文化遗产监测的 3D 变化检测:两项地下浮雕案例研究
Q1 Social Sciences Pub Date : 2024-03-14 DOI: 10.1016/j.daach.2024.e00328
María Fernanda López-Armenta , Romina Nespeca

The preservation of underground cultural heritage is a challenging goal. Difficult acquisition conditions, the need for uniformity of temporal data and the speed at which surfaces change are some of the issues to consider. Also, quantifiable three-dimensional data are often unavailable when assessing changes on sculptural reliefs because traditional records are two-dimensional. In this paper, we present a workflow to easily detect and measure 3D superficial changes in sculptural reliefs using the deviation analysis technique. We compared multitemporal surveys, testing a quantitative, replicable, and verifiable procedure in two case studies: the reliefs of Pakal's Tomb at Palenque, Mexico, and those of the Osimo Caves in Italy. Both are located underground and show similar superficial alterations such as material disaggregation, efflorescence, salt crusts, and biological colonization. The reliefs showed visible and quantifiable changes on the deviation maps. The procedure to detect changes can be implemented with models generated by structured light scanning as well as photogrammetry.

保护地下文化遗产是一个具有挑战性的目标。采集条件困难、需要统一的时间数据以及表面变化的速度都是需要考虑的一些问题。此外,由于传统记录是二维的,因此在评估雕塑浮雕的变化时往往无法获得可量化的三维数据。在本文中,我们介绍了一种利用偏差分析技术轻松检测和测量雕塑浮雕三维表面变化的工作流程。我们比较了多时空调查,在两个案例研究中测试了定量、可复制和可验证的程序:墨西哥帕伦克帕卡尔墓的浮雕和意大利奥西莫石窟的浮雕。这两个洞穴都位于地下,并显示出类似的表层变化,如材料分解、风化、盐壳和生物定殖。浮雕在偏差图上显示出明显的、可量化的变化。检测变化的程序可通过结构光扫描和摄影测量生成的模型来实施。
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引用次数: 0
Virtual reality as a tool to enhance the efficiency and reliability of the virtual reconstruction process for heritage/archaeological sites: The case of umm Al-Jimal in Jordan 虚拟现实作为一种工具,可提高遗产/考古遗址虚拟重建过程的效率和可靠性:约旦 Umm Al-Jimal 案例
Q1 Social Sciences Pub Date : 2024-03-12 DOI: 10.1016/j.daach.2024.e00325
Rami Al shawabkeh, Mai Arar

The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.

由于重建具有促进可持续遗产保护的潜力,人们对重建的关注与日俱增,但虚拟重建中 使用的数据、资料来源和解释方法的短缺却对重建产生了影响。因此,公众(个人和评审者/专业人士)在确定原始元素和新增元素之间的区别,以及识别新元素的来源方面面临挑战。尽管研究人员努力将虚拟现实技术作为一种解决方案,但由于缺乏重建信息的整合,其有效性受到最终结果的限制。将交互式信息融入虚拟现实所面临的挑战是由一系列因素造成的,其中包括研究人员在虚拟现实软件方面的专业知识以及 C 编程语言的确定性。这就需要开发更加方便用户的方法,以支持研究人员减少不足和限制。因此,本研究旨在开发一种方法,以简化将虚拟重建操作转移到虚拟现实的过程,并通过与个人和审查员/专业人员的访谈测试其效率。这是通过将虚拟重建步骤与虚幻引擎程序整合来实现的,虚幻引擎程序可作为虚拟现实平台,比在遗产研究中更为普遍的 Unity 更易于编程。研究结果提供了一种更有效的方法来收集不同的资料来源,并将它们简单地整合到一个平台上。这种方法还促进了审稿人/专业人士与研究人员之间的直接交流,从而提高了重建同行评审过程的效率。此外,虚拟现实技术的利用在加强对原作和新增内容的理解方面发挥了重要作用,同时也促进了个人和审稿人/专业人员对重建程序的验证。
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引用次数: 0
A review of AI applications in human sciences research 人工智能在人文科学研究中的应用综述
Q1 Social Sciences Pub Date : 2024-03-01 DOI: 10.1016/j.daach.2024.e00323
Diego Chapinal-Heras , Carlos Díaz-Sánchez

This paper compiles the most relevant contributions of AI technology in the field of Human Sciences, more specifically Literature, Palaeography, Epigraphy, Archaeology and History of Art. It reveals the development of different applications and the software and techniques used. The main purpose is to show the major breakthroughs in Humanities research and, at the same time, to highlight the scarcity of study cases. The implementation of AI offers many possibilities that are gradually being incorporated. This general state-of-the-art review aims to illustrate how our area of knowledge can benefit from the different approaches that have been undertaken, as well as their potential for future developments.

本文汇集了人工智能技术在人文科学领域,特别是文学、古文字学、书法、考古学和艺术史领域做出的最重要贡献。它揭示了不同应用的发展以及所使用的软件和技术。其主要目的是展示人文科学研究的重大突破,同时强调研究案例的稀缺性。人工智能的应用提供了许多可能性,这些可能性正逐渐被纳入其中。这篇最新进展综述旨在说明我们的知识领域如何从已采用的不同方法中获益,以及这些方法在未来发展中的潜力。
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引用次数: 0
The Renaissance palace of Ayerbe in Tauste. Virtual to variable display solid model 文艺复兴时期陶斯特的阿耶贝宫殿。虚拟到可变显示实体模型
Q1 Social Sciences Pub Date : 2024-03-01 DOI: 10.1016/j.daach.2024.e00320
Enrique Sancho Pereg, Francisco González Quintial

Digital design tools have been inseparable from every element of the professional architectural graphic process for decades. As they spread, emerging digital tools are changing aspects of design, data collection, edition, fabrication, and architectural visualization. Furthermore, with the example of photography as a widespread mean of capturing and representing heritage, the agents involved in the architectural memory transmission process and their possibilities are changing too. This evolution has gone along with the exponential access to personal computers, digital equipment and manufacturing tools.

The models and images generated by these systems open the doors to new expressive possibilities of great precision and economy. The hardware technology used in the presented case, 3 d printers and high definition projectors, are available to most of agents involved or interested in architectural heritage and preservation of its memory. The purpose of this paper is to study the result of superposing several building's images over its printed model, both with a common origin in the same digital model. The printed model adds the advantages of its presence in real space and the video projection its high degree of variability resulting in a direct augmentation of the visual information provided.

The variability of the digital architectural object and the graphic expression that surges from the combinations of these digital tools are studied to represent the building in an utmost informative way. In the case presented here by the authors, the transcendence of the virtual model from digital to physical space is studied aiming to grade its functionality for exhibition, academic or experimental purposes.

几十年来,数字设计工具已经与专业建筑制图流程的每一个要素密不可分。随着数字工具的普及,新出现的数字工具正在改变设计、数据收集、版本、制作和建筑可视化的方方面面。此外,随着摄影作为捕捉和表现遗产的广泛手段,参与建筑记忆传播过程的媒介及其可能性也在发生变化。这种演变与个人电脑、数字设备和制造工具的指数级普及相伴而生。这些系统生成的模型和图像打开了新的表现可能性之门,具有极高的精确性和经济性。本案例中使用的硬件技术--3D 打印机和高清投影仪--对于大多数参与或关注建筑遗产及其记忆保护的人员来说都是可用的。本文的目的是研究在打印模型上叠加几张建筑图像的结果,这两张图像的共同来源是同一个数字模型。印刷模型具有在真实空间中存在的优势,而视频投影则具有高度的可变性,从而直接增强了所提供的视觉信息。本文研究了数字建筑对象的可变性以及这些数字工具组合所产生的图形表现力,以便以最富信息性的方式表现建筑。在作者介绍的案例中,研究了虚拟模型从数字空间到物理空间的超越,旨在提升其在展览、学术或实验方面的功能。
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引用次数: 0
Corrigendum to “A review of AI applications in human sciences research” [Digit. Appl. Archaeol. Cult. Herit. 30 (2023) e00288] 人工智能在人文科学研究中的应用综述"[考古学与文化遗产中的数字应用 30(2023) e00288] 更正
Q1 Social Sciences Pub Date : 2024-03-01 DOI: 10.1016/j.daach.2024.e00324
Diego Chapinal-Heras , Carlos Díaz-Sanchez
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引用次数: 0
Semantic modelling and HBIM: A new multidisciplinary workflow for archaeological heritage 语义建模和 HBIM:用于考古遗产的新的多学科工作流程
Q1 Social Sciences Pub Date : 2024-02-14 DOI: 10.1016/j.daach.2024.e00322
Matteo Lombardi , Dario Rizzi

The aim of the study is to describe a methodological approach to represent, interpret, model and manage pluristratified archaeological contexts.

The proposed methodology envisages a digital workflow, a BIM-thinking strategy, which integrates geometric and texture data obtained from laser and photogrammetric scans with information about construction techniques and materials, archaeological reports and documentation. The integration is based on a balanced combination of open-source and proprietary solutions, allowing professionals to work with their “comfort software” and assuring interoperability through the adoption of Open Standards. Experimentations are being conducted exploring the potential of connecting semantic 3D modelling and virtual reconstructions based on archaeological data made with Blender and the Extended Matrix Tool, with BIM software and capabilities thanks to the BlenderBIM addon.

The proposed workflow, in combination with the described data-sharing-oriented process, adopts a new approach towards 3D models in order to promote a more sustainable mindset towards 3D dataset life-cycle by optimizing their usage and reducing waste on different levels, such as re-documenting the same structure twice.

The expected overall result is the ability to generate semantic models that can enhance our understanding of the context as much as foster multidisciplinary BIM (Building Information Modelling) collaboration thus improving archaeological research, documentation and conservation practices.

这项研究的目的是描述一种方法论方法,用于表示、解释、建模和管理多元化的考古环境。所提议的方法设想了一种数字化工作流程,一种 BIM 思维战略,它将从激光和摄影测量扫描中获得的几何和纹理数据与有关建筑技术和材料、考古报告和文献的信息整合在一起。这种整合以开源和专有解决方案的均衡组合为基础,允许专业人员使用自己的 "舒适软件 "工作,并通过采用开放标准确保互操作性。目前正在进行实验,探索将基于 Blender 和扩展矩阵工具的考古数据的语义三维建模和虚拟重建与 BIM 软件和功能(得益于 BlenderBIM 附加组件)连接起来的潜力。预期的总体结果是能够生成语义模型,从而增强我们对背景的理解,促进多学科 BIM(建筑信息模型)合作,从而改进考古研究、文献记录和保护实践。
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引用次数: 0
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Digital Applications in Archaeology and Cultural Heritage
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