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Unveiling history: An innovative approach to the dissemination of archaeological heritage 揭开历史:一种传播考古遗产的创新方法
Q1 Social Sciences Pub Date : 2025-12-01 Epub Date: 2025-10-01 DOI: 10.1016/j.daach.2025.e00467
Miguel Ángel Maté-González , Cristina Sáez Blázquez , Jesús Rodríguez-Hernández , Jesús R. Álvarez-Sanchís , Serafín López-Cuervo Medina
The VETTONIA project is focused on evaluating the rich Iron Age heritage of the western Iberian Peninsula and highlighting the recent archaeological research in the area with advanced technologies: virtual tours, 3D models, and immersive simulations. The final project presents dynamic, interactive formats, sparking interest across diverse audiences in different lectures, seminars, and forums. Its initiatives are presented during the annual archaeological interventions at the oppidum of Ulaca (Solosancho, Ávila, Spain), with excellent response by the attending public. A survey was conducted among participants to validate the results, yielding highly positive feedback on the project's impact and accessibility. The project stands as an innovative model in heritage dissemination, demonstrating the educational potential of new technologies. In the future, such resources could become essential for classroom education at several levels and encourage sustainable tourism in delicate natural environments like the major Late Iron Age settlements (approximately 400–50 BC).
VETTONIA项目的重点是评估伊比利亚半岛西部丰富的铁器时代遗产,并强调该地区最近的考古研究与先进技术:虚拟旅游,3D模型和沉浸式模拟。最后的项目呈现出动态的、互动的形式,在不同的讲座、研讨会和论坛上激发不同观众的兴趣。它的倡议是在乌拉卡(Solosancho, Ávila,西班牙)的年度考古干预期间提出的,并得到了出席公众的积极响应。在参与者中进行了一项调查,以验证结果,对项目的影响和可访问性产生了高度积极的反馈。该项目是遗产传播的创新模式,展示了新技术的教育潜力。在未来,这些资源可能会成为几个层次的课堂教育的关键,并鼓励在脆弱的自然环境中可持续发展的旅游业,比如铁器时代晚期的主要定居点(大约公元前400-50年)。
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引用次数: 0
HBIM-HGIS for a multi-level knowledge-based approach HBIM-HGIS用于多层次的基于知识的方法
Q1 Social Sciences Pub Date : 2025-12-01 Epub Date: 2025-09-16 DOI: 10.1016/j.daach.2025.e00461
Rafael Fernandes Dionizio, Eloisa Dezen-Kempter
Managing heritage assets at an urban scale is a complex task due to the unique characteristics of the buildings and their large scale. Technologies like Historic Building Information Modeling and Historical GIS, combined with digital scanning and 2D data, have emerged to address these challenges. While HBIM and HGIS integration facilitates the extraction and transformation of geometric and semantic information, issues such as data loss during software transfers and the need to adhere to specific standards pose significant challenges. This study focuses on the integration of HBIM and HGIS, using the Pampulha Art Museum as recognized by UNESCO, as a study object. A qualitative exploratory methodology is employed to develop the HBIM-HGIS model and present it via a web-based GIS viewer. The study explores various data integration methods, their advantages, and limitations, contributing to a deeper understanding of HBIM-HGIS integration and offering a foundation for advancing architectural heritage management.
由于建筑的独特性和它们的巨大规模,在城市范围内管理遗产资产是一项复杂的任务。历史建筑信息建模和历史地理信息系统等技术,结合数字扫描和2D数据,已经出现,以应对这些挑战。虽然HBIM和HGIS的集成促进了几何和语义信息的提取和转换,但软件传输过程中的数据丢失和需要遵守特定标准等问题构成了重大挑战。本研究以联合国教科文组织认可的潘普尔哈美术馆为研究对象,重点研究HBIM与HGIS的融合。采用定性探索方法开发HBIM-HGIS模型,并通过基于web的GIS查看器呈现。本研究探讨了各种数据集成方法及其优缺点,有助于加深对HBIM-HGIS集成的理解,并为推进建筑遗产管理提供基础。
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引用次数: 0
Resurrecting Antonio Sant'Elia's futurist vision: A journey through digital modeling and virtual reality 复活安东尼奥·圣埃利亚的未来主义愿景:通过数字建模和虚拟现实的旅程
Q1 Social Sciences Pub Date : 2025-12-01 Epub Date: 2025-10-30 DOI: 10.1016/j.daach.2025.e00473
Weinan Zhao , Alexander Hohman
This study explores how Virtual Reality (VR) can reconstruct Antonio Sant’Elia's unbuilt Futurist city, Città Nuova, transforming visionary architectural speculation into a tangible cultural experience. By combining digital modeling with iterative user feedback, the research demonstrates how immersive technologies can recover lost architectural intentions while revealing their experiential and spatial logic. The project culminates in a fully navigable VR environment developed in Unreal Engine, illustrating both the possibilities and constraints of applying VR in architectural heritage reconstruction. The findings show that VR functions not only as a visualization tool but also as an interpretive medium, translating speculative design into embodied, experiential knowledge. This workflow provides a replicable framework for studying visionary architecture through digital experimentation.
本研究探讨了虚拟现实(VR)如何重建安东尼奥·圣埃利亚(Antonio Sant 'Elia)未建成的未来主义城市citt Nuova,将有远见的建筑投机转化为有形的文化体验。通过将数字建模与迭代用户反馈相结合,该研究展示了沉浸式技术如何在揭示其体验和空间逻辑的同时恢复丢失的建筑意图。该项目最终在虚幻引擎中开发了一个完全可导航的VR环境,说明了在建筑遗产重建中应用VR的可能性和限制。研究结果表明,VR不仅可以作为一种可视化工具,还可以作为一种解释媒介,将推测性设计转化为具体的体验性知识。这个工作流程为通过数字实验研究有远见的建筑提供了一个可复制的框架。
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引用次数: 0
Automatic inventory of archaeological artifacts based on object detection and classification using deep and transfer learning 基于深度学习和迁移学习的对象检测和分类的考古文物自动盘点
Q1 Social Sciences Pub Date : 2025-12-01 Epub Date: 2025-09-23 DOI: 10.1016/j.daach.2025.e00458
Zied Mnasri , Andrea D’Andrea
The inventory of a large collection of archaeological artifacts can be a tedious and time-consuming task. However, nowadays it is possible to reduce its complexity through the use of artificial intelligence tools, including object detection and classification. Deep learning is particularly an AI method which is highly effective for information retrieval and exploration of big datasets. In this work, a technique based on deep learning is applied on an archaeological dataset documenting the discoveries made by the Italian archaeological team at the Al-Baleed site in Oman. The suggested method seeks to: (a) segment photos into individual artifacts; (b) define the segmented artifacts (e.g., pottery, vessel pieces, jewellery, etc.); and (c) categorize the recognized items based on the material used in their handcraft (e.g., earthenware, glass, metal alloy, etc.). Two different kinds of deep neural network models were used to accomplish this twofold function. The first one was used for object identification and was based on Google’s TensorFlow2 Object Detection API, while the second one was created from scratch and trained to categorize the materials of an artifact. An on-site photo collection served as the dataset for training, validating, and testing both varieties of neural nets. However, data augmentation was carried out to provide more training sample versions in order to improve the models’ generalization ability. Evaluation was achieved using standard metrics for each task, such as the mean Average Precision (mAP) for object identification and the overall Accuracy for classification. The findings indicate a good rate of object detection and identification and, more importantly, a satisfactory accuracy of the artifact material’s classification. Besides, benchmarking with state-of-the-art image classification methods, based on transfer learning models, namely SqueezeNet and GoogleNet, which are trained on bigger datasets such as ImageNet, show that the accuracy of the proposed approach attain a comparable accuracy, with the advantage to be specifically trained on the studied dataset. As a result, the models could potentially be used to firstly for creating an automatic inventory process for the archaeological artifacts, and secondly uncover patterns in archaeological data that are currently unknown to assist the identification of items within a sizeable dataset.
清点大量考古文物是一项乏味而耗时的任务。然而,现在有可能通过使用人工智能工具来降低其复杂性,包括对象检测和分类。深度学习是一种特别有效的人工智能方法,用于大数据集的信息检索和探索。在这项工作中,一种基于深度学习的技术被应用于一个考古数据集,该数据集记录了意大利考古队在阿曼Al-Baleed遗址的发现。建议的方法旨在:(a)将照片分割成单个工件;(b)定义分段文物(如陶器、器皿件、珠宝等);(c)根据工艺品所用的材料(如陶器、玻璃、金属合金等)对可识别的物品进行分类。采用了两种不同的深度神经网络模型来实现这一双重功能。第一个用于对象识别,并基于谷歌的TensorFlow2对象检测API,而第二个是从头开始创建并训练用于对工件的材料进行分类。现场照片收集作为训练、验证和测试两种神经网络的数据集。然而,为了提高模型的泛化能力,我们进行了数据扩充,以提供更多的训练样本版本。使用每个任务的标准度量来实现评估,例如用于对象识别的平均平均精度(mAP)和用于分类的总体精度。研究结果表明,良好的目标检测和识别率,更重要的是,一个令人满意的精度的人工制品材料的分类。此外,基于迁移学习模型的最先进的图像分类方法(即SqueezeNet和GoogleNet)在更大的数据集(如ImageNet)上进行了训练,对其进行了基准测试,结果表明,所提出的方法的准确性达到了相当的精度,并且具有在所研究的数据集上进行专门训练的优势。因此,这些模型可以潜在地用于首先为考古文物创建一个自动库存过程,其次揭示考古数据中目前未知的模式,以协助在相当大的数据集中识别项目。
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引用次数: 0
Unveiling medieval landscapes: A virtual reconstruction through LiDAR and extended matrix methodology, the case of Torre di Castiglione (BA) 揭示中世纪景观:通过激光雷达和扩展矩阵方法进行虚拟重建,Torre di Castiglione (BA)案例
Q1 Social Sciences Pub Date : 2025-12-01 Epub Date: 2025-10-03 DOI: 10.1016/j.daach.2025.e00464
Gabriele Ciccone , Alessia Frisetti , Nicodemo Abate , Roberto Goffredo , Giorgia Dato , Antonio Minervino Amodio , Maria Sileo , Rosa Lasaponara , Nicola Masini
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引用次数: 0
Recognizing past shapes: sex differentiation through deep learning on European Upper Palaeolithic hand stencils 识别过去的形状:通过对欧洲旧石器时代晚期手模板的深度学习实现性别分化
Q1 Social Sciences Pub Date : 2025-09-01 Epub Date: 2025-08-18 DOI: 10.1016/j.daach.2025.e00453
Verónica Fernández-Navarro , Aitor González-Marfil , Ignacio Arganda-Carreras , Diego Garate
This study explores the application of advanced deep learning techniques in analyzing Upper Palaeolithic hand stencil representations, focusing on sex classification of individuals involved in prehistoric rock art activity. The research highlights the effectiveness of deep learning models, particularly EfficientNetV2-S, which achieved an accuracy rate of 81.03 % for experimental blown hand stencils and 95.08 % in delineated contemporary hand image samples for sex identification, surpassing traditional morphometric methods. The study demonstrates that deep learning can differentiate male and female hand stencils with high precision, suggesting a mixed-sexual participation in creating prehistoric art, with a slight prevalence of male hand representations in the studied caves. The integration of user-friendly platforms, such as Google Colab, facilitates the reproducibility and validation of these findings, promoting methodological transparency. However, the accuracy of deep learning models is contingent on the quality and preservation of the images, presenting challenges when working with deteriorated or incomplete samples. This work highlights the potential of advanced technologies in archaeological research, opening new avenues for investigating the creation of prehistoric graphic expressions and their social implications.
本研究探索了先进的深度学习技术在分析旧石器时代晚期手模板表征中的应用,重点研究了参与史前岩石艺术活动的个体的性别分类。该研究强调了深度学习模型的有效性,特别是EfficientNetV2-S,在实验吹制的手模板和描绘的当代手图像样本中,用于性别识别的准确率达到了81.03%和95.08%,超过了传统的形态测量方法。该研究表明,深度学习可以高精度地区分男性和女性的手模板,这表明在创造史前艺术的过程中,男性的手代表在研究的洞穴中略有流行。用户友好平台的集成,如谷歌Colab,促进了这些发现的可重复性和有效性,提高了方法的透明度。然而,深度学习模型的准确性取决于图像的质量和保存,这在处理变质或不完整的样本时提出了挑战。这项工作突出了先进技术在考古研究中的潜力,为研究史前图形表达的创造及其社会意义开辟了新的途径。
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引用次数: 0
From archives to museum and back: transcribing, digitizing, and enriching cultural heritage and manuscript legacy data of the Villa del Casale of Piazza Armerina 从档案馆到博物馆再回来:对阿梅里纳广场Casale别墅的文化遗产和手稿数据进行转录、数字化和丰富
Q1 Social Sciences Pub Date : 2025-09-01 Epub Date: 2025-06-17 DOI: 10.1016/j.daach.2025.e00441
Giulia Marsili , Stephan N. Hassam
Legacy data from archaeological sites with long excavation histories present both challenges and opportunities for modern research. Such data - ranging from handwritten notes, excavation diaries, and photographs to artefacts and related inventories - often predate contemporary recording standards, yet they can hold invaluable information about archaeological sites that did not make it into the publication record. This research situates itself within the broader theoretical framework of “archive archaeology,” in the context of a digitization project at the Villa del Casale. Using existing AI technologies such as Transkribus and the Handwriting Analysis Tool, the project approaches archives not only as repositories of information but also as subjects of study. It explores the potential of these advanced digital technologies to transcribe and interpret unpublished handwritten legacy data - specifically, archival materials related to earlier excavations at the Villa del Casale in Piazza Armerina - in order to contribute to the broader analysis and understanding of legacy data and handwritten field notes. Additionally, the project discusses the creation of a Villa del Casale's digital ecosystem to enhance the dissemination, accessibility, and reuse of both primary and secondary research data through the use of the open-source web publishing platform Omeka Classic, designed for the creation and management of digital collections and exhibits. The approach taken in this research seeks to integrate different up-to-date digital technologies to bridge the gap between historical archives, archaeological legacy data, and contemporary archaeological inquiry.
具有悠久挖掘历史的考古遗址的遗产数据为现代研究带来了挑战和机遇。这些数据——从手写笔记、挖掘日记、照片到人工制品和相关清单——往往早于当代的记录标准,但它们可以保存有关考古遗址的宝贵信息,而这些信息没有进入出版记录。在Casale别墅的数字化项目背景下,这项研究将自己置于“档案考古学”的更广泛的理论框架中。利用现有的人工智能技术,如Transkribus和笔迹分析工具,该项目不仅将档案作为信息库,还将其作为研究对象。它探索了这些先进的数字技术转录和解释未发表的手写遗产数据的潜力,特别是与早期在阿梅里纳广场的Casale别墅挖掘相关的档案材料,以便对遗产数据和手写现场笔记进行更广泛的分析和理解。此外,该项目还讨论了Villa del Casale数字生态系统的创建,通过使用开源网络发布平台Omeka Classic来增强主要和次要研究数据的传播、可访问性和重用性,该平台专为数字收藏和展览的创建和管理而设计。本研究采用的方法旨在整合不同的最新数字技术,以弥合历史档案,考古遗产数据和当代考古调查之间的差距。
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引用次数: 0
Advanced Workflow for Extracting Characters from the Royal Woodblocks of the Nguyen Dynasty to Construct a Sino-Nom Dataset for Reconstructing Lost Woodblocks 从阮朝皇家木刻版画中提取字符以构建用于重建遗失木刻版画的Sino-Nom数据集的高级工作流程
Q1 Social Sciences Pub Date : 2025-09-01 Epub Date: 2025-08-06 DOI: 10.1016/j.daach.2025.e00448
Le Cong Thuong, Viet Nam Le, Thanh Ha Le, Thi Duyen Ngo
The woodblock printing technique, first developed in China, enabled the large-scale production of texts and significantly advanced the spread of knowledge and literacy across many Asian countries for centuries. In Vietnam, the royal woodblocks of the Nguyen Dynasty are considered a national treasure. However, many of these woodblocks have been lost or damaged over time, making it imperative to develop a method for reconstructing them. Therefore, this paper proposes a data processing workflow capable of constructing a Sino-Nom character dataset from existing woodblock collections. The constructed dataset can then be used for reconstructing the lost woodblocks and for further in-depth analysis. Using the 3D collection of the Dai Nam Thuc Luc chronicle as an example, we have created a large Sino-Nom character dataset named SiNoC through our proposed workflow. The SiNoC dataset comprises 90,259 pairs of 3D and 2D Sino-Nom characters. This dataset serves as a foundation for deep learning models and advanced image processing techniques aimed at reconstructing lost woodblocks.
木版印刷技术首先在中国发展起来,在几个世纪的时间里,它使大规模的文本生产成为可能,并大大促进了知识和读写能力在许多亚洲国家的传播。在越南,阮氏王朝的皇家木版被视为国宝。然而,随着时间的推移,许多木刻已经丢失或损坏,因此必须开发一种重建它们的方法。因此,本文提出了一种能够从现有木刻集中构建汉nom字符数据集的数据处理工作流程。然后,构建的数据集可以用于重建丢失的木块并进行进一步的深入分析。以戴南苏禄编年史的3D集合为例,我们通过我们提出的工作流程创建了一个名为SiNoC的大型汉朝字符数据集。SiNoC数据集包含90,259对三维和二维汉字。该数据集是深度学习模型和高级图像处理技术的基础,旨在重建丢失的木版。
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引用次数: 0
PyPotteryLens: An open-source deep learning framework for automated digitisation of archaeological pottery documentation PyPotteryLens:一个开源的深度学习框架,用于考古陶器文档的自动化数字化
Q1 Social Sciences Pub Date : 2025-09-01 Epub Date: 2025-08-11 DOI: 10.1016/j.daach.2025.e00452
Lorenzo Cardarelli
Archaeological pottery documentation and study represents a crucial but time-consuming aspect of archaeology. While recent years have seen advances in digital documentation methods, vast amounts of legacy data remain locked in traditional publications. This paper introduces PyPotteryLens, an open-source framework that leverages deep learning to automate the digitisation and processing of archaeological pottery drawings from published sources. The system combines state-of-the-art computer vision models (YOLO for instance segmentation and EfficientNetV2 for classification) with an intuitive user interface, making advanced digital methods accessible to archaeologists regardless of technical expertise. The framework achieves over 97 % precision and recall in pottery detection and classification tasks, while reducing processing time by up to 5 × to 20 × compared to manual methods. Also, the system's modular architecture facilitates extension to other archaeological materials, while its standardised output format ensures long-term preservation and reusability of digitised data as well as solid basis for training machine learning algorithms.
考古陶器文献和研究代表了考古学的一个重要但耗时的方面。虽然近年来数字文档方法取得了进步,但大量遗留数据仍被锁定在传统出版物中。本文介绍了PyPotteryLens,这是一个利用深度学习来自动化数字化和处理已发布来源的考古陶器图纸的开源框架。该系统将最先进的计算机视觉模型(例如分割YOLO和分类effentnetv2)与直观的用户界面相结合,使考古学家可以使用先进的数字方法,而无需技术专业知识。该框架在陶器检测和分类任务中实现了超过97%的准确率和召回率,同时与人工方法相比,将处理时间缩短了5到20倍。此外,该系统的模块化架构有助于扩展到其他考古材料,而其标准化的输出格式确保了数字化数据的长期保存和可重用性,以及训练机器学习算法的坚实基础。
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引用次数: 0
Augmented reality application for the preservation of cultural heritage: The case of the Ottoman galley from the Suleiman I period 增强现实技术在文化遗产保护中的应用:以苏莱曼一世时期的奥斯曼厨房为例
Q1 Social Sciences Pub Date : 2025-09-01 Epub Date: 2025-08-09 DOI: 10.1016/j.daach.2025.e00450
Evren Sertalp , Mehmet Sait Sütcü
Technological developments have led each discipline to produce new terms and techniques, providing different opportunities. Alongside virtual reality, hologram technology, and mixed reality, “augmented reality” has become a method frequently encountered in everyday life and an effective technological tool that can be applied to various fields. This technology combines the physical environment with the multiple media created on a computer. Consisting of 3D images, videos, and animations and offering audio narration, augmented reality has increased its importance in transmitting cultural heritage to future generations. The artefacts can be re-examined with augmented reality technology, and the necessary information can be obtained verbally and in writing. This study aims to create an augmented reality application to display an Ottoman galley whose physical remains have not survived to this day. This study uses the marker-based method for application to work on different mobile devices. This study has the importance of being the first study to create and display a 3D model of this galley. It also shows that the augmented reality application can make artefacts more perceptible and exciting and offers a new and technological alternative for displaying such artefacts.
技术的发展使得每个学科都产生了新的术语和技术,提供了不同的机会。与虚拟现实、全息技术、混合现实技术一样,“增强现实”已经成为日常生活中经常遇到的一种方法,也是一种可以应用于各个领域的有效技术工具。这种技术将物理环境与计算机上创建的多媒体结合起来。增强现实技术由3D图像、视频和动画组成,并提供音频解说,在向后代传播文化遗产方面日益重要。利用增强现实技术可以对文物进行重新检测,并可以口头和书面形式获得必要的信息。本研究旨在创建一个增强现实应用程序来展示奥斯曼帝国的厨房,该厨房的物理遗迹至今仍未保存下来。本研究使用基于标记的方法使应用程序在不同的移动设备上工作。这项研究的重要性在于,它是第一个创建和展示该厨房3D模型的研究。结果表明,增强现实技术的应用可以使人工制品更易于感知、更令人兴奋,并为人工制品的展示提供了一种新的技术选择。
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引用次数: 0
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Digital Applications in Archaeology and Cultural Heritage
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