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A Telepresence Stage: or how to create theatre in a pandemic – project report 电视舞台:或如何在疫情中创建剧院——项目报告
0 THEATER Pub Date : 2021-12-19 DOI: 10.1080/14794713.2021.2015562
P. Sermon, Steve Dixon, Sita Popat Taylor, Randall Packer, S. Gill
ABSTRACT This report describes the authors’ research project ‘Telepresence Stage’, funded by the Arts and Humanities Research Council’s (AHRC) ‘COVID-19 Rapid Response’ scheme. The project aims to develop effective and affordable new approaches to connect performers from their separate homes and place them within virtual sets online where they can rehearse and perform together. The report discusses the history of telematic performance and explains how this research is using some of those established approaches to open up alternative possibilities for theatre and dance companies working in and beyond the current pandemic. To date, the project has shown how a range of telematic chromakey systems can be employed to bring a whole new level of creativity to videoconference-based performance work, freeing the performers’ bodies from the entrapment of Zoom boxes and co-locating them in specially designed 3D environments. Drawing on case studies from some of the project’s eight residencies with professional performance groups, the authors discuss how existing techniques have been adapted for different levels of experience, and how the project has offered new ways of working. Whilst the pandemic is expected to be a time-limited issue, these techniques hold value for performers and creators of theatre and dance well beyond ‘lockdown’.
摘要本报告介绍了作者的研究项目“电视舞台”,该项目由艺术与人文研究委员会(AHRC)的“新冠肺炎快速反应”计划资助。该项目旨在开发有效且负担得起的新方法,将来自不同家庭的表演者连接起来,并将他们安置在在线虚拟场景中,在那里他们可以一起排练和表演。该报告讨论了远程信息处理表演的历史,并解释了这项研究是如何利用一些既定的方法,为在当前疫情内外工作的剧院和舞蹈公司开辟替代可能性的。到目前为止,该项目已经展示了如何使用一系列远程信息处理镀铬系统,为基于视频会议的表演工作带来全新的创造力,将表演者的身体从Zoom盒子的束缚中解放出来,并将其放在专门设计的3D环境中。根据该项目八个驻地中一些驻地与专业表演团体的案例研究,作者讨论了现有技术如何适应不同水平的经验,以及该项目如何提供新的工作方式。虽然疫情预计将是一个有时间限制的问题,但这些技术对剧院和舞蹈的表演者和创作者来说具有价值,远远超过了“封锁”。
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引用次数: 5
UBUmaterial: building a performative archive on Instagram UBUmaterial:在Instagram上建立一个行为档案
0 THEATER Pub Date : 2021-11-24 DOI: 10.1080/14794713.2021.2006486
Tasos Angelopoulos, Panayiota Konstantinakou, Christina Papagiannouli
ABSTRACT This document records and reflects on the process of building an innovative format, a performative archive on Instagram, the UBUmaterial, by Papalangki theatre company (Greece). It exhibits the occasion of its emergence, discusses the process of its development and presents the tools used and the materials produced as part of it. Furthermore, it gives information on its impact and considers its afterlife. UBUmaterial unfolds as a performative archive that occupies not a physical stage but a ‘cyberstage’ (Instagram) and is dedicated to the exhibition of Papalangki’s attempt to rehearse Alfred Jarry’s Ubu Roi at home, as a result of the restrictions of the COVID-19 pandemic. Nevertheless, traditional rehearsal techniques and theatre approaches were not adopted, since it appeared necessary for all dramatic elements of the original play (language, character, plot) as well as the acting style to be adjusted to the new digital environment. Extensive use of digital tools and Instagram features enabled a rich output of video production. The album-like format of Instagram allowed for the creation of a virtual modelbook (in Brechtian terms), where videos from rehearsals were posted in a non-linear order. The archive will remain accessible forever and hopefully form a basis for new excursions.
摘要本文件记录并反映了帕帕兰基剧院公司(希腊)在UBUmaterialInstagram上建立创新格式表演档案的过程。它展示了它出现的时刻,讨论了它的发展过程,并介绍了作为它的一部分使用的工具和生产的材料。此外,它还提供了关于它的影响的信息,并考虑了它的来生。UBUmaterial作为一个表演档案馆展开,它不是一个实体舞台,而是一个“网络舞台”(Instagram),专门展示帕帕兰基由于新冠肺炎疫情的限制,试图在家里排练阿尔弗雷德·贾里的《乌布·罗伊》。然而,传统的排练技术和戏剧方法没有被采用,因为似乎有必要将原剧的所有戏剧元素(语言、人物、情节)以及表演风格调整为适应新的数字环境。数字工具和Instagram功能的广泛使用使视频制作产生了丰富的输出。Instagram类似专辑的格式允许创建一个虚拟模型书(用布莱希特的话来说),排练的视频以非线性顺序发布。该档案馆将永远保持可访问性,并有望成为新的短途旅行的基础。
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引用次数: 0
Internet theatre and the historical consciousness of the Covid-19 era 网络剧场与新冠肺炎时代的历史意识
0 THEATER Pub Date : 2021-11-22 DOI: 10.1080/14794713.2021.2005331
Joseph Dunne-Howrie
ABSTRACT The pandemic is creating the conditions for a new telos of globalisation to emerge in humanity’s historical consciousness, which is not expressed in ideological terms, but is instead rendered as a fluid reality of corporeality and virtuality structured by the materialism of the Internet. Internet theatre created during the pandemic functions as a metonym for the transformation of the human subject from corporeal flesh to bio-techno hybrids. To Be a Machine (Version 1.0) (Dead Centre 2020), End Meeting for All (Forced Entertainment 2020) and Rich Kids: A History of Shopping Malls in Tehran (2021) are used as case studies in this article to show how today’s informational environment augments perceptions of the real in performance through the convergence of media formats, including the fleshy human. This analysis is contextualised from the historical perspective of the post-Cold War period when anxieties about cultural homogeneity and assimilation were prominent themes in theatre and performance discourse in the absence of any viable alternative teleology to Western capitalism.
这场大流行正在为全球化的新目标在人类的历史意识中出现创造条件,这种目标不是以意识形态的方式表达的,而是由互联网的唯物主义构成的物质和虚拟的流动现实。在大流行期间创建的互联网戏剧是将人类主体从肉体转变为生物技术混合体的转喻。本文以《成为一台机器》(1.0版)(《死亡中心2020》)、《所有人的结束会议》(《强迫娱乐2020》)和《富家子弟:德黑兰购物中心的历史》(2021)作为案例研究,展示了当今的信息环境如何通过媒体格式的融合(包括肉体人类)增强对真实表现的感知。这一分析是从冷战后时期的历史角度出发的,当时,在没有任何可行的替代西方资本主义的目的论的情况下,对文化同质性和同化的焦虑是戏剧和表演话语的突出主题。
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引用次数: 3
Music, performance, and preservation: insights into documentation strategies for music theatre works 音乐、表演和保存:对音乐剧作品文献策略的见解
0 THEATER Pub Date : 2021-09-16 DOI: 10.1080/14794713.2021.1974726
Filipa Magalhães
ABSTRACT This article encourages further discussion of certain concepts and practices for the music theatre creations by the composer Constança Capdeville (1937-92) in keeping with the time and context of her compositions. Her music theatre works incorporate by a certain hybridism as they juxtapose various artistic expressions such as dance, music, and theatre. Throughout the 1970s, the performance concept as understood today was not fully recognized, either by composers or by the performers, who collaborated with Capdeville within the context of the Portuguese music scene. In this regard, the composer António de Sousa Dias believes this stemmed from the tendency to connect the term with performance art or with certain positions linked to happenings or free improvization, which were not the main concern of Capdeville. Given the difficulty in classifying her musical works, we here discuss some etymological issues around the performance and re-performance concepts. Capdeville’s music theatre works combine different artistic expressions leading us to reflect on documentation strategies including interdisciplinary approaches from fields such as (digital) philology, computer science, archiving research and performing arts documentation, detailing here some perspectives and practices currently applied for preserving such artistic productions.
摘要本文鼓励进一步探讨作曲家康斯坦萨·卡普德维尔(1937-92)在音乐戏剧创作中的某些概念和实践,以符合其作品的时代和背景。她的音乐戏剧作品融合了某种混合主义,将舞蹈、音乐和戏剧等各种艺术表现并置。在整个20世纪70年代,无论是作曲家还是在葡萄牙音乐界与Capdeville合作的表演者,今天所理解的表演概念都没有得到充分的认可。在这方面,作曲家António de Sousa Dias认为,这源于倾向于将这个词与行为艺术联系起来,或者与某些与偶然事件或自由即兴创作有关的位置联系起来,而这些并不是Capdeville的主要关注点。鉴于对她的音乐作品进行分类的困难,我们在这里讨论一些关于表演和再表演概念的词源问题。Capdeville的音乐戏剧作品结合了不同的艺术表达,使我们反思文献策略,包括(数字)文献学、计算机科学、档案研究和表演艺术文献等领域的跨学科方法,在这里详细介绍了目前用于保存此类艺术作品的一些观点和实践。
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引用次数: 3
Vactor ontologies: framing acting within a motion capture context 向量本体:在动作捕捉上下文中的框架行为
0 THEATER Pub Date : 2021-09-08 DOI: 10.1080/14794713.2021.1974727
J. Kennedy
ABSTRACT While an actor’s performance in a stage play may be seen as a continuous and unmediated form of acting, an actor’s performance in a film is constructed through shot framing, editing, effects work, and other cinematic apparatuses. With the advent of digital filmmaking, constructed performances have become more complex and nuanced, especially through the use of motion capture (MoCap). This research explores how we frame acting within a motion capture context – and specifically, how this affects our larger understanding of what is acting and how acting can be constructed. What does acting become when the product of acting starts as data and finishes as computer-generated images that preserve the source-actor’s ‘original’ performance to varying degrees? Is the source actor solely responsible for the MoCap performance we see on screen, or should other people within the production pipeline receive credit for their creative contributions to the finished acting result? What is at stake in differentiating film acting in MoCap from profilmic performances? Through consolidating and linking theoretical and practical considerations of screen acting in motion capture, this paper proposes a number of ways to conceive of acting and presence within a virtual acting context.
演员在舞台剧中的表演可以被看作是一种连续的、无中介的表演形式,而演员在电影中的表演则是通过镜头取景、剪辑、效果工作和其他电影设备来构建的。随着数字电影制作的出现,构建的表演变得更加复杂和细致入微,特别是通过使用动作捕捉(MoCap)。这项研究探讨了我们如何在动作捕捉的背景下构建表演——具体来说,这如何影响我们对什么是表演以及如何构建表演的更大理解。当表演的产物以数据的形式开始,以计算机生成的图像的形式结束,这些图像在不同程度上保留了原始演员的“原始”表演时,表演变成了什么?源演员是否单独负责我们在屏幕上看到的动作捕捉表演,或者制作管道中的其他人是否应该因他们对完成的表演结果的创造性贡献而获得荣誉?区分动作捕捉技术中的电影表演和视频表演的关键是什么?通过巩固和联系动作捕捉中银幕表演的理论和实践考虑,本文提出了一些在虚拟表演环境中构思表演和存在的方法。
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引用次数: 0
Understanding Audience Engagement in the Contemporary Arts 理解当代艺术中的观众参与
0 THEATER Pub Date : 2021-09-02 DOI: 10.1080/14794713.2021.1981040
H. Liedke
artists is often when the book is at its best, as readers can experience the processes that went into the development of different artistic works. The text is brought to a conclusion with an engaging piece by Chris Clarke who works as an art curator and explores the challenges he has faced in adapting spaces that are often focused on contemporary art forms to be able to properly showcase digital art. Clarke also challenges a misconception that online exhibitions remove artistic gatekeepers and argues that the online world may have ‘invisible’ (140) gatekeepers who are even more controlling. The book offers a deep dive practitioner-led exploration into digital art in Ireland that should prove an invaluable read to anyone interested in the genre and its major events since the turn of the century. Two issues which arise when reading this book though are firstly, that it sometimes feels too insular in presenting a field of study that is quite small and, secondly, that the book was written before the Covid-19 pandemic and, therefore, is not able to comment on the changing ways audiences are interacting with digital art. However, these issues do not necessarily detract from the overall purpose of the text. Contributors to the book themselves note that the field largely comprises of a small community of artist–researchers. In the book, contributors often discuss the work of other contributors and this overlap risks presenting an insular view of digital art in Ireland. However, considering this is a study of a small but growing artistic field, Digital Art in Ireland succeeds in covering the most significant events in Ireland’s digital art scene without leaving out much. Moreover, contributors approach the work from different angles and disagree with each other in certain instances. The fact this volume was written before the Covid-19 pandemic makes it feel slightly dated, as the ways in which audiences interact with art presented digitally are changing drastically as a result of the pandemic. Yet, there is something powerful in a text that captures a movement up to the point of significant change. This text can act as both a historical account of digital art in Ireland in pre-Covid times and a theoretical foundation for the work that now needs to be done to investigate audiences’ relationship with the digital in light of the pandemic.
艺术家往往是这本书最好的时候,因为读者可以体验到不同艺术作品的发展过程。本文以艺术策展人克里斯·克拉克(Chris Clarke)的一篇引人入胜的作品结束,他探讨了自己在调整经常关注当代艺术形式的空间以正确展示数字艺术方面所面临的挑战。克拉克还质疑了一种误解,即在线展览取消了艺术看门人,并认为网络世界可能有“隐形”(140)看门人,他们更具控制力。这本书提供了一个由从业者主导的对爱尔兰数字艺术的深入探索,对于任何对该流派及其世纪之交以来的重大事件感兴趣的人来说,这本书都是一本宝贵的读物。然而,在阅读这本书时会出现两个问题:第一,它有时在呈现一个相当小的研究领域时感觉过于孤立;第二,这本书是在新冠肺炎大流行之前写的,因此无法评论观众与数字艺术互动方式的变化。然而,这些问题并不一定有损于案文的总体目的。该书的撰稿人自己也指出,该领域主要由一个由艺术家和研究人员组成的小团体组成。在书中,撰稿人经常讨论其他撰稿人的作品,这种重叠可能会对爱尔兰的数字艺术产生狭隘的看法。然而,考虑到这是一个小型但不断发展的艺术领域的研究,《爱尔兰数字艺术》成功地涵盖了爱尔兰数字艺术领域中最重要的事件,没有遗漏太多。此外,贡献者从不同的角度处理工作,在某些情况下彼此意见相左。这本书是在新冠肺炎大流行之前写的,这让人觉得有点过时,因为观众与数字呈现的艺术互动的方式因大流行而发生了巨大变化。然而,文本中有一些强大的东西,它捕捉到了一场运动,直到发生重大变化。这篇文本既可以作为新冠疫情前爱尔兰数字艺术的历史记录,也可以作为研究观众与数字之间关系的理论基础。
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引用次数: 0
Mapping the hyperlocal body: queer interventions in the performances of Felipe Rivas San Martín 映射超局部身体:Felipe Rivas San Martín表演中的酷儿干预
0 THEATER Pub Date : 2021-09-02 DOI: 10.1080/14794713.2021.1982498
A. Perkins
ABSTRACT The performances of Chilean artist and scholar Felipe Rivas San Martín reveal the linguistic and political void that the word ‘queer’ embodies in Latin American contexts. Rivas San Martín focuses on dissident sexualities, rejecting the term ‘queer’ and staking a claim for visibility and intelligibility that does not depend upon an integrationist model of LGBT identity politics. In this article, I argue that through the reciprocal impact of the body in technology and technology on the body, Rivas San Martín reveals a space in which dissident actors can accomplish two things. First, through the body, they expose the narratives of heteronormativity and homonormativity that have worked diligently to erase any sexually dissident subject who disrupts the status quo. Secondly, this nebulous space challenges the divisions between self, other, and object and posits a new way of conceptualizing dissident and queer identity in the 21st century. The embodied experiences of the individual combined with an expansive network of virtual connectivity creates a contestatory discourse that undermines the permanence and primacy of logocentric language.
摘要智利艺术家和学者Felipe Rivas San Martín的表演揭示了“酷儿”一词在拉丁美洲语境中所体现的语言和政治空白。Rivas San Martín专注于持不同政见者的性取向,拒绝使用“酷儿”一词,并声称其可见性和可理解性不依赖于LGBT身份政治的一体化模式。在这篇文章中,我认为,通过身体在技术和技术上对身体的相互影响,里瓦斯·圣马丁揭示了一个空间,在这个空间里,持不同政见的演员可以完成两件事。首先,通过身体,他们揭露了异规范性和同格式性的叙事,这些叙事努力消除了任何破坏现状的性异见主体。其次,这个模糊的空间挑战了自我、他人和对象之间的划分,并为21世纪概念化持不同政见者和酷儿身份提出了一种新的方式。个体的具体体验与广阔的虚拟连接网络相结合,创造了一种有争议的话语,破坏了以语源为中心的语言的永恒性和首要性。
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引用次数: 0
Digital Art in Ireland New Media and Irish Artistic Practice 爱尔兰数字艺术:新媒体与爱尔兰艺术实践
0 THEATER Pub Date : 2021-09-02 DOI: 10.1080/14794713.2021.1981022
Laurence J. McNamara
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引用次数: 0
Technology and spirituality in Etsuko Ichihara's ludic media art 一原Etsuko荒诞媒介艺术中的技术与精神
0 THEATER Pub Date : 2021-06-24 DOI: 10.1080/14794713.2021.1940698
Y. Sone
ABSTRACT Etsuko Ichihara is a media artist who utilises digital media and robotic technologies, exploring Japanese traditional beliefs of the spirit and the supernatural in her recent works. Ichihara repurposes paranormal and folk religious ideas concerning the figure of the shaman, an ogre-like demon that features in some Japanese festivals, and ritual offerings, but reinvents these traditional elements through technological mediation. I discuss Ichihara's distinctive engagement with a contemporised notion of spirituality in Japan. In particular, this essay argues that Ichihara's media art aims to connect Japanese people in order to create sociality and community. Ichihara appropriates Japanese animistic beliefs and tailors them for a mediated and technologised Japan, utilising what might be called a ‘techno-spiritual Japanese-ness’, that is, self-orientalising tropes that paradoxically generate the means for social relations.
摘要一原Etsuko Ichihara是一位媒体艺术家,她利用数字媒体和机器人技术,在最近的作品中探索了日本传统的精神和超自然信仰。Ichihara重新利用了关于萨满形象的超自然和民间宗教思想,萨满是日本一些节日中的一种类似食人魔的恶魔,以及仪式祭品,但通过技术中介重新创造了这些传统元素。我讨论了一原与日本当代精神观念的独特接触。特别是,本文认为一原的媒介艺术旨在连接日本人,以创造社会性和社区性。一原借用了日本人的万物有灵论信仰,并将其打造成一个媒介化和技术化的日本,利用了所谓的“技术精神日本性”,即自相矛盾地产生社会关系手段的自我东方化比喻。
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引用次数: 0
Epoch wars: negotiating artistic agency in deep and shallow time 时代战争:深时代与浅时代的艺术代理谈判
0 THEATER Pub Date : 2021-05-10 DOI: 10.1080/14794713.2021.1923243
Loren Kronemyer
ABSTRACT A conference of human beings known as the Anthropocene Working Group has the power to name the next phase of Earth’s geological calendar. In response, the artistic research project Epoch Wars by Pony Express calls for a mobilization of creative practice to redefine the terms on which we negotiate naming the future. Breaking the binary between science and storytelling, Epoch Wars is a body of experimental performance and digital work that advocates for the world-building power of collective decision-making in both deep and shallow time. This document outlines the making of this project, as indexed to the debate around what to name Earth’s present epoch of geological time. It begins by examining the history of this debate and the role of artists within it, before introducing the world of the artwork Epoch Wars by Pony Express through a description of key research experiments and outcomes. Provisional findings of the project are discussed, offered as operating principles for possible alternate future conceptualization.
被称为“人类世工作组”的人类会议有权命名地球地质日历的下一个阶段。作为回应,Pony Express的艺术研究项目Epoch Wars呼吁动员创造性实践来重新定义我们谈判命名未来的术语。《纪元战争》打破了科学和讲故事之间的二元对立,是一组实验表现和数字作品,倡导在深度和浅层时间中集体决策的世界建设力量。本文档概述了该项目的制作过程,并与围绕如何命名地球当前地质时代的争论相关联。它首先考察了这场辩论的历史和艺术家在其中的作用,然后通过对关键研究实验和结果的描述,介绍了Pony Express的艺术作品“Epoch Wars”的世界。讨论了该项目的临时发现,并提供了可能替代未来概念化的操作原则。
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引用次数: 0
期刊
International Journal of Performance Arts and Digital Media
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