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Study of Visual Garbage as Visual Ecology Perspective 视觉垃圾的视觉生态学研究
Pub Date : 2022-06-27 DOI: 10.46539/gmd.v4i2.283
A. Latypova, Alexander S. Lenkevich, D. Kolesnikova, K. Ocheretyany
The following article explores the notion of visual garbage and considers various strategies for its recycling, upcycling, and use. Visual garbage is investigated in the context of media sphere development and the theory of garbage itself. The authors propose to analyse such approaches of visual garbage use, as visual camouflage and glitch art, as well as to examine the principles of visual garbage recycling in terms of the Aristotelian conception of causality. Understanding garbage as a medium helps not only to uncover the features of its circulation, but also to consider garbage as a source of knowledge accumulation. Moreover, it helps to find new social, political and aesthetic strategies for understanding contemporaneity, which in turn allows us to draw conclusions about the untapped potential of visual garbage. Visual garbage not only becomes a source of visual pollution, but also contains a resource for reality conversion. In order to determine the criteria for visual pollution, it is necessary to examine the performative productivity of garbage and its effect as a mediating tool.
下面的文章探讨了视觉垃圾的概念,并考虑了其回收、升级和使用的各种策略。视觉垃圾是在媒体领域发展和垃圾本身理论的背景下进行研究的。作者建议分析视觉垃圾利用的方法,如视觉伪装和故障艺术,并根据亚里士多德的因果关系概念来考察视觉垃圾回收的原则。将垃圾理解为一种媒介,不仅可以揭示其流通的特征,而且可以将垃圾视为知识积累的来源。此外,它有助于找到新的社会、政治和美学策略来理解当代性,这反过来又使我们能够得出关于视觉垃圾未开发潜力的结论。视觉垃圾不仅成为视觉污染的来源,同时也蕴含着现实转化的资源。为了确定视觉污染的标准,有必要考察垃圾的表演生产力及其作为中介工具的作用。
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引用次数: 1
The Reflection of Traumatic Memories in Estonian Autobiographical Comics 爱沙尼亚自传体漫画中创伤记忆的反映
Pub Date : 2022-06-27 DOI: 10.46539/gmd.v4i2.281
L. Laineste, Maria V. Semykolennykh
Humour has been celebrated as a way to cope with trauma – through disaster jokes, wartime humour and death-related humour in general, the joke-tellers alleviate the painful experiences and memories of these. But there is another side to this coin. Humour may trivialise the negative experience, especially because black humour is not only the priority of the victims. It can be shared by both those who lived through the trauma as well as those that caused it, e.g. the oppressors themselves. The way this trivialises the trauma is obvious: we laugh at others’ suffering, hence we don’t take it seriously. Standard theories of humour state that in order for a situation to generate humour, a certain tension or conflict combined with some distance from it is needed. At the same time, humour has been created also under difficult situations and extreme danger, which is the case with war humour. Its format can vary – be it verbal or visual – but the content carries similar features. This article describes the main features of humorous reminiscence of the WWII in Estonian post-war comic books. I will look more closely at two such examples from a collection of Estonian life stories. The first is a comic fictitious life story titled “Refugee: Refugee life in pictures” published in a refugee camp in Germany in 1946, very popular at its time. The other was first published only in 2006, but written in 1948, and is a comic depiction of war-time life as seen by the author Raoul Edari who fled to Germany during WWII. The material will lend grounds to discuss the influence of trauma and its humorous representation.
幽默一直被认为是一种应对创伤的方式——通过灾难笑话、战争幽默和与死亡有关的幽默,讲笑话的人减轻了痛苦的经历和记忆。但这枚硬币还有另一面。幽默可能会使负面经历变得无足轻重,尤其是因为黑色幽默不仅仅是受害者的首选。无论是经历过创伤的人,还是造成创伤的人,例如压迫者本身,都可以分享这种痛苦。这种轻视创伤的方式是显而易见的:我们嘲笑别人的痛苦,因此我们不把它当回事。标准的幽默理论认为,为了产生幽默,需要某种紧张或冲突,并与之保持一定的距离。与此同时,幽默也在困境和极端危险的情况下被创造出来,这就是战争幽默。它的格式可以不同——无论是口头的还是视觉的——但内容都具有相似的特征。本文描述了爱沙尼亚战后漫画书中对二战的幽默回忆的主要特点。我将从爱沙尼亚人的生活故事中更仔细地研究两个这样的例子。第一本是1946年在德国难民营出版的漫画虚构生活故事《难民:难民生活的照片》,在当时很受欢迎。另一本在2006年才首次出版,但写于1948年,是二战期间逃到德国的作家拉乌尔·埃达里(Raoul Edari)所看到的战争生活的喜剧描述。这些材料将为讨论创伤的影响及其幽默表现提供依据。
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引用次数: 0
Media Memory: Theoretical Aspect 媒介记忆:理论方面
Pub Date : 2022-06-27 DOI: 10.46539/gmd.v4i2.269
D. Artamonov
The article is devoted to the study of the theory of media memory and its role in the construction of collectively shared ideas about the past. The author proceeds in his work from McLuhan’s expansive interpretation of media. The processes of mediatization of communicative and cultural memory are being analyzed. Considering the views of Y. M. Lotman and J. Assman on cultural and communicative memory, the author comes to the conclusion that their theories explaining the functioning of collective memory in the era of oral and written communication, cease to work when describing the mechanisms of memory reproduction in the digital environment. Theories of mediatization of memory regard communicative memory are limited to J. Assman’s understanding of, that is, as a memory of the recent past covered by the time of the existence of contemporary digital media. Based on the works of J. Garde-Hansen, E. Hopkins and others, the author considered the theory of digital memory showing its difference from mediamemory. The processes of mediatization of collective memory in the digital environment lead to the emergence of media memory as a special virtual mechanism for constructing ideas about the past. Media memory possesses the characteristics of communicative, cultural and digital memory simultaneously, being a phenomenon of the digital era, where the change in the means of communication has led to the transformation of the content of memories and ways of their reproduction.
本文致力于研究媒介记忆理论及其在构建关于过去的集体共享观念中的作用。作者从麦克卢汉对媒介的广义解释出发。对交际记忆和文化记忆的媒介化过程进行了分析。考虑到Y. M. Lotman和J. Assman关于文化记忆和交际记忆的观点,作者得出结论,他们的理论解释了口头和书面交流时代集体记忆的功能,在描述数字环境下的记忆复制机制时就失效了。记忆媒介化理论认为交际记忆仅限于J. Assman的理解,即被当代数字媒体存在的时间所覆盖的最近过去的记忆。在J. Garde-Hansen, E. Hopkins等人的著作基础上,作者思考了数字记忆理论与媒介记忆的区别。在数字环境下,集体记忆的媒介化过程导致媒介记忆作为一种特殊的虚拟机制的出现,用于构建关于过去的观念。媒介记忆同时具有交际记忆、文化记忆和数字记忆的特征,是数字时代的一种现象,传播手段的变化导致了记忆内容及其再现方式的转变。
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引用次数: 0
Burnout in Journalism: Evidence from Regional Television Stations in Ethiopia 新闻业的倦怠:来自埃塞俄比亚地区电视台的证据
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.228
Amanuel Gebru Woldearegay
The international evidence base shows that the mass communication industry is characterized by elevated levels of employee burnout while there is scant research addressing parallel situations in Africa and more specifically Ethiopia. Accordingly, the objective, of the present study was to determine the prevalence and magnitude of burnout among journalists working for Amhara TV, Oromia Broadcasting Network and Tigray TV using the Maslachburnout inventory and a sample of 123 journalists. The aim was also to determine the contribution of job control, job demands, organizational support and biographical factors to burnout using hierarchical regression methods. A two-step hierarchical regression procedure was employed to determine the best fit to the data. Results indicated that biographical predictors failed to qualify as significant explanatory factors, but the model explained an improved 32 % of the variance in burnout. ANOVA tests showed no significant scores in burnout were attributable to gender, job level, age or work experience differences except for region. Implications are discussed.
国际证据基础表明,大众传播行业的特点是员工倦怠水平升高,而在非洲,特别是埃塞俄比亚,很少有研究解决类似的情况。因此,本研究的目的是利用Maslachburnout量表和123名记者的样本,确定阿姆哈拉电视台、奥罗米亚广播网和提格雷电视台记者的职业倦怠患病率和程度。目的还在于利用层次回归方法确定工作控制、工作要求、组织支持和履历因素对职业倦怠的影响。采用两步层次回归程序来确定数据的最佳拟合。结果表明,传记预测因子不能作为显著的解释因素,但该模型解释了倦怠的32%的方差。方差分析显示,除地区差异外,性别、工作水平、年龄和工作经验对职业倦怠得分的影响不显著。讨论了影响。
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引用次数: 0
Managed Cyber-Vigilantism: StopXam between Collaboration and Competition 管理网络警戒:合作与竞争之间的停顿
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.242
D. Martyanov, G. Lukyanova
Digital vigilantism is one of the challenges of e-democracy. Many scholars recognize the threat of vigilantism to civil society. However, we believe it can also reinforce weak government institutions. We consider digital vigilantism as an alternative to e-participation tools. This study aims to determine a model of digital vigilantism in Russia based on the analysis of the social media activity of StopXam in the context of the development of alternative e-democracy institutions. Considering vigilantism as an example of an informal institution, we analyze vigilantism following Helmke and Levitsky typology. The case chosen for analysis is one of the largest Russian vigilant StopXam movement that can be compared with the government initiative Moscow Helper. To identify the model of digital vigilantism in Russia, we conduct a social network analysis in respect to five communities in Vk.com, a Russian social network: “StopXam”, “StopXam Moscow”, the official community of “Moscow Helper”, the unofficial community of “Moscow Helper”, the community of opponents of “Moscow Helper” application. The findings of this study suggest that vigilantism could be considered as an instrument of informal institutionalization, which can be used by political actors (primarily the government) as a tool for setting the rules of the game that correspond to established public values. The creation of groups that are ready to observe the general principles of the game’s rules and impose common values with only minor, occasional violations of the letter of the law is becoming a working model of managed vigilantism. This model tends towards the routine practice of vigilantism, which limits the potential for online mobilization.
数字警惕性是电子民主的挑战之一。许多学者认识到治安维持对公民社会的威胁。然而,我们认为它也可以加强薄弱的政府机构。我们认为数字警戒是电子参与工具的另一种选择。本研究旨在通过分析StopXam在另类电子民主制度发展背景下的社交媒体活动,确定俄罗斯的数字警戒主义模式。将治安维持主义作为非正式制度的一个例子,我们按照Helmke和Levitsky的类型学来分析治安维持主义。选择用于分析的案例是俄罗斯最大的警惕StopXam运动之一,可以与政府倡议“莫斯科帮手”相提并论。为了确定俄罗斯数字警戒主义的模式,我们对俄罗斯社交网络Vk.com中的五个社区进行了社会网络分析:“StopXam”,“StopXam Moscow”,“Moscow Helper”的官方社区,“Moscow Helper”的非官方社区,“Moscow Helper”应用程序的反对者社区。本研究的结果表明,警戒主义可以被视为一种非正式制度化的工具,它可以被政治行为者(主要是政府)用作制定符合既定公共价值观的游戏规则的工具。创建一个愿意遵守游戏规则的一般原则,只偶尔轻微违反法律条文的团体,正在成为一种有管理的治安维持主义的工作模式。这种模式倾向于维持治安的常规做法,这限制了在线动员的潜力。
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引用次数: 0
Historical Video Games in the Context of Public History: Strategies for Reconstruction, Deconstruction and Politization of History 公共历史背景下的历史电子游戏:历史的重建、解构和政治化策略
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.204
D. Belyaev, Ulyana P. Belyaeva
Today, historical video games going beyond the boundaries of the purely entertainment framework of screen media are increasingly influencing the formation of the public history infosphere. The aim of the study is a comprehensive analysis of historical video games as a tool for constructing mass historical consciousness and the implementation of ideologized strategies for the politics of memory. Methodologically, the work is based on the concepts of “public history infosphere” and “politics of memory”, as well as the historical method and classification approach. In addition, elements of comparative analysis, the method of narrative research of cultural artifacts and the optics of I. Bogost’s procedural rhetoric are used. The study determines the specificity and nature of broadcasting historical plots in the context of procedural actualization of video game narratives. Starting from the interactive-procedural nature of video games, the original possibilities and objective constraints in the reproduction of “stories about the past” are revealed. It is demonstrated that the programmatic and subjective-user modalities of a video game existence endow it with rhizome and nomadic characteristics. Video game architectonics has an intention to deconstruct the “metaphysics of presence” and the main repressive instances characteristic of traditional historical narrative. At the same time, based on the concept of simulations by G. Frasca, three main formats of historical video game reconstructions are revealed: factual (plot and setting), logical-dynamic and hybrid. The article identifies the most common ways of distorting, mythologizing and politicizing history in video games. Special attention is paid to the explication of the ideologized concept of “anti-Sovietism” in video game plots, as a form of quasi-historical criticism of the Soviet regime and the continuation of the rhetoric of the “Cold War”. The results of the study can be used in the expert assessment of the space of public history, in the identification of relevant media tools and meaningful concepts that form its semantic framework. In addition, certain conclusions are essential for the effective correction of memory policy strategies implemented in screen digital media.
今天,历史电子游戏超越了屏幕媒体的纯粹娱乐框架的界限,越来越多地影响着公共历史信息圈的形成。本研究的目的是全面分析历史电子游戏作为构建大众历史意识和实施记忆政治的意识形态策略的工具。在方法论上,本研究基于“公共历史信息圈”和“记忆政治”的概念,以及历史方法和分类方法。此外,本文还运用了比较分析的元素、文物叙事研究的方法和波哥大程序修辞学的光学。该研究确定了在电子游戏叙事程序化背景下传播历史情节的特殊性和本质。从电子游戏的交互程序本质出发,揭示了“关于过去的故事”复制的原始可能性和客观约束。论证了电子游戏的程序化和主观用户存在方式赋予了它根茎化和游牧化的特征。电子游戏建筑学旨在解构“存在的形而上学”和传统历史叙事的主要压抑实例特征。同时,基于G. Frasca的模拟概念,揭示了历史电子游戏重建的三种主要形式:事实(情节和背景)、逻辑动态和混合。本文指出了电子游戏中扭曲、神话化和政治化历史的最常见方式。特别关注的是电子游戏情节中“反苏联主义”的意识形态概念的解释,作为对苏联政权的准历史批评形式和“冷战”修辞的延续。研究结果可用于公共历史空间的专家评估,识别相关的媒介工具和构成其语义框架的有意义的概念。此外,某些结论对于屏幕数字媒体中实施的记忆策略的有效校正是必不可少的。
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引用次数: 0
Telegram Channels in the System of Expert and Political Communication in Modern Russia 近代俄罗斯专家与政治沟通系统中的电报渠道
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.230
O. Lyakhovenko
Political telegram-channels play an important role in maintaining political decision making and shaping the public agenda in modern Russia. Both features of the messenger itself (convenience, a low barrier to entry, a short “shoulder” of communication) and the specifics of the political system of modern Russia together with the predominance of non-public policy have prompted political elites to use indirect communication and anonymous instruments of political struggle. Furthermore, political telegram-channels are in demand as an instrument of expert communication and reflection about the current political situation. The purpose of the research is to analyse the features of political and expert communication in telegram-channels in Russia. It is concluded that, despite the objective predominance of manipulative content, telegram-channels form a special expert ecosystem, a kind of “distributed think tank” which analyses Russian internal political and international agenda in real time. Experts and analytical centres use telegram-channels to communicate their position both to decision makers and the general public. The main problem with the use of telegram-channels as an expert network and “distributed think tank” is to distinguish between manipulative and expert components. A widespread phenomenon of “formative analytics” (manipulative content which pretends to be an expertise) take place in telegram-channels. To solve this problem, we offer analytical tools that require high professional skills in working with information from a researcher, as well as the use of the professional reputation of the sources within the real expert community.
在现代俄罗斯,政治电报频道在维持政治决策和塑造公共议程方面发挥着重要作用。信使本身的特点(方便、进入门槛低、沟通的“肩膀”短)和现代俄罗斯政治制度的特殊性,加上非公共政策的主导地位,促使政治精英们使用间接沟通和匿名的政治斗争工具。此外,需要政治电报频道作为专家沟通和反映当前政治局势的工具。本研究的目的是分析俄罗斯电报频道的政治和专家传播的特点。结论是,尽管操纵内容在客观上占主导地位,但电报频道形成了一个特殊的专家生态系统,一种实时分析俄罗斯国内政治和国际议程的“分布式智库”。专家和分析中心利用电报渠道向决策者和一般公众传达他们的立场。使用电报通道作为专家网络和“分布式智囊团”的主要问题是区分操纵性和专家成分。“形成性分析”(伪装成专业知识的操纵内容)的普遍现象发生在电报频道中。为了解决这个问题,我们提供了分析工具,这些工具需要很高的专业技能来处理来自研究人员的信息,以及在真正的专家社区中使用来源的专业声誉。
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引用次数: 1
Anatomy of a Screen Image 屏幕图像的解剖
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.240
S. Grigoryev
Book review: Poznin, V. F. (2021). Screen space and time. Structural-typological and perceptual aspects. St. Petersburg: Publishing House “Petropolis”.
书评:波兹宁,V. F.(2021)。屏幕空间和时间。结构类型和感性方面。圣彼得堡:彼得罗波利斯出版社。
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引用次数: 0
Is There Any News Left after Gatekeeping? A Journalistic Perspective from Beijing on the Multi-Level of Analysis 守门之后还有消息吗?北京新闻视角下的多层次分析
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.166
Nairui Xu
This study looks at how investigative journalists practice gatekeeping in the context of China. By combining with the hierarchical model of influence (Shoemaker, 1991; Shoemaker & Reese, 2014), this study revisits the relationship between influential factors from the aspects of politics, markets, and organizations, which are across all the levels. Based on the interviews with 25 investigative journalists in Beijing, this research suggests that influential factors do not always have a strong hierarchical relation between each other regarding what sort of information could turn out to be news. This situation is because journalists share varied perceptions about what influential factor can convert into a particular constraint.
本研究着眼于调查记者在中国背景下如何把关。通过结合影响的层次模型(Shoemaker, 1991;Shoemaker & Reese, 2014),本研究从政治、市场和组织的各个层面重新审视了影响因素之间的关系。基于对北京25位调查记者的访谈,本研究表明,在哪些信息可能成为新闻方面,影响因素之间并不总是具有很强的等级关系。造成这种情况的原因是,记者对哪些影响因素可以转化为特定的制约因素有着不同的看法。
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引用次数: 0
The Era of Horror Franchising 恐怖特许经营时代
Pub Date : 2022-03-21 DOI: 10.46539/gmd.v4i1.255
A. Pavlov
Book review: McKenna, M. & Proctor, W. (Eds.), (2021). Horror Franchise Cinema. Routledge.
书评:McKenna, M. & Proctor, W.(编辑),(2021)。恐怖系列电影。劳特利奇。
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引用次数: 0
期刊
Galactica Media: Journal of Media Studies
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