The article analyzes the concept of pollution as a deviation from the order or destruction of the meaning that ensures the establishment and reproduction of this order. We can talk about visual pollution only if we clarify how we see the meaning of visuality. To describe and reveal this meaning, the article proposes and develops the concept of gaze-returning, and it also defines a number of criteria that allow us to characterize some visual phenomena as dirt or visual garbage. The phenomenon of dirt in visible space is associated with the figure of the gaze and the possibility of investing in this space the experience of other senses and the body as a whole. The foreignness of these components of visuality can work to strengthen it — to articulate differences and fix them, and finally, to the technological reproduction of visual images; however, the same components contribute to the simulation of the gaze and the displacement of the living experience of vision by its technical signs, which is the reason of the problem of destruction of the visual order.
{"title":"The Gaze and Its Signifiers: Stain, Dirt, Garbage","authors":"K. Shevtsov","doi":"10.46539/gmd.v4i3.312","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.312","url":null,"abstract":"The article analyzes the concept of pollution as a deviation from the order or destruction of the meaning that ensures the establishment and reproduction of this order. We can talk about visual pollution only if we clarify how we see the meaning of visuality. To describe and reveal this meaning, the article proposes and develops the concept of gaze-returning, and it also defines a number of criteria that allow us to characterize some visual phenomena as dirt or visual garbage. The phenomenon of dirt in visible space is associated with the figure of the gaze and the possibility of investing in this space the experience of other senses and the body as a whole. The foreignness of these components of visuality can work to strengthen it — to articulate differences and fix them, and finally, to the technological reproduction of visual images; however, the same components contribute to the simulation of the gaze and the displacement of the living experience of vision by its technical signs, which is the reason of the problem of destruction of the visual order.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116032704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The article provides a discourse-analysis of the contemporary conflict over the preservation of Historic Centre of Saint Petersburg and Related Groups of Monuments. The main participants in this conflict are 10 interest groups, which are reassembled each time in the process of articulating the discourse of their group. These actors are: UNESCO, local and federal governments, businesses, urban conservationists, residents and existing physical heritage. The article considers the dispositive of discourses that supports group formation and group identity. The results found are presented visually and graphically. From the media and social networks, the case of the destruction of the heritage is reconstructed and the discourse of city defenders is considered. The conflict of discourses and new types of antagonisms associated with different ones are reconstructed: the regime of affects, the visualization of the city, the development of the objective environment, the instruments of social action, and representation in the media and social networks. The article is intended for those interested in discursive analysis, actor-network theory, affect theory, world heritage, visualization of space, media, identity, and urbanism.
{"title":"Antagonism of Discourses around Cultural Heritage","authors":"A. Sosnovskaya","doi":"10.46539/gmd.v4i3.316","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.316","url":null,"abstract":"The article provides a discourse-analysis of the contemporary conflict over the preservation of Historic Centre of Saint Petersburg and Related Groups of Monuments. The main participants in this conflict are 10 interest groups, which are reassembled each time in the process of articulating the discourse of their group. These actors are: UNESCO, local and federal governments, businesses, urban conservationists, residents and existing physical heritage. The article considers the dispositive of discourses that supports group formation and group identity. The results found are presented visually and graphically. From the media and social networks, the case of the destruction of the heritage is reconstructed and the discourse of city defenders is considered. The conflict of discourses and new types of antagonisms associated with different ones are reconstructed: the regime of affects, the visualization of the city, the development of the objective environment, the instruments of social action, and representation in the media and social networks. The article is intended for those interested in discursive analysis, actor-network theory, affect theory, world heritage, visualization of space, media, identity, and urbanism.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122310345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Architecture is rooted in the web of metaphors by which man lives. These metaphors are rooted not so much in our thinking as in our body. However, the establishment of the monopoly of optocentrism subordinated these metaphors to the technological and clinical logic of the organization of space, sterilizing it, exploiting the geons – namely, the invariants with respect to the point of view, and forming masotopia, i.e. places that reduce person’s abilities, reduce the essence of one’s activity to nothing and, accordingly, deepen feelings of despair and guilt. The challenge is to compel a thigmotactic turn in smart city planning. Tigmotaxis in ecology is an orientation by a variety of points of contact with the environment, which allow you to resist currents, take the optimal position of the body and maintain tone. To balance the geon monopoly with thigmotaxis means to re-actualize the bodily resource: emotional, sensory, behavioral. The article shows that such a re-actualization can only be carried out by updating the metaphorical strategies embodied in the organization of space using technologies for glitch-therapy: appealing to visual and informational data, which were considered redundant or garbage (creating noise, glitch, monster). The article is intended for media philosophers, anthropologists, urbanists and digital culture theorists.
{"title":"From Masotopia to Thigmotaxis: the Tame of Paradoxal Spaces","authors":"K. Ocheretyany","doi":"10.46539/gmd.v4i3.313","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.313","url":null,"abstract":"Architecture is rooted in the web of metaphors by which man lives. These metaphors are rooted not so much in our thinking as in our body. However, the establishment of the monopoly of optocentrism subordinated these metaphors to the technological and clinical logic of the organization of space, sterilizing it, exploiting the geons – namely, the invariants with respect to the point of view, and forming masotopia, i.e. places that reduce person’s abilities, reduce the essence of one’s activity to nothing and, accordingly, deepen feelings of despair and guilt. The challenge is to compel a thigmotactic turn in smart city planning. Tigmotaxis in ecology is an orientation by a variety of points of contact with the environment, which allow you to resist currents, take the optimal position of the body and maintain tone. To balance the geon monopoly with thigmotaxis means to re-actualize the bodily resource: emotional, sensory, behavioral. The article shows that such a re-actualization can only be carried out by updating the metaphorical strategies embodied in the organization of space using technologies for glitch-therapy: appealing to visual and informational data, which were considered redundant or garbage (creating noise, glitch, monster). The article is intended for media philosophers, anthropologists, urbanists and digital culture theorists.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128406561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The article observes different aspects of the visual ecology in the urban architectural environment and a new public discussion that arose around the anti-acceleration trends (“Slow Architecture”, “Slow Cities”). The theory of the urbanized landscapes visual image’s perception analyzes, from the standpoint of rational aesthetics, critical theory of architecture, topological reflection, and the new ethics of consumption. Philosophical reflection on the phenomenon of slow perception of life, slow activity and the meaning of contemplation is of great importance for the formation of the concept of “slow visual environment”. The hypothesis of the need to limit the iconic forms’ entropy in the visual environment is verified by the examples of objects creating an aggressive landscape and visual pollution. Criteria are offered, defining the visual pollution of urban landscapes, as well as the methods for achieving visual environmental friendliness by slowing down the visual message.
{"title":"“Slow” Visual Environment in the Urban Landscapes","authors":"Zhanna V. Nikolaeva","doi":"10.46539/gmd.v4i3.314","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.314","url":null,"abstract":"The article observes different aspects of the visual ecology in the urban architectural environment and a new public discussion that arose around the anti-acceleration trends (“Slow Architecture”, “Slow Cities”). The theory of the urbanized landscapes visual image’s perception analyzes, from the standpoint of rational aesthetics, critical theory of architecture, topological reflection, and the new ethics of consumption. Philosophical reflection on the phenomenon of slow perception of life, slow activity and the meaning of contemplation is of great importance for the formation of the concept of “slow visual environment”. The hypothesis of the need to limit the iconic forms’ entropy in the visual environment is verified by the examples of objects creating an aggressive landscape and visual pollution. Criteria are offered, defining the visual pollution of urban landscapes, as well as the methods for achieving visual environmental friendliness by slowing down the visual message.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133960041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Agafonova, Natalya G. Bryukhova, Boris Kaigorodov, Yu. V. Kuznetsova
In the modern times of the fourth industrial revolution, digital technologies have spread throughout all spheres of life. In the context of rapid technological changes, it is necessary to maintain social sustainability, implying a balance between the development of economic, environmental and social – including educational – spheres. Theoretical analysis of WoS scientific papers published within the period from 2017 to 2021 has identified specific features of the dependence of sustainable development on the digital transformation of education. Analysis of these features in relation to Astrakhan State University allowed to identify areas of digitalization in education that are being actively developed (training and retraining of HR for the digital economy, improving digital literacy of the population, developing competencies that are professionally relevant for the digital economy) and areas of activities that require effort mobilization (upgrading educational technologies, methods, content and learning outcomes, developing a digital learning environment, increasing the digital and ethical competence of teachers, stimulating environmental education). The results obtained are of applied relevance for the training of highly skilled professionals capable of addressing professional tasks with the use of modern digital tools, both for sustainable development of Astrakhan Region and other Caspian bordering regions of Russia, as well as the Caspian countries.
{"title":"Digital Transformation of Education for Sustainability of the Caspian Region","authors":"S. Agafonova, Natalya G. Bryukhova, Boris Kaigorodov, Yu. V. Kuznetsova","doi":"10.46539/gmd.v4i3.321","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.321","url":null,"abstract":"In the modern times of the fourth industrial revolution, digital technologies have spread throughout all spheres of life. In the context of rapid technological changes, it is necessary to maintain social sustainability, implying a balance between the development of economic, environmental and social – including educational – spheres. Theoretical analysis of WoS scientific papers published within the period from 2017 to 2021 has identified specific features of the dependence of sustainable development on the digital transformation of education. Analysis of these features in relation to Astrakhan State University allowed to identify areas of digitalization in education that are being actively developed (training and retraining of HR for the digital economy, improving digital literacy of the population, developing competencies that are professionally relevant for the digital economy) and areas of activities that require effort mobilization (upgrading educational technologies, methods, content and learning outcomes, developing a digital learning environment, increasing the digital and ethical competence of teachers, stimulating environmental education). The results obtained are of applied relevance for the training of highly skilled professionals capable of addressing professional tasks with the use of modern digital tools, both for sustainable development of Astrakhan Region and other Caspian bordering regions of Russia, as well as the Caspian countries.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129039036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The functioning of urban space in games is often passive, since the city acts as an object of observation, a scenery for the player’s actions. In the Disco Elysium game, the city receives its voice, soul, and will, which the player can observe by activating the “Shivers” skill. This study analyzes how the “Shivers” skill encodes the actual space of the city and what functions it performs for the player. We used the theoretical frame of K. Lynch and identified five patterns of encoding paths, boundaries, nodes, landmarks, and time. Each of these patterns symbolically rethinks the actual space, translating it into the virtual language of artistic techniques. The analysis revealed that the use of a unifying interface for displaying mental chains, including the “Shivers” skill, shifts the focus from interpreting the visual appearance of space to drawing an analogy between the symbolic recoding of this space and the cognitive architecture of the protagonist. Thus the analogy is transformed into a “conciliatory contrast”. There is no need for a total renewal of space while a combination of conflicting qualities preserves, maintaining the essence of each of them.
{"title":"Urban Shivers: Recoding Actual Space in Disco Elysium","authors":"A. Medvedeva","doi":"10.46539/gmd.v4i3.318","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.318","url":null,"abstract":"The functioning of urban space in games is often passive, since the city acts as an object of observation, a scenery for the player’s actions. In the Disco Elysium game, the city receives its voice, soul, and will, which the player can observe by activating the “Shivers” skill. This study analyzes how the “Shivers” skill encodes the actual space of the city and what functions it performs for the player. We used the theoretical frame of K. Lynch and identified five patterns of encoding paths, boundaries, nodes, landmarks, and time. Each of these patterns symbolically rethinks the actual space, translating it into the virtual language of artistic techniques. The analysis revealed that the use of a unifying interface for displaying mental chains, including the “Shivers” skill, shifts the focus from interpreting the visual appearance of space to drawing an analogy between the symbolic recoding of this space and the cognitive architecture of the protagonist. Thus the analogy is transformed into a “conciliatory contrast”. There is no need for a total renewal of space while a combination of conflicting qualities preserves, maintaining the essence of each of them.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124221974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Irina A. Leonova, Marina M. Khramova, Natalya V. Zaichkina
Outdoor advertising has traditionally been considered one of the most important components of the mass media complex. Having an impact on all layers of society, advertising has become a kind of projection of the values that society lives by, and reflects its social and cultural level. However, the redundant use of outdoor advertising has led to the fact that in recent years the problem of the lack of aesthetics of Russian cities has become very acute. We studied and analyzed the current situation with poor-quality outdoor advertising design in modern cities to search new approaches and tools to solve the problem of unsightly cities on the example of the city of Astrakhan. The research was based on the synergetic principle of studying the object, on the method of system analysis of psychological diagnostics (observation, conversation, questionnaire), and on the analysis of the existing situation of outdoor advertising in Astrakhan. We also suggested the list of aspects and conditions important for creating interesting in design and content outdoor advertisement. Analyzing the answers to the questionnaire and basing on the study of the state of outdoor advertising in the urban environment, we formulated the conditions of normalizing the state of the urban space, meaning its quality and placement. Outdoor advertising is developing along with the improvement of information and communication technologies. A person’s contact with advertising in contemporary city is inevitable. At the same time, there are already a lot of tools available at the moment, to strengthen the impact of advertising on citizens. Therefore, it is necessary to approach the choice of a particular tool with special responsibility, so that advertising, as an integral component of an up-today city, does not damage the urban space.
{"title":"Advertising Design of Urban Development","authors":"Irina A. Leonova, Marina M. Khramova, Natalya V. Zaichkina","doi":"10.46539/gmd.v4i3.322","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.322","url":null,"abstract":"Outdoor advertising has traditionally been considered one of the most important components of the mass media complex. Having an impact on all layers of society, advertising has become a kind of projection of the values that society lives by, and reflects its social and cultural level. However, the redundant use of outdoor advertising has led to the fact that in recent years the problem of the lack of aesthetics of Russian cities has become very acute. We studied and analyzed the current situation with poor-quality outdoor advertising design in modern cities to search new approaches and tools to solve the problem of unsightly cities on the example of the city of Astrakhan. The research was based on the synergetic principle of studying the object, on the method of system analysis of psychological diagnostics (observation, conversation, questionnaire), and on the analysis of the existing situation of outdoor advertising in Astrakhan. We also suggested the list of aspects and conditions important for creating interesting in design and content outdoor advertisement. Analyzing the answers to the questionnaire and basing on the study of the state of outdoor advertising in the urban environment, we formulated the conditions of normalizing the state of the urban space, meaning its quality and placement. Outdoor advertising is developing along with the improvement of information and communication technologies. A person’s contact with advertising in contemporary city is inevitable. At the same time, there are already a lot of tools available at the moment, to strengthen the impact of advertising on citizens. Therefore, it is necessary to approach the choice of a particular tool with special responsibility, so that advertising, as an integral component of an up-today city, does not damage the urban space.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130589195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This article is devoted to the study of problems that may occur within the framework of biopolitical approach implementation in the context of contemporary urban management. Considerable emphasis is made upon the study of the media phenomenon development, formation of media architecture infrastructure as an approach of the biopolitics of emotions. The aim of the study is to form a consistent comprehensive understanding of the current trends in the practical implementation of the biopolitical approach methodology while analyzing the specifics of the mediatized space in contemporary city. The article analyzes particularities of nowaday communication in a virtual environment, its impact on the psyche of a moden person, and also raises the problems of contemporary media which has not only acquired the character of abstract information transmitted in distribution, but is embodied in the certain structural specifics of buildings, that has given rise to the development of such a phenomenon as media architecture. The result of the study is an analysis of the problems and prospects of the tendencies of the development of a modern city from the point of a biopolitical approach to urban management in the context of the (trans)formation of the media architectural infrastructure. The main problems, as the study shows, are caused by the lack of proper regulation of urban planning policy implementations from the standpoint of providing a comfortable environment for the life of the urban population. This article is intended for specialists in political science, as well as for researchers whose studies are devoted to the digital biopolitical aspect of modern urban governance.
{"title":"Biopolitical Aspect of Contemporary Urban Media Architecture","authors":"Anastasya A. Kuznetsova","doi":"10.46539/gmd.v4i3.296","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.296","url":null,"abstract":"This article is devoted to the study of problems that may occur within the framework of biopolitical approach implementation in the context of contemporary urban management. Considerable emphasis is made upon the study of the media phenomenon development, formation of media architecture infrastructure as an approach of the biopolitics of emotions. The aim of the study is to form a consistent comprehensive understanding of the current trends in the practical implementation of the biopolitical approach methodology while analyzing the specifics of the mediatized space in contemporary city. \u0000The article analyzes particularities of nowaday communication in a virtual environment, its impact on the psyche of a moden person, and also raises the problems of contemporary media which has not only acquired the character of abstract information transmitted in distribution, but is embodied in the certain structural specifics of buildings, that has given rise to the development of such a phenomenon as media architecture. The result of the study is an analysis of the problems and prospects of the tendencies of the development of a modern city from the point of a biopolitical approach to urban management in the context of the (trans)formation of the media architectural infrastructure. The main problems, as the study shows, are caused by the lack of proper regulation of urban planning policy implementations from the standpoint of providing a comfortable environment for the life of the urban population. \u0000This article is intended for specialists in political science, as well as for researchers whose studies are devoted to the digital biopolitical aspect of modern urban governance.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125069134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018).
这些废墟是文化史上研究得很透彻的对象。本文不仅从已有的研究方法出发,还从媒介理论、视觉生态学、游戏学等以探索数字体验为导向的新人文学科的角度对遗址进行了考察。电脑游戏中的废墟,延续了欧洲历史上人工废墟的传统,将意义、形而上学、记忆载入数字空间,将游戏和非游戏语境缝合在一起,成为一种最纯粹形式的媒介——一种将玩家引向他身份的碎片,走向他内心体验的废墟的媒介。数字废墟,碎片和局部的性质,向我们揭示了碎片和解构的乐趣,在新的现实组合之前。这篇文章还讨论了11位工作室游戏——《This War of Mine》(2014)和《Frostpunk》(2018)中的数字灾难、末世论和毁灭。
{"title":"Low-level Eschatology: Ruins in Computer Games","authors":"Alexander S. Lenkevich","doi":"10.46539/gmd.v4i3.317","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.317","url":null,"abstract":"The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018). ","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115401578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The article considers mutual influence of ethics and visual environment of the city on the basis of descriptive models of ethical values and mechanisms of regulation. The historical aspect of the moral component of the urban environment is analyzed. Ethical collisions in the digital city are questioned. Mechanisms of ethical regulation of the visual environment of the digital city are systematized. Ways of increasing the role of social control, civic activity and digital culture of the population are suggested, to form moral responsibility for improving the quality of life of the citizens, their sustainable, prosperous future.
{"title":"Ethical Models for Regulating the Visual Environment of a Digital City","authors":"L. Gromova, D. Kolesnikova","doi":"10.46539/gmd.v4i3.320","DOIUrl":"https://doi.org/10.46539/gmd.v4i3.320","url":null,"abstract":"The article considers mutual influence of ethics and visual environment of the city on the basis of descriptive models of ethical values and mechanisms of regulation. The historical aspect of the moral component of the urban environment is analyzed. Ethical collisions in the digital city are questioned. Mechanisms of ethical regulation of the visual environment of the digital city are systematized. Ways of increasing the role of social control, civic activity and digital culture of the population are suggested, to form moral responsibility for improving the quality of life of the citizens, their sustainable, prosperous future.","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128731386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}