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Quantifying security threats for E-learning systems 量化电子学习系统的安全威胁
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360592
Latifa Ben Arfa Rabai, N. Rjaibi, Anis Ben Aissa
As the reach of the internet expands to cover ever broader aspects of our economic and social welfare, cyber security is emerging as a major concern for researchers and practitioners, dealing as it does with privacy, confidentiality, user authentication, etc. E-learning systems epitomize computing systems and networks of the internet generation, since they involve multiple stakeholders, geographically distributed resources and data, and special requirements for confidentiality, authentication, and privacy. In this paper, we discuss the application of a cyber security metric to E-learning systems, in light of their standard architecture, their well-defined classes of stakeholders, and their specific security requirements.
随着互联网的影响范围扩大到经济和社会福利的更广泛方面,网络安全正在成为研究人员和从业人员关注的主要问题,因为它涉及隐私,机密性,用户身份验证等。电子学习系统是互联网时代计算系统和网络的缩影,因为它们涉及多个利益相关者,地理上分布的资源和数据,以及对机密性、身份验证和隐私的特殊要求。在本文中,我们根据电子学习系统的标准架构、定义良好的利益相关者类别和特定的安全要求,讨论了网络安全度量标准在电子学习系统中的应用。
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引用次数: 18
Two-dimensional barcodes: An effective real world example to teach design and programming 二维条码:一个有效的现实世界的例子,教设计和编程
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360572
B. Ahmed, H. Hammady
In this paper, we will discuss the experience of developing projects based upon a central real world example to introduce first year students to engineering. We will outline how the theme of two dimensional barcodes was used to introduce our students in the freshmen Foundations of Engineering I (ENGR111) course to the key skills of engineering design, problem solving, teamwork and computer programming. Results show that the students found the experience positive.
在本文中,我们将讨论基于一个核心现实世界的例子来开发项目的经验,以向一年级学生介绍工程。我们将概述如何利用二维条形码的主题向新生工程基础I (ENGR111)课程的学生介绍工程设计,解决问题,团队合作和计算机编程的关键技能。结果表明,学生们认为这次经历是积极的。
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引用次数: 1
Learning by challenging: A social network and privacy based approach 从挑战中学习:基于社交网络和隐私的方法
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360645
O. Allognon, F. Touré, E. Aimeur
Considerable research in the field of Intelligent Tutoring Systems (ITS) has focused on helping students increase learning by taking advantage of technological progress. As the use of social media by learners continues to increase, however, ITS should go beyond teaching based on isolated environments (platforms) and turn toward community-based learning within social networks. In this paper we introduce a new approach to learning based on social networks. This approach takes advantage of the increasing enthusiasm among learners for spending time in social networks. The goal is to use some of that time for learning, by replacing one of the various social game applications with an Intelligent Tutoring Systems (ITS). During a learning session, learners are encouraged to improve their scores by challenging either a score predefined by the system or the scores posted by their Facebook friends. In this paper, we describe a new system called LBC (Learning By Challenging) that enables the user to learn and to share their knowledge and resources in a social environment. It also provides an environment that protects the learner's privacy if he or she so desires.
智能辅导系统(ITS)领域的大量研究都集中在利用技术进步帮助学生提高学习效率上。然而,随着学习者对社交媒体的使用不断增加,ITS应该超越基于孤立环境(平台)的教学,转向在社交网络中以社区为基础的学习。本文介绍了一种新的基于社会网络的学习方法。这种方法利用了学习者在社交网络上花费时间的日益增长的热情。我们的目标是通过智能辅导系统(ITS)取代各种社交游戏应用程序,将部分时间用于学习。在学习过程中,学习者被鼓励通过挑战系统预定义的分数或Facebook好友发布的分数来提高分数。在本文中,我们描述了一个名为LBC (Learning By challenge)的新系统,使用户能够在社会环境中学习和共享他们的知识和资源。它还提供了一个保护学习者隐私的环境,如果他或她愿意的话。
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引用次数: 1
Priority based, adaptive queuing for differentiating services in IP based networks 基于优先级的自适应排队,用于IP网络中区分业务
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360603
M. Pourvali, S. Seno, M. Yaghmaee, A. Mohajerzadeh
Packet classification and packet scheduling are important and basic techniques used in network nodes, in order to provide quality of service for packets belonging to different applications. In this paper we propose a new priority based, adaptive queuing algorithm, including an adaptive, packet-by-packet classifier for differentiating services in IP based networks. The proposed queuing paradigm focuses on providing delay sensitive application's requirements while not imposing noticeable delay on other applications and improving fairness and the performance of the system at the same time. The main advantage of the algorithm is that, it can dynamically adopt its parameters to the changing nature of the Internet. The simulation results, which are very promising, confirm that the algorithm has reached its goals.
数据包分类和数据包调度是网络节点中重要的、基本的技术,目的是为不同应用的数据包提供高质量的服务。在本文中,我们提出了一种新的基于优先级的自适应队列算法,包括一个自适应的逐包分类器,用于区分基于IP的网络中的业务。所提出的排队模式侧重于提供延迟敏感应用程序的需求,同时不会对其他应用程序施加明显的延迟,同时提高系统的公平性和性能。该算法的主要优点是可以根据互联网不断变化的特性动态地调整其参数。仿真结果表明,该算法达到了预期目标。
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引用次数: 0
Can ICT improve teachings and learning within schools? 信息通信技术能改善学校的教学吗?
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360575
A. Hussain, S. Morgan, D. Al-Jumeily, H. Tawfik
This paper presents how ICT can improve the student education within junior and secondary schools. A number of schools have been contacted to study the use of ICT within in schools and how ICT affects pupils learning.
本文介绍了信息通信技术如何改善初中和中学的学生教育。已经联系了一些学校,研究在学校内使用信息和通信技术以及信息和通信技术如何影响学生的学习。
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引用次数: 1
Interactive web-based laboratories in digital electronics 数字电子学交互式网络实验室
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360633
T. Sapula
Web-based laboratory has become a useful tool in Engineering and Science education. Many educational institutions now days use web-based laboratory technology to conduct laboratory experiments for their students. This paper discusses the implementation of interactive Digital Electronics laboratories designed and implemented at University of Dar es Salaam. Particularly, the implementation of Decoder Encoder experiment using interactive web-based laboratories. The LabView 8.6 is used on the NI ELVIS platform. The use of web-based laboratory came after realizing the difficulties imposed by the traditional laboratories. Web-based laboratories allow students and educators to interact with real laboratory equipment located anywhere in the world at anytime. The Decoder Encoder experiment is one of the four digital experiments designed and deployed using web-based technology at university of Dar es Salaam.
网络实验室已成为工程科学教育的重要工具。现在许多教育机构使用基于网络的实验室技术为学生进行实验室实验。本文讨论了在达累斯萨拉姆大学设计和实施的交互式数字电子实验室的实现。特别介绍了利用交互式网络实验室实现解码器编码器实验。LabView 8.6在NI ELVIS平台上使用。网络实验室的使用是在认识到传统实验室存在的困难后产生的。基于网络的实验室允许学生和教育工作者随时随地与位于世界任何地方的真实实验室设备进行交互。解码器编码器实验是达累斯萨拉姆大学利用网络技术设计和部署的四个数字实验之一。
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引用次数: 4
Modeling of a VoIP Server based on the number of call 基于呼叫数的VoIP服务器建模
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360681
R. N. Manda-Vy, R. J. Paul
In this paper, we define analytically a mathematical model of a VoIP Server, or more precisely the Asterisk server from the search results of Eduardo and Pablo Montoro casilari. From these models we verified the similarity of results from the outcome of the experiment cited above. Our theme therefore focuses on using material: RAM, CPU and bandwidth of a VoIP Server with respect to the number of calls emitted by clients using the serve.
在本文中,我们从Eduardo和Pablo Montoro casilari的搜索结果中解析定义了一个VoIP服务器的数学模型,或者更准确地说,是Asterisk服务器。从这些模型中,我们验证了上述实验结果的相似性。因此,我们的主题侧重于使用材料:RAM, CPU和VoIP服务器的带宽,以及使用该服务的客户端发出的呼叫数量。
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引用次数: 2
3D microelectronics: Teaching experience and research promising field 三维微电子:教学经验和研究前景广阔的领域
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360580
A. M'zah, O. Hammami
3D Design is not really a new technology; in fact the first ASIC design was designed in 1986. These last years, the interest in 3D is emerging to deal with the problem of the interconnect delay which is overcoming the gates delay in nanometer technologies. 3D ASIC design is facing industrial and academic challenges. We present in this work, the description of a 3D ASIC designs practical work teaching to students applying to the Master degree.
3D设计并不是一项新技术;事实上,第一个ASIC设计是在1986年设计的。近年来,人们对三维技术的兴趣日益浓厚,以解决纳米技术中存在的栅极延迟问题。3D ASIC设计正面临着工业界和学术界的挑战。本文介绍了一种面向硕士研究生的三维专用集成电路设计实践教学。
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引用次数: 0
Quick response codes in E-learning 电子学习中的快速响应代码
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360566
V. Yfantis, P. Kalagiakos, C. Kouloumperi, P. Karampelas
The current paper presents the basic principles and the current status of E-learning through the prism of globalization and information society. Additionally, a conceptual approach is being presented regarding the implementation of the quick response codes technology in E-learning. The case studies of QRpedia and DBpedia are the vessel for innovative use of QR codes in education.
本文从全球化和信息社会的角度阐述了电子学习的基本原理和现状。此外,还提出了一种关于在电子学习中实施快速响应代码技术的概念方法。QRpedia和DBpedia的案例研究是在教育中创新使用QR码的容器。
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引用次数: 9
Authoring m-learning content: A case study of using power point mobile enabled tools to create content for learning anywhere anytime 创作移动学习内容:使用移动电源工具创建随时随地学习内容的案例研究
Pub Date : 2012-07-01 DOI: 10.1109/ICEELI.2012.6360631
N. K. Annan, G. Ofori-Dwumfuo, M. Falch
This paper present a case study report on the findings of an empirical study conducted at the Central University College (CUC) in Ghana on the use of “OUTSTART” AD-CONNECT mobile learning (m-learning) application for authoring m-learning content. The system use the familiar Microsoft power point with an added features which comes with authoring tools which is simple to use by teachers for creating m-learning content. The main objective of the study is to make m-learning content authoring very easy and simple for the teacher with easy to use tools so as to boost their stake in the use of mobile learning platform (MLP) for teaching and learning anywhere anytime. The result shows that the success of m-learning implementation and acceptance is partly dependent on the user friendliness, simplicity and easy to use applications by teachers. In all 90 lecturers participated in the project. The significance of the study was the development of the “STUMP” model which is meant to be a framework to guide m-learning system developers and implementers.
本文介绍了在加纳中央大学学院(CUC)进行的一项关于使用“OUTSTART”AD-CONNECT移动学习(移动学习)应用程序编写移动学习内容的实证研究结果的案例研究报告。该系统使用熟悉的微软幻灯片和附加功能,这些功能附带了创作工具,教师可以简单地使用这些工具来创建移动学习内容。本研究的主要目的是通过易于使用的工具,使移动学习内容的创作对教师来说非常容易和简单,从而提高他们使用移动学习平台(MLP)随时随地进行教学和学习的利益。结果表明,移动学习的实施和接受的成功部分取决于教师的用户友好性,简单性和易于使用的应用程序。共有90名讲师参与了该项目。该研究的意义在于“STUMP”模型的发展,该模型旨在成为指导移动学习系统开发者和实施者的框架。
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引用次数: 4
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International Conference on Education and e-Learning Innovations
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