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Vitality at Play: Unraveling the Fundamental Link between Curiosity and Creativity 游戏中的活力:解开好奇心与创造力之间的根本联系
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-07-17 DOI: 10.1002/jocb.1501
Jie (Yonas) Ma, Haoran Zhang, Zhaohui Tong
Past research holds that curiosity motivates creativity via two primary mechanisms—exploration and absorption. We propose that vitality is a more fundamental mechanism integrating them. According to the self‐determination theory, curiosity fuels vitality as it aligns with the natural inclination toward autonomy, competence, and relatedness. It is through enhanced vitality that curiosity further leads to exploration and absorption, which altogether lead to higher creativity. Considering that curiosity varies daily, we adopted a daily diary design over 10 consecutive workdays and tested the proposed effects at the within‐person level. The results confirmed that daily curiosity promotes creativity through elevated daily vitality and daily exploration and absorption. More importantly, when accounting for the effect of daily vitality, the mediating effect of exploration and absorption was no longer significant. The findings thus highlight vitality as a more fundamental mechanism responsible for the positive effect of curiosity on creativity, providing a refined understanding of how curiosity fuels creativity.
过去的研究认为,好奇心通过两种主要机制--探索和吸收--激发创造力。我们认为,活力是整合这两种机制的更基本的机制。根据自我决定理论,好奇心能激发活力,因为它与人的自主性、能力和相关性的自然倾向相一致。正是通过增强活力,好奇心才会进一步导致探索和吸收,进而产生更高的创造力。考虑到好奇心每天都在变化,我们采用了连续 10 个工作日的每日日记设计,并在个人水平上测试了所提出的效应。结果证实,每日好奇心通过提高每日活力、每日探索和吸收能力来促进创造力。更重要的是,当考虑到每日活力的影响时,探索和吸收的中介效应不再显著。因此,研究结果凸显了活力是好奇心对创造力产生积极影响的一个更基本的机制,从而使人们对好奇心如何激发创造力有了更深入的了解。
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引用次数: 0
The Interplay between Negative Activating Emotions, Family Expressiveness, and Gender: Implications for Creativity 消极激活情绪、家庭表现力和性别之间的相互作用:对创造力的影响
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-07-13 DOI: 10.1002/jocb.684
Minghui Wang, Yusuke Takahashi, Cecilia Cheung
Research on the implications of negative emotions for creativity has yielded mixed findings. To clarify this relationship, we conducted a short‐term prospective study with data collected across two time points. We also explored the moderating roles of family expressiveness and gender in the creative process. The sample included 392 Japanese adolescents (54.7% female; age range: 12–13 years old). Adolescents reported on their experiences of negative activating emotion (e.g., fear, anxiety) and the degree to which their family members expressed positive emotions (e.g., expressing gratitude) toward each other. A drawing task and an alternative uses task (AUT) were used to measure adolescents' creativity. For creativity expressed in the drawing task, negative activating emotion enhanced creativity in girls only when their families' emotional expressivity was of low or average levels. For creativity indexed by the AUT, a high level of family expressiveness strengthened the relationship between negative activating emotion and creativity in boys but suppressed such a relationship in girls. Findings suggest that, at least among Japanese adolescents, the associations between negative activating emotions and creativity can depend on multiple factors, including family emotional expressivity, gender, and the nature of the creativity task.
关于负面情绪对创造力影响的研究结果不一。为了澄清这种关系,我们进行了一项短期前瞻性研究,收集了两个时间点的数据。我们还探讨了家庭表达能力和性别在创造过程中的调节作用。样本包括 392 名日本青少年(54.7% 为女性;年龄范围:12-13 岁)。青少年报告了他们在消极激活情绪(如恐惧、焦虑)方面的经历,以及家庭成员之间表达积极情绪(如表达感激之情)的程度。绘画任务和替代使用任务(AUT)用于测量青少年的创造力。就绘画任务中表现的创造力而言,只有当女孩家人的情绪表达能力处于较低或一般水平时,消极激活情绪才会提高女孩的创造力。就以 AUT 为指标的创造力而言,高水平的家庭情感表达增强了男孩的负激活情绪与创造力之间的关系,但却抑制了女孩的这种关系。研究结果表明,至少在日本青少年中,负激活情绪与创造力之间的关系取决于多种因素,包括家庭情绪表达能力、性别和创造力任务的性质。
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引用次数: 0
Development and Testing of the Cyber Malevolent Creativity Behavior Scale 网络恶意创造行为量表的开发与测试
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-07-01 DOI: 10.1002/jocb.669
Chenxi Liu, Leqi Li, Zhe Gong

In the current research, we developed and tested a Cyber Malevolent Creativity Behavior Scale (CMCBS), which contains 11 items in three dimensions and aims to measure the degree of individuals' cyber malevolent creativity through malevolent creative behaviors in their lives. The results revealed satisfactory reliability with Cronbach's α coefficient of 0.749 for the overall scale. Specifically, the calculated values were 0.681 for cybershaming, 0.799 for technology abuse, and 0.644 for information manipulation. Data were collected utilizing an online survey (N = 988) in the form of a questionnaire. Using exploratory factor analysis and confirmatory factor analysis, the questionnaire's latent structure and contribution of relevant correlates for explaining cyber malevolent creativity were examined. The CMCBS was significantly and positively correlated with the Malevolent Creativity Behavior Scale, Buss–Perry Aggression Questionnaire, and the Cyberbullying Inventory. This, along with the adequate psychometric properties uncovered here, indicates that it is a useful tool for research on cyber malevolent creativity.

本研究开发并测试了网络恶意创造行为量表(CMCBS),该量表包含三个维度的 11 个项目,旨在通过生活中的恶意创造行为来测量个体的网络恶意创造程度。结果显示,整个量表的信度令人满意,Cronbach's α 系数为 0.749。具体来说,网络羞辱的计算值为 0.681,技术滥用的计算值为 0.799,信息操纵的计算值为 0.644。数据是通过在线调查(N = 988)以问卷形式收集的。通过探索性因子分析和确认性因子分析,研究了问卷的潜在结构和相关关联因素对解释网络恶意创造力的贡献。CMCBS 与 "恶意创造行为量表"、"Buss-Perry 攻击行为问卷 "和 "网络欺凌量表 "呈明显的正相关。这一点以及本文所揭示的充分的心理测量特性表明,它是研究网络恶意创造力的有用工具。
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引用次数: 0
Creativity and Perception: Unveiling the Role of Cross-Modal Audiovisual Integration 创造力与感知:揭示跨模态视听整合的作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-14 DOI: 10.1002/jocb.668
Xinyao Xiao, Jian Wang, Yanyan Shu, Junying Tan

Multisensory environments rich in modal integration provide cues from various sensory modalities including visually, auditorily, and tactilely. Such modal integration plays a crucial role in cognitive processing, specifically in fostering creativity. Numerous studies highlight that emotional coherence through cross-modal affective integration enhances cognitive competencies such as memory, attention, and the capacity to generate original, fluent ideas. Nonetheless, current research lacks comparative studies pinpointing how different sensory modalities impact individual creativity. We addressed this research void by employing a cross-model matching paradigm, anchored on the concept of emotional coherence. Our investigation evaluated the impact of varying emotional stimuli (both positive and negative) on creativity performance, considering single sensory modalities (visual and auditory), as well as their cross. Our study participants were 119 Chinese university students who completed a creative task under varying emotional stimulation modality conditions. We observed that the bimodal audiovisual integration of positive emotional stimuli most effectively enhanced creativity as compared to solely auditory modality. The visual modality seemed the least effective, underscoring the impact of multichannel integration. Interestingly, the bimodal audiovisual integration of negative emotional stimuli significantly boosted originality, albeit with little difference in fluency relative to the auditory modality. Based on the theoretical significance of multimodal emotional integration, our interpretation of these findings suggests that audiovisual cross-modal emotional integration, with its rich emotional information, serves as a catalyst for enhancing originality. However, we observed that the facilitative effect on overall creativity and fluency is primarily observed in the context of positive emotions. It is important to note that we carefully controlled for participants' creative personality factors and conducted three types of emotional evaluations across modalities to ensure the validity of our results. Furthermore, the impact of cross-modal audiovisual emotional integration on creativity, both in terms of originality and fluency, is influenced by the distinct emotional perceptual characteristics inherent to each modality.

多感官环境具有丰富的模态整合功能,可提供来自视觉、听觉和触觉等各种感官模态的线索。这种模态整合在认知处理,特别是在培养创造力方面发挥着至关重要的作用。大量研究强调,通过跨模态情感整合实现的情感一致性可增强认知能力,如记忆力、注意力以及产生新颖、流畅想法的能力。然而,目前的研究缺乏比较研究,无法准确地指出不同的感官模式是如何影响个人创造力的。针对这一研究空白,我们采用了以情感一致性概念为基础的交叉模式匹配范式。我们的调查评估了不同情绪刺激(包括正面和负面情绪刺激)对创造力表现的影响,同时考虑了单一感官模式(视觉和听觉)以及它们之间的交叉影响。我们的研究对象是 119 名中国大学生,他们在不同的情绪刺激模式条件下完成了一项创造性任务。我们发现,与单纯的听觉模式相比,积极情绪刺激的双模视听整合能最有效地提高创造力。视觉模式的效果似乎最差,这凸显了多通道整合的影响。有趣的是,负面情绪刺激的双模态视听整合显著提高了独创性,尽管与听觉模态相比在流畅性方面差别不大。基于多模态情感整合的理论意义,我们对这些研究结果的解释是,视听跨模态情感整合具有丰富的情感信息,是提高独创性的催化剂。然而,我们注意到,对整体创造力和流畅性的促进作用主要是在积极情绪的背景下观察到的。值得注意的是,我们仔细控制了参与者的创造性人格因素,并进行了三种跨模态的情感评价,以确保结果的有效性。此外,跨模态视听情感整合对创造力(原创性和流畅性)的影响还受到每种模态固有的不同情感感知特征的影响。
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引用次数: 0
The Semantic Integration of Multiple Unconscious Stimuli in Creative Problem-Solving 创造性解决问题过程中多重无意识刺激的语义整合
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-14 DOI: 10.1002/jocb.666
Chengzhen Liu, Qianling Huang, Geng Li, Dahong Xu, Xi Li, Zifu Shi, Shen Tu

The process of creative problem-solving (CPS) commonly demands that individuals consciously or unconsciously integrate creative ideas from a vast array of diverse information. Using a masked priming paradigm and the Chinese remote associates test (RAT), this study provides innovative behavioral evidence for the integration of multiple unconscious stimuli during CPS. In Experiment 1, three masked Chinese characters were simultaneously presented in the RAT, the first and third characters could be combined to form an answer. Two Chinese two-character words were presented in parallel, each containing the answer in Experiment 2, and required the complete word information to be split and subsequently re-integrated in a more complex manner than in Experiment 1. Interestingly, in both the experiments, multiple unconsciously processed stimuli generated a priming effect on creative performance. Specifically, a positive priming effect was observed in response to the difficult RATs, whereas a negative priming effect was observed in response to the easy RATs. Overall, our study verified that semantic integration between different unconsciously perceived stimuli can occur, which provides insights into the mechanisms underlying unconscious priming effects and contributes to a better understanding of how creative cognitive processing is influenced by multiple types of unconscious information.

创造性地解决问题(CPS)的过程通常要求个体有意识或无意识地从大量不同的信息中整合出创造性的想法。本研究采用掩蔽引物范式和中文远距离联想测验(RAT),为创造性问题解决过程中多种无意识刺激的整合提供了创新性的行为证据。在实验 1 中,三个被遮蔽的汉字同时出现在 RAT 中,第一个和第三个汉字可以组合成一个答案。在实验 2 中,两个中文双字词同时出现,每个词都包含答案,并且需要以比实验 1 更复杂的方式拆分和重新整合完整的词信息。有趣的是,在这两项实验中,多个经过无意识处理的刺激都对创造性表现产生了引物效应。具体地说,在对困难的 RATs 作出反应时,观察到了积极的引物效应,而在对简单的 RATs 作出反应时,观察到了消极的引物效应。总之,我们的研究验证了不同无意识感知刺激之间的语义整合是可能发生的,这为无意识引物效应的内在机制提供了见解,有助于更好地理解创造性认知加工是如何受到多种类型无意识信息的影响的。
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引用次数: 0
Playfulness and Kindergarten Children's Academic Skills: Executive Functions and Creative Thinking Processes as Mediators? 游戏性与幼儿园儿童的学习技能:作为中介的执行功能和创造性思维过程?
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-12 DOI: 10.1002/jocb.654
Wing Kai Fung, Kevin Kien Hoa Chung

This study examined the direct and indirect relationships between playfulness (social and cognitive spontaneity), executive functions, convergent thinking, divergent thinking, and academic skills in Hong Kong Chinese kindergarten children. Participants were 181 second-year (4 to 5 years) kindergarten children (45.9% boys) and their parents. Parents reported demographic information and children's playfulness and executive functions through a questionnaire. Children were administered behavioral assessments of convergent thinking, divergent thinking, Chinese word reading, and number word comparison at their kindergarten. Results from a path analytic model revealed the mediating roles of convergent and divergent thinking in the relationship between playfulness and number word comparison. In contrast, convergent thinking mediated the link between playfulness and Chinese word reading. Executive functions were positively related to playfulness but unrelated to children's academic skills. The findings suggest that playful children might develop better creative thinking processes, supporting their academic skills. Practically, the findings underscore the importance of play-based learning in developing children's creativity and academic skills in the early years.

本研究探讨了香港华裔幼儿园儿童的游戏性(社交和认知自发性)、执行功能、聚合思维、发散思维和学业技能之间的直接和间接关系。参与者为 181 名二年级(4 至 5 岁)幼儿园儿童(45.9% 为男孩)及其家长。家长通过问卷调查汇报了人口统计学信息以及儿童的游戏性和执行功能。孩子们在幼儿园接受了聚合思维、发散思维、汉字阅读和数词比较等行为评估。路径分析模型的结果显示,聚合思维和发散思维在游戏性与数词比较之间的关系中起中介作用。相反,聚合思维在游戏性与汉字阅读之间起中介作用。执行功能与游戏性呈正相关,但与儿童的学习技能无关。研究结果表明,爱玩的儿童可能会发展出更好的创造性思维过程,从而支持他们的学习技能。在实践中,研究结果强调了以游戏为基础的学习对幼儿期儿童创造力和学业技能发展的重要性。
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引用次数: 0
Aiming at Creativity and Ending up with a Range from Low-Hanging Fruits to Foolishness: A Reflective Model of Creativity 以创造力为目标,最终收获从低垂的果实到愚蠢的果实:创造力的反思模式
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-09 DOI: 10.1002/jocb.667
Nicolas Pichot, Boris Forthmann, Eric Bonetto, Thomas Arciszewski, Nathalie Bonnardel, Sara Jaubert, Jean B. Pavani

The term “creative” is commonly used in everyday language and in academic discourse to discuss the nature of artistic and innovative productions. This usage inherently implies the existence of a variable of creativity that allows different creative works to be compared. The standard definition of creativity asserts that a production must possess both value and novelty in order to be considered truly creative. However, previous psychometric studies aimed at establishing the existence of such a creativity variable based on these two dimensions have produced results that seem to demonstrate their independence or even negative association, based on a weak to negative correlation between value and novelty. These widely replicated empirical results seem to call into question the notion of a single creativity variable associated with productions, leading to a paradoxical use of the term “creative” to describe the object produced. In our study, we aimed to reproduce these results while addressing methodological errors made in previous efforts to establish construct validity. This work led us to test the existence of a common cause for the observed variations in novelty and value. The higher order factor we obtain in our analysis encompasses subtle differences from the conventional creativity axis and interacts negatively with novelty, while correlating positively with value.

在日常用语和学术讨论中,"创意 "一词常用于讨论艺术和创新产品的性质。这种用法本质上意味着创意存在一个变量,可以对不同的创意作品进行比较。创意的标准定义认为,作品必须同时具备价值和新颖性,才能被视为真正的创意作品。然而,以往旨在根据这两个维度确定创造力变量的心理测量学研究结果表明,价值和新颖性之间的相关性很弱,甚至呈负相关,这似乎证明了它们之间的独立性,甚至是负相关。这些被广泛复制的实证结果似乎使人们对与产品相关的单一创造力变量的概念产生了质疑,从而导致了 "创造力 "一词在描述产品时的矛盾使用。在我们的研究中,我们的目标是再现这些结果,同时解决以前在建立建构有效性时出现的方法错误。这项工作促使我们检验在新颖性和价值方面观察到的差异是否存在共同原因。我们在分析中得到的高阶因子包含了与传统创造力轴的细微差别,与新颖性呈负相关,而与价值性呈正相关。
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引用次数: 0
The Exploration of the Holistic and Complex Impacts of Creative Dance on Creative Potential Enhancement 探索创意舞蹈对提高创造潜能的整体性和复杂性影响
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-07 DOI: 10.1002/jocb.673
Veronique Richard, Denver M. Y. Brown, Silvia Garcías, Maricarmen Almarcha, John Cairney, Carlota Torrents

Interest in nurturing individuals' creative potential is rising. Yet, the potential benefits of incorporating creative embodied activities have been neglected in both applied and research settings. To address this gap, this study examined the effects of a Creative Dance program on university students' creative self-efficacy, emotional creativity, tolerance to ambiguity, and ideation behaviors. A total of 143 undergraduate students participated, either in the Creative Dance intervention or a sport-based control group for 15 weeks. A mixed-method approach using questionnaires and focus groups was adopted. Linear mixed effects models showed that engaging in Creative Dance had a significant effect on ideational behaviors and tolerance to ambiguity. Specifically, students in the intervention condition improved their ideational behaviors and remained stable in their tolerance to ambiguity compared to student in the control condition who remained stable and regressed on those variables respectively. Focus group results highlighted the social effects of the intervention, which help to contextualize the quantitative findings. This study underscores the importance of integrating creative embodied activities to foster individuals' creative potential while highlighting the need to develop comprehensive assessment tools to capture the dynamic interplay between individuals and their environment throughout this process.

人们对培养个人创造潜能的兴趣与日俱增。然而,在应用和研究环境中,结合创意体现活动的潜在益处一直被忽视。为了弥补这一不足,本研究考察了创意舞蹈课程对大学生的创意自我效能感、情感创造力、模糊容忍度和构思行为的影响。共有 143 名本科生参加了为期 15 周的创意舞蹈干预或体育对照组。研究采用了问卷调查和焦点小组的混合方法。线性混合效应模型显示,参与创意舞蹈对意念行为和模糊容忍度有显著影响。具体而言,与对照组学生相比,干预组学生的意识形态行为有所改善,对模棱两可的容忍度保持稳定,而对照组学生的意识形态行为保持稳定,对模棱两可的容忍度有所下降。焦点小组的研究结果凸显了干预措施的社会效应,这有助于量化研究结果的来龙去脉。这项研究强调了整合创造性体现活动以培养个人创造潜能的重要性,同时也强调了开发综合评估工具以捕捉整个过程中个人与环境之间动态相互作用的必要性。
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引用次数: 0
The Relationship Between Attitudes Toward Authority and Innovative Behavior in Adolescents: The Mediating Roles of Social Support and Perspective Taking 青少年对待权威的态度与创新行为之间的关系:社会支持与观点取向的中介作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-05 DOI: 10.1002/jocb.665
Chu-Yang Chang, Hsu-Chan Kuo

Parents and teachers are significant authority figures that substantially impact adolescents' psychological and cognitive development, including their creativity. The current study investigated the relationship between adolescents' attitudes toward authority (parents and teachers) and innovative behavior and examined the mediating effects of social support and perspective taking. According to attachment theory, adolescents' attitudes toward authority may derive from early interaction with primary caregivers, primarily parents. Individuals internalize these interaction experiences and form internal working models, which will be applied in later life stages when interacting with authority figures. These early life experiences also influence individuals' sense of support and empathy abilities. Through analyzing a sample comprising 1,498 adolescents from Taiwan, this study unveils a significant association between adolescents' perceptions of authority and their proclivity for innovative conduct, as well as their levels of social support and capacity for perspective taking. Employing structural equation modeling (SEM), the empirical findings accentuate the mediating role of social support and perspective taking in delineating the nexus between adolescents' attitude toward authority and their manifestation of innovative behavior. The results revealed that adolescents with positive attitudes toward authority are likely to sense support, stand from other viewpoints, and further benefit creativity.

父母和教师是重要的权威人物,对青少年的心理和认知发展(包括其创造力)有重大影响。本研究调查了青少年对权威(父母和教师)的态度与创新行为之间的关系,并研究了社会支持和观点取向的中介效应。根据依恋理论,青少年对权威的态度可能源于早期与主要照顾者(主要是父母)的互动。个体将这些互动经验内化并形成内部工作模式,在以后的人生阶段与权威人物互动时加以应用。这些早期生活经历也会影响个体的支持感和移情能力。本研究通过对来自台湾的 1,498 名青少年样本进行分析,揭示了青少年对权威的认知与其创新行为倾向、社会支持水平和透视能力之间的显著关联。通过采用结构方程模型(SEM),实证研究结果强调了社会支持和透视能力在界定青少年对权威的态度与其创新行为表现之间的关系时所起的中介作用。结果表明,对权威持积极态度的青少年可能会感受到支持,站在其他观点的立场上,并进一步受益于创造力。
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引用次数: 0
A Healthy Balance: The Effects of the Interaction between Work Autonomy and Work Demands on R&D Team Members' Creative Behavior and Taking Charge 健康的平衡:工作自主性与工作要求之间的相互作用对研发团队成员的创新行为和担当的影响
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2024-06-03 DOI: 10.1002/jocb.670
Ming Kong, Yahua Lu

In the era of digital intelligence, how to improve the behavioral quality of R&D team members by granting work autonomy and proposing corresponding work demands is a pressing issue in the transformation of organizational management into digital intelligence. Based on the conservation of resources theory, this study investigates the effects of the interactions among work time autonomy, work method autonomy, and different types of work demands on team members' creative behavior and taking charge. By analyzing the two-stage data of 233 paired samples of team members and leaders, the results showed that: Work time autonomy was significantly positively correlated with creative behavior and taking charge of team members, and work method autonomy was significantly positively correlated with creative behavior and taking charge of team members, while the interaction between work time autonomy and work method autonomy was significantly positively correlated with the team members' taking charge; the interactions among work time autonomy, work method autonomy and innovative job requirements positively affect team members' creative behavior and taking charge; while the interactions among work time autonomy, work method autonomy and high performance expectations negatively affect team members' taking charge. This study provides a way to realize scientific management in the period of digital intelligence transformation.

在数字智能时代,如何通过赋予工作自主权并提出相应的工作要求来提高研发团队成员的行为质量,是组织管理向数字智能转型过程中亟待解决的问题。本研究基于资源守恒理论,探讨了工作时间自主、工作方法自主和不同类型工作需求之间的交互作用对团队成员创新行为和担当的影响。通过对 233 个团队成员和领导者配对样本的两阶段数据进行分析,结果表明工作时间自主性与团队成员的创造性行为和担当显著正相关,工作方法自主性与团队成员的创造性行为和担当显著正相关,而工作时间自主性与工作方法自主性之间的交互作用与团队成员的担当显著正相关;工作时间自主性、工作方法自主性和创新性工作要求之间的交互作用对团队成员的创造性行为和担当产生正向影响;而工作时间自主性、工作方法自主性和高绩效期望之间的交互作用对团队成员的担当产生负向影响。本研究为数字化智能转型时期实现科学管理提供了一条途径。
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引用次数: 0
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Journal of Creative Behavior
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