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The Effect of Novelty and Usefulness on Creative Idea Adoption: An S-Shaped Relationships 新颖性和有用性对创意采纳的影响:s型关系
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-22 DOI: 10.1002/jocb.70059
Mingchuan Yu, Xiaotong Liu, Greg G. Wang, Han Lin, Yan Liu

Informed by the prospect theory, we investigated how perceptions of creative idea attributes, novelty versus usefulness, relate to the likelihood that those ideas will be adopted by using multi-source and multi-wave data. The findings indicate a positive association between usefulness and idea adoption, and an S-shaped association between novelty and idea adoption. Moreover, there is a linear positive relationship between novelty and adoption when usefulness is low; however, novelty is unrelated to idea adoption when usefulness is high. We discuss implications for research and practice, note limitations such as potential nested data issues and range restriction, and propose future research directions.

在前景理论的指导下,我们使用多源和多波数据研究了创意属性(新颖性与实用性)的感知与这些创意被采用的可能性之间的关系。研究结果表明,有用性和想法采纳之间存在正相关,而新颖性和想法采纳之间呈s形相关。此外,当有用性较低时,新颖性与采用之间存在线性正相关;然而,当有用性很高时,新颖性与想法的采用无关。我们讨论了对研究和实践的影响,指出了潜在的嵌套数据问题和范围限制等局限性,并提出了未来的研究方向。
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引用次数: 0
Is Memory the Key to AI Creativity? Exploring the Intersection of Artificial Intelligence and Artistic Expression 记忆是人工智能创造力的关键吗?探索人工智能与艺术表现的交集
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-19 DOI: 10.1002/jocb.70051
Emine Arikan, Siamak Aram

Artificial intelligence (AI) is transforming the creative arts by generating unique artistic works. This research explores the impact of catastrophic forgetting on AI systems and its implications for artistic creativity. Catastrophic forgetting happens when AI forgets previously learned knowledge due to new learning. This poses a challenge for continual learning and creativity. We investigate how continual learning can prevent this issue and enhance artistic output. Through literature review and interviews with creative technologists, we explore the influence of human creativity on AI-generated art. This dynamic invites a re-evaluation of traditional concepts of art and creativity, emphasizing the importance of memory in sustaining AI's creative progression. This study emphasizes memory's importance in sustaining AI creativity and suggests that continual learning can boost AI's creative capacity. Our findings highlight the evolving relationship between technology and art, setting the stage for future AI creativity research.

人工智能(AI)正在通过创造独特的艺术作品来改变创造性艺术。本研究探讨了灾难性遗忘对人工智能系统的影响及其对艺术创造力的影响。灾难性遗忘是指人工智能因学习新知识而忘记以前学过的知识。这对持续学习和创造提出了挑战。我们将探讨持续学习如何防止这一问题并提高艺术产出。通过文献回顾和对创意技术专家的采访,我们探讨了人类创造力对人工智能生成艺术的影响。这种动态促使人们重新评估艺术和创造力的传统概念,强调记忆在维持AI创造性进程中的重要性。这项研究强调了记忆对维持人工智能创造力的重要性,并表明持续学习可以提高人工智能的创造力。我们的研究结果强调了技术与艺术之间不断发展的关系,为未来的人工智能创造力研究奠定了基础。
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引用次数: 0
The Best Is the Enemy of the Good: The Paradoxical Impact of Narcissism on Creativity in Leader-Follower Dynamics 最好的是好的敌人:自恋对领导者-追随者动态中创造力的矛盾影响
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-19 DOI: 10.1002/jocb.70057
Xueling Wang, Evelyn, Qingjin Wang, Tian Lan, Huang Chen, Zhengrui Li, Qian Cui

Creativity in organizational life is often shaped by complex interpersonal dynamics, especially when it comes to the role of narcissistic traits in leaders and followers. Although past research has examined the individual effects of narcissistic traits on creativity, the powerful interactions between leader and follower narcissistic traits have remained largely overlooked. Addressing this gap, our study draws on trait activation theory and person-environment fit theory to explore how narcissistic alignment—or lack thereof—between leaders and followers influences both positive and malevolent forms of creativity. Through polynomial regression analysis, we reveal intriguing patterns: when leader and follower narcissistic traits are aligned, both types of creativity are amplified. However, a high-leader, low-follower narcissistic trait contrast uniquely enhances positive creativity, whereas a low-leader, high-follower contrast significantly boosts malevolent creativity. We also uncover the role of work autonomy as a critical mediator, shaping how these narcissistic interactions impact creative expression. This study thus sheds new light on the nuanced, often surprising, effects of narcissistic dynamics in fostering creativity within organizations.

组织生活中的创造力往往受到复杂的人际关系动态的影响,尤其是当涉及到领导者和追随者的自恋特征时。虽然过去的研究考察了自恋特征对创造力的个体影响,但领导者和追随者自恋特征之间的强大互动在很大程度上被忽视了。为了解决这一差距,我们的研究利用特质激活理论和人-环境契合理论来探索领导者和追随者之间的自恋结盟(或缺乏自恋结盟)如何影响积极和恶意的创造力形式。通过多项式回归分析,我们揭示了有趣的模式:当领导者和追随者的自恋特征一致时,两种类型的创造力都被放大了。然而,高领导、低追随者的自恋特质对比对积极创造力有独特的促进作用,而低领导、高追随者的自恋特质对比对恶意创造力有显著的促进作用。我们还揭示了工作自主性作为关键中介的作用,塑造了这些自恋互动如何影响创造性表达。因此,这项研究揭示了自恋动态在培养组织创造力方面微妙的、往往令人惊讶的影响。
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引用次数: 0
A Playful Climate and the Multilevel Scientific Creativity of Chinese College Student Innovation Teams: A Synthetic Review and an Integrative Theoretical Framework 游戏氛围与中国大学生创新团队多层次科学创造力:综合评价与整合理论框架
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-17 DOI: 10.1002/jocb.70055
Hui Zhao, Ying Huang, Bangdan Liu, Mengjiao Han

Multilevel scientific creativity of college students has gained increasing scholarly attention. However, the double-edged effects of a playful climate on creativity have often been overlooked, while single-level theoretical frameworks have hindered the understanding of complex scientific creative processes. In this review, the relationship between a playful climate and multilevel scientific creativity in Chinese college student innovation teams was systematically reviewed, and an integrative theoretical framework was proposed. This framework includes a cross-level model that incorporates thriving at work and collective thriving as facilitating mechanisms, while recognizing work absorption and social loafing as inhibiting mechanisms. This model thereby clarifies the double-edged effects underlying the relationship between a playful climate and multilevel scientific creativity. From a person–environment interaction perspective, learning goal orientation at the individual level and team reflexivity at the team level are considered as potential boundary conditions that amplify the positive effects and mitigate potential negative effects of a playful climate. This review enriches the multiple theoretical levels of scientific creativity, expands the research field concerning the playful climate, and provides novel insights for developing innovative education practices in higher education institutions.

大学生多层次的科学创新能力越来越受到学术界的关注。然而,游戏氛围对创造力的双刃剑效应往往被忽视,而单一层次的理论框架阻碍了对复杂科学创造过程的理解。本文系统考察了游戏氛围与中国大学生创新团队多层次科学创造力的关系,并提出了一个综合的理论框架。该框架包括一个跨层次模型,将工作繁荣和集体繁荣作为促进机制,而将工作吸收和社会懒惰作为抑制机制。因此,该模型阐明了好玩的气候和多层次科学创造力之间关系的双刃剑效应。从人-环境互动的角度来看,个人层面的学习目标取向和团队层面的团队反身性被认为是放大游戏氛围的积极影响和减轻潜在消极影响的潜在边界条件。本综述丰富了科学创造力的多个理论层面,拓展了关于游戏氛围的研究领域,为高校开展创新教育实践提供了新的见解。
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引用次数: 0
Cruel Creativity Delight in Malevolence: Development and Testing of the Malevolent Sadistic Creativity Behavior Tendencies Scale 恶意中的残忍创造喜悦:恶意虐待狂创造行为倾向量表的编制与测试
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-17 DOI: 10.1002/jocb.70049
Yan Li, Zhe Gong, Pei Xie

This study developed and validated the Malevolent Sadistic Creativity Behavior Tendencies Scale (MSCBTS), a tool designed to assess the prevalence of malevolent sadistic creativity behavior tendencies in individuals. The scale was administered online, yielding 1197 valid responses. To ensure robust data analysis, the sample was randomly divided into three segments: 25%, 37.5%, and 37.5% of the total sample. The first segment was used for exploratory factor analysis (EFA), which refined the scale to 11 items distributed across two dimensions: Direct Malevolent Sadistic Creativity Behavior Tendencies (6 items) and Vicarious Malevolent Sadistic Creativity Behavior Tendencies (5 items). The subsequent segments were used for confirmatory factor analysis (CFA1 and CFA2), which tested the scale's stability and consistency. Both CFA analyses demonstrated an excellent model fit. Additionally, reliability testing indicated strong internal consistency, with Cronbach's α coefficient and split-half reliability exceeding 0.80 for both the full scale and the two subscales. The MSCBTS also showed significant positive correlations with the Malevolent Creativity Behavior Tendencies Scale, the Chinese version of the Varieties of Sadistic Tendencies Scale, and the Dirty Dozen, further confirming its structural validity. In conclusion, the MSCBTS is a reliable and effective instrument for researching malevolent sadistic creativity tendencies.

本研究开发并验证了恶意虐待狂创造行为倾向量表(MSCBTS),这是一种评估个体恶意虐待狂创造行为倾向流行程度的工具。该量表在网上进行,共收到1197份有效回复。为了保证数据分析的稳健性,样本被随机分为三段:占总样本的25%、37.5%和37.5%。第一部分采用探索性因子分析(EFA),将量表细化为11个项目,分布在两个维度上:直接恶意虐待狂创造行为倾向(6个项目)和间接恶意虐待狂创造行为倾向(5个项目)。随后的片段进行验证性因子分析(CFA1和CFA2),检验量表的稳定性和一致性。两种CFA分析都证明了良好的模型拟合。此外,信度检验显示了较强的内部一致性,全量表和两个子量表的Cronbach's α系数和劈半信度均超过0.80。MSCBTS与恶意创造行为倾向量表、中文版施虐倾向变体量表和Dirty Dozen量表均呈显著正相关,进一步证实了其结构效度。综上所述,MSCBTS是研究恶意虐待狂创造倾向的可靠和有效的工具。
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引用次数: 0
Research on the Influence Mechanism of Supervisors' Developmental Feedback on the Deviant Innovation of Science and Technology Employees: Dual Perspectives Based on Cognition and Emotion 主管发展性反馈对科技员工越轨创新的影响机制研究:基于认知和情感的双重视角
IF 3 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-08-13 DOI: 10.1002/jocb.70056
Ying-Lin Qin, Zhong Lin, Jing Sang, Xiang-Nan Yang

As a kind of innovation that can bring breakthrough technologies or products, deviant innovation is regarded as an important force to promote scientific and technological innovation and industrial upgrading, and how to effectively drive technological employees to conduct deviant innovative behaviors has become a hot issue for managers. Supervisor developmental feedback, an emerging feedback form to realize employees' potential, has attracted the attention of practitioners and academics, but the influence mechanism of supervisor developmental feedback on technological employees' deviant innovation has not been clarified. Based on Pygmalion's theory, signaling theory, role theory, and broaden-and-build theory, we construct a cross-level influence model of supervisors' developmental feedback on deviant innovation among technological employees to better identify how supervisors' developmental feedback affects deviant innovation and to investigate its mechanism and boundary conditions. After the empirical analysis of paired data from 291 supervisors and subordinates, we found thatSupervisor developmental feedback significantly and positively affects employee deviant innovation. Role clarity and positive emotions partially mediate the relationship between supervisor developmental feedback and employee deviant innovation. Job crafting positively moderates the relationship between role clarity, positive emotions, and employee deviant innovation. Job crafting positively moderates the mediating role of role clarity and positive emotions.

越轨创新作为一种能够带来突破性技术或产品的创新,被视为推动科技创新和产业升级的重要力量,如何有效驱动科技员工进行越轨创新行为已成为管理者关注的热点问题。主管发展性反馈作为一种新兴的实现员工潜能的反馈形式,已经引起了从业者和学术界的关注,但主管发展性反馈对技术型员工越轨创新的影响机制尚未明确。基于皮格马利翁理论、信号理论、角色理论和拓展-构建理论,构建了主管发展性反馈对技术型员工越轨创新的跨层次影响模型,以更好地识别主管发展性反馈对技术型员工越轨创新的影响,并探讨其作用机制和边界条件。通过对291名主管和下属的配对数据进行实证分析,我们发现主管发展反馈对员工越轨创新有显著的正向影响。角色明晰和积极情绪在主管发展反馈与员工越轨创新的关系中起部分中介作用。工作塑造正向调节角色明晰、积极情绪和员工越轨创新之间的关系。工作制作正向调节角色明晰和积极情绪的中介作用。
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引用次数: 0
Work Orientation's Impact on Layperson Ratings of Creativity, Intelligence, Conscientiousness, and Hiring Likelihood 工作取向对外行人创造力、智力、责任心和雇佣可能性评分的影响
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-07-25 DOI: 10.1002/jocb.70050
Mei Zheng, Kirill G. Miroshnik, James C. Kaufman

Most previous studies on creativity and motivation looked into the effects of intrinsic and extrinsic motivations on creativity. However, there have been newer motivation approaches related to work orientation and needs that may offer a chance to gain new insight into how people think about creativity. The present study used a hypothetical hiring scenario to assess layperson beliefs about creativity, conscientiousness, intelligence, and the likelihood of hiring potential candidates who endorsed one of six work orientations (Job, Career, Calling, Kinship, Passion, and Autonomy). In addition, the study accounted for potential domain effects by differentiating between art- and business-related hiring contexts. Data were gathered among 279 university students (62% females). The results suggested that hiring likelihood and ratings of a hypothetical employee's intelligence and conscientiousness were more associated with the orientations of Calling, Career, and Passion; however, creativity was more associated with Autonomy. Job orientation received the lowest ratings for all rated qualities. The findings were mostly consistent across domains of arts and business. Nonetheless, the relationship between hiring probability and hypothetical employees' creativity and intelligence did vary by domain. We discuss the implications of the results and outline fruitful directions for future research.

以往关于创造力和动机的研究大多着眼于内在动机和外在动机对创造力的影响。然而,有一些与工作导向和需求相关的新的激励方法,可能会提供一个机会,让我们对人们如何看待创造力有新的认识。本研究使用了一个假设的招聘场景来评估外行人对创造力、责任心、智力的信念,以及雇佣支持六种工作取向(工作、事业、召唤、亲情、激情和自主)之一的潜在候选人的可能性。此外,该研究通过区分与艺术和商业相关的招聘环境,解释了潜在的领域效应。数据采集对象为279名大学生(62%为女性)。结果表明,雇佣可能性和假设员工的智力和责任心的评分与召唤取向、职业取向和激情取向的关系更大;然而,创造力更多地与自主性联系在一起。在所有被评估的品质中,工作导向的得分最低。研究结果在艺术和商业领域基本一致。尽管如此,雇佣概率与假设员工的创造力和智力之间的关系确实因领域而异。我们讨论了结果的含义,并概述了未来研究的富有成效的方向。
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引用次数: 0
Fear of Losing Power and Malevolent Creativity in Organizational Leaders: The Moderating Role of Power as Responsibility 组织领导者对失去权力的恐惧与恶意创造力:权力作为责任的调节作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-07-23 DOI: 10.1002/jocb.70048
Kyriaki Fousiani, Sylvia Y. Xu, Corinna M. Perchtold-Stefan

Leader's fear of power loss may motivate novel antisocial behavior toward employees. In this study, we hypothesized a positive relationship between leader's fear of power loss and leader's engagement in malevolent creativity toward employees (i.e., creativity used for harming employees). We also hypothesized that this relationship is moderated by how leaders' construe power, either as an opportunity or as a responsibility. Study 1, a time-lagged field study, measured fear of power loss and power construal at T1, and malevolent creativity behavior at T2. In Study 2, a time-lagged field experiment measured power construal at T1, manipulated fear of power loss at T2, and assessed leaders' malevolent creativity potential using a performance-based malevolent creativity task. Study 2 further tested the mediating role of leader's anger in the hypothesized relationships. Results largely supported our hypotheses: They highlighted the moderating role of power construed as responsibility in the relationship between fear of power loss and malevolent creativity (Study 1), and the mediating role of leaders' anger (Study 2). Power construed as an opportunity did not moderate the effect of fear of power loss. This research advances our understanding of leadership dynamics and their impact on organizational outcomes from the perspective of dark creativity.

领导者对权力丧失的恐惧可能会激发对员工的新的反社会行为。在本研究中,我们假设领导者对权力丧失的恐惧与领导者对员工的恶意创造力(即用于伤害员工的创造力)之间存在正相关关系。我们还假设,这种关系受到领导者如何将权力视为机会或责任的影响。研究1是一个时间滞后的实地研究,测量了T1时对权力丧失和权力解释的恐惧,以及T2时的恶意创造行为。研究2采用时间滞后的现场实验,测量了被试在第1阶段的权力解释,在第2阶段对权力丧失的恐惧进行了操纵,并通过基于绩效的恶意创造任务评估了被试的恶意创造潜力。研究2进一步检验了领导愤怒在假设关系中的中介作用。结果在很大程度上支持了我们的假设:他们强调了权力在恐惧权力丧失与恶意创造力之间的调节作用(研究1),以及领导者愤怒的中介作用(研究2)。权力被视为机会并不能缓和对权力丧失的恐惧。本研究从黑暗创造力的角度,推进了我们对领导动态及其对组织结果影响的理解。
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引用次数: 0
Enhancing Team Creativity Through Paradoxical Frames: Exploring the Role of Conflict and Integrative Complexity 透过矛盾框架提升团队创造力:探讨冲突与整合复杂性的作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-07-17 DOI: 10.1002/jocb.70044
David A. Gomez Celis, Shyhnan Liou, Ingrid P. Hernandez Sibo

Using multilevel structural equation modeling (ML-SEM), this study examines how paradoxical frames enhance team creativity through the mediating roles of sense of conflict and integrative complexity. Although paradoxical frames are known to foster cognitive flexibility at the individual level, their impact on team creativity remains underexplored. We conducted a two-week design-thinking exercise with 235 undergraduate students (59 teams) assigned to high or low paradoxical frame conditions. Results indicate that paradoxical frames influence team creativity indirectly through their effects on sense of conflict and integrative complexity. Teams exposed to high paradoxical frames reported greater cognitive conflict, promoting deeper engagement with diverse perspectives. Additionally, paradoxical frames increased integrative complexity, enabling individuals to synthesize opposing viewpoints into creative solutions. Results confirmed a full mediation structure, whereby the effect of paradoxical framing on team creativity operated entirely through these two mediators. These findings extend paradox theory by demonstrating how paradoxical frames transform cognitive tensions into creative outputs at the team level. By identifying sense of conflict and integrative complexity as mediators, we contribute to research on paradox cognition in collaborative settings. Practically, these results provide insights for organizations aiming to leverage cognitive tensions to foster innovation in teams.

本研究运用多层结构方程模型(ML-SEM),探讨矛盾框架如何通过冲突感和整合复杂性的中介作用增强团队创造力。虽然我们知道矛盾框架可以促进个人层面的认知灵活性,但它们对团队创造力的影响仍未得到充分探讨。我们对235名本科生(59个小组)进行了为期两周的设计思维练习,他们被分配到高低矛盾框架条件下。结果表明,矛盾框架通过对冲突感和整合复杂性的影响间接影响团队创造力。暴露在高度矛盾框架下的团队报告了更大的认知冲突,促进了与不同观点的更深入接触。此外,矛盾的框架增加了整合的复杂性,使个人能够将对立的观点综合成创造性的解决方案。结果证实了一个完整的中介结构,即矛盾框架对团队创造力的影响完全通过这两个中介作用。这些发现通过展示矛盾框架如何将认知紧张转化为团队层面的创造性产出,扩展了悖论理论。通过确定冲突感和整合复杂性作为中介,我们有助于研究协作环境下的悖论认知。实际上,这些结果为旨在利用认知紧张来促进团队创新的组织提供了见解。
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引用次数: 0
Perceived Support Offered by Virtual and Real Environments for Creative Work 虚拟和真实环境为创造性工作提供的感知支持
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-07-15 DOI: 10.1002/jocb.70032
Daniel Sundquist, Maxence Mercier, Samira Bourgeois-Bougrine, Todd Lubart

Environmental characteristics that have been empirically shown to improve creative outcomes in organizations include furniture and greenery. Virtual environments (VEs) are emerging as new work environments, but their potential to promote creativity has yet to be studied in detail. This work aims to explore which aspects in the holistic perception of VEs are considered beneficial for creative work, as well as examining whether real environments (REs) and VEs are perceived as influencing creativity in a similar way. Two online studies, involving a total of 380 participants, were conducted. In Study 1 (N = 101), 26 screenshots representing a wide sample of freely available VEs were rated by participants in an online survey. In Study 2 (N = 279), the stimuli also included similar REs. The stimuli were pretested to identify commonly perceived aspects differentiating the holistic perception of the environments. Results partially supported the hypothesis that REs and VEs may influence creativity in a similar way. There were significant differences between the characteristics of the preferred environments for individual and group settings, but greenery emerged as being consistently perceived to benefit creative work. The findings can guide future design of VEs as well as REs for supporting creativity.

经验表明,环境特征可以改善组织的创造性成果,包括家具和绿化。虚拟环境(ve)正在成为新的工作环境,但它们促进创造力的潜力尚未得到详细研究。本研究旨在探索虚拟现实的整体感知中哪些方面被认为对创造性工作有益,并研究真实环境(REs)和虚拟现实是否被认为以类似的方式影响创造力。两项在线研究共涉及380名参与者。在研究1 (N = 101)中,在线调查的参与者对26张屏幕截图进行了评分,这些截图代表了大量免费提供的虚拟现实。在研究2 (N = 279)中,刺激也包括类似的res。对刺激进行了预测试,以识别区分环境整体感知的共同感知方面。结果部分支持了REs和ve可能以相似的方式影响创造力的假设。对于个人和群体设置而言,首选环境的特征存在显著差异,但绿色植物一直被认为有利于创造性工作。研究结果可以指导未来的虚拟现实设计以及支持创造力的虚拟现实设计。
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引用次数: 0
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Journal of Creative Behavior
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