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An Experimental Comparison of Analogy Representation Effects on Creative Outcomes 类比表征对创造性成果影响的实验比较
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-09-01 DOI: 10.1002/jocb.611
G. Koronis, H. Casakin, Arlindo Silva
This study delved into the structuring of design briefs and investigated the impact of employing visual analogies compared to text analogies. We aimed to contribute to the growing body of research investigating the role of analogies in design problem‐solving. To do this, we conducted a controlled experiment at a university with 135 undergraduate students exploring analogical reasoning under various conditions, with a particular emphasis on identifying the negative aspects of the design problem. The first goal was to explore the potential of visual and text analogies to enhance design creativity outcomes generated in each condition, focusing on the novelty and usefulness of design solutions. The second goal was to verify whether statistical differences occur between the creative outcomes in visual and text analogy conditions. According to our findings, design briefs containing specific instructions for using text or visual analogies yielded highly novel outcomes. However, when text or visual analogies were prompted by statements concerning negative issues of the design problem, more useful outcomes were generated. Finally, negative statements should be considered when the design aims to improve the features of existing solutions.
本研究深入研究了设计简报的结构,并调查了使用视觉类比与文字类比的影响。我们的目标是为研究类比在解决设计问题中的作用做出贡献。为此,我们在一所大学进行了一项对照实验,135名本科生在各种条件下探索类比推理,特别强调识别设计问题的消极方面。第一个目标是探索视觉和文本类比的潜力,以增强在每种情况下产生的设计创意成果,重点关注设计解决方案的新颖性和实用性。第二个目标是验证在视觉和文本类比条件下创造性结果之间是否存在统计差异。根据我们的研究结果,包含使用文本或视觉类比的具体说明的设计简报产生了非常新颖的结果。然而,当关于设计问题的负面问题的陈述提示文本或视觉类比时,产生了更有用的结果。最后,当设计旨在改进现有解决方案的功能时,应该考虑负面陈述。
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引用次数: 0
“We Have a Voice. We Exist.”: Value of Basic Needs Satisfaction for Well‐Being and Goal Development in Inclusive Theater Spaces for Young People “我们有发言权。我们存在。”:满足基本需求的价值观——满足年轻人的福祉和包容性剧院空间的目标发展
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-28 DOI: 10.1002/jocb.608
A. Ferrell, M. Levstek, R. Banerjee
Creative arts programs have potential for promoting psychological well‐being amongst young people. The present research used a mixed‐methods approach to address the mechanisms involved in the well‐being of marginalized young people engaged in creative arts participation, based on self‐determination theory. A preliminary quantitative analysis investigated the levels of basic needs satisfaction (BNS) that 42 young people reported experiencing at home, at school, and at a youth theater organization. Young people reported the highest level of BNS at the theater, and there was a marginally significant trend suggesting this had a positive association with well‐being, over and above the effects of BNS at home and school. Nonetheless, Bayesian factor indicated more data is required to confirm this observation. Subsequently, an in‐depth qualitative analysis was undertaken with semi‐structured interviews with three young people as well as with their parents and schoolteachers. Thematic analysis highlighted the ways satisfaction of autonomy (through empowerment), relatedness (through the establishment of group membership), and competence (through creating a safe space for young people to be heard) allowed the young people to develop positive future aspirations. Study implications and directions for further work are explored in relation to the way that creative arts participation enables young people to explore possible goals and give them an understanding of what they can achieve.
创意艺术项目有可能促进年轻人的心理健康。本研究基于自决理论,采用混合方法来解决边缘化年轻人参与创意艺术的幸福机制。一项初步定量分析调查了42名年轻人在家、学校和青年剧院组织的基本需求满意度(BNS)水平。据报道,年轻人在剧院的BNS水平最高,有一个略微显著的趋势表明,这与幸福感有着积极的联系,而不仅仅是BNS在家庭和学校的影响。尽管如此,贝叶斯因素表明需要更多的数据来证实这一观察结果。随后,对三名年轻人及其父母和教师进行了半结构化访谈,进行了深入的定性分析。专题分析强调了对自主性(通过赋权)、关联性(通过建立团体成员关系)和能力(通过为年轻人创造一个安全的发言空间)的满足感,使年轻人能够发展积极的未来愿望。本研究探讨了创造性艺术参与使年轻人能够探索可能的目标,并让他们了解自己可以实现的目标的方式,从而探讨了进一步工作的研究意义和方向。
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引用次数: 0
Divergent Motor Learning Programs Improve Motor and Figural Creativity in University Sports Students 多样化的运动学习项目提高大学生运动和图形创造力
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-25 DOI: 10.1002/jocb.609
Christian Büning, H. Lausberg
Based on studies reporting a link between creative thinking and motor creativity, we investigate whether training motor creativity also positively influences creative thinking. In a longitudinal study design spanning two‐and‐a‐half years, we analyzed the relationships between the development of motor and figural creativity based on two distinct programs: a convergent‐oriented sport study program (COSP) and a divergent‐oriented study program (DOSP). Thirty‐three COSP and 31 DOSP students participated in a comprehensive creativity assessment at the beginning and end of their sport studies. A modified version of the BAST® movement analysis was developed to assess motor creativity. Figural creativity was tested via the TTCT. Although both groups were matched for motor and figural creativity, by the end of their sport studies, the DOSP students outperformed the COSP students in all analyzed motor creativity measures (fluency, elaboration, originality). Furthermore, DOSP students also developed significantly in aspects of figural creativity compared to COSP students. Nonlinear structure and teaching methods in the divergent‐oriented learning environment significantly enhance creativity in sports students by broadening not only their movement repertoire but also transferring these new bodily experiences into the figural domain. These findings support the concept of an underlying supramodal base for motor and figural creativity.
基于研究报告创造性思维和运动创造力之间的联系,我们调查了训练运动创造力是否也对创造性思维产生积极影响。在一项为期两年半的纵向研究设计中,我们基于两个不同的项目分析了运动和图形创造力发展之间的关系:趋同导向的运动学习项目(COSP)和发散导向的学习项目(DOSP)。33名COSP和31名DOSP学生在体育学习开始和结束时参加了全面的创造力评估。开发了BAST®运动分析的修改版本,以评估运动创造力。图形创造力通过TTCT进行测试。尽管两组在运动和图形创造力方面都很匹配,但在体育研究结束时,DOSP的学生在所有分析的运动创造力指标(流利性、精细性、独创性)方面都优于COSP的学生。此外,与COSP学生相比,DOSP学生在形象创造力方面也有显著发展。发散性学习环境中的非线性结构和教学方法不仅拓宽了体育学生的动作范围,而且将这些新的身体体验转移到了图形领域,从而显著提高了他们的创造力。这些发现支持了运动和图形创造力的潜在超分子基础的概念。
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引用次数: 0
Changes in Positive and Negative Affect during Creative Process Engagement 创造性过程参与过程中积极情感和消极情感的变化
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-23 DOI: 10.1002/jocb.610
Tamara A. Montag‐Smit, Melissa G. Keith
The present research examines how creative process engagement (information gathering, idea generation, idea evaluation, and idea pitch) influences the affective states of positive affect (PA) and negative affect (NA). Drawing from motivation theory and research, we proposed that creative process behaviors that are more autonomous and less constrained will increase positive affect. Additionally, creative process behaviors that are more likely to be perceived as making negative goal progress are expected to result in higher levels of negative affect. We also examine boundary conditions of these effects including task‐relevant knowledge, perceived performance, and baseline affect. Results from two studies confirm that idea generation, which is considered an autonomous activity, increases PA levels. This effect holds true across varying starting affect levels (excited, calm, and neutral). Moreover, results confirm that information search, which may be perceived as making negative goal progress, increases NA levels and PA levels decrease when task‐relevant knowledge is low. The effects of idea evaluation and idea pitch on PA and NA are mixed across the two studies. The implications of these findings for understanding how the creative process impacts affect are discussed.
本研究考察了创造性过程参与(信息收集、想法产生、想法评估和想法推销)如何影响积极情感(PA)和消极情感(NA)的情感状态。在动机理论和研究的基础上,我们提出,自主性更强、约束更少的创造性过程行为会增加积极影响。此外,更有可能被视为取得负面目标进展的创造性过程行为预计会导致更高水平的负面影响。我们还研究了这些影响的边界条件,包括任务相关知识、感知表现和基线影响。两项研究的结果证实,被认为是自主活动的想法产生会增加PA水平。这种效果适用于不同的起始影响水平(兴奋、平静和中性)。此外,研究结果证实,当任务相关知识较低时,信息搜索(可能被视为取得了消极的目标进展)会增加NA水平,而PA水平会降低。在这两项研究中,想法评价和想法推销对PA和NA的影响是混合的。讨论了这些发现对理解创造性过程影响如何产生影响的影响。
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引用次数: 0
Improvisation Exercises Increase Negotiators' Divergent Thinking, and Sometimes their Negotiation Outcomes 即兴练习可以增强谈判者的发散性思维,有时还能提高谈判结果
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-21 DOI: 10.1002/jocb.604
F. Harinck, L. Dooren
Two studies investigated the effect of a short improvisation intervention (theatrical improvisation in Study 1, musical improvisation in Study 2) on negotiation processes and outcomes. The expectation was that an improvisation exercise, compared to a control condition in which participants engaged in jigsaw puzzling, would result in better negotiation agreements via higher levels of divergent thinking. Results showed that improvisation exercise increased participants' divergent thinking, compared to the control condition. The effects on negotiation processes and outcomes, however, only partly supported the predictions. In Study 2, improvisation exercise had an indirect influence on negotiation outcomes via divergent thinking, and in Study 1 improvisation exercise did influence divergent thinking but did not influence negotiation outcomes. So improvisation exercise increases divergent thinking, and sometimes this heightened divergent thinking results in higher negotiation outcomes.
两项研究调查了短期即兴干预(研究1中的戏剧即兴,研究2中的音乐即兴)对谈判过程和结果的影响。人们的期望是,与参与者参与拼图游戏的控制条件相比,即兴练习将通过更高水平的发散思维达成更好的谈判协议。结果表明,与对照组相比,即兴练习增加了参与者的发散思维。然而,对谈判进程和结果的影响只是部分支持了这些预测。在研究2中,即兴练习通过发散思维对谈判结果产生间接影响,而在研究1中,即兴练习确实影响了发散思维,但不影响谈判结果。因此,即兴练习会增加发散性思维,有时这种发散性思维的增强会导致更高的谈判结果。
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引用次数: 0
Curiosity Causes Creativity? Revealing the Reinforcement Circle between State Curiosity and Creativity 好奇心引发创造力?揭示状态好奇心与创造力之间的强化循环
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-14 DOI: 10.1002/jocb.606
Jie Ma, Wenyuan Wei
Curiosity has long been extolled as a seed for employee creativity. This causality is plausible when considering curiosity as a stable trait. However, curiosity can also oscillate as a transitory state, thus complicating the causal sequence between such state curiosity and creativity. To clarify the causal ordering and achieve a refined understanding of what role state curiosity plays in the creative process, we utilize a random‐intercept cross‐lagged panel model (RI‐CLPM) to estimate the reciprocal effects between state curiosity and creativity at the within‐person level. With a full longitudinal panel data across three‐time points (N = 400), we find that at the within‐person level, state curiosity has a positive lagged effect on creativity and creativity also shows a positive lagged effect on state curiosity. This research highlights that curiosity and creativity, in fact, mutually reinforce each other.
长期以来,好奇心一直被誉为员工创造力的种子。当将好奇心视为一种稳定的特质时,这种因果关系是合理的。然而,好奇心也可以作为一种暂时状态振荡,从而使这种状态——好奇心和创造力之间的因果序列复杂化。为了阐明因果顺序,并更好地理解状态好奇心在创造过程中的作用,我们利用随机截距交叉滞后面板模型(RI-CLPM)来估计人内水平上状态好奇心和创造力之间的相互影响。三个时间点的完整纵向面板数据(N = 400),我们发现在人内水平上,状态好奇心对创造力具有正滞后效应,创造力对状态好奇心也表现出正滞后效应。这项研究强调,好奇心和创造力实际上是相辅相成的。
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引用次数: 0
Creative Achievement of Eminent Scientists in Tang and Song Dynasties of China: A Historiometric Study 中国唐宋杰出科学家的创新成就——历史计量学研究
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-14 DOI: 10.1002/jocb.607
Xinfa Yi, Peiling Hong, Pengfei Chen, Xinyang Bai, Sijia Li, Senqing Qi, M. Runco
The creative achievements of eminent genius in Chinese history are of enormous interest. There is, however, uncertainty about the accurate measurement of eminence and creativity. The most tenable measurement approach is historiometric. Nearly all historiometric research on eminence and creative achievement has involved Western samples. The present investigation used historiometry to test two hypotheses about creative achievement with Eastern samples. These point to developmental adversity (DA) and the “madness‐to‐genius link” thought to facilitate unusual cognitive patterns and thus a creative capacity. Here, historiometric methods were applied to a sample of 55 eminent scientists in the Chinese Tang and Song dynasties. DA and mental illness did not significantly predict Chinese scientists' creative outcomes. Other diversifying experiences, such as religious beliefs, migration, and role model mentors, had a positive relationship with eminence and creative achievement. The Tang and Song dynasties had different religious structures, so religion had a different impact on the creative achievements of scientists. In the Tang Dynasty, religion could positively predict the creative achievements of scientists, while in the Song Dynasty it could not. These findings warrant further research using other eminent creators in Chinese history.
中国历史上杰出天才的创作成就引起了极大的兴趣。然而,对卓越和创造力的准确衡量存在不确定性。最可行的测量方法是历史度量法。几乎所有关于卓越和创造性成就的历史计量学研究都涉及西方样本。本研究使用历史计量学对东方样本中关于创造性成就的两个假设进行了检验。这些都指向发展逆境(DA)和“疯狂与天才的联系”,认为这有助于促进不同寻常的认知模式,从而提高创造力。在这里,历史计量方法被应用于55名中国唐朝和宋代著名科学家的样本。DA和精神疾病并不能显著预测中国科学家的创新成果。其他多样化的经历,如宗教信仰、移民和榜样导师,与卓越和创造性成就有着积极的关系。唐、宋两代的宗教结构不同,宗教对科学家的创作成就有着不同的影响。在唐代,宗教可以肯定地预测科学家的创造性成就,而在宋代则不能。这些发现值得利用中国历史上其他杰出的创造者进行进一步的研究。
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引用次数: 0
Gender and Artistic Creativity: The Perspectives and Experiences of Eminent Female Visual Artists 性别与艺术创作:杰出女性视觉艺术家的视角与经验
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-11 DOI: 10.1002/jocb.605
Katrina Ginis, Sandra Elizabeth Stewart, L. Kronborg
The historically male‐dominated discourse encompassing artistic creativity has often failed to acknowledge the voices and contributions of women. Female artists continue to face barriers in terms of accessing opportunities, attaining positions of prominence, and earning potential, in comparison with their male counterparts. This inequality is deleterious to female artists and society. Therefore, it is important to understand the relationship between artistic creativity and gender, with a particular emphasis on elite female artistic exemplars. The present qualitative study utilized in‐depth semi‐structured interviews, in accordance with the methodology of Interpretive Phenomenological Analysis, to explore the role of gender in relation to artistic creativity among 10 eminent Australian female visual artists. Findings indicated that participants were affected detrimentally by gender‐based inequality on personal, professional, and sociocultural levels. Their experiences as women, however, also inspired and informed their artistic creativity aesthetically and conceptually. The findings challenge patriarchal conceptualizations of the “male artistic genius” by presenting a female‐focused counternarrative. Implications for educating, supporting, and empowering current and emerging female artists to excel are discussed.
历史上男性主导的艺术创造力话语往往未能承认女性的声音和贡献。与男性艺术家相比,女性艺术家在获得机会、获得知名职位和收入潜力方面仍然面临障碍。这种不平等对女性艺术家和社会都是有害的。因此,理解艺术创造力与性别之间的关系是很重要的,尤其要关注精英女性艺术典范。本定性研究采用了深度半结构化访谈,根据解释现象学分析的方法,在10位著名的澳大利亚女性视觉艺术家中探讨了性别在艺术创造力中的作用。研究结果表明,参与者在个人、职业和社会文化层面上受到基于性别的不平等的不利影响。然而,她们作为女性的经历也在美学和概念上激发和影响了她们的艺术创造力。研究结果通过呈现一种以女性为中心的反叙事,挑战了父权制对“男性艺术天才”的概念化。讨论了对教育、支持和赋予当代和新兴女性艺术家卓越能力的影响。
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引用次数: 0
Innovation in Virtual Teams: The Critical Role of Anonymity across Divergent and Convergent Thinking Processes 虚拟团队中的创新:匿名在发散和收敛思维过程中的关键作用
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-08-03 DOI: 10.1002/jocb.603
Jonali Baruah, Keesha Green
This experimental research investigates the creativity of anonymous video‐based groups through a series of collaborative divergent and convergent thinking stages of innovation. A sample of 113 undergraduate students participated in small groups of three or four to complete a creative problem‐solving task in either anonymous or identified conditions. The findings revealed that although anonymity did not positively impact the divergent thinking task of brainstorming, it significantly enhanced creativity in the convergent thinking process of collaborative idea refinement. Furthermore, the ideas in the refinement stage were higher in originality, elaboration, overall quality, and good quality compared with the generation and selection task. The participants' attentional focus was critical in creating high‐quality ideas by mediating the path from collaborative ideation to refinement. The current study contributes to the creativity literature by highlighting the importance of anonymous collaborative idea refinement as the teams proceed through multiple stages of convergent and divergent thinking processes.
本实验研究通过一系列协作性的发散性和趋同性的创新思维阶段来考察匿名视频群体的创造力。113名本科生被分成三到四人一组,在匿名或确定的条件下完成创造性解决问题的任务。研究发现,匿名性虽然对头脑风暴的发散性思维任务没有正面影响,但显著提高了协同想法提炼的收敛性思维过程中的创造力。提炼阶段的创意在原创性、精细化、整体质量和良好质量上都高于生成和选择任务。参与者的注意力集中在创造高质量想法的过程中起着至关重要的作用。当前的研究通过强调匿名协作思想精炼的重要性,为创造力文献做出了贡献,因为团队经历了收敛和发散思维过程的多个阶段。
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引用次数: 1
How Does a Stone Carver Create? A Participatory Case Study 石雕师如何创作?参与式案例研究
IF 3.9 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2023-07-17 DOI: 10.1002/jocb.602
Marion Botella, L. Robieux, B. Frantz
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引用次数: 0
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Journal of Creative Behavior
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