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Social Change Creativity: Proposing a New Domain for Equity, Social Justice, and Human Rights 社会变革创造力:提出公平、社会正义和人权的新领域
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-23 DOI: 10.1002/jocb.70042
Sarah R. Luria, James C. Kaufman

This paper extends the growing conversations around creativity's metamorphic capacities for good to propose and explore Social Change Creativity (SCC) as a distinct creative domain in which individuals and communities engage in the creative process to combat social injustice and manifest equitable social outcomes. SCC involves the use of creative strengths and imagination to promote social equity and justice. Drawing on the Amusement Park Theoretical Model of Creativity, the authors position SCC as a domain of creativity within a broader prosocial area. They then outline microdomains, evaluation strategies, applications, and a field agenda.

本文扩展了围绕创造力的变质能力的日益增长的对话,提出并探索社会变革创造力(SCC)作为一个独特的创造性领域,在这个领域中,个人和社区参与创造性过程来对抗社会不公正并体现公平的社会结果。SCC涉及运用创造性的力量和想象力来促进社会公平和正义。借鉴游乐园创造力理论模型,作者将SCC定位为更广泛的亲社会领域中的创造力领域。然后概述微领域、评估策略、应用和领域议程。
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引用次数: 0
Creative Engagement for Well-Being: Implications for Growth and Learning 创造性参与:对成长和学习的影响
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-20 DOI: 10.1002/jocb.70047
Danah Henriksen, R. Keith Sawyer

Creativity is increasingly recognized not only as a cognitive asset but also as a contributor to emotional and psychological well-being. This paper explores the relationship between creativity and well-being across everyday, artistic, and educational contexts, highlighting how creative engagement supports resilience, stress reduction, and personal fulfillment. Drawing from research in psychology, neuroscience, and education, we examine mechanisms such as flow states, mindfulness, and expressive practices that link creativity to improved mental health. We also consider how creativity fosters adaptability and emotional regulation, both of which are critical in navigating personal challenges and uncertain futures. In educational settings, creative engagement offers promising avenues to support holistic student development, yet systemic barriers (such as limited funding and emphasis on standardized testing) can constrain its implementation. The paper concludes by calling for more longitudinal and culturally inclusive research to deepen our understanding of creativity's role in well-being and inform practices that foster both emotional and intellectual growth.

人们越来越认识到创造力不仅是一种认知资产,而且是情感和心理健康的贡献者。本文探讨了日常生活、艺术和教育背景下创造力与幸福感之间的关系,强调了创造性参与如何支持恢复力、减轻压力和个人成就感。从心理学、神经科学和教育的研究中,我们研究了将创造力与改善心理健康联系起来的机制,如心流状态、正念和表达练习。我们还考虑了创造力如何培养适应能力和情绪调节能力,这两者对于应对个人挑战和不确定的未来都至关重要。在教育环境中,创造性参与为支持学生的全面发展提供了有希望的途径,但系统性障碍(如有限的资金和对标准化测试的重视)可能限制其实施。论文最后呼吁进行更多的纵向和文化包容性研究,以加深我们对创造力在幸福中的作用的理解,并为促进情感和智力成长的实践提供信息。
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引用次数: 0
Meta-Analysis of PISA Creative Thinking Assessment Data: A Guide for Creativity Researchers 国际学生评估项目(PISA)创造性思维评估数据的元分析:对创造力研究者的指导
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-20 DOI: 10.1002/jocb.70046
Sameh Said-Metwaly, Belén Fernández-Castilla, Wim Van den Noortgate

Interest in understanding creativity through Programme for International Student Assessment (PISA) data is on the rise, yet researchers face methodological challenges in synthesizing findings across various constructs, measures, and datasets. Meta-analysis—a valuable methodology for synthesizing quantitative data—remains underutilized in creativity research involving large-scale assessments like PISA. This paper provides guidelines for applying meta-analytic techniques to PISA creative thinking assessment data to help researchers address these challenges. It introduces meta-analysis by outlining its definition and advantages, followed by key steps and methodological considerations for synthesizing bivariate and multivariate relationships within PISA. Finally, the paper discusses techniques for managing the computational complexity of meta-analyzing PISA data. Ultimately, these guidelines aim to support researchers in effectively synthesizing PISA data to advance the study of creativity.

人们对通过国际学生评估项目(PISA)数据来理解创造力的兴趣正在上升,然而,研究人员在综合各种结构、测量和数据集的研究结果时面临着方法论上的挑战。元分析是一种综合定量数据的有价值的方法,但在涉及像PISA这样的大规模评估的创造力研究中仍未得到充分利用。本文提供了将元分析技术应用于PISA创造性思维评估数据的指导方针,以帮助研究人员应对这些挑战。它通过概述其定义和优势介绍了元分析,其次是关键步骤和方法上的考虑,在PISA中合成二元和多元关系。最后,本文讨论了管理元分析PISA数据的计算复杂性的技术。最终,这些指导方针旨在支持研究人员有效地综合PISA数据,以推进创造力的研究。
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引用次数: 0
Perception of Innovative Organizational Identity and Cognitive Flexibility: The Mediating Role of Creative Self-Efficacy 创新组织认同感知与认知灵活性:创新自我效能感的中介作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-19 DOI: 10.1002/jocb.70039
Na Yoon Kim

Expanding the social identity view of creativity from the situated cognition perspective, this research examined how the perception of an innovative organizational identity influences cognitive flexibility, one of the pathways to creativity, through the mechanism of creative self-efficacy. The results from experimental Study 1 (128 respondents) demonstrated that the perception of an innovative organizational identity is more likely to foster one's belief in their creative abilities (i.e., creative self-efficacy) than the perception of a conventional organizational identity. Experimental Study 2 (163 participants) provided evidence of the positive relationship between creative self-efficacy and cognitive flexibility and the mediating effect of creative self-efficacy in linking innovative organizational identity to cognitive flexibility. Finally, in Study 3 (202 respondents), a survey was conducted at an actual organization to rule out the impact of organizational identification on the proposed mechanism. The results showed that the mediating effect of creative self-efficacy remained significant even when controlling for organizational identification. This work enriches the existing literature on the social identity approach to creativity by proposing that innovative organizational identity is a determinant of creative self-efficacy and cognitive flexibility.

本研究从情境认知视角拓展了创造性的社会认同观,探讨了创新组织认同感知如何通过创造性自我效能的机制影响创造性途径之一的认知灵活性。实验研究1(128名受访者)的结果表明,创新组织认同的感知比传统组织认同的感知更有可能培养人们对自己创造能力的信念(即创造性自我效能感)。实验研究2(163名被试)证明了创新自我效能感与认知灵活性之间的正相关关系,以及创新自我效能感在创新组织认同与认知灵活性之间的中介作用。最后,在研究3(202名受访者)中,在一个实际组织中进行了一项调查,以排除组织认同对所提出机制的影响。结果表明,在控制组织认同的情况下,创新自我效能的中介作用仍然显著。本研究通过提出创新组织认同是创造性自我效能感和认知灵活性的决定因素,丰富了现有关于社会认同对创造力影响的文献。
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引用次数: 0
Exploring Group Creativity in Face-To-Face Versus Virtual Settings 探索面对面与虚拟环境中的团队创造力
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-19 DOI: 10.1002/jocb.70043
Dermot Breslin

Recent research has shown that virtual settings can negatively impact interactions within groups. However, few empirical studies have looked at group creative processes in virtual teams, with most research to date focusing on individuals. To address this gap, an experimental study was carried out to compare the creative performance of groups in face-to-face versus virtual environments. 54 groups, each comprised of four individuals, completed two creativity tests interposed with an activity that was designed to familiarize members of the group with each other. The groups were split equally between face-to-face and virtual video-based settings. It was seen in all groups that creative fluency decreased, whilst the originality of ideas generated/selected increased after groups completed a familiarization task. It was further found that the creative fluency of groups was significantly lower in virtual compared to face-to-face environments. By negatively impacting the fluency of the creative process in groups, it is therefore argued that virtual interactions have negative consequences for the number of ideas generated within groups.

最近的研究表明,虚拟环境会对群体内的互动产生负面影响。然而,很少有实证研究关注虚拟团队中的团队创造过程,迄今为止大多数研究都集中在个人身上。为了解决这一差距,进行了一项实验研究,比较面对面和虚拟环境下各组的创造性表现。54个小组,每个小组由四个人组成,完成了两项创造力测试,其中穿插了一项旨在使小组成员彼此熟悉的活动。这些小组被平均分成面对面和基于虚拟视频的两组。在所有小组中,创意流畅度都下降了,而在小组完成熟悉任务后,产生/选择的创意增加了。研究进一步发现,与面对面的环境相比,虚拟环境下群体的创造性流畅性明显较低。通过对群体中创造性过程的流畅性产生负面影响,因此有人认为虚拟互动会对群体中产生的想法数量产生负面影响。
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引用次数: 0
From Perceived School Climate to Creativity Performance: The Serial Multiple Mediation of Creative Self-Efficacy and Creativity Motivation 从学校氛围感知到创造绩效:创造自我效能感与创造动机的多重中介作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-19 DOI: 10.1002/jocb.70045
Wu-jing He, Kai Zhang

Building on social cognitive theory and the multimethod of assessing creativity, we examined the joint mediating effect of creative self-efficacy and creativity motivation on the association between perceived school climate and three dimensions of creativity performance (i.e., idea generation, combinatory ability, and restructuring ability). A total of 687 Chinese schoolchildren (51.2% girls; mean age = 14.8 years) attending secondary schools in Hong Kong completed the study. Perceived school climate, creative self-efficacy, and creativity motivation were assessed via the Perceived School Climate Scale, the Creative Self-Efficacy Scale, and the Creativity Motivation Scale, respectively. The three dimensions of creativity performance were assessed via their corresponding creativity tests (i.e., a divergent thinking test, a gestalt combinatory test, and a creative problem-solving test). Mediation analyses revealed that creative self-efficacy and creativity motivation partially and significantly mediated the link between perceived school climate and the three dimensions of creativity performance as single and serial mediators. The results further illustrated that, in general, the first mediator (creative self-efficacy) tends to have a slightly stronger effect than the second mediator (creativity motivation) in the mediation pathway across the three dimensions of creativity performance. These findings have important theoretical and practical implications.

基于社会认知理论和多元创造力评估方法,本研究考察了创造力自我效能感和创造力动机对学校氛围感知与创意产生、组合能力和重组能力三个维度之间的关联的共同中介作用。共有687名中国学龄儿童(51.2%为女生;平均年龄为14.8岁)完成研究。分别采用学校氛围感知量表、创造自我效能量表和创造动机量表评估学生的学校氛围感知、创造自我效能感和创造动机。创造力表现的三个维度通过相应的创造力测试(即发散思维测试、格式塔组合测试和创造性问题解决测试)进行评估。中介分析表明,创造自我效能感和创造动机在学校氛围感知与创造力表现三个维度之间的关系中起到了单中介作用和串中介作用。结果进一步表明,总体而言,第一中介(创造性自我效能感)在创造力绩效三个维度的中介路径上的作用强于第二中介(创造性动机)。这些发现具有重要的理论和实践意义。
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引用次数: 0
Online Game Use and Creativity: The Moderating Effect of Self-Worth 网络游戏使用与创造力:自我价值感的调节作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-19 DOI: 10.1002/jocb.70031
Jinqi Ding, Quanlei Yu, Suping Sun, Wanjun Zhou, Qingbai Zhao, Suo Jiang

The relationship between online game use and creativity remains contentious. Self-worth orientation theory suggests that online gaming can fulfill individual self-worth needs, implying that self-worth may moderate this relationship. Study 1 assessed online game use, self-worth, and creativity among 184 college students through a cross-sectional survey. Results indicated that self-worth moderated the relationship between online game use and creativity; for high self-worth action/shooter gamers, game use positively correlated with fluency but marginally negatively correlated with usefulness. Conversely, for low self-worth action/shooter gamers, game use negatively correlated with fluency. Additionally, low self-worth casual/puzzle gamers showed a marginal negative correlation with originality, while high self-worth casual/puzzle gamers exhibited a positive correlation with originality. To enhance the internal validity of this study, Study 2 involved 55 participants in a pre-/post-test experimental design with a nongaming group and two gaming groups. Results showed that, in the pre-test higher creativity group rather than the pre-test lower creativity group, self-worth moderated the effects of action/shooter game use on fluency and originality. Although the main effect of online game use and moderating effects of self-worth were generally weak, these findings contribute to addressing the controversy surrounding the relationship between online game use and creativity identified in prior research and offer theoretical insights to enhance overall creativity.

网络游戏的使用与创造力之间的关系仍然存在争议。自我价值取向理论认为,网络游戏可以满足个体的自我价值需求,暗示自我价值感可能调节这种关系。研究1通过横断面调查评估了184名大学生的网络游戏使用、自我价值和创造力。结果表明,自我价值感调节了网络游戏使用与创造力的关系;对于高自我价值感的动作/射击游戏玩家,游戏使用与流畅度呈正相关,但与有用性呈轻微负相关。相反,对于低自我价值感的动作/射击游戏玩家,游戏使用与流畅度呈负相关。此外,低自我价值感的休闲/益智游戏玩家与原创性呈微弱的负相关,而高自我价值感的休闲/益智游戏玩家与原创性呈正相关。为了提高本研究的内部有效性,研究2采用了55名参与者的测试前/测试后实验设计,其中包括一个非游戏组和两个游戏组。结果表明,在前测高创造力组中,自我价值感调节了动作/射击游戏使用对流畅性和独创性的影响,而非前测低创造力组。尽管网络游戏使用的主要作用和自我价值感的调节作用普遍较弱,但这些发现有助于解决先前研究中围绕网络游戏使用与创造力之间关系的争议,并为提高整体创造力提供理论见解。
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引用次数: 0
Examining Sources of Employees' Creativity: A Configurational Approach 考察员工创造力的来源:一种配置方法
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-19 DOI: 10.1002/jocb.70037
Carla Curado, Catarina Névoa, Lucía Muñoz-Pascual, Jesús Galende

This study identifies the configurations of personal and situational conditions that promote or inhibit creativity. We adhere to the Interactionist Model of Creative Behavior and Complexity Theory, adopting a qualitative research design. Data were collected via an online survey from 197 employees in the research and development departments of Portugal's technology and telecommunication industries. According to our findings, creativity requires complex combinations of conditions. Four alternative configurations foster creativity and four inhibit it. Using fuzzy-set qualitative comparative analysis, we employ a configurational approach to understand how creativity can be facilitated or hindered and therefore contribute to the relatively unexplored topic of inhibiting creativity. Our theoretical contributions augment the Componential Theory of Creativity, addressing the complementarity among several conditions, the compensatory effect of a changing condition, and the substitute effect of a combination of conditions that compensate for the absence (lack) of a condition and still lead to the desired outcome. We also provide recommendations for managers in the technology and telecommunications industries. Even if they are not transformational leaders, they might cultivate creativity by considering other employees and contextual and organizational characteristics.

这项研究确定了促进或抑制创造力的个人和情境条件的配置。我们坚持创造性行为的互动主义模型和复杂性理论,采用定性研究设计。数据是通过在线调查从葡萄牙技术和电信行业研发部门的197名员工中收集的。根据我们的发现,创造力需要复杂的条件组合。四种不同的配置可以培养创造力,四种则会抑制创造力。使用模糊集定性比较分析,我们采用配置方法来了解创造力是如何被促进或阻碍的,因此有助于抑制创造力这一相对未被探索的话题。我们的理论贡献增强了创造力成分理论,解决了几个条件之间的互补性,变化条件的补偿效应,以及补偿条件缺失(缺乏)并仍然导致预期结果的条件组合的替代效应。我们也为科技和电信行业的管理者提供建议。即使他们不是变革型领导者,他们也可能通过考虑其他员工、环境和组织特征来培养创造力。
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引用次数: 0
Development and Validation of the Cebeci Test of Creativity: A Computerized Test of Figural Creativity Cebeci创造力测验的开发与验证:图形创造力的计算机测试
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-09 DOI: 10.1002/jocb.70030
Sukru Murat Cebeci, Selcuk Acar

This study presents the Cebeci Test of Creativity (CTC), a novel computerized assessment tool designed to address the limitations of traditional open-ended paper-and-pencil creativity tests. The CTC is designed to overcome the challenges associated with the administration and manual scoring of traditional paper and pencil creativity tests. In this study, we present the first validation of CTC, demonstrating strong internal and external validity across two studies with a large sample size of over 14,000 students in grades 1–8. The results provide support for the proposed unidimensional factor structure of CTC, with robust reliability (ω = 0.833 and 0.872). Analyses of measurement invariance showed that the unidimensional factor structure of CTC holds consistently across all grade levels, with factor loadings exhibiting notable similarity. Additionally, the item intercepts demonstrate considerable uniformity across grades 3–5. The composite CTC scores were positively correlated with creative self-efficacy but not with Standard Progressive Matrices. The outcomes of our study indicate that CTC is a valuable and efficient tool for assessing creativity in educational settings. Its scalability and comprehensive evaluation of four key dimensions of creative ideation (i.e., fluency, flexibility, originality, and elaboration) make it particularly advantageous for educators seeking to assess students' creative potential.

本研究提出了Cebeci创造力测试(CTC),这是一种新的计算机化评估工具,旨在解决传统开放式纸笔创造力测试的局限性。CTC旨在克服与传统纸笔创造力测试的管理和人工评分相关的挑战。在本研究中,我们首次对CTC进行了验证,在两项研究中,在1-8年级超过14,000名学生的大样本中,证明了强大的内部和外部效度。结果支持本文提出的CTC的一维因子结构,具有稳健的信度(ω = 0.833和0.872)。测量不变性分析表明,CTC的单维因子结构在各年级水平上保持一致,因子负荷具有显著的相似性。此外,项目拦截在3-5年级之间显示出相当大的一致性。综合CTC得分与创造性自我效能感呈正相关,与标准递进矩阵呈正相关。我们的研究结果表明,CTC是评估教育环境中创造力的一个有价值和有效的工具。它的可扩展性和对创造性思维的四个关键维度(即流畅性、灵活性、原创性和精细化)的全面评估使其对寻求评估学生创造潜力的教育工作者特别有利。
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引用次数: 0
Methodological Reflections on PISA'S Creative Thinking Assessment 对PISA创造性思维评估的方法论反思
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-06-01 DOI: 10.1002/jocb.70038
Leslie Rutkowski, David Rutkowski

The Programme for International Student Assessment (PISA) introduced creative thinking as an innovative domain in 2022. This paper examines the unique methodological issues in international assessments and the implications of measuring creative thinking within PISA's framework, including stratified sampling, rotated form designs, and a distinct scoring metric. Cross-cultural considerations and data quality issues underscore the need for critical evaluation of cultural equivalence and data quality, especially at the individual educational system level. The paper also highlights the limitations of causal inference and provides guidance and resources for handling sampling weights, plausible values, and multilevel structures. By reflecting on PISA's history and design, this work offers insights for researchers navigating the complexities of innovative domain assessment to ensure valid interpretations.

国际学生评估项目(PISA)于2022年将创造性思维作为一个创新领域引入。本文探讨了国际评估中独特的方法问题,以及在PISA框架内测量创造性思维的含义,包括分层抽样、旋转表格设计和独特的评分指标。跨文化考虑和数据质量问题强调了对文化等效性和数据质量进行批判性评估的必要性,特别是在个人教育系统层面。本文还强调了因果推理的局限性,并为处理采样权重、似是而非的值和多层结构提供了指导和资源。通过反思PISA的历史和设计,这项工作为研究人员导航创新领域评估的复杂性提供了见解,以确保有效的解释。
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引用次数: 0
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Journal of Creative Behavior
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