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Don't Let it be! Creative Co-regulation and Socially Shared Regulation in a Case Study of the Beatles: Get Back 不要让它发生!创造性共同监管和社会共享监管——以披头士乐队为例:回归
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-29 DOI: 10.1002/jocb.626
Kamila Urban, Marek Urban
Criticism has been raised about creativity researchers narrowing their focus solely to the cognitive processes within individuals. To address these concerns, this case study seeks to expand the scope of creativity research by delving into metacognitive, motivational, and emotional processes involved in collaborative creative problem-solving. The present study applies the concepts of self-regulation, co-regulation, and socially shared regulation to a real-world case study: the documentary The Beatles: Get Back. Observational footage of the band rehearsing and creating new songs for their live show is analyzed within a socially shared regulation of learning (SSRL) framework. Theory-driven coding identified individual facets of self-regulation, co-regulation, and socially shared regulation during collaborative creative problem-solving. The analysis revealed initial problems with self-regulation, especially motivation and emotion regulation, inhibiting collaboration. However, co-regulatory prompts between group members facilitated a shift toward more productive socially shared regulation where the band collectively negotiated goals, plans and ideas. An examination of spontaneous interactions highlighted the interplay between individual self-regulation and socially constructed regulation shaping real-world creative collaboration. Individual metacognitive skills, motivation, and emotions, as well as socially shared group dynamics enabled the members to regulate uncertainty and obstacles in collaborative creative problem-solving.
有人批评创造力研究者将他们的研究焦点仅仅局限于个体的认知过程。为了解决这些问题,本案例研究试图通过深入研究涉及协作创造性问题解决的元认知、动机和情感过程来扩大创造力研究的范围。本研究将自我监管、共同监管和社会共享监管的概念应用于现实世界的案例研究:纪录片《披头士:回归》。乐队排练和为现场表演创作新歌的观察镜头在社会共享学习调节(SSRL)框架内进行分析。理论驱动编码确定了协作创造性问题解决过程中自我调节、共同调节和社会共享调节的各个方面。分析揭示了自我调节的最初问题,特别是动机和情绪调节,阻碍了合作。然而,团体成员之间的共同监管促进了向更富有成效的社会共享监管的转变,在这种监管中,乐队集体协商目标、计划和想法。对自发互动的研究强调了个人自我调节和社会构建调节之间的相互作用,形成了现实世界的创造性合作。个体元认知技能、动机和情绪以及社会共享的群体动力使成员能够调节协作创造性问题解决中的不确定性和障碍。
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引用次数: 0
Mechanisms for Affect Communication from Dance: A Mixed Methods Study 舞蹈情感交流的机制:一项混合方法研究
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-29 DOI: 10.1002/jocb.622
Megan G. Stutesman, Thalia R. Goldstein

Dance is a multifaceted creative act that has been used to communicate emotions throughout human evolution. Despite this history, there has been no empirical exploration of components of dance that allow it to communicate emotion. We address this with a mixed methods study in which a quantitative study with dance viewers builds upon qualitative findings with dance artists. Qualitative analysis revealed proposed components of dance responsible for emotion communication are narrative content, social interaction, emotion portrayal intent, and textural quality of movement. These elements were then manipulated using dance video stimuli to quantitatively test viewers' emotion perception accuracy. Results revealed emotion portrayal intent (i.e., expression intent in dance creation) is an important factor for viewers to accurately perceive emotion, regardless of narrative content. While prior studies have focused on the perceiver's role in emotion perception from dance, this is the first study to demonstrate emotions are perceived from dance based on intent during dance creation. Findings highlight the nuanced structure of emotion communication in dance, for which we pose a theoretical framework. Together, dance holds possibilities for studying distinct mechanisms for creative communication that may be important for the study of generalized affect communication outside of creative arts contexts.

舞蹈是一种多方面的创造性行为,在整个人类进化过程中一直被用来交流情感。尽管有这样的历史,但还没有对舞蹈的组成部分进行实证探索,使其能够交流情感。我们通过混合方法研究来解决这个问题,其中对舞蹈观众进行定量研究,建立在对舞蹈艺术家进行定性研究的基础上。定性分析表明,舞蹈中负责情感交流的成分包括叙事内容、社会互动、情感刻画意图和动作的质感。然后使用舞蹈视频刺激来操纵这些元素,以定量测试观众的情绪感知准确性。结果表明,无论叙事内容如何,情感刻画意图(即舞蹈创作中的表达意图)都是观众准确感知情感的重要因素。虽然之前的研究主要集中在感知者在舞蹈情感感知中的作用,但这是第一个证明在舞蹈创作过程中基于意图从舞蹈中感知情感的研究。研究结果强调了舞蹈中情感交流的微妙结构,为此我们提出了一个理论框架。总之,舞蹈为研究创造性交流的不同机制提供了可能性,这对于研究创造性艺术背景之外的广义情感交流可能很重要。
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引用次数: 0
Nothing But Stereotypes? Negligible Sex Differences Across Creativity Measures in Science, Arts, and Sports Adolescent High Achievers 除了刻板印象什么都没有?在科学、艺术和体育方面,青少年高成就者的创造力测量中的性别差异可以忽略不计
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-23 DOI: 10.1002/jocb.623
Vlada Repeykova, Teemu Toivainen, Maxim Likhanov, Kim van Broekhoven, Yulia Kovas

Previous research has focused on understanding when, why, and how sex differences in creativity occur, as results vary across samples, measures, and methodologies. In the current study we investigated sex differences in creativity among 984 high achieving adolescents in three expertise areas: Sciences, Arts, and Sports. Eight creativity indicators were analyzed: Alternative uses task (AUT) fluency; creative self-efficacy (CSE); intraindividual strengths (difference between CSE and AUT Fluency); five self-reported creativity scales: Self/everyday, scholarly, performance, mechanical/scientific, artistic. The results showed negligible sex differences (np2 = .01), with females performing better in AUT Fluency and males self-rating their CSE higher. No sex differences were found in self/everyday, scholarly and performance creativity. Males self-rated their mechanical/scientific creativity (np2 = .06) higher than females; while females self-rated their artistic creativity (np2 = .02) higher in comparison to males. Our results extend the existing literature by finding negligible sex differences in adolescent expert groups. However, some stereotypical differences emerged, for example, females with Sciences expertise rated their mechanical/scientific creativity lower than males with and even without Sciences expertise. Results call for further investigation into the links between sex differences, expertise, and specific creativity domains.

之前的研究主要集中在理解创造力的性别差异发生的时间、原因和方式,因为不同样本、测量方法和方法的结果不同。在目前的研究中,我们调查了984名在科学、艺术和体育三个专业领域取得优异成绩的青少年在创造力方面的性别差异。分析了八项创造力指标:替代性使用任务(AUT)流畅性;创造性自我效能(CSE);个人优势(CSE和AUT流利度的差异);五个自我报告的创造力量表:自我/日常、学术、表演、机械/科学、艺术。结果显示,性别差异可以忽略不计(np2 $$ {n}_{mathrm{p}}^2 $$ = 0.01),女性在AUT流畅性方面表现较好,而男性对其CSE的自我评价较高。在自我/日常、学术和表演创造力方面没有发现性别差异。男性自评机械/科学创造力(np2 $$ {n}_{mathrm{p}}^2 $$ = .06)高于女性;而女性对自己艺术创造力的自我评价(np2 $$ {n}_{mathrm{p}}^2 $$ = .02)则高于男性。我们的研究结果扩展了现有的文献,在青少年专家群体中发现了可以忽略不计的性别差异。然而,出现了一些刻板的差异,例如,具有科学专业知识的女性对自己的机械/科学创造力的评价低于具有甚至没有科学专业知识的男性。结果要求进一步调查性别差异、专业知识和特定创造力领域之间的联系。
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引用次数: 0
A Reliability Generalization Meta-Analysis of the Kaufman Domains of Creativity Scale 创造力量表考夫曼域的信度概化元分析
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-20 DOI: 10.1002/jocb.620
Sedat Sen, Süreyya Yörük
The Kaufman Domains of Creativity Scale (K-DOCS) is a self-reported rating scale that measures creative behaviors in five areas. Despite the vast amount of research on the scale, the internal consistency reliability of K-DOCS scores have not been examined. Specifically, there is no study on the overall reliability coefficients, the variation in the reliability of scores, and reliability induction. In the present study, reliability generalization meta-analyses were conducted to address these issues. The sample consisted of 56 studies that produced 60 Cronbach's alpha coefficients in total. The pooled alpha values were estimated to be .904 (total scale), .825 (Self/Everyday subscale), .858 (Scholarly subscale), .887 (Performance subscale), .867 (Scientific subscale), and .861 (Artistic subscale). The moderator analyses showed that the reliability estimates of K-DOCS total scores and Self/Everyday subscale scores did not differ with respect to any of the moderator variables. On the other hand, certain variables affected the alpha coefficients for Scholarly (educational level, SD of the age, and mean age), Performance (continent, educational level, ethnicity, Caucasian percentage, SD of the age, and mean age), Scientific (language, test version, continent, country, ethnicity, SD of the age, and mean age), and Artistic (continent, language, country, mean age, and total mean score) subscale scores. Finally, the reliability induction rate was 39.62%, and there were no statistically significant differences between the inducing and reporting studies with respect to the continuous variables (mean of the total score, means and SDs of the sample age, and percentages of female and Caucasian). Our findings indicate that the K-DOCS provides highly reliable scores. However, certain variables contribute to systematic errors in Scholarly, Performance, Scientific, and Artistic subscale scores. Hence, scores on these subscales should be interpreted with caution. Due to a high amount of variation in the reliability coefficients, reliability induction is not advised for the K-DOCS.
考夫曼创造力领域量表(K-DOCS)是一个自我报告的评分量表,衡量五个领域的创造性行为。尽管对该量表进行了大量的研究,但尚未对K-DOCS分数的内部一致性信度进行检验。具体而言,没有对总体信度系数、分数信度变异和信度诱导进行研究。本研究采用信度概化元分析来解决这些问题。样本包括56项研究,总共产生60个克朗巴赫α系数。合并alpha值估计为0.904(总量表)、0.825(自我/日常量表)、0.858(学术量表)、0.887(表现量表)、0.867(科学量表)和0.861(艺术量表)。调节分析显示,K-DOCS总分和自我/日常分量表得分的信度估计在任何调节变量上都没有差异。另一方面,某些变量影响了学术(教育水平、年龄标准差和平均年龄)、表现(大陆、教育水平、种族、高加索百分比、年龄标准差和平均年龄)、科学(语言、测试版本、大陆、国家、种族、年龄标准差和平均年龄)和艺术(大陆、语言、国家、平均年龄和总平均分)子量表得分的α系数。最后,信度诱导率为39.62%,诱导研究和报告研究在连续变量(总分均值、样本年龄均值和标准差、女性和高加索人百分比)上差异无统计学意义。我们的研究结果表明,K-DOCS提供了高度可靠的评分。然而,某些变量会导致学术、表演、科学和艺术分量表得分的系统性错误。因此,在这些子量表上的分数应该谨慎解释。由于可靠性系数的大量变化,不建议对K-DOCS进行可靠性诱导。
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引用次数: 0
Creativity and the Cyber Shock: The Ultimate Paradox 创造力和网络冲击:终极悖论
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-20 DOI: 10.1002/jocb.625
David Cropley, Arthur Cropley
The “Sputnik Shock” of 1957 led to acceptance of the usefulness of creativity, while the still developing “Cyber Shock” derives from emergence of the apparent production of creativity by CPSs and AI. The ultimate paradox of creativity, which draws on both these shocks, has given rise to the idea of algorithmic creativity. However, the rise of “Society 5.0” means that it is increasingly necessary to understand creativity in terms of disruptive solutions. Although generative AI is a major tool it risks blocking the pathway to disruptive creativity because it produces only incremental novelty based on the already known. What is required is a strong focus on genesis.
1957年的“人造卫星冲击”(Sputnik Shock)让人们接受了创造力的有用性,而仍在发展中的“网络冲击”(Cyber Shock)则源于cps和人工智能明显产生的创造力。创造力的终极悖论利用了这两种冲击,从而产生了算法创造力的概念。然而,“社会5.0”的兴起意味着越来越有必要从颠覆性解决方案的角度来理解创造力。尽管生成式人工智能是一种主要工具,但它可能会阻碍通往颠覆性创造力的道路,因为它只会在已知的基础上产生渐进式的新奇。我们所需要的是对起源的强烈关注。
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引用次数: 0
What Makes an Idea Risky? The Relations between Perceptions of Idea Novelty, Usefulness, and Risk 什么让一个想法有风险?观念新颖性、有用性和风险之间的关系
IF 3.9 2区 心理学 Q1 Arts and Humanities Pub Date : 2023-11-16 DOI: 10.1002/jocb.621
Melissa G. Keith, Lindsey M. Freier, Marie Childers, Isabelle Ponce-Pore, Seth Brooks

Individuals and organizations frequently tout creative ideas as a desirable goal, and yet, creative ideas are frequently rejected. Creativity researchers have often suggested that creative ideas are rejected because they are perceived as riskier due to their inherent novelty or originality. Although this assumption is prevalent, we are unaware of any empirical research directly examining the relations between perceptions of novelty and risk. We provide an empirical test of this assumption in two studies in which participants rate the novelty, usefulness, and riskiness of ideas. Across both studies, we find consistent support for the idea that usefulness, rather than novelty, has the strongest relation with risk perceptions. We also find some evidence that novelty and usefulness interact to predict perceptions of risk. Additionally, in Study 2, we find that usefulness has the strongest relation with willingness to invest and buy a product. The findings of this study suggest that the bias against creativity may be driven by the perceived usefulness of an idea, rather than its novelty, such that ideas with lower usefulness are perceived to be riskier.

个人和组织经常把有创意的想法吹捧为理想的目标,然而,有创意的想法经常被拒绝。创造力研究人员经常认为,创造性的想法被拒绝,因为它们被认为是冒险的,因为它们固有的新颖性或原创性。尽管这一假设很普遍,但我们并不知道有任何实证研究直接检验了新奇感与风险之间的关系。我们在两项研究中对这一假设进行了实证检验,在这两项研究中,参与者对想法的新颖性、有用性和风险进行了评估。在这两项研究中,我们都一致支持有用性,而不是新颖性,与风险感知有最密切的关系。我们还发现一些证据表明,新颖性和实用性相互作用,以预测风险的感知。此外,在研究2中,我们发现有用性与投资和购买产品的意愿有最强烈的关系。这项研究的结果表明,对创造力的偏见可能是由一个想法的感知有用性而不是其新颖性驱动的,因此,有用性较低的想法被认为风险更大。
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引用次数: 0
Cultivating Creative Problem‐Solving Skills in a Strategic Communication Class: Student Perceptions of a Collaborative Assignment 在策略沟通课中培养创造性解决问题的能力:学生对合作作业的看法
2区 心理学 Q1 Arts and Humanities Pub Date : 2023-10-25 DOI: 10.1002/jocb.617
Heather J. Hether
ABSTRACT Problem‐solving is an essential undergraduate learning outcome that also supports students' professional success. The creative problem‐solving model (CPS) (Isaksen et al., 2011) facilitates the development of these skills and aligns well with the scope of public relations (PR). The current study investigates student perceptions of an assignment anchored in the CPS model, designed to support their problem‐solving skills in a collaborative context. Survey findings of students enrolled in an upper division PR course ( N = 42) indicate students enjoyed generating ideas and developing solutions and found these stages also supported their learning the most. However, not all students benefitted similarly from the assignment. There were differences associated with gender and race/ethnicity. Student enjoyment, comfort, and team dynamics were also important predictors of perceived learning. Findings from this study have implications for future research and development of undergraduate learning opportunities.
解决问题是一个重要的本科学习成果,也支持学生的职业成功。创造性问题解决模型(CPS) (Isaksen et al., 2011)促进了这些技能的发展,并与公共关系(PR)的范围保持一致。目前的研究调查了学生对CPS模型中作业的看法,该模型旨在支持他们在协作环境中解决问题的能力。对参加高年级公共关系课程的学生(N = 42)的调查结果表明,学生们喜欢产生想法和开发解决方案,并发现这些阶段也最有助于他们的学习。然而,并不是所有的学生都从这项作业中受益。这些差异与性别和种族/民族有关。学生的快乐、舒适和团队动力也是感知学习的重要预测因素。本研究结果对未来大学生学习机会的研究与发展具有启示意义。
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引用次数: 0
Re‐Creating Higher Education Pedagogy by Making Materiality and Spatiality Matter 通过物质性和空间性重新创造高等教育教学法
2区 心理学 Q1 Arts and Humanities Pub Date : 2023-10-25 DOI: 10.1002/jocb.619
Kerry Chappell, Sharon Witt, Heather Wren, Leonie Hampton, Pam Woods, Lizzie Swinford, Martin Hampton
ABSTRACT This study marks a resting point within ongoing explorations of creativity, transdisciplinarity, materiality, and spatiality in Higher Education (HE) pedagogy. It interrogates how different materialities and spatialities shape learning to re‐create practices to better respond to societal challenges. This is situated within an imperative to move away from Western‐dominated approaches to pedagogy and research, where “Western” is characterized as onto‐epistemological rather than place‐based. The study draws on postqualitative enquiry into two creative, transdisciplinary HE courses, which entwined the arts, sciences, and entrepreneurship to facilitate responses to societal problems. Framed using posthumanizing creativity, the research aims to decenter the human and posit creativity as a dialogic, intra‐active process with the capacity to change education from within. A postqualitative approach works through three data diffractions. The first two involve glow moments used for collaging, cut through with theory. The third diffraction involves glow moments from which a short dance film was created. The study aims to stir readers/engagers to action their creativity as feeding forward into their own work in HE pedagogies, to consider how to move beyond the word, and the influences all of this can have on reimagining practices and changing structures.
本研究标志着高等教育(HE)教学法中创造性、跨学科性、物质性和空间性的持续探索的一个停歇点。它探讨了不同的材料和空间如何塑造学习,从而更好地应对社会挑战。这是一种摆脱西方主导的教学法和研究方法的迫切需要,在这种方法中,“西方”的特点是基于认识论而不是基于地点。该研究利用了对两门创造性的跨学科高等教育课程的后质性调查,这两门课程将艺术、科学和创业相结合,以促进对社会问题的回应。该研究以后人性化的创造力为框架,旨在将人的中心去中心化,并将创造力视为一种对话、内部活动的过程,具有从内部改变教育的能力。后定性方法通过三个数据衍射来工作。前两个涉及用于拼贴的发光时刻,通过理论切入。第三次衍射涉及发光瞬间,由此产生了一个简短的舞蹈电影。这项研究旨在激发读者/参与者将他们的创造力运用到他们自己的高等教育教学工作中,思考如何超越文字,以及所有这些对重新想象实践和改变结构的影响。
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引用次数: 0
When Theory Meets Practice: Promoting Participatory Creativity Through World‐Building 当理论与实践相结合:通过世界建设促进参与式创造力
2区 心理学 Q1 Arts and Humanities Pub Date : 2023-10-23 DOI: 10.1002/jocb.616
Ana Inés Jorge Artigau, Teresa Bosch, Ignacio Trosserro, Florencia Aguilar
ABSTRACT This article addresses that there has been a shift in the field of creativity, evidenced in the socio‐cultural manifesto written in 2019. This shift invites us to rethink our focus on education. The change proposed here is a change of perspective: stop focusing on the individual and instead consider the whole picture where the individual encounters a context with others and materials to think. The individual seeks a purpose in the world that allows a point of view to emerge. World‐building proposes a similar shift when it comes to storytelling. The objective is to develop a story not around a character but imagining a world where individuals emerge. This article seeks to understand whether this particular outtake on education might be a way to foster this perspective on creativity. To answer this question, we will analyze the students' final reflections once they finish the semester. The answers belong to two different cohorts, in the year 2021 and 2022, from the Universidad Austral in Argentina. The student's responses will be analyzed using the coding method developed by Strauss and Corbin. The codes will allow us to group the main findings. Each family group will be described to understand if they are similar to what the manifesto states.
本文指出,2019年撰写的社会文化宣言证明了创造力领域的转变。这种转变促使我们重新思考我们对教育的关注。这里提出的改变是一种视角的改变:停止关注个人,而是考虑个人与他人和材料接触的整体情况。个人在这个世界上寻求一个目标,允许一个观点出现。世界构建在讲故事方面也提出了类似的转变。我们的目标是创造一个故事,而不是围绕一个角色,而是想象一个个体出现的世界。这篇文章试图理解这种特殊的教育是否可能是一种培养这种创造力观点的方式。为了回答这个问题,我们将分析学生在学期结束后的最后反思。阿根廷南方大学(universsidad Austral)的两组学生分别在2021年和2022年给出了答案。使用Strauss和Corbin开发的编码方法分析学生的回答。这些代码可以让我们对主要发现进行分类。将描述每个家庭组,以了解它们是否与宣言所述的相似。
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引用次数: 0
Internet Use and Creative Thinking in the Alternative Uses Task 替代使用任务中的互联网使用和创造性思维
2区 心理学 Q1 Arts and Humanities Pub Date : 2023-10-15 DOI: 10.1002/jocb.618
Mercedes T. Oliva, Benjamin C. Storm
ABSTRACT Research has shown that using the Internet to access information can influence memory, metacognition, and how people choose to access information in the future. The current experiment sought to expand this line of work by investigating the impact of using the Internet on creative thinking. A total of 378 participants completed a version of the Alternative Uses Test in which they were asked to list five uncommon uses for each of four objects (e.g., a brick). Half of the participants did this on their own, without help from the Internet. The other half of the participants used the Internet to generate uses for the first two objects, and then generated uses for the last two objects without the Internet. Responses were considered on a number of measures (e.g., creativity, effectiveness, fluency, flexibility). Although creative performance was similar between the two conditions, some differences were observed, particularly with regard to the distributions of uses generated. For example, a subset of object uses generated by participants in the Internet condition were rarely generated by participants in the No Internet condition.
研究表明,使用互联网获取信息会影响记忆、元认知以及人们未来如何选择获取信息。目前的实验试图通过调查使用互联网对创造性思维的影响来扩大这一工作范围。共有378名参与者完成了一个版本的替代用途测试,在测试中,他们被要求列出四种物品(例如,一块砖)的五种不常见用途。一半的参与者在没有互联网帮助的情况下自己完成了这项工作。另一半参与者使用互联网来生成前两个物体的用途,然后在没有互联网的情况下生成最后两个物体的用途。根据若干标准(例如,创造性、有效性、流畅性、灵活性)审议了答复。虽然两种情况下的创造性表现相似,但也观察到一些差异,特别是在产生的用途分布方面。例如,由互联网条件下的参与者生成的对象使用子集很少由无互联网条件下的参与者生成。
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引用次数: 0
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Journal of Creative Behavior
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