首页 > 最新文献

2022 IEEE Global Engineering Education Conference (EDUCON)最新文献

英文 中文
Active Learning on the Collaborative Digital Twin of the Process Plants 过程工厂协同数字孪生的主动学习
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766386
F. Salimi, F. Salimi, Hoseinali Taghipoor, Rehyane Mokhtarname, A. Safavi, Leonhard Urbas
Digital twin is a valuable tool for the active training of engineers at both academic and professional levels. This is even more important if learners can experience any safe or unsafe scenarios on the safe environment of an accurate simulator combined with the systematic collaborative applications. This paper introduces a learning platform that is designed in compliance with ISO 10015 to be used following the individual initiatives or organizational competency management programs. The curriculum addresses the needs and expectations of Industry 4.0 engineers who should master not only the specialized subjects relevant to their discipline but also have a good grasp on system thinking, system engineering and complexity management skills. This active learning platform is called ADEPP Skill 4.0 and provides collaborative learning workspaces on a web-based operator training simulator (OTS) which interoperate with the SharePoint application.
数字孪生是在学术和专业层面积极培训工程师的宝贵工具。如果学习者能够在一个精确的模拟器的安全环境中体验任何安全或不安全的场景,并结合系统的协作应用程序,这一点就更加重要了。本文介绍了一个遵循ISO 10015设计的学习平台,用于个人主动性或组织能力管理计划。该课程满足了工业4.0工程师的需求和期望,他们不仅应该掌握与其学科相关的专业科目,还应该掌握系统思维,系统工程和复杂性管理技能。这个主动学习平台被称为apdepp Skill 4.0,它在一个基于网络的操作员培训模拟器(OTS)上提供协作学习工作空间,该模拟器与SharePoint应用程序互操作。
{"title":"Active Learning on the Collaborative Digital Twin of the Process Plants","authors":"F. Salimi, F. Salimi, Hoseinali Taghipoor, Rehyane Mokhtarname, A. Safavi, Leonhard Urbas","doi":"10.1109/EDUCON52537.2022.9766386","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766386","url":null,"abstract":"Digital twin is a valuable tool for the active training of engineers at both academic and professional levels. This is even more important if learners can experience any safe or unsafe scenarios on the safe environment of an accurate simulator combined with the systematic collaborative applications. This paper introduces a learning platform that is designed in compliance with ISO 10015 to be used following the individual initiatives or organizational competency management programs. The curriculum addresses the needs and expectations of Industry 4.0 engineers who should master not only the specialized subjects relevant to their discipline but also have a good grasp on system thinking, system engineering and complexity management skills. This active learning platform is called ADEPP Skill 4.0 and provides collaborative learning workspaces on a web-based operator training simulator (OTS) which interoperate with the SharePoint application.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"544 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131002678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Self-Directed Learning using Eye-Tracking: A Comparison between Wearable Head-worn and Webcam-based Technologies 使用眼动追踪的自主学习:可穿戴式头戴式和基于网络摄像头的技术的比较
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766468
Sara Khosravi, A. Khan, A. Zoha, R. Ghannam
The COVID-19 pandemic has accelerated our transition to an online and self-directed learning environment. In an effort to design better e-learning materials, we investigated the effectiveness of collecting psychophysiological eye-tracking data from participants in response to visual stimuli. In particular, we focused on collecting fixation data since this is closely related to human attention. Current wearable devices allow the measurement of visual data unobtrusively and in real-time, leading to new applications in wearable technology. Despite their accuracy, head-mounted eye trackers are too expensive for deployment on large-scale deployment. Therefore, we developed a low-cost, webcam-based eye tracking solution and compared its performance with a commercial head-mounted eye tracker. Four-minute lecture slides on the 3rd year electronic engineering course were presented as stimuli to eight learners for data collection. Their eye movement was collected within the pre-defined area of interest (AOI). Our results demonstrate that a low-cost webcam-based eye-tracking solution, combined with machine learning algorithms, can achieve similar accuracy to the head-worn tracker. Based on these results, learners can use the eye tracker for attention guidance. Our work also demonstrates that these webcam-based eye trackers can be scaled up and used in large classrooms to provide real-time information to instructors regarding student attention and behaviour.
2019冠状病毒病大流行加速了我们向在线自主学习环境的过渡。为了设计更好的电子学习材料,我们研究了从参与者对视觉刺激的反应中收集心理生理眼动追踪数据的有效性。我们特别关注于收集注视数据,因为这与人类的注意力密切相关。目前的可穿戴设备可以不显眼地实时测量视觉数据,从而导致可穿戴技术的新应用。尽管头戴式眼动仪很准确,但对于大规模部署来说太昂贵了。因此,我们开发了一种低成本的、基于网络摄像头的眼动追踪解决方案,并将其性能与商用头戴式眼动仪进行了比较。在三年级的电子工程课程中,以四分钟的幻灯片作为刺激,让八位学习者进行数据收集。在预先定义的兴趣区(AOI)内收集他们的眼球运动。我们的研究结果表明,一种低成本的基于网络摄像头的眼球追踪解决方案,结合机器学习算法,可以达到与头戴式追踪器相似的精度。基于这些结果,学习者可以使用眼动仪进行注意力引导。我们的工作还表明,这些基于网络摄像头的眼动仪可以扩大规模,并在大型教室中使用,为教师提供有关学生注意力和行为的实时信息。
{"title":"Self-Directed Learning using Eye-Tracking: A Comparison between Wearable Head-worn and Webcam-based Technologies","authors":"Sara Khosravi, A. Khan, A. Zoha, R. Ghannam","doi":"10.1109/EDUCON52537.2022.9766468","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766468","url":null,"abstract":"The COVID-19 pandemic has accelerated our transition to an online and self-directed learning environment. In an effort to design better e-learning materials, we investigated the effectiveness of collecting psychophysiological eye-tracking data from participants in response to visual stimuli. In particular, we focused on collecting fixation data since this is closely related to human attention. Current wearable devices allow the measurement of visual data unobtrusively and in real-time, leading to new applications in wearable technology. Despite their accuracy, head-mounted eye trackers are too expensive for deployment on large-scale deployment. Therefore, we developed a low-cost, webcam-based eye tracking solution and compared its performance with a commercial head-mounted eye tracker. Four-minute lecture slides on the 3rd year electronic engineering course were presented as stimuli to eight learners for data collection. Their eye movement was collected within the pre-defined area of interest (AOI). Our results demonstrate that a low-cost webcam-based eye-tracking solution, combined with machine learning algorithms, can achieve similar accuracy to the head-worn tracker. Based on these results, learners can use the eye tracker for attention guidance. Our work also demonstrates that these webcam-based eye trackers can be scaled up and used in large classrooms to provide real-time information to instructors regarding student attention and behaviour.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133433393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Cultivating mathematical thinking with Scratch, or approaching programming via geometry? 用Scratch培养数学思维,还是通过几何来编程?
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766689
Aikaterini Goltsiou, Chrysa Sofianiopoulou
The 21st, century learning skills constitute a necessity in our rapidly changing times. Student activation and their occupation with constructions which have a meaning for them, and which they can share out, contribute to the development of critical thinking. The exploitation of programming and the use of code, help in the understanding of mathematical concepts and the cultivation of mathematical thinking through the process of trial, in addition to the correction of errors of the code, through visualization. Distance learning, synchronous and asynchronous, combined with experiential learning, contribute to the co-construction of knowledge. This paper presents how the SCRATCH application was used in teaching of geometry in primary education in the context of blended learning.
在21世纪,学习技能是我们这个快速变化的时代的必需品。学生的激活和他们对对他们有意义的结构的占据,以及他们可以分享的结构,有助于批判性思维的发展。编程的开发和代码的使用,有助于在理解数学概念和培养数学思维的过程中,通过试验,除了纠正错误的代码,通过可视化。同步和异步的远程学习与体验式学习相结合,有助于知识的共建。本文介绍了在混合学习的背景下,如何在小学几何教学中使用SCRATCH应用程序。
{"title":"Cultivating mathematical thinking with Scratch, or approaching programming via geometry?","authors":"Aikaterini Goltsiou, Chrysa Sofianiopoulou","doi":"10.1109/EDUCON52537.2022.9766689","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766689","url":null,"abstract":"The 21st, century learning skills constitute a necessity in our rapidly changing times. Student activation and their occupation with constructions which have a meaning for them, and which they can share out, contribute to the development of critical thinking. The exploitation of programming and the use of code, help in the understanding of mathematical concepts and the cultivation of mathematical thinking through the process of trial, in addition to the correction of errors of the code, through visualization. Distance learning, synchronous and asynchronous, combined with experiential learning, contribute to the co-construction of knowledge. This paper presents how the SCRATCH application was used in teaching of geometry in primary education in the context of blended learning.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133630991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Ideas Generation and Integration: A Method For Teamwork In A Virtual Environment 创意产生与整合:虚拟环境下团队合作的一种方法
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766556
Juan Carlos Márquez Cañizares, J. Rojas
The ideas generation becomes something fundamental, even outside, of design student education. The challenge presented in our research, following of this paper results, is to correctly implement an intuitive category method (progressive type) to generate solutions, unifying individual proposals or ideas through virtual platform and real-time communication with software or applications. The objective of this first paper is to identify the implementation impact from the perspective of first-use perception, and experience segmented by study area and gender. Our research begins with the design of an idea generation method, from design professionals experience, various tools are integrated and run-in digital platforms. This method was called ICRI from the acronym in Spanish “Ideacion, Categorizacion, Reagrupamiento, Ideación”. Subsequently, this method is applied in two university courses, one with students of design, art, urbanism, and the other course with students of chemical engineering. The application of the method was conducting through the MIRO platform and the communication by ZOOM for remote work. The method consists of two main stages, the initial stage is 4 steps where the students define, investigate, and establish findings, including team formation, to move on to a second stage. This second stage is composed by 4 steps where students generate ideas, review, define and group them, finally the final stage is composed by 5 steps to able to bring to a point of re-grouping, discussion, fusion and writing of new ideas. This method was applied to start a product design process or design strategy. The results revealed a high level of acceptance of the method, highlighting its practicality, rapidity, and functionality to generate ideas, as well as an active participation of the students in an equitable way. Also, the acceptance and perception of equity and equality of generation of ideas between gender was found, in addition to spotlight that no academic profile had a negative influence. The creation of the ICRI method is the consequence of the changes that have been created as a result of the need for virtuality for higher education.
创意的产生成为设计学生教育的基础,甚至在设计学生教育之外。根据本文的研究结果,我们的研究面临的挑战是如何正确地实施一种直观的分类方法(递进式)来生成解决方案,通过虚拟平台和与软件或应用程序的实时通信来统一个人的建议或想法。这第一篇论文的目的是从首次使用感知的角度确定实施影响,以及按研究领域和性别划分的经验。我们的研究从设计一种创意生成方法开始,从设计专业人士的经验出发,将各种工具集成并运行在数字平台上。这种方法被称为ICRI,来自西班牙语的首字母缩略词“Ideacion, Categorizacion, Reagrupamiento, Ideación”。随后,这种方法被应用到两门大学课程中,一门是设计、艺术、城市主义专业的学生,另一门是化学工程专业的学生。该方法的应用是通过MIRO平台和ZOOM通信进行远程工作。该方法包括两个主要阶段,初始阶段有4个步骤,学生定义、调查和建立发现,包括组成团队,然后进入第二阶段。第二阶段由4个步骤组成,学生产生想法,回顾,定义和分组,最后一个阶段由5个步骤组成,能够重新分组,讨论,融合和撰写新想法。该方法用于启动产品设计过程或设计策略。结果显示,这种方法的接受程度很高,突出了它的实用性、快速性和产生想法的功能,以及学生以公平的方式积极参与。此外,除了强调没有学术背景会产生负面影响外,还发现接受和认识到性别之间产生思想的公平和平等。ICRI方法的创建是由于高等教育对虚拟的需求而产生的变化的结果。
{"title":"Ideas Generation and Integration: A Method For Teamwork In A Virtual Environment","authors":"Juan Carlos Márquez Cañizares, J. Rojas","doi":"10.1109/EDUCON52537.2022.9766556","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766556","url":null,"abstract":"The ideas generation becomes something fundamental, even outside, of design student education. The challenge presented in our research, following of this paper results, is to correctly implement an intuitive category method (progressive type) to generate solutions, unifying individual proposals or ideas through virtual platform and real-time communication with software or applications. The objective of this first paper is to identify the implementation impact from the perspective of first-use perception, and experience segmented by study area and gender. Our research begins with the design of an idea generation method, from design professionals experience, various tools are integrated and run-in digital platforms. This method was called ICRI from the acronym in Spanish “Ideacion, Categorizacion, Reagrupamiento, Ideación”. Subsequently, this method is applied in two university courses, one with students of design, art, urbanism, and the other course with students of chemical engineering. The application of the method was conducting through the MIRO platform and the communication by ZOOM for remote work. The method consists of two main stages, the initial stage is 4 steps where the students define, investigate, and establish findings, including team formation, to move on to a second stage. This second stage is composed by 4 steps where students generate ideas, review, define and group them, finally the final stage is composed by 5 steps to able to bring to a point of re-grouping, discussion, fusion and writing of new ideas. This method was applied to start a product design process or design strategy. The results revealed a high level of acceptance of the method, highlighting its practicality, rapidity, and functionality to generate ideas, as well as an active participation of the students in an equitable way. Also, the acceptance and perception of equity and equality of generation of ideas between gender was found, in addition to spotlight that no academic profile had a negative influence. The creation of the ICRI method is the consequence of the changes that have been created as a result of the need for virtuality for higher education.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127807340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Easy or Difficult! MOOC difficulty and retention 简单还是困难!MOOC的难度和留存率
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766594
Vivek Sabanwar, Avijit Pandey, Rathin Biswas, K. Arya
MOOCs are experiencing high enrolment statistics and academics are focusing on ways to improve the retention rates in MOOCs. e-Yantra imparts hands-on engineering skills in a highly scalable manner to undergraduate students in engineering, polytechnic and science colleges. The e-Yantra MOOC takes form of a Robotics Competition where students are mentored to solve problems modelled as “Themes.” We study the effect of “difficulty levels” on participant retention of two Themes (hands-on MOOCs). The performance of 800+ students that participated in each of these MOOCs (1600+ total students) offered in 2017 and 2018 is considered. In the light of increasing popularity of online learning especially through MOOCs, this study contributes to the literature of “funnel of participation” in MOOCs teaching conceptually difficult engineering topics in a hands-on Project Based Learning mode. Our study brings contrast with the general comprehension from prior literature that shows MOOCs teaching easier concepts to have high completion rates and MOOCs teaching difficult concepts to have low completion rates. We find simplicity and coherence of MOOC design, regardless of difficulty level of MOOC to have a stronger effect on learning outcomes. Conceptually difficult MOOC in our study has “2.75” times higher completion rate compared to the easier MOOC. This affirms that it is better to teach solving “one challenging problem” than to teach solving a series of easy problems since the latter leads to “conceptual clutter” among participants and as a result a fatigue and consequential increased dropouts.
mooc的入学率很高,学者们正致力于提高mooc的保留率。e-Yantra以高度可扩展的方式向工程,理工和科学学院的本科生传授动手工程技能。e-Yantra MOOC采用机器人竞赛的形式,指导学生解决建模为“主题”的问题。我们研究了“难度等级”对两个主题(实践mooc)参与者留存率的影响。在2017年和2018年提供的mooc中,参加每个mooc的800多名学生(1600多名学生)的表现被考虑在内。鉴于在线学习(尤其是通过mooc进行的在线学习)日益普及,本研究为mooc以实践项目为基础的学习模式教授概念上困难的工程主题的“参与漏斗”的文献做出了贡献。我们的研究与以往文献的普遍理解形成了对比,即MOOCs教授简单概念的完成率高,而MOOCs教授难概念的完成率低。我们发现,无论MOOC的难度高低,简单和连贯的MOOC设计对学习效果的影响都更大。在我们的研究中,概念困难的MOOC的完成率是简单的MOOC的2.75倍。这肯定了,教学生解决“一个具有挑战性的问题”比教他们解决一系列简单的问题要好,因为后者会导致参与者的“概念混乱”,结果是疲劳和随之而来的辍学率上升。
{"title":"Easy or Difficult! MOOC difficulty and retention","authors":"Vivek Sabanwar, Avijit Pandey, Rathin Biswas, K. Arya","doi":"10.1109/EDUCON52537.2022.9766594","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766594","url":null,"abstract":"MOOCs are experiencing high enrolment statistics and academics are focusing on ways to improve the retention rates in MOOCs. e-Yantra imparts hands-on engineering skills in a highly scalable manner to undergraduate students in engineering, polytechnic and science colleges. The e-Yantra MOOC takes form of a Robotics Competition where students are mentored to solve problems modelled as “Themes.” We study the effect of “difficulty levels” on participant retention of two Themes (hands-on MOOCs). The performance of 800+ students that participated in each of these MOOCs (1600+ total students) offered in 2017 and 2018 is considered. In the light of increasing popularity of online learning especially through MOOCs, this study contributes to the literature of “funnel of participation” in MOOCs teaching conceptually difficult engineering topics in a hands-on Project Based Learning mode. Our study brings contrast with the general comprehension from prior literature that shows MOOCs teaching easier concepts to have high completion rates and MOOCs teaching difficult concepts to have low completion rates. We find simplicity and coherence of MOOC design, regardless of difficulty level of MOOC to have a stronger effect on learning outcomes. Conceptually difficult MOOC in our study has “2.75” times higher completion rate compared to the easier MOOC. This affirms that it is better to teach solving “one challenging problem” than to teach solving a series of easy problems since the latter leads to “conceptual clutter” among participants and as a result a fatigue and consequential increased dropouts.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127323643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Gender analysis on the Ph.D. theses defended in Spain in the field of Optics and Photonics 西班牙光学与光子学领域博士学位论文的性别分析
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766822
R. Pérez-Herrera, M. Tomás, Beatriz Santamaría, A. D. L. Heras, Clara Benedí-García, A. I. Gómez-Varela, M. Delgado-Pinar, Verónica González-Fernández
Unconscious perceptions and decisions are influenced by gender bias. In this work, we provide an exhaustive data analysis of the Ph.D. theses defended in the field of optics and photonics in Spain by filtering key descriptors and gender. Our results show a severe underrepresentation of women in the Ph.D. stage in the optics community, which becomes even more prominent in technological and theoretical domains. The gender gap is reduced in biomedical and visual optics. This asymmetry is a symptom of gender bias in science associated with traditional stereotypes about health and social care. Further studies and measures are required in specific areas of science to eradicate implicit gender-based associations in scientific disciplines.
无意识的认知和决定受到性别偏见的影响。在这项工作中,我们通过过滤关键描述符和性别,对西班牙光学和光子学领域的博士论文进行了详尽的数据分析。我们的研究结果显示,在光学领域,女性在博士阶段的代表性严重不足,这在技术和理论领域变得更加突出。生物医学和视觉光学领域的性别差距缩小了。这种不对称是科学中性别偏见的一种症状,这种偏见与对健康和社会保健的传统刻板印象有关。需要在具体的科学领域进行进一步的研究和采取措施,以消除科学学科中隐含的基于性别的联系。
{"title":"Gender analysis on the Ph.D. theses defended in Spain in the field of Optics and Photonics","authors":"R. Pérez-Herrera, M. Tomás, Beatriz Santamaría, A. D. L. Heras, Clara Benedí-García, A. I. Gómez-Varela, M. Delgado-Pinar, Verónica González-Fernández","doi":"10.1109/EDUCON52537.2022.9766822","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766822","url":null,"abstract":"Unconscious perceptions and decisions are influenced by gender bias. In this work, we provide an exhaustive data analysis of the Ph.D. theses defended in the field of optics and photonics in Spain by filtering key descriptors and gender. Our results show a severe underrepresentation of women in the Ph.D. stage in the optics community, which becomes even more prominent in technological and theoretical domains. The gender gap is reduced in biomedical and visual optics. This asymmetry is a symptom of gender bias in science associated with traditional stereotypes about health and social care. Further studies and measures are required in specific areas of science to eradicate implicit gender-based associations in scientific disciplines.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115397391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Is CoI framework a sign of deep and meaning learning outcomes? CoI框架是深度和有意义的学习成果的标志吗?
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766607
Carla M. A. Pinto, L. Babo, Jorge Mendonça
The community of inquiry (CoI) framework has been developed to achieve optimal design of online learning environments, to reinforce critical thinking, critical inquiry, and discourse among students and teachers [1]. Social, teaching, and cognitive presences are defined as vital pieces to promote successful educational experiences. In the literature, one can find a large set of papers related to the CoI framework. Some of these support CoI and some try to establish the lack of empirical evidence to support the CoI main plea, which is learners’ deep and meaningful learning outcomes, through strengthening of their cognitive, teaching, and social presences.The present study was conducted in a hybrid course of Mathematics. Students’ responses to the CoI survey were related with learning achievement measures. There were three types of measures: teamwork, individual work, and individual exam’s grades. Results from statistical analysis show that the teamwork grade was associated with the social presence. No other correlations were found between any of the learning achievement measures and the CoI environment.
探究社区(CoI)框架的开发是为了实现在线学习环境的优化设计,以加强学生和教师之间的批判性思维、批判性探究和话语[1]。社会、教学和认知存在被定义为促进成功教育经验的重要组成部分。在文献中,人们可以找到大量与CoI框架相关的论文。其中一些支持CoI,而另一些则试图证明缺乏经验证据来支持CoI的主要诉求,即通过加强学习者的认知、教学和社会存在来获得深刻而有意义的学习成果。本研究在一门数学混合课程中进行。学生对CoI调查的反应与学习成就测量有关。有三种测量方法:团队合作、个人作业和个人考试成绩。统计分析结果表明,团队合作成绩与社会存在存在显著的相关关系。没有发现任何学习成就测量与CoI环境之间的其他相关性。
{"title":"Is CoI framework a sign of deep and meaning learning outcomes?","authors":"Carla M. A. Pinto, L. Babo, Jorge Mendonça","doi":"10.1109/EDUCON52537.2022.9766607","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766607","url":null,"abstract":"The community of inquiry (CoI) framework has been developed to achieve optimal design of online learning environments, to reinforce critical thinking, critical inquiry, and discourse among students and teachers [1]. Social, teaching, and cognitive presences are defined as vital pieces to promote successful educational experiences. In the literature, one can find a large set of papers related to the CoI framework. Some of these support CoI and some try to establish the lack of empirical evidence to support the CoI main plea, which is learners’ deep and meaningful learning outcomes, through strengthening of their cognitive, teaching, and social presences.The present study was conducted in a hybrid course of Mathematics. Students’ responses to the CoI survey were related with learning achievement measures. There were three types of measures: teamwork, individual work, and individual exam’s grades. Results from statistical analysis show that the teamwork grade was associated with the social presence. No other correlations were found between any of the learning achievement measures and the CoI environment.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115431297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality for educating Sign Language using signing avatar: The future of creative learning for deaf students 使用手语化身进行手语教育的虚拟现实:聋哑学生创造性学习的未来
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766692
Oussama El Ghoul, A. Othman
In the United States, the National Institute on Deafness and Other Communication Disorders estimates that 90% or more deaf children have hearing parents. Communication is one of the first aspects of family life impacted by having a deaf child. The hearing parents of deaf children and teachers often have difficulty communicating with their deaf children and need to interact with them using sign language. Deaf children and hearing parents still face many challenges in learning sign languages despite technological advances such as mobile apps, desktop and web applications, and new instructional materials and methods. In Qatar, 13.7% of the persons with disabilities have some difficulties, many challenges, or cannot hear totally, highlighting the need to include and foster ICT accessibility of deaf and hard of hearing persons in education. In this paper, we presented a new approach based on virtual reality (VR) to teach the basics of Qatari Sign Language (QSL) for teachers and parents, which can be extended to beginner interpreters for sign language. We experimented on 52 participants from specialized primary schools and higher institutes to teach them new signs in QSL (Arabic Sign Language). Virtual reality presented an innovative way for fast education through impact assessment conduct before and after the training sessions.
在美国,国家耳聋和其他交流障碍研究所估计,90%或更多的失聪儿童有听力正常的父母。失聪儿童对家庭生活的影响首先体现在沟通方面。聋哑儿童的听力正常的父母和老师经常与他们的聋哑儿童沟通困难,需要使用手语与他们互动。尽管技术进步,如移动应用程序、桌面和网络应用程序,以及新的教学材料和方法,聋哑儿童和听力正常的父母在学习手语方面仍然面临许多挑战。在卡塔尔,13.7%的残疾人有一些困难、许多挑战,或者完全听不到,这突出了在教育中纳入和促进聋人和重听人的信息通信技术可及性的必要性。在本文中,我们提出了一种基于虚拟现实(VR)的新方法来教授教师和家长卡塔尔手语(QSL)的基础知识,该方法可以扩展到初学者手语口译员。我们对来自特殊小学和高等院校的52名参与者进行了实验,教他们新的阿拉伯手语。通过培训前后的影响评估,虚拟现实为快速教育提供了一种创新方式。
{"title":"Virtual reality for educating Sign Language using signing avatar: The future of creative learning for deaf students","authors":"Oussama El Ghoul, A. Othman","doi":"10.1109/EDUCON52537.2022.9766692","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766692","url":null,"abstract":"In the United States, the National Institute on Deafness and Other Communication Disorders estimates that 90% or more deaf children have hearing parents. Communication is one of the first aspects of family life impacted by having a deaf child. The hearing parents of deaf children and teachers often have difficulty communicating with their deaf children and need to interact with them using sign language. Deaf children and hearing parents still face many challenges in learning sign languages despite technological advances such as mobile apps, desktop and web applications, and new instructional materials and methods. In Qatar, 13.7% of the persons with disabilities have some difficulties, many challenges, or cannot hear totally, highlighting the need to include and foster ICT accessibility of deaf and hard of hearing persons in education. In this paper, we presented a new approach based on virtual reality (VR) to teach the basics of Qatari Sign Language (QSL) for teachers and parents, which can be extended to beginner interpreters for sign language. We experimented on 52 participants from specialized primary schools and higher institutes to teach them new signs in QSL (Arabic Sign Language). Virtual reality presented an innovative way for fast education through impact assessment conduct before and after the training sessions.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115728852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Hybrid approach for e-learning in Electric and Electronic Circuits laboratory courses 电子电路实验课程电子学习的混合方法
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766706
G. Temporão, A. Pavani
We present a cost-effective, feasible solution to situations where students cannot perform in-person laboratory experiments, such as in a pandemic scenario, in the context of electric and electronic circuits. A hybrid combination of simulations, experiments in a remote laboratory and at-home assignments in do-it-yourself electronic kits was developed and implemented in an Electric and Electronic Circuits Laboratory course over three semesters. We show that most competencies that are usually expected to be developed in such courses do not suffer any penalties when our approach is employed.
我们提出了一种成本效益高、可行的解决方案,用于学生无法进行现场实验室实验的情况,例如在大流行的情况下,在电气和电子电路的背景下。模拟、远程实验室实验和自制电子套件家庭作业的混合组合在电气和电子电路实验室课程中开发并实施了三个学期。我们表明,当采用我们的方法时,通常期望在此类课程中培养的大多数能力不会受到任何惩罚。
{"title":"Hybrid approach for e-learning in Electric and Electronic Circuits laboratory courses","authors":"G. Temporão, A. Pavani","doi":"10.1109/EDUCON52537.2022.9766706","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766706","url":null,"abstract":"We present a cost-effective, feasible solution to situations where students cannot perform in-person laboratory experiments, such as in a pandemic scenario, in the context of electric and electronic circuits. A hybrid combination of simulations, experiments in a remote laboratory and at-home assignments in do-it-yourself electronic kits was developed and implemented in an Electric and Electronic Circuits Laboratory course over three semesters. We show that most competencies that are usually expected to be developed in such courses do not suffer any penalties when our approach is employed.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114647674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A computational tool for engineer dropout prediction 工程师辍学预测的计算工具
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766632
Paola Mussida, P. Lanzi
Dropout rates for students in high education are remarkably high, and the phenomenon has been investigated in several studies. Student dropout represents a loss of human capital and a waste of resources. This paper presents an analytic learning framework we have been developing at university to identify potential dropout situations in engineering bachelor students. We discuss the underlying model and show how it has been deployed in an analytics pipeline that alerts schools by predicting possible dropout situations. Our tool is also prescriptive in that it provides insight that might suggest strategies to reduce the dropout rates.
高等教育学生的辍学率非常高,这一现象已经在几项研究中进行了调查。学生辍学是人力资本的损失和资源的浪费。本文介绍了我们在大学开发的一个分析学习框架,以确定工程本科学生的潜在退学情况。我们讨论了底层模型,并展示了如何将其部署在分析管道中,通过预测可能的退学情况来提醒学校。我们的工具也是规范性的,因为它提供了可能建议降低辍学率的策略的见解。
{"title":"A computational tool for engineer dropout prediction","authors":"Paola Mussida, P. Lanzi","doi":"10.1109/EDUCON52537.2022.9766632","DOIUrl":"https://doi.org/10.1109/EDUCON52537.2022.9766632","url":null,"abstract":"Dropout rates for students in high education are remarkably high, and the phenomenon has been investigated in several studies. Student dropout represents a loss of human capital and a waste of resources. This paper presents an analytic learning framework we have been developing at university to identify potential dropout situations in engineering bachelor students. We discuss the underlying model and show how it has been deployed in an analytics pipeline that alerts schools by predicting possible dropout situations. Our tool is also prescriptive in that it provides insight that might suggest strategies to reduce the dropout rates.","PeriodicalId":416694,"journal":{"name":"2022 IEEE Global Engineering Education Conference (EDUCON)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116284707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 IEEE Global Engineering Education Conference (EDUCON)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1