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A Guide Towards a Definition of Computational Thinking in K-12 K-12计算思维定义指南
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766703
Redar Ismail, Theresa A. Steinbach, Craig S. Miller
Computational thinking (CT) has been described as a set of valuable skills for tackling complex problems. To foster CT among K-12 students, different initiatives have been introduced by governmental and non-governmental entities, and numerous studies have been carried out by researchers to define and integrate CT into school curriculum. However, previous studies has shown little agreement among researchers, governmental and non-governmental sectors about a unified CT definition. These dissensions have introduced challenges in formulating a definition for CT at the K-12 level. The absence of a unified definition may increase the challenges for teachers to teach and integrate CT into school curriculum. To foster CT among K-12 students, we introduce a definition and framework for CT. We evaluated 39 articles and extracted the most common elements used in the literature to frame CT definition and describe its elements. Several studies have discussed, as well as investigated, the significance of conceptualizing and comprehending the interaction and dependency relationships among computational objects. However, our literature review discovered that little attention has been dedicated to the concept of dependency in the CT body of knowledge. Based on the literature review, we define CT as the thought process used for solving problems, and it encompasses the elements of problem decomposition, abstraction, and algorithmic thinking. We conjecture the CT definition is missing the element of dependency. In the context of CT, we define dependency as the knowledge of comprehending the interrelationships between different sections of a decomposed problem.
计算思维(CT)被描述为处理复杂问题的一套有价值的技能。为了在K-12学生中培养CT,政府和非政府机构采取了不同的举措,研究人员开展了大量研究,以定义CT并将其纳入学校课程。然而,以往的研究表明,研究人员、政府和非政府部门对CT的统一定义意见不一。这些分歧给制定K-12级CT的定义带来了挑战。缺乏统一的定义可能会增加教师教学和将CT纳入学校课程的挑战。为了培养K-12学生的CT,我们介绍了CT的定义和框架。我们评估了39篇文章,并提取了文献中最常用的元素来构建CT定义并描述其元素。一些研究已经讨论和调查了概念化和理解计算对象之间的相互作用和依赖关系的重要性。然而,我们的文献综述发现,CT知识体系中对依赖概念的关注很少。基于文献综述,我们将CT定义为用于解决问题的思维过程,它包括问题分解、抽象和算法思维等要素。我们推测CT的定义缺少依赖的元素。在CT上下文中,我们将依赖性定义为理解分解问题的不同部分之间的相互关系的知识。
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引用次数: 0
Student-led Organisations Impact on STEM Students’ Entrepreneurial Behaviour: Insights from Portugal and Brazil 学生领导的组织对STEM学生创业行为的影响:来自葡萄牙和巴西的见解
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9807265
João Almeida, A. Daniel
Entrepreneurship is widely acknowledged as a key factor for global social and economic development. Higher education institutions worldwide are promoting entrepreneurship education, given their importance on developing entrepreneurial intentions and attitudes towards entrepreneurship. Despite the growing literature on the effects of entrepreneurship education on STEM students, there is still limited knowledge about the effects of extra-curricular activities and specifically student-led organisations, in developing entrepreneurial skills and behaviour. By gathering insights from 201 higher education students from Portugal and Brazil, this study explores the effects of student involvement in a specific type of student-led organisation - junior enterprises - on the development of entrepreneurial intentions. The findings highlight that Brazilian STEM students have a higher perceived behaviour control and social norms compared to their Portuguese counterparts. Also, it is observed student-led organisations are relevant to fostering the entrepreneurial skills of Portuguese STEM students.
企业家精神被广泛认为是全球社会和经济发展的关键因素。世界各地的高等教育机构都在推动创业教育,因为它们对培养创业意愿和对创业的态度很重要。尽管关于创业教育对STEM学生的影响的文献越来越多,但关于课外活动,特别是学生领导的组织在培养创业技能和行为方面的影响的知识仍然有限。通过收集来自葡萄牙和巴西的201名高等教育学生的见解,本研究探讨了学生参与一种特定类型的学生主导的组织-青少年企业-对创业意图发展的影响。研究结果强调,与葡萄牙学生相比,巴西的STEM学生在行为控制和社会规范方面有更高的认知。此外,据观察,学生主导的组织与培养葡萄牙STEM学生的创业技能有关。
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引用次数: 0
Learn Programming In Virtual Reality? A Case Study of Computer Science Students 在虚拟现实中学习编程?计算机科学专业学生的个案研究
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766621
B. Alexander, Yunfei Hou, Bilal Khan, Jennifer Jin
This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate distance learning in our post COVID world. Utilizing Virtual Reality, the application teaches specific topics in Computer Science using scripted animations, tutorials, and interactive games. A pilot study was conducted to evaluate the user experience and learning outcomes. Participants of this study reported they were more engaged and motivated in learning programing concepts. We found the virtual learning modules helped to explain abstract concepts and provided better hands-on experiences.
本文介绍了一种新的虚拟现实学习平台的开发,为中级水平的编程入门课程创造了更加身临其境和直观的学习体验。该平台旨在为交互式课件创建一个中心枢纽,并促进COVID后世界的远程学习。利用虚拟现实,该应用程序使用脚本动画,教程和互动游戏来教授计算机科学中的特定主题。进行了一项试点研究,以评估用户体验和学习成果。这项研究的参与者报告说,他们在学习编程概念方面更加投入和积极。我们发现虚拟学习模块有助于解释抽象概念,并提供更好的实践经验。
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引用次数: 3
A cybersecurity competition to support the autonomous, collaborative, and personalized learning in computer engineering 支持计算机工程自主、协作和个性化学习的网络安全竞赛
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766611
Borja Bordel, R. Alcarria, T. Robles
Cybersecurity is one of the most promising areas for future graduated students to develop their work life. However, the weight of cybersecurity is still low in most computer engineering programs, even though computer engineers are the most suitable professionals for cybersecurity activities. We claim the implementation of cybersecurity competitions, where students participate in teams between four and six people, improving the acquisition of cybersecurity competencies through the promotion of the autonomous, collaborative, and personalized learning. In order to validate the hypothesis, an experience was conducted during the second term of 2020/2021 course in Universidad Politécnica de Madrid. Experience was conducted in the computer engineering degree, in the context of the subject “Cybersecurity in Systems and Networks”. Two groups were defined: the control group following a traditional learning methodology, and a pilot group where learning was based on a cybersecurity competition, including short questionnaires, laboratory practices and puzzles. The results obtained validate the hypothesis and answer all research questions in a positive way. All learning indicators improve when students work on cybersecurity competencies through an educational competition.
网络安全是未来毕业生最有希望发展其工作生活的领域之一。然而,在大多数计算机工程项目中,网络安全的权重仍然很低,尽管计算机工程师是最适合网络安全活动的专业人员。我们要求实施网络安全竞赛,学生参加四到六人的团队,通过促进自主、协作和个性化学习来提高网络安全能力的获得。为了验证这一假设,在马德里politacimica大学2020/2021课程的第二学期进行了一次体验。经验是在计算机工程学位中进行的,主题是“系统和网络中的网络安全”。研究人员定义了两组:对照组采用传统的学习方法,试点组采用网络安全竞赛的方式进行学习,包括简短的问卷调查、实验室实践和谜题。所获得的结果验证了假设,并以积极的方式回答了所有研究问题。当学生通过教育竞赛学习网络安全能力时,所有的学习指标都会提高。
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引用次数: 0
Enhanced engagement through instructor-created interactive video assignments in a flipped electrical engineering classroom 通过教师在翻转电子工程教室中创建的交互式视频作业增强了学生的参与度
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766787
R. Chouhan
Blended learning using flipped classroom has emerged as a remarkable model for bridging the digital divide between geographically- and socio-economically–disadvantaged students during the Covid pandemic, especially for those situated in remote locations with limited internet connectivity. This paper presents an investigation of a blended learning framework using flipped teaching through interactive video lectures for an Introduction to Electrical Engineering course held in online mode for a first-year batch of engineering students. The analysis includes observations from two sets of students who took this course over the last two academic years, referred to as control and treatment groups, respectively. The paper also reports a simple preliminary framework for utilizing the analytics available from interactive video assignments for identifying students with poor engagement and understanding so that the instructor may adopt timely measures and interventions to address the need of all students. The success of the video assignments are validated both qualitatively (through student feedback and performance) and quantitatively (using t-test). Results show that the flipped teaching model has both empirical approval and support of a majority of students, especially in the distance learning mode. Statistical analysis shows a significant difference in the performance of students with and without video-based flipped teaching in online mode.
在Covid大流行期间,使用翻转课堂的混合学习已成为弥合地理和社会经济弱势学生之间数字鸿沟的一种卓越模式,特别是对于那些位于互联网连接有限的偏远地区的学生。本文介绍了一项基于翻转教学的混合学习框架的研究,该学习框架通过互动式视频讲座在电子工程导论课程中为一年级的工科学生在线举办。分析包括两组学生的观察结果,他们在过去的两个学年里学习了这门课程,分别被称为对照组和实验组。本文还报告了一个简单的初步框架,用于利用交互式视频作业中可用的分析来识别参与度和理解力差的学生,以便教师可以采取及时的措施和干预措施来满足所有学生的需求。视频作业的成功是通过定性(通过学生的反馈和表现)和定量(使用t检验)验证的。结果表明,翻转教学模式得到了大多数学生的实证认可和支持,特别是在远程学习模式中。统计分析表明,在在线模式下,采用和不采用基于视频的翻转教学的学生的表现有显著差异。
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引用次数: 1
Flipped classroom in the meaningful learning of the students of the Basic Education Career: Case study Technical University of Ambato 翻转课堂在基础教育生涯学生有意义学习中的应用:以安巴托技术大学为例
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766792
Cristina Páez Quinde, Angela Chasipanta-Nieves, Carlos A. Hernández-Dávila, Josué Arévalo-Peralta
Quality academic training at different educational levels is consistent with the meaningful learning of students. Faced with the new requirements due to the global pandemic, education put its work into the use of information and communication technologies as well as the application of new pedagogical models. This research article aims to describe and analyze the contribution of the “flipped classroom” in the meaningful learning of students of the Basic Education Career through the use and design of web 3.0 digital tools. The methodology implemented is experimental-exploratory type research, through a structured questionnaire of 17 questions on a Likert scale which was validated by Cronbach’s alpha statistic with a result of 0.846, the TAM model was applied to measure acceptance of digital resources in virtual learning, the ADDIE methodology was applied in the execution and application of the technological tools of the web 3.0 for the students. Favorable results were obtained where it is stated that the flipped classroom contributes to significant learning in university students, allowing greater development of students in daily educational activities, in addition, it was possible to evidence the increase in the frequency of the use of digital documents, multimedia resources and especially web 3.0 resources developed by the teacher to improve virtual teaching, guaranteeing optimal and flexible learning within a social environment, with the help and application of web 3.0 tools.
不同教育层次的高质量学术训练与学生的有意义学习是一致的。面对全球大流行病带来的新要求,教育界把工作重点放在利用信息和通信技术以及应用新的教学模式上。本文旨在通过web 3.0数字化工具的使用和设计,描述和分析“翻转课堂”对基础教育专业学生有意义学习的贡献。采用实验-探索性研究方法,采用李克特量表(Likert scale)编制17个问题的结构化问卷,经Cronbach alpha统计验证,结果为0.846,采用TAM模型测量虚拟学习中数字资源的接受程度,采用ADDIE方法测量学生对web 3.0技术工具的执行和应用。结果表明,翻转课堂对大学生的学习有很大的帮助,可以让学生在日常教育活动中得到更大的发展,此外,有可能证明使用数字文档、多媒体资源特别是教师开发的web 3.0资源的频率增加,以改善虚拟教学,保证在社会环境中优化和灵活的学习。借助web 3.0工具的帮助和应用。
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引用次数: 3
EDU Movies: using fiction movies for student-centered learning EDU电影:利用虚构电影进行以学生为中心的学习
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766533
Maria De La O. Laura Del Carmen Cuevas-Cancino Esteva, M. Peña-Becerril, C. Camacho-Zuñiga, Eréndira Gabriela Avilés-Rabanales
Establishing a context for the application of knowledge, developing their sense of belonging, and using materials that play a social role in their lives engage undergraduates and makes them core of their own learning. However, this is complicated to achieve in courses without laboratories or under restrictions due to COVID-19 pandemic. Current work reports the implementation and impact of EDU Movies, a student-centered learning asynchronous activity to generate learning scenarios using fiction movies. It was carried out in the Ecological Processes for Human Development online course with 57 undergraduates (29 females and 28 males) enrolled in different programs. EDU Movies addressed the topics of environment, sustainable development and ethics and citizenship. To measure the impact, the participants perceptions were gathered using a survey and their answers were analyzed using statistics and text analysis. The evidence shows that over 69% of the students perceived that the movies were a great aid for learning the topics, particularly for female undergraduates.
建立知识应用的环境,培养他们的归属感,使用在他们生活中发挥社会作用的材料,使本科生参与其中,并使他们成为自己学习的核心。然而,在没有实验室的课程或由于COVID-19大流行而受到限制的情况下,这很难实现。当前的工作报告了EDU Movies的实施和影响,这是一项以学生为中心的异步学习活动,使用虚构的电影来生成学习场景。该研究是在人类发展的生态过程在线课程中进行的,共有57名本科生(29名女性和28名男性)参加了不同的课程。EDU电影以环境、可持续发展、道德和公民身份为主题。为了衡量影响,我们通过调查收集了参与者的看法,并使用统计数据和文本分析分析了他们的回答。有证据表明,超过69%的学生认为电影对学习主题有很大的帮助,尤其是对女大学生。
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引用次数: 0
“Beautiful patterns” MIT and Tec de Monterrey International Bootcamp: engineering women students teaching IT to high-school women students “美丽的图案”麻省理工学院和蒙特雷理工学院国际训练营:工科女学生向高中女学生教授信息技术
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766586
Juan Manuel Campos, Leticia Almaguer, Lamberto Alvarez, Laura Elena Morales
Our first objective in this article is to explain the educational innovation of this bootcamp in its totally digital version for the first time, a version used during the pandemic in 2021 and that we are confident will serve as a basis for carrying out remote bootcamps, always with the idea of promoting the inclusion of more women in IT careers and STEM areas, connecting female high school students with engineering students from prestigious universities and with female engineering professionals. The second objective of this article is to offer certain figures to measure the geographical and human scope of Beautiful Patterns 2021 in Latin America. The third objective is to present the exit study of the Beautiful Patterns 2021 bootcamp. The study followed 500 participating girls from different countries to determine if this bootcamp had created an impact on their perception of the IT, engineering, and STEM areas, considering the diagnosis made before the start of the bootcamp. Finally, we will outline the quantitative strategies being followed to see the long-term impact of the program.
我们在本文中的第一个目标是首次以完全数字化的版本解释该训练营的教育创新,该版本在2021年大流行期间使用,我们相信它将作为开展远程训练营的基础,始终以促进更多女性参与IT职业和STEM领域为理念。将女高中生与名牌大学的工科学生以及女工科专业人士联系起来。本文的第二个目标是提供一定的数字来衡量拉丁美洲美丽图案2021的地理和人文范围。第三个目标是展示2021年美丽图案训练营的退出研究。这项研究跟踪了来自不同国家的500名参与研究的女孩,以确定这个训练营是否对她们对IT、工程和STEM领域的看法产生了影响,考虑到训练营开始前做出的诊断。最后,我们将概述所遵循的定量策略,以了解该计划的长期影响。
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引用次数: 0
Student-led organisations and STEM education: a review 学生主导的组织和STEM教育:综述
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766746
João Almeida, A. Daniel
STEM education faces several challenges in providing students with the complementary skills and knowledge needed to prepare them for an increasingly uncertain future. Student-led organisations (SLOs) are considered as one of the best ways to complement classroom learning through a hands-on approach. This systematic literature review aims to understand the different types of student-led organisations, the main barriers, drivers and the outcomes for students, higher education institutions (HEI) and society in general. The findings highlight that SLOs are relevant for the development of students’ “soft” skills, global awareness, and employability. Also, they play an important role in increasing student engagement and retention, especially in underrepresented groups (such as women or latino(a)s). Finally, the review highlights the need for more research on this topic to improve HEIs’ support of these organisations.
STEM教育在为学生提供所需的互补技能和知识,为日益不确定的未来做好准备方面面临着一些挑战。学生主导的组织(slo)被认为是通过实践方法补充课堂学习的最佳方式之一。本系统的文献综述旨在了解不同类型的学生主导组织,主要障碍,驱动因素和学生,高等教育机构(HEI)和整个社会的结果。研究结果强调,slo与学生“软”技能、全球意识和就业能力的发展有关。此外,它们在提高学生参与度和保留率方面发挥着重要作用,特别是在代表性不足的群体(如女性或拉丁裔)中。最后,检讨强调需要就这个课题进行更多研究,以改善高等教育机构对这些机构的支持。
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引用次数: 2
A COVID-Band for a Safer School Environment 打造更安全的学校环境
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766827
Syed Haris Roman Hussaini, Akrom Mamasaliev, Amir Risan, Khalid Al Duweik, Jinane Mounsef, B. Tlili
The huge impact of COVID-19 on the global healthcare systems has accelerated the search for novel tools to stem the tide. Attention has turned to the digital health community to provide possible solutions that could mitigate the impact of this pandemic. Among all the shifts and changes, the education sector has experienced its own setbacks. Knowing that social distancing and temperature screening were major requirements to re-open schools, it becomes mandatory to monitor the vital signs of the students to effectively identify any high risk. Hence, digital-based solutions can help capture information on possible prospect of contagion to facilitate active COVID-19 surveillance. In this work, we design the COVID-Band, which uses the IoT technology to monitor the safe distance, body temperature and pulse rate of school students. The proposed work provides an efficient digital tool to help accelerate detection, reporting, active surveillance and rapid response for COVID-19 cases at schools.
COVID-19对全球医疗保健系统的巨大影响促使人们加速寻找新的工具来遏制这一趋势。人们的注意力已转向数字卫生界,以提供可能的解决方案,减轻这次大流行的影响。在所有的转变和变化中,教育部门经历了自己的挫折。由于保持社会距离和体温筛查是复课的主要要求,因此必须监测学生的生命体征,以有效识别任何高风险。因此,基于数字的解决方案可以帮助获取有关可能的传染前景的信息,以促进COVID-19的主动监测。在这项工作中,我们设计了COVID-Band,利用物联网技术监测学生的安全距离、体温和脉搏率。拟议的工作提供了一种有效的数字工具,有助于加快学校COVID-19病例的发现、报告、主动监测和快速反应。
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引用次数: 1
期刊
2022 IEEE Global Engineering Education Conference (EDUCON)
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