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2022 IEEE Global Engineering Education Conference (EDUCON)最新文献

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Awards [Various awards] 获奖情况[各类奖项]
Pub Date : 2022-03-28 DOI: 10.1109/educon52537.2022.9766743
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引用次数: 0
Active Learning of Students with Diverse Goals and Backgrounds in the Light of Industry 4.0 Requirements 根据工业4.0的要求,不同目标和背景的学生积极学习
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766564
V. Vodovozov, Z. Raud, E. Petlenkov
This study focuses on the impact of active learning on engineering students with diverse educational backgrounds, forms and duration of training, as well as the level of language proficiency. The purpose of the research is to determine to what extent it is effective and useful to implement the student-centered approach in order to gain the student’s engagement in active learning and achieve success in academic performance in the light of requirements posed by the fourth industrial revolution “Industry 4.0”. The case study in Robotics reveals some significant relations between long-term activities and creative brainstorming and their influence on the strong and weak trainees. Several troubling issues are analyzed in terms of enthusiasm shown by some students and disaffection expressed by other learners.
本研究主要探讨主动学习对不同教育背景、不同训练形式、不同训练时间、不同语言水平的工科学生的影响。本研究的目的是确定实施以学生为中心的方法在多大程度上是有效和有用的,以便在第四次工业革命“工业4.0”提出的要求中获得学生参与主动学习并取得学业成绩的成功。机器人的案例研究揭示了长期活动与创造性头脑风暴之间的一些重要关系及其对强弱学员的影响。从一些学生表现出的热情和其他学习者表达的不满的角度分析了几个令人不安的问题。
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引用次数: 0
Learning CAN bus communication with a remote laboratory 学习用CAN总线与远程实验室通信
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766633
I. Villar, L. Rodríguez-Gil, P. Orduña
CAN bus is a very important communications protocol. Its usage is extended to many applications and it is key to know some fundamentals in an introductory course to industrial communications. A collaborative experience between the Public University of Navarra has permitted students of Industrial Technologies Engineering and Electrical and Electronic Engineering to access a remote laboratory where they can progress in the development of a project where they must implement a CAN bus client and server for monitoring the parameters of a vehicle. More than twenty parameters can be monitored and the remote laboratory is 24 hours a day accessible, which permits students to work at home and progress more in the multiprotocol project they develop at the university. The interface and some code examples are shown, along with some statistics that demonstrate the utilization of the tool by the students with the aid of some evaluation measurements taken by the lecturer. Finally, a survey was performed to the students in order to understand better the potential of the remote laboratory assisted teaching as well as to know where to improve it in the next future.
CAN总线是一种非常重要的通信协议。它的使用扩展到许多应用,在工业通信入门课程中了解一些基础知识是关键。纳瓦拉公立大学之间的合作经验允许工业技术工程和电气与电子工程的学生访问远程实验室,在那里他们可以在一个项目的开发中取得进展,他们必须实现一个can总线客户端和服务器来监控车辆的参数。超过20个参数可以被监控,远程实验室一天24小时都可以访问,这使得学生可以在家里工作,并在他们在大学开发的多协议项目中取得更多进展。显示了界面和一些代码示例,以及一些统计数据,这些统计数据显示了学生在讲师采取的一些评估测量的帮助下使用该工具。最后,对学生进行了一项调查,以便更好地了解远程实验室辅助教学的潜力,并知道在未来的发展方向。
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引用次数: 0
H2O Learn - Hybrid and Human-Oriented Learning: Trustworthy and Human-Centered Learning Analytics (TaHCLA) for Hybrid Education H2O学习-混合和以人为本的学习:用于混合教育的可信赖和以人为本的学习分析(TaHCLA)
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766770
C. D. Kloos, Y. Dimitriadis, D. Hernández‐Leo, C. Alario-Hoyos, A. Martínez-Monés, P. Santos, P. Muñoz-Merino, Juan I. Asensio-Pérez, Lluís Vicent Safont
This paper presents the H2O Learn (Hybrid and Human-Oriented Learning) project, a coordinated research project funded by the Spanish Research Agency, which just started in 2021 and will last for three years. The main goal of the H2O Learn project is to build Trustworthy and Human-Centered Learning Analytics (TaHCLA) solutions to support human stakeholders when designing, orchestrating and (self-,socially- or co-) regulating learning in Hybrid Learning (HL). The contributions of H2O Learn consider key requirements for trustworthy Artificial Intelligence (AI), as defined by the European Commission: 1) fostering human (i.e., teachers, learners…) agency; 2) enabling transparency of the Learning Analytics (LA) systems; 3) seeking socio-emotional and inclusive wellbeing; and 4) promoting accountability by enabling the assessment of algorithms and design processes.
本文介绍了H2O Learn(混合和以人为本的学习)项目,这是一个由西班牙研究机构资助的协调研究项目,该项目于2021年刚刚开始,将持续三年。H2O Learn项目的主要目标是构建可信赖和以人为中心的学习分析(TaHCLA)解决方案,以支持人类利益相关者在混合式学习(HL)中设计、编排和(自我、社会或共同)调节学习。H2O Learn的贡献考虑了值得信赖的人工智能(AI)的关键要求,如欧盟委员会所定义的:1)培养人类(即教师、学习者……)的代理;2)提高学习分析(LA)系统的透明度;3)寻求社会情感和包容性福祉;4)通过对算法和设计过程进行评估来促进问责制。
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引用次数: 3
From the classroom to the game: applying available pedagogical guidelines in game-based learning 从课堂到游戏:在基于游戏的学习中应用可用的教学指南
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766475
Pedro Santos Bartolomé, T. Gerven
Abundant literature of game-based learning for engineering education exists, due to growing technical advances, familiarity, and previous studies showing improvements on engagement. Similarly, studies on pedagogical guidelines for traditional lectures are abundant and have been shown to improve student learning. However, literature is very limited on educational games for engineering designed using pedagogical principles. To address this issue we collect, from available guidelines validated for classroom settings, 17 guidelines that can be directly applied into pedagogical game design: these guidelines are studied, and a demonstration of their application is shown during the design of a pedagogical game for VaporLiquid equilibrium.
由于技术进步和熟悉程度的提高,以及先前的研究表明,基于游戏的工程教育学习的文献很多。同样,关于传统讲座教学指南的研究也很多,并已被证明可以提高学生的学习。然而,关于使用教学原则设计的工程教育游戏的文献非常有限。为了解决这个问题,我们从课堂设置的可用指导方针中收集了17条可以直接应用于教学游戏设计的指导方针:我们对这些指导方针进行了研究,并在设计一款关于VaporLiquid平衡的教学游戏时展示了它们的应用。
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引用次数: 0
Coders Assembly - Peer Assisted Learning Model for Freshman Programming Courses 编码员汇编——新生编程课程的同伴辅助学习模式
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766798
Kyong Jin Shim, Swapna Gottipati, V. Shankararaman
Today, computing graduates see a bright outlook thanks to the high demand for skills driven by the increasing importance of technology as the main driving force behind business transformation. As technology continues to grow exponentially over recent years, computing graduates have some of the highest starting salaries in the market [20] [19]. Even though universities have increased production of computing degree graduates in recent years, it is insufficient to fill the jobs available in the market [14]. Therefore, going forward, the demand is likely to further increase. The continued demand for computing programs in universities has led to an increased intake size, thus straining faculty workloads. Universities must consider funneling more resources into computing programs to address faculty’s increasing workload. Past studies have shown that peer learning environments enable increased productivity for faculty and enhanced educational quality for students [27] [15]. In this article, we describe a peer assisted learning model for an introductory programming course — Coders Assembly — designed and driven by undergraduate students in a computing program. Our model centers on four key areas – process, people, content, and technology. We reflect on our experience of implementing this peer assisted learning model and the result of a student survey.
如今,计算机专业的毕业生看到了光明的前景,这要归功于技术作为商业转型背后的主要推动力日益重要,对技能的高需求。近年来,随着科技的迅猛发展,计算机专业毕业生的起薪在市场上名列前茅[20][19]。尽管近年来大学增加了计算机学位毕业生的数量,但仍不足以填补市场上的空缺[14]。因此,未来的需求可能会进一步增加。大学对计算机课程的持续需求导致了招生规模的增加,从而增加了教师的工作量。大学必须考虑将更多的资源投入到计算机项目中,以解决教师日益增加的工作量。过去的研究表明,同伴学习环境可以提高教师的生产力,提高学生的教育质量[27][15]。在这篇文章中,我们描述了一个同伴辅助学习模型,用于编程入门课程——编码器汇编——由计算机专业的本科生设计和驱动。我们的模型以四个关键领域为中心——流程、人员、内容和技术。我们反思了我们实施这种同伴辅助学习模式的经验和学生调查的结果。
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引用次数: 0
Handwriting treatment and acquisition in dysgraphic children using a humanoid robot-assistant 使用人形机器人辅助书写障碍儿童的书写治疗和习得
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766701
Soukaina Gouraguine, Mohammed Qbadou, K. Mansouri
Handwriting is one of the basic skills and an important means of communicating with others and expressing oneself, as it is important in all aspects of life. Acquiring handwriting is also a complex skill that takes years of training to be mastered. Advances in technology have allowed robots to accomplish a diversity of human activities, provoking interest from educators, researchers, and practitioners in discovering the potential advantages of employing robots as an intervention for children with dysgraphia who have difficulty automating their handwriting. Dysgraphia can be treated very well thanks to a writing rehabilitation adapted to the needs and the importance of the child’s problem. The purpose of this article is to explore the potential benefits of integrating a social humanoid robot in interventions for the treatment of dysgraphia in children. In this context, our research focuses on introducing a social humanoid robot assistant in an educative context to assist dysgraphic children to acquire handwriting. This work is done by applying a new approach based on a deep learning classification algorithm using convolutional neural networks (CNN) to determine the presence of dysgraphia from the handwriting of elementary school children. In this study, we realized a humanoid robot that will assist a teacher by equipping the NAO robot: (1) to moderate a session of learning to handwrite an alphabet character, (2) to detect whether a child is dysgraphic or not using a convolutional neural network, and (3) to assist and monitor dysgraphic children by performing tasks and suggesting rehabilitation sessions. The results indicate that it can distinguish dysgraphic children from non-dysgraphic children with an accuracy of 75%, a specificity of 75%, and a precision of 60%. The results reveal that the robot was able to classify learners so that the human tutor could assign the students to the appropriate rehabilitation program based on their specific needs.
书写是一项基本技能,也是与他人交流和表达自己的重要手段,因为它在生活的各个方面都很重要。掌握手写也是一项复杂的技能,需要多年的训练才能掌握。技术的进步使机器人能够完成各种各样的人类活动,这引起了教育工作者、研究人员和实践者的兴趣,他们正在探索利用机器人来干预有书写困难的儿童的潜在优势,这些儿童难以自动书写。书写困难症可以很好地治疗,这要归功于适应儿童问题的需要和重要性的写作康复。本文的目的是探讨整合社交类人机器人干预儿童书写障碍治疗的潜在益处。在此背景下,我们的研究重点是在教育背景下引入一种社交类人机器人助手,以帮助书写困难的儿童获得书写。这项工作是通过一种基于卷积神经网络(CNN)的深度学习分类算法的新方法来完成的,该方法可以从小学生的笔迹中确定是否存在书写障碍。在这项研究中,我们实现了一个人形机器人,它将通过装备NAO机器人来协助教师:(1)调节学习手写字母的过程,(2)使用卷积神经网络来检测儿童是否有读写困难,(3)通过执行任务和建议康复课程来协助和监测读写困难儿童。结果表明,该方法能够以75%的准确率、75%的特异性和60%的准确率区分有读写困难的儿童和无读写困难的儿童。结果表明,机器人能够对学习者进行分类,这样人类导师就可以根据学生的具体需求为他们分配适当的康复计划。
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引用次数: 0
Enhancing Students’ Critical Thinking and Visualization Skills of Three-Dimensional Problems in Electromagnetics 提高学生对电磁学中三维问题的批判性思维和可视化能力
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766722
M. Bait-Suwailam, J. Jervase, H. Al-Lawati, Z. Nadir
In this study, we introduce a tutorial on the use of an interactive computer-aided tool that is suitable for students enrolled in introductory course on Electromagnetics (EM). Further, the study will provide means for students to develop a solid understanding of many electromagnetic concepts through visualization of electromagnetic problems in two- and three dimensions. The simulation tool in this study is based on a MATLAB toolbox package, in which partial-differential equations (PDE) toolbox is used. This study will mainly focus on one classical electrostatic problem that pose a challenge for students to visualize, analyze and evaluate.
在这项研究中,我们介绍了一个交互式计算机辅助工具的使用教程,适合参加电磁学(EM)入门课程的学生。此外,本研究将提供方法,让学生透过二维和三维的电磁问题的可视化,来发展对许多电磁概念的扎实理解。本研究的仿真工具基于MATLAB工具箱包,其中使用偏微分方程(PDE)工具箱。本研究将主要集中在一个经典的静电问题上,这个问题对学生的形象化、分析和评价提出了挑战。
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引用次数: 0
How self-reliant Peer Teaching can be set up to augment learning outcomes for university learners 如何建立自力更生的同伴教学来提高大学学习者的学习成果
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766811
D. Reith, Martina Grein, Daniel Röthgen, Jan Behrendt, T. Held, Michael Malschützky, Iris Gross
Motivation to learn is a cornerstone for learning success. It can be promoted through active participation, reference to the topic, and a good learning atmosphere. One way to ensure an active role for the learner is through project-based learning approaches, which offer the opportunity to work on complex tasks that go far beyond classic theoretical modules. A rarely tried approach in an academic context to foster a good learning atmosphere and students’ connection to the topic would be to use highly qualified peers as instructors.As we strive to increase the level of understanding, we explore how peer teaching by specially trained senior student teachers can be set up in application-oriented project modules to augment learning outcomes for engineering university learners. To do so, the modules “Applied Computer-Aided Design” and “Applied Electronic Circuit Design” were chosen. We investigate in which respect the learning process is altered if advanced peers act as teachers. We also discuss what abilities are prerequisites for the students to act as peer teachers. They include experience in team leadership and project management, accompanied by strong technical skills.A survey-based analysis shows that participants significantly improved their technical skills compared to their level before the project. Furthermore, the data clearly indicates that learners felt more comfortable participating actively in the course if it was taught by a peer familiar with specific real-world applications compared to when it was led by professors. In addition, students were motivated because they were able to choose their own project as well as being encouraged and assisted in working on their own. In conclusion, we show that course modules taught by specifically trained and selected peer teachers can be a valuable addition to an overall engineering curriculum.
学习动机是学习成功的基石。可以通过积极参与、参考话题、良好的学习氛围来促进。确保学习者发挥积极作用的一种方法是通过基于项目的学习方法,这种方法提供了处理远远超出经典理论模块的复杂任务的机会。在学术环境中,培养良好的学习氛围和学生与主题的联系的一种很少尝试的方法是使用高素质的同龄人作为教师。在我们努力提高理解水平的同时,我们探索了如何在面向应用的项目模块中建立由受过专门训练的高级学生教师进行的同伴教学,以提高工程大学学习者的学习成果。为此,我们选择了“应用计算机辅助设计”和“应用电子电路设计”两个模块。我们调查在哪个方面的学习过程被改变,如果先进的同龄人作为教师。我们还讨论了哪些能力是学生成为同伴教师的先决条件。它们包括团队领导和项目管理经验,以及强大的技术技能。一项基于调查的分析表明,与项目前的水平相比,参与者的技术技能显著提高。此外,数据清楚地表明,与教授授课相比,由熟悉具体现实应用的同龄人授课,学习者更愿意积极参与课程。此外,学生们的积极性,因为他们能够选择自己的项目,以及鼓励和协助自己的工作。总之,我们表明,经过专门培训和挑选的同行教师教授的课程模块可以成为整个工程课程的宝贵补充。
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引用次数: 3
Designing and Using Capture The Flag for Coordination and Interaction in Engineering Education 工程教育中协调与互动的夺旗设计与应用
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766724
Kelei Zhang, Simeon Wuthier, Kay Yoon, Sang-Yoon Chang
Capture the Flag (CTF) games improve learners’ engagement and diversify pedagogy for education and training. We design and build a novel CTF game that includes coordination and interaction between the (virtually participating) participants to build fellowship and facilitate networking. Our work builds on the existing CTF components with educational benefits but differs from the traditional CTF approach which presents either an individual game with no participant interaction or a team-based game where the members already know each other and have formed teams. More specifically, we incorporate real-time interactions between participants who are new to each other and engage the participants to collectively solve the CTF challenges. We apply our CTF in both a cybersecurity scholarship program and an academic conference. This paper describes and explains the design, implementation, execution, and validation of our CTF, particularly focusing on the novel goal of including coordination and interaction in order to build fellowships with the participants. We validate our CTF design and build using multiple channels, including the real-time data provided by logging during the session, post-CTF survey, and interviews from the beta-testing session. Our evaluation results show that our novel CTF focusing on coordination and interaction aids in building fellowship and a collaborative environment. We envision our CTF design to help with the rapport building and collaboration among participants in classroom/course settings, workshops, conferences, or technical training sessions.
“夺旗”(CTF)游戏提高了学习者的参与度,使教育和培训的教学方法多样化。我们设计并建立了一个新颖的CTF游戏,包括(虚拟参与)参与者之间的协调和互动,以建立友谊和促进网络。我们的工作建立在现有的具有教育意义的CTF组件的基础上,但与传统的CTF方法不同,传统的CTF方法要么是一个没有参与者互动的个人游戏,要么是一个成员已经相互认识并组成团队的基于团队的游戏。更具体地说,我们整合了参与者之间的实时互动,他们彼此陌生,并吸引参与者共同解决CTF的挑战。我们将CTF用于网络安全奖学金项目和学术会议。本文描述并解释了我们的CTF的设计、实施、执行和验证,特别关注包括协调和互动的新目标,以便与参与者建立伙伴关系。我们使用多种渠道验证CTF的设计和构建,包括会话期间日志记录提供的实时数据、CTF后调查和beta测试会话的访谈。我们的评估结果显示,我们的新CTF注重协调和互动,有助于建立团契和合作环境。我们设想CTF的设计有助于在课堂/课程设置、研讨会、会议或技术培训课程中建立参与者之间的关系和合作。
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引用次数: 1
期刊
2022 IEEE Global Engineering Education Conference (EDUCON)
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