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One picture or a thousand words? Influence of question length and illustration support on the success and skip rates on online tests 一张图片还是千言万语?题目长度和插图支持对在线测试成功率和跳过率的影响
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-15 DOI: 10.14201/eks20161741132
Ernest Redondo Domínguez, J. Marimón, D. F. Escudero, Francesc Valls Dalmau, Luís Giménez Mateu
The growing popularity of automatically graded online tests, either as an evaluation or self-assessment tool in online or blended education, demands a review of how these questions are designed and delivered to their intended audience. This paper analyzes the results of over 20,000 preuniversity mock online quizzes designed to train the students for the Spanish university admission test (known as “Pruebas de Acceso a la Universidad” or “Selectividad”) in the technical drawing subject, corresponding to the June and September intakes of 2009 and 2015. The influence of two key aspects on the questions success and skip rates is assessed: (a) the presence or absence of illustration support and (b) the length ofthe question as a proxy ofreading comprehension difficulty. The results support that the presence of an accompanying illustration in the questions result in fewer skipped questions and mode successful answers, while the length of the question has the opposite effect. The performance difference in the 6-year span is also discussed, showing a slight decline over time in the pass rates while the skip rates remain stable. When comparing both two intakes, corresponding to different academic profiles of students that passed the June exam and those who did not, the success ratio is unsurprisingly lower for the students in the second intake. These findings should help improving the design of online quizzes, including more visual content and/or rephrasing the questions to be more concise, to fit the requirements of students educated in a more visual environment of multimedia technologies.
自动评分的在线测试越来越受欢迎,无论是作为在线教育还是混合教育的评估或自我评估工具,都需要对这些问题的设计方式进行审查,并将其传递给目标受众。本文分析了2009年和2015年6月和9月入学的20000多份大学前模拟在线测试的结果,这些测试旨在训练学生参加西班牙大学入学考试(称为“Pruebas de Acceso a la Universidad”或“Selectividad”)的技术制图科目。评估了两个关键方面对问题成功和跳过率的影响:(a)插图支持的存在或缺失;(b)问题的长度作为阅读理解难度的代表。结果支持,在问题中伴随插图的存在导致更少的跳过问题和模式成功的答案,而问题的长度有相反的效果。还讨论了6年跨度内的性能差异,表明随着时间的推移,通过率略有下降,而跳过率保持稳定。当比较两次入学的学生时,对应于通过6月考试和未通过考试的学生的不同学术背景,不出所料,第二次入学的学生的成功率较低。这些发现应该有助于改进在线测验的设计,包括更多的视觉内容和/或将问题改写得更简洁,以适应在多媒体技术的视觉化环境中接受教育的学生的要求。
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引用次数: 1
La mentorización Intercultural – El proyecto INTO 跨文化mentorización—INTO项目
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-08 DOI: 10.14201/EKS2016173712
F. Peñalvo
The editorial of this third issue of volume 17, corresponding to 2016, is devoted to emphasize the well-done activity of the GRIAL research group regarding its intercultural mentoring project INTO, which has received the European Union mention of both example of good practice and success case.
第17卷第3期的社论,对应于2016年,致力于强调GRIAL研究小组在其跨文化指导项目INTO方面所做的出色活动,该项目已获得欧盟提及的良好做法和成功案例。
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引用次数: 1
Creación, visualización e impresión 3D de colecciones online de modelos educativos tridimensionales con tecnologías de bajo coste; Caso práctico del patrimonio fósil marino de Canarias 利用低成本技术创建、可视化和3D打印三维教育模型的在线收藏;加那利群岛海洋化石遗产的案例研究
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-07 DOI: 10.14201/EKS201617389108
J. Pérez, Cecile Meier, C. Castillo, Jorge de la Torre-Cantero, Dámari Melián Díaz, Alejandro Bonnet de León
In many educational settings, the use of tangible objects is used to enhance learning (models, replicas of art works, fossils...). When knowledge is disseminated through virtual environments, sometimes, the value of these tangible objects is lost. The new low-cost technologies allow solving this problem, enabling teachers to include in their virtual classroom the access and manipulation of threedimensional objects. This article describes the process of creation and dissemination of a three-dimensional, interactive educational content for learning in a virtual environment. As a practical study, we have worked on the Canary marine fossil heritage. The fossils are used as tangible material in paleontology teaching, however they are not available for work outside the classroom. For this work, it has been digitized in 3D a selection of 18 fossils. 3D files obtained are available to students in an online environment, allowing download, multi-touch display and interaction on mobile devices. In addition, if the student prefers, they can print them using a 3D printer. Finally, there has been an experience with 70 university students who, after accessing to the online files, responded to a questionnaire to assess the made materials.
在许多教育环境中,有形物品的使用被用来加强学习(模型、艺术品的复制品、化石……)。当知识通过虚拟环境传播时,有时这些有形物体的价值就会丧失。新的低成本技术可以解决这个问题,使教师能够在他们的虚拟教室中访问和操作三维物体。本文描述了在虚拟环境中创建和传播用于学习的三维交互式教育内容的过程。作为一项实际研究,我们研究了加那利海洋化石遗产。这些化石在古生物学教学中被用作有形的材料,但它们不能用于课堂以外的工作。在这项工作中,它被数字化为3D,选择了18块化石。获得的3D文件可在在线环境中提供给学生,允许下载,多点触摸显示和移动设备上的交互。此外,如果学生愿意,他们可以使用3D打印机打印它们。最后,70名大学生在访问了在线文件后,回答了一份问卷,以评估制作的材料。
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引用次数: 5
Gamificación y la Física–Química de Secundaria 游戏化和物理化学中学
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-07 DOI: 10.14201/EKS20161731328
F. Pérez
Research proposal was made during the 2014–2015 school year with 4th year’s students of Secondary Education who have chosen as optional the subject of Physics and Chemistry. This project is based on the use of various gamebased strategies applied to the subject of Physics and Chemistry. We have chosen this theme by the pedagogical benefits that games have on the attraction of students and the development of their motivation. Students have participated individually, in pairs and in teams. Games used have been “chemical formulas on the run”, “chemical formulas championship”, “wheel of Physics and Chemistry”, “the sunken treasure” and “challenge problems”. The students have also developed a game based on the theme of waves and several teams did using Scratch. Finally there has been an increase in the academic performance of the subject. This experience was a success according to the results of the evaluation by the students. They have highlighted chemical formulas championship, the sunken treasure and the development of the game based on waves. As conclusions are that gamifying is not limited to only use video games, it can be gamify with little technology, personal, social and intellectual skills are developed and the method employed can be extrapolated to other subjects and courses.
研究计划是在2014-2015学年与中学教育四年级的学生一起提出的,他们选择了物理和化学作为选修科目。这个项目是基于使用各种基于游戏的策略应用到物理和化学的主题。我们之所以选择这个主题,是因为游戏在教学上对学生的吸引力和他们动机的发展有好处。学生们以个人、结对和团队的形式参加。使用过的游戏有“化学式跑路”、“化学式冠军”、“物理化学之轮”、“海底宝藏”和“挑战问题”。学生们还开发了一个以波浪为主题的游戏,几个团队使用Scratch完成了这个游戏。最后,这门学科的学习成绩有所提高。根据学生们的评价结果,这次体验是成功的。他们重点介绍了化学式冠军、沉没宝藏和基于波浪的游戏开发。结论是,游戏化并不局限于使用电子游戏,它可以通过少量技术,个人,社交和智力技能进行游戏化,所采用的方法可以外推到其他科目和课程。
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引用次数: 9
Evaluación del método Scenario Centered Curriculum en función del perfil tecnológico del estudiante 基于学生技术概况的情景中心课程方法评估
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-07 DOI: 10.14201/EKS20161736788
David Fonseca Escudero, August Climent, X. Canaleta, L. Vicent
This article presents the results and the degree of student satisfaction obtained in the usability testing of the Scenario Centered Curriculum (SCC) method, with a specific focus on the technological profile of each group of students. The method was incorporated into a Digital Marketing course which was taught in three Vocation Training Schools in Spain, Italy and France. The schools involved, together with seven other members, form part of a consortium created to promote the development of the Learning4Work Project (L4W), as part of the Erasmus+ program of the European Community. The aim of this project is to verify whether the active learning metidos applied to Vocational Training environments improve student motivation and performance and bring about significant improvement in the workplace. The preliminary results obtained indicate a need to adapt the contents to the specific professional area of each school in order to improve the results, as it appears that without a contextualization phase, students do not fully appreciate the potential advantages of the method.
本文介绍了在场景中心课程(SCC)方法的可用性测试中获得的结果和学生满意度,并特别关注每组学生的技术概况。该方法被纳入了西班牙、意大利和法国三所职业培训学校的数字营销课程。参与的学校和其他7个成员组成了一个联盟,该联盟旨在促进lening4work项目(L4W)的发展,该项目是欧共体伊拉斯谟+项目的一部分。这个项目的目的是验证应用于职业培训环境的主动学习方法是否能提高学生的动机和表现,并在工作场所带来显著的改善。获得的初步结果表明,为了改善结果,需要使内容适应每个学校的特定专业领域,因为似乎没有情境化阶段,学生就不能充分认识到该方法的潜在优势。
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引用次数: 2
Habilidades en Internet de mujeres estudiantes y su relación con la inclusión digital: Nuevas brechas digitales 女学生的互联网技能及其与数字包容的关系:新的数字鸿沟
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-07 DOI: 10.14201/EKS20161732948
Rocío Jiménez Cortés, Luisa Vega Caro, Alba Vico Bosch
The aims of this research are to know the women´s internet skills, and form different groups of skills of women related with the digital inclusion. To do this, we surveyed 215 Spanish student women aged 20 to 34 using two escales measuring their internet skills and digital inclusion. The findings show four profiles of student women depending on the types of Internet skills and their developmental level (“beginner”, “average”, “advanced” and specialized in e-administration). The skill to create and share content on social networks and skills for e-administration, along with skills to ensure privacy and security on the Internet are associated with a high degree of digital inclusion for student women. The findings showed that the skills for e-administration and the skills to ensure the security and privacy are the most influential in the digital trust. These results suggest the skills to create and share content in social networks sites makes the basic difference between the “advanced” group and the “specialized in e-administration” group. These results raise educational proposals that prioritize skill’s types to improve digital inclusion in other profiles of women and overcoming new digital divides.
本研究的目的是了解女性的网络技能,并形成与数字包容相关的不同女性技能群体。为此,我们调查了215名年龄在20至34岁之间的西班牙女学生,使用两种量表衡量她们的互联网技能和数字包容性。调查结果显示,根据网络技能的类型和发展水平,女学生有四种情况(“初级”、“一般”、“高级”和专门从事电子管理)。在社交网络上创建和分享内容的技能、电子管理技能,以及确保互联网隐私和安全的技能,与女学生高度的数字包容有关。调查结果显示,电子管理技能和确保安全和隐私的技能对数字信任的影响最大。这些结果表明,在社交网站上创建和分享内容的技能是“高级”群体和“专门从事电子管理”群体之间的基本区别。这些结果提出了优先考虑技能类型的教育建议,以提高女性其他方面的数字包容性,并克服新的数字鸿沟。
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引用次数: 4
Aprendizaje Basado en Problemas mediante un modelo de Teleenseñanza 基于问题的学习教育模式
IF 3.9 Q1 Social Sciences Pub Date : 2016-12-07 DOI: 10.14201/EKS20161734966
M. García, David Romero Faz
During the academic courses 2009-10, 2010-11, 2011-12, 2012-13 and 2013-14 Problem-Based Learning techniques have been applied together with an E-learning Model together with tutorial action with groups of volunteer students of the last courses of the School of Civil Engineering at the Technical University of Madrid, managing to increase the time of dedication and implication with the subjects. The experience has been developed with volunteer students enrolled in the subjects of Road (Grade), Roads I (old curriculum) and Roads II (old curriculum), since these are subjects that have historically obtained very low pass rates and efficiency of the environment 25%. The realized work has consisted, in the first place, of knowing the expectations that the students have on the tutorial, both at the beginning of the course as when it is finished, and later working with voluntary students applying Learning Based on Problems (LBP) for the knowledge acquisition resting on an tutorial system based on the e-learning. The use of these learning techniques have made the results obtained during the investigation much more satisfactory than those obtained without the application of these techniques as it has led to a number of nearby approved 100% better qualifications, highlighting the reduction that has occurred in dropout rates in the subjects studied, obtaining negligible levels.
在2009-10年、2010-11年、2011-12年、2012-13年和2013-14年的学术课程中,我们将基于问题的学习技术与电子学习模式结合起来,并与马德里技术大学土木工程学院最后几门课程的志愿者小组一起进行辅导,从而增加了学生对学科的投入和理解时间。这一经验是由志愿参加道路(年级)、道路I(旧课程)和道路II(旧课程)科目的学生发展起来的,因为这些科目在历史上获得了非常低的通过率和25%的环境效率。实现的工作包括,首先,了解学生对辅导的期望,无论是在课程开始时还是在课程结束时,以及随后与自愿的学生合作,应用基于问题的学习(LBP)来获取基于电子学习的辅导系统的知识。这些学习技术的使用使得在调查过程中获得的结果比不使用这些技术获得的结果更令人满意,因为它导致了一些近100%的合格证书,突出了研究对象中辍学率的降低,达到了可以忽略不计的水平。
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引用次数: 0
El papel de la gestión del director escolar en el programa Mi Compu.Mx 学校校长管理在Mi Compu项目中的作用。Mx
IF 3.9 Q1 Social Sciences Pub Date : 2016-07-19 DOI: 10.14201/EKS201617291108
Leonardo David Glasserman Morales, O. Nogales, Nélida Áurea Ramírez Montalvo
This study is part of a macro research project, which seeks to identify digital competences developed by students and teachers participating in the program called Mi Compu.Mx in the states of Tabasco, Colima and Sonora, Mexico. This article describes the experience of implementing the program in the state of Sonora reported from the perspective of the principal and the management carried out in the process of educational innovation. The aim of the study was to identify the managing role of the school principal while implementing an innovation program in the context of the state of Sonora, Mexico. The research question was: What is the involvement of the school principal in the implementation of Mi Compu.Mx program in elementary schools in the state of Sonora, Mexico? A qualitative methodology was followed with a case study approach where interviews were conducted with 114 heads of primary level. Key findings revealed that the school principal participates as manager of material resources to fulfill the autonomy of school management and is essential to ensure the necessary conditions for full functioning of innovation projects with technology in the classroom.
这项研究是一个宏观研究项目的一部分,该项目旨在确定参与Mi Compu项目的学生和教师所培养的数字能力。墨西哥的塔巴斯科州、科利马州和索诺拉州。本文从校长的角度描述了索诺拉州实施该方案的经验,以及在教育创新过程中所进行的管理。本研究的目的是在墨西哥索诺拉州实施一项创新计划时,确定学校校长的管理角色。研究的问题是:学校校长在实施“米Compu”过程中的参与程度。墨西哥索诺拉州小学的Mx项目?采用了定性方法和个案研究方法,对114名初级职等的负责人进行了访谈。主要调查结果显示,学校校长以物质资源管理者的身份参与学校管理自主权的实现,是确保课堂技术创新项目充分发挥作用的必要条件。
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引用次数: 2
Histoedu, redes sociales e historia de la educación: el pasado pedagógico desde el presente educativo Histoedu,社交网络和教育史:从教育现在的教育过去
IF 3.9 Q1 Social Sciences Pub Date : 2016-07-19 DOI: 10.14201/EKS20161725572
Andrés Payá Rico, Josep María Duart Montoliu, S. Andrés
This article presents some preliminary results and considerations about a R&D project about the use of ICTs and social media to do research on educational history. The progress achieved regarding the improvement of social and scientific communication, the significance of the learning process and the motivation shown by the academic community, make us point out the need to consolidate what we have been referring to as history of education 2.0. There are many chances available to learn and to build up knowledge in a shared way, and they challenge us to generate network knowledge and to cooperate in order to: spread our research, get to know other approaches to work, share resources and experiences, exchange information, work collaboratively, etc. We believe in this type of virtual and shared way of working, which has lead us to create HistoEdu, a website to collaborate scientifically and pedagogically regarding the history of education as a discipline.
本文介绍了一个利用信息通信技术和社交媒体进行教育史研究的研发项目的一些初步结果和考虑。社会和科学交流的进步、学习过程的重要性和学术界表现出的动机,使我们指出有必要巩固我们所说的教育史2.0。以共享的方式学习和积累知识的机会很多,它们挑战我们产生网络知识和合作,以便:传播我们的研究,了解其他工作方法,共享资源和经验,交换信息,协同工作等。我们相信这种虚拟和共享的工作方式,这使我们创建了HistoEdu,这是一个将教育史作为一门学科进行科学和教学合作的网站。
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引用次数: 4
La configuración didáctica de las estrategias de enseñanza con Tecnologías de la Información y la Comunicación (TIC) en las prácticas pedagógicas de las ingenierías 信息和通信技术(ict)教学策略在工程教学实践中的教学配置
IF 3.9 Q1 Social Sciences Pub Date : 2016-07-19 DOI: 10.14201/EKS2016172109131
M. P. Torres
In this article explains the didactic configuration of teaching strategies with information and communications technology (ICT) that designs and implements the higher education teachers in their educational practice, with the objective of facilitating the curricula of three subjects belonging to the careers of civil Engineering and environmental Engineering of the two most important institutions of higher education of the state of Chiapas, Mexico. Similarly, it exposed a categorization of teaching strategies with ICT emerged from the ethnographic study carried out in these Mexican universities.
本文解释了利用信息和通信技术(ICT)设计和实施高等教育教师在其教育实践中的教学策略的教学配置,目的是促进墨西哥恰帕斯州两所最重要的高等教育机构土木工程和环境工程三个学科的课程设置。同样,它揭示了在这些墨西哥大学进行的民族志研究中出现的ICT教学策略分类。
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引用次数: 2
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Education in the Knowledge Society
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