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Crowdfunding for Video Games: Factors that Influence the Success of and Capital Pledged for Campaigns 电子游戏众筹:影响活动成功的因素和资金承诺
IF 1.9 Q1 Social Sciences Pub Date : 2017-06-30 DOI: 10.1080/14241277.2017.1331236
Jiyoung Cha
ABSTRACT Crowdfunding has become an important funding method for video game developments in the United States. Interestingly, video game crowdfunding projects have significantly lower success rates compared to other product categories. Recognizing this challenge, this study examines factors influencing the success of crowdfunding campaigns for video games. The analysis of 447 crowdfunding campaigns suggests that human capital, geography, media choice, and the intensity of media use influence the success of crowdfunding for video games.
在美国,众筹已经成为电子游戏开发的重要融资方式。有趣的是,与其他产品类别相比,电子游戏众筹项目的成功率明显较低。认识到这一挑战,本研究探讨了影响电子游戏众筹活动成功的因素。对447个众筹活动的分析表明,人力资本、地理位置、媒体选择和媒体使用强度会影响电子游戏众筹的成功。
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引用次数: 32
Transnational Media Management: Western News Organizations’ Web Operations in China 跨国媒体管理:西方新闻机构在中国的网络运营
IF 1.9 Q1 Social Sciences Pub Date : 2017-06-30 DOI: 10.1080/14241277.2017.1331237
H. I. Chyi, J. I. Tennant
ABSTRACT In 2008, China surpassed the United States as the largest Internet market in the world. This study examines how four prominent Western news organizations respond to this new era of Internet publishing. A series of in-depth interviews with senior managers at The Wall Street Journal, Financial Times, Reuters, and The New York Times revealed how these news organizations serve Internet users in China through their Chinese-language Web editions—how they overcome geographic, language, cultural, and political barriers to explore this remote market. These cases demonstrate the viability of different operating models and the challenges and opportunities facing these media organizations as they manage transnational news operations in this seemingly lucrative market.
2008年,中国超过美国成为世界上最大的互联网市场。本研究考察了四家著名的西方新闻机构如何应对互联网出版的新时代。对《华尔街日报》、《金融时报》、《路透社》和《纽约时报》的高级管理人员进行了一系列深入访谈,揭示了这些新闻机构如何通过其中文网络版服务于中国的互联网用户——他们如何克服地理、语言、文化和政治障碍,开拓这个遥远的市场。这些案例展示了不同运营模式的可行性,以及这些媒体机构在这个看似利润丰厚的市场中管理跨国新闻业务时面临的挑战和机遇。
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引用次数: 3
Managing for Serendipity: Exploring the Organizational Prerequisites for Emergent Creativity 管理意外发现:探索突发创造力的组织先决条件
IF 1.9 Q1 Social Sciences Pub Date : 2017-05-03 DOI: 10.1080/14241277.2017.1308947
Nando Malmelin, Sari Virta
ABSTRACT In this article we explore the conditions for creative work in media organizations from the viewpoint of serendipity and the management of serendipity. Our study contributes to the field of media management research by theorizing change and creativity within the framework of organizational serendipity. Based on an analysis of empirical data collected with the diary method in a media organization, the article also discusses the rationale of managing for serendipity in creative media organizations from strategic, structural, and cultural viewpoints. We argue that the management of organizational serendipity should be aimed at managing for serendipity, not managing serendipity as such. In practice, this means that serendipity management should be understood as creating suitable conditions for serendipitous creative processes and facilitating creative work, motivation, and collaboration in the organization.
在本文中,我们从机缘巧合和机缘巧合管理的角度探讨媒体组织创造性工作的条件。我们的研究通过在组织偶然性的框架内将变革和创造力理论化,为媒体管理研究领域做出了贡献。本文通过对媒体组织中使用日记法收集的实证数据的分析,从战略、结构和文化的角度讨论了创意媒体组织中管理意外发现的基本原理。我们认为,对组织偶然性的管理应该着眼于对偶然性的管理,而不是对偶然性本身的管理。在实践中,这意味着意外发现管理应该被理解为为意外发现的创造性过程创造合适的条件,并促进组织中的创造性工作、动机和协作。
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引用次数: 5
A Unified Measure of Media Brand Personality: Developing A Media Brand Personality Scale for Multiple Media 媒介品牌个性的统一衡量:多媒介媒介品牌个性量表的编制
IF 1.9 Q1 Social Sciences Pub Date : 2017-05-03 DOI: 10.1080/14241277.2017.1306531
Danny D. E. Kim
ABSTRACT The macro versus micro debate in the brand personality literature has yielded a variety of micro approach brand personality scales for different media, with both differences and parallels in personality dimensions uncovered. The observed parallels in media brand personality dimensions and the varying media contexts under which empirical tests of selective exposure theories have been conducted suggest some common ground in the way that media product brands of different formats are perceived by individuals prior to selection and that the optimal method of measuring brand personality for media products may be neither broad macro inventories nor highly context-specific micro measures but somewhere in between. This article discusses the construction of a unified scale of media brand personality that can measure the personality of movie, TV show, pop song, news, and video game brands. The results of a two-step study consisting of free-association task (N = 1,440) and factor structure formation survey of selected items (N = 4,967) suggest a three-factor structure consisting of aggression, heroism, and warmth. Communication, media management, and marketing ramifications of this scale and potential directions of future research are discussed.
品牌人格文献中关于宏观与微观的争论产生了针对不同媒体的各种微观方法品牌人格量表,揭示了人格维度的差异和相似之处。所观察到的媒体品牌个性维度的相似之处,以及选择性暴露理论在不同媒体背景下进行的实证测试,表明在不同形式的媒体产品品牌在选择之前被个人感知的方式上存在一些共同点,并且衡量媒体产品品牌个性的最佳方法可能既不是广泛的宏观清单,也不是高度具体情境的微观测量,而是介于两者之间。本文探讨了统一的媒体品牌个性量表的构建,以衡量电影、电视节目、流行歌曲、新闻和电子游戏品牌的个性。由自由联想任务(N = 1440)和选择项因子结构形成调查(N = 4967)组成的两步研究结果表明,攻击性、英雄主义和温暖性构成了三因素结构。讨论了这种规模的传播、媒体管理和营销影响以及未来研究的潜在方向。
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引用次数: 9
Transitions in the Periphery: Funding Film Production in Greece Since the Financial Crisis 外围地区的转型:金融危机以来希腊电影制作的融资
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1298111
Lydia Papadimitriou
ABSTRACT The article focuses on Greece and explores the extent and ways in which film production funding cultures have changed in the period 2010–2015. It maps out the hybrid modes of funding embraced by filmmakers in this period, and explores the extent to which new models, such as crowdfunding, were adopted, European co-production opportunities were more fully embraced, as well as how far traditional modes of financing such as, on the one hand, state funding, and, on the other, private, distributor-led, backing have persisted. As a country of the European periphery, and one particularly hard-hit by the recent financial crisis, Greece offers a good example of the processes of an uncertain, but also creatively productive, cultural, and financial transition. Set within the broader context of global changes led by technology, the national case study illustrates how state and private top-bottom funding initiatives have begun to co-exist with bottom-up production and dissemination processes, and how some new players have entered the scene. The patterns revealed through this exploration of the new funding cultures for film production in Greece contribute to an understanding of the impact of global economic transformations on a national level, and help us assess the effectiveness and viability of the new funding models for small markets.
本文以希腊为研究对象,探讨了2010-2015年期间希腊电影制作资金文化的变化程度和方式。它描绘了这一时期电影人接受的混合融资模式,并探讨了采用众筹等新模式的程度,更充分地接受了欧洲合作制作机会,以及传统融资模式(一方面是国家资助,另一方面是私人、发行商主导的支持)的持续程度。作为欧洲外围国家,尤其是受最近金融危机打击最严重的国家,希腊提供了一个很好的例子,说明了不确定但也具有创造性、生产性、文化和金融转型的过程。在技术引领的全球变化的更大背景下,国家案例研究说明了国家和私人自上而下的资助计划如何开始与自下而上的生产和传播过程共存,以及一些新的参与者如何进入这一领域。通过对希腊电影制作新融资文化的探索所揭示的模式有助于理解全球经济转型对国家层面的影响,并帮助我们评估小市场新融资模式的有效性和可行性。
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引用次数: 19
Persuading to Pay: Exploring the What and Why in Crowdfunded Journalism 说服付费:探索众筹新闻的内容和原因
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1298110
Nicole Ladson, Angela M. Lee
ABSTRACT Incorporating theoretical concepts from communication, media economics, and social psychology, and using data from two constructed weeks, this content analysis study examined factors contributing to funding successes on Byline, an international crowdfunded journalism platform. This study found that non-public affairs news is more likely to reach funding goals, have more supporters, and receive more money per supporter than public affairs news; author location makes a difference in how many supporters and how much donation a news column receives; and offering more reward options is associated with a significantly higher odds of a column reaching funding goals and having more supporters. Overall, this study offers empirical evidence of how news organizations may learn from Byline’s successful crowdfunding strategy, as well as theoretical linkages between uses and gratifications and Cialdini’s rule of reciprocity in understanding what and why people are persuaded to pay for news.
结合传播学、媒体经济学和社会心理学的理论概念,并使用两个构建周的数据,本内容分析研究考察了影响国际众筹新闻平台“署名”成功融资的因素。研究发现,与公共事务新闻相比,非公共事务新闻更有可能达到资助目标,拥有更多的支持者,并且每个支持者获得的资金更多;作者所在的位置会影响新闻专栏获得多少支持者和多少捐款;提供更多的奖励选项与栏目达到融资目标和拥有更多支持者的几率显著提高有关。总的来说,这项研究提供了经验证据,证明新闻机构如何从Byline成功的众筹策略中学习,以及使用和满足之间的理论联系,以及Cialdini互惠规则,以理解人们被说服为新闻付费的内容和原因。
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引用次数: 13
Crowdfunding Japanese Commercial Animation: Collective Financing Experiences in Anime 众筹日本商业动画:动漫的集体融资经验
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1298112
Antonio Loriguillo-López
ABSTRACT The current article offers an exploration of the incipient development of crowdfunding anime projects for short and medium-length films. Japanese commercial animation is characterized by the support of a strong production industry that primarily targets local audiences through cross-media projects, developed in synergy with other cultural sectors (such as the publishing industry, record labels, or video game developers). The growing acceptance of anime in markets around the world has strengthened it as one of the most well-known forms of Japanese popular culture and has also resulted in changes to some of the dominant dynamics of its production to adapt to technological innovations. One of these changes has been the rise of crowdfunding, an increasingly popular form of financing involving the patronage of fans from all corners of the world who want to participate in these audiovisual projects. This article analyses the response to some of the more popular initiatives from a historiographical perspective on the production and reception of commercial animation and the main theories related to the relationship between the hyperactive nature of Japanese fandom and collective financing. The conclusions include the confirmation of the increasing receptiveness to anime crowdfunding among potential sponsors—especially among fans based outside Japan on platforms with a global reach, such as Kickstarter—and a consideration of the transformative potential of this phenomenon for a precarious industry and its usefulness as a tool for exploring the viability of the production and distribution of projects by animation studios.
本文对众筹动画项目在中短电影中的初期发展进行了探讨。日本商业动画的特点是强大的制作产业的支持,通过跨媒体项目主要针对当地观众,与其他文化部门(如出版业、唱片公司或视频游戏开发商)协同发展。世界各地市场对动漫的接受程度越来越高,这加强了它作为日本流行文化中最知名的形式之一的地位,也导致了其生产的一些主导动力的变化,以适应技术创新。其中一个变化是众筹的兴起,这是一种越来越受欢迎的融资形式,涉及到来自世界各地想要参与这些视听项目的粉丝的赞助。本文从商业动画的制作和接受的史学角度分析了对一些更受欢迎的倡议的反应,以及与日本粉丝的过度活跃性质和集体融资之间关系有关的主要理论。结论包括确认潜在赞助商对动漫众筹的接受程度越来越高,特别是在日本以外的粉丝中,他们在具有全球影响力的平台上,比如kickstarter,并考虑到这种现象对一个不稳定的行业的变革潜力,以及它作为探索动画工作室制作和发行项目可行性的工具的实用性。
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引用次数: 8
Funding Contemporary Children’s Television: How Digital Convergence Encourages Retro Reboots 资助当代儿童电视:数字融合如何鼓励复古重启
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1298108
A. Potter
ABSTRACT Contemporary children enjoy abundant supplies of television made especially for them, delivered across multiple platforms by a range of providers that includes public service broadcasters, pay-television services, and subscription video on demand services. Although digital regimes undermined longstanding funding models for children’s television and reduced the production of local content in the United Kingdom and Australia, the demands of new market entrant subscription video on demand services striving to establish themselves in global markets have increased the value of the intellectual property of children’s screen content. ITV Studios’ 2015 re-make of the 1960s Supermarionation series, Thunderbirds, is used here as a case study to illustrate how convergence has contributed to a culture of re-booting in children’s television, a genre for which consumer products have long been used to underpin program production costs. Importantly, the licence fees paid by subscription video on demand services—Netflix had a $5 billion programming budget in 2015—have begun to provide additional, significant sources of funding for production budgets, while also ensuring the rapid visibility of program brands in global television markets, particularly the United States. New means of multi-platform distribution also erode the centrality of traditional broadcasters to program commissioning and funding. While this shift in power relations between broadcasters and producers may be welcomed by the production sector, the increasing importance of global subscription video on-demand services in the funding of contemporary children’s television poses a threat to locally produced, culturally specific television for children.
当代儿童享受着大量专门为他们制作的电视节目,这些节目由一系列提供商跨多个平台提供,包括公共服务广播公司、付费电视服务和订阅视频点播服务。虽然数字制度破坏了儿童电视的长期筹资模式,并减少了联合王国和澳大利亚本地内容的制作,但新进入市场的订阅视频点播服务的需求增加了儿童屏幕内容的知识产权价值,这些服务正在努力在全球市场上立足。2015年,ITV Studios翻拍了上世纪60年代的《超级民族》(Supermarionation)系列,《雷鸟》(Thunderbirds)在这里被作为一个案例来研究,以说明融合如何促成了儿童电视领域的重新启动文化。长期以来,消费产品一直被用来支撑儿童电视节目的制作成本。重要的是,订阅视频点播服务支付的许可费——netflix在2015年的节目预算为50亿美元——已经开始为制作预算提供额外的、重要的资金来源,同时也确保了节目品牌在全球电视市场(尤其是美国)的快速知名度。多平台发行的新手段也削弱了传统广播公司在节目委托和资金方面的中心地位。虽然广播公司和制片人之间权力关系的这种转变可能受到制作部门的欢迎,但全球订阅视频点播服务在资助当代儿童电视方面的重要性日益增加,这对当地制作的具有文化特色的儿童电视构成了威胁。
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引用次数: 9
Funding and Management in the Media Convergence Era: Introduction 媒介融合时代的资金与管理:导论
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1300478
M. Freeman
ABSTRACT Media convergence has been mapped from a variety of perspectives, with scholars tracing the impact of digital convergence, for example, on everything from texts to consumption. Yet, few have examined how the rise of a convergent media landscape is impacting funding in and across contemporary media industries. It is important to examine such a relationship, and to assess ways in which convergent characteristics of connectivity, hybridity and networked society have informed approaches to funding across media sectors. This introductory article to this special issue “Funding and Management in the Media Convergence Era” briefly outlines the approaches of the five authors. Individually, each article examines innovations in funding across a variety of different media sectors and platforms, looking across contemporary children’s television, public service broadcasting, crowdfunded news and journalism, film production in Greece, and Japanese animation. Altogether, the articles in this special issue explore the broader implications of a contemporary media culture that is more sharable, hybridized, and connected on traditional funding models.
媒体融合已经从不同的角度被描绘出来,学者们追踪了数字融合的影响,例如,从文本到消费的一切。然而,很少有人研究融合媒体格局的兴起如何影响当代媒体行业的融资。重要的是要研究这种关系,并评估连通性、混合性和网络社会的融合特征如何影响跨媒体部门的融资方式。本期特刊“媒体融合时代的资金与管理”的导论文章简要概述了五位作者的方法。每一篇文章都考察了各种不同媒体部门和平台的融资创新,包括当代儿童电视、公共服务广播、众筹新闻和新闻、希腊电影制作和日本动画。总而言之,本期特刊的文章探讨了当代媒体文化的更广泛的含义,这种文化在传统的资助模式上更具可共享性、混合性和关联性。
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引用次数: 5
Hacking Public Service Media Funding: A Scenario for Rethinking the License Fee as a Form of Civic Crowdfunding 黑客公共服务媒体资金:重新思考许可费作为公民众筹形式的场景
IF 1.9 Q1 Social Sciences Pub Date : 2017-04-03 DOI: 10.1080/14241277.2017.1298109
Tiziano Bonini, I. Pais
ABSTRACT The current article analyzes the difficulties faced by public service media in the current political, economic and multimedia context. It proceeds with an examination of the main financing methods used by public service media and of the most recent reforms at the European level. The last part of this article describes a potential “scenario” of reforming public service media license fee model through the dynamics of civic crowdfunding, allowing citizens to decide in which programs they may invest a (20%) quota. The scenario we have built is framed in the direction of a “digitally enabled collaborative economy” (Kostakis and Bauwens, 2014), where citizens can experiment with a form of participation in media that is no longer “content-related” but “structural” (Carpentier, 2011). In order to prove the value of this hypothesis, the model has been tested on 649 Italian citizens. This test demonstrated that, although 83% of the survey sample believe the current cost of the Italian license fee is too high, 70% of them would be willing to pay even more if they could be in control of a part of the license fee and decide where to invest it. Therefore, we have shown that our sample of Italian citizens and Internet users is favorably disposed toward forms of more structural participation in the decision-making processes of public service media and in the co-management of public service media budgets. The aim of the current article is to demonstrate the potential value of audience’ structural participation in reshaping the role of public service media in contemporary digital cultures and networked societies.
本文分析了公共服务媒体在当前政治、经济和多媒体背景下面临的困境。报告接着审查了公共服务媒体使用的主要筹资方法和欧洲一级最近的改革。本文的最后一部分描述了通过公民众筹的动态改革公共服务媒体执照收费模式的潜在“场景”,允许公民决定他们可以投资哪些项目(20%)的配额。我们所构建的场景是在“数字化协作经济”的方向上构建的(Kostakis和Bauwens, 2014),公民可以尝试一种不再与“内容相关”而是“结构性”的媒体参与形式(Carpentier, 2011)。为了证明这一假设的价值,对649名意大利公民进行了模型测试。这个测试表明,尽管83%的调查样本认为目前意大利的许可费成本太高,但如果他们可以控制一部分许可费并决定将其投资在哪里,他们中的70%愿意支付更多。因此,我们已经表明,我们的意大利公民和互联网用户样本倾向于在公共服务媒体的决策过程和公共服务媒体预算的共同管理中更具结构性的参与形式。本文的目的是展示受众结构性参与在重塑当代数字文化和网络社会中公共服务媒体角色方面的潜在价值。
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引用次数: 20
期刊
JMM-International Journal on Media Management
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