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Information search, behavioural economics, and relevance decisions in the online media industry: how strongly do the algorithms of intermediaries influence the relevance evaluation of information? 网络媒体行业的信息搜索、行为经济学和相关性决策:中介机构的算法对信息相关性评估的影响有多强?
IF 1.3 Q1 Social Sciences Pub Date : 2020-12-20 DOI: 10.1080/16522354.2020.1854602
Hardy Gundlach, U. Hofmann
ABSTRACT The study compares several information services offered by Internet intermediaries. The hypotheses deal with the influence of a gatekeeper’s relevance assessment service on a consumer’s decision-making. The empirical findings provide a taxonomy of decisive attribute levels and their part-worth utilities which affect consumers’ decisions. From this, media management recommendations can be derived. Some findings may be worrying for media management. For example, search engines will increase the competitive pressure on journalistic media the better they provide personalised search results. However, the results also indicate that users’ search behaviours open up a large field for media companies’ brand-driven distribution strategies. This is possible because almost half of search engines’ search queries are by brand name or media label. The weakness of media companies is revealed above all in the field of advertising. Nonetheless, media companies are still highly competitive due to their journalistic potential. In view of the research results, media industries should modify their business models in such a way that they integrate more of the superior characteristics, compared with the algorithms of well-known Internet intermediaries, into their editorial journalistic work.
摘要本研究比较了互联网中介机构提供的几种信息服务。假设涉及看门人的相关性评估服务对消费者决策的影响。实证研究结果提供了影响消费者决策的决定性属性水平及其部分价值效用的分类。由此可以得出媒体管理的建议。一些研究结果可能会让媒体管理部门感到担忧。例如,搜索引擎提供更好的个性化搜索结果将增加新闻媒体的竞争压力。然而,研究结果也表明,用户的搜索行为为媒体公司的品牌驱动分销策略开辟了广阔的领域。这是可能的,因为几乎一半的搜索引擎的搜索查询是通过品牌名称或媒体标签。媒体公司的弱点首先体现在广告领域。尽管如此,由于媒体公司的新闻潜力,它们仍然具有很强的竞争力。根据研究结果,媒体行业应该修改其商业模式,将更多与知名互联网中介的算法相比的优势特征融入其编辑新闻工作中。
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引用次数: 5
Critical creativity: managing creativity as a strategic resource in media organisations 批判性创造力:将创造力作为媒体组织的战略资源进行管理
IF 1.3 Q1 Social Sciences Pub Date : 2020-12-17 DOI: 10.1080/16522354.2020.1858677
Nando Malmelin, Sari Virta
ABSTRACT This article addresses the critical role of creativity as a core resource in media work. Drawing on an empirical analysis, the study produces a new understanding about the significance of creativity in media organisations and their management. It identifies three critical aspects of creativity, i.e. co-operation willingness, experimental atmosphere and supportive practices, and discusses three corresponding managerial focus areas. Thus, this article offers both theoretical contributions in relation to critical creativity in media work and practical implications for managing creativity as a strategic resource in media organisations.
摘要本文论述了创造力作为媒体工作核心资源的关键作用。基于实证分析,该研究对媒体组织及其管理中创造力的重要性产生了新的理解。它确定了创造力的三个关键方面,即合作意愿、实验氛围和支持实践,并讨论了三个相应的管理重点领域。因此,本文既提供了与媒体工作中的批判性创造力相关的理论贡献,也为将创造力作为媒体组织的战略资源进行管理提供了实践启示。
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引用次数: 4
The development of video streaming industry in Egypt: examining its market environment and business model 埃及视频流媒体产业的发展:考察其市场环境和商业模式
IF 1.3 Q1 Social Sciences Pub Date : 2020-12-06 DOI: 10.1080/16522354.2020.1853436
R. Allam, Sylvia M. Chan-Olmsted
ABSTRACT This study examines the development of video streaming industry in Egypt, a country characterised by a large segment of young consumers and active online media users in the Arab region. Interestingly, while the international and regional video streaming services have been able to achieve good audience shares, the Egyptian platform, Watch iT, is struggling to survive in the market. Based on in-depth interviews with 17 media executives, this study investigates how the market environment affects the development of different video streaming platforms in Egypt and what business model factors influence the performance of this market. The results highlighted the importance of economic and cultural factors in setting the parameters of competition and the need for flexibility in pricing and partnerships.
摘要本研究考察了埃及视频流媒体行业的发展情况。埃及是阿拉伯地区一个以年轻消费者和活跃在线媒体用户为主的国家。有趣的是,尽管国际和地区视频流媒体服务能够获得良好的观众份额,但埃及平台Watch iT却在市场上挣扎求生。本研究通过对17家媒体高管的深入采访,调查了市场环境如何影响埃及不同视频流媒体平台的发展,以及哪些商业模式因素影响了该市场的表现。研究结果强调了经济和文化因素在确定竞争参数方面的重要性,以及定价和伙伴关系灵活性的必要性。
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引用次数: 7
Pioneering the media convergence: lifestyle media production in the digital age in China 开创媒体融合:中国数字时代的生活方式媒体制作
IF 1.3 Q1 Social Sciences Pub Date : 2020-11-30 DOI: 10.1080/16522354.2020.1853467
Xiaoqing Li, Xiaojing Gong, Runrun Mou
ABSTRACT An interpretivist methodology was adopted in the research using interview and observation techniques to build a broader qualitative picture of media convergence and innovation of lifestyle media organisations in PRC. By tracking the convergence of three media from 2014 to 2017 in China, this study has found that in the transitional period, the macro-political system unavoidably plays a restrictive role while the motivation of media organisation leadership to innovate is the key factor to success. Furthermore, original content production based on accurate positioning of the target as a niche player is positively linked to performance and profitability. The research team argues that it is not the mainstream news media, but instead the small and agile niche-player media that may pioneer the process of media convergence and innovation.
摘要本研究采用解释主义方法,运用访谈和观察技术,对中国生活方式媒体组织的媒体融合和创新进行了更广泛的定性研究。通过追踪2014年至2017年中国三家媒体的融合,本研究发现,在转型期,宏观政治体制不可避免地发挥着制约作用,而媒体组织领导创新的动机是成功的关键因素。此外,基于目标作为利基玩家的准确定位的原创内容制作与业绩和盈利能力呈正相关。研究团队认为,可能引领媒体融合和创新进程的不是主流新闻媒体,而是小型灵活的小众媒体。
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引用次数: 4
Non-journalistic competitors of news media brands on Google and YouTube: From solid competition to a liquid media market b谷歌和YouTube上新闻媒体品牌的非新闻竞争对手:从稳固的竞争到流动的媒体市场
IF 1.3 Q1 Social Sciences Pub Date : 2020-11-11 DOI: 10.1080/16522354.2020.1832746
Isabelle Krebs, Philipp Bachmann, Gabriele Siegert, Rafael Schwab, Raphael Willi
ABSTRACT News media are important for society, because they provide information on relevant topics based on journalistic norms, such as truthfulness and impartiality. However, traditional news brands have found new competition in non-journalistic digital media. Google and YouTube have disrupted the business model of journalism by creating platforms on which everything and everyone competes for consumers’ attention. Despite the recognised importance of this topic, empirical studies about the competitive situation of (journalistic) news media brands in the limitless digital media market are scarce. The aim of this study is to investigate the extent to which non-journalistic competitors replace traditional news media brands in relation to relevant topics. A programmed web scraping software automatically gathered Google and YouTube search results of trending topics (e.g. Industry 4.0, Blockchain, or CRISPR). Afterwards, a manual content analysis was conducted to classify the source of each search result (e.g. news media brand, corporate publisher, non-governmental organisation) (N = 556 Google results and 792 YouTube results). The findings show that news media brands still dominate on Google but placed a distant third on YouTube, behind amateurs and corporate publishing. News media brands should reconsider their strategies for YouTube with regard to presenting their content.
新闻媒体对社会至关重要,因为它们根据新闻规范(如真实性和公正性)提供相关主题的信息。然而,传统新闻品牌在非新闻数字媒体上发现了新的竞争对手。b谷歌和YouTube创造了各种平台,在这些平台上,所有人和事都在争夺消费者的注意力,从而颠覆了新闻业的商业模式。尽管这个话题的重要性得到了公认,但关于(新闻)新闻媒体品牌在无限的数字媒体市场中的竞争情况的实证研究很少。本研究的目的是调查与相关主题相关的非新闻竞争对手取代传统新闻媒体品牌的程度。一个编程的网页抓取软件自动收集谷歌和YouTube热门话题的搜索结果(例如工业4.0,区块链,或CRISPR)。然后进行人工内容分析,对每个搜索结果的来源进行分类(如新闻媒体品牌、企业出版商、非政府组织)(N = 556谷歌结果和792 YouTube结果)。调查结果显示,新闻媒体品牌在b谷歌上仍占主导地位,但在YouTube上排名第三,落后于业余媒体和企业出版。新闻媒体品牌应该重新考虑他们在YouTube上展示内容的策略。
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引用次数: 11
The adoption of emerging technology-driven media innovations. A comparative study of the introduction of virtual and augmented reality in the media and manufacturing industries 采用新兴技术驱动的媒体创新。虚拟现实和增强现实在媒体和制造业中的应用比较研究
IF 1.3 Q1 Social Sciences Pub Date : 2020-11-05 DOI: 10.1080/16522354.2020.1839172
Christian Zabel, Verena Telkmann
ABSTRACT Media companies often fail to successfully adopt emergent technology-driven media innovations. In order to analyse the pitfalls of implementation and to identify media-organisation-specific weaknesses, eleven cases from the media and manufacturing industries in Germany that adopted XR (which encompasses virtual, mixed and augmented reality technology) were compared. Several organisational drivers were especially important for successful adoption such as top management support, existence of an innovation champion, fit with the company/innovation strategy, cooperation with internal IT and long-term planning for the build-up of sustainable expertise within the companies. Whereas the media firms profited in some regards from their editorial background (i.e., high motivation of the projects’ innovation champions), the lack of strategic planning and limited internal IT resources were found to hamper a successful adoption.
媒体公司往往不能成功地采用新兴技术驱动的媒体创新。为了分析实施的陷阱并确定媒体组织特定的弱点,对德国采用XR(包括虚拟,混合和增强现实技术)的媒体和制造业的11个案例进行了比较。几个组织驱动因素对于成功采用特别重要,例如高层管理人员的支持、创新冠军的存在、与公司/创新战略的契合、与内部IT的合作以及在公司内部建立可持续专业知识的长期规划。虽然媒体公司在某些方面从他们的编辑背景(即项目创新冠军的高动机)中获利,但缺乏战略规划和有限的内部IT资源被发现阻碍了成功的采用。
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引用次数: 6
China’s media organisations’ adoption of the WeChat public platform: news flow network, exploitation and exploration 中国媒体机构对b微信公共平台的采用:新闻流网络、开发与探索
IF 1.3 Q1 Social Sciences Pub Date : 2020-11-04 DOI: 10.1080/16522354.2020.1840711
Jingyi Sun
ABSTRACT This paper takes a longitudinal perspective to explore China’s media organisations’ adoption of the WeChat public platform. Drawing from theories of organisation ecology and strategic exploitation/exploration, this paper identifies three strategies that media outlets adopted: borrowing other media outlets’ content to form news flow networks, exploiting existing news production routines and exploring new forms of content creation by incorporating social media sources. Stochastic actor-oriented models (SAOM) were built to understand how thirty-five media outlets built news flow networks on WeChat and how such networks coevolved with exploitation and exploration. The results showed that media outlets could mobilise audiences and exhibit identity through news flow networks; although exploitation reduced organisations’ dependence on the community, exploration was not found to make media outlets more popular.
摘要本文采用纵向视角考察中国媒体机构对b微信公共平台的使用情况。根据组织生态学和战略开发/探索理论,本文确定了媒体采用的三种策略:借用其他媒体的内容形成新闻流网络,利用现有的新闻生产惯例以及通过整合社交媒体资源探索新的内容创作形式。建立随机因素导向模型(SAOM)来了解35家媒体如何在b微信上建立新闻流网络,以及这些网络如何随着开发和探索而共同进化。结果表明,媒体可以通过新闻流网络调动受众,展现身份认同;虽然剥削减少了组织对社区的依赖,但探索并没有使媒体更受欢迎。
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引用次数: 0
Optimisation approaches and challenges of personnel deployment for movie exhibitors 影院人员配置的优化方法与挑战
IF 1.3 Q1 Social Sciences Pub Date : 2020-10-28 DOI: 10.1080/16522354.2020.1832745
Jonas Brühl, J. Eigler
ABSTRACT Movie exhibitors are faced with a challenging environment due to a trend of declining numbers of moviegoers in Germany. In the short term, they must therefore focus on the maximisation of concession profits with efficient personnel deployment to compensate for the declining box office gross. This paper attempts to create a more efficient personnel deployment plan in comparison to the status quo and to improve the decision-making basis of movie exhibitors regarding their personnel deployment. The data set on which this paper is based comprises selected figures of a German multiplex cinema over a period of 15 months. This includes the daily moviegoers and the corresponding work hours of the personnel. Based on these figures, the productivity per work hour is analysed to determine how the personnel deployment is calculated depending on the forecasted number of moviegoers. An analysis of variance is prepared to establish how profits at the concession can be maximised with an efficient personnel deployment. This paper presents a profit-maximising deployment of checkout and concession personnel depending on the forecasted number of moviegoers, which provides the possibility of reacting to a deviating number of moviegoers at short notice.
摘要由于德国观影人数呈下降趋势,电影展面临着一个充满挑战的环境。因此,在短期内,他们必须专注于通过高效的人员部署来最大限度地提高特许经营利润,以弥补票房收入的下降。本文所基于的数据集包括一家德国多功能电影院在15个月内的选定数字。这包括每天的观影人数和工作人员相应的工作时间。根据这些数字,分析了每工作小时的生产力,以确定如何根据预测的观影人数来计算人员部署。准备对差异进行分析,以确定如何通过有效的人员部署使特许经营权的利润最大化。本文根据预测的观影人数,提出了一种利润最大化的结账和特许人员部署,这提供了在短时间内对观众人数的偏差做出反应的可能性。
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引用次数: 0
Kickstart my market: exploring an alternative method of raising capital in a new media sector 启动我的市场:探索在新媒体领域筹集资金的替代方法
IF 1.3 Q1 Social Sciences Pub Date : 2020-08-06 DOI: 10.1080/16522354.2020.1800310
Ted Hayduk
ABSTRACT Competitive videogames (esports) are an exciting new media format, affording experiences that are dynamic, ephemeral, immersive, social, mobile, and escapist. Instantaneous digital distribution and global reach also make this media format especially lucrative for industry stakeholders. Despite increasing attention on esports and the importance of entrepreneurship to esports, research has only begun to investigate how entrepreneurs successfully enter this new and tumultuous industry segment. The purpose of this article is to (1) assess the market dynamics at work in this sector and (2) determine some of this unique market’s most important determinants of success. Using a sample of N = 16,326 esport projects between 2009 and 2017, the analysis suggests that crowdfunding an esport project is more difficult than crowdfunding projects in other industries. Then, a logistic regression identifies several success determinants of esport projects. Overall, both stages of the investigation reinforce that a the surplus of eport projects on crowdfunding platforms reflective of significant lost opportunity costs stemming from founder-funder information asymmetries.
摘要竞技电子游戏是一种令人兴奋的新媒体形式,提供动态、短暂、沉浸式、社交、移动和逃避现实的体验。即时的数字分发和全球影响力也使这种媒体形式对行业利益相关者来说尤其有利可图。尽管人们越来越关注电子竞技以及创业对电子竞技的重要性,但研究才刚刚开始调查企业家是如何成功进入这个新的、动荡的行业的。本文的目的是(1)评估该行业的市场动态,(2)确定这个独特市场中一些最重要的成功决定因素。使用2009年至2017年间N=16326个电子竞技项目的样本,分析表明,众筹电子竞技项目比其他行业的众筹项目更困难。然后,逻辑回归确定了电子竞技项目的几个成功决定因素。总的来说,调查的两个阶段都强化了众筹平台上报告项目的盈余反映了创始人-资助者信息不对称造成的重大机会成本损失。
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引用次数: 4
Dual portfolio management strategies of online subscription video on demand (SVOD) companies: a genre perspective 在线视频点播(SVOD)公司的双重投资组合管理策略:一个类型视角
IF 1.3 Q1 Social Sciences Pub Date : 2020-07-27 DOI: 10.1080/16522354.2020.1797270
Shinwon Noh
ABSTRACT Effective portfolio management is vital for organisations to achieve competitive advantage. This study investigates how online subscription video on demand (SVOD) companies manage their genre portfolios. Using longitudinal data of all original content produced by the two largest U.S. SVOD platforms and all primetime shows provided by the U.S. Big Four broadcast networks over a seven-year period (2012–2019), this study demonstrates that the SVOD companies used dual strategies to maximise appeal to both subscribers and critics. Specifically, the SVOD companies differentiated from their own previous genre portfolios by offering more shows in the genres that had been less offered by themselves, while increasing shows in the same genres where their own shows and the broadcast network shows received positive recognition from television critics.
有效的投资组合管理对组织获得竞争优势至关重要。本研究调查了在线视频点播(SVOD)公司如何管理其类型组合。通过对美国两家最大的SVOD平台制作的所有原创内容和美国四大广播网络在7年(2012-2019年)期间提供的所有黄金时段节目的纵向数据进行分析,该研究表明,SVOD公司使用双重策略来最大限度地提高对订阅者和评论家的吸引力。具体来说,SVOD公司通过提供更多自己较少提供的类型的节目来区分自己之前的类型组合,同时增加自己的节目和广播网络节目获得电视评论家积极认可的同一类型的节目。
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引用次数: 4
期刊
Journal of Media Business Studies
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