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Broadcasters’ content distribution and programming decisions in multi-channel environments: a literature review 多渠道环境下广播公司的内容分配和节目决策:文献综述
IF 1.3 Q4 BUSINESS Pub Date : 2020-05-27 DOI: 10.1080/16522354.2020.1765669
Verena Telkmann
ABSTRACT Despite the increasing digitisation, traditional media remains relevant. However, the importance of non-linear media is steadily growing. Thus, media companies face the challenge to target fragmented audiences by distributing content across different channels. By systematically reviewing existing research, this article identifies relevant determinants influencing broadcasters’ programming and content distribution decisions. In total, 103 articles were identified and reviewed. Based on underlying factors derived from programming and content distribution theories significant and important factors were extracted from the articles. The review (at hand) shows: decisions of broadcasting companies to distribute their content via multiple channels are influenced by many different factors. From a research perspective, the most relevant factors are the consumer demand, the revenue, the competitive environment and the attraction of an increasingly fragmented audience.
尽管数字化程度越来越高,传统媒体仍然具有重要意义。然而,非线性媒体的重要性正在稳步增长。因此,媒体公司面临着通过不同渠道分发内容来瞄准分散受众的挑战。通过系统地回顾现有研究,本文确定了影响广播公司节目和内容分发决策的相关决定因素。共鉴定和审查了103篇文章。根据编程理论和内容分发理论得出的潜在因素,从文章中提取有意义和重要的因素。(手头的)审查表明:广播公司通过多种渠道分发其内容的决定受到许多不同因素的影响。从研究的角度来看,最相关的因素是消费者需求、收入、竞争环境以及对日益分散的受众的吸引力。
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引用次数: 4
How high brand loyalty consumers achieve relationships with virtual worlds and its elements through presence 高品牌忠诚度消费者如何通过存在与虚拟世界及其元素建立关系
IF 1.3 Q4 BUSINESS Pub Date : 2020-05-25 DOI: 10.1080/16522354.2020.1768637
Anthony Palomba
ABSTRACT Presence is linked to the relationship between consumers‘ sought after uses and gratifications to ultimately gain media consumption experiences. As consumers pursue uses and gratifications from video game play, they may seek out media consumption experiences that engage their senses and bodily responses, thus resulting in a collection of experiences with a select video game brand, such as Assassin’s Creed, and potential solidification of brand loyalty towards a select video game brand. Hence, this study was interested in (a) uses and gratifications particular to high brand loyalty consumers (referred to as HBL consumers), (b) how HBL consumers’ media consumption experiences are impacted by brand personality traits of video games, and (c) their virtual parasocial relationships with virtual characters and environments.
摘要存在与消费者追求的用途和最终获得媒体消费体验的满足之间的关系有关。当消费者追求电子游戏的用途和满足感时,他们可能会寻求吸引他们感官和身体反应的媒体消费体验,从而产生与选定的电子游戏品牌(如《刺客信条》)的体验集合,并可能固化品牌对选定电子游戏品牌的忠诚度。因此,本研究感兴趣的是(a)高品牌忠诚度消费者(称为HBL消费者)的特殊使用和满足,(b)HBL消费者的媒体消费体验如何受到视频游戏品牌个性特征的影响,以及(c)他们与虚拟角色和环境的虚拟准社会关系。
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引用次数: 6
Fluid institutional logics in digital journalism 数字新闻中的流动制度逻辑
IF 1.3 Q4 BUSINESS Pub Date : 2020-04-02 DOI: 10.1080/16522354.2019.1699764
Juliane A. Lischka
ABSTRACT The negotiation of competing institutional logics is relevant for organisations active in multi-institutional domains. News organisations are active in the domains of democracy and business, and, through digitisation, they are active in the digital technology domain. This article describes how journalism negotiates competing logics of these domains, i.e. professional, market, managerial, and technology (tech) logics. Analysing n = 744 individual NiemanLab Predictions for Journalism from 2014 to 2019, findings indicate that journalism aggregates and integrates competing logics in a fluid way, keeping synergies across logics and plurality of logics high. The field of journalism is shaped by the competition of four logics: While tech logics induce changes in professional, market, and managerial logics, professional logics remain the dominant moral compass for journalists.
竞争制度逻辑的谈判与活跃在多制度领域的组织有关。新闻机构活跃在民主和商业领域,通过数字化,它们活跃在数字技术领域。这篇文章描述了新闻是如何协调这些领域的竞争逻辑的,即专业逻辑、市场逻辑、管理逻辑和技术逻辑。对2014年至2019年n = 744个NiemanLab新闻预测的分析结果表明,新闻以一种流动的方式聚合和整合竞争逻辑,保持了逻辑之间的协同效应和逻辑的多元性。新闻领域是由四种逻辑的竞争所塑造的:虽然技术引发了专业逻辑、市场逻辑和管理逻辑的变化,但专业逻辑仍然是新闻工作者的主要道德指南针。
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引用次数: 10
Entrepreneurial identity development through digital media 通过数字媒体发展企业家身份
IF 1.3 Q4 BUSINESS Pub Date : 2020-04-02 DOI: 10.1080/16522354.2019.1689767
S. Horst, Rita Järventie-Thesleff, F. Pérez-Latre
ABSTRACT The use of digital media enables entrepreneurs to develop their startups in strategic manner. However, how entrepreneurs develop their identity through digital media is currently underexplored. Therefore, our focus is on how entrepreneurs describe and reflect on their communication with their audiences over digital media and, in turn, how that shapes their becoming as entrepreneurs. Our empirical data consists of 29 qualitative interviews and close observations in the start-up incubator neudeli at the Bauhaus-University Weimar. Through our analysis we show how the practice of strategic sparring and the practice of brand co-creation facilitate the development towards three alternative identity types, which are “solution-driven”, “purpose-driven” and “lifestyle-driven” identity. Ultimately, our study highlights how media management can be seen as a practice of self through communication over digital media.
摘要数字媒体的使用使企业家能够以战略的方式发展他们的创业公司。然而,企业家如何通过数字媒体发展自己的身份目前还没有得到充分的探索。因此,我们的重点是企业家如何描述和反思他们通过数字媒体与受众的沟通,以及这如何塑造他们成为企业家的形象。我们的实证数据包括29次定性访谈和对魏玛包豪斯大学创业孵化器neudeli的密切观察。通过我们的分析,我们展示了战略陪练的实践和品牌共创的实践如何促进向“解决方案驱动”、“目的驱动”和“生活方式驱动”三种替代身份类型的发展。最终,我们的研究强调了媒体管理如何被视为一种通过数字媒体交流的自我实践。
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引用次数: 16
Understanding the drivers of cable TV cord shaving with big data 用大数据理解有线电视剃线的驱动因素
IF 1.3 Q4 BUSINESS Pub Date : 2020-04-02 DOI: 10.1080/16522354.2019.1701363
M. Fudurić, E. Malthouse, Mi Hyun Lee
ABSTRACT Over the years over-the-top (OTT) platforms such as Netflix and Hulu have attracted a lot of customers and caused serious disruptions in the media and advertising industry. This paper examines the underlying cause of such a disruption by using big data from one of the leading multi-system operators (MSO) in the US, which provides cable TV, phone and Internet services to multiple communities. More specifically, the dataset allows us to model the behaviour of 267,276 unique households, who collectively watched 270,718 unique programs and examine the effects of online video consumption, different genres, and use of additional cable services on cord shaving. The findings suggest the most important predictors of cord shaving are video on demand and time spent watching different genres, especially live sports and news. Finally, we discuss the practical implications of the research for content distributors, content providers, and advertisers.
多年来,Netflix和Hulu等OTT (Over -the-top)平台吸引了大量用户,并对媒体和广告行业造成了严重的干扰。本文通过使用美国一家领先的多系统运营商(MSO)的大数据来研究这种中断的潜在原因,该运营商为多个社区提供有线电视、电话和互联网服务。更具体地说,该数据集允许我们对267,276个独立家庭的行为进行建模,这些家庭总共观看了270,718个独特的节目,并检查了在线视频消费、不同类型和使用额外的有线电视服务对剃线的影响。研究结果表明,最重要的预测因素是视频点播和观看不同类型视频的时间,尤其是体育和新闻直播。最后,我们讨论了该研究对内容分销商、内容提供商和广告商的实际意义。
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引用次数: 10
Coming to town. Importance of agglomeration factors for media cluster development in the German online video industry 来到城里。集聚因素对德国网络视频产业媒体集群发展的重要性
IF 1.3 Q4 BUSINESS Pub Date : 2020-04-02 DOI: 10.1080/16522354.2019.1699325
Christian Zabel, S. Pagel, Verena Telkmann, Alexander Rossner
ABSTRACT Online video consumption is growing strongly, opening up opportunities for new players to enter this evolving market. Media clusters can capitalise on this trend by trying to attract some of these new actors. In any case, there is not a lot of insight about location decisions of online video producers as of yet. To identify these factors, all 1,910 professional producers distributing their online video content on YouTube, Facebook, Instagram and Twitch in Germany were identified and surveyed. The data from 101 respondents show significant differences between producers located in and outside media clusters for 23 of 26 items operationalising the importance of exogenous and endogenous agglomeration factors. The survey data were then used to develop a model with five principal components (Network Building, Media Ecosystem, Human Resources, Public Funding/Infrastructure and Personal Lifestyle options) and 13 variables, which may be used to elaborate a broader model.
摘要在线视频消费增长强劲,为新玩家进入这个不断发展的市场提供了机会。媒体集群可以利用这一趋势,试图吸引一些新的参与者。无论如何,到目前为止,对在线视频制作人的位置决策还没有太多的了解。为了确定这些因素,对德国所有1910名在YouTube、Facebook、Instagram和Twitch上发布在线视频内容的专业制作人进行了识别和调查。来自101名受访者的数据显示,在26个项目中,有23个项目的媒体集群内外的生产者之间存在显著差异,这些项目体现了外生和内生聚集因素的重要性。然后,调查数据被用于开发一个包含五个主要组成部分(网络建设、媒体生态系统、人力资源、公共资金/基础设施和个人生活方式选项)和13个变量的模型,该模型可用于制定更广泛的模型。
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引用次数: 3
Stars in social media: new light through old windows? 社交媒体上的明星:旧窗户里的新光?
IF 1.3 Q4 BUSINESS Pub Date : 2020-04-02 DOI: 10.1080/16522354.2020.1738694
Sophia Gaenssle, Oliver Budzinski

ABSTRACT

We review the economics of superstars, originally developed for stars in traditional media, and discuss whether they are applicable for the novel phenomenon of stars in social media (influencer, micro-celebrities). Moreover, we analyse potentially new factors for creating social media superstardom. Our overall result is that the economics of superstars remain applicable and relevant for social media stars. In line with this assessment, we find that several (allegedly) new star factors in social media, like disappearance of gatekeepers and authenticity, turn out to be just slightly different to traditional concepts. However, algorithm management and upload strategies represent novel success factors relevant for social media superstardom that are not captured by traditional superstar theories.

摘要本文回顾了最初针对传统媒体明星发展起来的超级明星经济学,并讨论了它们是否适用于社交媒体明星(网红、微明星)这一新兴现象。此外,我们还分析了创造社交媒体超级明星的潜在新因素。我们的总体结果是,超级明星的经济学仍然适用于社交媒体明星。根据这一评估,我们发现社交媒体中的几个(据称)新星因素,如看门人的消失和真实性,结果与传统概念略有不同。然而,算法管理和上传策略代表了与社交媒体超级明星相关的新颖成功因素,这些因素没有被传统的超级明星理论所捕获。
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引用次数: 14
Reputation management for creative workers in the media industry 媒体行业创意工作者的声誉管理
IF 1.3 Q4 BUSINESS Pub Date : 2020-03-26 DOI: 10.1080/16522354.2020.1741148
J. Eigler, Samaneh Azarpour
ABSTRACT Creative workers in media industries work under particular employment conditions and structures that can be described as “atypical employment”. For most of the creative workforce, employment is not full-time, and the average annual income is low and unpredictable. It is important for the creative workforce to know that reputation plays a decisive role in overcoming barriers of entry to networks, and obstacles to employment in artistic-creative projects. Thus, it is crucial to learn how reputational capital can be built, developed, preserved and expanded. Therefore, this paper will present a theoretical framework for reputation management that demonstrates the complex cause-and-effect relationships among a creative worker’s reputational capital as an intangible resource in a media network. It will be shown that a creative worker’s personal branding has instrumental value for the development and maintenance of reputational capital. Moreover, this paper conceptualises reputation management based on a review of related literature for the purpose of conceptual development.
媒体行业的创意工作者在特殊的就业条件和结构下工作,这些条件和结构可以被描述为“非典型就业”。对于大多数创意劳动力来说,就业不是全职的,平均年收入低且不可预测。重要的是,创意工作者要知道,声誉在克服进入网络的障碍和艺术创意项目就业的障碍方面发挥着决定性作用。因此,了解如何建立、发展、保护和扩大声誉资本至关重要。因此,本文将提出一个声誉管理的理论框架,展示创意工作者的声誉资本作为媒体网络中的无形资源之间复杂的因果关系。这将表明,创意工作者的个人品牌对声誉资本的发展和维护具有重要价值。此外,为了概念发展的目的,本文在回顾相关文献的基础上,将声誉管理概念化。
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引用次数: 4
Federal Communications Commission reverse incentive spectrum auction: outcomes and impact on the broadcast industry 联邦通信委员会反向激励频谱拍卖:结果和对广播业的影响
IF 1.3 Q4 BUSINESS Pub Date : 2020-03-19 DOI: 10.1080/16522354.2020.1739365
Amy Sindik, Heather Polinsky
ABSTRACT This study explores the impact the first reverse incentive spectrum auction in the United States had on the broadcast industry. The reverse incentive auction is considered the first failed spectrum auction because it did not live up to profit or participation expectations. This study examines various economic and political factors that possibly contributed to the auction disappointment, including the asymmetric information between the broadcast industry and Federal Communications Commission (FCC) and the broadcast industry’s waning influence over the FCC. These issues are explored through a mixed-methods study consisting of a quantitative auction data set and interviews with broadcast professionals.
摘要本研究探讨了美国第一次反向激励频谱拍卖对广播业的影响。反向激励拍卖被认为是第一次失败的频谱拍卖,因为它没有达到利润或参与预期。这项研究考察了可能导致拍卖失望的各种经济和政治因素,包括广播业和联邦通信委员会(FCC)之间的信息不对称,以及广播业对FCC影响力的减弱。这些问题是通过一项混合方法研究来探讨的,该研究包括定量拍卖数据集和对广播专业人士的采访。
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引用次数: 0
The United States of America’s interlocked information industry: An examination into seven U.S. media sectors’ boards of directors 美利坚合众国相互关联的信息产业:对美国七个媒体部门董事会的调查
IF 1.3 Q4 BUSINESS Pub Date : 2020-02-29 DOI: 10.1080/16522354.2020.1726671
J. Harker
ABSTRACT This research explores the interfirm interlock networks that currently exist among publicly traded media conglomerates operating in the United States of America. Directorship information was gathered from annual reports and definitive proxy reports filed with the U.S. Securities and Exchange Commission for 68 media conglomerates across seven media sectors for year ending 2018. This investigation applies social resource theory to assess the social networks formed by interfirm interlocks among media conglomerates and how such network structures address environmental uncertainty. Results indicate that not all alliances are mutually beneficial and those that are more resource-dependent endure negative cooptation effects. Moreover, today’s financial interlocks look very different than they did at the turn of the century. This research discusses how these changes in interfirm interlocks have resulted in directorship wars. Practical implications are discussed.
摘要:本研究探讨了目前在美国上市的媒体集团之间存在的公司间连锁网络。董事信息收集自截至2018年的7个媒体行业的68家媒体集团向美国证券交易委员会提交的年度报告和最终代理报告。本研究运用社会资源理论来评估传媒集团企业间连锁所形成的社会网络,以及这种网络结构如何解决环境的不确定性。研究结果表明,并非所有的联盟都是互利的,资源依赖度较高的联盟会产生负面的合作效应。此外,今天的金融连锁体系与世纪之交的情况大不相同。本研究探讨了公司间连锁的这些变化是如何导致董事之争的。讨论了实际意义。
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引用次数: 0
期刊
Journal of Media Business Studies
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