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Machine learning mega-analysis applied to the Response Time Concealed Information Test: No evidence for advantage of model-based predictors over baseline 应用于响应时间隐藏信息测试的机器学习大型分析:没有证据表明基于模型的预测器优于基线
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2022-02-16 DOI: 10.31234/osf.io/mfjx8
Gáspár Lukács, D. Steyrl
The response time Concealed Information Test (RT-CIT) can help to reveal whether a person is concealing the knowledge of a certain information detail. During the RT-CIT, the examinee is repeatedly presented with a probe, the detail in question (e.g., murder weapon), and several irrelevants, other details that are similar to the probe (e.g., other weapons). These items all require the same keypress response, while one further item, the target, requires a different keypress response. Examinees tend to respond to the probe slower than to irrelevants, when they recognize the former as the relevant detail. To classify examinees as having or not having recognized the probe, RT-CIT studies have almost always used the averaged difference between probe and irrelevant RTs as the single predictor variable. In the present study, we tested whether we can improve classification accuracy (recognized the probe: yes or no) by incorporating the average RTs, the accuracy rates, and the SDs of each item type (probe, irrelevant, and target). Using the data from 1,871 individual tests and incorporating various combinations of the additional variables, we built logistic regression, linear discriminant analysis, and extra trees machine learning models (altogether 26), and we compared the classification accuracy of each of the model-based predictors to that of the sole probe-irrelevant RT difference predictor as baseline. None of the models provided significant improvement over the baseline. Nominal gains in classification accuracy ranged between –1.5% and 3.1%. In each of the models, machine learning captured the probe-irrelevant RT difference as the most important contributor to successful predictions, or, when included separately, the probe RT and the irrelevant RT as the first and second most important contributors, respectively.
响应时间隐藏信息测试(RT-CIT)可以帮助揭示一个人是否在隐瞒对某个信息细节的了解。在RT-CIT过程中,受试者被反复出示一个探针、有问题的细节(例如,凶器)和几个无关的、与探针相似的其他细节(例如其他武器)。这些项目都需要相同的按键响应,而另一个项目,目标,需要不同的按键响应。当考生将前者视为相关细节时,他们对调查的反应往往比对无关内容的反应慢。为了将考生归类为已经或没有识别出探针,RT-CIT研究几乎总是使用探针和不相关RT之间的平均差异作为单一预测变量。在本研究中,我们测试了是否可以通过合并每个项目类型(探针、无关和目标)的平均RT、准确率和SD来提高分类准确性(识别探针:是或否)。使用1871个个体测试的数据,并结合其他变量的各种组合,我们建立了逻辑回归、线性判别分析和额外树机器学习模型(共26个),并将每个基于模型的预测因子的分类精度与唯一探针无关的RT差分预测因子作为基线进行了比较。没有一个模型比基线有显著改善。分类准确率的名义增益在-1.5%到3.1%之间。在每一个模型中,机器学习都将与探针无关的RT差异视为成功预测的最重要因素,或者,如果单独包括,则将探针RT和不相关的RT分别视为第一和第二重要因素。
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引用次数: 1
Time spent playing two online shooters has no measurable effect on aggressive affect 玩两个在线射击游戏的时间对攻击性影响没有可测量的影响
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2022-01-24 DOI: 10.31234/osf.io/gt8ze
Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, Andrew K. Przybylski
There is a lively debate whether playing games that feature armed combat and competition (often referred to as violent video games) has measurable effects on aggression. Unfortunately, that debate has produced little actionable insights. Here, we present a secondary analysis of the most authoritative longitudinal data set available on the issue, from our previous study (Vuorre et al., 2021), to deliver such insights. We analyzed objective in-game behavior, provided by video game companies, in 2,580 players over six weeks. Specifically, we asked how time spent playing two popular online shooters, Apex Legends (PEGI 16) and Outriders (PEGI 18), affected self-reported feelings of anger (i.e., aggressive affect). We found that playing these games did not increase aggressive affect; the cross-lagged association between game time and aggressive affect was virtually zero. Our results showcase the value of obtaining accurate industry data as well as an open science of video games and mental health that allows cumulative knowledge building.
关于玩以武装战斗和竞争为特色的游戏(通常被称为暴力视频游戏)是否会对攻击性产生可衡量的影响,存在着激烈的争论。不幸的是,这场辩论几乎没有产生什么可操作的见解。在这里,我们对我们之前的研究(Vuorre et al.,2021)中关于该问题的最权威的纵向数据集进行了二次分析,以提供这些见解。我们分析了视频游戏公司提供的2580名玩家在六周内的游戏内客观行为。具体来说,我们询问了玩两款流行的在线射击游戏Apex Legends(PEGI 16)和Outriders(PEGI 18)的时间如何影响自我报告的愤怒情绪(即攻击性情绪)。我们发现玩这些游戏并没有增加攻击性影响;比赛时间和攻击性情感之间的交叉滞后关联几乎为零。我们的研究结果展示了获得准确的行业数据的价值,以及允许积累知识的电子游戏和心理健康的开放科学。
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引用次数: 4
The Role of Trait Inferences in Evaluative Conditioning 特质推论在评价条件反射中的作用
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2022-01-04 DOI: 10.31219/osf.io/juqs6
T. Moran, Sean Hughes, Pieter Van Dessel, J. de Houwer
Evaluative Conditioning (EC) effect is a change in evaluative responding to a neutral stimulus (CS) due to its pairing with a valenced stimulus (US). Traditionally, EC effects are viewed as fundamentally different from per-suasion effects. Inspired by a propositional perspective to EC, four studies (N = 1,284) tested if, like persuasion effects, EC effects can also be driven by trait inferences. Experiments 1-2 found that promoting trait inferences (by pairing people with trait words rather than nouns) increased EC effects. Experiments 3-4 found that under-mining trait inferences (by questioning the validity of those inferences) decreased EC effects. In all experiments, however, EC effects were still significant when trait inferences were invalid. Taken together, our findings (a) suggest that trait inferences can play an important role in EC effects, (b) constrain theoretical models of EC, and (c) have important implications for applied EC interventions.
评价条件反射效应是由于中性刺激(CS)与有价刺激(US)配对而引起的评价性反应的变化。传统上,EC效应被认为与劝说效应有着根本的区别。受命题视角的启发,四项研究(N = 1,284)测试了是否像说服效应一样,EC效应也可以由特质推断驱动。实验1-2发现,促进特质推断(通过将人们与特质词而不是名词配对)会增加EC效应。实验3-4发现,挖掘特质推论(通过质疑这些推论的有效性)会降低EC效应。然而,在所有实验中,当性状推断无效时,EC效应仍然显著。综上所述,我们的研究结果(a)表明特质推断可以在交际效应中发挥重要作用,(b)约束交际的理论模型,(c)对交际干预的应用具有重要意义。
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引用次数: 0
Expectation violations, expectation change, and expectation persistence: The scientific landscape as revealed by bibliometric network analyses 期望违背、期望变化和期望持续:文献计量网络分析揭示的科学景观
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2022-01-04 DOI: 10.31234/osf.io/73f52
José C. García Alanis, A. Strelow, Martina Dort, H. Christiansen, M. Pinquart, Christian Panitz
Expectation violations occur when there is a discrepancy between expected and perceived events or experiences. However, expectations often persist despite disconfirming evidence. Therefore, research on expectation violations, expectation change, and expectation persistence has been conducted in several fields of psychology with wide-ranging theoretical assumptions and empirical considerations. In the present review, we analyzed how these research fields relate to each other via bibliometric network analyses. For this purpose, we conducted a systematic literature search to identify scientific publications on expectation violations, expectation change, and expectation persistence. The literature corpus was then quantitatively analyzed using similarity measures that allow a data-driven classification of publications into groups, revealing their conceptual, theoretical, and empirical commonalities. Our results indicate that many influential publications have focused on finding reactivity measures (e.g., brain activation) to the discrepancy experienced between expectations and outcomes. Furthermore, these measures have been used to assess when and to which degree learning and behavioral adaptation (i.e., expectation change) takes place. We discuss the potential application of these measures for understanding expectation violations in more complex settings (e.g., social interaction) as well as phenomena such as expectation persistence. The goal of this review was to foster interdisciplinarity in psychology, enabling scientists and practitioners to identify new topics, promising empirical approaches and previously neglected variables.
当期望和感知的事件或经历之间存在差异时,就会发生期望违反。然而,尽管有不确定的证据,人们的期望往往仍然存在。因此,期望违背、期望改变和期望持续的研究已经在心理学的多个领域展开,具有广泛的理论假设和实证考虑。在本文中,我们通过文献计量网络分析来分析这些研究领域之间的关系。为此,我们进行了系统的文献检索,以识别关于期望违反、期望变化和期望持久性的科学出版物。然后使用相似性度量对文献语料库进行定量分析,这些相似性度量允许数据驱动的出版物分类,揭示它们在概念、理论和经验上的共性。我们的结果表明,许多有影响力的出版物都专注于寻找预期和结果之间差异的反应性测量(例如,大脑激活)。此外,这些措施已被用于评估学习和行为适应(即期望变化)发生的时间和程度。我们讨论了这些措施在更复杂的环境中(例如,社会互动)以及期望持久性等现象中理解期望违反的潜在应用。这篇综述的目的是促进心理学的跨学科性,使科学家和实践者能够确定新的主题,有前途的经验方法和以前被忽视的变量。
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引用次数: 2
Mental Number Representations are Spatially Mapped both by Their Magnitudes and Ordinal Positions 心数表征是由它们的大小和序数位置在空间上映射的
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-12-15 DOI: 10.31234/osf.io/p89h3
Nadine Koch, J. Huber, J. Lohmann, K. Cipora, Martin Volker Butz, H. Nuerk
One of the most fundamental effects used to investigate number representations is the Spatial-Numerical Association of Response Codes (SNARC) effect showing that responses to small/large numbers are faster with the left/right hand, respectively. However, in recent years, it is hotly debated whether the SNARC effect is based upon cardinal representation of number magnitude or ordinal representation of number sequence in working memory. However, one problem is that evidence comes from different paradigms, e.g., evidence for ordinal sequences comes usually from experiments, where ordinal sequences have to be learnt and it has been ar-gued that this secondary task triggers the effect. Therefore, in this preregistered study we em-ployed a SNARC task, without secondary ordinal sequence learning, in which we can dissociate ordinal and magnitude accounts by careful manipulation of experimental stimulus sets and com-pare magnitude and ordinal models. The results indicate that even though the observed data is better accounted for by the magnitude model, the ordinal position seems to matter as well. Thus, it appears that the mechanisms described by both accounts play a significant role when mental numbers are temporarily mapped onto space even when no ordinal learning is involved.
用于研究数字表征的最基本效应之一是反应代码的空间-数字关联效应(SNARC),该效应表明左手和右手分别对小/大数字的反应更快。然而,近年来关于SNARC效应是基于工作记忆中数字大小的基数表征还是数字序列的序数表征,一直存在着激烈的争论。然而,一个问题是证据来自不同的范式,例如,序数序列的证据通常来自实验,其中序数序列必须学习,并且有人认为是这个次要任务触发了效果。因此,在这个预注册的研究中,我们采用了一个SNARC任务,没有二次有序序列学习,在这个任务中,我们可以通过仔细操作实验刺激集来分离序数和数量级的账户,并比较数量级和数量级模型。结果表明,尽管星等模型能更好地解释观测到的数据,但顺序位置似乎也很重要。因此,两种说法所描述的机制似乎在心理数字被暂时映射到空间时发挥了重要作用,即使没有涉及到有序学习。
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引用次数: 2
Nothing is Certain Except Taxes and the Other Thing: Searching for Death Anxiety in a Large Online Sample 除了税收和其他事情之外,没有什么是确定的:在一个大型在线样本中搜索死亡焦虑
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-11-19 DOI: 10.31234/osf.io/3tkzq
Sina Storelv, B. Sætrevik
Philosophical and psychological literature has suggested that death anxiety has a profound impact on our lives, and is a fundamental aspect of what it means to be human. Based on such claims, we wanted to examine how people expressed their thoughts about death when giving short free-text responses in a large online sample. To do so we explored a qualitative dataset where 803 Americans state their thoughts about either death or physical pain (toothache). Comparing these, we found that death reminders caused less negative affect and more positive affect than toothache reminders. We also observed that reactions to death were quite diverse and did not show signs of being dominated by existential anxiety. Qualitative analyses indicate that psychological defense mechanisms do not seem to sufficiently explain the differences between the two conditions. The article also serves as a companion for the open dataset, to facilitate the exploration and reuse by other researchers.
哲学和心理学文献表明,死亡焦虑对我们的生活有着深远的影响,是人类意义的一个基本方面。基于这样的说法,我们想在一个大型的在线样本中研究人们在给出简短的自由文本回复时是如何表达他们对死亡的看法的。为此,我们研究了一个定性数据集,其中803名美国人陈述了他们对死亡或身体疼痛(牙痛)的看法。比较这些,我们发现死亡提醒比牙痛提醒产生更少的消极影响,更多的积极影响。我们还观察到,对死亡的反应相当多样,没有显示出存在焦虑主导的迹象。定性分析表明,心理防御机制似乎不能充分解释这两种情况之间的差异。本文还作为开放数据集的伙伴,以方便其他研究人员的探索和重用。
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引用次数: 1
Unfamiliar Contexts Compared to Familiar Contexts Impair Learning in Humans 陌生语境与熟悉语境的比较影响人类的学习
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-11-12 DOI: 10.31234/osf.io/tvcx6
Marjan Alizadeh Asfestani, Juliane Tkotz, Sina A. Beer, Ghazaleh Nikpourian, J. Born, G. Feld
Context plays a key role in learning and memory processes. Re-exposure to the context that information was learned in facilitates memory retrieval of this information. However, it is currently unclear whether context changes also influence the ability to learn new information, which the present work investigated in two experiments with healthy participants (n = 40 per experiment; 20 female). In experiment 1, participants learned a list of word-pairs (A-B) in the morning and a second non-overlapping list (C-D) in the evening, either in the same context or in a different context than the first list (between-subjects). We confirmed that new learning is enhanced if it takes place in the same context, putatively driven by context-dependent retrieval of meta-learning processes. In addition, new learning in the other context was significantly decreased compared to baseline. In experiment 2, participants were exposed to both contexts in the morning, but only learned word-pairs in one of them. Familiarity with the other context abolished differences between the same and other context group. These data point to the novelty of the context interfering with new learning rather than the familiarity of the context enhancing it. Importantly, the reduction of new learning in the other context in the first experiment, where the context was unfamiliar in both learning sessions, suggests mechanisms beyond attention processes that are bound by the novelty of the other context. Rather, the old context impairs the processing of the new context, possibly by biasing pattern completion and pattern separation trade-offs within the hippocampus.
语境在学习和记忆过程中起着关键作用。重新暴露在学习信息的环境中有助于对这些信息的记忆检索。然而,目前尚不清楚背景变化是否也会影响学习新信息的能力,本工作在两个健康参与者的实验中进行了调查(每个实验n=40;20名女性)。在实验1中,参与者在早上学习单词对列表(a-B),在晚上学习第二个不重叠列表(C-D),无论是在与第一个列表相同的上下文中还是在不同的上下文中(在受试者之间)。我们证实,如果新的学习发生在相同的上下文中,则会得到增强,假定是由元学习过程的上下文相关检索驱动的。此外,与基线相比,其他情况下的新学习显著减少。在实验2中,参与者在早上同时接触两种语境,但只学习其中一种语境中的单词对。熟悉其他语境消除了同一语境组和其他语境组之间的差异。这些数据表明,上下文的新颖性干扰了新的学习,而不是对上下文的熟悉性增强了新学习。重要的是,在第一个实验中,在两个学习阶段都不熟悉上下文的另一个上下文中,新学习的减少表明,注意力过程之外的机制受到另一个语境新颖性的约束。相反,旧的上下文损害了对新上下文的处理,可能是通过在海马体内偏置模式完成和模式分离的权衡。
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引用次数: 1
Mind-wandering in larks and owls: The effects of chronotype and time of day on the frequency of task-unrelated thoughts “百灵鸟”和“夜猫子”的走神:时间类型和时间对与任务无关的想法频率的影响
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-10-25 DOI: 10.31234/osf.io/pqkc2
Filip Van Opstal, V. Aslanov, Sophia Schnelzer
People differ in their optimal time of day to perform a cognitive task: Morning people (“larks”) perform better in the morning compared to the evening, and the reversed is true for evening people (“owls”). This synchrony effect has been observed for executive functions, such as inhibitory control. Participants performing the Sustained Attention to Response Task (SART) make more commission errors at their non-optimal time of day. Because mind-wandering (MW) has been related to the executive system, we here investigated a synchrony effect in the frequency of MW. After determining the participants’ chronotype (n = 130), they completed an online version of the SART twice, once in the morning and once in the evening. MW was subjectively measured using a probe-caught method. Results showed that “larks” mind-wandered more often in the evening than the morning session. In contrast, “owls” showed the opposite profile. Objective markers for MW (i.e., accuracy and reaction time coefficient of variance) confirmed these results. Furthermore, in line with earlier suggestions, the frequency of MW was also directly related to the number of hours slept the night before the experiment, and an overall higher frequency of MW was observed for evening chronotypes. The results of this study provide clear evidence for the relation between sleep-related factors and MW, and raises the importance of accounting for chronotype differences when scheduling work and academic activities.
人们在一天中执行认知任务的最佳时间是不同的:早起的人(“百灵鸟”)在早上比晚上表现得更好,而晚上的人(“猫头鹰”)则相反。这种同步效应已经在执行功能中被观察到,比如抑制控制。执行持续注意力反应任务(SART)的参与者在一天中的非最佳时间会犯更多的委托错误。由于走神与执行系统有关,我们在此研究了走神频率的同步效应。在确定参与者的时型(n = 130)后,他们完成了两次在线版本的SART,一次在早上,一次在晚上。采用探针捕获法主观测量MW。结果显示,“百灵鸟”在晚上比早上更容易走神。相比之下,“猫头鹰”则表现出相反的特征。客观标记(即准确性和反应时间方差系数)证实了这些结果。此外,与先前的建议一致,MW的频率也与实验前一晚的睡眠小时数直接相关,并且在晚上的时间类型中观察到更高的MW频率。本研究结果为睡眠相关因素与睡眠质量之间的关系提供了明确的证据,并提出了在安排工作和学术活动时考虑睡眠类型差异的重要性。
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引用次数: 1
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report 游戏障碍和电子竞技游戏的现象学困境:一份定性注册报告
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-09-21 DOI: 10.31234/osf.io/q53jz
Veli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, R. Koskimaa
The recent inclusion of gaming disorder in the ICD-11 as a mental disorder has further increased the importance of researching the health spectrum related to gaming. A critical area in this regard is the lack of clarity concerning the differences between gaming disorder and intensive play, the latter of which often involves several gaming hours per day without related health problems especially among the players of the recently emerged esports games. In this study, we approach the above question by interpretive phenomenological analysis with interviews in two groups of highly involved videogame players: those who seek or have sought clinical help for their problems with gaming (n=5–15), and those who play esports more than 4 hours per day without self-reported related health problems (n=10–15). The interviews will be carried out by using a new 53-point Phenomenology of Play (POP) interview frame. These data are contextualized with interviews of medical experts (n=5–15) who have experience of working with the former group. All player interviews are repeated after 12 months. The project has two publication outcomes, from first and second round data, respectively. [Red font: parts that represent second-round interviews and second output.]
最近,游戏障碍作为一种精神障碍被纳入ICD-11,这进一步增加了研究与游戏相关的健康谱的重要性。这方面的一个关键领域是,游戏障碍和密集游戏之间的区别尚不明确,后者通常每天玩几个游戏小时,没有相关的健康问题,尤其是在最近出现的电子竞技游戏的玩家中。在这项研究中,我们通过对两组高度参与的电子游戏玩家的访谈,通过解释性现象学分析来解决上述问题:那些为游戏问题寻求或已经寻求临床帮助的玩家(n=5-15),以及那些每天玩电子竞技超过4小时而没有自我报告相关健康问题的玩家(n=10-15)。访谈将采用新的53点游戏现象学(POP)访谈框架进行。这些数据是通过对有与前一组合作经验的医学专家(n=5-15)的访谈而获得的。所有球员的面试将在12个月后重复进行。该项目有两个出版成果,分别来自第一轮和第二轮数据。[红色字体:代表第二轮面试和第二轮输出的部分。]
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引用次数: 9
Emotion-modulated recall: Congruency effects of nonverbal facial and vocal cues on semantic recall 情绪调节回忆:非言语面部和声音线索对语义回忆的一致性效应
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2021-08-11 DOI: 10.31234/osf.io/afbh6
A. Herrera-Bennett, Shermain Puah, Lisa Hasenbein, D. Wildgruber
The current study investigated whether automatic integration of crossmodal stimuli (i.e. facial emotions and emotional prosody) facilitated or impaired the intake and retention of unattended verbal content. The study borrowed from previous bimodal integration designs and included a two-alternative forced-choice (2AFC) task, where subjects were instructed to identify the emotion of a face (as either ‘angry’ or ‘happy’) while ignoring a concurrently presented sentence (spoken in an angry, happy, or neutral prosody), after which a surprise recall was administered to investigate effects on semantic content retention. While bimodal integration effects were replicated (i.e. faster and more accurate emotion identification under congruent conditions), congruency effects were not found for semantic recall. Overall, semantic recall was better for trials with emotional (vs. neutral) faces, and worse in trials with happy (vs. angry or neutral) prosody. Taken together, our findings suggest that when individuals focus their attention on evaluation of facial expressions, they implicitly integrate nonverbal emotional vocal cues (i.e. hedonic valence or emotional tone of accompanying sentences), and devote less attention to their semantic content. While the impairing effect of happy prosody on recall may indicate an emotional interference effect, more research is required to uncover potential prosody-specific effects. All supplemental online materials can be found on OSF (https://osf.io/am9p2/).
本研究调查了跨模态刺激(即面部情绪和情绪韵律)的自动整合是否促进或损害了无人注意的言语内容的吸收和保留。这项研究借鉴了之前的双峰整合设计,包括一个双选项强迫选择(2AFC)任务,在这个任务中,受试者被指示识别一张脸的情绪(“生气”或“高兴”),同时忽略一个同时呈现的句子(以生气、快乐或中性的韵律说出),之后进行一次意外回忆,以调查对语义内容保留的影响。虽然双峰整合效应(即在一致条件下更快、更准确地识别情绪)是重复的,但在语义回忆中没有发现一致性效应。总的来说,对于情绪化面孔(与中性面孔相比)的记忆,语义记忆效果更好,而对于欢快韵律(与愤怒或中性韵律相比)的记忆,语义记忆效果更差。综上所述,我们的研究结果表明,当个体将注意力集中在面部表情的评价上时,他们会隐性地整合非语言的情绪声音线索(即伴随句子的快乐价或情绪语气),而对其语义内容的关注较少。虽然快乐韵律对回忆的影响可能表明一种情绪干扰效应,但还需要更多的研究来揭示潜在的韵律特定效应。所有补充的在线材料都可以在OSF (https://osf.io/am9p2/)上找到。
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引用次数: 0
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Collabra-Psychology
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