The response time Concealed Information Test (RT-CIT) can help to reveal whether a person is concealing the knowledge of a certain information detail. During the RT-CIT, the examinee is repeatedly presented with a probe, the detail in question (e.g., murder weapon), and several irrelevants, other details that are similar to the probe (e.g., other weapons). These items all require the same keypress response, while one further item, the target, requires a different keypress response. Examinees tend to respond to the probe slower than to irrelevants, when they recognize the former as the relevant detail. To classify examinees as having or not having recognized the probe, RT-CIT studies have almost always used the averaged difference between probe and irrelevant RTs as the single predictor variable. In the present study, we tested whether we can improve classification accuracy (recognized the probe: yes or no) by incorporating the average RTs, the accuracy rates, and the SDs of each item type (probe, irrelevant, and target). Using the data from 1,871 individual tests and incorporating various combinations of the additional variables, we built logistic regression, linear discriminant analysis, and extra trees machine learning models (altogether 26), and we compared the classification accuracy of each of the model-based predictors to that of the sole probe-irrelevant RT difference predictor as baseline. None of the models provided significant improvement over the baseline. Nominal gains in classification accuracy ranged between –1.5% and 3.1%. In each of the models, machine learning captured the probe-irrelevant RT difference as the most important contributor to successful predictions, or, when included separately, the probe RT and the irrelevant RT as the first and second most important contributors, respectively.
{"title":"Machine learning mega-analysis applied to the Response Time Concealed Information Test: No evidence for advantage of model-based predictors over baseline","authors":"Gáspár Lukács, D. Steyrl","doi":"10.31234/osf.io/mfjx8","DOIUrl":"https://doi.org/10.31234/osf.io/mfjx8","url":null,"abstract":"The response time Concealed Information Test (RT-CIT) can help to reveal whether a person is concealing the knowledge of a certain information detail. During the RT-CIT, the examinee is repeatedly presented with a probe, the detail in question (e.g., murder weapon), and several irrelevants, other details that are similar to the probe (e.g., other weapons). These items all require the same keypress response, while one further item, the target, requires a different keypress response. Examinees tend to respond to the probe slower than to irrelevants, when they recognize the former as the relevant detail. To classify examinees as having or not having recognized the probe, RT-CIT studies have almost always used the averaged difference between probe and irrelevant RTs as the single predictor variable. In the present study, we tested whether we can improve classification accuracy (recognized the probe: yes or no) by incorporating the average RTs, the accuracy rates, and the SDs of each item type (probe, irrelevant, and target). Using the data from 1,871 individual tests and incorporating various combinations of the additional variables, we built logistic regression, linear discriminant analysis, and extra trees machine learning models (altogether 26), and we compared the classification accuracy of each of the model-based predictors to that of the sole probe-irrelevant RT difference predictor as baseline. None of the models provided significant improvement over the baseline. Nominal gains in classification accuracy ranged between –1.5% and 3.1%. In each of the models, machine learning captured the probe-irrelevant RT difference as the most important contributor to successful predictions, or, when included separately, the probe RT and the irrelevant RT as the first and second most important contributors, respectively.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2022-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44616560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, Andrew K. Przybylski
There is a lively debate whether playing games that feature armed combat and competition (often referred to as violent video games) has measurable effects on aggression. Unfortunately, that debate has produced little actionable insights. Here, we present a secondary analysis of the most authoritative longitudinal data set available on the issue, from our previous study (Vuorre et al., 2021), to deliver such insights. We analyzed objective in-game behavior, provided by video game companies, in 2,580 players over six weeks. Specifically, we asked how time spent playing two popular online shooters, Apex Legends (PEGI 16) and Outriders (PEGI 18), affected self-reported feelings of anger (i.e., aggressive affect). We found that playing these games did not increase aggressive affect; the cross-lagged association between game time and aggressive affect was virtually zero. Our results showcase the value of obtaining accurate industry data as well as an open science of video games and mental health that allows cumulative knowledge building.
关于玩以武装战斗和竞争为特色的游戏(通常被称为暴力视频游戏)是否会对攻击性产生可衡量的影响,存在着激烈的争论。不幸的是,这场辩论几乎没有产生什么可操作的见解。在这里,我们对我们之前的研究(Vuorre et al.,2021)中关于该问题的最权威的纵向数据集进行了二次分析,以提供这些见解。我们分析了视频游戏公司提供的2580名玩家在六周内的游戏内客观行为。具体来说,我们询问了玩两款流行的在线射击游戏Apex Legends(PEGI 16)和Outriders(PEGI 18)的时间如何影响自我报告的愤怒情绪(即攻击性情绪)。我们发现玩这些游戏并没有增加攻击性影响;比赛时间和攻击性情感之间的交叉滞后关联几乎为零。我们的研究结果展示了获得准确的行业数据的价值,以及允许积累知识的电子游戏和心理健康的开放科学。
{"title":"Time spent playing two online shooters has no measurable effect on aggressive affect","authors":"Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, Andrew K. Przybylski","doi":"10.31234/osf.io/gt8ze","DOIUrl":"https://doi.org/10.31234/osf.io/gt8ze","url":null,"abstract":"There is a lively debate whether playing games that feature armed combat and competition (often referred to as violent video games) has measurable effects on aggression. Unfortunately, that debate has produced little actionable insights. Here, we present a secondary analysis of the most authoritative longitudinal data set available on the issue, from our previous study (Vuorre et al., 2021), to deliver such insights. We analyzed objective in-game behavior, provided by video game companies, in 2,580 players over six weeks. Specifically, we asked how time spent playing two popular online shooters, Apex Legends (PEGI 16) and Outriders (PEGI 18), affected self-reported feelings of anger (i.e., aggressive affect). We found that playing these games did not increase aggressive affect; the cross-lagged association between game time and aggressive affect was virtually zero. Our results showcase the value of obtaining accurate industry data as well as an open science of video games and mental health that allows cumulative knowledge building.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2022-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42912208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Moran, Sean Hughes, Pieter Van Dessel, J. de Houwer
Evaluative Conditioning (EC) effect is a change in evaluative responding to a neutral stimulus (CS) due to its pairing with a valenced stimulus (US). Traditionally, EC effects are viewed as fundamentally different from per-suasion effects. Inspired by a propositional perspective to EC, four studies (N = 1,284) tested if, like persuasion effects, EC effects can also be driven by trait inferences. Experiments 1-2 found that promoting trait inferences (by pairing people with trait words rather than nouns) increased EC effects. Experiments 3-4 found that under-mining trait inferences (by questioning the validity of those inferences) decreased EC effects. In all experiments, however, EC effects were still significant when trait inferences were invalid. Taken together, our findings (a) suggest that trait inferences can play an important role in EC effects, (b) constrain theoretical models of EC, and (c) have important implications for applied EC interventions.
{"title":"The Role of Trait Inferences in Evaluative Conditioning","authors":"T. Moran, Sean Hughes, Pieter Van Dessel, J. de Houwer","doi":"10.31219/osf.io/juqs6","DOIUrl":"https://doi.org/10.31219/osf.io/juqs6","url":null,"abstract":"Evaluative Conditioning (EC) effect is a change in evaluative responding to a neutral stimulus (CS) due to its pairing with a valenced stimulus (US). Traditionally, EC effects are viewed as fundamentally different from per-suasion effects. Inspired by a propositional perspective to EC, four studies (N = 1,284) tested if, like persuasion effects, EC effects can also be driven by trait inferences. Experiments 1-2 found that promoting trait inferences (by pairing people with trait words rather than nouns) increased EC effects. Experiments 3-4 found that under-mining trait inferences (by questioning the validity of those inferences) decreased EC effects. In all experiments, however, EC effects were still significant when trait inferences were invalid. Taken together, our findings (a) suggest that trait inferences can play an important role in EC effects, (b) constrain theoretical models of EC, and (c) have important implications for applied EC interventions.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":"49 15","pages":""},"PeriodicalIF":2.5,"publicationDate":"2022-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41307208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
José C. García Alanis, A. Strelow, Martina Dort, H. Christiansen, M. Pinquart, Christian Panitz
Expectation violations occur when there is a discrepancy between expected and perceived events or experiences. However, expectations often persist despite disconfirming evidence. Therefore, research on expectation violations, expectation change, and expectation persistence has been conducted in several fields of psychology with wide-ranging theoretical assumptions and empirical considerations. In the present review, we analyzed how these research fields relate to each other via bibliometric network analyses. For this purpose, we conducted a systematic literature search to identify scientific publications on expectation violations, expectation change, and expectation persistence. The literature corpus was then quantitatively analyzed using similarity measures that allow a data-driven classification of publications into groups, revealing their conceptual, theoretical, and empirical commonalities. Our results indicate that many influential publications have focused on finding reactivity measures (e.g., brain activation) to the discrepancy experienced between expectations and outcomes. Furthermore, these measures have been used to assess when and to which degree learning and behavioral adaptation (i.e., expectation change) takes place. We discuss the potential application of these measures for understanding expectation violations in more complex settings (e.g., social interaction) as well as phenomena such as expectation persistence. The goal of this review was to foster interdisciplinarity in psychology, enabling scientists and practitioners to identify new topics, promising empirical approaches and previously neglected variables.
{"title":"Expectation violations, expectation change, and expectation persistence: The scientific landscape as revealed by bibliometric network analyses","authors":"José C. García Alanis, A. Strelow, Martina Dort, H. Christiansen, M. Pinquart, Christian Panitz","doi":"10.31234/osf.io/73f52","DOIUrl":"https://doi.org/10.31234/osf.io/73f52","url":null,"abstract":"Expectation violations occur when there is a discrepancy between expected and perceived events or experiences. However, expectations often persist despite disconfirming evidence. Therefore, research on expectation violations, expectation change, and expectation persistence has been conducted in several fields of psychology with wide-ranging theoretical assumptions and empirical considerations. In the present review, we analyzed how these research fields relate to each other via bibliometric network analyses. For this purpose, we conducted a systematic literature search to identify scientific publications on expectation violations, expectation change, and expectation persistence. The literature corpus was then quantitatively analyzed using similarity measures that allow a data-driven classification of publications into groups, revealing their conceptual, theoretical, and empirical commonalities. Our results indicate that many influential publications have focused on finding reactivity measures (e.g., brain activation) to the discrepancy experienced between expectations and outcomes. Furthermore, these measures have been used to assess when and to which degree learning and behavioral adaptation (i.e., expectation change) takes place. We discuss the potential application of these measures for understanding expectation violations in more complex settings (e.g., social interaction) as well as phenomena such as expectation persistence. The goal of this review was to foster interdisciplinarity in psychology, enabling scientists and practitioners to identify new topics, promising empirical approaches and previously neglected variables.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2022-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45832053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nadine Koch, J. Huber, J. Lohmann, K. Cipora, Martin Volker Butz, H. Nuerk
One of the most fundamental effects used to investigate number representations is the Spatial-Numerical Association of Response Codes (SNARC) effect showing that responses to small/large numbers are faster with the left/right hand, respectively. However, in recent years, it is hotly debated whether the SNARC effect is based upon cardinal representation of number magnitude or ordinal representation of number sequence in working memory. However, one problem is that evidence comes from different paradigms, e.g., evidence for ordinal sequences comes usually from experiments, where ordinal sequences have to be learnt and it has been ar-gued that this secondary task triggers the effect. Therefore, in this preregistered study we em-ployed a SNARC task, without secondary ordinal sequence learning, in which we can dissociate ordinal and magnitude accounts by careful manipulation of experimental stimulus sets and com-pare magnitude and ordinal models. The results indicate that even though the observed data is better accounted for by the magnitude model, the ordinal position seems to matter as well. Thus, it appears that the mechanisms described by both accounts play a significant role when mental numbers are temporarily mapped onto space even when no ordinal learning is involved.
{"title":"Mental Number Representations are Spatially Mapped both by Their Magnitudes and Ordinal Positions","authors":"Nadine Koch, J. Huber, J. Lohmann, K. Cipora, Martin Volker Butz, H. Nuerk","doi":"10.31234/osf.io/p89h3","DOIUrl":"https://doi.org/10.31234/osf.io/p89h3","url":null,"abstract":"One of the most fundamental effects used to investigate number representations is the Spatial-Numerical Association of Response Codes (SNARC) effect showing that responses to small/large numbers are faster with the left/right hand, respectively. However, in recent years, it is hotly debated whether the SNARC effect is based upon cardinal representation of number magnitude or ordinal representation of number sequence in working memory. However, one problem is that evidence comes from different paradigms, e.g., evidence for ordinal sequences comes usually from experiments, where ordinal sequences have to be learnt and it has been ar-gued that this secondary task triggers the effect. Therefore, in this preregistered study we em-ployed a SNARC task, without secondary ordinal sequence learning, in which we can dissociate ordinal and magnitude accounts by careful manipulation of experimental stimulus sets and com-pare magnitude and ordinal models. The results indicate that even though the observed data is better accounted for by the magnitude model, the ordinal position seems to matter as well. Thus, it appears that the mechanisms described by both accounts play a significant role when mental numbers are temporarily mapped onto space even when no ordinal learning is involved.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47877816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Philosophical and psychological literature has suggested that death anxiety has a profound impact on our lives, and is a fundamental aspect of what it means to be human. Based on such claims, we wanted to examine how people expressed their thoughts about death when giving short free-text responses in a large online sample. To do so we explored a qualitative dataset where 803 Americans state their thoughts about either death or physical pain (toothache). Comparing these, we found that death reminders caused less negative affect and more positive affect than toothache reminders. We also observed that reactions to death were quite diverse and did not show signs of being dominated by existential anxiety. Qualitative analyses indicate that psychological defense mechanisms do not seem to sufficiently explain the differences between the two conditions. The article also serves as a companion for the open dataset, to facilitate the exploration and reuse by other researchers.
{"title":"Nothing is Certain Except Taxes and the Other Thing: Searching for Death Anxiety in a Large Online Sample","authors":"Sina Storelv, B. Sætrevik","doi":"10.31234/osf.io/3tkzq","DOIUrl":"https://doi.org/10.31234/osf.io/3tkzq","url":null,"abstract":"Philosophical and psychological literature has suggested that death anxiety has a profound impact on our lives, and is a fundamental aspect of what it means to be human. Based on such claims, we wanted to examine how people expressed their thoughts about death when giving short free-text responses in a large online sample. To do so we explored a qualitative dataset where 803 Americans state their thoughts about either death or physical pain (toothache). Comparing these, we found that death reminders caused less negative affect and more positive affect than toothache reminders. We also observed that reactions to death were quite diverse and did not show signs of being dominated by existential anxiety. Qualitative analyses indicate that psychological defense mechanisms do not seem to sufficiently explain the differences between the two conditions. The article also serves as a companion for the open dataset, to facilitate the exploration and reuse by other researchers.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45904479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marjan Alizadeh Asfestani, Juliane Tkotz, Sina A. Beer, Ghazaleh Nikpourian, J. Born, G. Feld
Context plays a key role in learning and memory processes. Re-exposure to the context that information was learned in facilitates memory retrieval of this information. However, it is currently unclear whether context changes also influence the ability to learn new information, which the present work investigated in two experiments with healthy participants (n = 40 per experiment; 20 female). In experiment 1, participants learned a list of word-pairs (A-B) in the morning and a second non-overlapping list (C-D) in the evening, either in the same context or in a different context than the first list (between-subjects). We confirmed that new learning is enhanced if it takes place in the same context, putatively driven by context-dependent retrieval of meta-learning processes. In addition, new learning in the other context was significantly decreased compared to baseline. In experiment 2, participants were exposed to both contexts in the morning, but only learned word-pairs in one of them. Familiarity with the other context abolished differences between the same and other context group. These data point to the novelty of the context interfering with new learning rather than the familiarity of the context enhancing it. Importantly, the reduction of new learning in the other context in the first experiment, where the context was unfamiliar in both learning sessions, suggests mechanisms beyond attention processes that are bound by the novelty of the other context. Rather, the old context impairs the processing of the new context, possibly by biasing pattern completion and pattern separation trade-offs within the hippocampus.
{"title":"Unfamiliar Contexts Compared to Familiar Contexts Impair Learning in Humans","authors":"Marjan Alizadeh Asfestani, Juliane Tkotz, Sina A. Beer, Ghazaleh Nikpourian, J. Born, G. Feld","doi":"10.31234/osf.io/tvcx6","DOIUrl":"https://doi.org/10.31234/osf.io/tvcx6","url":null,"abstract":"Context plays a key role in learning and memory processes. Re-exposure to the context that information was learned in facilitates memory retrieval of this information. However, it is currently unclear whether context changes also influence the ability to learn new information, which the present work investigated in two experiments with healthy participants (n = 40 per experiment; 20 female). In experiment 1, participants learned a list of word-pairs (A-B) in the morning and a second non-overlapping list (C-D) in the evening, either in the same context or in a different context than the first list (between-subjects). We confirmed that new learning is enhanced if it takes place in the same context, putatively driven by context-dependent retrieval of meta-learning processes. In addition, new learning in the other context was significantly decreased compared to baseline. In experiment 2, participants were exposed to both contexts in the morning, but only learned word-pairs in one of them. Familiarity with the other context abolished differences between the same and other context group. These data point to the novelty of the context interfering with new learning rather than the familiarity of the context enhancing it. Importantly, the reduction of new learning in the other context in the first experiment, where the context was unfamiliar in both learning sessions, suggests mechanisms beyond attention processes that are bound by the novelty of the other context. Rather, the old context impairs the processing of the new context, possibly by biasing pattern completion and pattern separation trade-offs within the hippocampus.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43973573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
People differ in their optimal time of day to perform a cognitive task: Morning people (“larks”) perform better in the morning compared to the evening, and the reversed is true for evening people (“owls”). This synchrony effect has been observed for executive functions, such as inhibitory control. Participants performing the Sustained Attention to Response Task (SART) make more commission errors at their non-optimal time of day. Because mind-wandering (MW) has been related to the executive system, we here investigated a synchrony effect in the frequency of MW. After determining the participants’ chronotype (n = 130), they completed an online version of the SART twice, once in the morning and once in the evening. MW was subjectively measured using a probe-caught method. Results showed that “larks” mind-wandered more often in the evening than the morning session. In contrast, “owls” showed the opposite profile. Objective markers for MW (i.e., accuracy and reaction time coefficient of variance) confirmed these results. Furthermore, in line with earlier suggestions, the frequency of MW was also directly related to the number of hours slept the night before the experiment, and an overall higher frequency of MW was observed for evening chronotypes. The results of this study provide clear evidence for the relation between sleep-related factors and MW, and raises the importance of accounting for chronotype differences when scheduling work and academic activities.
{"title":"Mind-wandering in larks and owls: The effects of chronotype and time of day on the frequency of task-unrelated thoughts","authors":"Filip Van Opstal, V. Aslanov, Sophia Schnelzer","doi":"10.31234/osf.io/pqkc2","DOIUrl":"https://doi.org/10.31234/osf.io/pqkc2","url":null,"abstract":"People differ in their optimal time of day to perform a cognitive task: Morning people (“larks”) perform better in the morning compared to the evening, and the reversed is true for evening people (“owls”). This synchrony effect has been observed for executive functions, such as inhibitory control. Participants performing the Sustained Attention to Response Task (SART) make more commission errors at their non-optimal time of day. Because mind-wandering (MW) has been related to the executive system, we here investigated a synchrony effect in the frequency of MW. After determining the participants’ chronotype (n = 130), they completed an online version of the SART twice, once in the morning and once in the evening. MW was subjectively measured using a probe-caught method. Results showed that “larks” mind-wandered more often in the evening than the morning session. In contrast, “owls” showed the opposite profile. Objective markers for MW (i.e., accuracy and reaction time coefficient of variance) confirmed these results. Furthermore, in line with earlier suggestions, the frequency of MW was also directly related to the number of hours slept the night before the experiment, and an overall higher frequency of MW was observed for evening chronotypes. The results of this study provide clear evidence for the relation between sleep-related factors and MW, and raises the importance of accounting for chronotype differences when scheduling work and academic activities.","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" 11","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41252598","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Veli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, R. Koskimaa
The recent inclusion of gaming disorder in the ICD-11 as a mental disorder has further increased the importance of researching the health spectrum related to gaming. A critical area in this regard is the lack of clarity concerning the differences between gaming disorder and intensive play, the latter of which often involves several gaming hours per day without related health problems especially among the players of the recently emerged esports games. In this study, we approach the above question by interpretive phenomenological analysis with interviews in two groups of highly involved videogame players: those who seek or have sought clinical help for their problems with gaming (n=5–15), and those who play esports more than 4 hours per day without self-reported related health problems (n=10–15). The interviews will be carried out by using a new 53-point Phenomenology of Play (POP) interview frame. These data are contextualized with interviews of medical experts (n=5–15) who have experience of working with the former group. All player interviews are repeated after 12 months. The project has two publication outcomes, from first and second round data, respectively. [Red font: parts that represent second-round interviews and second output.]
{"title":"Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report","authors":"Veli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, R. Koskimaa","doi":"10.31234/osf.io/q53jz","DOIUrl":"https://doi.org/10.31234/osf.io/q53jz","url":null,"abstract":"The recent inclusion of gaming disorder in the ICD-11 as a mental disorder has further increased the importance of researching the health spectrum related to gaming. A critical area in this regard is the lack of clarity concerning the differences between gaming disorder and intensive play, the latter of which often involves several gaming hours per day without related health problems especially among the players of the recently emerged esports games. In this study, we approach the above question by interpretive phenomenological analysis with interviews in two groups of highly involved videogame players: those who seek or have sought clinical help for their problems with gaming (n=5–15), and those who play esports more than 4 hours per day without self-reported related health problems (n=10–15). The interviews will be carried out by using a new 53-point Phenomenology of Play (POP) interview frame. These data are contextualized with interviews of medical experts (n=5–15) who have experience of working with the former group. All player interviews are repeated after 12 months. The project has two publication outcomes, from first and second round data, respectively. [Red font: parts that represent second-round interviews and second output.]","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43223532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Herrera-Bennett, Shermain Puah, Lisa Hasenbein, D. Wildgruber
The current study investigated whether automatic integration of crossmodal stimuli (i.e. facial emotions and emotional prosody) facilitated or impaired the intake and retention of unattended verbal content. The study borrowed from previous bimodal integration designs and included a two-alternative forced-choice (2AFC) task, where subjects were instructed to identify the emotion of a face (as either ‘angry’ or ‘happy’) while ignoring a concurrently presented sentence (spoken in an angry, happy, or neutral prosody), after which a surprise recall was administered to investigate effects on semantic content retention. While bimodal integration effects were replicated (i.e. faster and more accurate emotion identification under congruent conditions), congruency effects were not found for semantic recall. Overall, semantic recall was better for trials with emotional (vs. neutral) faces, and worse in trials with happy (vs. angry or neutral) prosody. Taken together, our findings suggest that when individuals focus their attention on evaluation of facial expressions, they implicitly integrate nonverbal emotional vocal cues (i.e. hedonic valence or emotional tone of accompanying sentences), and devote less attention to their semantic content. While the impairing effect of happy prosody on recall may indicate an emotional interference effect, more research is required to uncover potential prosody-specific effects. All supplemental online materials can be found on OSF (https://osf.io/am9p2/).
{"title":"Emotion-modulated recall: Congruency effects of nonverbal facial and vocal cues on semantic recall","authors":"A. Herrera-Bennett, Shermain Puah, Lisa Hasenbein, D. Wildgruber","doi":"10.31234/osf.io/afbh6","DOIUrl":"https://doi.org/10.31234/osf.io/afbh6","url":null,"abstract":"The current study investigated whether automatic integration of crossmodal stimuli (i.e. facial emotions and emotional prosody) facilitated or impaired the intake and retention of unattended verbal content. The study borrowed from previous bimodal integration designs and included a two-alternative forced-choice (2AFC) task, where subjects were instructed to identify the emotion of a face (as either ‘angry’ or ‘happy’) while ignoring a concurrently presented sentence (spoken in an angry, happy, or neutral prosody), after which a surprise recall was administered to investigate effects on semantic content retention. While bimodal integration effects were replicated (i.e. faster and more accurate emotion identification under congruent conditions), congruency effects were not found for semantic recall. Overall, semantic recall was better for trials with emotional (vs. neutral) faces, and worse in trials with happy (vs. angry or neutral) prosody. Taken together, our findings suggest that when individuals focus their attention on evaluation of facial expressions, they implicitly integrate nonverbal emotional vocal cues (i.e. hedonic valence or emotional tone of accompanying sentences), and devote less attention to their semantic content. While the impairing effect of happy prosody on recall may indicate an emotional interference effect, more research is required to uncover potential prosody-specific effects. All supplemental online materials can be found on OSF (https://osf.io/am9p2/).","PeriodicalId":45791,"journal":{"name":"Collabra-Psychology","volume":" ","pages":""},"PeriodicalIF":2.5,"publicationDate":"2021-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48738594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}