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Brief Growth Mindset and Mindfulness Inductions to Facilitate Task Persistence After Negative Feedback 负反馈后短期成长心态和正念诱导促进任务坚持
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.74253
T. Nagy, Kata Sik, Lilla Török, B. Bőthe, Z. Takacs, Gábor Orosz
Negative feedback in academic settings is often unavoidable, although it may directly interfere with the ultimate goal of education, as setbacks can diminish motivation, and may even lead to dropping out of school. Previous research suggests that certain predispositions, inductions, and interventions might mitigate the harmful effects of negative feedback. Among others, growth mindset beliefs and mindfulness meditation were proposed as the most promising candidates that may help students to retain motivation. In a pre-registered, randomized experiment, we gave a disappointing evaluation to 383 university students in a bogus laboratory IQ test situation. Half of the participants previously received a growth mindset induction referring to intelligence as a malleable characteristic, while the other half received a fixed mindset induction referring to intelligence as a stable characteristic that cannot be changed. Then participants had a brief mindfulness meditation session or a control condition. Subsequently, they could choose to complete practice tasks before the final IQ assessment. The number of completed optional tasks was used as a behavioral proxy for task persistence. The results showed no difference in task persistence for the growth mindset or the mindfulness induction groups, compared to the other conditions. However, those who reported having higher pre-induction growth mindset beliefs or dispositional mindfulness completed more optional tasks after the mindset or mindfulness induction, respectively. We concluded that our brief inductions may not be adequate for everyone to rectify the demotivating effects of negative feedback, but can enhance task persistence for people with a stronger disposition towards a growth mindset or mindfulness.
学术环境中的负面反馈通常是不可避免的,尽管它可能直接干扰教育的最终目标,因为挫折会减少动力,甚至可能导致辍学。先前的研究表明,某些倾向、诱导和干预可能会减轻负面反馈的有害影响。其中,成长心态信念和正念冥想被认为是最有希望帮助学生保持动力的候选人。在一项预先登记的随机实验中,我们在一个伪造的实验室智商测试情境中对383名大学生给出了令人失望的评价。一半的参与者先前接受了成长心态的诱导,即智力是一种可塑的特征,而另一半则接受了固定心态的诱导,即智力是一种不可改变的稳定特征。然后,参与者进行了短暂的正念冥想或控制条件。随后,他们可以选择在最终的智商评估之前完成练习任务。完成可选任务的数量被用作任务持久性的行为代理。结果显示,与其他条件相比,成长型心态组或正念诱导组的任务持久性没有差异。然而,那些在诱导前有更高的成长心态信念或倾向正念的人在心态或正念诱导后分别完成了更多的可选任务。我们的结论是,我们的简短归纳可能并不足以让每个人都纠正负面反馈的消极影响,但可以增强具有更强的成长心态或正念倾向的人的任务持久性。
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引用次数: 0
Temporal Factors Associated With Visual Processing Bias in Peripersonal Space 与个人空间视觉加工偏差相关的时间因素
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.77862
Ankit Maurya, Tony Thomas
The immediate space surrounding the body, reachable to the hands, is referred to as the Peripersonal Space (PPS). The PPS is characterized by anticipatory mechanisms to perform efficient goal-oriented or defensive actions towards objects in the environment on-time. Previous studies have shown visuo-spatial processing bias for stimuli presented in the PPS, reported in the form of faster Reaction Time, better Accuracy and enhanced Visual Sensitivity. However, recent studies show that the PPS-related effects are sensitive to temporal factors associated with the early anticipatory mechanisms in the PPS. The current manuscript highlights the temporal mechanisms underlying the PPS-related visual processing bias. Specifically, the PPS effect is conceptualized as comprising of an early anticipatory component that gives temporal allowance for the manifestation of a late component. The early component accommodates the previous studies that have explained the PPS effects to be perceptual in nature, whereas the late component accommodates the previous studies that have explained the PPS effects to be attentional in nature. To the best of our knowledge, no previous attempts have been made to conceptualize the PPS effects in terms of its time-separable components. The current conceptualization of the PPS-related effects seems more wholistic vis-à-vis the previous explanation that the effect is either perceptual or attentional in nature. Also, the current manuscript attempts to make theoretical integration between Time Perception and Peripersonal Space literature.
身体周围的直接空间,手可以到达,被称为周围个人空间(PPS)。PPS具有预期机制,能够对环境中的目标及时进行有效的目标导向或防御行为。先前的研究表明,PPS中呈现的刺激存在视觉空间加工偏差,表现为反应时间更快、准确性更高和视觉敏感性增强。然而,最近的研究表明,PPS相关效应对与PPS早期预期机制相关的时间因素很敏感。目前的手稿强调了pps相关的视觉加工偏差的时间机制。具体来说,PPS效应被概念化为包括一个早期预期成分,它为后期成分的表现提供了时间上的允许。早期成分包含了先前的研究,这些研究解释了PPS效应在本质上是感性的,而晚期成分包含了先前的研究,这些研究解释了PPS效应在本质上是注意的。据我们所知,以前没有人试图从时间可分成分的角度来概念化PPS效应。目前对pps相关影响的概念化似乎比之前的解释更全面-à-vis,先前的解释认为这种影响本质上是知觉的或注意的。同时,本文试图对时间感知与周边空间文学进行理论整合。
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引用次数: 0
Shifty Eyes: The Impact of Intolerance of Uncertainty on Gaze Behaviour During Threat Conditioning 躲闪的眼睛:威胁条件反射中不确定性不耐受对凝视行为的影响
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.82229
Claudia Rodriguez-Sobstel, Shannon Wake, H. Dodd, E. McSorley, C. V. van Reekum, Jayne Morriss
Previous research has demonstrated that individuals with high levels of Intolerance of Uncertainty (IU) have difficulty updating threat associations to safety associations. Notably, prior research has focused on measuring IU-related differences in threat and safety learning using arousal-based measures such as skin conductance response. Here we assessed whether IU-related differences in threat and safety learning could be captured using eye-tracking metrics linked with gaze behaviours such as dwelling and scanning. Participants (N = 144) completed self-report questionnaires assessing levels of IU and trait anxiety. Eye movements were then recorded during each conditioning phase: acquisition, extinction learning, and extinction retention. Fixation count and fixation duration served as indices of conditioned responding. Patterns of threat and safety learning typically reported for physiology and self-report were observed for the fixation count and fixation duration metrics during acquisition and to some extent in extinction learning, but not for extinction retention. There was little evidence for specific associations between IU and disrupted safety learning (e.g., greater differential responses to the threat vs. safe cues during extinction learning and retention). While there was tentative evidence that IU was associated with shorter fixation durations (e.g., scanning) to threat vs. safe cues during extinction retention, this effect did not remain after controlling for trait anxiety. IU and trait anxiety similarly predicted greater fixation count and shorter fixation durations overall during extinction learning, and greater fixation count overall during extinction retention. IU further predicted shorter fixation durations overall during extinction retention. However, the only IU-based effect that remained significant after controlling for trait anxiety was that of fixation duration overall during threat extinction learning. Our results inform models of anxiety, particularly in relation to how individual differences modulate gaze behaviour during threat conditioning.
先前的研究表明,具有高水平不确定性不耐受(IU)的个体难以将威胁关联更新为安全关联。值得注意的是,先前的研究主要集中在使用基于唤醒的测量方法(如皮肤电导反应)来测量iu相关的威胁和安全学习差异。在这里,我们评估了是否可以使用与凝视行为(如停留和扫描)相关的眼动追踪指标来捕捉iu相关的威胁和安全学习差异。参与者(N = 144)完成了评估IU和特质焦虑水平的自我报告问卷。然后记录每个条件作用阶段的眼球运动:习得、消去学习和消去保留。注视次数和注视时间作为条件反应的指标。在习得期间的注视计数和注视持续时间指标中,以及在一定程度上在灭绝学习中观察到典型的生理和自我报告中报告的威胁和安全学习模式,但在灭绝保留中没有观察到。几乎没有证据表明IU与中断的安全学习之间存在特定关联(例如,在消失学习和保留期间,对威胁和安全线索的反应差异更大)。虽然有初步证据表明,在灭绝保留期间,IU与对威胁和安全线索的注视时间(例如扫描)较短有关,但在控制特质焦虑后,这种影响并不存在。IU和特质焦虑同样预测了在消失学习期间总体上更高的注视计数和更短的注视持续时间,在消失保留期间总体上更高的注视计数。IU进一步预测,在消失保留期间,整体注视时间较短。然而,在控制特质焦虑后,唯一的基于u的影响仍然显著的是威胁消除学习期间的整体注视时间。我们的研究结果为焦虑模型提供了信息,特别是与个体差异如何在威胁条件反射中调节凝视行为有关的模型。
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引用次数: 0
From Deviant Likes to Reversed Effects: Re-Investigating the Contribution of Unaware Evaluative Conditioning to Attitude Formation 从越轨喜欢到反向效应:再考察无意识评价条件作用对态度形成的影响
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.87462
Moritz Ingendahl, Johanna Woitzel, Nadja Propheter, Michaela Wänke, Hans Alves
Evaluative Conditioning (EC) is the change in liking of an object due to its mere pairing with a positive/negative stimulus. A central question in EC research is whether EC effects also emerge without awareness of the stimulus pairings. This is often tested by asking participants after the conditioning whether an object had been paired with positive or negative stimuli. If participants’ answers in these memory measures mismatch with the US valence (e.g., “positive” response when an object was paired with a negative stimulus), the pairings are classified as unaware. The last decade of EC research has found mostly no evidence for unaware EC, and sometimes even reversed unaware EC effects when using such memory measures. The present work demonstrates that such valence memory measures underestimate unaware EC effects due to differences between the normed and the subjective US valence. In two simulation studies, a re-analysis of previous studies, and four preregistered experiments (N = 502), we assess when this bias is more or less severe, depending on common procedural variations in EC experiments. We also propose an improved memory measure of aware/unaware EC. Yet, even when the bias was reduced in the corrected measure, no evidence for unaware EC could be found. Overall, our research shows that unaware EC may be difficult to detect with valence memory measures. Also, they support current memory-based and propositional EC accounts.
评价性条件反射(EC)是由于一个物体仅仅与一个积极/消极刺激配对而引起的喜欢程度的变化。电脑研究的一个核心问题是,电脑效应是否也会在没有意识到刺激配对的情况下出现。这通常是通过在条件反射后询问参与者一个物体是否与积极或消极刺激配对来测试的。如果参与者在这些记忆测试中的答案与美国效价不匹配(例如,当一个物体与一个消极刺激配对时,“积极”的反应),配对被归类为未意识到。过去十年的EC研究基本上没有发现无意识EC的证据,有时甚至在使用这种记忆测量方法时逆转了无意识EC的影响。目前的工作表明,这种效价记忆测量低估了无意识的EC效应,由于规范和主观美国效价之间的差异。在两项模拟研究、一项对先前研究的重新分析和四项预注册实验(N = 502)中,我们根据EC实验中常见的程序变化评估了这种偏差的严重程度。我们还提出了一种改进的有意识/无意识EC的记忆测量方法。然而,即使在修正后的测量中减少了偏差,也没有发现无意识EC的证据。总的来说,我们的研究表明,无意识的EC可能很难用效价记忆测量来检测。此外,它们支持当前基于记忆和命题的EC帐户。
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引用次数: 1
Precision of Memory for Attended and Ignored Colors 注意和忽略颜色的记忆精度
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.87484
Victoria Halewicz, Daniel J. Simons
Selective attention can enhance some aspects of our visual world while filtering others from awareness. Given our limited cognitive resources, such filtering is essential when viewing complex scenes, but it also applies to simple scenes. Eitam, Yeshurun, and Hassan (2013) observed better performance for the attended color than the ignored color in a simple, two-colored object even though both colors were salient and the complexity of the display did not tax the capacity of visual memory. Our goal was to replicate this finding while addressing a potential task demand that could have contributed to the results. Specifically, participants might have misread the instructions and mistakenly reported the attended color when asked to report the ignored color first. Experiment 1 (n=67) replicated Eitam et al.’s (2013) finding while measuring memory precision. We found that people had worse memory for the ignored than the attended feature of a single, simple object. Experiment 2 (n=69) replicated the pattern while again addressing the potential task demand, although the effect was smaller. Experiment 3 (n=186) provided visual feedback to eliminate any remaining risk of response error and again replicated the original finding. Attended information was stored with greater precision than unattended information, even for a simple object.
选择性注意可以增强我们视觉世界的某些方面,同时从意识中过滤掉其他方面。鉴于我们有限的认知资源,这种过滤在观看复杂场景时是必不可少的,但它也适用于简单场景。Eitam, Yeshurun和Hassan(2013)观察到,在一个简单的双色物体中,被注意的颜色比被忽略的颜色表现得更好,即使这两种颜色都很突出,而且显示的复杂性并没有增加视觉记忆的能力。我们的目标是复制这一发现,同时解决可能对结果有贡献的潜在任务需求。具体来说,当被要求首先报告被忽略的颜色时,参与者可能误解了说明,错误地报告了被注意的颜色。实验1 (n=67)重复了Eitam et al.(2013)在测量记忆精度时的发现。我们发现,人们对被忽略的事物的记忆要比对被关注的单一简单事物的记忆差。实验2 (n=69)重复了这一模式,同时再次处理潜在的任务需求,尽管效果较小。实验3 (n=186)提供了视觉反馈以消除任何剩余的反应误差风险,并再次重复了原始发现。即使对于一个简单的对象,已参与的信息的存储精度也高于未参与的信息。
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引用次数: 0
Breaking Ban: Belgium’s Ineffective Gambling Law Regulation of Video Game Loot Boxes 打破禁令:比利时对电子游戏战利品盒的无效赌博法律监管
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.57641
Leon Y. Xiao
Loot boxes in video games are gambling-like mechanics that players buy to obtain randomised rewards of varying value. Loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with self-reported problem gambling severity. Citing consumer protection concerns, the Belgian Gaming Commission opined that such mechanics constitute gambling under existing law and effectively ‘banned’ loot boxes by threatening criminal prosecution of non-compliant companies implementing paid loot boxes without a gambling licence. The effectiveness of this ban at influencing the compliance behaviour of video game companies (and, by implication, consumers’, including children’s, exposure to and consumer protection from loot boxes) was assessed. Paid loot boxes remained widely available amongst the 100 highest-grossing iPhone games in Belgium: 82.0% continued to generate revenue through a randomised monetisation method, as did 80.2% of games rated suitable for young people aged 12+. The Belgian ‘ban’ on loot boxes has not been effectively enforced. Although the initial imposition of this measure promoted public discussion and debate about loot box regulation (both domestically and internationally) and likely provided better consumer protection in relation to specific games operated by well-known companies, an unenforced ‘ban’ has many negative consequences, including (i) giving consumers, parents, and policymakers a false sense of security and (ii) allowing non-compliant games to replace games that have been removed from the national market by more socially responsible companies. Indeed, even an effectively enforced ban has potential disadvantages. Finally, technical measures taken by companies to comply with the ban were easily circumvented, and some highly dedicated players (who are likely to be the highest spending and most vulnerable) could reasonably be expected to do so. Therefore, the complete elimination of the loot box mechanic from a country may not be practically achievable. Belgium should re-evaluate its regulatory position. A blanket ban approach to loot box regulation cannot be recommended to other countries. Other less restrictive approaches to loot box regulation should be considered. Preregistered Stage 1 protocol: https://doi.org/10.17605/OSF.IO/5MXP6 (date of in-principle acceptance: 7 April 2022). Lootboxes in videospellen zijn gambling-like mechanismen die spelers kopen om willekeurige beloningen van verschillende waarde te krijgen. Lootboxes zijn conceptueel en psychologisch vergelijkbaar met gokken, en uitgave voor lootboxes is positief gecorreleerd met zelfgerapporteerd probleemgokken. Omwille van zorgen rond consumentenbescherming oordeelde de Belgische Kansspelcommissie dat dergelijke mechanismen volgens de bestaande wetgeving gokken zijn en heeft het loot boxes daadwerkelijk ‘gebannen’ door te dreigen met strafrechtelijke vervolging van niet-conforme bedrijven, die zonder gokvergunning b
电子游戏中的战利品盒是一种类似赌博的机制,玩家可以通过购买来获得不同价值的随机奖励。战利品箱在概念上和心理上都类似于赌博,战利品箱消费与自我报告的赌博问题严重程度呈正相关。以消费者保护为理由,比利时博彩委员会认为,根据现行法律,这种机制构成赌博,并通过威胁对不合规的公司进行刑事起诉来有效地“禁止”战利品箱,这些公司在没有赌博执照的情况下实施付费战利品箱。评估了这一禁令在影响电子游戏公司的合规行为方面的有效性(同时也暗示了消费者,包括儿童,对战利品箱的接触和对消费者的保护)。在比利时收益最高的100款iPhone游戏中,付费战利品盒仍然广泛存在:82.0%的游戏继续通过随机盈利方式产生收益,80.2%的游戏被评为适合12岁以上的年轻人。比利时对战利品箱的“禁令”并没有得到有效执行。尽管这一措施的最初实施促进了公众对战利品箱监管的讨论和辩论(无论是国内还是国际),并可能为知名公司运营的特定游戏提供更好的消费者保护,但未执行的“禁令”会产生许多负面后果,包括(1)让消费者、家长、政策制定者会产生一种错误的安全感,并且(ii)允许不合规的游戏取代那些被更具社会责任感的公司从全国市场上移除的游戏。事实上,即使是有效执行的禁令也有潜在的缺点。最后,公司为遵守禁令而采取的技术措施很容易被规避,一些高度专注的玩家(他们可能是支出最高、最脆弱的人)可以合理地预期会这样做。因此,从一个国家完全消除战利品箱机制实际上是不可能实现的。比利时应该重新评估其监管地位。不能向其他国家推荐一种全面禁止的方法来管理战利品箱。应该考虑其他限制较少的战利品箱规则。预注册第一阶段协议:https://doi.org/10.17605/OSF.IO/5MXP6(原则上接受日期:2022年4月7日)。视频游戏中的战利品箱都带有类似赌博的机制,以及来自willekeurige belingen van verschillende wajjgen的拼写器。从心理学的角度来看,“抢宝箱”是一个概念,“抢宝箱”是一个积极的概念,“抢宝箱”是一个积极的概念,“抢宝箱”是一个积极的概念,“抢宝箱”是一个积极的概念。Omwille van zorgen rod consumentenbescherming of ordeelde belgium kanselcommissic, derglike机制volgene bebeandandrikek ' gebannen ',机制volgene bebeandandrikek ' gebannen ',机制volgene bebeandrikek ' vervolgene - conbebedrive,机制volgene van zorgen - conbedrive,机制volgene van zorgen - congition,机制die zonder gogening bebeinging,机制volgene van zorgending,机制volgene van zorgending,机制volgene van zorgending,机制volgene van zorgending,机制volgene van zorgending,机制volgene van zorgending,机制volgene van zorgending。我们还开发了一种全新的游戏模式,即游戏模式、游戏模式、游戏模式、游戏模式、游戏模式、游戏模式和游戏模式。在België的100款最优秀的iphone游戏中,有82.5%的游戏是通过最优秀的游戏盈利方法获得的,有82.5%的游戏是通过最优秀的游戏盈利方法获得的,有82.5%的游戏是通过最优秀的游戏盈利方法获得的。比利时的“禁止”抢宝箱是niet daadwerkelijk gehandhaafd。在关于监管箱子的讨论中(无论是国内的还是国际的),在消费盒子的讨论中,我们可以看到,在特定的游戏被驱动的情况下,我们可以看到,在“禁止”的情况下,我们可以看到,在消极的进化中,我们可以看到,在消费盒子的讨论中,我们可以看到公众的讨论。玩家们甚至认为,开发者们甚至可以在游戏开发过程中创造出符合不同国家市场的游戏(游戏邦注:即在游戏开发过程中创造出不同国家市场的游戏)。这是一种有效的方法,它可以有效地帮助那些像纳德伦这样的罪犯。10个槽的zijn技术是由一个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的,这个基因组组驱动的。Daarom是一种动态的、可扩展的、可扩展的、可扩展的、可扩展的、可扩展的、可扩展的、可扩展的机制。België moet zijn regelgeevend站在这里评估。即使是普通的普通玩家,也可以在游戏中找到自己的战利品箱,并在游戏中找到自己喜欢的东西。此外,限制玩家行为的规则会让玩家在游戏中获得更多的战利品。Vooraf注册协议版本1:https://doi.org/10。 17605 OSF /。IO/5MXP6(开始日期:2022年4月7日)。在电子游戏中,战利品盒是一种类似于赌博的设备,玩家通过购买它来获得不同价值的随机奖励。从概念上和心理上讲,lootbox与赌博相当,购买lootbox与自我报告的问题赌博严重程度呈正相关。及消费者保护相关顾虑为由比利时博彩委员会表示,这种装置属于赌博,根据现行法律,并已禁止«»lootbox公司威胁要起诉那些不遵守这一观点也提供付费lootbox不拥有一辆牌照为赌博。我们衡量了这一禁令对电子游戏行业观察的影响(以及由此产生的消费者(包括儿童)接触和保护lootbox的程度)。你lootbox光顾仍然广泛获取100内的游戏来产生更多的收入,在比利时的iPhone: 82%都继续创造通过货币化技术基于收入的机缘巧合,这一比例达到80.2%赌博列为适合年轻12岁起lootbox。比利时的“禁令”的,因此未被应用在现实生活中。虽然原先的征税措施,有利于调节lootbox公开辩论(在国内和国际一级),并且可能提供更好的保护消费者对某些特定游戏的知名公司,提出一个“禁令”而不是应用了许多消极后果,包括(i)给消费者,(ii)允许不合规的游戏被更有社会责任感的公司从国内市场撤出的游戏所取代。最后,我们很容易绕过公司为遵守禁令而采取的技术措施,我们可以合理地预期一些高度热情的玩家(他们可能花费最多,也是最脆弱的)也会这么做。因此,在一个国家内完全消除“lootbox”游戏机制在实践中可能是不可行的,比利时应该重新考虑其对lootbox监管的立场。我们不能建议其他国家从系统禁止的角度来处理这一问题;应该考虑其他限制较少的方法来管理lootbox。链接到第一级协议:https://doi.org/10.17605/OSF.IO/5MXP6(原则上接受日期为2022年4月7日)。[布鲁诺·杜邦翻译]
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引用次数: 17
Psychometric Properties of the Chilean Version of the Oviedo Grit Scale 智利版奥维耶多砂砾量表的心理测量特性
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.57516
Álvaro Postigo, Javier Barria, Marcelino Cuesta, E. García-Cueto
Grit is a non-cognitive variable that helps predict important variables in people’s lives, such as academic, sport, and work performance, physical and mental health, and subjective well-being. However, there are few instruments measuring grit in the Chilean context. The aim of this study is to contribute new evidence of validity of the Oviedo Grit Scale (Escala Grit de Oviedo; EGO) through its adaptation to a Chilean sample. A sample of 359 Chilean participants was used (Myears= 41.28; SDyears= 11.09; 69.4% women), from the 16 regions that make up the Chilean territory. The unidimensionality of the EGO was confirmed in the Chilean context, also showing scalar invariance in terms of sex. The reliability of the scores on the EGO was excellent (α = .92; ω = .92), showing high correlations with grit, measured through the Grit-S scale (r = .577), self-control (r = .500), self-efficacy (r = .809), and productiveness (r = .679). In addition, the EGO showed statistically significant differences in terms of age. It is concluded that it is a reliable, valid, and brief scale to evaluate grit, and thus this construct can be studied in relation to important variables that affect people’s lives.
毅力是一种非认知变量,有助于预测人们生活中的重要变量,如学业、运动和工作表现、身心健康和主观幸福感。然而,在智利,很少有测量砂砾的仪器。本研究旨在为Oviedo Grit量表(Escala Grit de Oviedo;EGO)通过对智利样品的适应。使用了359名智利参与者的样本(Myears= 41.28;SDyears = 11.09;(69.4%为女性),来自构成智利领土的16个地区。自我的单维性在智利的背景下得到了证实,在性别方面也表现出标量不变性。自尊得分的信度极好(α = 0.92;ω = .92),显示出与grit(通过grit - s量表测量)(r = .577)、自我控制(r = .500)、自我效能(r = .809)和生产力(r = .679)高度相关。此外,EGO在年龄方面也有统计学上的显著差异。结论是,这是一个可靠的,有效的,简短的量表来评估毅力,因此,这个结构可以研究影响人们生活的重要变量。
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引用次数: 1
Evidence for Different Roles of Inhibitory and Prospective Intolerance of Uncertainty During Threat Discrimination Learning 威胁辨别学习中不确定性的抑制性和前瞻性不耐受的不同作用证据
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.74822
David S. Johnson, Wingman Ho, Beggum Uddin, Samuel Tetteh-Quarshie, Jayne Morriss
Uncertainty is a core component of threat and associated learning processes. One methodological factor impacting uncertainty in threat learning paradigms is the threat reinforcement rate, which refers to the proportion of times a cue is reinforced with an aversive stimulus. This study tested the effect of partial vs continuous threat reinforcement on threat / safety discrimination learning, as indexed by skin conductance response (SCR). Using a within-participants design, fifty-nine participants completed a task in which three colored shapes were paired with electric shock at reinforcement schedules of 100% (CS+), 50% (CS+) and 0% (CS-). In addition, the study examined the relationship between the Intolerance of Uncertainty scale (IU) and two subscales – inhibitory and prospective IU – with threat discrimination learning. The data show heightened SCR in the continuous vs partial reinforcement condition to all stimuli, but limited evidence of enhanced discrimination learning. Furthermore, no association was observed between total IU score and threat-safety discrimination. However, using a two-factor model of IU, findings showed higher inhibitory IU and higher prospective IU were associated with diminished and heightened threat discrimination, respectively. These results contribute to a fast-growing literature exploring how the uncertainty inherent to predictors of threat, individual differences in sensitivity to uncertainty, and interactions between these two factors, can shape the acquisition of threat memory.
不确定性是威胁和相关学习过程的核心组成部分。威胁强化率是影响威胁学习范式不确定性的一个方法因素,它指的是一个线索被厌恶刺激强化的次数比例。本研究以皮肤电导反应(SCR)为指标,考察了部分威胁强化和持续威胁强化对威胁/安全辨别学习的影响。使用参与者内部设计,59名参与者完成了一项任务,其中三种颜色的形状以100% (CS+), 50% (CS+)和0% (CS-)的强化时间表与电击配对。此外,本研究还考察了不确定性不耐受量表(IU)和两个子量表-抑制性和前瞻性IU -与威胁辨别学习的关系。数据显示,在所有刺激的连续强化和部分强化条件下,SCR都有所提高,但辨别学习增强的证据有限。此外,未观察到总体IU评分与威胁-安全歧视之间的关联。然而,使用双因素IU模型,结果显示较高的抑制性IU和较高的前瞻性IU分别与威胁歧视的减少和增加相关。这些结果促成了一个快速增长的文献,探讨威胁预测者固有的不确定性、对不确定性敏感性的个体差异以及这两个因素之间的相互作用如何影响威胁记忆的获得。
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引用次数: 0
Disentangling the Role of Affect in the Evolution of Depressive Complaints Using Complex Dynamical Networks 用复杂动态网络解析情感在抑郁抱怨演变中的作用
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.74841
G. Lunansky, Ria H. A. Hoekstra, T. Blanken
Many studies have found that depressive complaints are associated with the regulation of affect while facing stress. Individuals inclined towards the experience of negative affect are more vulnerable to developing depressive complaints, while frequent experiences of positive affect buffer the development of such complaints. To better understand the dynamic mechanisms between affect and depression in detail, this paper investigates how different evaluations of depressive complaints over a prolonged period of stress relate to fluctuations in affect. We included assessments of affect (Positive and Negative Affect Scale) and depressive complaints (Patient Health Questionnaire) in 228 participants who completed at least 20 assessments spanning between 9-14 weeks. We (i) explored affect trajectories for different evolutions of depressive complaints, (ii) estimated longitudinal multilevel network models to examine the direct interplay between affect and depressive complaints in detail, and (iii) investigated how person-specific network density relates to changes in depressive complaints over time. When separating affect trajectories based on depressive complaints, we identified that individuals consistently experiencing depressive complaints (PHQ > 4) report higher negative affect levels than positive affect. Contrary, individuals consistently reporting no depressive complaints (PHQ ≤4) showed the opposite pattern. Furthermore, the longitudinal networks included many and strong relations between the affects and depressive complaints variables. Lastly, we found a strong correlation between the density of person-specific networks and their change (aggravation or alleviation) in depressive complaints. We conclude that affect fluctuations and evolutions of depressive complaints are directly related both within- and across individuals over time.
许多研究发现,抑郁症的抱怨与面对压力时的情绪调节有关。倾向于消极情感体验的个体更容易产生抑郁抱怨,而频繁的积极情感体验可以缓冲这种抱怨的发展。为了更好地了解情绪与抑郁之间的动态机制,本文研究了长期压力下抑郁抱怨的不同评估与情绪波动的关系。我们对228名参与者进行了情绪评估(积极和消极情绪量表)和抑郁投诉(患者健康问卷),这些参与者在9-14周内完成了至少20项评估。我们(i)探索了抑郁抱怨的不同演变的情感轨迹,(ii)估计了纵向多层次网络模型,以详细检查情感与抑郁抱怨之间的直接相互作用,以及(iii)研究了个体特定网络密度与抑郁抱怨随时间变化的关系。当根据抑郁抱怨分离影响轨迹时,我们发现持续经历抑郁抱怨的个体(PHQ bbbb4)报告的负面影响水平高于积极影响水平。相反,一贯报告无抑郁主诉的个体(PHQ≤4)表现出相反的模式。此外,纵向网络包括许多和强烈的影响和抑郁抱怨变量之间的关系。最后,我们发现个体特异性网络的密度与抑郁主诉的变化(加重或减轻)之间存在很强的相关性。我们的结论是,随着时间的推移,抑郁抱怨的影响波动和进化与个体内部和个体之间直接相关。
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引用次数: 0
Guilty on the Go: Uncovering Concealed Information by Assessing Response Preparation Processes in a Go-Nogo-Paradigm 行动中的罪恶感:通过评估反应准备过程发现隐藏的信息在Go- nogo范式中
IF 2.5 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2023-01-01 DOI: 10.1525/collabra.77819
P. Sprengholz, Franziska Schreckenbach, Carina G. Giesen, Nicolas Koranyi, K. Rothermund
The Reaction Time-Based Concealed Information Test (RT-CIT) was designed to detect familiarity with crime-related information. However, RT-CIT results can be manipulated by preparing innocent-looking responses for these probes. We developed a new paradigm allowing us to assess such response preparation processes. In each trial of the task, a crime-related prime question was presented, followed by a test item which was either a publicly known item, an irrelevant item, or a probe. The test item could either match the question in terms of content or not, and a key had to be pressed if the answer was not publicly known (Go-Nogo task). In two experiments (total N = 138), we found evidence for both familiarity (slower reactions toward crime-related than unrelated information) and response preparation effects (less errors for probes matching the prime question) in guilty participants, indicating that the new paradigm can help to overcome problems of strategic response preparation.
基于反应时间的隐藏信息测验(RT-CIT)旨在检测人们对犯罪相关信息的熟悉程度。然而,RT-CIT结果可以通过为这些探针准备看似无辜的反应来操纵。我们开发了一种新的范例,使我们能够评估这种反应准备过程。在每次测试中,都会提出一个与犯罪相关的启动问题,然后是一个众所周知的、不相关的或探针的测试项目。测试项目可以在内容上与问题匹配,也可以不匹配,如果答案不公开,就必须按下一个键(Go-Nogo任务)。在两个实验(总N = 138)中,我们发现有罪参与者的熟悉度(对犯罪相关信息的反应比不相关信息慢)和反应准备效应(对匹配启动问题的探针错误更少)的证据,表明新范式有助于克服战略反应准备问题。
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引用次数: 0
期刊
Collabra-Psychology
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