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(Un)Frayling design research in design education for the 21Cth 21世纪设计教育中的Frayling设计研究
IF 1 4区 艺术学 0 ART Pub Date : 2022-08-30 DOI: 10.1080/14606925.2022.2112861
Fernando Galdon, A. Hall
Abstract This paper will focus on redefining design research education for the 21st Century. In this context, we will contextualize critical issues emerging from analyzing Christopher Frayling’s seminal paper Research in Art and Design by reviewing seminal theoretical work in the field of design by Archer (1968), Cross (1983), Jones (1970), and contemporary critiques such as Herriott (2019), and the authors (2019). By implementing an historical account into previous work, we will deconstruct Frayling’s structuring and why he articulated his framework leading to our critique of the fundamental problems arising from it. In the process, we build from previous work by the authors to reposition the ontological nature of design knowledge around notions of prospectivity, abductivity, and probabilism. This positioning emancipates design from the present, thus overcoming the scientific/tacit paradigms liberating design to operate in its true future-led prospective and transformational nature.
本文将着重重新定义面向21世纪的设计研究教育。在这种背景下,我们将通过回顾Archer(1968)、Cross(1983)、Jones(1970)在设计领域的开创性理论工作,以及Herriott(2019)和作者(2019)等当代批评,来分析Christopher Frayling的开创性论文《艺术与设计研究》中出现的关键问题。通过在之前的工作中实施历史叙述,我们将解构Frayling的结构,以及他为什么阐述他的框架,从而导致我们对由此产生的根本问题进行批判。在这个过程中,我们在作者之前的工作的基础上,围绕前瞻性、溯因性和概率性的概念重新定位设计知识的本体论本质。这种定位将设计从现在解放出来,从而克服了科学/隐性范式,解放了设计在其真正的未来导向的前瞻性和变革性中运作。
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引用次数: 0
From the fuzzy front end to the back end: A participatory action research approach to co-design promoting sustainable behaviour 从模糊前端到后端:共同设计促进可持续行为的参与式行动研究方法
IF 1 4区 艺术学 0 ART Pub Date : 2022-08-23 DOI: 10.1080/14606925.2022.2113262
Jiaxin Xiao, M. Luo, Wenhua Li
Abstract The early design process, also referred to as the ‘fuzzy front end’, is emerging as the dominant content in social and service design domains. However, the back end of the development process is rarely considered in research or practice. In collaboration with two Caritas Community Centres, our research group applied participatory action research (PAR) to a co-design case study in Hong Kong, not only at the fuzzy front end but also at the back end. This paper demonstrates the value of PAR in co-design and describes how it can inform awareness and promote behavioural change to tackle environmental issues. It contributes to the design field by highlighting the significance of the later phases of the design research process. A framework for applying PAR to co-design is developed. Insights are provided for designers, researchers, and policymakers on the use of PAR in public design.
摘要早期设计过程,也称为“模糊前端”,正在成为社会和服务设计领域的主导内容。然而,在研究或实践中很少考虑开发过程的后端。我们的研究小组与两个明爱社区中心合作,将参与式行动研究(标准杆数)应用于香港的一项联合设计案例研究,不仅在模糊的前端,而且在后端。本文展示了标准杆数在共同设计中的价值,并描述了它如何提高意识和促进行为改变以解决环境问题。它通过强调设计研究过程后期阶段的重要性,为设计领域做出了贡献。提出了将标准杆数应用于协同设计的框架。为设计师、研究人员和政策制定者提供关于在公共设计中使用标准杆数的见解。
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引用次数: 0
Exploring how design can support the expression of personal aesthetic preferences in dementia 探索设计如何支持痴呆症患者个人审美偏好的表达
IF 1 4区 艺术学 0 ART Pub Date : 2022-08-02 DOI: 10.1080/14606925.2022.2088100
M. Walker
Overview While dementia may affect the way our minds work, we will always know what we like. Where biographical identity diminishes, but experiential identity and emotional memory is retained, experiencing pleasure from personal preferences in everyday surroundings has significance. If verbal communication becomes arduous, assumptions can be made about inability, leading to everyday decisions being made on our behalf. The resultant negative impact on sense of identity and agency in the context of intrapersonal and interpersonal relationships is recognized in dementia care. Consequently a strengths-based approach is advocated, where a focus on abilities can challenge negative assumptions. This study explores the role of research through design, using visual stimuli as probes, to support non-verbal expression of personal aesthetic preferences in the curation of personal space. This paper describes the development of methods using remote sensory ethnography to share personal preferences for everyday objects and colour in the context of home.
概述虽然痴呆症可能会影响我们的思维方式,但我们永远知道自己喜欢什么。在传记身份减少,但经验身份和情感记忆得以保留的地方,在日常环境中从个人偏好中体验快乐具有重要意义。如果言语交流变得困难,人们可以对无能做出假设,从而代表我们做出日常决定。痴呆症护理中认识到,在个人和人际关系的背景下,由此对身份感和能动性产生的负面影响。因此,提倡一种基于优势的方法,即关注能力可以挑战负面假设。本研究以视觉刺激为探针,通过设计探索研究在个人空间管理中的作用,以支持个人审美偏好的非语言表达。本文描述了在家的背景下,使用遥感民族志来分享个人对日常物品和颜色的偏好的方法的发展。
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引用次数: 1
Is Democracy Designed? 民主是设计好的吗?
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-14 DOI: 10.1080/14606925.2022.2088101
D. Rosner
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引用次数: 0
‘I can put my culture on my t-shirt’: The value of design and enterprise in Ntaria “我可以把我的文化印在我的t恤上”:设计和企业在Ntaria的价值
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2082127
Nicola St John
Abstract In the Aboriginal community of Ntaria, visual communication is utilized to enhance storytelling, kinship relationships, and cultural knowledge. This research investigates how digital design tools could generate new forms of representation and connection while leading to the creation of employment pathways for young adults. Detailed in this paper is how Ntaria Design, a student-led enterprise was cultivated through a design and enterprise education program run at Ntaria School, part of a three-year participatory action study. From a Western Arrarnta perspective, the value of design, and the resulting development of a design-based enterprise was mediated by Country, culture, and community. This in turn necessitated new ways of teaching, learning, and engaging in research together on-Country. The establishment of Ntaria Design illuminates how design education can build entrepreneurial capacity while enabling Aboriginal youth to engage in commercial pathways on their own terms, and according to their own life-worlds.
在恩塔里亚原住民社区,视觉沟通被用来加强故事叙述、亲属关系和文化知识。这项研究探讨了数字设计工具如何产生新的表现形式和联系,同时为年轻人创造就业途径。本文详细介绍了Ntaria Design,一个由学生主导的企业是如何通过在Ntaria学校运行的设计和企业教育项目来培养的,这是一个为期三年的参与式行动研究的一部分。从西方ararnta的角度来看,设计的价值以及由此产生的设计型企业的发展是由国家、文化和社区来中介的。这反过来又需要新的教学、学习和共同参与研究的方法。Ntaria Design的成立说明了设计教育如何培养创业能力,同时使土著青年能够根据自己的条件和自己的生活世界从事商业途径。
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引用次数: 2
Transition with routes to greater inclusivity 以更大包容性的途径过渡
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2101786
L. Valentine
study that systematically reviews 250 peer-reviewed design research papers related to ethnography (1983 – 2020). ‘ Looking for ethnography in design research through three decades ’ articulates why and where design research uses ethnographic methods and identifies gaps in knowledge. The authors present potential opportunities for new contributions in theory, methodology, and context-ual studies.
该研究系统地回顾了250篇与民族志相关的同行评审设计研究论文(1983-2020)三十年来,在设计研究中寻找人种学阐明了设计研究为什么以及在哪里使用人种学方法,并确定了知识差距。作者提出了在理论、方法和上下文研究方面做出新贡献的潜在机会。
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引用次数: 0
Experience prototyping through virtual reality head-mounted displays: Design appraisals of automotive user interfaces 通过虚拟现实头戴式显示器进行体验原型设计:汽车用户界面的设计评估
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2082128
G. Şen, Bahar Şener
Abstract This paper investigates virtual reality head-mounted displays (VR-HMDs) as immersive and interactive media to simulate how new automotive user interfaces will contribute to passengers’ user experience (UX) through experience prototyping of a conceptual infotainment system for front-seat passengers. It first demonstrates the integration of VR-HMDs into experience prototypes through (1) identification of what to prototype by deconstructing the system into its aspects; (2) definition of the scope and fidelity of the prototype for each design aspect; and (3) elimination of challenges brought by VR-HMD (e.g. simulation sickness) through strategies like static presentation of car surroundings. Secondly, it confirms the strategies to exploit immersion safely with the results of the simulation sickness and presence questionnaires. Thirdly, it probes how using VR-HMD affects UX appraisals with content analysis of the follow-up interviews. The paper concludes with a discussion of how VR-HMDs enrich digital appraisals of (automotive) user interfaces at early design stages.
摘要本文研究了虚拟现实头戴式显示器(VR HMD)作为沉浸式和交互式媒体,通过为前排乘客设计概念信息娱乐系统的体验原型,模拟新的汽车用户界面将如何促进乘客的用户体验。它首先展示了VR HMD与体验原型的集成,通过(1)通过将系统分解到各个方面来确定原型;(2) 每个设计方面原型的范围和保真度的定义;以及(3)通过诸如汽车周围环境的静态呈现之类的策略来消除VR-HMD带来的挑战(例如模拟病)。其次,通过模拟病态和在场问卷的结果,确认了安全利用沉浸感的策略。第三,通过对后续访谈的内容分析,探讨了VR-HMD对用户体验评价的影响。本文最后讨论了VR头盔如何在早期设计阶段丰富(汽车)用户界面的数字评估。
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引用次数: 0
Making and makerspaces: Exploring community centres as creative hubs in China 创客与创客空间:探索社区中心作为中国的创意中心
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2081305
Y. Choi, B. Lam, X. Chen, S. de Sousa, L. Liu, M. Ni
Abstract With the great benefits of ‘making’ including self-fulfilment and creativity development, the maker movement has become a social and global phenomenon with great demand for community-based makerspaces. This requires designing appropriate environments with well-developed creative activities in makerspaces to help improve the impacts economically and socially. Much research has investigated the topics of making/makerspaces but primarily focused on Western culture. This study, however, looks into the perceptions, experiences and requirements of people toward making/makerspaces, with an in-depth study of Chinese cases. A qualitative research methodology with mixed methods was employed. The study discusses the key stakeholders’ perspectives including their requirements and expectations, drivers for and barriers of current practices with possibilities of applying bottom-up approaches, and the potential of turning community centres into creative hubs. The key findings will be used to develop a prototype of public makerspaces in China.
创客运动具有自我实现和创造力发展的巨大好处,已成为一种社会和全球现象,对社区创客空间的需求很大。这需要在创客空间中设计适当的环境,并提供完善的创意活动,以帮助改善经济和社会影响。许多研究调查了制作/创客空间的主题,但主要集中在西方文化上。然而,本研究通过对中国案例的深入研究,探讨了人们对制造/创客空间的感知、体验和需求。采用混合方法的定性研究方法。该研究讨论了主要利益相关者的观点,包括他们的需求和期望,当前实践的驱动因素和障碍,以及应用自下而上方法的可能性,以及将社区中心转变为创意中心的潜力。主要研究结果将用于开发中国公共创客空间的原型。
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引用次数: 1
Looking for ethnography in design research through three decades 三十年来在设计研究中寻找民族志
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2081304
O. Merzali Celikoglu, Miray Hamarat
Abstract Ethnographic methods are widely used in design research and provide valuable data for gaining in-depth understanding of any particular situation. To broaden the use of ethnography in design research, first, we investigated how ethnography and design research are related in the last 36 years by focusing on which ethnographic methods are utilized; why and in which domains of design research these methods are applied and, how these three aspects relate to each other altogether. Through content analyses we found meaningful associations between methods, goals and domains of application. Our research identifies gaps on theoretical, methodological and contextual implications. Based on these gaps we propose particular opportunities for future research.
民族志方法广泛应用于设计研究,为深入了解任何特定情况提供了有价值的数据。为了扩大民族志在设计研究中的应用,首先,我们调查了过去36年来民族志和设计研究之间的关系,重点关注了哪些民族志方法被使用;为什么在设计研究的哪些领域应用这些方法,以及这三个方面是如何相互关联的。通过内容分析,我们发现了方法、目标和应用领域之间有意义的关联。我们的研究发现了理论、方法和背景影响方面的差距。基于这些差距,我们提出了未来研究的特定机会。
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引用次数: 0
Supporting the emergence of Indian design through design and innovation centres – A methodological approach 通过设计和创新中心支持印度设计的兴起——一种方法论方法
IF 1 4区 艺术学 0 ART Pub Date : 2022-07-04 DOI: 10.1080/14606925.2022.2088093
Spyros Bofylatos, P. Azariadis
Abstract In this article a set of strategic interventions developed through the Erasmus + KA2 project entitled ‘Design and Innovation Capacity Building in India/DESINNO’ which is under implementation within the action ‘Capacity Building in the field of Higher Education’ are presented. The approach developed brings together an historical overview of design in India, an overview of Higher Educational Institutes (HEIs) and industry in relation to design in the country, a literature review of relevant emerging field in contemporary design, an overview of relevant sectorial reports from India and the European Union and fieldwork comprising of surveys and focus groups in India. This triangulation of the interventions chosen allows to move forward to the deployment of the strategy developed in three Indian HEIs. The maker movement, social innovation and grassroots innovation form a unity that is tailor made for the Strengths and Opportunities present in contemporary India. Design hubs, community makers spaces in HEIs, are the central pillar in this strategy. Additionally, the knowledge transfer to Indian academics and professional designers by European HEIs in an open and collaborative fashion aims to provide the necessary competences to support said design hubs.
摘要在这篇文章中,通过伊拉斯谟制定了一套战略干预措施 + 介绍了在“高等教育领域的能力建设”行动范围内正在实施的题为“印度/DESINNO的设计和创新能力建设”的KA2项目。所开发的方法汇集了印度设计的历史概述、与该国设计相关的高等教育机构(HEI)和行业概述、当代设计相关新兴领域的文献综述、印度和欧盟的相关部门报告概述以及印度调查和焦点小组的实地调查。所选择的干预措施的三角测量允许推进在三个印度高等教育机构制定的战略的部署。创客运动、社会创新和草根创新形成了一个统一体,这是为当代印度的优势和机遇量身定制的。设计中心,高等教育机构的社区创客空间,是这一战略的中心支柱。此外,欧洲高等教育机构以开放和合作的方式向印度学者和专业设计师转移知识,旨在提供必要的能力来支持上述设计中心。
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引用次数: 0
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Design Journal
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