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Informational balance 信息资产
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2218
Hugh Samson
Evoking both activity and stillness, balance has been a concept of interest within academic research for centuries. In recent decades, the concept of balance has also garnered attention within information science. This conceptual paper is based upon a synthesis of selected articles and themes concerning the subject of balance as well as an analysis of recent writings from the field of information science. It draws in particular from work regarding the construct of informational balance. Information scientists have analysed the shifting balance of scientific information flows between nations as well as the balance of intellectual trade between information science and its cognate disciplines. Studies have also examined strategies to identify and implement balanced, scalable and sustainable online instruction within information institutions, and investigated issues of work-life balance among information professionals and scientists. The construct of informational balance has emerged as a particularly noteworthy application of the concept of balance, and subsequent to its origin it has been taken up by a number of additional information scientists. In shining a light on informational balance this paper aspires to lay the groundwork for fresh elaboration of the construct and for future innovative research in this area.
平衡唤起活动和静止,几个世纪以来一直是学术研究中感兴趣的概念。近几十年来,平衡的概念也引起了信息科学领域的关注。这篇概念性论文是基于对有关平衡主题的选定文章和主题的综合,以及对来自信息科学领域的最新著作的分析。它特别借鉴了有关信息平衡构建的工作。信息科学家分析了国家间科学信息流的转移平衡,以及信息科学与其相关学科之间的智力贸易平衡。研究还考察了在信息机构内确定和实施平衡、可扩展和可持续的在线教学的策略,并调查了信息专业人员和科学家之间的工作与生活平衡问题。信息平衡的概念作为平衡概念的一个特别值得注意的应用而出现,在它的起源之后,它被许多其他的信息科学家所采用。本文希望通过对信息平衡的阐释,为信息平衡概念的重新阐释和未来的创新研究奠定基础。
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引用次数: 0
The passion and pleasure of information sharing in pottery practice 陶艺实践中信息分享的激情与乐趣
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2244
Yazdan Mansourian
The paper reports selective findings from a broader study about information behaviour in the context of the pottery hobby as a form of serious leisure. Among all the information activities in this context, the paper focuses on the affective and emotional aspects of information sharing. The Serious Leisure Perspective (SLP) is the theoretical framework of the study. The required data were collected via a purposeful and criteria-based sampling method. A sample of user-generated content (UGC) on YouTube was collected to form the dataset. The collected data were analysed through inductive content analysis to identify patterns of embedded concepts and themes in the dataset. Seven categories were identified. These categories summarise the major emotional reactions that viewers expressed and shared in their comments: (1) amazement, (2) excitement, (3) gratitude, (4) joyfulness, (5) admiration, (6) serenity, (7) inspiration. The overall ambience of the videos and commenters’ reactions were positive and joyful. The paper concludes that information sharing on a popular hobby via a publicly available platform, like YouTube, can evoke a range of positive emotions and establish social bonds. These social ties are the building blocks to form communities of interest and communities of practice to produce and share information on the chosen activity.
本文报道了一项关于陶器爱好作为一种严肃休闲形式的背景下信息行为的更广泛研究的选择性发现。在此背景下的所有信息活动中,本文主要关注信息共享的情感和情感方面。严肃休闲视角是本研究的理论框架。所需的数据是通过有目的和基于标准的抽样方法收集的。收集了YouTube上用户生成内容(UGC)的样本以形成数据集。通过归纳内容分析对收集到的数据进行分析,以识别数据集中嵌入的概念和主题的模式。确定了七个类别。这些类别概括了观众在评论中表达和分享的主要情感反应:(1)惊奇,(2)兴奋,(3)感激,(4)快乐,(5)钦佩,(6)宁静,(7)灵感。视频的整体氛围和评论者的反应都是积极和快乐的。该论文的结论是,通过YouTube等公开平台分享流行爱好的信息,可以唤起一系列积极情绪,建立社会纽带。这些社会联系是形成兴趣社区和实践社区的基石,以产生和分享所选活动的信息。
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引用次数: 1
Positioning digital well-being in health information behaviour 将数字福祉定位于卫生信息行为
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2224
Leyla Dewitz
This paper provides an overview of research on digital well-being with the goal of identifying open questions for future research by positioning digital well-being as a health information behaviour practice. Outlining the current debate on digital well-being contributes to how we understand the health information behaviour of people who actively or passively use information through technology to maintain their health or manage illness. A scoping review was undertaken covering various domains, including library and information science (LISA), human-computer interaction (ACM digital library), philosophy, and psychology (APA PsycINFO). To map the current discussion, works that include definitions of digital well-being and/or health information behaviour were selected. In total, twenty-five papers and two monographs were included in the analysis. The analysis comprised a close reading of definitions of digital well-being and health information behaviour in the selected texts. In addition, key areas of research on digital well-being were identified by clustering them with respect to health information behaviour to provide a conceptual framework as a basis for discussion. The results show three aspects of digital well-being that are influenced by health information behaviour practices and vice versa: (1) learning digital well-being, (2) quantifying digital well-being, and (3) gaining (digital) well-being by using technology. Digital well-being practices are influenced by health information practices and vice versa, as both practices involve stimulating individuals’ interactions towards health. Individuals' behaviours towards supporting or inducing digital well-being are health information behaviours. There is a need to further empirically investigate the reciprocal causation between digital well-being and health information behaviour through the lens of health information behaviour research.
本文概述了数字福祉的研究,目的是通过将数字福祉定位为健康信息行为实践来确定未来研究的开放性问题。概述当前关于数字福祉的辩论有助于我们如何理解那些通过技术主动或被动地使用信息来维持健康或控制疾病的人的健康信息行为。我们对各个领域进行了范围审查,包括图书馆与信息科学(LISA)、人机交互(ACM数字图书馆)、哲学和心理学(APA PsycINFO)。为了描绘当前的讨论,选择了包括数字福祉和/或健康信息行为定义的作品。共有25篇论文和2部专著被纳入分析。分析包括仔细阅读选定文本中数字福祉和健康信息行为的定义。此外,通过将数字福祉研究的关键领域与健康信息行为进行分类,确定了这些领域,以提供一个概念框架作为讨论的基础。结果显示,数字福祉的三个方面受到健康信息行为实践的影响,反之亦然:(1)学习数字福祉,(2)量化数字福祉,以及(3)通过使用技术获得(数字)福祉。数字福祉实践受到卫生信息实践的影响,反之亦然,因为这两种实践都涉及刺激个人对健康的互动。个人支持或诱导数字福祉的行为是健康信息行为。有必要通过健康信息行为研究的视角进一步实证调查数字福祉与健康信息行为之间的相互因果关系。
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引用次数: 1
For the win! Information needs in discourse of board gamers’ online communities 为了胜利!桌游玩家网络社区话语中的信息需求
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2203
Anna Mierzecka, Marcin Łączyński
As an essential part of the human experience with numerous social benefits, serious leisure is the phenomenon that has received attention in information behaviour research. Our study aims to contribute to this field by exploring board gamers’ communities’ information practices on social media sites. In our research, we adopted collectivist approaches, and the empirical part of the study was conducted as a quantitative content analysis. We examined the three most active board game Facebook groups, one for each language: English, French and Polish. The final dataset included N=764 posts. Each post from the sample was described with 47 variables, 23 of which were based upon the codebook of question topics. The information needs expressed in the form of the online questions were in overwhelming part related to the purchase intentions, less frequently concerned tactic knowledge. The distribution of replies between topics and groups in a different language showed visible differences between each group. Although this type of hobby includes both collectors’ and practitioners’ practices, the information presented in online discourse is dominated by those specific to collectors. Both information-seeking and sharing activities proved that board gamers’ online communities form a very information-rich social world.
严肃休闲作为人类体验的重要组成部分,具有众多的社会效益,是信息行为研究中备受关注的现象。我们的研究旨在通过探索棋盘游戏玩家社区在社交媒体网站上的信息实践,为这一领域做出贡献。在我们的研究中,我们采用了集体主义的方法,研究的实证部分作为定量的内容分析进行。我们调查了三个最活跃的桌面游戏Facebook群组,分别代表英语、法语和波兰语。最终的数据集包括N=764个帖子。样本中的每个帖子都用47个变量来描述,其中23个变量基于问题主题的代码本。以在线问题形式表达的信息需求绝大部分与购买意向相关,较少涉及策略知识。不同语言的主题和群组之间的回复分布显示出各组之间的明显差异。尽管这种类型的爱好包括收藏家和实践者的实践,但在线话语中呈现的信息主要是收藏家特有的信息。无论是信息搜索还是信息分享,都证明了棋类游戏玩家的网络社区是一个信息非常丰富的社交世界。
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引用次数: 1
Algorithmically embodied emissions: the environmental harm of everyday life information in digital culture 算法体现的排放:数字文化中日常生活信息对环境的危害
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/colis2224
Jutta Haider, Malte B. Rödl, S. Joosse
This conceptual paper introduces the notion of algorithmically embodied emissions to highlight how everyday choices facilitated by commercial algorithmic information systems such as commercial search engines, social media and recommender systems contribute to the climate crisis and other forms of environmental destruction. The proposed concept is developed by integrating terminology from the fields of information studies, critical algorithm studies and environmental impact assessment, and by examining a strategic selection of examples. Through the examples, the authors show that semantic interpretation of queries as well as the information architecture involve normative dimensions with implications for the climate crisis and other forms of environmental destruction. The paper proposes a terminological framework that integrates conceptual considerations from environmental impact assessment, environmental communication, information studies and critical algorithm studies to articulate how algorithmic information systems are co-constitutive of environmental harm. The paper further suggest to extend environmental impact assessment to include algorithmic harms in order to take into account how responsibility and accountability are distributed among different actors with profoundly different conditions and opportunities to exercise them.
这篇概念性论文介绍了算法体现排放的概念,以强调商业算法信息系统(如商业搜索引擎、社交媒体和推荐系统)促进的日常选择如何导致气候危机和其他形式的环境破坏。所提出的概念是通过整合信息研究、关键算法研究和环境影响评估领域的术语,并通过检查示例的战略选择而发展起来的。通过这些例子,作者表明查询的语义解释以及信息架构涉及规范维度,对气候危机和其他形式的环境破坏具有影响。本文提出了一个术语框架,该框架整合了环境影响评估、环境沟通、信息研究和关键算法研究的概念考虑,以阐明算法信息系统如何共同构成环境危害。本文进一步建议将环境影响评估扩展到包括算法危害,以便考虑责任和问责制如何在具有截然不同的条件和机会的不同行为者之间分配。
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引用次数: 4
Elicitation of requirements for innovative visual patent retrieval based on interviews with experts 基于专家访谈的创新视觉专利检索需求的启发
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2234
Johanna Zellmer, Christa Womser-Hacker
Patent searching is a complex task and is mainly performed by experts in the field. Research shows that the integration of drawings into the search process is considered useful by experts and should therefore play a more important role in patent retrieval. In this study, experts were interviewed to find out when and in what form patent drawings should be integrated into the search process. The study combines qualitative data analysis and techniques from requirements engineering resulting in the context sensitive method called Q-rEx. The interviews were analysed with a mixed form of deductive and inductive category formation and combined with standards of patent retrieval systems. Experts want patent drawings to be more integrated in the search process to better analyse the relevance of patents. Therefore, in this study, requirements for innovative visual patent retrieval have been derived from actual user needs. The method presented in this study contributes to transparent and comprehensible user-centred elicitation of requirements regarding innovative visual patent retrieval. Not only the method needs further testing but also the integration of the requirements must be evaluated in additional user research..
专利检索是一项复杂的任务,主要由该领域的专家完成。研究表明,专家认为将图纸整合到检索过程中是有用的,因此应该在专利检索中发挥更重要的作用。在这项研究中,专家们接受了采访,以找出何时以及以何种形式将专利图纸整合到搜索过程中。该研究结合了定性数据分析和需求工程的技术,产生了称为Q-rEx的上下文敏感方法。采用混合形式的演绎和归纳类别形成并结合专利检索系统的标准对访谈进行分析。专家们希望在检索过程中更多地整合专利图,以便更好地分析专利的相关性。因此,在本研究中,创新的视觉专利检索需求来源于用户的实际需求。本研究中提出的方法有助于透明和可理解的以用户为中心的关于创新视觉专利检索需求的启发。不仅该方法需要进一步的测试,而且需求的集成也必须在额外的用户研究中进行评估。
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引用次数: 0
Spiritual information and meaning-making: exploring personal narratives of residents at a contemplative spiritual retreat centre 精神信息和意义的形成:在一个沉思的精神静修中心探索居民的个人叙述
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2236
Pranay Nangia, I. Ruthven
This study aimed to understand the role of information in the domains of contemplation, spirituality, and meaning and purpose. These domains can be a significant aspect of people’s lives and rich in information phenomena. We used narrative analysis, specifically the analysis of online videos in which people were interviewed about their lives after taking residence at a contemplative spiritual retreat centre. We interpreted the interviews through a lens of meaning-making and used a context-centric model to identify the information phenomena at a contemplative spiritual retreat. The findings: (1) Support prior research, which has identified that people engage with spiritual information as a result of a change in worldview, significant events, mystical glimpses, and to gain spiritual knowledge; (2) Deliver an account of the sources and kinds of spiritual information at a contemplative spiritual retreat centre; (3) Provide insights into how people interact with spiritual information during a contemplative spiritual retreat; (4) Suggest that residents at a contemplative spiritual retreat centre seek spiritual information primarily for affective outcomes. We demonstrated meaning-making as a helpful lens to interpret information interactions in the domains of contemplation, spirituality, meaning and purpose, and value in life.
本研究旨在了解信息在沉思、灵性、意义和目的等领域中的作用。这些领域可以是人们生活的一个重要方面和信息丰富的现象。我们使用了叙事分析,特别是对在线视频的分析,在这些视频中,人们被采访了他们在冥想精神静修中心居住后的生活。我们通过意义建构的视角来解读访谈,并使用以情境为中心的模型来识别冥想精神静修中的信息现象。研究发现:(1)支持了先前的研究,即人们参与精神信息是由于世界观的改变、重大事件、神秘的瞥见和获得精神知识;(2)在一个冥想的精神静修中心,讲述精神信息的来源和种类;(3)提供关于人们在冥想的精神静修中如何与精神信息互动的见解;(4)建议静修中心的居民主要是为了情感结果而寻求精神信息。我们展示了意义创造作为一个有用的镜头来解释沉思、灵性、意义和目的以及生活价值等领域的信息互动。
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引用次数: 2
Effective factors influencing individual’s shared health decision making 影响个体共同健康决策的有效因素
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2247
Maedeh Ghorbanian Zolbin, Shengnan Han, Shahrokh Nikou
This paper investigates the effects of information avoidance, information overload, health literacy on individuals’ shared health decision making. A research model is proposed based on sound theoretical background. Data from 155 respondents was collected via an online survey. Partial Least Squares Structural Equation Modelling (PLS-SEM) was applied to analyse the data. The findings suggest that information overload and information avoidance both exhibit negative effects on an individual’s shared health decision making behaviour, while health literary possess positive effects. We also find that information avoidance has a positive impact on information avoidance. Moreover, health literacy is negatively related to both information overload and information avoidance. The paper enhances both theoretical and empirical understanding of the effects of individuals’ health literacy, information overload and information avoidance on their shared health decision making behaviour. The results indicate that sufficient health literacy enables individuals to engage in their health decision making process and sharing their concerns with their physicians. However, information overload and information avoidance trigger negative effects which lead to individuals less involved in shared health decision making. Our results advocate more efforts to improve individual health literary as the means to mitigate the negative effects of information overload and information avoidance towards shared health decision making.
研究了信息回避、信息超载、健康素养对个体共享健康决策的影响。基于良好的理论背景,提出了一个研究模型。155名受访者的数据是通过在线调查收集的。采用偏最小二乘结构方程模型(PLS-SEM)对数据进行分析。研究结果表明,信息超载和信息回避对个人的共同健康决策行为都有负面影响,而健康文学则有积极影响。我们还发现信息回避对信息回避有正向影响。此外,健康素养与信息超载和信息回避均呈负相关。本文加强了对个人健康素养、信息超载和信息回避对其共同健康决策行为影响的理论和实证理解。结果表明,足够的健康素养使个人能够参与他们的健康决策过程,并与他们的医生分享他们的担忧。然而,信息超载和信息回避会引发负面影响,导致个人较少参与共同健康决策。我们的研究结果提倡更多的努力来改善个人健康文献,作为减轻信息过载和信息回避对共同健康决策的负面影响的手段。
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引用次数: 0
Information behaviour videos on YouTube: an exploratory content analysis, case study of INFIDEOS, and call to action YouTube上的信息行为视频:探索性内容分析、INFIDEOS案例研究和行动呼吁
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2226
Jenna Hartel
How do landmark concepts of information behaviour appear as videos on YouTube? What do these multimedia artefacts, altogether, suggest about the information behaviour specialty? What might ideal versions of such videos be like? To create an empirical starting point for answering these timely questions, an exploratory content analysis was performed on a sample of 20 educational videos found on YouTube, focusing upon three big ideas of information behaviour: the Information Search Process (Kuhlthau, 1991), Sense-Making (Dervin, 1983) and Berrypicking (Bates, 1989). A coding frame was created with 23 categories and associated subcategories. SurveyMonkey was used to capture, tabulate and present the data. Due to space limitations, not all categories are included in the findings, which are reported as themes with commentary. YouTube’s information behaviour offerings are: cluttered by look-alike videos; uneven in coverage; dominated by librarians and students; and short on scholarly authority. Though singular, featured concepts can be treated thoroughly, most videos have a narrow focus; no scholarly apparatus; and disregard information behaviour’s legacy and culture. Following the content analysis, the author’s YouTube channel of Information Science videos, INFIDEOS, is profiled with attention to its information behaviour resources. Throughout, general video-making strategies are provided.
信息行为的标志性概念是如何以视频的形式出现在YouTube上的?这些多媒体人工制品,总的来说,暗示了信息行为专业的什么?这类视频的理想版本是什么样的呢?为了创建一个经验起点来回答这些及时的问题,我们对YouTube上发现的20个教育视频样本进行了探索性内容分析,重点关注信息行为的三大理念:信息搜索过程(Kuhlthau, 1991)、意义制造(Dervin, 1983)和berrypting (Bates, 1989)。创建了包含23个类别和相关子类别的编码框架。使用SurveyMonkey来捕获、制表和呈现数据。由于篇幅限制,并非所有类别都包括在调查结果中,这些调查结果作为专题报告,并附有评论。YouTube提供的信息行为产品:充斥着相似的视频;覆盖不均匀的;以图书馆员和学生为主;缺乏学术权威。虽然可以彻底地处理独特的、有特色的概念,但大多数视频的焦点都很狭窄;没有学术工具;无视信息行为的遗产和文化。在内容分析之后,对作者在YouTube上的信息科学视频频道INFIDEOS进行了分析,并关注了其信息行为资源。在整个过程中,提供了一般的视频制作策略。
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引用次数: 0
How things fit together: a general model of the information behaviour field 事物是如何组合在一起的:信息行为领域的一般模型
IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-01-01 DOI: 10.47989/irisic2228
Elke Greifeneder, Kirsten Schlebbe
Anyone new to a research field may easily feel overwhelmed by the sheer number of new concepts and must struggle with how things fit together. The aim of this paper is to initiate a discussion about a new general model for information behaviour as a field, and to serve both as an introduction and as a tool to highlight understudied areas within the field. The paper compares previous general models, textbooks, and a subject index with standard definitions of information behaviour. Based on the analysis, a new general model of the information behaviour field is developed. A comparative analysis was used. The paper argues that the existing general models of information behaviour do not reflect the breadth of the field as seen in community-accepted definitions of information behaviour. The analysis also shows that topics like information discovery and information seeking are overrepresented in textbooks and subject indices. The new model illustrates the breadth of the field, explains how topics fit together and highlights research areas that are in special need of attention.
任何一个新研究领域很容易感到被大量的新概念和必须斗争与事物是如何组合在一起的。本文的目的是发起一个关于信息行为作为一个领域的新通用模型的讨论,并作为一个介绍和一个工具来突出该领域内研究不足的领域。本文比较了以往的一般模型、教科书和主题索引与信息行为的标准定义。在此基础上,提出了一种新的信息行为场通用模型。采用比较分析方法。本文认为,现有的一般信息行为模型并没有反映出社区所接受的信息行为定义中所看到的领域的广度。分析还表明,信息发现和信息搜索等主题在教科书和学科索引中被过多地代表。新的模型说明了该领域的广度,解释了主题如何结合在一起,并突出了特别需要关注的研究领域。
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引用次数: 3
期刊
Information Research-An International Electronic Journal
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