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The role of body–object interaction in children’s concept processing: insights from two Chinese communities 体物互动在儿童概念加工中的作用:来自两个中国社区的启示
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-08 DOI: 10.1007/s10339-024-01185-1
Zhengye Xu, Duo Liu

A rating of body–object interactions (BOIs) reflects the ease with which a human body can interact physically with a word’s referent. Studies with adults have demonstrated a facilitating BOI effect in language tasks, with faster and more accurate responses for high BOI words (e.g., cup) than low BOI words (e.g., coal). A few studies have explored the BOI effect in children. However, these studies have all adopted adult-rated BOIs, which may differ from children’s. Using child-rated BOIs, the present study investigated the BOI effect in Chinese children and its relationship with age, as well as whether there was a community difference in the BOI effect. Children (aged 7–8) from Mainland China (N = 100) and Hong Kong SAR (HK; N = 90) completed a lexical decision task used to measure the BOI effect. The children were asked to judge whether each item was a real Chinese word; each real word was assigned a child-rated BOI score. After controlling nonverbal intelligence, gender, working memory, and Chinese character reading, a significant BOI effect was observed at the response accuracy and speed levels. The accuracy and latency analyses illustrated a community difference; the BOI effect was smaller in the HK children. This study suggests that BOI measures may be sensitive to the ecological differences between tested communities. The findings support the need for further investigations into the BOI effect across Chinese communities, particularly those in Mainland China.

体-物互动(BOIs)的评分反映了人体与单词所指事物进行物理互动的难易程度。对成年人的研究表明,在语言任务中存在促进 BOI 效应,对高 BOI 词语(如杯子)的反应比低 BOI 词语(如煤炭)更快、更准确。有一些研究探讨了儿童的 BOI 效应。但是,这些研究都采用了成人评定的 BOI,而成人评定的 BOI 可能与儿童的不同。本研究采用儿童评定的 BOI,调查了中国儿童的 BOI 效应及其与年龄的关系,以及 BOI 效应是否存在社区差异。来自中国大陆(100 人)和香港特别行政区(90 人)的 7-8 岁儿童完成了一项用于测量 BOI 效应的词汇决策任务。儿童被要求判断每个词条是否是真正的中文词汇;每个真正的词汇都被赋予一个儿童评定的BOI分数。在控制了非语言智力、性别、工作记忆和汉字阅读之后,在反应的准确性和速度水平上观察到了显著的 BOI 效应。准确性和潜伏期分析显示了社区差异;香港儿童的 BOI 效应较小。这项研究表明,BOI 测量可能会对受测社区之间的生态差异产生敏感影响。研究结果表明,有必要进一步调查不同华人群体,尤其是中国大陆群体的 BOI 效应。
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引用次数: 0
Hierarchies of description enable understanding of cognitive phenomena in terms of neuron activity 分层描述有助于从神经元活动的角度理解认知现象
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-03-14 DOI: 10.1007/s10339-024-01181-5

Abstract

One objective of neuroscience is to understand a wide range of specific cognitive processes in terms of neuron activity. The huge amount of observational data about the brain makes achieving this objective challenging. Different models on different levels of detail provide some insight, but the relationship between models on different levels is not clear. Complex computing systems with trillions of components like transistors are fully understood in the sense that system features can be precisely related to transistor activity. Such understanding could not involve a designer simultaneously thinking about the ongoing activity of all the components active in the course of carrying out some system feature. Brain modeling approaches like dynamical systems are inadequate to support understanding of computing systems, because their use relies on approximations like treating all components as more or less identical. Understanding computing systems needs a much more sophisticated use of approximation, involving creation of hierarchies of description in which the higher levels are more approximate, with effective translation between different levels in the hierarchy made possible by using the same general types of information processes on every level. These types are instruction and data read/write. There are no direct resemblances between computers and brains, but natural selection pressures have resulted in brain resources being organized into modular hierarchies and in the existence of two general types of information processes called condition definition/detection and behavioral recommendation. As a result, it is possible to create hierarchies of description linking cognitive phenomena to neuron activity, analogous with but qualitatively different from the hierarchies of description used to understand computing systems. An intuitively satisfying understanding of cognitive processes in terms of more detailed brain activity is then possible.

摘要 神经科学的目标之一是从神经元活动的角度来理解各种特定的认知过程。有关大脑的观测数据量巨大,实现这一目标极具挑战性。不同层次的不同模型提供了一些洞察力,但不同层次的模型之间的关系并不清晰。像晶体管这样由数万亿个元件组成的复杂计算系统,其系统特征可以与晶体管的活动精确相关,因此可以被完全理解。这种理解不可能让设计者同时思考在实现某些系统功能的过程中所有组件的持续活动。大脑建模方法(如动态系统)不足以支持对计算系统的理解,因为它们的使用依赖于近似值,如将所有组件都视为大致相同。理解计算系统需要更复杂的近似方法,包括创建描述的层次结构,其中较高层次的近似程度更高,通过在每个层次上使用相同的一般信息处理类型,实现层次结构中不同层次之间的有效转换。这些类型是指令和数据读/写。计算机和大脑之间没有直接的相似之处,但自然选择的压力导致大脑资源被组织成模块化的层次结构,并存在两种一般类型的信息过程,即条件定义/检测和行为建议。因此,我们有可能创建将认知现象与神经元活动联系起来的描述层次,这与用于理解计算系统的描述层次类似,但又有本质区别。这样,就可以根据更详细的大脑活动,直观地理解认知过程。
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引用次数: 0
Memory effects of visual and olfactory landmark information in human wayfinding. 视觉和嗅觉地标信息在人类寻路中的记忆效应。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-11-30 DOI: 10.1007/s10339-023-01169-7
Mira Schwarz, Kai Hamburger

Non-human animals are exceptionally good at using smell to find their way through the environment. However, the use of olfactory cues for human navigation is often underestimated. Although the sense of smell is well-known for its distinct connection to memory and emotion, memory effects in human navigation using olfactory landmarks have not been studied yet. Therefore, this article compares wayfinding and recognition performance for visual and olfactory landmarks learned by 52 participants in a virtual maze. Furthermore, it is one of the first empirical studies investigating differences in memory effects on human navigation by using two separate test situations 1 month apart. The experimental task was to find the way through a maze-like virtual environment with either olfactory or visual cues at the intersections that served as decision points. Our descriptive results show that performance was above chance level for both conditions (visual and olfactory landmarks). Wayfinding performance did not decrease 1 month later when using olfactory landmarks. In contrast, when using visual landmarks wayfinding performance decreased significantly, while visual landmarks overall lead to better recognition than olfactory landmarks at both times of testing. The results demonstrate the unique character of human odor memory and support the conclusion that olfactory cues may be used in human spatial orientation. Furthermore, the present study expands the research field of human wayfinding by providing a study that investigates memory for landmark knowledge and route decisions for the visual and olfactory modality. However, more studies are required to put this important research strand forward.

非人类动物特别擅长利用嗅觉在环境中寻找出路。然而,嗅觉线索在人类导航中的作用往往被低估了。尽管嗅觉因其与记忆和情感的独特联系而闻名,但利用嗅觉地标进行人类导航的记忆效应尚未得到研究。因此,本文比较了52名参与者在虚拟迷宫中学习视觉和嗅觉地标的寻路和识别性能。此外,这是第一个利用相隔一个月的两个独立测试情况来调查人类导航记忆效应差异的实证研究之一。实验任务是在一个迷宫般的虚拟环境中找到出路,在十字路口用嗅觉或视觉线索作为决策点。我们的描述性结果表明,在两种情况下(视觉和嗅觉标志),表现都高于机会水平。1个月后,当使用嗅觉标志时,寻路性能没有下降。相比之下,当使用视觉标志时,寻路性能显着下降,而视觉标志总体上比嗅觉标志在两次测试中都能更好地识别。研究结果证明了人类气味记忆的独特性,并支持了嗅觉线索可能用于人类空间定向的结论。此外,本研究通过对地标性知识的记忆和视觉和嗅觉模式的路线决策进行研究,拓展了人类寻路的研究领域。然而,需要更多的研究来推进这一重要的研究方向。
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引用次数: 0
'Should we laugh?' Acoustic features of (in)voluntary laughters in spontaneous conversations. “我们应该笑吗?”自发谈话中自发笑声的声学特征。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-11-23 DOI: 10.1007/s10339-023-01168-8
Valéria Krepsz, Viktória Horváth, Anna Huszár, Tilda Neuberger, Dorottya Gyarmathy

Laughter is one of the most common non-verbal features; however, contrary to the previous assumptions, it may also act as signals of bonding, affection, emotional regulation agreement or empathy (Scott et al. Trends Cogn Sci 18:618-620, 2014). Although previous research agrees that laughter does not form a uniform group in many respects, different types of laughter have been defined differently by individual research. Due to the various definitions of laughter, as well as their different methodologies, the results of the previous examinations were often contradictory. The analysed laughs were often recorded in controlled, artificial situations; however, less is known about laughs from social conversations. Thus, the aim of the present study is to examine the acoustic realisation, as well as the automatic classification of laughter that appear in human interactions according to whether listeners consider them to be voluntary or involuntary. The study consists of three parts using a multi-method approach. Firstly, in the perception task, participants had to decide whether the given laughter seemed to be rather involuntary or voluntary. In the second part of the experiment, those sound samples of laughter were analysed that were considered to be voluntary or involuntary by at least 66.6% of listeners. In the third part, all the sound samples were grouped into the two categories by an automatic classifier. The results showed that listeners were able to distinguish laughter extracted from spontaneous conversation into two different types, as well as the distinction was possible on the basis of the automatic classification. In addition, there were significant differences in acoustic parameters between the two groups of laughter. The results of the research showed that, although the distinction between voluntary and involuntary laughter categories appears based on the analysis of everyday, spontaneous conversations in terms of the perception and acoustic features, there is often an overlap in the acoustic features of voluntary and involuntary laughter. The results will enrich our previous knowledge of laughter and help to describe and explore the diversity of non-verbal vocalisations.

笑是最常见的非语言特征之一;然而,与之前的假设相反,它也可能作为联系、情感、情绪调节协议或同理心的信号(Scott等)。科学进展,2014(18):618-620。尽管先前的研究认为笑在许多方面并没有形成统一的群体,但不同类型的笑在个体研究中被不同地定义。由于对笑的不同定义,以及不同的方法,以往的检查结果往往是相互矛盾的。被分析的笑声通常是在受控的、人工的情况下录制的;然而,人们对社交对话中的笑声知之甚少。因此,本研究的目的是研究人类互动中出现的笑声的声学实现,以及根据听众是否认为它们是自愿的或非自愿的笑声的自动分类。本研究由三个部分组成,采用多方法方法。首先,在感知任务中,参与者必须判断给定的笑声是无意识的还是自愿的。在实验的第二部分,研究人员分析了那些被至少66.6%的听众认为是自愿或非自愿的笑声样本。在第三部分,所有的声音样本被自动分类器分为两类。结果表明,听者能够将自发对话中的笑声区分为两种不同的类型,并且这种区分是在自动分类的基础上实现的。此外,两组笑声在声学参数上也存在显著差异。研究结果表明,尽管根据对日常自发对话的感知和声学特征的分析,出现了自愿笑和非自愿笑类别的区别,但自愿笑和非自愿笑的声学特征往往是重叠的。研究结果将丰富我们之前关于笑的知识,并有助于描述和探索非语言发声的多样性。
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引用次数: 0
The ecological dynamics of trumpet improvisation. 小号即兴创作的生态动力。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-09-22 DOI: 10.1007/s10339-023-01159-9
Miles Rooney

The nature of music improvisation continues to provide an interesting showcase of the multifaceted and skilful ways we engage with and act within our environments. Improvising musicians are somehow able to generate musical material in real time that adaptively navigates musical situations. In this article I explore the broader aspects of improvised activity-such as our bodily interactions with the instrument and environment-as they relate to improvised music-making. I do so by drawing upon principles from the embodied cognitive sciences, namely ecological and dynamical systems approaches. Firstly, I introduce the concept of affordances to illustrate the bidirectional relationship between improvisor and environment. I then take a dynamical view, exploring the ways that a trumpet player coordinates their body with their instrument and engages with trumpet affordances in order to navigate musical situations. I continue this dynamical view, taking the improviser to be an adaptive system whose behaviours are self-organised responses to a set of constraints. To conclude, I situate my research within the wider 4E approach. I advocate that 'E' approaches, which take seriously the role of the body-instrument-environment relationship, provide an insightful perspective on the nature of improvisation.

音乐即兴创作的本质继续提供了一个有趣的展示,展示了我们在环境中参与和行动的多方面和技巧。即兴音乐家能够以某种方式实时生成音乐素材,从而自适应地驾驭音乐场景。在这篇文章中,我探讨了即兴活动的更广泛方面,比如我们与乐器和环境的身体互动,因为它们与即兴音乐制作有关。我通过借鉴具体认知科学的原理来做到这一点,即生态和动力系统方法。首先,我引入了可供性的概念来说明即兴创作者和环境之间的双向关系。然后,我采取了一种动态的观点,探索小号手如何将自己的身体与乐器协调起来,并利用小号的启示来驾驭音乐环境。我继续这种动态观点,认为即兴发挥者是一个自适应系统,其行为是对一组约束的自组织反应。最后,我将我的研究置于更广泛的4E方法中。我主张“E”方法,它认真对待身体-乐器-环境关系的作用,为即兴创作的本质提供了一个深刻的视角。
{"title":"The ecological dynamics of trumpet improvisation.","authors":"Miles Rooney","doi":"10.1007/s10339-023-01159-9","DOIUrl":"10.1007/s10339-023-01159-9","url":null,"abstract":"<p><p>The nature of music improvisation continues to provide an interesting showcase of the multifaceted and skilful ways we engage with and act within our environments. Improvising musicians are somehow able to generate musical material in real time that adaptively navigates musical situations. In this article I explore the broader aspects of improvised activity-such as our bodily interactions with the instrument and environment-as they relate to improvised music-making. I do so by drawing upon principles from the embodied cognitive sciences, namely ecological and dynamical systems approaches. Firstly, I introduce the concept of affordances to illustrate the bidirectional relationship between improvisor and environment. I then take a dynamical view, exploring the ways that a trumpet player coordinates their body with their instrument and engages with trumpet affordances in order to navigate musical situations. I continue this dynamical view, taking the improviser to be an adaptive system whose behaviours are self-organised responses to a set of constraints. To conclude, I situate my research within the wider 4E approach. I advocate that 'E' approaches, which take seriously the role of the body-instrument-environment relationship, provide an insightful perspective on the nature of improvisation.</p>","PeriodicalId":47638,"journal":{"name":"Cognitive Processing","volume":" ","pages":"163-171"},"PeriodicalIF":1.7,"publicationDate":"2024-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10827878/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41153249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring the role of singing, semantics, and amusia screening in speech-in-noise perception in musicians and non-musicians. 探讨歌唱、语义和娱乐性筛选在音乐家和非音乐家的噪声感知中的作用。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-10-18 DOI: 10.1007/s10339-023-01165-x
Ariadne Loutrari, Aseel Alqadi, Cunmei Jiang, Fang Liu

Sentence repetition has been the focus of extensive psycholinguistic research. The notion that music training can bolster speech perception in adverse auditory conditions has been met with mixed results. In this work, we sought to gauge the effect of babble noise on immediate repetition of spoken and sung phrases of varying semantic content (expository, narrative, and anomalous), initially in 100 English-speaking monolinguals with and without music training. The two cohorts also completed some non-musical cognitive tests and the Montreal Battery of Evaluation of Amusia (MBEA). When disregarding MBEA results, musicians were found to significantly outperform non-musicians in terms of overall repetition accuracy. Sung targets were recalled significantly better than spoken ones across groups in the presence of babble noise. Sung expository targets were recalled better than spoken expository ones, and semantically anomalous content was recalled more poorly in noise. Rerunning the analysis after eliminating thirteen participants who were diagnosed with amusia showed no significant group differences. This suggests that the notion of enhanced speech perception-in noise or otherwise-in musicians needs to be evaluated with caution. Musicianship aside, this study showed for the first time that sung targets presented in babble noise seem to be recalled better than spoken ones. We discuss the present design and the methodological approach of screening for amusia as factors which may partially account for some of the mixed results in the field.

句子重复一直是广泛的心理语言学研究的焦点。音乐训练可以在不利的听觉条件下增强言语感知,这一观点的结果喜忧参半。在这项工作中,我们试图衡量牙牙学语噪音对不同语义内容(解释性、叙事性和反常性)的口语和歌唱短语的即时重复的影响,最初是在100名受过和不受过音乐训练的英语单语人群中。这两组人还完成了一些非音乐认知测试和蒙特利尔Amusia评估组(MBEA)。在忽略MBEA结果的情况下,音乐家在整体重复准确性方面显著优于非音乐家。在有牙牙学语噪音的情况下,唱歌的目标比口语的目标回忆得更好。宋词的说明文比口语的说明文能更好地回忆,而语义异常的内容在噪声中回忆得更差。在排除了13名被诊断为娱乐障碍的参与者后重新运行分析,没有显示出显著的群体差异。这表明,需要谨慎评估音乐家在噪音或其他方面增强语音感知的概念。抛开音乐天赋不谈,这项研究首次表明,在咿呀学语的噪音中出现的歌唱目标似乎比口语目标更容易被回忆起来。我们讨论了目前的设计和筛选娱乐障碍的方法论方法,这些因素可能是该领域一些混合结果的部分原因。
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引用次数: 0
Describing and understanding the time course of the property listing task. 描述和理解房地产上市任务的时间进程。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-02-01 Epub Date: 2023-09-16 DOI: 10.1007/s10339-023-01160-2
Enrique Canessa, Sergio E Chaigneau, Sebastián Moreno

To study linguistically coded concepts, researchers often resort to the Property Listing Task (PLT). In a PLT, participants are asked to list properties that describe a concept (e.g., for DOG, subjects may list "is a pet", "has four legs", etc.). When PLT data is collected for many concepts, researchers obtain Conceptual Properties Norms (CPNs), which are used to study semantic content and as a source of control variables. Though the PLT and CPNs are widely used across psychology, only recently a model that describes the listing course of a PLT has been developed and validated. That original model describes the listing course using order of production of properties. Here we go a step beyond and validate the model using response times (RT), i.e., the time from cue onset to property listing. Our results show that RT data exhibits the same regularities observed in the previous model, but now we can also analyze the time course, i.e., dynamics of the PLT. As such, the RT validated model may be applied to study several similar memory retrieval tasks, such as the Free Listing Task, Verbal Fluidity Task, and to research related cognitive processes. To illustrate those kinds of analyses, we present a brief example of the difference in PLT's dynamics between listing properties for abstract versus concrete concepts, which shows that the model may be fruitfully applied to study concepts.

为了研究语言编码概念,研究人员通常会采用 "属性列表任务"(PLT)。在 PLT 中,受试者被要求列出描述某个概念的属性(例如,对于 DOG,受试者可能会列出 "是宠物"、"有四条腿 "等)。当收集到许多概念的 PLT 数据后,研究人员就能获得概念属性规范(CPN),用于研究语义内容并作为控制变量的来源。虽然 PLT 和 CPN 在心理学中得到了广泛应用,但直到最近才开发出一个描述 PLT 列表过程的模型并得到验证。最初的模型使用属性产生的顺序来描述罗列过程。在这里,我们更进一步,使用反应时间(RT)验证了这一模型,即从提示开始到列出属性的时间。我们的结果表明,RT 数据与之前模型中观察到的规律性相同,但现在我们还可以分析时间过程,即 PLT 的动态变化。因此,RT 验证模型可用于研究几种类似的记忆检索任务,如自由列表任务、言语流畅性任务,以及研究相关的认知过程。为了说明这些分析,我们以抽象概念与具体概念的列表属性为例,简要介绍了 PLT 动态性的差异,这表明该模型可有效地应用于概念的研究。
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引用次数: 0
Beyond peripersonal boundaries: insights from crossmodal interactions. 超越人际界限:从跨模态互动中获得启示。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-09-01 DOI: 10.1007/s10339-023-01154-0
Gianluca Finotti, Dario Menicagli, Daniele Migliorati, Marcello Costantini, Francesca Ferri

We experience our self as a body located in space. However, how information about self-location is integrated into multisensory processes underlying the representation of the peripersonal space (PPS), is still unclear. Prior studies showed that the presence of visual information related to oneself modulates the multisensory processes underlying PPS. Here, we used the crossmodal congruency effect (CCE) to test whether this top-down modulation depends on the spatial location of the body-related visual information. Participants responded to tactile events on their bodies while trying to ignore a visual distractor presented on the mirror reflection of their body (Self) either in the peripersonal space (Near) or in the extrapersonal space (Far). We found larger CCE when visual events were presented on the mirror reflection in the peripersonal space, as compared to the extrapersonal space. These results suggest that top-down modulation of the multisensory bodily self is only possible within the PPS.

我们体验到的自我是一个位于空间中的身体。然而,关于自我位置的信息是如何整合到作为周身空间(PPS)表征基础的多感官过程中的,目前仍不清楚。之前的研究表明,与自身相关的视觉信息的存在会调节 PPS 的基础多感官过程。在这里,我们利用跨模态一致性效应(CCE)来检验这种自上而下的调节是否取决于与身体相关的视觉信息的空间位置。受试者一边对身体上的触觉事件做出反应,一边试图忽略呈现在其身体镜面反射(自我)上的视觉分心物,该分心物既可以出现在个人周围空间(近处),也可以出现在个人外部空间(远处)。我们发现,当视觉事件出现在个人周围空间的镜面反射上时,与个人外部空间相比,CCE 更大。这些结果表明,对多感官身体自我的自上而下的调节只有在 PPS 中才有可能。
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引用次数: 0
Individual differences in absolute identification as a function of autistic trait levels. 作为自闭症特征水平函数的绝对识别的个体差异。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-02-01 Epub Date: 2023-11-02 DOI: 10.1007/s10339-023-01166-w
Seyed Mohammad Mahdi Moshirian Farahi, Craig Leth-Steensen

The present study aimed to examine the links between a self-report measure known to be discriminative of autism (the AQ-10) and performance on the classic unidimensional absolute identification judgment task with 10 line lengths. The interest in this task is due to the fact that discriminating absolutely between such items is quite perceptually challenging and also that it is not very amenable to generalization. Importantly, there are two currently available views of perceptual learning in autism that suggest that those higher on the autism spectrum might have an advantage on this task. Results showed, however, that for N = 291 typically developing individuals, higher scores on the AQ-10 (and also on a measure of the degree to which individuals self-report having a more spontaneous, activist-type learning style) tended to relate to lower levels of accuracy on this task in contrast to what was expected. One explanation furthered for this result was that those with higher AQ-10 scores may have had more difficulties maintaining the overall stimulus context in memory. Such work adds greatly to knowledge of the nature of the individual differences that can affect performance on this particular task.

本研究旨在检验已知具有自闭症判别力的自我报告量表(AQ-10)与10条线长度的经典一维绝对识别判断任务的表现之间的联系。对这项任务的兴趣是因为在这类项目之间进行绝对的区分在感知上是非常具有挑战性的,而且它不太容易概括。重要的是,目前有两种关于自闭症感知学习的观点表明,自闭症谱系较高的人可能在这项任务中具有优势。然而,结果表明,对于N = 291个典型的发展中的个体,AQ-10(以及个体自我报告具有更自发、积极型学习风格的程度)的得分越高,与预期相比,这项任务的准确性越低。对这一结果的一种进一步解释是,AQ-10分数较高的人可能更难在记忆中维持整体刺激环境。这样的工作极大地增加了对个体差异性质的了解,这些差异可能会影响这项特定任务的表现。
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引用次数: 0
Does context recollection depend on the base-rate of contextual features? 语境记忆是否取决于语境特征的基率?
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-01 Epub Date: 2023-09-11 DOI: 10.1007/s10339-023-01153-1
Marek Nieznański, Michał Obidziński, Daria Ford

Episodic recollection is defined by the re-experiencing of contextual and target details of a past event. The base-rate dependency hypothesis assumes that the retrieval of one contextual feature from an integrated episodic trace cues the retrieval of another associated feature, and that the more often a particular configuration of features occurs, the more effective this mutual cueing will be. Alternatively, the conditional probability of one feature given another feature may be neglected in memory for contextual features since they are not directly bound to one another. Three conjoint recognition experiments investigated whether memory for context is sensitive to the base-rates of features. Participants studied frequent versus infrequent configurations of features and, during the test, they were asked to recognise one of these features with (vs. without) another feature reinstated. The results showed that the context recollection parameter, representing the re-experience of contextual features in the dual-recollection model, was higher for frequent than infrequent feature configurations only when the binding of feature information was made easier and the differences in the base-rates were extreme, otherwise no difference was found. Similarly, base-rates of features influenced response guessing only in the condition with salient differences in base-rates. The Bayes factor analyses showed that the evidence from two of our experiments favoured the base-rate neglect hypothesis over the base-rate dependency hypothesis; the opposite result was obtained in the third experiment, but only when high base-rate disproportion and facilitated feature binding conditions were used.

外显回忆是指对过去事件的情境和目标细节的重新体验。基率依赖假说假定,从整合的外显记忆痕迹中检索一个上下文特征会提示检索另一个相关特征,而且特征的特定配置出现的频率越高,这种相互提示就越有效。另外,在记忆上下文特征时,一个特征与另一个特征的条件概率可能会被忽略,因为它们之间没有直接联系。三项联合识别实验研究了上下文记忆是否对特征的基率敏感。受试者学习了经常出现的特征配置和不经常出现的特征配置,在测试过程中,受试者被要求在恢复(或不恢复)另一个特征的情况下识别其中一个特征。结果表明,只有当特征信息的绑定变得更容易且基率差异达到极致时,代表双重回忆模型中上下文特征再体验的上下文回忆参数才会在频繁特征配置中高于不频繁特征配置,否则就没有差异。同样,只有在基数差异显著的条件下,特征的基数才会影响反应猜测。贝叶斯因素分析表明,我们的两个实验的证据表明,基率忽略假说比基率依赖假说更有优势;第三个实验的结果与之相反,但只有在使用高基率失调和促进特征绑定的条件时才会出现这种情况。
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引用次数: 0
期刊
Cognitive Processing
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