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The relationship between numerical magnitude processing and math anxiety, and their joint effect on adult math performance, varied by indicators of numerical tasks. 数值大小处理与数学焦虑之间的关系,以及它们对成人数学成绩的共同影响,因数值任务的指标而异。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-22 DOI: 10.1007/s10339-024-01186-0
Monika Szczygieł, Mehmet Hayri Sarı
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引用次数: 0
The role of cue salience in prospective memory commission errors in nonperformed nonfocal tasks 线索显著性在未完成非聚焦任务的前瞻性记忆委托错误中的作用
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-17 DOI: 10.1007/s10339-024-01190-4
Beatriz Mello, Patrícia Matos, Pedro B. Albuquerque

Prospective memory (PM) refers to the ability to remember to execute an intention in the future without having a permanent reminder. These intentions can be performed when they are not relevant or become no-longer needed, the so-called “commission errors”. The present study aims to understand the effect of cue salience on PM commission errors with unperformed intentions and on the ongoing task performance-associated costs. Through a between-subjects design, eighty-one participants were assigned to 3 conditions: the no-PM condition, which served as control, and the salient and nonsalient conditions, which were asked to perform a lexical decision task and an incomplete nonfocal prospective memory task (i.e. no PM cues were presented). Subsequently, participants were instructed to no longer execute the prospective intention. In the second phase, a lexical decision task occurred again, including irrelevant PM cues, which should not be answered as such. In the salient condition, cues were salient (i.e. presented in red or blue background). In contrast, in the nonsalient condition, PM cues appeared on a black background, as any other stimuli. In the no-PM control condition, participants only performed an LDT. A commission error occurred when the (irrelevant) intention was performed in this second phase. Results showed that more participants performed a commission error in the presence of salient cues, even when PM intentions became irrelevant. Additionally, when cues were not salient, participants took longer to answer the LDT, as reasoned by the spontaneous retrieval theory. These findings are discussed according to the dual-mechanism account.

前瞻性记忆(PM)指的是在没有永久性提醒的情况下,记住在未来执行某个意图的能力。这些意图可能会在不相关或不再需要时被执行,即所谓的 "委托错误"。本研究旨在了解提示显著性对未执行意图的PM委托错误的影响,以及对持续任务执行相关成本的影响。通过被试间设计,81 名被试被分配到 3 个条件下:无 PM 条件(作为对照)、显著性条件和非显著性条件(要求被试完成词法决策任务和不完整的非聚焦前瞻性记忆任务,即不呈现 PM 提示)。随后,受试者被要求不再执行前瞻性意向。在第二阶段,再次出现词汇决策任务,其中包括不相关的 PM 提示,这些提示不应该作为词汇回答。在显著条件下,线索是显著的(即以红色或蓝色背景呈现)。与此相反,在非显著条件下,PM 提示与其他刺激物一样出现在黑色背景上。在无 PM 控制条件下,被试只进行一次 LDT。在第二阶段进行(不相关的)意图时,会出现委托错误。结果表明,即使 PM 意图变得不相关,在有突出线索的情况下,也有更多的参与者出现了委托错误。此外,正如自发检索理论所推断的那样,当线索不突出时,参与者回答 LDT 的时间更长。我们将根据双机制理论对这些研究结果进行讨论。
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引用次数: 0
Autistic traits and anthropomorphism: the case of vehicle fascia perception 自闭症特征与拟人化:汽车筋膜感知案例
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-16 DOI: 10.1007/s10339-024-01187-z
Leilani Forby, Farid Pazhoohi, Alan Kingstone

Individuals high in autistic traits can have difficulties with social interactions which may stem from difficulties with mentalizing abilities, yet findings from research investigating anthropomorphism of non-human objects in high trait individuals are inconsistent. Measuring emotions and attributes of front-facing vehicles, individuals scoring high versus low on the AQ-10 were compared for ratings of angry-happy, hostile-friendly, masculine-feminine, and submissive-dominant, as a function of vehicle size (large versus small). Our results showed that participants perceived large vehicles as more angry, hostile, masculine, and dominant than small vehicles, with no significant difference in ratings between high and low AQ-10 scorers. The current findings support previous research reporting high autistic trait individuals’ intact object processing. Our novel findings also suggest high autistic trait individuals’ anthropomorphizing abilities are comparable to those found in low autistic trait individuals.

自闭症特质高的人在社会交往中可能会遇到困难,这可能源于心智化能力方面的困难,但对高特质个体非人类物体拟人化的研究结果却不一致。在测量前向车辆的情绪和属性时,我们比较了 AQ-10 高分和低分个体对愤怒-快乐、敌意-友好、男性-女性和顺从-支配的评价,并将其作为车辆大小(大型和小型)的函数。我们的结果表明,与小型车相比,参与者认为大型车更愤怒、更有敌意、更男性化和更有支配力,AQ-10 高分和低分者的评分没有显著差异。目前的研究结果支持了之前的研究报告,即高自闭症特质个体的物体加工过程完好无损。我们的新发现还表明,高自闭症特质者的拟人化能力与低自闭症特质者相当。
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引用次数: 0
Differences in scanpath pattern and verbal working memory predicts efficient reading in the Cloze gap-filling test 扫描路径模式和言语工作记忆的差异可预测 Cloze 填空测试的阅读效率
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-13 DOI: 10.1007/s10339-024-01189-x
Paulo G. Laurence, Stella A. Bassetto, Natalia P. Bertolino, Mayara S. C. V. O. Barros, Elizeu C. Macedo

Different tests measure text comprehension, including the cloze gap-filling test, often used for language learning. Different studies hypothesized cognitive strategies in this type of test and their relationship with working memory and performance. However, no study investigated the cloze test, working memory, and possible cognitive strategies, while performing the test. Therefore, this study aimed to identify cognitive visual strategies in the cloze test by applying an unsupervised algorithm and to analyze the relationship between these strategies with working memory and performance in the cloze test. Our sample consisted of 51 university students, the largest sample in studies of cognitive strategies with cloze tests. Participants answered an 11-item cloze test in a computer with eye-tracking, a verbal working memory test, and a visuospatial working memory test. Our analysis of participants’ scanpath identified two main strategies: one with fewer toggles between text and word bank and fewer fixations than the other one, indicating the existence of a global strategy. Furthermore, a model predicting the efficiency of participants in the cloze test found that item complexity, using a global strategy, and higher scores of working memory were the most significant predictors. These results confirm the hypothesis of a global strategy being related to successfully achieving higher-order reading processes.

不同的测试测量文本理解能力,包括常用于语言学习的填空测试。不同的研究假设了这类测试中的认知策略及其与工作记忆和成绩之间的关系。然而,还没有研究对掐词测试、工作记忆以及在进行测试时可能采取的认知策略进行调查。因此,本研究旨在通过无监督算法识别掐词测试中的视觉认知策略,并分析这些策略与工作记忆和掐词测试成绩之间的关系。我们的样本由51名大学生组成,这是通过掐词测试研究认知策略的最大样本。受试者在电脑上通过眼动跟踪回答了 11 个项目的掐词测试、言语工作记忆测试和视觉空间工作记忆测试。我们对参与者的扫描路径进行了分析,发现了两种主要策略:一种策略在文本和词库之间的切换次数比另一种策略少,固定次数也比另一种策略少,这表明存在一种全局策略。此外,我们还建立了一个模型来预测参加者在掐词测试中的效率,结果发现,项目复杂性、使用全局策略和工作记忆得分较高是最重要的预测因素。这些结果证实了全局策略与成功实现高阶阅读过程有关的假设。
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引用次数: 0
Sound symbolism in manual and vocal responses: phoneme-response interactions associated with grasping as well as vertical and size dimensions of keypresses 手动反应和声音反应中的声音符号:与抓握以及按键的垂直和大小维度相关的音素-反应相互作用
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-12 DOI: 10.1007/s10339-024-01188-y
L. Vainio, I. L. Myllylä, M. Vainio

It has been shown that reading the vowel [i] and consonant [t] facilitates precision grip responses, while [ɑ] and [k] are associated with faster power grip responses. A similar effect has been observed when participants perform responses with small or large response keys. The present study investigated whether the vowels and consonants could produce different effects with the grip responses and keypresses when the speech units are read aloud (Experiment 1) or silently (Experiment 2). As a second objective, the study investigated whether the recently observed effect, in which the upper position of a visual stimulus is associated with faster vocalizations of the high vowel and the lower position is associated with the low vowel, can be observed in manual responses linking, for example, the [i] with responses of the upper key and [ɑ] with lower responses. Firstly, the study showed that when the consonants are overtly articulated, the interaction effect can be observed only with the grip responses, while the vowel production was shown to systematically influence small/large keypresses, as well as precision/power grip responses. Secondly, the vowel [i] and consonant [t] were associated with the upper responses, while [ɑ] and [k] were associated with the lower responses, particularly in the overt articulation task. The paper delves into the potential sound-symbolic implications of these phonetic elements, suggesting that their acoustic and articulatory characteristics might implicitly align them with specific response magnitudes, vertical positions, and grip types.

研究表明,读元音[i]和辅音[t]会促进精确握持反应,而[ɑ]和[k]则与更快的动力握持反应有关。当受试者用小或大的反应键进行反应时,也观察到了类似的效果。本研究调查了在朗读(实验 1)或默读(实验 2)语音单元时,元音和辅音是否会对握持反应和按键产生不同的影响。第二个目的是研究最近观察到的效应,即视觉刺激的上部位置与高元音的快速发声相关,而下部位置与低元音相关,是否可以在手动反应中观察到这种效应,例如[i]与上部按键的反应相关,而[ɑ]与下部按键的反应相关。首先,研究表明,当辅音明显发音时,只有在握键反应中才能观察到交互效应,而元音的产生则系统地影响小/大按键以及精确/有力的握键反应。其次,元音[i]和辅音[t]与上部反应相关,而[ɑ]和[k]与下部反应相关,尤其是在公开发音任务中。本文深入探讨了这些音素潜在的声音符号意义,认为它们的声学和发音特点可能隐含地使它们与特定的反应幅度、垂直位置和握持类型相一致。
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引用次数: 0
The role of body–object interaction in children’s concept processing: insights from two Chinese communities 体物互动在儿童概念加工中的作用:来自两个中国社区的启示
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-04-08 DOI: 10.1007/s10339-024-01185-1
Zhengye Xu, Duo Liu

A rating of body–object interactions (BOIs) reflects the ease with which a human body can interact physically with a word’s referent. Studies with adults have demonstrated a facilitating BOI effect in language tasks, with faster and more accurate responses for high BOI words (e.g., cup) than low BOI words (e.g., coal). A few studies have explored the BOI effect in children. However, these studies have all adopted adult-rated BOIs, which may differ from children’s. Using child-rated BOIs, the present study investigated the BOI effect in Chinese children and its relationship with age, as well as whether there was a community difference in the BOI effect. Children (aged 7–8) from Mainland China (N = 100) and Hong Kong SAR (HK; N = 90) completed a lexical decision task used to measure the BOI effect. The children were asked to judge whether each item was a real Chinese word; each real word was assigned a child-rated BOI score. After controlling nonverbal intelligence, gender, working memory, and Chinese character reading, a significant BOI effect was observed at the response accuracy and speed levels. The accuracy and latency analyses illustrated a community difference; the BOI effect was smaller in the HK children. This study suggests that BOI measures may be sensitive to the ecological differences between tested communities. The findings support the need for further investigations into the BOI effect across Chinese communities, particularly those in Mainland China.

体-物互动(BOIs)的评分反映了人体与单词所指事物进行物理互动的难易程度。对成年人的研究表明,在语言任务中存在促进 BOI 效应,对高 BOI 词语(如杯子)的反应比低 BOI 词语(如煤炭)更快、更准确。有一些研究探讨了儿童的 BOI 效应。但是,这些研究都采用了成人评定的 BOI,而成人评定的 BOI 可能与儿童的不同。本研究采用儿童评定的 BOI,调查了中国儿童的 BOI 效应及其与年龄的关系,以及 BOI 效应是否存在社区差异。来自中国大陆(100 人)和香港特别行政区(90 人)的 7-8 岁儿童完成了一项用于测量 BOI 效应的词汇决策任务。儿童被要求判断每个词条是否是真正的中文词汇;每个真正的词汇都被赋予一个儿童评定的BOI分数。在控制了非语言智力、性别、工作记忆和汉字阅读之后,在反应的准确性和速度水平上观察到了显著的 BOI 效应。准确性和潜伏期分析显示了社区差异;香港儿童的 BOI 效应较小。这项研究表明,BOI 测量可能会对受测社区之间的生态差异产生敏感影响。研究结果表明,有必要进一步调查不同华人群体,尤其是中国大陆群体的 BOI 效应。
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引用次数: 0
Hierarchies of description enable understanding of cognitive phenomena in terms of neuron activity 分层描述有助于从神经元活动的角度理解认知现象
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-03-14 DOI: 10.1007/s10339-024-01181-5

Abstract

One objective of neuroscience is to understand a wide range of specific cognitive processes in terms of neuron activity. The huge amount of observational data about the brain makes achieving this objective challenging. Different models on different levels of detail provide some insight, but the relationship between models on different levels is not clear. Complex computing systems with trillions of components like transistors are fully understood in the sense that system features can be precisely related to transistor activity. Such understanding could not involve a designer simultaneously thinking about the ongoing activity of all the components active in the course of carrying out some system feature. Brain modeling approaches like dynamical systems are inadequate to support understanding of computing systems, because their use relies on approximations like treating all components as more or less identical. Understanding computing systems needs a much more sophisticated use of approximation, involving creation of hierarchies of description in which the higher levels are more approximate, with effective translation between different levels in the hierarchy made possible by using the same general types of information processes on every level. These types are instruction and data read/write. There are no direct resemblances between computers and brains, but natural selection pressures have resulted in brain resources being organized into modular hierarchies and in the existence of two general types of information processes called condition definition/detection and behavioral recommendation. As a result, it is possible to create hierarchies of description linking cognitive phenomena to neuron activity, analogous with but qualitatively different from the hierarchies of description used to understand computing systems. An intuitively satisfying understanding of cognitive processes in terms of more detailed brain activity is then possible.

摘要 神经科学的目标之一是从神经元活动的角度来理解各种特定的认知过程。有关大脑的观测数据量巨大,实现这一目标极具挑战性。不同层次的不同模型提供了一些洞察力,但不同层次的模型之间的关系并不清晰。像晶体管这样由数万亿个元件组成的复杂计算系统,其系统特征可以与晶体管的活动精确相关,因此可以被完全理解。这种理解不可能让设计者同时思考在实现某些系统功能的过程中所有组件的持续活动。大脑建模方法(如动态系统)不足以支持对计算系统的理解,因为它们的使用依赖于近似值,如将所有组件都视为大致相同。理解计算系统需要更复杂的近似方法,包括创建描述的层次结构,其中较高层次的近似程度更高,通过在每个层次上使用相同的一般信息处理类型,实现层次结构中不同层次之间的有效转换。这些类型是指令和数据读/写。计算机和大脑之间没有直接的相似之处,但自然选择的压力导致大脑资源被组织成模块化的层次结构,并存在两种一般类型的信息过程,即条件定义/检测和行为建议。因此,我们有可能创建将认知现象与神经元活动联系起来的描述层次,这与用于理解计算系统的描述层次类似,但又有本质区别。这样,就可以根据更详细的大脑活动,直观地理解认知过程。
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引用次数: 0
Memory effects of visual and olfactory landmark information in human wayfinding. 视觉和嗅觉地标信息在人类寻路中的记忆效应。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-02-01 Epub Date: 2023-11-30 DOI: 10.1007/s10339-023-01169-7
Mira Schwarz, Kai Hamburger

Non-human animals are exceptionally good at using smell to find their way through the environment. However, the use of olfactory cues for human navigation is often underestimated. Although the sense of smell is well-known for its distinct connection to memory and emotion, memory effects in human navigation using olfactory landmarks have not been studied yet. Therefore, this article compares wayfinding and recognition performance for visual and olfactory landmarks learned by 52 participants in a virtual maze. Furthermore, it is one of the first empirical studies investigating differences in memory effects on human navigation by using two separate test situations 1 month apart. The experimental task was to find the way through a maze-like virtual environment with either olfactory or visual cues at the intersections that served as decision points. Our descriptive results show that performance was above chance level for both conditions (visual and olfactory landmarks). Wayfinding performance did not decrease 1 month later when using olfactory landmarks. In contrast, when using visual landmarks wayfinding performance decreased significantly, while visual landmarks overall lead to better recognition than olfactory landmarks at both times of testing. The results demonstrate the unique character of human odor memory and support the conclusion that olfactory cues may be used in human spatial orientation. Furthermore, the present study expands the research field of human wayfinding by providing a study that investigates memory for landmark knowledge and route decisions for the visual and olfactory modality. However, more studies are required to put this important research strand forward.

非人类动物特别擅长利用嗅觉在环境中寻找出路。然而,嗅觉线索在人类导航中的作用往往被低估了。尽管嗅觉因其与记忆和情感的独特联系而闻名,但利用嗅觉地标进行人类导航的记忆效应尚未得到研究。因此,本文比较了52名参与者在虚拟迷宫中学习视觉和嗅觉地标的寻路和识别性能。此外,这是第一个利用相隔一个月的两个独立测试情况来调查人类导航记忆效应差异的实证研究之一。实验任务是在一个迷宫般的虚拟环境中找到出路,在十字路口用嗅觉或视觉线索作为决策点。我们的描述性结果表明,在两种情况下(视觉和嗅觉标志),表现都高于机会水平。1个月后,当使用嗅觉标志时,寻路性能没有下降。相比之下,当使用视觉标志时,寻路性能显着下降,而视觉标志总体上比嗅觉标志在两次测试中都能更好地识别。研究结果证明了人类气味记忆的独特性,并支持了嗅觉线索可能用于人类空间定向的结论。此外,本研究通过对地标性知识的记忆和视觉和嗅觉模式的路线决策进行研究,拓展了人类寻路的研究领域。然而,需要更多的研究来推进这一重要的研究方向。
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引用次数: 0
'Should we laugh?' Acoustic features of (in)voluntary laughters in spontaneous conversations. “我们应该笑吗?”自发谈话中自发笑声的声学特征。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-02-01 Epub Date: 2023-11-23 DOI: 10.1007/s10339-023-01168-8
Valéria Krepsz, Viktória Horváth, Anna Huszár, Tilda Neuberger, Dorottya Gyarmathy

Laughter is one of the most common non-verbal features; however, contrary to the previous assumptions, it may also act as signals of bonding, affection, emotional regulation agreement or empathy (Scott et al. Trends Cogn Sci 18:618-620, 2014). Although previous research agrees that laughter does not form a uniform group in many respects, different types of laughter have been defined differently by individual research. Due to the various definitions of laughter, as well as their different methodologies, the results of the previous examinations were often contradictory. The analysed laughs were often recorded in controlled, artificial situations; however, less is known about laughs from social conversations. Thus, the aim of the present study is to examine the acoustic realisation, as well as the automatic classification of laughter that appear in human interactions according to whether listeners consider them to be voluntary or involuntary. The study consists of three parts using a multi-method approach. Firstly, in the perception task, participants had to decide whether the given laughter seemed to be rather involuntary or voluntary. In the second part of the experiment, those sound samples of laughter were analysed that were considered to be voluntary or involuntary by at least 66.6% of listeners. In the third part, all the sound samples were grouped into the two categories by an automatic classifier. The results showed that listeners were able to distinguish laughter extracted from spontaneous conversation into two different types, as well as the distinction was possible on the basis of the automatic classification. In addition, there were significant differences in acoustic parameters between the two groups of laughter. The results of the research showed that, although the distinction between voluntary and involuntary laughter categories appears based on the analysis of everyday, spontaneous conversations in terms of the perception and acoustic features, there is often an overlap in the acoustic features of voluntary and involuntary laughter. The results will enrich our previous knowledge of laughter and help to describe and explore the diversity of non-verbal vocalisations.

笑是最常见的非语言特征之一;然而,与之前的假设相反,它也可能作为联系、情感、情绪调节协议或同理心的信号(Scott等)。科学进展,2014(18):618-620。尽管先前的研究认为笑在许多方面并没有形成统一的群体,但不同类型的笑在个体研究中被不同地定义。由于对笑的不同定义,以及不同的方法,以往的检查结果往往是相互矛盾的。被分析的笑声通常是在受控的、人工的情况下录制的;然而,人们对社交对话中的笑声知之甚少。因此,本研究的目的是研究人类互动中出现的笑声的声学实现,以及根据听众是否认为它们是自愿的或非自愿的笑声的自动分类。本研究由三个部分组成,采用多方法方法。首先,在感知任务中,参与者必须判断给定的笑声是无意识的还是自愿的。在实验的第二部分,研究人员分析了那些被至少66.6%的听众认为是自愿或非自愿的笑声样本。在第三部分,所有的声音样本被自动分类器分为两类。结果表明,听者能够将自发对话中的笑声区分为两种不同的类型,并且这种区分是在自动分类的基础上实现的。此外,两组笑声在声学参数上也存在显著差异。研究结果表明,尽管根据对日常自发对话的感知和声学特征的分析,出现了自愿笑和非自愿笑类别的区别,但自愿笑和非自愿笑的声学特征往往是重叠的。研究结果将丰富我们之前关于笑的知识,并有助于描述和探索非语言发声的多样性。
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引用次数: 0
The ecological dynamics of trumpet improvisation. 小号即兴创作的生态动力。
IF 1.7 4区 心理学 Q3 Computer Science Pub Date : 2024-02-01 Epub Date: 2023-09-22 DOI: 10.1007/s10339-023-01159-9
Miles Rooney

The nature of music improvisation continues to provide an interesting showcase of the multifaceted and skilful ways we engage with and act within our environments. Improvising musicians are somehow able to generate musical material in real time that adaptively navigates musical situations. In this article I explore the broader aspects of improvised activity-such as our bodily interactions with the instrument and environment-as they relate to improvised music-making. I do so by drawing upon principles from the embodied cognitive sciences, namely ecological and dynamical systems approaches. Firstly, I introduce the concept of affordances to illustrate the bidirectional relationship between improvisor and environment. I then take a dynamical view, exploring the ways that a trumpet player coordinates their body with their instrument and engages with trumpet affordances in order to navigate musical situations. I continue this dynamical view, taking the improviser to be an adaptive system whose behaviours are self-organised responses to a set of constraints. To conclude, I situate my research within the wider 4E approach. I advocate that 'E' approaches, which take seriously the role of the body-instrument-environment relationship, provide an insightful perspective on the nature of improvisation.

音乐即兴创作的本质继续提供了一个有趣的展示,展示了我们在环境中参与和行动的多方面和技巧。即兴音乐家能够以某种方式实时生成音乐素材,从而自适应地驾驭音乐场景。在这篇文章中,我探讨了即兴活动的更广泛方面,比如我们与乐器和环境的身体互动,因为它们与即兴音乐制作有关。我通过借鉴具体认知科学的原理来做到这一点,即生态和动力系统方法。首先,我引入了可供性的概念来说明即兴创作者和环境之间的双向关系。然后,我采取了一种动态的观点,探索小号手如何将自己的身体与乐器协调起来,并利用小号的启示来驾驭音乐环境。我继续这种动态观点,认为即兴发挥者是一个自适应系统,其行为是对一组约束的自组织反应。最后,我将我的研究置于更广泛的4E方法中。我主张“E”方法,它认真对待身体-乐器-环境关系的作用,为即兴创作的本质提供了一个深刻的视角。
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引用次数: 0
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Cognitive Processing
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