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How does the Dunning-Kruger effect happen in creativity? The creative self-concept matters 邓宁-克鲁格效应如何影响创造力?创造性自我概念很重要
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-05 DOI: 10.1016/j.tsc.2024.101638
Xiaomeng Yang , Fanglei Xu , Keyi Qin , Yida Yu , Qishan Zheng , Anqi Zhu , Biying Hu , Chuanhua Gu

The Dunning-Kruger effect refers to the tendency of unskilled individuals to overestimate their abilities while skilled individuals tend to underestimate themselves. The purpose of this study is to investigate the existence of the Dunning-Kruger effect in creativity and identify its key determinants. Using the cue-utilization framework, we explored how inaccurate metacognitive judgments result from creative self-concept, compared to those who can accurately evaluate themselves. Two hundred and ten university students completed an Alternative Uses Task (AUT) and evaluated their performance with self- and comparative judgments, then they reported the creative self-concept. The study conducted a two-step clustering analysis based on individuals' creative performance, judgments, and Bias Index of metacognitive judgments, and identified four distinct groups: 'skilled but underestimate' (SU group), 'unskilled but aware' (UA group), 'skilled and aware' (SA group), and 'unskilled and overestimate' (UO group). The SU and UO groups were typical examples of the Dunning-Kruger effect. Using binary logistic regression analysis, we found that high creative self-concept enabled skilled individuals to assess their creativity accurately, while it caused unskilled individuals to overestimate their creativity. This study identified the Dunning-Kruger effect in creativity while also offering new insights into the underlying mechanism of the Dunning-Kruger effect.

邓宁-克鲁格效应(Dunning-Kruger effect)指的是没有技能的人倾向于高估自己的能力,而有技能的人则倾向于低估自己。本研究的目的是调查创造力中是否存在邓宁-克鲁格效应,并确定其主要决定因素。利用线索利用框架,我们探讨了与能够准确评价自己的人相比,创造性自我概念如何导致不准确的元认知判断。210 名大学生完成了一项替代性使用任务(AUT),并通过自我判断和比较判断对自己的表现进行了评价,然后他们报告了创造性自我概念。研究根据个人的创造性表现、判断和元认知判断偏差指数进行了两步聚类分析,确定了四个不同的组别:"熟练但低估 "组(SU 组)、"不熟练但意识到 "组(UA 组)、"熟练且意识到 "组(SA 组)和 "不熟练且高估 "组(UO 组)。SU 组和 UO 组是邓宁-克鲁格效应的典型例子。通过二元逻辑回归分析,我们发现,高创造力自我概念使技能娴熟的人能够准确评估自己的创造力,而使技能不娴熟的人高估自己的创造力。这项研究发现了创造力中的邓宁-克鲁格效应,同时也对邓宁-克鲁格效应的内在机制提出了新的见解。
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引用次数: 0
Zone of proximal creativity: An empirical study on EFL teachers’ use of ChatGPT for enhanced practice 创造力近区:关于英语教师使用 ChatGPT 增强实践的实证研究
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-05 DOI: 10.1016/j.tsc.2024.101639
Saadet Korucu-Kış

Enhancing creativity among educators has emerged as a crucial aspect of contemporary education. The emergence of artificial intelligence (AI) chatbots such as ChatGPT, renowned for its advanced language generation capabilities and interactive conversational interface, presents a promising opportunity to support teachers in their creativity pursuits. While interest in ChatGPT for educational applications is rising, there is a lack of empirical research exploring its effectiveness in fostering teacher creativity. Therefore, this timely study aims to fill this gap by investigating the efficacy of ChatGPT in facilitating creativity, particularly among English as a foreign (EFL) teachers. A total of twenty-nine teachers enrolled in a post-graduate program participated in the study. Conducting an inductive content analysis, teachers’ ChatGPT inquiry threads, lesson plans, written reflections, and responses to an open-ended survey were analysed. The analysis revealed that ChatGPT enabled teachers to (a) seek for novel perspectives, (b) explore multiple ideas, (c) expand on ideas, (d) change perspectives, (e) refer for information, (f) inquire about teaching tools, and (g) ask for information. Two challenges were also identified: (a) the need for precise input and (b) repetitive content. Building on these findings, a conceptual model is proposed that frames ChatGPT as a tool for creative ideation and a knowledge resource, facilitating EFL teachers' progression towards their Zone of Proximal Creativity, with its effectiveness contingent on the teacher's existing expertise.

提高教育工作者的创造力已成为当代教育的一个重要方面。人工智能(AI)聊天机器人(如 ChatGPT)以其先进的语言生成能力和交互式对话界面而闻名,它的出现为支持教师追求创造力提供了一个大有可为的机会。虽然人们对 ChatGPT 在教育领域的应用兴趣日益高涨,但却缺乏实证研究来探讨它在促进教师创造力方面的有效性。因此,这项及时的研究旨在通过调查 ChatGPT 在促进创造力方面的功效来填补这一空白,尤其是在英语作为外语(EFL)的教师中。共有 29 名在读研究生课程的教师参与了本研究。研究采用归纳式内容分析方法,分析了教师的 ChatGPT 探究线程、教案、书面反思以及对开放式调查的回复。分析结果显示,ChatGPT 使教师能够(a)寻求新的视角,(b)探索多种观点,(c)扩展观点,(d)改变观点,(e)参考信息,(f)查询教学工具,以及(g)询问信息。还发现了两个挑战(a) 需要精确的输入和 (b) 内容重复。在这些研究结果的基础上,我们提出了一个概念模型,将 ChatGPT 定义为创造性构思的工具和知识资源,促进 EFL 教师向其 "最佳创造区 "迈进,其有效性取决于教师现有的专业知识。
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引用次数: 0
The relationship between creativity and language as measured by linguistic maturity and text production 以语言成熟度和文本制作来衡量创造力与语言之间的关系
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-02 DOI: 10.1016/j.tsc.2024.101636
Victoria Guentulle , Miguel Nussbaum , Franco Castillo , Pablo Chiuminatto , Jonathan Michael Spector , Matías Rojas

Creativity is the result of several converging elements, including cultural, environmental, and social factors. The context in which people live their lives not only affects their creativity; it also affects how they acquire and use language. This study shows how a person's context and linguistic development, as measured by linguistic maturity, affects their creativity. 249 students aged between 13 and 15, participated in the study by completing an online test measuring their linguistic maturity and creativity. This study used Guilford's (1967) Alternative Uses Test following the Consensual Assessment Technique. Regression models revealed a positive and significant influences of linguistic maturity on creativity. Greater semantic memory networks allow for more efficient searches, thus enabling creativity. Therefore, greater semantic richness leads to greater linguistic maturity, resulting in increased creativity. Our findings confirm a relationship between language skills and creativity (i.e., linguistic maturity and text production) at a deeper level than previously studied. This is relevant for both curriculum development and instructional design. In this sense, tools as ChatGPT that produce text from millions of documents, push the student to be mediator of all this linguistic richness. Furthermore, measuring linguistic maturity and text production provides another means to measure creativity, transcendent, considering that having proper approaches to measure creativity is a challenge.

创造力是多种因素共同作用的结果,其中包括文化、环境和社会因素。人们的生活环境不仅会影响他们的创造力,还会影响他们获取和使用语言的方式。本研究显示了一个人的生活环境和语言发展(以语言成熟度为衡量标准)对其创造力的影响。249 名年龄在 13 至 15 岁之间的学生参与了这项研究,他们完成了一项在线测试,以测量他们的语言成熟度和创造力。这项研究采用了 Guilford(1967 年)的 "替代用途测试",并采用了 "共识评估技术"。回归模型显示,语言成熟度对创造力有积极而显著的影响。语义记忆网络越大,搜索效率越高,创造力也就越强。因此,语义越丰富,语言成熟度越高,创造力也就越强。我们的研究结果证实,语言技能与创造力(即语言成熟度与文本制作)之间存在着比以往研究更深层次的关系。这对课程开发和教学设计都具有重要意义。从这个意义上说,像 ChatGPT 这样从数百万文档中生成文本的工具,促使学生成为所有这些丰富语言的中介。此外,考虑到采用适当的方法来衡量创造力是一项挑战,衡量语言成熟度和文本制作提供了另一种衡量创造力的超越性方法。
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引用次数: 0
Behavioral cultural intelligence's role in academic adaptation: mediation by academic self-efficacy using PLS-SEM 行为文化智能在学业适应中的作用:利用 PLS-SEM 通过学业自我效能感进行调节
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-09-01 DOI: 10.1016/j.tsc.2024.101623
He Xiaoying , Sadiah Baharom , Nordin Abd Razak

This study developed a mediation model consisting of behavioral cultural intelligence, academic self-efficacy, and academic adaptation. With the subscale of the Cultural Intelligence Scale, the Academic Adjustment Scale, and the General Academic Self-Efficacy Scale, a questionnaire survey was conducted among a sample of 412 international students at 5 public higher vocational colleges in Guangxi, China. The statistical technique of Partial Least Squares Structural Equation Modelling (PLS-SEM) was employed in the software SmartPLS 4.0 to examine the hypothesized relationships among the targeted variables. Results indicated that behavioral cultural intelligence significantly influences academic self-efficacy and academic adaptation. Moreover, academic self-efficacy significantly influences academic adaptation. Notably, academic self-efficacy significantly mediates the relationship between behavioral cultural intelligence and academic adaptation. These findings emphasized the crucial roles of behavioral cultural intelligence and academic self-efficacy in facilitating academic adaptation for junior college international students, suggesting that educational institutions should recognize and nurture these attributes for enhanced academic experiences.

本研究建立了一个由行为文化智能、学业自我效能感和学业适应组成的中介模型。以中国广西5所公办高职院校的412名留学生为样本,采用文化智能量表分量表、学业适应量表和学业自我效能感普通量表进行问卷调查。运用SmartPLS 4.0软件中的部分最小二乘法结构方程模型(PLS-SEM)统计技术来检验目标变量之间的假设关系。结果表明,行为文化智能显著影响学业自我效能感和学业适应性。此外,学业自我效能显著影响学业适应。值得注意的是,学业自我效能感对行为文化智能和学业适应之间的关系有明显的中介作用。这些研究结果强调了行为文化智能和学业自我效能感在促进大三留学生学业适应方面的关键作用,建议教育机构应认可并培养这些特质,以增强学生的学业体验。
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引用次数: 0
Autistic re-creation: Live action role-play as a safe and brave space for social learning 自闭症再创造:将真人角色扮演作为安全、勇敢的社会学习空间
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-25 DOI: 10.1016/j.tsc.2024.101622
Ingela Visuri

Live action role-play (larp) is an improvised and embodied form of storytelling that develops through co-creation. While autistic individuals generally dislike unpredictable situations and social interaction in larger groups, anecdotal reports suggest that they often are found in the larping community. Through interviews with 10 autistic, experienced adult larpers, this study investigates larp as a scene for social learning. The examination focuses on the attraction of larps; what the participants learn about social interaction through larping; and how such insights transfer to everyday life. From a cognitive point of view, larping comes through as an optimal autistic space where players feel safe enough to dare push their social boundaries, which conceivably contributes to the formation of more precise social predictions since experimentation and mistakes facilitate embodied learning. From the participants’ point of view, larping improved their understanding of social nuances, which in turn increased social confidence and well-being in everyday life.

真人角色扮演(larp)是一种通过共同创造而发展起来的即兴和体现性的讲故事形式。虽然自闭症患者通常不喜欢不可预知的情况,也不喜欢在较大的群体中进行社交互动,但轶事报道表明,他们常常出现在拉普社区中。本研究通过对 10 名患有自闭症、经验丰富的成年拉普参与者进行访谈,调查了拉普作为社会学习场景的情况。研究的重点是拉普的吸引力、参与者通过拉普学到的社会交往知识,以及如何将这些知识运用到日常生活中。从认知的角度来看,拉普是一个最佳的自闭空间,在这里,参与者感到足够安全,敢于突破自己的社交界限,可以想象,这有助于形成更精确的社会预测,因为实验和错误促进了体现性学习。从参与者的角度来看,拉拉游戏提高了他们对社会细微差别的理解,这反过来又增强了他们在日常生活中的社交自信和幸福感。
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引用次数: 0
How blue hat co-regulate pre-service teachers' collective reflection based upon the six-hat thinking technique: A lag sequential analysis 蓝帽子如何基于六帽思考技术共同调节职前教师的集体反思:滞后序列分析
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-22 DOI: 10.1016/j.tsc.2024.101626
Aoxue Mei , Taotao Long , Zhi Liu

Collective reflection is essential for teachers' professional growth which involves multiple individuals participating in reflective exercises. However, collective reflection often faces problems such as disorganization and inadequate criticism. This study utilized the six-hat thinking framework to structure collective reflection among pre-service teachers during project-based instructional design learning. Despite its known collaboration-boosting effects, the impact of six-hat thinking technique on pre-service teachers' collective reflection, particularly within co-regulation, is under-explored. Focusing on Blue Hat's coordinating role on monitoring and planning, this study employed co-regulation coding and Lag Sequential Analysis (LSA) to analyze collective reflection behaviors. Findings uncovered co-regulation patterns within the six-hat-enhanced reflection, emphasizing Blue Hat's significance. This study distinguished regulation patterns between high and low-level understanding on grasping the six-hat thinking technique. High-understanding groups demonstrated co-regulation centered on regulation-evaluation, fostering self-assessment of instructional design projects and refinement planning. Conversely, low-understanding groups exhibited a pattern focused on task verification, neglecting group work regulation or evaluation. This study also delved into LSA-derived empirical insights on communication dynamics underlying co-regulation in six-hat-integrated collective reflection.

集体反思对教师的专业成长至关重要,它需要多人共同参与反思活动。然而,集体反思往往面临着组织混乱、批评不足等问题。本研究利用 "六帽思考框架 "来构建职前教师在基于项目的教学设计学习中的集体反思。尽管六顶帽子思维技术具有众所周知的合作促进作用,但它对职前教师集体反思的影响,尤其是在共同调控中的影响,还没有得到充分的探讨。本研究以蓝帽在监控和规划中的协调作用为重点,采用共同调控编码和滞后序列分析法(LSA)来分析集体反思行为。研究结果揭示了 "六顶帽子 "强化反思中的共同调节模式,强调了 "蓝帽子 "的重要性。本研究区分了高水平和低水平理解对掌握六帽思考技巧的调节模式。高理解水平组表现出以调节-评价为中心的共同调节,促进了教学设计项目的自我评估和改进规划。相反,理解力低的小组则表现出以任务验证为中心的模式,忽视了小组工作的调节或评估。本研究还深入探讨了六帽整合集体反思中共同调节的交流动力,并从中获得了 LSA 经验性启示。
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引用次数: 0
Relieving negative Chinese transfer in EFL syntactic writing through negative feedback based on computational thinking 通过基于计算思维的负反馈缓解 EFL 句法写作中的汉语负迁移
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-21 DOI: 10.1016/j.tsc.2024.101624
Tang Youjun , Ma Xiaomei

Negative feedback can temporarily relieve negative Chinese transfer (NCT) in English as a foreign language (EFL) syntactic writing by focusing only on the surface writing constructs, neglecting that EFL writing is an embodiment of the process by which higher-order thinking operates. To solve the problem, the researchers conducted a pretest, interventionist group dynamic assessment (IGDA) in the form of negative feedback based on computational thinking (CT), higher-order thinking, and post-test quasi-experimental design, with a control group receiving the direct correction feedback instructing model to mitigate the NCT in EFL syntactic writing. We analyzed the syntactic writing types and frequencies of the NCT obtained through repeated-measure ANOVA and confirmed by qualitative data through video recording. The results indicated that IGDA in the form of negative feedback based on CT principal skills could (1) significantly decrease syntactic writing errors caused by the NCT, (2) improve learners’ EFL writing performance, and finally, (3) elevate the computer as an essential mediation tool. This innovative instructing mode of intervening with writing constructs and higher-order thinking and bringing about deeper thinking and creativity contributes to the EFL writing teaching methodology in a foreign language higher education.

负反馈可以暂时缓解英语作为外语(EFL)句法写作中的汉语负迁移(NCT),因为它只关注表面的写作建构,而忽视了EFL写作是高阶思维运作过程的体现。为了解决这个问题,研究者进行了基于计算思维(CT)、高阶思维的前测、干预者小组动态评估(IGDA),以负反馈的形式进行干预,后测的准实验设计,对照组接受直接矫正反馈指导模式,以减轻EFL句法写作中的NCT。我们通过重复测量方差分析(repeat-measure ANOVA)获得了句法写作类型和NCT的频率,并通过录像获得了定性数据的证实。结果表明,基于CT主要技能的负反馈形式的IGDA可以:(1)显著减少由NCT引起的句法写作错误;(2)提高学习者的EFL写作成绩;(3)提升计算机作为重要中介工具的地位。这种以写作建构和高阶思维为切入点的创新教学模式,有助于促进外语高等教育中的 EFL 写作教学方法。
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引用次数: 0
The moderating effects of brain network connectivity on the relationship between individual and interactive creativity 大脑网络连通性对个体创造力和互动创造力之间关系的调节作用
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-20 DOI: 10.1016/j.tsc.2024.101625
Ching-Lin Wu

The correlation between individuals’ creativity performances in a one-to-one interactive situation was preliminarily explored. Neuroimaging has provided many insights into the neural connectome that underlies creativity; however, the role of brain structure in individuals’ creativity performance when collaborating with others remains largely unexplored. Therefore, this study collected data from 74 single- and paired-player participants using an interactive creativity task platform, including the alternative use task (AUT) and the Chinese Radical Remote Associates Test (CRRAT). Participants’ AUT and CRRAT scores in the above two modes were collected to analyze the moderating effects of connective efficiency (CE). The results showed that the relationship between originality performance in the single- and paired-player modes was moderated by four theoretical graph measures. Specifically, in the case of a high clustering coefficient, local efficiency, global efficiency, or low characteristic path length, individual originality performance was more predictive of interactive originality. Additionally, the relationship between fluency performance in the above two modes was not moderated by CE, flexibility, or CRRAT performance. This study identified the effects of neural transmission efficiency on the relationship between creativity in the two modes. This study investigated neurocognitive factors influencing creativity performance in interactive situations.

我们初步探讨了一对一互动情况下个人创造力表现之间的相关性。神经影像学已经为创造力的神经连接体提供了许多见解;然而,大脑结构在个人与他人合作时的创造力表现中所起的作用在很大程度上仍未得到探讨。因此,本研究使用交互式创造力任务平台收集了 74 名单人和配对参与者的数据,包括替代使用任务(AUT)和中国激进远程协作测试(CRRAT)。收集了参与者在上述两种模式下的 AUT 和 CRRAT 分数,以分析连接效率(CE)的调节作用。结果表明,单人模式和配对模式中原创性表现之间的关系受到四种理论图式测量的调节。具体来说,在聚类系数高、局部效率高、全局效率高或特征路径长度低的情况下,个人原创性表现更能预测互动原创性。此外,上述两种模式下的流畅性表现之间的关系不受 CE、灵活性或 CRRAT 表现的调节。本研究确定了神经传递效率对两种模式中创造力之间关系的影响。本研究调查了影响互动情境中创造力表现的神经认知因素。
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引用次数: 0
Exploring the relationships among college students’ epistemic beliefs, epistemic emotions, and use of problem-solving strategies in engineering design contexts 探索大学生的认识论信念、认识论情感和在工程设计情境中使用问题解决策略之间的关系
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-14 DOI: 10.1016/j.tsc.2024.101615
Jinjushang Chen , Jeannine E. Turner

Epistemic beliefs and emotions can exert a profound effect on individuals' academic motivation and achievement. This study presents a plausible model to explore the relationships among engineering students' epistemic beliefs, epistemic emotions, and their use of problem-solving strategies within project design contexts. Findings from path analysis indicate that students who believe design-related engineering knowledge should be justified in multiple ways demonstrate a higher level of positive epistemic emotions. Those who believe foundational engineering knowledge is uncertain and evolving show a lower level of boredom when confronted with design problems. Students experiencing positive epistemic emotions tend to use more problem-solving strategies in their design projects, leading to higher achievement in the design course. Those grappling with boredom tend to use fewer problem-solving strategies, resulting in lower achievement in the design course. Connections between epistemic cognition research and instructional practices in engineering education are discussed.

认识信念和情感会对个人的学习动机和学习成绩产生深远影响。本研究提出了一个合理的模型,以探讨工程专业学生的认识信念、认识情感和他们在项目设计情境中使用问题解决策略之间的关系。路径分析结果表明,那些认为与设计相关的工程学知识应该以多种方式来证明其合理性的学生,会表现出更高水平的积极认识情绪。那些认为基础工程知识具有不确定性和不断发展性的学生在面对设计问题时会表现出较低的厌烦情绪。具有积极认识情绪的学生往往会在他们的设计项目中使用更多解决问题的策略,从而在设计课程中取得更高的成绩。而那些感到厌倦的学生则倾向于使用较少的问题解决策略,从而导致设计课程的成绩下降。本文讨论了认识认知研究与工程教育教学实践之间的联系。
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引用次数: 0
Enhancing creative problem solving and learning motivation in social studies classrooms with gamified cooperative learning 通过游戏化合作学习提高社会学课堂的创造性问题解决能力和学习动力
IF 3.7 2区 教育学 Q1 Social Sciences Pub Date : 2024-08-14 DOI: 10.1016/j.tsc.2024.101616
Kampanart Chaiyarat

Creative problem solving (CPS) is crucial for learners in our rapidly changing society. Literature suggests that cooperative learning environments, which encourage the exchange of ideas and new perspectives, can foster CPS. However, in reality, students often face low motivation, which hinders their willingness to work collaboratively. Limited empirical research has simultaneously addressed both CPS and learning motivation. Therefore, this quasi-experimental research aims to compare CPS and learning motivation in social studies before and after participation in gamified cooperative learning activities (GCL) and traditional cooperative learning activities (TCL), as well as between the two groups. The study involved 64 seventh-grade Thai students selected through purposive sampling. Data analysis included descriptive statistics, paired samples, and independent-samples t-tests. The findings indicated a significant increase in overall CPS and learning motivation in the GCL group. Furthermore, the overall CPS of the GCL group was significantly higher than that of the TCL group, although certain subcategories did not show significant differences. This study provides empirical insights into developing learning activities that enhance creative problem-solving and learning motivation, contributing to the literature on cooperative learning approaches that incorporate gamification.

在瞬息万变的社会中,创造性地解决问题(CPS)对学习者至关重要。文献表明,鼓励交流思想和新观点的合作学习环境可以促进创造性解决问题。然而,在现实中,学生往往面临学习动力不足的问题,这阻碍了他们合作学习的意愿。同时针对 CPS 和学习动机的实证研究十分有限。因此,本准实验研究旨在比较学生在参与游戏化合作学习活动(GCL)和传统合作学习活动(TCL)前后以及两组学生之间在社会学方面的 CPS 和学习动机。这项研究通过有目的的抽样选取了 64 名七年级泰国学生。数据分析包括描述性统计、配对样本和独立样本 t 检验。研究结果表明,GCL 组学生的总体 CPS 和学习动机均有明显提高。此外,GCL 组的整体 CPS 明显高于 TCL 组,尽管某些子类别没有显示出显著差异。本研究为开发能提高创造性解决问题能力和学习动机的学习活动提供了经验性启示,为有关结合游戏化的合作学习方法的文献做出了贡献。
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引用次数: 0
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Thinking Skills and Creativity
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