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AI-driven neural implants for vision and hearing: a qualitative study of user perspectives. 人工智能驱动的视觉和听觉神经植入物:用户视角的定性研究。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-09-26 DOI: 10.1080/17483107.2025.2559188
Odile C van Stuijvenberg, Katherine Bassil, Marike L D Broekman, Annelien L Bredenoord, Johan H M Frijns, Karin R Jongsma

Neural implants are being developed to treat various conditions, including sensory impairments such as blindness and deafness. In these technologies there is a growing role for artificial intelligence (AI) to enable interpretation of complex data input. Current users of cochlear implants (CIs) face challenges in noisy environments, prompting the development of AI-driven software for personalized and context-aware noise suppression and speech enhancement. For blindness, an AI-driven cortical visual neural implant (cVNI) for artificial visual perception is under development. Here, AI-driven software may be used to process camera imaging for interfacing with the brain. If successful, these devices can offer important advantages for their users yet may also have ethical implications. Perspectives of (potential) users of these technologies is an important source for ethical analysis, yet so far these have not been explored in-depth. We performed a focus-group and interview study including potential users of a) the AI-driven cVNI (n = 5) and of b) the AI-driven CI (n = 3), and c) current or (former) users or a retinal implant (n = 3). Focus groups and interviews were transcribed and analyzed thematically. Perspectives were clustered under 1) expectations and experiences, including improvements from the status quo, enhancement of autonomy and design requirements, and 2) perceived risks and anticipated disadvantages, including uncertainty on effectiveness, operational risks, surgical risks, and media attention. AI-driven neural implants for vision and hearing were positively received by potential users due to their potential to improve autonomy. Yet, possible conditions for uptake were identified, including device aesthetics and sufficient levels of user-control.

神经植入物正在被开发用于治疗各种疾病,包括失明和耳聋等感觉障碍。在这些技术中,人工智能(AI)的作用越来越大,可以解释复杂的数据输入。目前人工耳蜗(CIs)的用户在嘈杂的环境中面临挑战,这促使人工智能驱动软件的发展,用于个性化和上下文感知的噪声抑制和语音增强。对于失明,人工智能驱动的皮质视觉神经植入物(cVNI)正在开发中,用于人工视觉感知。在这里,人工智能驱动的软件可以用来处理与大脑接口的相机成像。如果成功,这些设备可以为它们的用户提供重要的优势,但也可能具有伦理意义。这些技术(潜在)用户的观点是伦理分析的重要来源,但到目前为止,这些还没有深入探讨。我们进行了焦点小组和访谈研究,包括a)人工智能驱动的cVNI (n = 5)和b)人工智能驱动的CI (n = 3)的潜在用户,以及c)当前或(以前)视网膜植入物的用户(n = 3)。焦点小组和访谈被记录下来并按主题进行分析。观点集中在以下几个方面:1)期望和经验,包括对现状的改进、自主性和设计要求的增强;2)感知风险和预期缺点,包括有效性的不确定性、操作风险、手术风险和媒体关注。人工智能驱动的视觉和听觉神经植入物因其提高自主性的潜力而受到潜在用户的积极欢迎。然而,确定了吸收的可能条件,包括设备美学和足够的用户控制水平。
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引用次数: 0
Acceptability of a physical activity program using a digital tool in the management of endometriosis. 在子宫内膜异位症的管理中使用数字工具进行体育活动计划的可接受性。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-10-07 DOI: 10.1080/17483107.2025.2569791
Tivizio Pavic, Florence Terrade, Geneviève Cabagno

Purpose: Endometriosis is a common condition affecting around 10% of women of childbearing age worldwide. Currently, adapted physical activities (APA) are increasingly used in the context of chronic diseases, often in conjunction with digital devices to help overcome some of the barriers to regular practice. However, it is essential to examine the technological acceptability to optimise the future use of these devices. The main aim of this study is to analyse the intention of women with endometriosis to use digital tools offering physical activities and to identify the factors most likely to predict this intention.

Materials and methods: Participants completed an online survey, which included socio-demographic and medical questions, as well as subscales derived from the HITAM model on intention to use digital tools. The data were analysed using univariate and multivariate logistic regressions.

Results and conclusion: A total of 313 women (Mean age = 34.4; SD = 8.69) met the inclusion and exclusion criteria. The statistical analyses showed that the intention to use a digital APA program was fairly high, with a preference for technologies that offer a high degree of freedom in practice. Analyses of the theoretical model showed in particular the importance of a favourable social discourse. The final model (perceived threat, norms, perceived ease of use, perceived usefulness, and age) explained 57.74% of the variance in intention. Findings should be interpreted with caution due to the self-selected online sample and the high dropout rate (899 incomplete responses).

目的:子宫内膜异位症是一种常见病,影响全世界约10%的育龄妇女。目前,适应性身体活动(APA)越来越多地用于慢性疾病,通常与数字设备结合使用,以帮助克服常规练习的一些障碍。然而,必须检查技术的可接受性,以优化这些设备的未来使用。本研究的主要目的是分析子宫内膜异位症女性使用提供体育活动的数字工具的意图,并确定最有可能预测这种意图的因素。材料和方法:参与者完成了一项在线调查,其中包括社会人口统计学和医学问题,以及来自HITAM模型的关于使用数字工具意愿的子量表。使用单变量和多变量逻辑回归分析数据。结果与结论:共有313名女性(平均年龄34.4岁,SD = 8.69)符合纳入和排除标准。统计分析表明,使用数字APA程序的意愿相当高,更倾向于在实践中提供高度自由的技术。对理论模型的分析特别显示了有利的社会话语的重要性。最终的模型(感知威胁、规范、感知易用性、感知有用性和年龄)解释了意向方差的57.74%。由于自选的在线样本和高辍学率(899个不完整回复),研究结果应谨慎解释。
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引用次数: 0
Including people in the automatic text adaptation process: empirical findings from students with intellectual disability. 包括自动文本适应过程中的人:来自智障学生的实证研究结果。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-08-01 DOI: 10.1080/17483107.2025.2536701
Åsa Elwér, Evelina Rennes, Karin Nilsson, Lina Cederborg, Daniel Holmer, Arne Jönsson

Modern automatic text adaptation often fails to meet the specific needs of targeted readers. The TextAD project aimed to address this gap by creating tailored texts for students with intellectual disability (ID), focusing on their unique challenges. This exploratory study presents findings from three rounds of testing automatic adaptations at lexical, syntactic, and discourse levels in expository texts. Reading comprehension, self-reported ratings of comprehension, interest, and perceived difficulty, along with metacognitive insights were assessed with 27 students with ID, refining adaptations based on each iteration's results. While comprehension gains for the adapted versions were not significant overall, promising outcomes appeared with lexical and syntactic adaptations in the later rounds of testing, although group heterogeneity influenced results. Despite reporting high comprehension, students noted persistent difficulty understanding many expository concepts. Alongside evaluating the effects of text adaptations on comprehension and perceived understanding, this paper offers insights into assessment approaches for developing automatic adaptations tailored to this audience.

现代文本自动适配往往不能满足目标读者的特定需求。TextAD项目旨在解决这一差距,为智障学生创建量身定制的文本,重点关注他们面临的独特挑战。本探索性研究介绍了在说明文文本的词汇、句法和话语水平上进行的三轮自动适应测试的结果。阅读理解、自我报告的理解评分、兴趣和感知难度,以及元认知洞察力,27名患有ID的学生进行了评估,并根据每次迭代的结果改进了适应性。虽然改编版本的理解能力总体上没有显著提高,但在后几轮测试中,词汇和句法的改编出现了有希望的结果,尽管组异质性影响了结果。尽管学生的理解力较高,但他们在理解许多说明性概念方面仍然存在困难。除了评估文本适应对理解和感知理解的影响外,本文还提供了针对这些受众开发自动适应的评估方法的见解。
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引用次数: 0
Statistical evaluation of a fuzzy control system implemented on a low-cost microcontroller for wheelchair applications. 基于低成本微控制器的轮椅模糊控制系统的统计评价。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-11-07 DOI: 10.1080/17483107.2025.2568947
Luis F F Souza, João G C Passos, Augusto S Cerqueira, Márcio F S Barroso, Helena C Maia, José Venâncio Junior, Tiago T L Barbosa, Artur H F Avelar, Álvaro C O Penoni

The implementation of Fuzzy control systems on microcontrollers provides a low-cost, efficient, and innovative approach for assistive technologies, such as wheelchairs controlled by head and neck motion. However, their practical implementation is sensitive to several design parameters that are often overlooked. This study presents a statistical evaluation of a Fuzzy control system implemented on Arduino Mega and Due microcontrollers, focusing on the effects of the Iteration Step (IS) during defuzzification, microcontroller architecture, and overlap between membership functions, using the Center of Gravity (COG) method. System performance was evaluated using Root Mean Squared Error (RMSE) and processing time. The influence of an overlap between membership functions on the RMSE was also investigated. It was found that a smaller IS, such as 0.01, increased the precision of the system but led to long processing times (over 700 ms). Intermediate IS values (0.1 and 1) offered the most favourable trade-off between speed and accuracy, with RMSEs as low as 0.13% of the motor's total output and processing times under 260 ms. The Arduino Due significantly outperformed the Mega in processing time at low IS values, with little variation in accuracy. At higher ISs, the difference in processing time was negligible for practical use, making the Mega a viable cost-effective option. These findings provide empirical guidance for optimising Fuzzy control parameters in low-cost control systems, especially in applications where both real-time responsiveness and accuracy are critical.

模糊控制系统在微控制器上的实现为辅助技术提供了一种低成本,高效和创新的方法,例如由头部和颈部运动控制的轮椅。然而,它们的实际实现对几个经常被忽视的设计参数很敏感。本研究提出了在Arduino Mega和Due微控制器上实现的模糊控制系统的统计评估,重点关注迭代步骤(IS)在去模糊化过程中的影响,微控制器架构,以及成员函数之间的重叠,使用重心(COG)方法。使用均方根误差(RMSE)和处理时间评估系统性能。还研究了隶属函数之间重叠对均方根误差的影响。结果发现,较小的IS(如0.01)提高了系统的精度,但导致处理时间长(超过700毫秒)。中间IS值(0.1和1)在速度和精度之间提供了最有利的权衡,rmse低至电机总输出的0.13%,处理时间低于260 ms。Arduino Due在低IS值的处理时间上明显优于Mega,精度变化很小。在较高的ISs下,处理时间的差异在实际使用中可以忽略不计,使Mega成为一个可行的经济有效的选择。这些发现为优化低成本控制系统中的模糊控制参数提供了经验指导,特别是在实时响应性和准确性都很重要的应用中。
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引用次数: 0
Effectiveness, social and wellbeing impact, and usability of environmental control systems for individuals with neurological conditions: a systematic review. 神经系统疾病患者环境控制系统的有效性、社会和福祉影响以及可用性:系统综述
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-10-18 DOI: 10.1080/17483107.2025.2570500
Graham Henderson, Michael John Dolan, Hannah Harris, Ruaraidh Hill

Purpose: Environmental control systems (ECS) are designed to assist people with disabilities live more independently by facilitating access to electronics devices around the home. These devices are prescribed and managed by healthcare services within the UK. Despite this there is limited evidence regarding their effectiveness. This review aims to provide an update on the state of evidence for ECS. Materials and methods: A systematic review was conducted using key words linked to ECSs and with a target population of individuals with neurological conditions. The search was conducted in the databases Embase and MEDLINE and covered articles published between 2011 and 2024. The abstracts were screened for inclusion and data extracted. The quality of the research was assessed by completing qualitative CASP checklists. Results: After screening seven articles were selected for inclusion in the review. There were no comparative studies; all were descriptive. Six articles reported increased independence. Impact on well-being and usability was reported across six and five studies respectively, with mixed results. Assessment using CASP checklists indicated the studies were of good quality within the limitations of non-experimental designs. Conclusions: There remains limited research in the ECS field. The evidence for the effectiveness, impact on wellbeing and usability of these devices remains weak. Future studies should consider before and after designs and control conditions to improve the evidence base.

目的:环境控制系统(ECS)的设计目的是通过便利残疾人在家中使用电子设备,帮助他们更独立地生活。这些设备由英国的医疗保健服务部门规定和管理。尽管如此,关于其有效性的证据有限。本综述旨在提供ECS证据状况的最新进展。材料和方法:使用与神经系统疾病相关的关键词和目标人群进行系统综述。检索是在Embase和MEDLINE数据库中进行的,涵盖了2011年至2024年间发表的文章。对摘要进行筛选以纳入并提取数据。通过完成定性的CASP检查表来评估研究的质量。结果:筛选后7篇文章被纳入综述。没有比较研究;都是描述性的。6篇文章报道了独立性的增强。分别有6项和5项研究报告了对幸福感和可用性的影响,结果好坏参半。使用CASP检查表进行评估表明,在非实验设计的限制下,这些研究具有良好的质量。结论:ECS领域的研究仍然有限。这些设备的有效性、对健康的影响和可用性的证据仍然薄弱。未来的研究应考虑前后设计和控制条件,以完善证据基础。
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引用次数: 0
A scoping review of gendered barriers and facilitators of access and use of assistive technology. 对获取和使用辅助技术的性别障碍和促进因素进行范围审查。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-11-15 DOI: 10.1080/17483107.2025.2565411
Elizabeth Mc Guinness, Dilisha Patel, Victoria Austin

Purpose: A disparity exists in the access and use of assistive technology (AT), with women exhibiting lower rates of access compared to men, despite a higher reported prevalence of disability. To address these gendered inequities in AT, a comprehensive understanding of the influence of sex and gender on AT utilisation, access pathways, and associated perceptions is crucial.

Methods: This scoping review aimed to synthesise existing evidence concerning how sex and gender affect access, use, and attitudes towards AT. A systematic search across seven databases yielded 120 relevant publications.

Results: The identified gendered barriers and facilitators influencing AT engagement are discussed through the lens of the World Health Organization's 5 "P" framework of AT, encompassing policy, provision, product, personnel, and people. Notably, the reviewed studies predominantly operationalised gender within a binary male/female framework. Across seventy-three distinct analyses examining AT use and related factors, a significant association with gender and/or sex was observed. While findings indicated a higher rate of assistive product usage among women, this group also reported a greater degree of unmet need.

Conclusions: Gender-specific facilitators of AT use identified in the literature include tailored clinical counselling approaches, aesthetically considerate product design aligning with diverse gender expressions, gender-adapted training methodologies, and the adoption of patient-centric care models.Future research should consider the nuanced influence of sex and gender on user outcomes, and where data allow, these investigations should include other factors that interact with sex and gender to shape AT access, including age, ethnicity, socioeconomic status, educational attainment, and citizenship status.

目的:在获取和使用辅助技术(AT)方面存在差距,尽管报告的残疾患病率较高,但女性的获取率低于男性。为了解决辅助医疗中的这些性别不平等问题,全面了解性别和性别对辅助医疗利用、获取途径和相关认知的影响至关重要。方法:本综述旨在综合现有的关于性别和性别如何影响AT的获取、使用和态度的证据。在7个数据库中进行系统搜索,得到120份相关出版物。结果:通过世界卫生组织的AT 5“P”框架,包括政策、提供、产品、人员和人员,讨论了影响AT参与的已确定的性别障碍和促进因素。值得注意的是,所审查的研究主要在男女二元框架内将性别操作化。通过73项不同的分析,研究了AT的使用和相关因素,观察到与性别和/或性别的显著关联。虽然调查结果表明妇女使用辅助产品的比例较高,但这一群体也报告了更大程度的未满足需求。结论:文献中确定的针对性别的AT使用促进因素包括量身定制的临床咨询方法,符合不同性别表达的美观体贴的产品设计,适应性别的培训方法,以及采用以患者为中心的护理模式。未来的研究应考虑性别和性别对用户结果的细微影响,并且在数据允许的情况下,这些调查应包括与性别和性别相互作用以影响AT获取的其他因素,包括年龄、种族、社会经济地位、受教育程度和公民身份。
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引用次数: 0
Understanding the Australian disability support sector's workforce to predict the acceptance of virtual reality hardware. 了解澳大利亚残疾人支持部门的工作人员,以预测虚拟现实硬件的接受程度。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-08-25 DOI: 10.1080/17483107.2025.2551712
Lee Trevena, Jeni Paay, Rachael McDonald, Jessica Laraine Williams, Denny Meyer

Purpose: In the disability support sector, empathy is a critical skill needed by frontline workers. Virtual Reality technology may enhance empathy. Some disability service providers have adopted Virtual Reality to advance their training practices. Currently, it is unknown how accepting the Australian disability support workforce is of Virtual Reality technology. This study evaluates the internal and external factors that are significant in influencing disability support sector employees' acceptance of Virtual Reality technology. Method: A quantitative study using the Technology Acceptance Model (TAM) was completed by 120 cross-sectional respondents from the Australian disability workforce. Data were collected via an online questionnaire with a Likert scale, and analysed using descriptive statistics, reliability, correlation, and path analysis. Results: The external factors of curiosity, and past use had a significant relationship with the acceptance of virtual reality technology. Conclusion: Understanding factors relating to VR acceptance may facilitate greater adoption of VR training programs aimed to enhance empathetic behaviour in the disability support sector. The current study offers important insight relating to key determinants that facilitate the acceptance of VR technology for the disability services workforce. The five recommendations address the crucial findings - (1) evaluate the level of curiosity, (2) evaluate the level of past use, (3) offer hands-on VR workshops, (4) cultivate a sustainable collaborative design environment around training and technology adoption, and (5) cultivate a sustainable collaborative culture that is informative and fosters innovation.

目的:在残疾人支持部门,同理心是一线工作者需要的关键技能。虚拟现实技术可能会增强同理心。一些残疾服务提供者已经采用虚拟现实技术来推进他们的培训实践。目前,尚不清楚澳大利亚残疾人支持工作人员对虚拟现实技术的接受程度。本研究评估影响残障支援部门员工接受虚拟实境技术的内部与外部因素。方法:一项使用技术接受模型(TAM)的定量研究由来自澳大利亚残疾劳动力的120名横断面受访者完成。数据通过李克特量表在线问卷收集,并使用描述性统计、信度、相关性和通径分析进行分析。结果:好奇心、过去使用经历等外部因素对虚拟现实技术的接受程度有显著影响。结论:了解与虚拟现实接受度相关的因素可以促进更多的虚拟现实培训项目的采用,旨在提高残疾人支持部门的移情行为。目前的研究为促进残疾人服务人员接受虚拟现实技术的关键决定因素提供了重要的见解。这五项建议解决了关键的发现——(1)评估好奇心的水平,(2)评估过去的使用水平,(3)提供VR实践研讨会,(4)围绕培训和技术采用培养可持续的协作设计环境,(5)培养可持续的协作文化,提供信息和促进创新。
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引用次数: 0
The assessment of stationary and locomotion physical behavior using a single versus dual wearable accelerometer in children who use a manual wheelchair. 使用单和双可穿戴加速度计评估使用手动轮椅的儿童的静止和运动身体行为。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-10-24 DOI: 10.1080/17483107.2025.2541044
Barbara Engels, Manon A T Bloemen, Richard Felius, Eline A M Bolster, Harriët Wittink, Iris M S Melchers, Raoul H H Engelbert, Jan Willem Gorter

Aims: Wearable devices such as activity monitors can be used to gain insight into children's physical behavior. However, children who are unable to walk are often excluded from validation studies, and therefore, robust information about their physical behavior is lacking. Therefore, we studied the criterion validity of a wearable prototype activity monitor (AM-p) in children who use a manual wheelchair with and without the ability to walk.

Methods: We analyzed the data for both single-sensor (sensor placement on upper arm or ankle) and dual-sensor use. Therefore, we conducted a study with cross-sectional design, assessing 37 children (12 girls) aged 6-19 years (mean 12 years, SD 4.3). Children wore an AM-p on the ankle and upper arm and were filmed while performing an activity protocol in a natural setting. Videos were labeled per 5-second epoch with individual activity labels. Raw data were synchronized with labels. An algorithm was trained, and labels were subdivided into pre-defined activity categories. Overall accuracy and F1 score (harmonic mean of precision and recall) were calculated per activity.

Findings: We demonstrate that the single ankle-worn AM-p can determine "stationary" behavior with excellent accuracy (>90%) and "locomotion" behavior with moderate to good accuracy (77-80%). "Locomotion" behavior includes active wheelchair use of children, which can assist pediatric physical therapists (PPTs) to assess physical behavior correctly in children who use a manual wheelchair. Exploratory analyses indicate that "locomotion" behavior (dual-sensor use), can be divided into "leg activity" and "active wheelchair use" for children who use a manual wheelchair and have the ability to walk.

Conclusions: The single ankle-worn AM-p can determine "stationary" behavior with excellent accuracy and "locomotion" behavior with moderate to good accuracy in children who use a manual wheelchair in daily living. Our findings can assist PPTs to assess physical behavior correctly and tailor individual treatment plans.

目的:活动监测器等可穿戴设备可用于了解儿童的身体行为。然而,不能走路的儿童经常被排除在验证研究之外,因此,缺乏关于他们身体行为的可靠信息。因此,我们研究了可穿戴式原型活动监测仪(AM-p)在使用手动轮椅的儿童中是否具有行走能力的标准有效性。方法:我们分析了单传感器(传感器放置在上臂或脚踝)和双传感器使用的数据。因此,我们进行了一项横断面设计的研究,评估了37名6-19岁的儿童(12名女孩)(平均12岁,SD 4.3)。孩子们在脚踝和上臂上佩戴AM-p,并在自然环境中进行活动协议时进行拍摄。用单个活动标签标记每5秒周期的视频。原始数据与标签同步。训练算法,并将标签细分为预定义的活动类别。总体准确率和F1分数(准确率和召回率的调和平均值)计算每个活动。研究结果:我们证明单踝关节佩戴的AM-p可以以极好的准确度(约90%)确定“静止”行为,并以中等到良好的准确度(77-80%)确定“运动”行为。“运动”行为包括儿童主动使用轮椅,这可以帮助儿科物理治疗师(PPTs)正确评估使用手动轮椅的儿童的身体行为。探索性分析表明,对于使用手动轮椅且具有行走能力的儿童,“运动”行为(双传感器使用)可分为“腿部活动”和“主动轮椅使用”。结论:单踝关节佩戴的AM-p对日常使用手动轮椅的儿童的“静止”行为和“运动”行为具有较好的准确性。我们的发现可以帮助治疗人员正确评估身体行为并制定个性化的治疗计划。
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引用次数: 0
Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities. 电子游戏中的好处、障碍和可访问性:一项针对残疾大学生的焦点小组研究。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-10-04 DOI: 10.1080/17483107.2025.2568171
Minju Lee, Michael Yeomans, Eve Lansford, Hung Jen Kuo

Purpose: This study explores the barriers, including psychological and emotional challenges, faced by college students with disabilities while engaging in video gaming. It also investigates the benefits of gaming, utilising Self-Determination Theory (SDT) to understand motivations and experiences. Furthermore, it provides insights into future development and accessibility measures to promote inclusive gaming environments.

Materials and methods: Guided by SDT, we designed the semi-structured interview guide and conducted a hybrid deductive-inductive reflexive thematic analysis that interpreted themes in terms of autonomy, competence, and relatedness.

Results: Three primary themes emerged: (a) Benefits, including social connection, stress relief, and skill development; (b) Barriers, such as physical, cognitive, and financial challenges, and limited accessibility in game design; and (c) Accessibility, emphasising customisable controls, adaptive features, and inclusive designs. Participants highlighted the positive role of gaming in fostering psychosocial well-being and managing symptoms of their disabilities.

Conclusion: This study provides insights into the intersection of gaming and disability, advocating for inclusive game design to enhance autonomy, competence, and relatedness. Findings demonstrate the potential of accessible gaming to promote empowerment, social inclusion, and mental health. Aligned with the goals of rehabilitation and assistive technology, this research offers actionable recommendations for reducing barriers and fostering innovation in game development to support individuals with disabilities.

目的:本研究探讨了残疾大学生在玩电子游戏时所面临的障碍,包括心理和情感挑战。它还调查了游戏的好处,利用自决理论(SDT)来理解动机和体验。此外,它还提供了关于未来开发和可访问性措施的见解,以促进包容性游戏环境。材料和方法:在SDT的指导下,我们设计了半结构化访谈指南,并进行了混合演绎-归纳反身性主题分析,从自主性、能力性和相关性三个方面解释主题。结果:出现了三个主要主题:(a)效益,包括社会联系、压力缓解和技能发展;(b)障碍,如身体、认知和经济挑战,以及游戏设计中的无障碍限制;(c)可访问性,强调可定制控件、自适应功能和包容性设计。与会者强调了游戏在促进社会心理健康和管理残疾症状方面的积极作用。结论:该研究提供了游戏与残疾的交集,提倡包容性游戏设计以增强自主性、能力和相关性。研究结果表明,无障碍游戏具有促进赋权、社会包容和心理健康的潜力。与康复和辅助技术的目标一致,这项研究提供了减少障碍和促进游戏开发创新的可行建议,以支持残疾人。
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引用次数: 0
Designing an mHealth prototype for people with disabilities: insights from co-design and heuristic evaluation. 为残疾人设计移动医疗原型:来自共同设计和启发式评估的见解。
IF 2.2 4区 医学 Q2 REHABILITATION Pub Date : 2026-02-01 Epub Date: 2025-09-21 DOI: 10.1080/17483107.2025.2560670
Rachel F Adler, Jingwen Shan, Jocelyn Sotelo, Daniela Irazu Raudales Reyes, Kevin Baez, Melissa Delgado, Aditi Mathur, Audrey Phillips, Kyrie Zhixuan Zhou, Susan Magasi

The transition from inpatient rehabilitation to community living poses significant challenges for individuals with newly acquired disabilities. Peer navigators, individuals with lived experience, are trained to support this transition; however, accessing in-person services can be difficult. To facilitate remote peer support and ensure accessibility, we co-designed a mobile health (mHealth) app with four peer navigators with disabilities. Over the course of three co-design sessions, we developed personas and iteratively refined low- and high-fidelity prototypes. We then conducted a heuristic evaluation with 22 human-computer interaction students to identify usability flaws. Based on this evaluation and feedback from a follow-up focus group with three students, we implemented iterative improvements to enhance usability and interactivity. This paper discusses the design implications and lessons learned for designing mHealth tools in collaboration with people with disabilities.

从住院康复到社区生活的转变对新获得性残疾的个体提出了重大挑战。同伴导航员,有生活经验的个人,接受培训以支持这种转变;然而,获得面对面的服务可能很困难。为了促进远程同伴支持并确保可访问性,我们与四名残疾同伴导航员共同设计了一个移动健康(mHealth)应用程序。在三次共同设计会议的过程中,我们开发了人物角色,并迭代地改进了低保真度和高保真度的原型。然后,我们对22名人机交互专业的学生进行了启发式评估,以确定可用性缺陷。基于这个评估和来自三个学生的后续焦点小组的反馈,我们实现了迭代改进,以增强可用性和交互性。本文讨论了与残疾人合作设计移动医疗工具的设计含义和经验教训。
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Disability and Rehabilitation-Assistive Technology
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