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A kinematically complex multi-articular motor skill for investigating implicit motor learning. 一种运动学上复杂的多关节运动技能,用于研究隐性运动学习。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-06-28 DOI: 10.1007/s00426-024-01987-0
Jack P Solomon, Austin J Hurst, Sarah N Kraeutner, Tony G J Ingram, Shaun G Boe

Here we present a task developed to probe implicit learning of a complex motor skill. This task addresses limitations related to task complexity noted in the literature for methods investigating implicit motor learning, namely the serial reaction time task and continuous tracking task. Specifically, the serial reaction time task is limited by the kinematic simplicity of the required movement and the continuous tracing task faces time-on-task confounds and limitations in the control of task difficulty. The task presented herein addresses these issues by employing a kinematically complex multi-articular movement that controls factors that contribute to task difficulty: stimulus animation velocity and trajectory complexity. Accordingly, our objective was to validate the use of this task in probing implicit motor learning, hypothesizing that participants would learn one of the repeating stimuli implicitly. Participants engaged in six blocks of training whereby they first observed and then reproduced a seemingly random complex trajectory. Repeated trajectories were embedded amongst random trajectories. In line with the hypothesis, error for the repeated trajectories was decreased in comparison to that observed for the random trajectories and 73% of participants were unable to identify one of the repeated trajectories, demonstrating the occurrence of implicit learning. While the task requires minor alteration to optimize learning, ultimately the findings underline the task's potential to investigate implicit learning of a complex motor skill.

在此,我们介绍一项旨在探究复杂运动技能内隐学习的任务。这项任务解决了研究内隐式运动学习方法的文献中提到的与任务复杂性有关的局限性,即连续反应时间任务和连续追踪任务。具体来说,连续反应时间任务受到所需运动的运动学简单性的限制,而连续追踪任务则面临着任务时间的干扰和任务难度控制的限制。本文介绍的任务通过采用运动学上复杂的多关节运动来解决这些问题,该运动可控制导致任务难度的因素:刺激动画速度和轨迹复杂性。因此,我们的目标是验证这项任务在探究内隐运动学习中的应用,假设参与者将内隐学习其中一个重复刺激。受试者进行了六组训练,首先观察然后再现一个看似随机的复杂轨迹。重复的轨迹被嵌入随机轨迹之中。与假设相符的是,与随机轨迹相比,重复轨迹的错误率有所下降,73% 的参与者无法识别其中一个重复轨迹,这证明了内隐学习的发生。虽然这项任务需要稍加改动才能优化学习效果,但最终研究结果强调了这项任务在研究复杂运动技能的内隐学习方面的潜力。
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引用次数: 0
Generalization of sequence effects from conflict to cueing tasks. 将序列效应从冲突任务推广到提示任务。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-08-01 DOI: 10.1007/s00426-024-02014-y
Qian Qian, Jiawen Pan, Miao Song, Yingna Li, Jibin Yin, Yong Feng, Yunfa Fu, Keizo Shinomori

Cognitive control has been investigated in attentional conflict tasks for a long time. One representative phenomenon of adaptive cognitive control in these tasks is the congruency sequence effect (CSE), which means that a previous conflict will lead to reduced congruency effects at the current moment, reflecting increased control of attention toward the task at hand. One debating question is whether CSE can generalize between different conditions. Since a similar phenomenon (i.e., validity sequence effect, VSE) has been found in spatial cueing tasks, this study investigated whether the two sequential effects could generalize between each other. A cross-task sequence effect is found from previous flanker trials to current cueing trials when the task sets of the two tasks are either very similar or sufficiently dissimilar, and this C-VSE effect is influenced by the response mode of the experimental design. In addition, the VSE between trial n-2 and trial n is eliminated by the existence of an intermediate flanker trial, but the CSE between trial n-2 and trial n is still significant even with an intermediate cueing trial. Possible explanations of these findings are discussed. The findings suggest a close connection between orienting and executive control processes in attention networks and provide a new perspective and method for investigating the potential mechanisms of cognitive control.

认知控制在注意冲突任务中的研究由来已久。在这些任务中,适应性认知控制的一个代表性现象是一致性序列效应(CSE),这意味着之前的冲突会导致当前时刻的一致性效应降低,反映出对手头任务的注意力控制增强了。一个有争议的问题是 CSE 能否在不同条件下普遍适用。由于在空间线索任务中也发现了类似的现象(即有效性序列效应,VSE),因此本研究调查了这两种序列效应是否会相互泛化。当两个任务的任务集非常相似或足够不相似时,就会发现从之前的侧翼试验到当前的提示试验之间存在跨任务序列效应,而这种 C-VSE 效应会受到实验设计的反应模式的影响。此外,由于中间侧翼试验的存在,试验 n-2 和试验 n 之间的 VSE 被消除,但即使有中间提示试验,试验 n-2 和试验 n 之间的 CSE 仍然显著。本文讨论了这些发现的可能解释。研究结果表明,注意网络中的定向和执行控制过程之间存在密切联系,并为研究认知控制的潜在机制提供了新的视角和方法。
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引用次数: 0
Crossmodal semantic congruence guides spontaneous orienting in real-life scenes. 跨模态语义一致性引导真实场景中的自发定向。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-08-06 DOI: 10.1007/s00426-024-02018-8
Daria Kvasova, Llucia Coll, Travis Stewart, Salvador Soto-Faraco

In real-world scenes, the different objects and events are often interconnected within a rich web of semantic relationships. These semantic links help parse information efficiently and make sense of the sensory environment. It has been shown that, during goal-directed search, hearing the characteristic sound of an everyday life object helps finding the affiliate objects in artificial visual search arrays as well as in naturalistic, real-life videoclips. However, whether crossmodal semantic congruence also triggers orienting during spontaneous, not goal-directed observation is unknown. Here, we investigated this question addressing whether crossmodal semantic congruence can attract spontaneous, overt visual attention when viewing naturalistic, dynamic scenes. We used eye-tracking whilst participants (N = 45) watched video clips presented alongside sounds of varying semantic relatedness with objects present within the scene. We found that characteristic sounds increased the probability of looking at, the number of fixations to, and the total dwell time on semantically corresponding visual objects, in comparison to when the same scenes were presented with semantically neutral sounds or just with background noise only. Interestingly, hearing object sounds not met with an object in the scene led to increased visual exploration. These results suggest that crossmodal semantic information has an impact on spontaneous gaze on realistic scenes, and therefore on how information is sampled. Our findings extend beyond known effects of object-based crossmodal interactions with simple stimuli arrays and shed new light on the role that audio-visual semantic relationships out in the perception of everyday life scenarios.

在现实世界的场景中,不同的物体和事件往往在丰富的语义关系网中相互关联。这些语义联系有助于高效地解析信息,并使感官环境变得有意义。有研究表明,在目标定向搜索过程中,听到日常生活中物体的特征声音有助于在人工视觉搜索阵列以及自然真实的视频片段中找到关联物体。然而,跨模态语义一致性是否也能在自发而非目标导向的观察中触发定向,目前尚不清楚。在此,我们对这一问题进行了研究,探讨在观看自然动态场景时,跨模态语义一致性是否能吸引自发的、明显的视觉注意力。我们在参与者(45 人)观看视频剪辑时使用了眼动跟踪技术,同时播放与场景中物体语义相关的不同声音。我们发现,与播放语义中性的声音或仅播放背景噪声的场景相比,有特征的声音会增加视觉对象的注视概率、注视次数以及在语义对应的视觉对象上的总停留时间。有趣的是,听到与场景中的物体不相符合的物体声音会增加视觉探索。这些结果表明,跨模态语义信息会对现实场景中的自发注视产生影响,从而影响信息采样的方式。我们的研究结果超越了已知的简单刺激阵列中基于物体的跨模态交互作用的影响,并揭示了视听语义关系在日常生活场景感知中的作用。
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引用次数: 0
Effects of different types of leisure activities on working memory across the adult lifespan. 不同类型的休闲活动对成年人一生中工作记忆的影响。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-06 DOI: 10.1007/s00426-024-01998-x
Selene Cansino, Frine Torres-Trejo, Cinthya Estrada-Manilla, Silvia Ruiz-Velasco

The aim of the present study was to contrast the potential influence of five independent types of leisure activities (physical, mental, social, cultural, and passive) on working memory in a lifespan sample and in specific stages of adulthood (young, middle-aged, and older adults). A sample of 1652 healthy adults between 21 and 80 years of age participated in the study. Leisure activities were assessed through a lifestyle questionnaire created for the study. Working memory was measured in the verbal and spatial domains using a computerized n-back task that allowed us to reliably measure discrimination and reaction times. Across adulthood, mental (computer use and hobbies) and social leisure activities predicted greater verbal and spatial working memory discrimination; mental (reading) and social activities predicted faster verbal working memory; and mental (computer use) and physical activities predicted faster spatial working memory. In young adults, mental (computer use) and social activities were associated with greater verbal and spatial working memory performance. In middle-aged adults, physical and mental activities (computer use) were associated with greater working memory performance. In older adults, physical, mental (hobbies), and social activities were associated with greater working memory performance. Leisure activities can enhance working memory discrimination and speed independent of individuals' age.

本研究旨在对比五种独立类型的休闲活动(体育、心理、社交、文化和被动)对一生样本和特定成年阶段(青年、中年和老年)工作记忆的潜在影响。这项研究的样本包括 1652 名 21 至 80 岁的健康成年人。休闲活动是通过为研究制作的生活方式问卷进行评估的。工作记忆是通过计算机化的 "n-back "任务对言语和空间领域进行测量的,该任务使我们能够可靠地测量辨别和反应时间。在整个成年期,脑力活动(使用电脑和业余爱好)和社交休闲活动预示着更强的言语和空间工作记忆辨别能力;脑力活动(阅读)和社交活动预示着更快的言语工作记忆能力;脑力活动(使用电脑)和体育活动预示着更快的空间工作记忆能力。在年轻人中,脑力活动(使用电脑)和社交活动与更高的言语和空间工作记忆能力有关。在中年人中,体力和脑力活动(使用电脑)与工作记忆能力的提高有关。在老年人中,体力、脑力(业余爱好)和社交活动与工作记忆能力的提高有关。休闲活动可以提高工作记忆的辨别能力和速度,与个人的年龄无关。
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引用次数: 0
Effect of additional tasks on the reaction time of braking responses in simulated car driving: beyond the PRP effect. 附加任务对模拟汽车驾驶中制动反应时间的影响:超越 PRP 效应。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-06-24 DOI: 10.1007/s00426-024-01988-z
Robert Stojan, Otmar Bock, Melanie Mack, Claudia Voelcker-Rehage

The presentation of one task increases the reaction time on a subsequent task, if stimulus onset asynchrony (SOA) between tasks is short. This psychological refractory period (PRP) effect is typically leveling off as SOA approaches 1 s, which has been documented both in classical laboratory paradigms and in simulated car driving. Here we report a more persistent effect on the subsequent task that goes well beyond the typical duration of the PRP effect. In a driving simulator, 120 healthy older participants followed a lead car that mostly drove at a constant speed. They had to maintain a regular distance from the lead car and had to brake when the lead car braked. Participants also engaged in several additional tasks during driving (two types of tasks: typing three-digit numbers, stating arguments on public issues). SOA between the braking task and the last preceding additional task was 11.49 s ± 1.99 (mean and standard deviation). In a control condition, the braking task was administered without additional tasks. Main performance outcome was Braking Reaction Time (RT, in s), as the interval between onset of brake lights of the lead car and the moment participants released the gas pedal. Additionally, foot movement time (MT, in s), i.e., the difference between gas pedal release and brake pedal onset, was considered for possible compensation behavior. Inter-vehicle distance to the lead car (in m) was taken into account as a moderator. We found that RT averaged 0.77 s without additional tasks, but averaged 1.45 s with additional tasks. This RT difference was less pronounced at smaller inter-vehicle distances, and was not compensated for by faster MT from the gas pedal to the brake pedal. We conclude that detrimental effects of additional tasks on subsequent braking responses can be more persistent than suggested by the PRP effect, possibly because of maintaining multiple task sets, requiring increased executive control. We further conclude that potential detrimental effects can be ameliorated at small inter-vehicle distances by mobilizing extra cognitive resources when response urgency is higher. As a practical implication of our study, distracting stimuli can have persisting detrimental effects on traffic safety.

如果任务之间的刺激起始不同步(SOA)时间较短,则一个任务的呈现会增加后续任务的反应时间。这种心理折射期(PRP)效应通常在 SOA 接近 1 秒时趋于平缓,这在经典的实验室范例和模拟汽车驾驶中都有记录。在这里,我们报告了一种对后续任务更持久的影响,这种影响远远超过了 PRP 效应的典型持续时间。在驾驶模拟器中,120 名健康的老年参与者跟随一辆主要以恒定速度行驶的领头车。他们必须与领头车保持一定距离,并在领头车刹车时制动。在驾驶过程中,参与者还需要完成几项额外的任务(两类任务:输入三位数的数字,就公共问题发表论点)。制动任务与最后一项附加任务之间的时间间隔为 11.49 秒 ± 1.99(平均值和标准偏差)。在对照组条件下,制动任务没有附加任务。主要成绩结果是制动反应时间(RT,单位为秒),即前车制动灯亮起与参与者松开油门踏板之间的时间间隔。此外,脚部移动时间(MT,秒),即松开油门踏板与踩下制动踏板之间的时间差,也被视为可能的补偿行为。车辆与前车之间的距离(单位:米)作为调节因素也被考虑在内。我们发现,在没有额外任务的情况下,RT 平均为 0.77 秒,但在有额外任务的情况下,RT 平均为 1.45 秒。在车距较小的情况下,这种 RT 差异并不明显,而且从油门踏板到制动踏板的 MT 速度更快也无法弥补这种 RT 差异。我们得出结论,额外任务对后续制动反应的不利影响可能比 PRP 效应所显示的更为持久,这可能是因为维持多个任务集需要更多的执行控制。我们进一步得出结论,在车辆间距离较小的情况下,当反应紧迫性较高时,通过调动额外的认知资源,可以改善潜在的不利影响。我们研究的一个实际意义是,分散注意力的刺激会对交通安全产生持续的不利影响。
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引用次数: 0
Modeling body size information within weight labels using probability distributions. 利用概率分布对体重标签中的体型信息进行建模。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-22 DOI: 10.1007/s00426-024-02006-y
Thomas Chazelle, Michel Guerraz, Richard Palluel-Germain

What images of bodies do we associate with thinness and fatness? Can our representations of weight-related words be described by simple probability distributions? To answer these questions, the present study examined participants' perceptions of a set of weight-related words using a pictural scale. 259 French women indicated the thinnest, fattest, and best-fitting figures for 13 words. We then used their responses to construct PERT probability distributions, simple skewed distributions allowing to visualize what body sizes were associated with each word. In particular, the variability of the distributions showed how different weight labels can have more or less precise meanings. We found some evidence that the lowest body mass index associated with a label shifted towards thinner figures as body dissatisfaction increased. Using the same method, we investigated the boundaries of what participants consider the ideal body, and showed that the inclusion of their own body in these boundaries predicted their levels of body dissatisfaction. We argue that PERT distributions can be a useful, easy-to-use tool in body image research for modeling the representations of weight labels in different populations.

我们将哪些身体形象与瘦和胖联系在一起?我们对体重相关词汇的表征可以用简单的概率分布来描述吗?为了回答这些问题,本研究使用图形量表考察了参与者对一组体重相关词汇的看法。259 名法国女性为 13 个单词标出了最瘦、最胖和最合适的数字。然后,我们利用她们的回答构建了 PERT 概率分布,通过这种简单的倾斜分布可以直观地看出每个词与哪些体型相关。特别是,分布的可变性显示了不同的体重标签可能具有或多或少的精确含义。我们发现有证据表明,随着对身体不满意度的增加,与标签相关的最低体重指数会向更瘦的体型转移。使用同样的方法,我们调查了参与者所认为的理想身材的界限,结果表明,将他们自己的身材纳入这些界限可以预测他们对身体的不满意程度。我们认为,在身体形象研究中,PERT 分布可以作为一种有用且易于使用的工具,用于模拟不同人群中体重标签的表现形式。
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引用次数: 0
Impact of aging on crossmodal attention switching. 衰老对跨模态注意力转换的影响
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-06-26 DOI: 10.1007/s00426-024-01992-3
Ludivine A P Schils, Iring Koch, Pi-Chun Huang, Shulan Hsieh, Denise N Stephan

Previous studies on crossmodal visual-auditory attention switching using a spatial discrimination task showed performance costs when the target modality changed relative to when it repeated. The present study (n = 42 for each age group) examined age-related changes in crossmodal attention switching by asking young (age range 19 to 30 years old) and older (age range 64 to 80 years old) participants to respond to unimodal central cues and bimodal lateralized stimuli. The participants' task was to indicate the location of the target in the relevant modality using button presses. Results showed general attention switch costs. Additionally, we found no specific age-related increase of attention switch costs (no difference in performance between switch and repetition of target modality), but age-related increased mixing costs (decreased performance for repetition in modality-mixed condition compared to single target modality). Moreover, spatial distraction produced a crossmodal congruency effect, which was only slightly larger in older adults. Taken together, age-related increased mixing costs suggest a general difficulty with maintaining more than one task, but no specific age-related crossmodal impairment in crossmodal attention switching.

以往使用空间分辨任务对跨模态视觉-听觉注意力转换进行的研究表明,当目标模态发生变化时,相对于目标模态重复时的表现成本。本研究(每个年龄组 n = 42 人)通过让年轻(年龄范围为 19 至 30 岁)和年长(年龄范围为 64 至 80 岁)的参与者对单模态中心提示和双模态侧向刺激做出反应,考察了跨模态注意转换中与年龄相关的变化。参与者的任务是通过按下按钮来指出目标在相关模态中的位置。结果显示,注意力转换成本普遍较高。此外,我们还发现注意力转换成本的增加与年龄无关(转换和重复目标模态的表现没有差异),但混合成本的增加与年龄有关(与单一目标模态相比,混合模态条件下的重复表现下降)。此外,空间分心会产生跨模态一致性效应,而这种效应在老年人中仅略微增大。总而言之,与年龄相关的混合成本增加表明,老年人在维持一项以上任务时普遍存在困难,但在跨模态注意转换方面并不存在与年龄相关的特定跨模态障碍。
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引用次数: 0
Different grasping experiences affect mapping effects but not correspondence effects between stimulus size and response location. 不同的抓握体验会影响映射效应,但不会影响刺激大小和反应位置之间的对应效应。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-06-28 DOI: 10.1007/s00426-024-01990-5
Melanie Richter, Peter Wühr

The so-called spatial-size association of response codes (SSARC) effect denotes that humans respond faster and more accurately with a left response to physically small stimuli and a right response to physically large stimuli, as compared to the opposite mapping. According to an application of the CORE principle to the SSARC effect, the habit to grasp larger/heavier objects with one's dominant hand and smaller/lighter objects with one's non-dominant hand creates spatial-size associations. We investigated if grasping habits play a causal role in the formation of spatial-size associations by testing if the mapping of a preceding object-grasping task affects the size of the SSARC effect in subsequent choice-response tasks with keypress responses. In the object-grasping task, participants were instructed to grasp wooden cubes of variable size either according to a compatible (small-left; large-right) or according to an incompatible (small-right; large-left) mapping. In the choice-response tasks, participants responded with left or right keypresses to the size or color of a small or large stimulus. The results showed that participants with the compatible mapping in the object-grasping task showed a larger SSARC effect in the size discrimination task, but not in the color discrimination task, than participants with the incompatible mapping in the object-grasping task. Results suggest that a short period of practice with different size-location mappings can modulate size-location links used for controlled S-R translation, but not links underlying automatic S-R translation. In general, the results support the hypothesis that grasping habits play a causal role in the formation of spatial-size associations.

所谓反应代码的空间大小关联效应(SSARC)是指,与相反的映射相比,人类对物理上较小的刺激做出左侧反应,对物理上较大的刺激做出右侧反应,反应速度更快、更准确。根据对 SSARC 效应的 CORE 原则的应用,用惯用手抓取较大/较重的物体和用非惯用手抓取较小/较轻的物体的习惯会产生空间大小关联。我们通过测试前一个物体抓取任务的映射是否会影响后续按键选择反应任务中 SSARC 效应的大小,来研究抓取习惯是否在空间大小联想的形成过程中起到了因果作用。在物体抓取任务中,受试者被要求根据相容(左小;右大)或不相容(右小;左大)的映射来抓取不同大小的木质立方体。在选择-反应任务中,受试者用左键或右键对大小刺激物的大小或颜色做出反应。结果表明,在物体抓取任务中使用相容映射的参与者在尺寸辨别任务中表现出的 SSARC 效应要大于在物体抓取任务中使用不相容映射的参与者,但在颜色辨别任务中却没有表现出 SSARC 效应。结果表明,短时间的不同大小-位置映射练习可以调节用于控制 S-R 翻译的大小-位置联系,但不能调节自动 S-R 翻译的基础联系。总的来说,这些结果支持了这样一个假设,即抓握习惯在空间-大小关联的形成过程中起着因果作用。
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引用次数: 0
Semantic-to-autobiographical memory priming: the role of stimulus processing. 从语义到自传的记忆引物:刺激加工的作用。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-09 DOI: 10.1007/s00426-024-01999-w
John H Mace, Sophia R Keller

It is now well established that semantic processing can cause the activation of memories in the autobiographical memory system. Studies have shown that semantic processing of words, sounds, objects, or pictures primes autobiographical memories on voluntary and involuntary autobiographical memory tasks (the Crovitz cue-word task and the vigilance task). Known as semantic-to-autobiographical memory priming, our goal in the current study was to demonstrate that this form of priming occurs under different forms of processing (i.e., shallow versus deep), and that some forms of processing (e.g., visual mental imagery) may enhance priming in this domain. In Experiment 1, equivalent semantic-to-autobiographical priming was obtained on the vigilance task following shallow (e-counting) and deep (meaning judgements) word processing. In Experiment 2, word meaning judgements were compared to visual imagery of word meanings, and visual imagery led to more semantic-to-autobiographical priming on the vigilance task than meaning judgements. The results of these experiments support the idea that semantic-to-autobiographical priming occurs under a wide range of processing conditions, supporting a ubiquity claim, with some conditions producing more priming than others, and they further support the idea that this form of may play an important role in the production of involuntary memories in everyday life.

语义加工可以激活自传体记忆系统中的记忆,这一点现已得到证实。研究表明,在自愿和非自愿的自传体记忆任务(克罗维茨提示词任务和警觉任务)中,对单词、声音、物体或图片的语义加工会启动自传体记忆。这项研究被称为语义自传体记忆引物,我们的目标是证明这种引物形式会在不同的加工形式(即浅层加工和深层加工)下发生,而且某些加工形式(如视觉心理想象)可能会增强这一领域的引物。在实验 1 中,经过浅层(电子计数)和深层(词义判断)词处理后,在警觉任务中获得了同等的语义自传引物。在实验 2 中,词义判断与词义的视觉意象进行了比较,在警觉性任务中,视觉意象比词义判断产生了更多的语义自传引物。这些实验结果支持这样一种观点,即语义自传引物会在各种加工条件下出现,支持无处不在的说法,有些条件会比其他条件产生更多的引物,这些实验结果进一步支持了这样一种观点,即这种形式的引物可能在日常生活中产生非自主记忆方面发挥重要作用。
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引用次数: 0
Correction to: A kinematically complex multi‑articular motor skill for investigating implicit motor learning. 更正:一种运动学上复杂的多关节运动技能,用于研究隐性运动学习。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-09-25 DOI: 10.1007/s00426-024-02025-9
Jack P Solomon, Austin J Hurst, Sarah N Kraeutner, Tony G J Ingram, Shaun G Boe
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Psychological Research-Psychologische Forschung
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