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What makes esports consumers watch streamers' esports live-streaming contents? Extending the theory of planned behavior 是什么让电竞消费者观看流媒体的电竞直播内容?扩展计划行为理论
Pub Date : 2024-01-30 DOI: 10.1108/ijsms-07-2023-0132
Wooyoung (William) Jang, Wonjun Choi, Min Jung Kim, Hyunseok Song, Kevin K. Byon

Purpose

This study aimed to understand better what makes esports fans engage with streamers' live-streaming of esports gameplay. This study used the Theory of Planned Behavior (TPB) and additionally adopted streamer identification and esports game identification as moderating variables.

Design/methodology/approach

Data were collected from streamers' esports content streaming viewers over 18 years of age using an online survey in Amazon M-Turk (N = 307). Based on past esports live-streaming weekly watching hours, which range from 1 to 45 h, the participants were divided into lower (n = 152) and higher (n = 155) frequency groups. PLS-SEM and bootstrapping techniques were used to test the moderated mediation relationships among the constructs.

Findings

This study found a negative moderating effect of past watching experience on the relationship between attitudes and behavioral intention, and it positively moderated the path between perceived behavioral control and behavioral intention. Also, it was found statistically significant direct impacts of streamer identification (STI) and esports game identification (EGI) on attitude and subjective norms. While the indirect impact of STI on behavioral intention through attitude was statistically significant, there were no significant indirect impacts of EGI on attitude and behavioral intention through subjective norms.

Originality/value

Theoretically, this study extends the TPB model by exploring the two identifications (i.e. streamers and esports games) as antecedents of the focal TPB factors (i.e. attitudes, subjective norms and perceived behavioral control) and the moderating effect of prior experience based on high/low weekly watching frequencies. Practically, content creators of esports live-streaming and live-streaming platform managers can use the study’s findings to develop strategies to nurture their current and future viewership.

目的 本研究旨在更好地了解是什么让电竞爱好者参与到流媒体的电竞游戏直播中。本研究采用了计划行为理论(Theory of Planned Behavior,TPB),并将流媒体认同和电竞游戏认同作为调节变量。根据过去每周观看电竞直播的时长(1 到 45 小时不等),参与者被分为低频组(n = 152)和高频组(n = 155)。本研究发现,过去观看经验对态度和行为意向之间的关系具有负向调节作用,对感知行为控制和行为意向之间的路径具有正向调节作用。此外,研究还发现流媒体认同(STI)和电竞游戏认同(EGI)对态度和主观规范的直接影响在统计学上具有显著性。虽然 STI 通过态度对行为意向的间接影响在统计上有显著性,但 EGI 通过主观规范对态度和行为意向的间接影响没有显著性。原创性/价值从理论上讲,本研究通过探索两种认同(即流媒体和电竞游戏)作为 TPB 焦点因素(即态度、主观规范和感知行为控制)的前因,以及基于每周观看频率高/低的先前经验的调节作用,扩展了 TPB 模型。在实践中,电竞直播内容创作者和直播平台管理者可以利用本研究的发现来制定战略,以培养他们当前和未来的观众群。
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引用次数: 0
Providing a framework and guidelines for sport organizations to understand and predict sport consumer behavior 为体育组织了解和预测体育消费者行为提供框架和指南
Pub Date : 2024-01-29 DOI: 10.1108/ijsms-05-2023-0087
Galen Trail

Purpose

The purpose of this commentary is to discuss a framework (the Revised Model of Sport Consumer Behavior – R-MSCB; Trail, 2019) to accomplish the following objectives. (1) Provide a framework for sport marketers and sport organizations to use in their own market research. (2) Designate the processes needed to generate results and knowledge that sport organizations, sport marketers and associated corporate partners can use to improve marketing campaigns. (3) Provide suggestions for analytic techniques and measurement constructs/instruments that will facilitate market research within the sport industry.

Design/methodology/approach

The author created a 140-item questionnaire for the pre-survey and a 50-item questionnaire for the post-survey. The pre-survey was given at the beginning of the season, and the post-survey was given at the end of the season. The research group has generated a sequence of 13 studies and has collected pre-survey responses from over 7,800 people across 4 continents, 8 sports and 13 teams (data collections), with more teams still planned and over 2,000 post-season survey responses with data collection continuing.

Findings

This project, with its 13 studies, will provide sport organizations with the theories/frameworks, knowledge and processes to do their own market research in a more effective and efficient manner and will show sport organizations how to understand the complexities of sport consumer behavior, the motivations behind it and how it varies extensively across individuals. The author will show sports organizations how to collect data from their consumers using valid and reliable measures and constructs that will allow them to segment their consumers, how to effectively market to those segments and how to establish long-lasting relationships that make a satisfied and loyal customer.

Originality/value

This paper provides the framework and guidelines so that sport marketers and researchers can identify specific variables, constructs and relationships that will further their own objectives when attempting to explain sport consumer behavior. Using their own market research, they can implement the results/output in association with the Communications Strategy Model to create more effective and efficient marketing and communications campaigns and consequently drive key performance indicators (KPIs) and improve revenue streams.

目的本评论旨在讨论一个框架(体育消费者行为修订模型--R-MSCB;特雷尔,2019 年),以实现以下目标。(1) 为体育营销人员和体育组织提供一个框架,供其在市场研究中使用。(2) 指定产生体育组织、体育营销人员和相关企业合作伙伴可用于改进营销活动的结果和知识所需的流程。(3) 为分析技术和测量结构/工具提供建议,以促进体育产业内的市场研究。前置调查在赛季开始时进行,后置调查在赛季结束时进行。研究小组共进行了 13 项研究,收集了来自 4 个大洲、8 个运动项目和 13 支球队的 7 800 多份前调查答卷(数据收集),还计划收集更多球队的数据,并收集了 2 000 多份赛季后调查答卷,数据收集工作仍在继续。研究结果该项目及其 13 项研究将为体育组织提供理论/框架、知识和流程,使其能够以更有效、更高效的方式开展自己的市场研究,并将向体育组织展示如何理解体育消费者行为的复杂性、背后的动机以及不同个体之间的广泛差异。作者将向体育组织展示如何使用有效、可靠的措施和结构从消费者那里收集数据,从而对消费者进行细分,如何有效地对这些细分市场进行营销,以及如何建立持久的关系,从而培养出满意、忠诚的客户。原创性/价值本文提供了框架和指导原则,使体育营销人员和研究人员在试图解释体育消费者行为时,能够确定具体的变量、结构和关系,从而进一步实现自己的目标。他们可以利用自己的市场调研结果/产出,结合传播战略模型,创建更有效、更高效的营销和传播活动,从而推动关键绩效指标(KPI)的实现并改善收入来源。
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引用次数: 0
How customer knowledge management helps retain fitness club members: a mediating effect of relationship quality 客户知识管理如何帮助留住健身俱乐部会员:关系质量的中介效应
Pub Date : 2024-01-15 DOI: 10.1108/ijsms-07-2023-0136
Kenneth Shiu Pong Ng, Yan Feng, Ivan Ka Wai Lai, Lois Zi-Yu Yang

Purpose

This study aims to develop a conceptual model to understand how customer knowledge management (CKM) affects fitness club membership renewal through the mediation of relationship quality.

Design/methodology/approach

Data were collected outside of fitness clubs using a systematic sampling method. A total of 224 valid responses were collected. Structural equation modelling was used to evaluate the relationship between the constructs of the research model.

Findings

The results indicate that both knowledge from customers and knowledge for customers have a positive influence on customer satisfaction and customer trust. Among them, knowledge for customers has a stronger influence on customer satisfaction while knowledge from customers has a greater influence on customer trust. Additionally, three dimensions of relationship quality (customer satisfaction, customer trust and customer commitment) positively influence membership renewal intention with customer commitment exhibiting the greatest influence on it.

Originality/value

This study combines the theories of CKM and relationship quality management to explain why members will renew their service contracts. By using fitness clubs as an example, this research extends the authors' understanding of how knowledge from and for customers can influence customers' attitudes and behavioural intentions towards service companies.

目的 本研究旨在建立一个概念模型,以了解客户知识管理(CKM)如何通过关系质量的中介作用影响健身俱乐部会籍的续订。共收集到 224 份有效回复。研究结果表明,来自顾客的知识和为顾客提供的知识都对顾客满意度和顾客信任度有积极影响。其中,为客户提供的知识对客户满意度的影响更大,而来自客户的知识对客户信任度的影响更大。此外,关系质量的三个维度(顾客满意、顾客信任和顾客承诺)对会员续约意向有积极影响,其中顾客承诺对会员续约意向的影响最大。本研究以健身俱乐部为例,扩展了作者对来自客户和为客户提供的知识如何影响客户对服务公司的态度和行为意向的理解。
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引用次数: 0
Implementing trades of the National Football League Draft on blockchain smart contracts 在区块链智能合约上实现全国橄榄球联赛选秀交易
Pub Date : 2024-01-12 DOI: 10.1108/ijsms-09-2023-0185
Mathew B. Fukuzawa, Brandon M. McConnell, Michael G. Kay, Kristin A. Thoney-Barletta, Donald P. Warsing

Purpose

Demonstrate proof-of-concept for conducting NFL Draft trades on a blockchain network using smart contracts.

Design/methodology/approach

Using Ethereum smart contracts, the authors model several types of draft trades between teams. An example scenario is used to demonstrate contract interaction and draft results.

Findings

The authors show the feasibility of conducting draft-day trades using smart contracts. The entire negotiation process, including side deals, can be conducted digitally.

Research limitations/implications

Further work is required to incorporate the full-scale depth required to integrate the draft trading process into a decentralized user platform and experience.

Practical implications

Cutting time for the trade negotiation process buys decision time for team decision-makers. Gains are also made with accuracy and cost.

Social implications

Full-scale adoption may find resistance due to the level of fan involvement; the draft has evolved into an interactive experience for both fans and teams.

Originality/value

This research demonstrates the new application of smart contracts in the inter-section of sports management and blockchain technology.

目的展示使用智能合约在区块链网络上进行 NFL 选秀交易的概念验证。设计/方法/途径作者使用以太坊智能合约,模拟了球队之间几种类型的选秀交易。研究结果作者展示了使用智能合约进行选秀日交易的可行性。整个谈判过程,包括边际交易,都可以通过数字方式进行。研究局限/影响还需要进一步的工作,才能将选秀交易过程全面深入地整合到去中心化的用户平台和体验中。社会影响由于球迷的参与程度,全面采用可能会遇到阻力;选秀已经演变成球迷和球队的互动体验。原创性/价值这项研究展示了智能合约在体育管理和区块链技术领域的新应用。
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引用次数: 0
Sports team success and managerial decisions: the role of playing-time concentration 运动队的成功与管理决策:上场时间集中度的作用
Pub Date : 2024-01-08 DOI: 10.1108/ijsms-09-2023-0198
Alexander Cardazzi, Brad R. Humphreys, Kole Reddig

Purpose

Professional sports teams employ highly paid managers and coaches to train players and make tactical and strategic team decisions. A large literature analyzes the impact of manager decisions on team outcomes. Empirical analysis of manager decisions requires a quantifiable proxy variable for manager decisions. Previous research focused on manager dismissals, tenure on teams, the number of substitutions made in games or the number of healthy players on rosters held out of games for rest, generally finding small positive impacts of manager decisions on team success.

Design/methodology/approach

The authors quantify manager decisions by developing a novel measure of game-specific coaching decisions: the Herfindahl–Hirschman Index (HHI) of playing-time across players on a team roster over the course of a season.

Findings

Evidence from two-way fixed effects regression models explaining observed variation in National Basketball Association team winning percentage over the 1999–2000 to 2018–2019 seasons show a significant association between managers’ allocation of playing time and team success. A one standard deviation change in playing-time HHI that reflects a flattened distribution of player talent is associated with between one and two additional wins per season, holding the talent of players on the team roster constant. Heterogeneity exists in the impact across teams with different player talent.

Originality/value

This is one of the first papers to examine playing-time concentration in the NBA. The results are important for understanding how managerial decisions about resource allocation lead to sustained competitive advantage. Linking coaching decisions to wins can help teams to better promote this core product.

目的职业运动队聘请高薪的经理和教练来训练球员,并做出球队战术和战略决策。大量文献分析了经理决策对球队成绩的影响。对经理人决策的实证分析需要一个可量化的经理人决策替代变量。以前的研究主要集中在主教练的解职、在球队的任期、比赛中的换人次数或名单上因休息而缺席比赛的健康球员人数等方面,通常发现主教练的决策对球队成功的正面影响较小。作者通过开发一种新的衡量特定比赛教练决策的方法来量化主教练的决策:在一个赛季中,球队名单上球员上场时间的赫芬达尔-赫希曼指数(HHI)。研究结果解释 1999-2000 至 2018-2019 赛季国家篮球协会球队胜率观察变化的双向固定效应回归模型显示,主教练的上场时间分配与球队成功之间存在显著关联。在球队名单上球员天赋不变的情况下,反映球员天赋分布扁平化的上场时间 HHI 一个标准差的变化与每个赛季多赢一到两场比赛有关。球员天赋不同的球队之间的影响存在异质性。其结果对于理解管理者关于资源分配的决策如何导致持续的竞争优势非常重要。将教练决策与获胜联系起来有助于球队更好地推广这一核心产品。
{"title":"Sports team success and managerial decisions: the role of playing-time concentration","authors":"Alexander Cardazzi, Brad R. Humphreys, Kole Reddig","doi":"10.1108/ijsms-09-2023-0198","DOIUrl":"https://doi.org/10.1108/ijsms-09-2023-0198","url":null,"abstract":"<h3>Purpose</h3>\u0000<p>Professional sports teams employ highly paid managers and coaches to train players and make tactical and strategic team decisions. A large literature analyzes the impact of manager decisions on team outcomes. Empirical analysis of manager decisions requires a quantifiable proxy variable for manager decisions. Previous research focused on manager dismissals, tenure on teams, the number of substitutions made in games or the number of healthy players on rosters held out of games for rest, generally finding small positive impacts of manager decisions on team success.</p><!--/ Abstract__block -->\u0000<h3>Design/methodology/approach</h3>\u0000<p>The authors quantify manager decisions by developing a novel measure of game-specific coaching decisions: the Herfindahl–Hirschman Index (HHI) of playing-time across players on a team roster over the course of a season.</p><!--/ Abstract__block -->\u0000<h3>Findings</h3>\u0000<p>Evidence from two-way fixed effects regression models explaining observed variation in National Basketball Association team winning percentage over the 1999–2000 to 2018–2019 seasons show a significant association between managers’ allocation of playing time and team success. A one standard deviation change in playing-time HHI that reflects a flattened distribution of player talent is associated with between one and two additional wins per season, holding the talent of players on the team roster constant. Heterogeneity exists in the impact across teams with different player talent.</p><!--/ Abstract__block -->\u0000<h3>Originality/value</h3>\u0000<p>This is one of the first papers to examine playing-time concentration in the NBA. The results are important for understanding how managerial decisions about resource allocation lead to sustained competitive advantage. Linking coaching decisions to wins can help teams to better promote this core product.</p><!--/ Abstract__block -->","PeriodicalId":501000,"journal":{"name":"International Journal of Sports Marketing and Sponsorship","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139112211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Genuine or impression management? Uncovering biases in how people respond to the Black Lives Matter movement in sport 真心实意还是印象管理?揭示人们在体育运动中如何应对 "黑人生命至上 "运动的偏见
Pub Date : 2023-12-19 DOI: 10.1108/ijsms-09-2023-0184
Youngho Park, Dae Hee Kwak

Purpose

National surveys reveal that sports fans exhibit greater support for athletes, sports teams and leagues endorsing social justice initiatives compared to the general population, highlighting the potential of sports for positive social impact. This study investigates whether such responses are influenced by systematic biases.

Design/methodology/approach

Replicating a Nielsen national survey, two experiments explore whether biases affect support for athletes' participation in the Black Lives Matter (BLM) movement. The study also examines partisan motivated reasoning as a factor driving sports fans' support for BLM.

Findings

While avid fans display stronger endorsement of BLM compared to causal/non-sports fans, evidence suggests that systematic biases distort these responses. When sport identity becomes salient, reported support for the BLM movement becomes inflated.

Research limitations/implications

Researchers often employ self-report surveys to gauge audience perceptions of athlete activism or cause-related initiatives, particularly when assessing their impact. This study's findings indicate that this context is susceptible to SDB.

Originality/value

The study underscores the role of systematic biases in self-report surveys, particularly in socially desirable contexts. People tend to over-report “positive behavior,” leading survey participants to respond more favorably to questions that are socially desirable. Therefore, interpreting survey results with caution becomes essential when the research context is deemed socially (un)desirable. It is crucial for researchers to apply appropriate measures to identify and mitigate systematic response biases. The authors recommend that researchers adopt both procedural and statistical remedies to detect and reduce social desirability biases.

目的全国性调查显示,与普通人相比,体育迷对运动员、运动队和联盟支持社会正义倡议的支持率更高,这凸显了体育运动在产生积极社会影响方面的潜力。本研究探讨了这种反应是否受到系统性偏见的影响。设计/方法/方法重复尼尔森的全国调查,通过两个实验探讨偏见是否会影响对运动员参与黑人生命至上(BLM)运动的支持。研究结果虽然与因果关系/非体育迷相比,狂热的体育迷表现出更强烈的对 BLM 的支持,但有证据表明,系统性偏见扭曲了这些反应。研究局限性/意义研究人员经常使用自我报告调查来衡量受众对运动员行动主义或事业相关倡议的看法,尤其是在评估其影响时。本研究的结果表明,这种情况下很容易出现 SDB。原创性/价值本研究强调了自我报告调查中系统性偏差的作用,尤其是在社会期望的背景下。人们倾向于过度报告 "积极行为",从而导致调查参与者对社会期望的问题做出更有利的回答。因此,当研究背景被视为社会(不)理想时,谨慎解释调查结果就变得至关重要。研究人员必须采取适当的措施来识别和减轻系统性的回答偏差。作者建议研究人员采用程序和统计补救措施来检测和减少社会期望偏差。
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引用次数: 0
Effectiveness of sponsorship type, sport team identification, team support and congruence 赞助类型、运动队认同、团队支持和一致性的效果
Pub Date : 2023-12-19 DOI: 10.1108/ijsms-05-2023-0110
Sardar Mohammadi, Mojtaba Ghasemi Siani, Manuel Alonso Dos Santos

Purpose

The aim of this paper is to investigate the interaction effect that sponsor-team congruence and team fan (home/rival team) have on the influence of different types of sports sponsorship (joint, corporate social responsibility [CSR]-linked and conventional sponsorship) on fans' attitudes and purchase intentions toward the sponsor.

Design/methodology/approach

Two experimental studies were conducted on 391 and 297 participants. The data gathered underwent analysis through five multivariate general linear model analyses.

Findings

The study found that CSR-linked sponsorship had the strongest positive impact and the weakest negative impact on the attitude and purchase intention of home team supporters and the attitude of rival team supporters. Nonetheless, the sponsor-team congruence did not significantly moderate the relationship. Additionally, the research demonstrated that the fan identity of both home and rival teams moderates the impact of sports sponsorships on attitude and purchase intention.

Originality/value

Previous research has studied the effectiveness of sponsorship format types independently. This is the first research comparing sponsorship formats regarding fan type and congruence.

目的 本文旨在研究赞助商-球队一致性和球队球迷(主队/对手队)对不同类型体育赞助(联合赞助、与企业社会责任挂钩的赞助和传统赞助)对球迷对赞助商的态度和购买意向的交互影响。研究结果研究发现,与企业社会责任挂钩的赞助对主队支持者和敌队支持者的态度和购买意向的正面影响最大,负面影响最弱。然而,赞助商与球队的一致性并没有明显缓和这种关系。此外,研究还表明,球迷对主队和对手球队的认同会调节体育赞助对态度和购买意向的影响。这是首次就球迷类型和一致性对赞助形式进行比较的研究。
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引用次数: 0
How best to measure connection to a team: team identification, brand attitude/loyalty, consumer lifestyle or interest level? 如何最好地衡量与团队的联系:团队认同、品牌态度/忠诚度、消费者的生活方式或兴趣水平?
Pub Date : 2023-12-05 DOI: 10.1108/ijsms-06-2023-0118
Galen Trail, Hyejin Bang, Windy Dees

Purpose

The purpose of this study was to compare four different consumer pathway models based on identity theory, attitude/loyalty theory, lifestyle theory and hierarchy of effects theory, each with associated instruments measuring connection to the team.

Design/methodology/approach

The authors did a two-study analysis, first collecting data from people aware of an NFL team (N = 218) and then an MLS team (N = 209) to determine which connection item performed better.

Findings

The authors found that the Consumer Pathway for Sport Fandom based on the hierarchy of effects theory and its associated interest measurement item performed better than the other three frameworks and items. The Interest item shared the most variance with games attended, games intending to attend, games watched via media and games intending to watch via media.

Originality/value

The Consumer Pathway for Sport Fandom represents the entire consumer spectrum from non-aware consumers all the way up to die-hard sports fans. This pathway will allow sport marketers to track their consumers from initial awareness of the product or service all the way through the brand relationship to ultimate loyalty.

本研究的目的是比较基于认同理论、态度/忠诚理论、生活方式理论和效应层次理论的四种不同的消费者路径模型,每种模型都有测量与团队联系的相关工具。设计/方法/方法作者进行了两项研究分析,首先从了解NFL球队(N = 218)的人那里收集数据,然后从了解MLS球队(N = 209)的人那里收集数据,以确定哪种连接项目表现更好。研究发现,基于效应层次理论的体育迷消费路径及其相关兴趣测量项目比其他三个框架和项目表现更好。兴趣项的差异最大的是参加比赛、打算参加比赛、通过媒体观看比赛和打算通过媒体观看比赛。《体育迷之路》代表了从不知情的消费者到铁杆体育迷的整个消费范围。这条路径将允许体育营销人员跟踪他们的消费者,从最初对产品或服务的认识一直到品牌关系,直到最终的忠诚度。
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引用次数: 0
Real-time psychophysiological approaches to explore emotional and cognitive processing of VR-mediated sports 实时心理生理学方法探索vr介导的运动的情绪和认知加工
Pub Date : 2023-12-05 DOI: 10.1108/ijsms-03-2023-0042
Minkyo Lee, Xiaochen Zhou

Purpose

The purpose of this research was to investigate how VR-mediated sports, as opposed to 2-D screens, affect the emotional and cognitive experiences of fans with the game and its sponsors.

Design/methodology/approach

The current study employed a single-factorial experimental design, in which participants were randomly assigned to either watch a soccer game through a VR headset or a 2-D screen. Physiological and self-reported measures were used to measure levels of presence, arousal, attention and memory.

Findings

Participants who watched sports through VR experienced a higher level of presence, greater psychophysiological arousal, and exhibited higher levels of attention toward the game. However, they showed lower recognition for in-stadium signage compared to those who watched the game on a 2-D screen.

Practical implications

The results suggest that sports teams can use VR to create a more immersive and engaging experience for fans. Additionally, in-stadium signage advertising may not be as effective in VR sport broadcasting contexts, and sports practitioners may want to explore alternative forms of advertising that are better suited for VR environments.

Originality/value

Methodologically, this study used a combination of self-reported and real-time physiological measures to capture dynamic and spontaneous changes in fans while watching games. Theoretically, this study utilized the Dynamic Human-Centered Communication System Theory to adopt a human-centered approach to understand how VR impacts the experience of sport game viewers.

本研究的目的是调查vr介导的体育运动,而不是2d屏幕,如何影响球迷对游戏及其赞助商的情感和认知体验。设计/方法/方法当前的研究采用单因子实验设计,其中参与者被随机分配通过VR耳机或2d屏幕观看足球比赛。生理和自我报告的测量方法被用来测量存在、觉醒、注意力和记忆力的水平。通过VR观看体育比赛的参与者体验到更高水平的存在感,更强的心理生理唤醒,对比赛表现出更高水平的注意力。然而,与那些在2d屏幕上观看比赛的人相比,他们对场内标志的认知度较低。实际意义:研究结果表明,体育团队可以使用VR为球迷创造更身临其境、更吸引人的体验。此外,在VR体育广播环境中,体育场内的标牌广告可能不那么有效,体育从业者可能想要探索更适合VR环境的其他广告形式。独创性/价值在方法论上,本研究结合了自我报告和实时生理测量来捕捉球迷在观看比赛时的动态和自发变化。在理论上,本研究利用动态以人为中心的传播系统理论,采用以人为中心的方法来理解VR如何影响体育比赛观众的体验。
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引用次数: 0
Online posting intention: do the social communication and brand equity of esports matter? 在线发布意图:电子竞技的社交传播和品牌资产重要吗?
Pub Date : 2023-12-04 DOI: 10.1108/ijsms-09-2023-0189
Xi Wang, Xinyi You, Yulan Xu, Jie Zheng

Purpose

Social media's role in engaging participants in sports events, particularly during the pandemic, is acknowledged. However, previous studies often utilized sports events for diverse objectives but overlooked brand equity's influence on sports event development. And very limited research explores social media's impact on brand equity in esports events, despite its significance. Therefore, this study aims to explore how social media affects esports event brand equity and participants' satisfaction and engagement with social media through brand equity's influence.

Design/methodology/approach

The study focused on League of Legends World Championships (LOLWC) participants, who completed a self-judged questionnaire online. The questionnaire included demographic details and latent constructs. Data analysis involved two steps: exploratory factor analysis (EFA) to assess measurement scale validity and structural equation modeling (SEM) to study relationships between traits.

Findings

The results reveal that, within the esports event context, controlled communication exerts a meaningful and dual impact – both directly and indirectly – on the fundamental components of brand equity. This, in turn, serves as a catalyst for increasing participant contentment and their posting intention.

Originality/value

This study applies brand equity theories to the esports domain, exploring participant-based brand equity concepts, user behavior and the influence of social media communication on event branding and engagement. It also recommends strategies for event improvement, emphasizes controlled communication for brand equity and highlights marketing's role in brand awareness, association and participant satisfaction. Additionally, it suggests government regulation to address cyber violence during esports events.

目的社会媒体在吸引体育赛事参与者方面的作用,特别是在大流行期间,得到了承认。然而,以往的研究往往将体育赛事用于多种目的,而忽视了品牌资产对体育赛事发展的影响。尽管社交媒体对电竞赛事的品牌价值意义重大,但关于社交媒体影响的研究却非常有限。因此,本研究旨在探讨社交媒体如何通过品牌资产的影响影响电竞赛事品牌资产以及参与者对社交媒体的满意度和参与度。设计/方法/方法这项研究主要针对《英雄联盟》世界锦标赛(LOLWC)的参与者,他们在网上完成了一份自我判断的问卷。问卷包括人口学细节和潜在构念。数据分析包括探索性因子分析(EFA)和结构方程建模(SEM)两步,前者用于评估量表效度,后者用于研究性状之间的关系。研究结果表明,在电子竞技活动背景下,可控传播对品牌资产的基本组成部分产生了直接和间接的双重影响。这反过来又成为提高参与者满意度和发帖意愿的催化剂。原创性/价值本研究将品牌资产理论应用于电子竞技领域,探索基于参与者的品牌资产概念、用户行为以及社交媒体传播对赛事品牌和参与的影响。它还建议了活动改进策略,强调了品牌资产的控制沟通,并强调了营销在品牌知名度、联想和参与者满意度方面的作用。此外,它还建议政府制定法规,解决电子竞技赛事期间的网络暴力问题。
{"title":"Online posting intention: do the social communication and brand equity of esports matter?","authors":"Xi Wang, Xinyi You, Yulan Xu, Jie Zheng","doi":"10.1108/ijsms-09-2023-0189","DOIUrl":"https://doi.org/10.1108/ijsms-09-2023-0189","url":null,"abstract":"<h3>Purpose</h3>\u0000<p>Social media's role in engaging participants in sports events, particularly during the pandemic, is acknowledged. However, previous studies often utilized sports events for diverse objectives but overlooked brand equity's influence on sports event development. And very limited research explores social media's impact on brand equity in esports events, despite its significance. Therefore, this study aims to explore how social media affects esports event brand equity and participants' satisfaction and engagement with social media through brand equity's influence.</p><!--/ Abstract__block -->\u0000<h3>Design/methodology/approach</h3>\u0000<p>The study focused on League of Legends World Championships (LOLWC) participants, who completed a self-judged questionnaire online. The questionnaire included demographic details and latent constructs. Data analysis involved two steps: exploratory factor analysis (EFA) to assess measurement scale validity and structural equation modeling (SEM) to study relationships between traits.</p><!--/ Abstract__block -->\u0000<h3>Findings</h3>\u0000<p>The results reveal that, within the esports event context, controlled communication exerts a meaningful and dual impact – both directly and indirectly – on the fundamental components of brand equity. This, in turn, serves as a catalyst for increasing participant contentment and their posting intention.</p><!--/ Abstract__block -->\u0000<h3>Originality/value</h3>\u0000<p>This study applies brand equity theories to the esports domain, exploring participant-based brand equity concepts, user behavior and the influence of social media communication on event branding and engagement. It also recommends strategies for event improvement, emphasizes controlled communication for brand equity and highlights marketing's role in brand awareness, association and participant satisfaction. Additionally, it suggests government regulation to address cyber violence during esports events.</p><!--/ Abstract__block -->","PeriodicalId":501000,"journal":{"name":"International Journal of Sports Marketing and Sponsorship","volume":" 676","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138475728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
International Journal of Sports Marketing and Sponsorship
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