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The role of perceptual similarities in determining the asymmetric mixed-category advantage. 感知相似性在决定非对称混合类别优势中的作用。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001173
Reut Peled, Roy Luria

Considering working memory capacity limitations, representing all relevant data simultaneously is unlikely. What remains unclear is why some items are better remembered than others when all data are equally relevant. While trying to answer this question, the literature has identified a pattern named the mixed-category benefit in which performance is enhanced when presenting stimuli from different categories as compared to presenting a similar number of items that all belong to just one category. Moreover, previous studies revealed an asymmetry in performance while mixing certain categories, suggesting that not all categories benefit equally from being mixed. In a series of three change-detection experiments, the present study investigated the role of low-level perceptual similarities between categories in determining the mixed-category asymmetric advantages. Our primary conclusion is that items' similarity at the perceptual level has a significant role in the asymmetric performance in the mixed-category phenomenon. We measured sensitivity (d') to detect a change between sample and test displays and found that the mixed-category advantage dropped when the mixed categories shared basic features. Furthermore, we found that sensitivity to novel items was impaired when presented with another category sharing its basic features. Finally, increasing the encoding interval improved performance for the novel items, but novel items' performance was still impaired when these items were mixed with another category that shared their basic features. Our findings highlight the significant role low-level similarities play in the asymmetric mixed-category performances, for both novel and familiar categories. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

考虑到工作记忆容量的限制,同时表示所有相关数据是不太可能的。目前仍不清楚的是,为什么在所有数据都同样相关的情况下,某些项目的记忆效果要好于其他项目。在试图回答这个问题的过程中,文献发现了一种名为 "混合类别益处 "的模式,在这种模式下,当呈现来自不同类别的刺激物时,与呈现数量相近但都只属于一个类别的刺激物时相比,记忆效果会更好。此外,以往的研究还发现,在混合某些类别时,成绩会出现不对称性,这表明并非所有类别都能从混合中获得同样的益处。本研究通过三个变化检测实验,研究了类别间低层次的知觉相似性在决定混合类别非对称优势中的作用。我们的主要结论是,项目在感知层面上的相似性在混合类别现象的非对称表现中起着重要作用。我们测量了检测样本和测试显示之间变化的灵敏度(d'),发现当混合类别共享基本特征时,混合类别优势就会下降。此外,我们还发现,当另一个类别与其共享基本特征时,对新项目的灵敏度也会受到影响。最后,增加编码间隔可以提高新项目的表现,但当这些项目与另一个具有相同基本特征的类别混合时,新项目的表现仍然会受到影响。我们的研究结果凸显了低水平相似性在不对称混合类别表现中的重要作用,无论是对新颖类别还是熟悉类别。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
On the origin of the Ponzo illusion: An attentional account. 庞佐幻觉的起源:注意力的解释
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001171
Wladimir Kirsch, Wilfried Kunde

The Ponzo illusion is a famous optical illusion that is not well understood so far. Here we suggest that its origin is closely linked to distribution of spatial attention. In essence, it arises because the size of the attentional field varies between different parts of the stimulus layout, which comes with different spatial resolution and, as a consequence, different apparent sizes of the objects in the stimulus display. We report four experiments (conducted in 2022 and 2023), which support this approach. The illusion substantially decreases when the stimulus layout is modified so that the size of the supposed attentional field is equalized for the crucial parts (Experiment 1). Moreover, we induce a Ponzo-like illusion by means of attentional cues only (Experiment 2). The perceived spatial frequency differs for different parts of the stimulus layout consistent with predicted changes in spatial resolution (Experiment 3). Attentional cuing exerts an analogous influence on the apparent spatial frequency (Experiment 4). The presented approach provides a novel look at the origin of the Ponzo illusion and related phenomena. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

庞佐错觉是一种著名的光学错觉,但迄今为止人们对它的理解还不甚透彻。在这里,我们认为它的产生与空间注意力的分布密切相关。从本质上讲,庞佐错觉的产生是因为刺激布局的不同部分的注意场大小不同,空间分辨率不同,因此刺激显示中物体的表观大小也不同。我们报告的四项实验(分别于 2022 年和 2023 年进行)支持这种方法。如果对刺激布局进行修改,使关键部分的假定注意领域大小相等,错觉就会大大减少(实验 1)。此外,我们仅通过注意线索就能诱发类似庞佐的错觉(实验 2)。对于刺激布局的不同部分,感知到的空间频率是不同的,这与预测的空间分辨率变化是一致的(实验 3)。注意暗示对表观空间频率产生了类似的影响(实验 4)。所提出的方法为庞佐错觉及相关现象的起源提供了新的视角。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Searching near and far: The attentional template incorporates viewing distance. 搜索远近注意模板包含观看距离。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001172
Surya Gayet, Elisa Battistoni, Sushrut Thorat, Marius V Peelen

According to theories of visual search, observers generate a visual representation of the search target (the "attentional template") that guides spatial attention toward target-like visual input. In real-world vision, however, objects produce vastly different visual input depending on their location: your car produces a retinal image that is 10 times smaller when it is parked 50 compared to 5 m away. Across four experiments, we investigated whether the attentional template incorporates viewing distance when observers search for familiar object categories. On each trial, participants were precued to search for a car or person in the near or far plane of an outdoor scene. In "search trials," the scene reappeared and participants had to indicate whether the search target was present or absent. In intermixed "catch-trials," two silhouettes were briefly presented on either side of fixation (matching the shape and/or predicted size of the search target), one of which was followed by a probe-stimulus. We found that participants were more accurate at reporting the location (Experiments 1 and 2) and orientation (Experiment 3) of probe stimuli when they were presented at the location of size-matching silhouettes. Thus, attentional templates incorporate the predicted size of an object based on the current viewing distance. This was only the case, however, when silhouettes also matched the shape of the search target (Experiment 2). We conclude that attentional templates for finding objects in scenes are shaped by a combination of category-specific attributes (shape) and context-dependent expectations about the likely appearance (size) of these objects at the current viewing location. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

根据视觉搜索理论,观察者会生成一个搜索目标的视觉表征("注意模板"),引导空间注意向目标类似的视觉输入。然而,在现实世界的视觉中,物体所处的位置不同,所产生的视觉输入也大相径庭:当你的汽车停在 50 米外与 5 米外相比,所产生的视网膜图像要小 10 倍。通过四次实验,我们研究了当观察者搜索熟悉的物体类别时,注意模板是否包含观察距离。在每次实验中,参与者都会被要求在室外场景的近处或远处寻找一辆车或一个人。在 "搜索试验 "中,场景再次出现,被试必须指出搜索目标是否出现。在混合进行的 "捕捉试验 "中,两个轮廓(与搜索目标的形状和/或预测大小相匹配)短暂地出现在定点的两侧,其中一个轮廓之后是一个探测刺激。我们发现,当探针刺激出现在大小匹配的剪影位置时,参与者能更准确地报告探针刺激的位置(实验 1 和 2)和方向(实验 3)。因此,注意模板包含了根据当前观看距离预测的物体大小。然而,只有当剪影也与搜索目标的形状相匹配时,情况才会如此(实验 2)。我们的结论是,在场景中寻找物体的注意模板是由特定类别的属性(形状)和对这些物体在当前观看位置可能出现的预期(大小)共同形成的。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Sleep deprivation affects interference control: A diffusion model analysis. 睡眠不足影响干扰控制:扩散模型分析
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001180
Jiaorong Luo, Chao Hao, Ning Ma, Ling Wang

Previous studies suggest that interference control may be unaffected by sleep deprivation based on the unchanged interference effects (reaction time [RT] differences between incongruent and congruent conditions), while ignoring the overall slower RTs after sleep deprivation. In the present study, we interpreted these results from a new angle using a variant of diffusion model, diffusion model for conflict tasks (DMC), and investigated whether and how interference control is affected by sleep deprivation. Mathematical derivations and model simulations showed that unchanged task-irrelevant information processing (i.e., unaffected interference control) may not lead to the observed unchanged interference effects when considering the overall slower RTs after sleep deprivation (due to either decreased drift rate of task-relevant information or increased decision boundary). Therefore, the unchanged interference effects do not necessarily indicate unchanged interference control. We then conducted a Simon task following one night of sleep deprivation or normal sleep, and fitted the DMC to the data. Experimental results showed that the Simon effect was reversed when most of the trials were incongruent, indicating that participants used learned spatially incompatible stimulus-response associations to predict responses. However, the Simon effects in both mean RTs and RT distributions were not significantly modulated by sleep deprivation. Model fits showed that the drift rate of task-relevant information decreased and the time-to-peak of task-irrelevant activation increased after sleep deprivation. These results suggest that central information processing was degraded after sleep loss, and most importantly, task-irrelevant activation increased after sleep deprivation as interference control was impaired. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

以往的研究表明,干扰控制可能不受睡眠剥夺的影响,其依据是干扰效应(不一致与一致条件下的反应时间[RT]差异)不变,而忽略了睡眠剥夺后整体反应时间变慢的情况。在本研究中,我们从一个新的角度利用扩散模型的变体--冲突任务扩散模型(DMC)来解释这些结果,并研究睡眠不足是否以及如何影响干扰控制。数学推导和模型模拟表明,如果考虑到睡眠剥夺后总体较慢的RT(由于任务相关信息漂移率降低或决策边界增加),任务相关信息处理不变(即干扰控制不受影响)可能不会导致观察到的干扰效应不变。因此,干扰效应不变并不一定表明干扰控制不变。随后,我们在剥夺睡眠或正常睡眠一晚后进行了一项西蒙任务,并将 DMC 与数据进行了拟合。实验结果表明,当大多数试验都是不协调的时候,西蒙效应会发生逆转,这表明被试利用学习到的空间上不协调的刺激-反应联想来预测反应。然而,平均RT和RT分布的西蒙效应并没有受到睡眠剥夺的显著影响。模型拟合结果表明,剥夺睡眠后,任务相关信息的漂移率降低,任务无关激活的峰值时间增加。这些结果表明,睡眠不足后中枢信息处理能力下降,最重要的是,睡眠不足后与任务无关的激活增加,因为干扰控制能力受损。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Conquering pressure! The effects of mild-anxiety training on motor performance under pressure during early motor learning. 战胜压力!轻度焦虑训练对早期运动学习过程中压力下运动表现的影响
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001188
Daniel A R Cabral, Juliana O Parma, Daniel L Morris, Matthew W Miller

We conceptually replicated the one previous study (see record 2009-13549-001) revealing that individuals who practice a motor skill under psychological pressure (anxiety training-AT) avoid performance deterioration when exposed to higher levels of pressure. We used a >3× larger sample size than the original study and attempted to shed light on mechanisms whereby AT may promote performance under pressure by measuring variables related to three theories of choking under pressure: attentional control theory (ACT), reinvestment theory, and the biopsychosocial model (BPSM) of challenge and threat. Eighty-four participants practiced 300 golf putts over 2 days with mild psychological pressure manipulations (AT group) or no pressure manipulations (control group). On the third day, all participants completed putting posttests with no pressure manipulations, mild pressure manipulations, or high-pressure manipulations. We had participants report their mental effort, movement reinvestment, and perceived challenge/threat after each posttest to investigate ACT, reinvestment theory, and the BPSM of challenge and threat, respectively. Results showed the AT group maintained their performance across posttests, whereas the control group performed worse under pressure. Additionally, results indicated that AT moderated changes in mental effort and movement reinvestment during pressure, although neither mechanism mediated the relationship between AT and performance under pressure. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

我们从概念上复制了之前的一项研究(见记录 2009-13549-001),该研究揭示了在心理压力下练习运动技能(焦虑训练-AT)的个体在面临更大压力时可避免成绩下降。我们使用了比原始研究多 3 倍的样本量,并试图通过测量与压力下窒息的三种理论(注意力控制理论 (ACT)、再投资理论以及挑战和威胁的生物心理社会模型 (BPSM))相关的变量,来揭示焦虑训练可促进压力下表现的机制。84 名参与者在两天内进行了 300 次高尔夫推杆练习,分别采用轻度心理压力操作(AT 组)或无压力操作(对照组)。第三天,所有参与者在无压力操作、轻微压力操作或高压操作下完成推杆后测。我们让参与者在每次后测后报告他们的脑力劳动、动作再投资和感知到的挑战/威胁,以分别研究 ACT、再投资理论以及挑战和威胁的 BPSM。结果显示,心理辅导组在各次测试后都保持了良好的表现,而对照组在压力下的表现则较差。此外,结果表明,虽然心理咨询与压力下的表现之间的关系都不是机制中介,但心理咨询调节了压力下心理努力和运动再投资的变化。(PsycInfo Database Record (c) 2024 APA,保留所有权利)。
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引用次数: 0
Statistical learning of motor preparation. 运动准备的统计学习
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-02-01 DOI: 10.1037/xhp0001174
Jan Theeuwes, Changrun Huang, Christian Frings, Dirk van Moorselaar

Statistical learning, the process of extracting regularities from the environment, is one of the most fundamental abilities playing an essential role in almost all aspects of human cognition. Previous studies have shown that attentional selection is biased toward locations that are likely to contain a target and away from locations that are likely to contain a distractor. The current study investigated whether participants can also learn to extract that a specific motor response is more likely when the target is presented at specific locations within the visual field. To that end, the additional singleton paradigm was adapted such that when the singleton target was presented at one specific location, one response (e.g., right index finger) was more likely than the other (e.g., right middle finger) and the reverse was true for another location. The results show that participants learned to extract that a particular motor response is more likely when the singleton target (which was unrelated to the response) was presented at a specific location within the visual field. The results also suggest that it is the location of the target and not its shape that is associated with the biased response. This learning cannot be considered as being top-down or conscious as participants showed little, if any, awareness of the response biases present. The results are discussed in terms of the event coding theory. The study increases the scope of statistical learning and shows how individuals adapt automatically, without much awareness, to the regularities present in the environment. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

统计学习是从环境中提取规律性的过程,是最基本的能力之一,在人类认知的几乎所有方面都发挥着至关重要的作用。以往的研究表明,注意选择偏向于可能包含目标的位置,而远离可能包含干扰物的位置。目前的研究调查了参与者是否也能学会提取当目标出现在视野内特定位置时,特定运动反应更有可能发生。为此,我们对附加单子范式进行了调整,当单子目标出现在一个特定位置时,一种反应(如右手食指)比另一种反应(如右手中指)更有可能出现,而另一种反应则相反。结果表明,当单个目标(与反应无关)出现在视野中的特定位置时,参与者学会了提取特定运动反应的可能性。结果还表明,与偏差反应相关的是目标的位置,而不是其形状。这种学习不能被认为是自上而下或有意识的,因为参与者几乎没有意识到存在的反应偏差。研究结果将根据事件编码理论进行讨论。这项研究扩大了统计学习的范围,并展示了个体是如何在没有太多意识的情况下自动适应环境中存在的规律性的。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Auditory processing as perceptual, cognitive, and motoric abilities underlying successful second language acquisition: Interaction model. 听觉处理作为感知、认知和运动能力,是成功习得第二语言的基础:互动模型。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-01-01 DOI: 10.1037/xhp0001166
Kazuya Saito, Magdalena Kachlicka, Yui Suzukida, Ingrid Mora-Plaza, Yaoyao Ruan, Adam Tierney

A growing amount of attention has been given to examining the domain-general auditory processing of individual acoustic dimensions as a key driving force for adult L2 acquisition. Whereas auditory processing has traditionally been conceptualized as a bottom-up and encapsulated phenomenon, the interaction model (Kraus & Banai, 2007) proposes auditory processing as a set of perceptual, cognitive, and motoric abilities-the perception of acoustic details (acuity), the selection of relevant and irrelevant dimensions (attention), and the conversion of audio input into motor action (integration). To test this hypothesis, we examined the relationship between each component and the L2 outcomes of 102 adult Chinese speakers of English who varied in age, experience, and working memory background. According to the results of the statistical analyses, (a) the tests scores tapped into essentially distinct components of auditory processing (acuity, attention, and integration), and (b) these components played an equal role in explaining various aspects of L2 learning (phonology, morphosyntax) with large effects, even after biographical background and working memory were controlled for. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

越来越多的人开始关注对单个声学维度的领域性听觉加工的研究,将其视为成人学习第二语言的关键驱动力。传统上,听觉加工被认为是一种自下而上的封装现象,而交互模型(Kraus & Banai, 2007)则认为听觉加工是一组感知、认知和运动能力--对声音细节的感知(敏锐度)、对相关和不相关维度的选择(注意力)以及将音频输入转化为运动动作(整合)。为了验证这一假设,我们对 102 名年龄、经验和工作记忆背景各不相同的成年汉语英语使用者的 L2 结果进行了研究。统计分析的结果表明:(a) 测试得分涉及听觉处理过程中本质上不同的组成部分(敏锐度、注意力和整合);(b) 这些组成部分在解释 L2 学习的各个方面(语音、语法)时发挥了同等的作用,甚至在控制了生物背景和工作记忆之后仍有较大的影响。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Uncorking the central bottleneck: Even novel tasks can be performed automatically. 解开中心瓶颈:即使是新颖的任务也能自动执行。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-01-01 DOI: 10.1037/xhp0001169
Morgan Lyphout-Spitz, François Maquestiaux, Eric Ruthruff, Steeven Chaloyard

Can people perform two novel tasks in parallel? Available evidence and prevailing theories overwhelmingly indicate that the answer is no, due to stubborn capacity limitations in central stages (e.g., a central bottleneck). Here we propose a new hypothesis, which suggests otherwise: people are capable of fully parallel central processing (i.e., bypassing the central bottleneck), yet often fail to do so, mainly due to preparation neglect. This preparation-neglect hypothesis was evaluated in four dual-task experiments pairing novel tasks (Task 1 and Task 2) using arbitrary stimulus-response mappings. Experiment 1, using a classic psychological refractory period (PRP) procedure, replicated the finding of dozens of previous PRP studies: none of the participants bypassed the bottleneck, instead exhibiting large dual-task interference on Task 2 (445 ms). In Experiment 2, the same dual-task PRP trials were randomly intermixed with single-task trials on Task 2, to boost preparation on that task. Here, nearly half the sample of participants bypassed the central bottleneck, exhibiting small dual-task interference on Task 2 (48 ms). Two additional experiments showed that initial practice does not by itself enable bottleneck bypassing, but boosting preparation of Task 2 (via intermixing single-task trials of Task 2) does. We conclude that, when properly prepared, people are capable of far more dual-task automaticity than was previously believed. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

人们能够同时完成两项新任务吗?现有的证据和流行的理论都压倒性地表明,答案是否定的,因为中枢阶段存在顽固的能力限制(如中枢瓶颈)。在这里,我们提出了一个新的假设,它表明事实并非如此:人们有能力进行完全并行的中央处理(即绕过中央瓶颈),但却常常做不到,这主要是由于忽视了准备工作。我们在四项双任务实验中评估了这种准备忽视假说,这些实验将新任务(任务 1 和任务 2)与任意刺激-反应映射配对。实验 1 采用了经典的心理折射期(PRP)程序,重复了之前数十项心理折射期研究的结果:没有一个参与者绕过瓶颈,反而在任务 2 中表现出较大的双任务干扰(445 毫秒)。在实验 2 中,同样的双任务 PRP 试验与任务 2 中的单任务试验随机混合,以加强该任务的准备。在这一实验中,近一半的参与者绕过了中心瓶颈,在任务 2 中表现出较小的双任务干扰(48 毫秒)。另外两个实验表明,初始练习本身并不能绕过瓶颈,但加强任务 2 的准备(通过任务 2 的单任务混合试验)却能绕过瓶颈。我们的结论是,如果准备得当,人们的双任务自动性要比以前认为的高得多。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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引用次数: 0
Inaugural editorial for Journal of Experimental Psychology: Human Perception and Performance. 为《实验心理学杂志:人类感知与表现》撰写首篇社论。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-01-01 DOI: 10.1037/xhp0001182
Isabel Gauthier

As the author begins her second term as editor of the Journal of Experimental Psychology: Human Perception and Performance (and third term as editor of an APA journal), she wants to reflect on the editorial team's successes, on how the work they publish is changing, and looks forward to new ways for the Journal stakeholders to meet their common goals. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

作者开始了她作为《实验心理学杂志:人类知觉与表现》编辑的第二个任期(也是她作为 APA 期刊编辑的第三个任期),她想回顾一下编辑团队的成功经验,回顾一下他们发表的作品是如何变化的,并期待着杂志的利益相关者以新的方式来实现他们的共同目标。(PsycInfo Database Record (c) 2024 APA,保留所有权利)。
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引用次数: 0
Periodic tapping mechanisms of skill learning in a fast-paced video game. 快节奏电子游戏中技能学习的周期性敲击机制。
IF 2.1 3区 心理学 Q2 PSYCHOLOGY Pub Date : 2024-01-01 DOI: 10.1037/xhp0001178
Pierre G Gianferrara, Shawn A Betts, John R Anderson

Timing plays a critical role when building up motor skill. In this study, we investigated and simulated human skill learning in a simplified variant of the Space Fortress video game named Auto Orbit with a strong timing component. Our principal aim was to test whether a computational model designed to simulate keypress actions repeated at rates slower than 500 ms (>500 ms) could also simulate human learning with repeated keypress actions taking place at very fast rates (≤500 ms). The main finding was that increasing speed stress forced human participants to qualitatively switch their behavior from a cognitively controlled strategy to an inherently rhythmic motor strategy. We show how the adaptive control of thought rational architecture's periodic tapping motor extension can replicate such rhythmic patterns of keypresses in two different computational models of human learning. The first model implements streamed motor actions across hands that are temporally decoupled, while the second model implements a coupled motor strategy in which actions from both hands are executed relative to the same periodic motor clock. Different subsets of subjects correspond to these two models. Our modeling simulations integrate previous psychological and motor control findings within a single cognitive architecture, and successfully replicate human behavioral patterns across a range of experimental measures at fast speed. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

在培养运动技能时,时机起着至关重要的作用。在本研究中,我们调查并模拟了人类在一款名为 "自动轨道"(Auto Orbit)的简化版太空堡垒视频游戏中的技能学习,该游戏具有很强的计时功能。我们的主要目的是测试一个旨在模拟以慢于 500 毫秒(>500 毫秒)的速度重复按键动作的计算模型是否也能模拟以非常快的速度(≤500 毫秒)重复按键动作的人类学习。主要发现是,速度压力的增加迫使人类参与者从认知控制策略向固有节奏的运动策略进行质的行为转换。我们展示了思维理性架构的周期性敲击运动扩展的自适应控制如何在两种不同的人类学习计算模型中复制这种有节奏的按键模式。第一个模型实现了跨手的流式运动动作,这些动作在时间上是解耦的,而第二个模型则实现了一种耦合运动策略,在这种策略中,双手的动作都是相对于同一个周期性运动时钟执行的。这两个模型对应不同的受试者子集。我们的建模模拟将之前的心理和运动控制研究成果整合到了一个认知架构中,并成功地以较快的速度在一系列实验测量中复制了人类的行为模式。(PsycInfo Database Record (c) 2024 APA, all rights reserved)。
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引用次数: 0
期刊
Journal of Experimental Psychology-Human Perception and Performance
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