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Development and evaluation of a mixed reality system for health education on neck stiffness and soreness 颈部僵硬和酸痛健康教育混合现实系统的开发和评价
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-06 DOI: 10.1016/j.ergon.2025.103779
Kuo-Wei Su , Hung-Jen Chen , Ching-Tzu Chen
Mobile phones are indispensable in daily life, especially among university students, yet their prolonged use has been linked to postural problems such as neck stiffness and soreness - conditions that may reflect more serious underlying health issues. Concurrently, a global shortage of nursing personnel is challenging healthcare systems, emphasizing the need for innovative educational tools that alleviate the workload of nursing professionals. This research develops and evaluates a mixed-reality (MR) system using Microsoft HoloLens to offer health education on neck health. The system's usability and user satisfaction are assessed through subjective scales and qualitative feedback to determine its effectiveness versus traditional educational materials.
Twenty participants were randomly assigned to two groups: an MR-based HoloLens group and a traditional leaflet group (10 participants each). Both groups received identical health education content on neck stiffness and soreness. Participants completed a 9-item knowledge test and semi-structured interviews to assess comprehension and to help gather system usability feedback. The HoloLens group further evaluated the system using the System Usability Scale (SUS) and the Questionnaire for User Interaction Satisfaction (QUIS).
While knowledge acquisition scores are comparable between the groups, the HoloLens group exhibits significantly higher levels of engagement and stronger intent to pursue further health education. The MR system obtains a mean SUS score of 76, denoting “Good” usability and a grade B rating. QUIS responses indicate high satisfaction levels across usability constructs. Qualitative feedback highlights the immersive and interactive design of the HoloLens system, which fosters engagement and motivates users by connecting educational content to personal relevance and curiosity. These findings demonstrate the potential of MR technologies to transform health education by bridging the gap between static information delivery and dynamic learner engagement, ultimately supporting improved comprehension and sustained interest in health topics.
手机在日常生活中是不可或缺的,尤其是对大学生来说,但长时间使用手机会导致颈部僵硬和酸痛等姿势问题,这些问题可能反映出更严重的潜在健康问题。同时,护理人员的全球短缺正在挑战医疗保健系统,强调需要创新的教育工具,减轻护理专业人员的工作量。本研究开发并评估了一种使用微软HoloLens提供颈部健康教育的混合现实(MR)系统。通过主观尺度和定性反馈来评估系统的可用性和用户满意度,以确定其与传统教材相比的有效性。20名参与者被随机分为两组:基于mr的HoloLens组和传统的传单组(每组10名参与者)。两组接受相同的颈部僵硬和疼痛健康教育内容。参与者完成了9项知识测试和半结构化访谈,以评估理解并帮助收集系统可用性反馈。HoloLens小组使用系统可用性量表(SUS)和用户交互满意度问卷(QUIS)进一步评估系统。虽然两组之间的知识获取得分相当,但HoloLens组表现出明显更高的参与度和更强的继续接受健康教育的意愿。MR系统的SUS平均得分为76分,表示“良好”可用性,评级为B级。QUIS的反应表明,跨可用性结构的满意度很高。定性反馈突出了HoloLens系统的沉浸式和交互式设计,通过将教育内容与个人相关性和好奇心联系起来,促进了用户的参与和激励。这些发现表明磁共振成像技术有潜力通过弥合静态信息传递和动态学习者参与之间的差距来改变健康教育,最终支持提高对健康主题的理解和持续兴趣。
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引用次数: 0
Shoulder pain influences kinematics during farm work tasks: An in-field study 肩部疼痛影响农场工作任务中的运动学:一项实地研究
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-05 DOI: 10.1016/j.ergon.2025.103798
Angelica E. Lang , Denise Balogh , Opeyemi Vincent Akinluyi , Niels Koehncke

Background

Work-related musculoskeletal disorders (MSDs) are prevalent among agricultural producers. Upper limb MSDs, especially in the shoulder and neck, are common, yet research on their development and prevention is limited. This study aims to investigate the influence of shoulder pain, age, and sex on shoulder kinematics during farm work tasks.

Methods

Farmers in Saskatchewan were recruited and divided into groups with and without shoulder pain. Participants performed four tasks (Overhead Drill, Climb Seeder, Seed Bag Lift, Shovel) while wearing inertial measurement units (IMUs) to track humeral and scapular movements. Data were analyzed using linear regression and Kruskal-Wallis tests (p < .05) to assess the effects of pain, age, and sex on shoulder kinematics.

Results

Forty-two participants (23 without pain, 19 with pain) completed the study. Pain significantly influenced shoulder kinematics during the Overhead Drill, Seed Bag Lift, and Shovel tasks. During the Overhead Drill, the pain group exhibited higher scapular upward rotation (p = .04, +5.1°) and females showed lower maximal humeral elevation (p = .049, −11.7°). In the Seed Bag Lift, the pain group had lower scapular upward rotation (p = .012, −18.7°) and higher humeral internal rotation (p = .04, +12.0°). Humeral elevation was also lower in the pain group during the Shovel task (p = .019, −12.7°).

Conclusions

Shoulder pain affects shoulder kinematics in farm work tasks, with variations depending on the task. Pain-related compensations can be both protective and harmful. These findings highlight the potential risk for shoulder injury in many aspects of farm work.
与工作相关的肌肉骨骼疾病(MSDs)在农业生产者中很普遍。上肢,特别是肩部和颈部的msd是常见的,但对其发展和预防的研究有限。本研究旨在探讨肩部疼痛、年龄和性别对农场工作时肩部运动学的影响。方法招募萨斯喀彻温省的农民并将其分为有肩痛组和无肩痛组。参与者在佩戴惯性测量装置(imu)来跟踪肱骨和肩胛骨运动的同时,完成了四项任务(架空播种机、爬升播种机、种子袋提升和铲子)。数据分析采用线性回归和Kruskal-Wallis检验(p <;.05)评估疼痛、年龄和性别对肩关节运动的影响。结果42例受试者(无疼痛23例,有疼痛19例)完成研究。疼痛显著影响肩运动学在架空钻,种子袋提升和铲任务。在头顶训练期间,疼痛组的肩胛骨向上旋转幅度较大(p = 0.04, +5.1°),而女性的最大肱骨抬高幅度较小(p = 0.049, - 11.7°)。在种子袋提术中,疼痛组肩胛骨下向上旋转(p = 0.012,−18.7°),肱骨内旋转(p = 0.04, +12.0°)。在Shovel任务期间,疼痛组的肱骨抬高也较低(p = 0.019, - 12.7°)。结论:肩关节疼痛会影响农活任务中肩关节的运动学,并随任务的不同而变化。与疼痛相关的补偿可能是保护性的,也可能是有害的。这些发现强调了在农场工作的许多方面肩部受伤的潜在风险。
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引用次数: 0
Evaluation and improvement of rail station name list signage on platform for direction by VR experiments with eye-tracker 基于眼动仪的VR实验评价与改进站台指路的铁路车站名单标识
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-05 DOI: 10.1016/j.ergon.2025.103781
Weitong Wang , Zijia Wang , Yufeng Li , Zixuan Mao , Danyong Feng , Liang Yu
Although considerable research has been conducted on signage, there remains room for further study on platform station name list signage. To evaluate and improve this, wayfinding experiments were carried out in a virtual reality-based rail station. Participants' multidimensional eye movement data and wayfinding performance were collected. The results revealed that participants strongly favored horizontal signage (HS), while vertical signage (VS) demonstrated better wayfinding performance. Additionally, participants exhibited varying levels of attention towards different regions of different types. Based on these findings, the signage was modified, outperforming HS in effectiveness and surpassing VS in information clarity and conciseness. This study contributes to a deeper understanding of passengers' cognitive behavior during wayfinding on subway platforms, particularly concerning diverse signage types, and provides valuable recommendations for signage evaluation and optimization.
虽然对标识进行了大量的研究,但站台名单标识的研究还有待进一步深入。为了评估和改进这一点,在一个基于虚拟现实的火车站进行了寻路实验。收集参与者的多维眼动数据和寻路表现。结果显示,参与者强烈喜欢水平标识(HS),而垂直标识(VS)表现出更好的寻路性能。此外,参与者对不同类型的不同区域表现出不同程度的注意力。基于这些发现,对标识进行了修改,在有效性上优于HS,在信息清晰度和简洁性上优于VS。本研究有助于更深入地了解乘客在地铁站台寻路过程中的认知行为,特别是对不同类型标识的认知行为,并为标识的评价和优化提供有价值的建议。
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引用次数: 0
AR vs. physical displays: Pharmacists’ performance in identifying look-alike drug names AR与物理显示:药剂师在识别相似药物名称方面的表现
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-03 DOI: 10.1016/j.ergon.2025.103794
Pin-Ling Liu , Chih-Ling Tsai , Kang-Hung Liu , Chien-Chi Chang
Similar drug name confusion poses a significant risk in pharmacy practice, leading to medication errors with serious consequences. This study investigates pharmacists’ performance in recognizing look-alike drug names using an augmented reality (AR) virtual display versus a physical liquid crystal display (LCD) monitor. The influence of prior AR experience on performance was also examined. Twenty licensed pharmacists participated, performing recognition tasks on similar drug name pairs, with performance measured by accuracy rate, response time, fixation duration, and total fixation count. Results indicate that participants achieved an accuracy rate exceeding 96 % across all conditions, with overall accuracy slightly higher in the physical monitor environment. The AR display enabled task completion with significantly fewer total fixations compared to the physical monitor (p < 0.05). Additionally, participants with prior AR experience exhibited faster response times and shorter fixation durations in the AR environment. There were interactions between environment and prior AR experience for response time and fixation duration, suggesting that performance across environments varied depending on user familiarity. While physical and AR displays each present unique advantages and limitations, these findings underscore the importance of user familiarity in adapting to emerging technologies in pharmacy practice.
类似的药品名称混淆在药学实践中构成了重大风险,导致用药错误和严重后果。本研究调查了药剂师在使用增强现实(AR)虚拟显示器和物理液晶显示器(LCD)显示器识别相似药物名称方面的表现。我们还研究了先前AR经验对表现的影响。20名执业药师对相似的药品名称对进行识别,以正确率、反应时间、注视时间和总注视次数为衡量指标。结果表明,参与者在所有条件下的准确率都超过96%,在物理监测环境下的总体准确率略高。与物理显示器相比,AR显示器能够以更少的总注视完成任务(p <;0.05)。此外,具有AR经验的参与者在AR环境中表现出更快的反应时间和更短的注视时间。在响应时间和注视时间方面,环境和先前AR体验之间存在交互作用,这表明不同环境下的表现取决于用户的熟悉程度。虽然物理和增强现实各自显示出独特的优势和局限性,但这些发现强调了用户熟悉度在药房实践中适应新兴技术的重要性。
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引用次数: 0
Pedestrians’ social empathy and interaction with wheelchair Users: The impact of user gestures and mobility aid design in a pilot study 行人与轮椅使用者的社会共情与互动:使用者手势与行动辅助设计的影响
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-03 DOI: 10.1016/j.ergon.2025.103793
Mohsen Rasoulivalajoozi
Wheelchair users (WUs) experience various accessibility challenges in public spaces, which may lead them to seek assistance from pedestrians in difficult situations. In this context, understanding the factors influencing pedestrians' empathy and interaction with WUs facilitates their social interactions in challenging urban situations. This study examines how WUs’ body gestures and wheelchair design characteristics (WDCs) impact pedestrian perception and interaction. A pilot cross-sectional study was conducted with 52 participants in two phases: (1) a questionnaire assessing willingness to engage with WUs exhibiting independent or help-seeking gestures, and (2) evaluating four wheelchair types—from conventional to advanced—using key semantic descriptors of appearance and social perception. Findings revealed no significant relationship between age, gender, and willingness to interact across the two gesture conditions (p > 0.05), except for a significant association between age and willingness to interact with users of advanced powered wheelchairs in the help-seeking gesture condition (p = 0.027). Also, pedestrians' willingness to interact was significantly higher when WUs exhibited help-seeking gestures compared to independence gestures (p < 0.001). WDCs influenced pedestrian perceptions more strongly when WUs displayed independence (86.3 %) than help-seeking gestures (50 %). Moreover, analysis of semantic evaluations revealed distinct perceptual dimensions for advanced manual and powered wheelchairs, with three principal components identified for each, offering valuable insights for developing wheelchairs with greater social polish. This study highlights that both WDC and user gestures significantly affect pedestrian interaction, with the masking effect of help gestures on WDCs being a key finding. Additionally, advanced WDCs signify WUs' independence, helping reduce negative social stereotypes among pedestrians.
轮椅使用者在公共场所遇到各种无障碍挑战,这可能导致他们在困难的情况下寻求行人的帮助。在此背景下,了解影响行人移情和与wu互动的因素有助于他们在充满挑战的城市环境中进行社会互动。本研究探讨轮椅使用者的肢体动作与轮椅设计特征(wdc)对行人感知与互动的影响。对52名参与者进行了一项试验性横断研究,分两个阶段进行:(1)问卷调查,评估使用独立或寻求帮助手势的轮椅的意愿;(2)使用外观和社会感知的关键语义描述符评估从传统到高级的四种轮椅类型。研究结果显示,在两种手势条件下,年龄、性别和互动意愿之间没有显著关系(p >;在寻求帮助的手势条件下,年龄与与高级电动轮椅使用者互动的意愿之间存在显著关联(p = 0.027)。此外,当wu表现出求助手势时,行人的互动意愿显著高于独立手势(p <;0.001)。当WUs表现出独立性(86.3%)时,wdc对行人感知的影响比寻求帮助的手势(50%)更大。此外,语义评估分析揭示了高级手动轮椅和电动轮椅的不同感知维度,每种轮椅都确定了三个主要组成部分,为开发更具社交性的轮椅提供了有价值的见解。本研究强调WDC和用户手势都显著影响行人交互,其中帮助手势对WDC的掩盖效应是一个关键发现。此外,先进的wdc标志着wu的独立性,有助于减少行人的负面社会刻板印象。
{"title":"Pedestrians’ social empathy and interaction with wheelchair Users: The impact of user gestures and mobility aid design in a pilot study","authors":"Mohsen Rasoulivalajoozi","doi":"10.1016/j.ergon.2025.103793","DOIUrl":"10.1016/j.ergon.2025.103793","url":null,"abstract":"<div><div>Wheelchair users (WUs) experience various accessibility challenges in public spaces, which may lead them to seek assistance from pedestrians in difficult situations. In this context, understanding the factors influencing pedestrians' empathy and interaction with WUs facilitates their social interactions in challenging urban situations. This study examines how WUs’ body gestures and wheelchair design characteristics (WDCs) impact pedestrian perception and interaction. A pilot cross-sectional study was conducted with 52 participants in two phases: (1) a questionnaire assessing willingness to engage with WUs exhibiting independent or help-seeking gestures, and (2) evaluating four wheelchair types—from conventional to advanced—using key semantic descriptors of appearance and social perception. Findings revealed no significant relationship between age, gender, and willingness to interact across the two gesture conditions (p &gt; 0.05), except for a significant association between age and willingness to interact with users of advanced powered wheelchairs in the help-seeking gesture condition (p = 0.027). Also, pedestrians' willingness to interact was significantly higher when WUs exhibited help-seeking gestures compared to independence gestures (p &lt; 0.001). WDCs influenced pedestrian perceptions more strongly when WUs displayed independence (86.3 %) than help-seeking gestures (50 %). Moreover, analysis of semantic evaluations revealed distinct perceptual dimensions for advanced manual and powered wheelchairs, with three principal components identified for each, offering valuable insights for developing wheelchairs with greater social polish. This study highlights that both WDC and user gestures significantly affect pedestrian interaction, with the masking effect of help gestures on WDCs being a key finding. Additionally, advanced WDCs signify WUs' independence, helping reduce negative social stereotypes among pedestrians.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"109 ","pages":"Article 103793"},"PeriodicalIF":3.0,"publicationDate":"2025-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144764155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An extended individualized two-node human thermal model for high-temperature environments 高温环境下的扩展个体化双节点人体热模型
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-08-01 DOI: 10.1016/j.ergon.2025.103792
Donghua Liu , Xuanye Tong , Haitao Wang , Jie Yang
The human thermal model offers significant utility and advantages in predicting human heat strain. An advanced two-node human thermal model was proposed based upon Gagge's foundational to simulate individual physiological responses in high-temperature settings. This enhanced model incorporates the impacts of elevated temperatures on metabolic rate and the convective coefficient, and it accounts for individual variations in body surface area, the set points of body temperatures, and skin blood flow. Additionally, adjustments were made to the parameters representing clothing thermal insulation and vapor resistance. eight Chinese youths—four males and four females—were exposed to a high-temperature environment (35 °C/50 % RH) while wearing two different types of clothing to replicate light and moderate intensity activities to validate the model. The findings indicate that the model excels in predicting the thermal responses of individuals under this experimental condition. The maximal discrepancies between simulated and observed values for core and skin temperatures were confined to 0.3 °C and 0.6 °C, respectively. The model has been preliminarily demonstrated to reliably forecast individual physiological responses in given high-temperature environments. Nevertheless, the current framework does not take into account water loss in the human body, which is a key factor in long-term heat exposure. Looking to the future, more thermal regulation parameters can be comprehensively considered, and verified under various working conditions, so as to predict the thermal strain of the human body in high-temperature environments more comprehensively.
人体热模型在预测人体热应变方面具有重要的实用性和优越性。基于Gagge的基础,提出了一种先进的双节点人体热模型来模拟高温环境下的个体生理反应。该增强模型结合了高温对代谢率和对流系数的影响,并考虑了体表面积、体温设定点和皮肤血流量的个体变化。此外,还调整了代表服装隔热和防蒸汽性能的参数。八名中国青年——四男四女——穿着两种不同类型的衣服,暴露在高温环境(35°C/ 50% RH)中,重复轻度和中度强度的活动,以验证模型。结果表明,该模型能较好地预测该实验条件下个体的热反应。核心温度和皮肤温度的模拟值与观测值之间的最大差异分别限制在0.3°C和0.6°C。该模型已被初步证明可以可靠地预测特定高温环境下的个体生理反应。然而,目前的框架没有考虑到人体内的水分流失,这是长期热暴露的关键因素。展望未来,可以综合考虑更多的热调节参数,并在各种工况下进行验证,从而更全面地预测高温环境下人体的热应变。
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引用次数: 0
A virtual reality-based study on tunnel black hole effects on drivers' psychological stress and driving performance 基于虚拟现实的隧道黑洞对驾驶员心理压力及驾驶性能影响研究
IF 3 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-07-29 DOI: 10.1016/j.ergon.2025.103791
Hanlin Xu , Xianliang Ge , Ke Zhang , Hao Ni , Lei Du , Liezhong Ge , Zhen Yang , Duming Wang
The phenomenon known as the "black hole effect," which occurs at tunnel entrances, is a severe visual illusion induced by dramatic transitions in illuminance, space and reference. Previous studies on tunnel driving safety have been conducted mainly in real tunnels, making it difficult to isolate the effects of different tunnel lighting environments on driving safety and to accurately measure drivers' speed and distance estimations. Therefore, in this work, we introduce a virtual tunnel model with consistent lighting and introduce three scenarios: entering the tunnel (T1), outside the tunnel (T2), and open road (Base). We compared changes in ego speed and dynamic distance estimates for 30 drivers across the three scenarios using the time-to-contact (TTC) paradigm to investigate the effects of spatial transitions. Linear mixed model analyses revealed that spatial transitions caused drivers to significantly overestimate their own speed and underestimate the TTC and caused significant pupil dilation in the T1 scenario. However, results for T2 did not show significant differences in distance or speed estimation from the base results, but the pupil diameter increased significantly. The results of this experiment support the hypothesis that tunnels introduce spatial transitions that directly affect the ego speed and dynamic distance estimation and that tunnels induce driver stress immediately upon entry into the visual field.
这种现象被称为“黑洞效应”,发生在隧道入口处,是一种严重的视觉错觉,由照度、空间和参考的戏剧性变化引起。以往对隧道行车安全的研究主要是在真实隧道中进行的,难以隔离不同隧道照明环境对行车安全的影响,也难以准确测量驾驶员的速度和距离估计。因此,在这项工作中,我们引入了一个具有一致照明的虚拟隧道模型,并引入了三种场景:进入隧道(T1)、隧道外(T2)和开放道路(Base)。本研究采用接触时间(time-to-contact, TTC)范式,比较了30名司机在三种情景下自我速度和动态距离的变化,以研究空间转换的影响。线性混合模型分析表明,在T1情景下,空间转换导致驾驶员显著高估自身速度和低估TTC,并导致显著的瞳孔扩张。然而,T2的结果在距离和速度估计上与基础结果没有显著差异,但瞳孔直径明显增加。本实验结果支持隧道引入空间转换的假设,直接影响自我速度和动态距离估计,隧道在进入视野后立即引起驾驶员应力。
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引用次数: 0
Differences in types and causes of human errors between high-speed and conventional railway dispatching: the potential impact of automation 高速铁路和常规铁路调度的人为错误类型和原因的差异:自动化的潜在影响
IF 2.5 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-07-19 DOI: 10.1016/j.ergon.2025.103790
Zizheng Guo , Huishan Pang , Jun Liu , Jiazhe Wang , Jingyu Zhang , Mingming Gao
Dispatcher errors are critical for railway safety, yet the impact of new technology on error types and causes is less understood. High-speed railways (HSR) utilize advanced automated technologies that enhance efficiency but introduce new challenges. This study analyzed 8522 error records from both HSR and conventional rail (CR) dispatchers using a human error classification framework. We categorized these errors into three key task types: monitoring, planning and scheduling, and dispatching instructions. Results showed that HSR dispatchers make more errors in planning and scheduling tasks, particularly decision-making errors influenced by poor crew resource management and adverse mental states. In contrast, they make fewer errors in monitoring and dispatch instructions, with reduced decision errors and violations. Additionally, skill-based errors were less affected by factors such as personal readiness and supervisory issues. We explained these findings by linking them to how automation reduces procedural workload, decreases controllability and predictability, and induces out-of-the-loop unfamiliarity.
调度员错误对铁路安全至关重要,然而新技术对错误类型和原因的影响却鲜为人知。高铁利用先进的自动化技术提高了效率,但也带来了新的挑战。本研究使用人为错误分类框架分析了高铁和常规铁路(CR)调度员的8522条错误记录。我们将这些错误分为三种关键任务类型:监视、计划和调度以及调度指令。结果表明:高铁调度员在计划和调度任务上的失误较多,尤其是决策失误,主要受机组资源管理不善和不良心理状态的影响。相比之下,他们在监控和调度指令方面的错误更少,决策错误和违规行为也更少。此外,基于技能的错误受个人准备和监督问题等因素的影响较小。我们通过将这些发现与自动化如何减少程序性工作负载、降低可控性和可预测性以及引起环外不熟悉联系起来,来解释这些发现。
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引用次数: 0
Enhancing Human-AI perceptual alignment through visual-haptic feedback system for autonomous drones 基于视觉-触觉反馈系统的无人机人机感知一致性研究
IF 2.5 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-07-16 DOI: 10.1016/j.ergon.2025.103780
Jiahao Wu , Bowen Sun , Hengxu You , Jing Du
Artificial Intelligence (AI) has emerged as an effective agent for controlling autonomous drones in navigation and target search tasks across various applications with minimal human intervention. Despite their advantages, significant challenges exist in aligning human operators' perceptual understanding with autonomous drone AI's assessment of environmental changes, particularly in dynamic and complex urban settings. This study addresses this issue by proposing a human-machine sensory sharing system that integrates visual and haptic feedback to enhance situational awareness, reduce cognitive load, and improve trust in the AI agent that controls the drones. By bridging the perceptual gap between humans and AI, our approach fosters a more cohesive and responsive interaction, enabling operators to make informed decisions in real-time. Through a human-subject experiment (N = 30) in a simulated urban environment, participants assessed environmental changes and adjusted drone AI parameters based on multimodal sensory feedback. Eye-tracking data were collected to evaluate cognitive load and engagement under different feedback conditions. Results show that combining visual and haptic feedback significantly enhances user performance, satisfaction, and decision-making speed, reducing perceptual misalignment between humans and AI. Participants using multimodal feedback demonstrated faster response times and higher environmental assessment accuracy than single-modality feedback. This research advances the design of intuitive human-drone interaction systems, emphasizing the role of multimodal sensory integration and physiological monitoring in improving human-machine collaboration. These findings have implications for applications in logistics, search and rescue, surveillance, and environmental monitoring, where operator engagement and performance are critical.
人工智能(AI)已经成为一种有效的代理,可以在各种应用中以最少的人为干预来控制自主无人机的导航和目标搜索任务。尽管它们具有优势,但在将人类操作员的感知理解与自主无人机人工智能对环境变化的评估相结合方面存在重大挑战,特别是在动态和复杂的城市环境中。本研究通过提出一种人机感官共享系统来解决这一问题,该系统集成了视觉和触觉反馈,以增强态势感知,减少认知负荷,并提高对控制无人机的人工智能代理的信任。通过弥合人类和人工智能之间的感知差距,我们的方法促进了一种更具凝聚力和响应性的互动,使运营商能够实时做出明智的决策。通过模拟城市环境的人体实验(N = 30),参与者评估环境变化并根据多模态感官反馈调整无人机AI参数。收集眼球追踪数据,评估不同反馈条件下的认知负荷和投入。结果表明,视觉和触觉反馈的结合显著提高了用户的性能、满意度和决策速度,减少了人与人工智能之间的感知偏差。使用多模态反馈的参与者表现出比单模态反馈更快的响应时间和更高的环境评估准确性。本研究提出了直观的人-无人机交互系统设计,强调多模态感觉整合和生理监测在提高人机协作中的作用。这些发现对物流、搜索和救援、监视和环境监测等领域的应用具有重要意义,在这些领域,操作人员的参与和表现至关重要。
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引用次数: 0
A review of potential factors affecting roughness perception 影响粗糙度感知的潜在因素综述
IF 2.5 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2025-07-01 DOI: 10.1016/j.ergon.2025.103778
Hankyoul Kim, Sung H. Han, Subin Kim, Heetae Hwang, Junseong Park, Kimin Kwon
The importance of tactile feedback in extended reality has gained increasing attention for its potential to enhance immersive user experience. However, the implementation of tactile feedback still faces various challenges not only due to technical difficulties but also because the cognitive processes involved remain unclear. Additionally, previous studies on roughness perception are fragmented due to varying implementations of tactile stimuli, specimen provision, and experimental environments. Therefore, a comprehensive understanding of roughness perception is essential. This study reviews existing literature to identify the key potential factors affecting roughness perception, categorizing them into four main elements based on the User Experience Framework: Interaction, System, User, and Context. Interaction refers to how subjects experience roughness, System pertains to the implementation of roughness stimuli, User represents the characteristics of subjects perceiving roughness, and Context addresses the environment of roughness perception. As a result, 32 factors and 8 factor groups were identified and systematically organized to better understand their effects on roughness perception. By structuring these factors within the User Experience Framework, this study provides a foundation for a more comprehensive understanding of roughness perception. Furthermore, these findings offer insights into the broader domain of tactile experience, suggesting potential applications in various fields such as haptic technology development, virtual reality, and human-computer interaction.
触觉反馈在扩展现实中的重要性因其增强沉浸式用户体验的潜力而受到越来越多的关注。然而,触觉反馈的实现仍然面临着各种各样的挑战,这不仅是因为技术上的困难,还因为所涉及的认知过程尚不清楚。此外,由于触觉刺激、标本提供和实验环境的不同,以往的粗糙度感知研究是碎片化的。因此,全面了解粗糙度感知是必不可少的。本研究回顾了现有文献,以确定影响粗糙度感知的关键潜在因素,并基于用户体验框架将其分为四个主要元素:交互、系统、用户和上下文。交互涉及受试者如何体验粗糙度,系统涉及粗糙度刺激的实施,用户代表受试者感知粗糙度的特征,而上下文涉及粗糙度感知的环境。结果,确定了32个因素和8个因素组,并进行了系统组织,以更好地了解它们对粗糙度感知的影响。通过在用户体验框架内构建这些因素,本研究为更全面地理解粗糙度感知提供了基础。此外,这些发现为更广泛的触觉体验领域提供了见解,并提出了在触觉技术开发、虚拟现实和人机交互等各个领域的潜在应用。
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International Journal of Industrial Ergonomics
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