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Factors influencing users' willingness to use visual training applications: ARCS motivation theory and Fogg's behavioral model 影响用户使用可视化培训应用程序意愿的因素:ARCS 动机理论和福格行为模型
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-02-17 DOI: 10.1016/j.ergon.2024.103556
Ying Wang, Linlin Chen, Wanqing Wang

Scientific and rational visual training is an important way to avoid visual problems in the elderly. Current visual ability training suffers from a small range of users and low participation, and few studies have focused on the motivation of older users to participate in training and whether there are differences in motivation between older users and users of other age groups. This study investigated the factors influencing the willingness to use visual ability training applications in terms of both user motivation and behavioral ability and constructed a hypothesis model based on ARCS motivation theory and the Fogg Behavior model (FBM). To see if there were differences in influencing factors among users from different backgrounds, four moderating variables were introduced: age, gender, education level, and self-assessment of visual ability. All the design strategies involved are then presented in a storyboard format. 192 participants viewed the storyboard and completed the corresponding questionnaire on their willingness to use visual ability training. The findings show that attention has a significant positive effect on satisfaction and an indirect positive effect on the willingness to use. Satisfaction and behavioral competence had a significant positive effect on willingness to use. Age, gender, education level, and self-rated visual ability had moderating effects in the influence factor model. This study can provide a reference for the design of visual training applications for the elderly to enhance users' willingness to use them.

科学合理的视觉训练是避免老年人出现视觉问题的重要途径。目前的视觉能力训练存在用户范围小、参与度低的问题,很少有研究关注老年用户参与训练的动机,以及老年用户与其他年龄段用户在动机上是否存在差异。本研究从用户动机和行为能力两个方面调查了视觉能力训练应用软件使用意愿的影响因素,并基于ARCS动机理论和福格行为模型(FBM)构建了一个假设模型。为了了解不同背景的用户在影响因素方面是否存在差异,我们引入了四个调节变量:年龄、性别、教育程度和视觉能力自我评估。然后以故事板的形式展示了所有涉及的设计策略。192 名参与者观看了故事板,并填写了相应的问卷,了解他们是否愿意使用视觉能力培训。研究结果表明,注意力对满意度有显著的正向影响,对使用意愿有间接的正向影响。满意度和行为能力对使用意愿有显著的正向影响。在影响因素模型中,年龄、性别、教育水平和自评视觉能力具有调节作用。本研究可为老年人视觉训练应用程序的设计提供参考,以提高用户的使用意愿。
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引用次数: 0
Effects of display technique, background complexity, and target size on visual performance evaluation–A case study using the “Spot The Difference” game 显示技术、背景复杂度和目标大小对视觉性能评估的影响--使用 "找不同 "游戏进行的案例研究
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-02-07 DOI: 10.1016/j.ergon.2024.103555
Po-Hung Lin , Hung-Jen Chen , Kuo-Wei Su , Yen-Ju Chou

The study explores the effects of display technique, target size, and complexity of the background on searching accuracy, eye tracking performance, visual fatigue, and presence. Twenty-five participants were recruited in the experiment, where two types of display technique (2D, 3D), two types of background complexity (low, high), and two types of target size (200 × 200 pixels, 60 × 60 pixels) were examined on accuracy, fixation time, numbers of fixations, Simulator Sickness Questionnaire (SSQ), and iGroup Presence Questionnaire (IPQ). The results indicated that display technique was significant on accuracy, fixation time, number of fixations, and SSQ. Though having inferior performance in accuracy and SSQ than 2D, 3D demonstrated better performance in the number of fixations and fixation time. Background complexity was significant on accuracy and IPQ, while low complexity has a better performance than that in accuracy and IPQ. Target size was significant in accuracy, where the accuracy of 200 × 200 pixels was better than that of 60 × 60 pixels. From the analysis of area of interest (AOI), participants tended to fix on revised pictures as compared with original pictures. The results of this study could serve as a reference for game manufacturers to design a 3D “Spot The Difference” game in the future.

本研究探讨了显示技术、目标大小和背景复杂度对搜索准确性、眼动追踪性能、视觉疲劳和临场感的影响。实验共招募了 25 名参与者,考察了两种显示技术(2D、3D)、两种背景复杂度(低、高)和两种目标大小(200 × 200 像素、60 × 60 像素)对准确性、固定时间、固定次数、模拟器晕眩问卷(SSQ)和 iGroup 临场感问卷(IPQ)的影响。结果表明,显示技术对准确度、固定时间、固定次数和 SSQ 有显著影响。虽然 3D 在准确性和 SSQ 方面的表现不如 2D,但在固定次数和固定时间方面表现更好。背景复杂度对准确度和 IPQ 有显著影响,而低复杂度在准确度和 IPQ 方面的表现优于低复杂度。目标大小对准确度有显著影响,200 × 200 像素的准确度优于 60 × 60 像素的准确度。从兴趣区(AOI)的分析来看,与原始图片相比,被试更倾向于固定在修改过的图片上。本研究的结果可为游戏制造商今后设计三维 "找不同 "游戏提供参考。
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引用次数: 0
We know it doesn't work: Why do we still use how to lift training for the prevention of musculoskeletal disorders? 我们知道它不起作用:为什么我们仍在使用 "如何举起 "训练来预防肌肉骨骼疾病?
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-02-05 DOI: 10.1016/j.ergon.2023.103542
Jodi Oakman , Katrina A. Lambert , Susan Rogerson , Alison Bell

Musculoskeletal disorders (MSDs) have a complex aetiology. How to lift training (HTLT) does not address this complexity, is an ineffective prevention strategy but remains widely utilised. This study explores the extent to which HTLT is utilised and the beliefs of employers and work health and safety (WHS) providers to this approach as an MSD prevention strategy.

Method

An online questionnaire was distributed to employers and WHS providers to collect quantitative and qualitative information on the extent to which HTLT was being used and the beliefs about its use in MSD prevention.

Results

A total of 1507 responses were analysed (1271 employers, 236 WHS providers). Over 70% of participants had used HTLT in an MSD prevention program in the past 2 years. For employers the belief that HTLT is necessary under WHS legislation (OR 1.755, CI 1.135,2.712) was associated with the use of HTLT. For providers, the belief that HTLT is necessary for MSD prevention programs (OR 1.57 CI 1.10, 2.25) or if the service was requested (OR 3.88 CI 1.78,8.45) were associated with HTLT delivery.

Conclusions

HTLT remains highly prevalent in MSD prevention despite strong evidence that lifting training is ineffective and does not address WHS legislative requirements. Strategies to reduce HTLT use industry and utilise more effective MSD risk management controls will need to bridge the research evidence to practice gap and use implementation science principles to improve the uptake of evidence-based interventions which take a comprehensive systems-based approach to MSD prevention.

肌肉骨骼疾病(MSDs)的病因复杂。如何举起培训(HTLT)并不能解决这种复杂性,是一种无效的预防策略,但仍被广泛使用。本研究探讨了如何进行举重训练(HTLT)的使用程度,以及雇主和工作健康与安全(WHS)提供者对这一方法作为 MSD 预防策略的看法。研究方法 向雇主和工作健康与安全提供者发放了一份在线问卷,以收集关于如何进行举重训练(HTLT)的使用程度及其在 MSD 预防中的看法的定量和定性信息。超过 70% 的参与者在过去两年中曾在 MSD 预防计划中使用过 HTLT。对于雇主而言,他们认为高温热吸入疗法在职业健康安全立法中是必要的(OR 1.755,CI 1.135,2.712),这与高温热吸入疗法的使用有关。对于提供者而言,认为 HTLT 是 MSD 预防计划所必需的(OR 1.57,CI 1.10,2.25)或要求提供服务(OR 3.88,CI 1.78,8.45)与 HTLT 的提供有关。减少 HTLT 使用的行业战略以及利用更有效的 MSD 风险管理控制措施,需要弥合研究证据与实践之间的差距,并利用实施科学原则来提高循证干预措施的采用率,从而采取基于系统的综合方法来预防 MSD。
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引用次数: 0
Neck muscle fatigue due to sustained neck flexion during smartphone use 使用智能手机时颈部持续弯曲导致颈部肌肉疲劳
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-02-04 DOI: 10.1016/j.ergon.2024.103554
Donghyun Song, Dasom Park, Eunjee Kim, Gwanseob Shin

A laboratory experiment evaluated local muscle fatigue development in the neck extensor muscles during prolonged smartphone use in sitting. Twenty young adults conducted a smartphone task for 45 min in supported sitting, with the mean head tilt angle of 30.4°–34.6° from neutral upright. The mean amplitude and median power frequency of the electromyography (EMG) signals of the cervical erector spinae muscles were quantified during the smartphone task and in intermittent sub-maximal isometric neck extension trials. Data showed an increasing and decreasing trend of the mean amplitude and the median power frequency over time, respectively. Still, the statistical significance of the time effect was not found consistently. The median power frequency of the right neck extensor muscle differed significantly (p < 0.05) between the trials but did not indicate fatigue development. Study results suggest that smartphone use in common supported sitting for 45 min, although subjective rated neck discomfort increased significantly, did not produce significant fatigue in the superficial neck extensors. Investigation into the mechanism of neck discomfort due to intensive smartphone use would require a comprehensive evaluation of time-dependent changes in the passive tissues and synergistic activation of deeper cervical spine muscles.

一项实验室实验评估了长时间坐着使用智能手机时颈部伸肌局部肌肉疲劳的发展情况。20 名年轻成年人在支撑坐姿下进行了 45 分钟的智能手机操作,平均头部倾斜角度为 30.4°-34.6°。在智能手机任务和间歇性次最大等长颈部伸展试验中,对颈椎竖脊肌肌电图(EMG)信号的平均振幅和中值功率频率进行了量化。数据显示,随着时间的推移,平均振幅和中位功率频率分别呈上升和下降趋势。不过,时间效应的统计学意义并不一致。右侧颈部伸肌的中位功率频率在不同试验之间存在显著差异(p <0.05),但并不表明出现了疲劳。研究结果表明,在普通支持性坐姿下使用智能手机 45 分钟,虽然主观评定的颈部不适感明显增加,但并未对颈部浅层伸肌产生明显疲劳。要研究高强度使用智能手机导致颈部不适的机制,需要对被动组织随时间的变化以及颈椎深层肌肉的协同激活进行全面评估。
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引用次数: 0
Applying gestalt similarity to improve visual perception of interface color quantity: An EEG study 应用格式塔相似性改善界面颜色数量的视觉感知:脑电图研究
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-02-02 DOI: 10.1016/j.ergon.2023.103521
Changyun Ma, Haiyan Wang, Jinchun Wu, Chengqi Xue

Color has considerable effects on physiological and psychological perception during human-machine interaction. However, previous studies either compared whole sets of color schemes or only looked at single colors. This paper quantitively explored the physio-psychological underpinnings of the perceptual overload problem brought on by excessive color quantity involving expanding variety of colors and chromatic areas. Further, we applied the Gestalt Similarity law to determine if color grouping could improve visual perception. Twenty-two participants viewed color stimuli with their brain activity, subjective emotional experience, and visual discomfort being measured, reflecting three aspects of visual perception. The time-frequency analysis on electroencephalographic (EEG) revealed that increasing color quantity caused a boosted activation of delta, theta, and gamma bands in the parietal and occipital lobes, consistent with higher subjective emotional arousal. Color Gestalt substantially decreased the intensity of visual cortex activity and emotional arousal while enhancing visual comfort. The present Similarity grouping method, in that colors are different in saturation and brightness but identical in hue, broadened the grouping criteria in previous Gestalt research that employed identical colors.

在人机交互过程中,色彩对生理和心理感知有相当大的影响。然而,以往的研究要么比较整套色彩方案,要么只关注单一色彩。本文定量探讨了色彩数量过多带来的感知超载问题的生理和心理基础,涉及的色彩种类和色度区域不断扩大。此外,我们还应用格式塔相似性法则来确定颜色分组是否能改善视觉感知。22 名参与者观看了色彩刺激,并测量了他们的大脑活动、主观情绪体验和视觉不适感,这反映了视觉感知的三个方面。脑电图的时频分析表明,颜色数量增加会导致顶叶和枕叶的δ、θ和γ波段激活增强,这与主观情绪亢奋程度较高相一致。色彩格式塔大大降低了视觉皮层的活动强度和情绪唤醒,同时提高了视觉舒适度。目前的相似性分组方法,即颜色的饱和度和亮度不同,但色调相同,拓宽了以往采用相同颜色的格式塔研究的分组标准。
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引用次数: 0
Temporal changes in procrastination in online and face-to-face learning environments 在线和面对面学习环境中拖延症的时间变化
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-01-29 DOI: 10.1016/j.ergon.2024.103546
Tianchen Sun, Glenndi Tjuandi, Ji-Eun Kim

Procrastination is a prevalent phenomenon among students in higher education that results in negative consequences. Past research investigated the changes in students' procrastination primarily in face-to-face settings and reported mixed findings relying on self-reported questionnaires and discrete measurements such as submission times. In this study, we build on this research, considering both face-to-face and online learning environments when investigating changes in procrastination over an academic term. To quantify individuals' procrastination, we use deadline reactivity, an individual's tendency to procrastinate based on longitudinal data, and time proximity of submission to deadline based on discrete data. We find the significant main effect of time in the academic term on deadline reactivity and time proximity of submission to deadline, indicating that in both the face-to-face and online learning environments, students' procrastination increases as the term progresses. We also construct predictive models of deadline reactivity that could be estimated with the time proximity of submission to deadline, learning environments, and time in the academic term. Our results suggest that the instructors' efforts to intervene in students' procrastination would be more required in the second half of the academic term when procrastination is highest.

拖延是高等院校学生中普遍存在的一种现象,会带来负面影响。过去的研究主要是在面授环境中调查学生拖延症的变化,报告的结果好坏参半,主要依赖于自我报告问卷和离散测量(如提交时间)。在本研究中,我们以这项研究为基础,在调查一个学期内拖延症的变化时,同时考虑了面授和在线学习环境。为了量化个人的拖延行为,我们使用了基于纵向数据的个人拖延倾向--截止日期反应性,以及基于离散数据的提交时间与截止日期的接近程度。我们发现,学期时间对截止日期反应性和提交时间与截止日期的接近程度有明显的主效应,这表明在面授和在线学习环境中,学生的拖延症都会随着学期的进展而增加。我们还构建了截止日期反应性的预测模型,该模型可通过提交时间与截止日期的接近程度、学习环境和学期时间进行估算。我们的研究结果表明,在拖延症最严重的下半学期,教师更需要努力干预学生的拖延症。
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引用次数: 0
Influence of virtual heights and a cognitive task on standing postural steadiness 虚拟高度和认知任务对站立姿势稳定性的影响
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-01-25 DOI: 10.1016/j.ergon.2024.103553
Bi-Ru Jian , Yaw-Huei Hwang , Huey-Wen Liang

Virtual reality can simulate virtual heights and increase postural sway, while adding a cognitive task has a potential stabilization effect on posture stability. Our purpose was to observe the change of postural steadiness in different virtual heights, with or without an added-on cognitive task. Thirty young and healthy participants completed standing tasks in the real world and three virtual heights with or without a concurrent simple reaction time (SRT) task in a virtual environment. Most of the center of pressure parameters significantly increased while standing without an SRT task at virtual heights compared with the real world, but this difference was not observed while standing with an SRT task. The height-dependent effect for postural steadiness was not documented. Perceived distress scores were generally low and increased at exposure to the 12-m height compared to the 0-m height. There was no difference in SRT at the three virtual heights. Our results documented a destabilizing effect of a virtual environment, but were not able to confirm a height-dependent effect. A concurrent SRT task increased steadiness in virtual environment, and might have potentials being used as a training approach to enhance postural steadiness for at-height workers.

虚拟现实可以模拟虚拟高度并增加姿势摇摆,而添加认知任务对姿势稳定性有潜在的稳定作用。我们的目的是观察在不同虚拟高度下,添加或不添加认知任务时姿势稳定性的变化。30 名年轻健康的参与者分别在现实世界和三个虚拟高度完成了站立任务,并在虚拟环境中同时完成或未完成简单反应时间(SRT)任务。与真实世界相比,在没有 SRT 任务的虚拟高度站立时,大部分压力中心参数都明显增加,但在有 SRT 任务的站立时却没有观察到这种差异。在姿势稳定性方面,没有记录到与高度相关的影响。感受到的痛苦得分普遍较低,与 0 米高度相比,在 12 米高度时感受到的痛苦得分更高。三种虚拟高度下的 SRT 没有差异。我们的研究结果表明,虚拟环境有破坏稳定性的作用,但无法证实高度依赖效应。同时进行的 SRT 任务可增强虚拟环境中的稳定性,因此有可能被用作一种训练方法,以增强高空作业人员的姿势稳定性。
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引用次数: 0
Factors influencing the adoption of passive exoskeletons in the construction industry: Industry perspectives 影响建筑业采用被动式外骨骼的因素:行业视角
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-01-19 DOI: 10.1016/j.ergon.2024.103549
Nihar Gonsalves , Abiola Akanmu , Alireza Shojaei , Philip Agee

The emergence of exoskeletons has opened new opportunities to reduce back injuries in the construction industry. Perspectives of construction stakeholders regarding factors that influence adoption of exoskeletons, would inform successful implementation of exoskeletons in the construction industry. This study aims to understand factors that are critical for the adoption of back-support exoskeletons in the construction industry. Industry practitioners were surveyed to identify the important stakeholders whose perspectives are critical to decisions regarding the adoption of exoskeletons. The survey also identifies the factors that could influence the implementation of exoskeletons in the construction industry. Analytical hierarchy process was employed to evaluate and rank the factors. Informed by the survey results, two focus groups were conducted to understand how the factors influence the implementation process. The results identified construction workers, supervisors, regulatory bodies, ergonomists, corporate management, and safety professionals as the key stakeholders for exoskeleton adoption in the construction industry. Exoskeleton features such as usability, durability, long-term benefits and compatibility with work tasks are the most important facilitators, whereas catch and snag risks, fit, weight, and cost justification are the most critical barriers. The focus group discussions highlighted the benefits and applications of back-support exoskeletons, design modifications to exoskeletons, and challenges to adopting exoskeletons in the construction industry. Construction companies could leverage these findings to develop exoskeleton implementation strategies. Researchers and designers could use the design modifications to improve adaptability of exoskeletons for construction work. This study contributes to the socio-technical systems theory by defining key decision-makers and factors influencing exoskeleton adoption.

外骨骼的出现为减少建筑行业的背部伤害带来了新的机遇。建筑业利益相关者对影响采用外骨骼的因素的看法将为外骨骼在建筑业的成功实施提供参考。本研究旨在了解建筑行业采用背部支撑外骨骼的关键因素。我们对行业从业人员进行了调查,以确定其观点对采用外骨骼的决策至关重要的重要利益相关者。调查还确定了可能影响建筑行业采用外骨骼的因素。采用了层次分析法对这些因素进行评估和排序。根据调查结果,进行了两次焦点小组讨论,以了解这些因素如何影响实施过程。调查结果显示,建筑工人、监理、监管机构、人体工程学专家、企业管理层和安全专业人员是建筑行业采用外骨骼的主要利益相关者。外骨骼的特点,如可用性、耐用性、长期效益和与工作任务的兼容性,是最重要的促进因素,而捕捉和卡住风险、合身性、重量和成本合理性则是最关键的障碍。焦点小组讨论强调了背部支撑外骨骼的好处和应用、外骨骼的设计修改以及在建筑行业采用外骨骼所面临的挑战。建筑公司可以利用这些发现制定外骨骼实施战略。研究人员和设计师可以利用设计修改来提高外骨骼在建筑工作中的适应性。本研究通过定义影响外骨骼应用的关键决策者和因素,为社会技术系统理论做出了贡献。
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引用次数: 0
Using a shoulder exoskeleton in slaughterhouse work: Expectations, experiences, and feasibility 在屠宰场工作中使用肩部外骨骼:期望、经验和可行性
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-01-18 DOI: 10.1016/j.ergon.2023.103505
Jeppe Frost , David Høyrup Christiansen , Annett Dalbøge , Regine Grytnes

Background

Work in the slaughterhouse industry increase the risk of shoulder disorders due to high occupational mechanical exposures. Assistive devices, such as exoskeletons, have been developed to reduce the mechanical exposures, but few studies have investigated exoskeleton's feasibility, when used in a workplace setting.

Objectives

The objective was to explore managers' and workers' expectations and experiences related to using a shoulder exoskeleton, and to evaluate its feasibility compared to an existing assistive device (a ‘lifting glove’) at a Danish slaughterhouse.

Participants

The participants included 26 production line workers and their managers at a packaging department at a large slaughterhouse facility.

Methods

In a 5-month field study, data on worker's expectations and experiences of using a shoulder exoskeleton, was compared to a lifting glove and to working without any assistive device. Data was collected using semi-structured interviews, questionnaires, and on-site observations.

Results

Expectations were that shoulder exoskeletons would reduce the mechanical exposure and strain in workers. Some managers also expected that workers could handle more weight/produce more and that the need for job rotation could be reduced. Workers reported the exoskeleton to ‘straighten the body’, and reduced strain, but e others experienced no perceived support or found donning and doffing too time consuming.

Conclusion

We found different expectations as to what the shoulder exoskeleton should achieve. This could influence the evaluation of the feasibility of using a shoulder exoskeleton in slaughterhouse work. To facilitate the feasibility of exoskeletons it is important to explicate different expectations and to allow for individual tailoring in its implementation.

背景屠宰行业的工作由于高度的职业机械接触而增加了肩部疾病的风险。外骨骼等辅助设备已被开发出来以减少机械接触,但很少有研究调查外骨骼在工作场所使用时的可行性。研究目的在丹麦的一家屠宰场,探讨管理人员和工人对使用肩部外骨骼的期望和经验,并评估其与现有辅助设备("起重手套")相比的可行性。方法在为期 5 个月的实地研究中,比较了工人对使用肩部外骨骼的期望和体验,以及使用提举手套和不使用任何辅助设备工作的情况。数据收集采用了半结构化访谈、问卷调查和现场观察等方法。一些管理人员还期望工人可以处理更多的重量/生产更多的产品,并减少工作轮换的需要。工人们表示外骨骼可以 "挺直身体 "并减少劳损,但也有一些工人认为外骨骼没有提供任何支撑,或者认为穿戴外骨骼太费时间。这可能会影响对屠宰场工作中使用肩部外骨骼可行性的评估。为了提高外骨骼的可行性,必须说明不同的期望,并允许在实施过程中根据个人情况进行调整。
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引用次数: 0
A specific BPS model for WMSDs: Revealing the influence degree and interaction of factors based on meta-analytic evaluation 针对 WMSDs 的特定 BPS 模型:基于荟萃分析评估揭示各因素的影响程度和相互作用
IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL Pub Date : 2024-01-18 DOI: 10.1016/j.ergon.2024.103550
Jiehua He, Yuhao Wang, Baochang Li, Ruipeng Tong

The occurrence of work-related musculoskeletal disorders (WMSDs) is influenced by various factors and significantly impacts workers' mobility and flexibility. However, the degrees of influence and the relationship of the influencing factors with WMSDs remain unclear. Therefore, it is quite important to propose a comprehensive analysis of underlying factors of WMSDs from a system perspective. In this study, we utilize a meta-analytic approach to conduct a comprehensive analysis. Specifically, we extend the Biological-psychological-social (BPS) model to investigate the main factors of WMSDs, thus illuminating the associations between these factors and their varying degrees of influence on WMSDs. Through a combination of qualitative development and quantitative meta-analysis, we propose a specific BPS model tailored to WMSDs. Our BPS model encompasses three main factors: psychological, social, and biological, and the biological factor is further categorized into adjustable and fixed sub-factors. The modeling results demonstrate that social factor and fixed biological factor are the main aspects that have a significant influence on WMSDs, while psychological factor mainly regulate the effect of adjustable biological factor on WMSD. Social factor also has a mediating effect between biological factors and WMSDs. Our study reveals interactions among biological, psychological, and social factors, and provides comprehensive and holistic guidance for WMSD prevention and intervention based on the extended BPS model. Moreover, we offer actionable suggestions for WMSD intervention. This research contributes to a deeper understanding of WMSDs and provides valuable insights for designing effective preventive measures and interventions to mitigate the impact of WMSDs on workers’ health and well-being.

与工作相关的肌肉骨骼疾病(WMSDs)的发生受多种因素的影响,并对工人的活动能力和灵活性产生重大影响。然而,影响程度以及影响因素与 WMSDs 的关系仍不明确。因此,从系统的角度对 WMSDs 的潜在因素进行全面分析就显得尤为重要。在本研究中,我们利用元分析方法进行了全面分析。具体来说,我们扩展了生物-心理-社会(BPS)模型来研究WMSDs的主要因素,从而揭示这些因素之间的关联及其对WMSDs不同程度的影响。通过结合定性发展和定量荟萃分析,我们提出了一个专门针对 WMSDs 的 BPS 模型。我们的 BPS 模型包括三个主要因素:心理因素、社会因素和生物因素,其中生物因素又分为可调子因素和固定子因素。建模结果表明,社会因素和固定生物因素是对 WMSD 有显著影响的主要方面,而心理因素主要调节可调生物因素对 WMSD 的影响。社会因素在生物因素和 WMSDs 之间也有中介作用。我们的研究揭示了生物、心理和社会因素之间的相互作用,并基于扩展的BPS模型为WMSD的预防和干预提供了全面综合的指导。此外,我们还为 WMSD 干预提供了可操作的建议。这项研究有助于加深对 WMSD 的理解,并为设计有效的预防措施和干预措施以减轻 WMSD 对工人健康和福祉的影响提供了宝贵的见解。
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引用次数: 0
期刊
International Journal of Industrial Ergonomics
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