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Co-designing outdoor playspaces with children: A framework for analyzing participant design priorities 与儿童共同设计户外游戏空间:分析参与者设计优先级的框架
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-22 DOI: 10.1016/j.destud.2025.101377
Karen Joyce, Janet Loebach
Design processes increasingly embrace participatory methods, yet systematic frameworks for analyzing diverse co-design outputs remain underdeveloped, especially those from children. This study introduces the Priority Experiences of Participants (PrEP) framework, a five-stage analytical approach for synthesizing multimodal co-design contributions into actionable design guidance. The framework employs the lens of affordances to identify “umbrella experiences,” high-level experiential priorities. Through mixed-methods triangulation, including content analysis, Q-Sort rankings, and qualitative analysis, the framework systematically synthesizes participant contributions into design guidance. The framework is illustrated through a schoolyard co-design case study with 9- to 10-year-olds. The PrEP framework provides a structured approach and accessible tools to support the effective inclusion of children in decision-making and the authentic translation of their priorities into design solutions.
设计过程越来越多地采用参与式方法,但分析各种共同设计产出的系统框架仍然不发达,特别是那些来自儿童的。本研究引入了参与者优先体验(PrEP)框架,这是一种将多模式协同设计贡献综合为可操作设计指导的五阶段分析方法。该框架采用可视性的视角来确定“伞形体验”,即高级体验优先级。该框架通过内容分析、Q-Sort排名、定性分析等混合方法的三角测量,系统地将参与者的贡献综合为设计指导。该框架是通过一个9至10岁儿童的校园共同设计案例研究来说明的。PrEP框架提供了一种结构化的方法和易于使用的工具,以支持有效地将儿童纳入决策,并将其优先事项真正转化为设计解决方案。
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引用次数: 0
Restoring the past digitally: A 3D visualization study of the Great Mill in Gdansk 数字还原过去:格但斯克大磨坊的3D可视化研究
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-15 DOI: 10.1016/j.destud.2025.101376
Ksenia Piatkowska, Katarzyna Darecka
This study presents an integrated digital workflow for reconstructing the chronological architectural development of the Great Mill in Gdansk, a key example of late medieval industrial heritage. The research employs digital technologies not as an end in themselves but as instruments supporting evidence-based historical interpretation. The methodological framework combines archival documentation, terrestrial laser scanning, digital photogrammetry, manual measurement, and advanced 3D modeling to establish a precise timeline of the building's transformations from the mid-14th century to the present.
Special attention is given to the structured integration of heterogeneous data sources. Point cloud analysis provided a geometric baseline, complemented by archival plans, iconography, and manual surveying to address data voids and occlusions. Sequential modeling stages reflect distinct construction phases, enabling the verification and reinterpretation of uncertain architectural features.
The resulting 3D reconstructions form a coherent visual and analytical record of the monument's evolution. Beyond their documentary function, they support historical interpretation, conservation strategies, and museum dissemination, including exhibitions and educational media. This workflow demonstrates the effectiveness of combining metric precision with historical analysis and offers a transferable methodological model for the reconstruction of other partially preserved or lost heritage structures.
本研究提出了一个集成的数字工作流程,用于重建格但斯克大磨坊的按时间顺序发展的建筑,这是中世纪晚期工业遗产的一个重要例子。研究使用数字技术本身不是目的,而是作为支持基于证据的历史解释的工具。方法框架结合了档案文件、地面激光扫描、数字摄影测量、手工测量和先进的3D建模,以建立从14世纪中叶到现在的建筑转变的精确时间表。特别注意异构数据源的结构化集成。点云分析提供了几何基线,辅以档案计划、图像学和人工测量来解决数据空洞和遮挡。顺序建模阶段反映了不同的构建阶段,使不确定的建筑特征的验证和重新解释成为可能。由此产生的3D重建形成了纪念碑演变的连贯视觉和分析记录。除了它们的文献功能,它们还支持历史解释、保护策略和博物馆传播,包括展览和教育媒体。该工作流程证明了将度量精度与历史分析相结合的有效性,并为其他部分保存或丢失的遗产结构的重建提供了可转移的方法模型。
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引用次数: 0
Conceptualizing place attachment affordance: Exploring an affordance-based approach to place attachment 地点依恋能力的概念化:探索基于能力的地点依恋研究方法
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-13 DOI: 10.1016/j.destud.2025.101378
Priya Narayanan, Snehal Nagarsheth
Place attachment alludes to human attachment to places. However, studies in the field have historically focused only on the ‘human’ component, disregarding the potential of the ‘place’ component to offer valuable clues as to how design and/or policy interventions can allow people to become attached to place. Not surprisingly, discourses consistently stop short at identifying whether or not people feel attached to places without venturing to explore how people could potentially get attached to places and what strategies could be employed to improve place attachment. This exploratory study contends that the solution lies in asking ‘whether and to what degree a place allows one to form attachment bonds with it’ rather than the generally asked ‘whether and to what degree one is/feels attached to a place’. To do so, it brings affordance into the dialogue between place theory and attachment theory, and establishes the rich possibilities offered by affordance studies to better understand specific attributes of place that encourage/discourage attachment. Further, place attachment affordance is conceptualized as a potentially measurable entity that can facilitate the formulation of deployable design/policy strategies to ensure that places allow people to get attached to them, thus improving place satisfaction and hence quality of life of users. This is done by clarifying why and how people form attachment bonds with places as well as the physical, notional and socio-spatial properties of a place that allow people to form attachment bonds with it.
地点依恋指的是人类对地点的依恋。然而,该领域的研究历来只关注“人”的成分,而忽视了“地方”成分的潜力,即为设计和/或政策干预如何使人们对地方产生依恋提供有价值的线索。不足为奇的是,论述总是在确定人们是否对地方有依恋感时戛然停止,而没有冒险去探索人们如何可能对地方产生依恋,以及可以采用什么策略来改善地方依恋。这项探索性研究认为,解决方案在于询问“一个地方是否以及在多大程度上允许一个人与它形成依恋关系”,而不是一般的问题“一个人是否以及在多大程度上对一个地方有依恋”。为此,它将赋能性引入到地点理论和依恋理论之间的对话中,并建立了赋能性研究提供的丰富可能性,以更好地理解鼓励/阻碍依恋的地点特定属性。此外,场所依恋能力被概念化为一种潜在的可测量实体,它可以促进制定可部署的设计/政策策略,以确保场所允许人们对其产生依恋,从而提高场所满意度,从而提高用户的生活质量。这是通过澄清人们为什么和如何与一个地方形成依恋关系,以及一个地方的物理、概念和社会空间属性使人们与它形成依恋关系来实现的。
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引用次数: 0
Enhancing patient healthcare experience: A systematic review of emotional design in medical devices 增强患者医疗保健体验:对医疗设备中情感设计的系统回顾
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-01 DOI: 10.1016/j.destud.2025.101374
Yue Wu, Yao Wang, Nai Yeen Gavin Lai, Nadia Tan, Shijian Luo, Kok Hoong Wong
Medical devices hold significant potential to influence patients' emotional experiences, thereby enhancing treatment compliance and healthcare efficacy. However, the impact of medical device design on patient emotions is largely underexplored. Drawing upon the Double Diamond Model and Gross’s Emotion Regulation Theory, this systematic review categorises the interdisciplinary innovation process of emotional design in medical devices into three stages: exploration, elaboration, and evaluation. This 3E framework serves as the key analytical tool for this study, providing a systematic interpretation of existing research across three dimensions: emotions and emotional needs, design strategies, and evaluation methods. This pre-registered systematic review follows PRISMA 2020 guidelines, analysing 71 studies (initial sample size = 11 461) published between 1986 and February 2024. The review identifies 25 positive and 31 negative emotions experienced by patients and underscores the importance of further exploring the design space for positive emotions. The review also incorporates Emotion Regulation Theory to provide deeper insights into emotional design strategies, categorising these strategies into five major types and identifying future interdisciplinary development trends. Current evaluation methods predominantly rely on interviews and questionnaires. There are insufficient robust quantitative tools that can capture nuanced product-related emotions. To improve patient well-being and enhance societal quality of life, further research into the emotional design of medical devices is urgently needed, necessitating a more comprehensive and interdisciplinary approach.
医疗器械在影响患者情绪体验方面具有巨大的潜力,从而提高治疗依从性和医疗保健效果。然而,医疗器械设计对患者情绪的影响在很大程度上尚未得到充分探讨。本文借鉴双钻石模型和格罗斯的情绪调节理论,将医疗器械情感设计的跨学科创新过程分为探索、阐述和评估三个阶段。这个3E框架是本研究的关键分析工具,从三个维度对现有研究进行了系统的解释:情感和情感需求、设计策略和评估方法。该预注册系统评价遵循PRISMA 2020指南,分析了1986年至2024年2月期间发表的71项研究(初始样本量= 11461)。该综述确定了患者所经历的25种积极情绪和31种消极情绪,并强调了进一步探索积极情绪设计空间的重要性。本文还结合了情绪调节理论,对情绪设计策略提供了更深入的见解,将这些策略分为五大类型,并确定了未来跨学科的发展趋势。目前的评估方法主要依靠访谈和问卷调查。目前还没有足够强大的量化工具来捕捉细微的产品相关情绪。为了改善患者的健康和提高社会的生活质量,迫切需要进一步研究医疗器械的情感设计,需要一个更全面和跨学科的方法。
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引用次数: 0
Uncovering latent needs in longevity planning: A case study using mixed-methods and system modelling 揭示寿命规划中的潜在需求:使用混合方法和系统建模的案例研究
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-01 DOI: 10.1016/j.destud.2025.101373
Sheng-Hung Lee , Olivier de Weck
This study investigates how a mixed-methods approach and system modelling can uncover latent individual needs and their interrelationships to inform the design of longevity planning services. It employed constructivist grounded theory, exploratory factor analysis, and causal loop diagram (CLD) through 69 in-person experiments in Boston, US, controlling for age, gender, income, and assets. Data collection included pre- and post–experiment surveys, semi-structured interviews, and the integration of grounded theory and factor analysis to enhance CLD's efficacy in addressing longevity planning needs. The study identifies five key factors—health, lifestyle, social well-being, housing, and quality of life—and examines their interplay to advance service design. Combining system dynamics with qualitative research, the method captures the connections between sequential events and the complex interrelationships of people, time, and behaviour. The integration of CLD contextualizes data, ensuring a comprehensive understanding of variable interrelationships. This study contributes to design studies through three aspects: 1. An innovative mixed-methods approach integrating grounded theory, factor analysis, and CLD, 2. Advancements in service design research through systemic modelling of user needs, and 3. An emphasis on user-centered design that addresses multidimensional concerns. The findings offer evidence-based insights, enabling design researchers to develop more effective and inclusive longevity planning services and systems, while enriching the theoretical foundation of design for longevity.
本研究探讨了混合方法方法和系统建模如何揭示潜在的个人需求及其相互关系,从而为长寿规划服务的设计提供信息。本研究采用建构主义扎根理论、探索性因素分析和因果循环图(CLD),在美国波士顿进行了69次人体实验,控制了年龄、性别、收入和资产。数据收集包括实验前和实验后的问卷调查、半结构化访谈,并结合扎根理论和因素分析,以提高CLD在解决长寿计划需求方面的有效性。该研究确定了五个关键因素——健康、生活方式、社会福利、住房和生活质量,并研究了它们之间的相互作用,以推进服务设计。该方法将系统动力学与定性研究相结合,捕捉连续事件与人、时间和行为之间复杂的相互关系之间的联系。CLD的集成将数据上下文化,确保对各种相互关系的全面理解。本研究通过三个方面对设计研究做出贡献:1。整合扎根理论、因子分析和CLD的创新混合方法,2。2 .通过对用户需求进行系统建模的服务设计研究进展;强调以用户为中心的设计,解决多维问题。这些发现提供了基于证据的见解,使设计研究人员能够开发更有效、更具包容性的长寿规划服务和系统,同时丰富了长寿设计的理论基础。
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引用次数: 0
Mapping affordance dimensions: A design model for enhancing visually impaired persons’ agency in food-mediated recycling 映射能力维度:一个增强视障人士在食物媒介回收中的代理的设计模型
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-01 DOI: 10.1016/j.destud.2025.101372
Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang, Keren Zhang
This study examines how design practices shape the participatory roles of visually impaired persons (VIPs) in recycling systems. By integrating affordance theory with case studies (n = 26), we investigate intervention mechanisms that shape VIPs' agency in food-mediated recycling (FMR), asking how food and related processes serve as catalytic mediators that indirectly facilitate VIPs' recycling behaviours. We identify three key affordance dimensions, with subcategories: sensory affordances (mono-/multi-/trans-sensory), recycling affordances (enabling/constraining/emergent), and VIPs' participatory roles (compensatory/co-creation agents/empowerment actors). The distribution of and relationships between multi-dimensional affordances are visualised using an alluvial diagram, yielding the following findings. 1) Current design interventions predominantly configure affordance pathways with multi-sensory affordances, constraint-type recycling affordances, and co-creation agent roles. 2) Modulated sensory/recycling affordances dynamically influence VIPs' participatory roles, which reciprocally activate their recycling behaviours. A multi-dimensional affordances design model for enhancing VIPs' agency in FMR is developed, integrating static components with dynamic design intervention pathways. This model provides an actionable framework that emphasises the mutually reinforcing effect of VIPs’ role transition and participation in recycling behaviours through affordance regulation, challenging ableist assumptions in sustainability discourse.
本研究探讨了设计实践如何塑造视障人士(vip)在回收系统中的参与角色。通过将亲和性理论与案例研究相结合(n = 26),我们研究了影响重要人物在食物介导回收(FMR)中的代理的干预机制,探讨了食物和相关过程如何作为催化介质间接促进重要人物的回收行为。我们确定了三个关键的可得性维度,并分为子类别:感官可得性(单/多/跨感官),循环可得性(启用/约束/紧急),以及贵宾的参与角色(补偿/共同创造代理人/授权行动者)。多维可视性的分布和关系使用冲积图可视化,产生以下发现。1)当前的设计干预措施主要配置了多感官支持、约束型回收支持和共同创造代理角色的支持路径。2)感官/回收能力的调节动态影响vip的参与角色,并相互激活vip的回收行为。建立了一种将静态组件与动态设计干预路径相结合的增强FMR中vip能动性的多维可视性设计模型。该模型提供了一个可操作的框架,强调vip的角色转换和参与回收行为的相互加强效应,通过功能调节,挑战可持续性话语中的能力主义假设。
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引用次数: 0
Heritage Spark: A card-based toolkit for navigating challenges of digitising intangible cultural heritage 遗产火花:一个基于卡片的工具包,用于应对数字化非物质文化遗产的挑战
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2026-01-01 DOI: 10.1016/j.destud.2025.101375
Wenqi Wu, Liang Hou, Yingping Cao, Xiaoran Zhang, Songruoyao Wu, Chongjun Zhong, Yang Yin, Zhibin Zhou, Kejun Zhang
This paper addresses the challenge novice designers face in the complex, multidisciplinary process of intangible cultural heritage (ICH) digitisation. We present Heritage Spark, a card-based toolkit designed to scaffold this process, and we discuss findings from our empirical evaluation through a 16-week design course involving 64 novice designers. The evaluation results indicate that the toolkit effectively supports novices by functioning as a cognitive scaffold, a collaborative medium, and a process guide helping to enhance empathy, expand knowledge, stimulate multi-dimensional inspiration, and foster synergistic effects. We argue that the Heritage Spark approach provides a generalisable method for developing scaffolding tools for other complex domains. Furthermore, we contribute to design theory by extending the taxonomy of card-based tools and advancing the discourse on design thinking by demonstrating how its simplified frameworks can be enriched with expert design methodologies.
本文阐述了新手设计师在复杂的、多学科的非物质文化遗产(ICH)数字化过程中所面临的挑战。我们提出了遗产火花,一个基于卡片的工具包,旨在支撑这一过程,我们通过涉及64名新手设计师的16周设计课程,讨论了我们的实证评估结果。评估结果表明,该工具包作为认知支架、协作媒介和过程指南,有效地支持了新手,有助于增强移情、扩展知识、激发多维灵感和促进协同效应。我们认为,Heritage Spark方法为开发其他复杂领域的脚手架工具提供了一种通用的方法。此外,我们通过扩展基于卡片的工具的分类,并通过展示如何用专家设计方法丰富其简化框架来推进设计思维的论述,从而为设计理论做出贡献。
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引用次数: 0
Experimental study on improving the quality of interdisciplinary design: Collaborate with AI psychology experts for design develop process 提高跨学科设计质量的实验研究:与AI心理学专家合作设计开发过程
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-12-26 DOI: 10.1016/j.destud.2025.101371
Xinzhe Zhao, Jiayi Zou, Kin Wai Michael Siu, Tianjiao Zhao
In interdisciplinary collaboration design, arguments stemming from a lack of relevant knowledge can lead to wasted time and negative emotions. It is difficult for designers to maintain close collaboration with other experts and master diverse knowledge sufficiently within short timeframes. To address this problem, a within-subjects study was conducted based on the Double Diamond Model development process. This study developed an artificial intelligence (AI) agent based on behavioral activation clinical guidelines, self-help manuals, and interviews with 20 psychological experts. Thirty-one designers completed both the traditional design process and the AI-assisted design process as required. Sixty-two design outcomes were evaluated by design and psychology experts. The research results were analyzed based on expert ratings, AI conversation records, and open-ended questionnaires. The findings indicate that in interdisciplinary design, AI expert-assisted approaches yield design outcomes with greater effectiveness, completeness, and applicability. Analysis of conversation types and usage experiences indicates that guided interactions lead to higher-quality design outcomes, whereas command-based interactions have a negative impact. In AI-assisted interdisciplinary design, AI assists designers primarily by compensating for interdisciplinary knowledge, integrating information, optimizing details, and providing constructive improvement directions. To improve the AI-assisted design experience, AI needs to provide answers in multiple formats, connect with other design tools, and avoid excessive use of professional terms. Based on experimental and interview data, this study proposes the AI-assisted Interdisciplinary Design (AID) model, which aims to clarify the processes, roles, and capabilities of AI in interdisciplinary design.
在跨学科协作设计中,由于缺乏相关知识而产生的争论会导致浪费时间和负面情绪。设计师很难与其他专家保持密切合作,并在短时间内充分掌握各种知识。为了解决这个问题,我们在双钻石模型开发过程的基础上进行了一项研究。该研究以行为激活临床指南、自救手册和对20名心理专家的采访为基础,开发了人工智能(AI)代理。31名设计师按照要求完成了传统设计流程和人工智能辅助设计流程。设计和心理学专家对62项设计结果进行了评估。研究结果以专家评价、人工智能对话记录、开放式问卷为基础进行了分析。研究结果表明,在跨学科设计中,人工智能专家辅助方法产生的设计结果具有更高的有效性、完整性和适用性。对对话类型和使用体验的分析表明,指导性交互会带来更高质量的设计结果,而基于命令的交互则会产生负面影响。在AI辅助跨学科设计中,AI主要通过补偿跨学科知识、整合信息、优化细节、提供建设性的改进方向来辅助设计师。为了提高人工智能辅助设计的体验,人工智能需要以多种格式提供答案,与其他设计工具连接,避免过度使用专业术语。基于实验和访谈数据,本研究提出了AI辅助跨学科设计(AID)模型,旨在阐明AI在跨学科设计中的过程、角色和能力。
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引用次数: 0
Aligning eco-design methods with makers' approaches 将生态设计方法与创客方法结合起来
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-12-01 DOI: 10.1016/j.destud.2025.101362
Maud Rio, Benjamin Tyl
The need for political, social, and economic paradigm shifts necessitates new design research methods to integrate sustainability into designer practices. However, eco-design approaches remain experimental and confined within industrial design practices. Simultaneously, grassroots initiatives have emerged, proposing alternative ways to design systems. This research examines eco-design approaches alongside local initiatives, seeking to understand the potential evolution of sustainability integration into the current product design process led by industries. To support this analysis, the study proposes and applies a protocol designed to compare eco-design methods with grassroots-initiative design practices, first putting eco-design methods into dialogue with grassroots initiative actors, and then with expert designers.
Findings include this original analysis of eco-design approaches and recommendations for eco-design research communities. This bottom-up approach has the potential to foster sustainability practices in industries that align with evolving local sociotechnical systems.
政治、社会和经济范式的转变需要新的设计研究方法,将可持续性融入设计师的实践中。然而,生态设计方法仍然是实验性的,局限于工业设计实践。与此同时,基层倡议已经出现,提出了设计系统的替代方法。本研究考察了生态设计方法与当地倡议,试图了解可持续性整合到当前由行业主导的产品设计过程中的潜在演变。为了支持这一分析,该研究提出并应用了一个协议,旨在将生态设计方法与基层倡议设计实践进行比较,首先将生态设计方法与基层倡议参与者进行对话,然后与专家设计师进行对话。研究结果包括对生态设计方法的原始分析和对生态设计研究社区的建议。这种自下而上的方法有可能促进与不断发展的当地社会技术系统相一致的行业的可持续性实践。
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引用次数: 0
Affordance-based design evaluation: Bridging architectural intention and adaptive user behavior 基于可视性的设计评估:连接建筑意图和适应性用户行为
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-11-15 DOI: 10.1016/j.destud.2025.101361
Mohsen Mohammadi, Alexander Koutamanis
Affordances—the action possibilities provided by the environment—are a central notion in ecological psychology, offering valuable insights into dynamic user-environment interactions. In recent years, affordance theory has gained traction in architecture and design for its potential to illuminate how users perceive and engage with built environments, informing both design thinking and performance evaluation. Despite this growing interest, its application within architectural design research remains limited. This article introduces an affordance-based evaluation framework developed to analyze how built environments enable or constrain adaptive user behaviors. Grounded in ecological psychology and architectural theory, the framework provides a structured approach for assessing usability, anticipating behavioral variability, and aligning design outcomes with diverse user needs. By explicitly linking architectural intention with situated user-environment interaction, the framework contributes a design-oriented methodology for improving responsiveness, inclusivity, and the adaptive capacity of the built environment throughout its lifecycle.
环境提供的行为可能性是生态心理学的核心概念,为动态用户-环境交互提供了有价值的见解。近年来,功能理论在建筑和设计领域获得了广泛的关注,因为它有可能阐明用户如何感知和参与建筑环境,为设计思维和性能评估提供信息。尽管人们越来越感兴趣,但它在建筑设计研究中的应用仍然有限。本文介绍了一个基于能力的评估框架,用于分析构建环境如何启用或约束自适应用户行为。该框架以生态心理学和建筑理论为基础,提供了一种结构化的方法来评估可用性,预测行为可变性,并根据不同的用户需求调整设计结果。通过明确地将建筑意图与所处的用户环境交互联系起来,该框架提供了一种以设计为导向的方法,以提高建筑环境在整个生命周期中的响应性、包容性和适应能力。
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引用次数: 0
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