This paper addresses the challenge novice designers face in the complex, multidisciplinary process of intangible cultural heritage (ICH) digitisation. We present Heritage Spark, a card-based toolkit designed to scaffold this process, and we discuss findings from our empirical evaluation through a 16-week design course involving 64 novice designers. The evaluation results indicate that the toolkit effectively supports novices by functioning as a cognitive scaffold, a collaborative medium, and a process guide helping to enhance empathy, expand knowledge, stimulate multi-dimensional inspiration, and foster synergistic effects. We argue that the Heritage Spark approach provides a generalisable method for developing scaffolding tools for other complex domains. Furthermore, we contribute to design theory by extending the taxonomy of card-based tools and advancing the discourse on design thinking by demonstrating how its simplified frameworks can be enriched with expert design methodologies.
{"title":"Heritage Spark: A card-based toolkit for navigating challenges of digitising intangible cultural heritage","authors":"Wenqi Wu, Liang Hou, Yingping Cao, Xiaoran Zhang, Songruoyao Wu, Chongjun Zhong, Yang Yin, Zhibin Zhou, Kejun Zhang","doi":"10.1016/j.destud.2025.101375","DOIUrl":"10.1016/j.destud.2025.101375","url":null,"abstract":"<div><div>This paper addresses the challenge novice designers face in the complex, multidisciplinary process of intangible cultural heritage (ICH) digitisation. We present Heritage Spark, a card-based toolkit designed to scaffold this process, and we discuss findings from our empirical evaluation through a 16-week design course involving 64 novice designers. The evaluation results indicate that the toolkit effectively supports novices by functioning as a cognitive scaffold, a collaborative medium, and a process guide helping to enhance empathy, expand knowledge, stimulate multi-dimensional inspiration, and foster synergistic effects. We argue that the Heritage Spark approach provides a generalisable method for developing scaffolding tools for other complex domains. Furthermore, we contribute to design theory by extending the taxonomy of card-based tools and advancing the discourse on design thinking by demonstrating how its simplified frameworks can be enriched with expert design methodologies.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"102 ","pages":"Article 101375"},"PeriodicalIF":3.2,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145927463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-26DOI: 10.1016/j.destud.2025.101371
Xinzhe Zhao, Jiayi Zou, Kin Wai Michael Siu, Tianjiao Zhao
In interdisciplinary collaboration design, arguments stemming from a lack of relevant knowledge can lead to wasted time and negative emotions. It is difficult for designers to maintain close collaboration with other experts and master diverse knowledge sufficiently within short timeframes. To address this problem, a within-subjects study was conducted based on the Double Diamond Model development process. This study developed an artificial intelligence (AI) agent based on behavioral activation clinical guidelines, self-help manuals, and interviews with 20 psychological experts. Thirty-one designers completed both the traditional design process and the AI-assisted design process as required. Sixty-two design outcomes were evaluated by design and psychology experts. The research results were analyzed based on expert ratings, AI conversation records, and open-ended questionnaires. The findings indicate that in interdisciplinary design, AI expert-assisted approaches yield design outcomes with greater effectiveness, completeness, and applicability. Analysis of conversation types and usage experiences indicates that guided interactions lead to higher-quality design outcomes, whereas command-based interactions have a negative impact. In AI-assisted interdisciplinary design, AI assists designers primarily by compensating for interdisciplinary knowledge, integrating information, optimizing details, and providing constructive improvement directions. To improve the AI-assisted design experience, AI needs to provide answers in multiple formats, connect with other design tools, and avoid excessive use of professional terms. Based on experimental and interview data, this study proposes the AI-assisted Interdisciplinary Design (AID) model, which aims to clarify the processes, roles, and capabilities of AI in interdisciplinary design.
{"title":"Experimental study on improving the quality of interdisciplinary design: Collaborate with AI psychology experts for design develop process","authors":"Xinzhe Zhao, Jiayi Zou, Kin Wai Michael Siu, Tianjiao Zhao","doi":"10.1016/j.destud.2025.101371","DOIUrl":"10.1016/j.destud.2025.101371","url":null,"abstract":"<div><div>In interdisciplinary collaboration design, arguments stemming from a lack of relevant knowledge can lead to wasted time and negative emotions. It is difficult for designers to maintain close collaboration with other experts and master diverse knowledge sufficiently within short timeframes. To address this problem, a within-subjects study was conducted based on the Double Diamond Model development process. This study developed an artificial intelligence (AI) agent based on behavioral activation clinical guidelines, self-help manuals, and interviews with 20 psychological experts. Thirty-one designers completed both the traditional design process and the AI-assisted design process as required. Sixty-two design outcomes were evaluated by design and psychology experts. The research results were analyzed based on expert ratings, AI conversation records, and open-ended questionnaires. The findings indicate that in interdisciplinary design, AI expert-assisted approaches yield design outcomes with greater effectiveness, completeness, and applicability. Analysis of conversation types and usage experiences indicates that guided interactions lead to higher-quality design outcomes, whereas command-based interactions have a negative impact. In AI-assisted interdisciplinary design, AI assists designers primarily by compensating for interdisciplinary knowledge, integrating information, optimizing details, and providing constructive improvement directions. To improve the AI-assisted design experience, AI needs to provide answers in multiple formats, connect with other design tools, and avoid excessive use of professional terms. Based on experimental and interview data, this study proposes the AI-assisted Interdisciplinary Design (AID) model, which aims to clarify the processes, roles, and capabilities of AI in interdisciplinary design.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"102 ","pages":"Article 101371"},"PeriodicalIF":3.2,"publicationDate":"2025-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145842396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-12-01DOI: 10.1016/j.destud.2025.101362
Maud Rio, Benjamin Tyl
The need for political, social, and economic paradigm shifts necessitates new design research methods to integrate sustainability into designer practices. However, eco-design approaches remain experimental and confined within industrial design practices. Simultaneously, grassroots initiatives have emerged, proposing alternative ways to design systems. This research examines eco-design approaches alongside local initiatives, seeking to understand the potential evolution of sustainability integration into the current product design process led by industries. To support this analysis, the study proposes and applies a protocol designed to compare eco-design methods with grassroots-initiative design practices, first putting eco-design methods into dialogue with grassroots initiative actors, and then with expert designers.
Findings include this original analysis of eco-design approaches and recommendations for eco-design research communities. This bottom-up approach has the potential to foster sustainability practices in industries that align with evolving local sociotechnical systems.
{"title":"Aligning eco-design methods with makers' approaches","authors":"Maud Rio, Benjamin Tyl","doi":"10.1016/j.destud.2025.101362","DOIUrl":"10.1016/j.destud.2025.101362","url":null,"abstract":"<div><div>The need for political, social, and economic paradigm shifts necessitates new design research methods to integrate sustainability into designer practices. However, eco-design approaches remain experimental and confined within industrial design practices. Simultaneously, grassroots initiatives have emerged, proposing alternative ways to design systems. This research examines eco-design approaches alongside local initiatives, seeking to understand the potential evolution of sustainability integration into the current product design process led by industries. To support this analysis, the study proposes and applies a protocol designed to compare eco-design methods with grassroots-initiative design practices, first putting eco-design methods into dialogue with grassroots initiative actors, and then with expert designers.</div><div>Findings include this original analysis of eco-design approaches and recommendations for eco-design research communities. This bottom-up approach has the potential to foster sustainability practices in industries that align with evolving local sociotechnical systems.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101362"},"PeriodicalIF":3.2,"publicationDate":"2025-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145623726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-15DOI: 10.1016/j.destud.2025.101361
Mohsen Mohammadi, Alexander Koutamanis
Affordances—the action possibilities provided by the environment—are a central notion in ecological psychology, offering valuable insights into dynamic user-environment interactions. In recent years, affordance theory has gained traction in architecture and design for its potential to illuminate how users perceive and engage with built environments, informing both design thinking and performance evaluation. Despite this growing interest, its application within architectural design research remains limited. This article introduces an affordance-based evaluation framework developed to analyze how built environments enable or constrain adaptive user behaviors. Grounded in ecological psychology and architectural theory, the framework provides a structured approach for assessing usability, anticipating behavioral variability, and aligning design outcomes with diverse user needs. By explicitly linking architectural intention with situated user-environment interaction, the framework contributes a design-oriented methodology for improving responsiveness, inclusivity, and the adaptive capacity of the built environment throughout its lifecycle.
{"title":"Affordance-based design evaluation: Bridging architectural intention and adaptive user behavior","authors":"Mohsen Mohammadi, Alexander Koutamanis","doi":"10.1016/j.destud.2025.101361","DOIUrl":"10.1016/j.destud.2025.101361","url":null,"abstract":"<div><div>Affordances—the action possibilities provided by the environment—are a central notion in ecological psychology, offering valuable insights into dynamic user-environment interactions. In recent years, affordance theory has gained traction in architecture and design for its potential to illuminate how users perceive and engage with built environments, informing both design thinking and performance evaluation. Despite this growing interest, its application within architectural design research remains limited. This article introduces an affordance-based evaluation framework developed to analyze how built environments enable or constrain adaptive user behaviors. Grounded in ecological psychology and architectural theory, the framework provides a structured approach for assessing usability, anticipating behavioral variability, and aligning design outcomes with diverse user needs. By explicitly linking architectural intention with situated user-environment interaction, the framework contributes a design-oriented methodology for improving responsiveness, inclusivity, and the adaptive capacity of the built environment throughout its lifecycle.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101361"},"PeriodicalIF":3.2,"publicationDate":"2025-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145578605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-10DOI: 10.1016/j.destud.2025.101360
Michael Bromage, Marcus Foth, Kim Osman, Greg Hearn
In theory, design thinking is a problem solution process for innovation practice originally defined by designers and academics. More recently, it has been packaged and sold as a service by consultancies to businesses, with the promise to solve any problem efficiently and rapidly improve consumer satisfaction. In practice, however, even after decades of evolution, the meritorious qualities of the original notion of design thinking have largely been lost due to its tokenistic co-optation, appropriation, and commodification by commercial entities seeking to apply a standardised one-size-fits-all innovation method to an increasingly diverse range of problems across different socio-cultural contexts and at speed. In response, the purpose of this paper is twofold: (i) it offers a critique of design thinking based on empirical data collected through participatory action research with a diverse cohort from a regional community in Australia over six months, and (ii) it articulates lessons learnt to help improve the process. Findings demonstrate that while core design thinking principles serve as a useful warm-up for creative practice, they remain insufficient for fostering meaningful innovation or systemic change. Instead, the study concludes that creating favourable conditions for inclusive, vernacular forms of creativity—facilitated by design intermediaries—should be prioritised, particularly for community leaders aiming to cultivate inclusive innovative communities and societies.
{"title":"From innovation theatre to systemic change: The role of intermediaries in design thinking","authors":"Michael Bromage, Marcus Foth, Kim Osman, Greg Hearn","doi":"10.1016/j.destud.2025.101360","DOIUrl":"10.1016/j.destud.2025.101360","url":null,"abstract":"<div><div>In theory, design thinking is a problem solution process for innovation practice originally defined by designers and academics. More recently, it has been packaged and sold as a service by consultancies to businesses, with the promise to solve any problem efficiently and rapidly improve consumer satisfaction. In practice, however, even after decades of evolution, the meritorious qualities of the original notion of design thinking have largely been lost due to its tokenistic co-optation, appropriation, and commodification by commercial entities seeking to apply a standardised one-size-fits-all innovation method to an increasingly diverse range of problems across different socio-cultural contexts and at speed. In response, the purpose of this paper is twofold: (i) it offers a critique of design thinking based on empirical data collected through participatory action research with a diverse cohort from a regional community in Australia over six months, and (ii) it articulates lessons learnt to help improve the process. Findings demonstrate that while core design thinking principles serve as a useful warm-up for creative practice, they remain insufficient for fostering meaningful innovation or systemic change. Instead, the study concludes that creating favourable conditions for inclusive, vernacular forms of creativity—facilitated by design intermediaries—should be prioritised, particularly for community leaders aiming to cultivate inclusive innovative communities and societies.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101360"},"PeriodicalIF":3.2,"publicationDate":"2025-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145528694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-06DOI: 10.1016/j.destud.2025.101359
Jisun Lee , Yeayoung Kim
Extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), offer transformative opportunities for visualization and representation in architectural and interior design education. Despite XR’s growing educational potential, its systematic adoption remains inconsistent, with few coherent pedagogical frameworks to guide integration. This review synthesizes research on XR in architectural and interior design education, examining: (1) curricular integration approaches; (2) application areas; (3) XR hardware and software used; (4) key pedagogical outcomes; and (5) impacts on student learning and performance. Findings demonstrate XR’s effectiveness in enhancing spatial perception, experiential learning, design outcomes, and iterative workflows. VR strengthens immersive, real-scale exploration of spaces, while AR supports contextual understanding through digital overlays. Students report positive experiences with XR usability, citing increased motivation, engagement, collaboration, and spatial understanding. Nevertheless, challenges such as steep learning curves, faculty preparation needs, and curricular alignment persist. This study proposes a conceptual framework for XR adoption that emphasizes sustainable pedagogical implications, outlining strategies to foster student-centered, experiential, and collaborative learning to support educators and researchers in advancing immersive design education.
{"title":"Extended reality in architectural and interior design curricula: A review of applications, outcomes, and pedagogical implications","authors":"Jisun Lee , Yeayoung Kim","doi":"10.1016/j.destud.2025.101359","DOIUrl":"10.1016/j.destud.2025.101359","url":null,"abstract":"<div><div>Extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), offer transformative opportunities for visualization and representation in architectural and interior design education. Despite XR’s growing educational potential, its systematic adoption remains inconsistent, with few coherent pedagogical frameworks to guide integration. This review synthesizes research on XR in architectural and interior design education, examining: (1) curricular integration approaches; (2) application areas; (3) XR hardware and software used; (4) key pedagogical outcomes; and (5) impacts on student learning and performance. Findings demonstrate XR’s effectiveness in enhancing spatial perception, experiential learning, design outcomes, and iterative workflows. VR strengthens immersive, real-scale exploration of spaces, while AR supports contextual understanding through digital overlays. Students report positive experiences with XR usability, citing increased motivation, engagement, collaboration, and spatial understanding. Nevertheless, challenges such as steep learning curves, faculty preparation needs, and curricular alignment persist. This study proposes a conceptual framework for XR adoption that emphasizes sustainable pedagogical implications, outlining strategies to foster student-centered, experiential, and collaborative learning to support educators and researchers in advancing immersive design education.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101359"},"PeriodicalIF":3.2,"publicationDate":"2025-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145473637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-06DOI: 10.1016/j.destud.2025.101358
Man Zhang, Quanling Lao, Qianqian Li, Danwen Ji, Tao Shen , Yongqi Lou
In community-based co-design for social innovation, cross-community collaboration is marked by structural fragility, behavioral tension, and evolving informal power. While designers are often framed as facilitators, this study foregrounds the role of boundary spanners—community-embedded actors who sustain collaboration by modulating boundaries and shaping influence through strategic behaviors. Combining grounded theory with agent-based modeling (ABM), this study identifies five key boundary-spanning behaviors—scouting, negotiating, maintaining, trust-building, and guarding—and simulates their dynamic interplay to examine how different behavioral configurations affect boundary openness, internal cohesion, and informal power accumulation. Findings challenge the assumption that openness alone guarantees resilience. Instead, sustainable collaboration emerges from the strategic modulation of behavioral tensions between exploration and protection. Mixed behavioral strategies—rather than maximal openness—yield greater structural adaptability and collaborative continuity. Informal power, likewise, does not stem from formal authority but evolves through phased behavioral patterns: early-stage bridging, mid-term embedding, and late-stage guarding. This mechanism-based understanding reveals how collaboration infrastructures are not merely built but continuously governed through micro-level actions. The study contributes a mechanism–behavior–structure modeling framework that bridges qualitative insight with computational simulation. It redefines boundary governance as a behavioral design task and advances a dynamic theory of informal power in collaborative systems—providing both a theoretical lens and methodological platform for studying how design navigates participation, positionality, and institutional emergence.
{"title":"Boundary spanners in co-design networks: Modulating tension and structuring informal power","authors":"Man Zhang, Quanling Lao, Qianqian Li, Danwen Ji, Tao Shen , Yongqi Lou","doi":"10.1016/j.destud.2025.101358","DOIUrl":"10.1016/j.destud.2025.101358","url":null,"abstract":"<div><div>In community-based co-design for social innovation, cross-community collaboration is marked by structural fragility, behavioral tension, and evolving informal power. While designers are often framed as facilitators, this study foregrounds the role of boundary spanners—community-embedded actors who sustain collaboration by modulating boundaries and shaping influence through strategic behaviors. Combining grounded theory with agent-based modeling (ABM), this study identifies five key boundary-spanning behaviors—scouting, negotiating, maintaining, trust-building, and guarding—and simulates their dynamic interplay to examine how different behavioral configurations affect boundary openness, internal cohesion, and informal power accumulation. Findings challenge the assumption that openness alone guarantees resilience. Instead, sustainable collaboration emerges from the strategic modulation of behavioral tensions between exploration and protection. Mixed behavioral strategies—rather than maximal openness—yield greater structural adaptability and collaborative continuity. Informal power, likewise, does not stem from formal authority but evolves through phased behavioral patterns: early-stage bridging, mid-term embedding, and late-stage guarding. This mechanism-based understanding reveals how collaboration infrastructures are not merely built but continuously governed through micro-level actions. The study contributes a mechanism–behavior–structure modeling framework that bridges qualitative insight with computational simulation. It redefines boundary governance as a behavioral design task and advances a dynamic theory of informal power in collaborative systems—providing both a theoretical lens and methodological platform for studying how design navigates participation, positionality, and institutional emergence.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101358"},"PeriodicalIF":3.2,"publicationDate":"2025-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145473639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-10-27DOI: 10.1016/j.destud.2025.101355
Sylvia Xihui Liu, Keya Chen, Zhibin Zhou
The current entrepreneurial landscape presents significant challenges in effectively communicating core business values to external stakeholders, such as investors, potential customers, and partners. Stakeholders’ decisions are heavily influenced by the interpretations of the visual content shared by entrepreneurs. Design artifacts, such as posters, play a crucial role in conveying meaning. However, the exploration of how these artifacts contribute to value interpretation in entrepreneurial contexts remains under-researched. This study focuses on the poster as a vital visual design artifact used on online crowdfunding platforms. Through a literature review and a design workshop, we identified 30 factors for designing online images for crowdfunding projects and distilled six design principles and three strategies. These findings aim to improve the effectiveness of visual communication in entrepreneurial ventures.
{"title":"Interpreting entrepreneurial core values through visual aesthetics: An analysis of posters for online crowdfunding projects on Kickstarter","authors":"Sylvia Xihui Liu, Keya Chen, Zhibin Zhou","doi":"10.1016/j.destud.2025.101355","DOIUrl":"10.1016/j.destud.2025.101355","url":null,"abstract":"<div><div>The current entrepreneurial landscape presents significant challenges in effectively communicating core business values to external stakeholders, such as investors, potential customers, and partners. Stakeholders’ decisions are heavily influenced by the interpretations of the visual content shared by entrepreneurs. Design artifacts, such as posters, play a crucial role in conveying meaning. However, the exploration of how these artifacts contribute to value interpretation in entrepreneurial contexts remains under-researched. This study focuses on the poster as a vital visual design artifact used on online crowdfunding platforms. Through a literature review and a design workshop, we identified 30 factors for designing online images for crowdfunding projects and distilled six design principles and three strategies. These findings aim to improve the effectiveness of visual communication in entrepreneurial ventures.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101355"},"PeriodicalIF":3.2,"publicationDate":"2025-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145417202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-10-26DOI: 10.1016/j.destud.2025.101357
Sheng-Hung Lee
This perspective paper explores the evolving boundaries of design practice in response to emerging trends, processes, and frameworks. It moves beyond traditional problem-solving paradigms to propose four dimensions that reconceptualize the role of design: 1. Design as Immersive Experience, expanding design's role from artifact creation to experience curation; 2. Design as an Evolving Computational Capability, moving the perception of AI from artificial to anticipatory intelligence; 3. Design as Relational Tension, balancing the design process between ego-driven authorship and empathy-driven action; and 4. Design as an Expanding Field, integrating cross-disciplinary and transdisciplinary knowledge. Grounded in foundational theories, professional practices, and case studies, these four dimensions position design as a critical, adaptive, and culturally embedded practice. The paper concludes with the Design for Longevity (D4L) framework, emphasizing sustainability and systemic thinking.
{"title":"From computation to curation: Expanding the boundaries of design practice","authors":"Sheng-Hung Lee","doi":"10.1016/j.destud.2025.101357","DOIUrl":"10.1016/j.destud.2025.101357","url":null,"abstract":"<div><div>This perspective paper explores the evolving boundaries of design practice in response to emerging trends, processes, and frameworks. It moves beyond traditional problem-solving paradigms to propose four dimensions that reconceptualize the role of design: 1. Design as Immersive Experience, expanding design's role from artifact creation to experience curation; 2. Design as an Evolving Computational Capability, moving the perception of AI from artificial to anticipatory intelligence; 3. Design as Relational Tension, balancing the design process between ego-driven authorship and empathy-driven action; and 4. Design as an Expanding Field, integrating cross-disciplinary and transdisciplinary knowledge. Grounded in foundational theories, professional practices, and case studies, these four dimensions position design as a critical, adaptive, and culturally embedded practice. The paper concludes with the Design for Longevity (D4L) framework, emphasizing sustainability and systemic thinking.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"101 ","pages":"Article 101357"},"PeriodicalIF":3.2,"publicationDate":"2025-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145417323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}