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From innovation theatre to systemic change: The role of intermediaries in design thinking 从创新剧场到系统变革:设计思维中的中介角色
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-11-10 DOI: 10.1016/j.destud.2025.101360
Michael Bromage, Marcus Foth, Kim Osman, Greg Hearn
In theory, design thinking is a problem solution process for innovation practice originally defined by designers and academics. More recently, it has been packaged and sold as a service by consultancies to businesses, with the promise to solve any problem efficiently and rapidly improve consumer satisfaction. In practice, however, even after decades of evolution, the meritorious qualities of the original notion of design thinking have largely been lost due to its tokenistic co-optation, appropriation, and commodification by commercial entities seeking to apply a standardised one-size-fits-all innovation method to an increasingly diverse range of problems across different socio-cultural contexts and at speed. In response, the purpose of this paper is twofold: (i) it offers a critique of design thinking based on empirical data collected through participatory action research with a diverse cohort from a regional community in Australia over six months, and (ii) it articulates lessons learnt to help improve the process. Findings demonstrate that while core design thinking principles serve as a useful warm-up for creative practice, they remain insufficient for fostering meaningful innovation or systemic change. Instead, the study concludes that creating favourable conditions for inclusive, vernacular forms of creativity—facilitated by design intermediaries—should be prioritised, particularly for community leaders aiming to cultivate inclusive innovative communities and societies.
从理论上讲,设计思维是设计师和学者最初定义的创新实践中解决问题的过程。最近,它已被打包并作为咨询服务出售给企业,承诺有效地解决任何问题并迅速提高消费者满意度。然而,在实践中,即使经过几十年的演变,由于商业实体寻求将标准化的一刀切的创新方法应用于不同社会文化背景和速度的日益多样化的问题,设计思维的原始概念的优点在很大程度上已经失去了。作为回应,本文的目的是双重的:(i)它提供了一个基于经验数据的设计思维的批评,这些数据是通过参与式行动研究收集的,来自澳大利亚一个地区社区的不同队列超过六个月,(ii)它阐明了吸取的教训,以帮助改进这一过程。研究结果表明,虽然核心设计思维原则为创造性实践提供了有用的热身,但它们仍然不足以促进有意义的创新或系统性变革。相反,该研究得出的结论是,应该优先考虑为包容性的、乡土形式的创造力创造有利条件——由设计中介机构促进——特别是对于旨在培养包容性创新社区和社会的社区领导人。
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引用次数: 0
Extended reality in architectural and interior design curricula: A review of applications, outcomes, and pedagogical implications 建筑和室内设计课程中的扩展现实:应用、结果和教学意义的回顾
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-11-06 DOI: 10.1016/j.destud.2025.101359
Jisun Lee , Yeayoung Kim
Extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), offer transformative opportunities for visualization and representation in architectural and interior design education. Despite XR’s growing educational potential, its systematic adoption remains inconsistent, with few coherent pedagogical frameworks to guide integration. This review synthesizes research on XR in architectural and interior design education, examining: (1) curricular integration approaches; (2) application areas; (3) XR hardware and software used; (4) key pedagogical outcomes; and (5) impacts on student learning and performance. Findings demonstrate XR’s effectiveness in enhancing spatial perception, experiential learning, design outcomes, and iterative workflows. VR strengthens immersive, real-scale exploration of spaces, while AR supports contextual understanding through digital overlays. Students report positive experiences with XR usability, citing increased motivation, engagement, collaboration, and spatial understanding. Nevertheless, challenges such as steep learning curves, faculty preparation needs, and curricular alignment persist. This study proposes a conceptual framework for XR adoption that emphasizes sustainable pedagogical implications, outlining strategies to foster student-centered, experiential, and collaborative learning to support educators and researchers in advancing immersive design education.
扩展现实(XR)技术,包括虚拟现实(VR)、增强现实(AR)和混合现实(MR),为建筑和室内设计教育的可视化和表现提供了变革性的机会。尽管XR的教育潜力越来越大,但它的系统采用仍然不一致,很少有连贯的教学框架来指导整合。本文综合了建筑与室内设计教育中关于XR的研究,考察了:(1)课程整合方法;(2)应用领域;(3)使用的XR硬件和软件;(4)重点教学成果;(5)对学生学习和成绩的影响。研究结果表明,XR在增强空间感知、体验式学习、设计成果和迭代工作流程方面的有效性。VR加强了沉浸式的、真实规模的空间探索,而AR通过数字叠加支持上下文理解。学生们报告了XR可用性的积极体验,包括提高了积极性、参与度、协作和空间理解。然而,诸如陡峭的学习曲线、教师准备需求和课程调整等挑战仍然存在。本研究提出了采用XR的概念框架,强调可持续的教学意义,概述了促进以学生为中心、体验式和协作式学习的策略,以支持教育工作者和研究人员推进沉浸式设计教育。
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引用次数: 0
Boundary spanners in co-design networks: Modulating tension and structuring informal power 协同设计网络中的边界扳手:调节张力和构建非正式权力
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-11-06 DOI: 10.1016/j.destud.2025.101358
Man Zhang, Quanling Lao, Qianqian Li, Danwen Ji, Tao Shen , Yongqi Lou
In community-based co-design for social innovation, cross-community collaboration is marked by structural fragility, behavioral tension, and evolving informal power. While designers are often framed as facilitators, this study foregrounds the role of boundary spanners—community-embedded actors who sustain collaboration by modulating boundaries and shaping influence through strategic behaviors. Combining grounded theory with agent-based modeling (ABM), this study identifies five key boundary-spanning behaviors—scouting, negotiating, maintaining, trust-building, and guarding—and simulates their dynamic interplay to examine how different behavioral configurations affect boundary openness, internal cohesion, and informal power accumulation. Findings challenge the assumption that openness alone guarantees resilience. Instead, sustainable collaboration emerges from the strategic modulation of behavioral tensions between exploration and protection. Mixed behavioral strategies—rather than maximal openness—yield greater structural adaptability and collaborative continuity. Informal power, likewise, does not stem from formal authority but evolves through phased behavioral patterns: early-stage bridging, mid-term embedding, and late-stage guarding. This mechanism-based understanding reveals how collaboration infrastructures are not merely built but continuously governed through micro-level actions. The study contributes a mechanism–behavior–structure modeling framework that bridges qualitative insight with computational simulation. It redefines boundary governance as a behavioral design task and advances a dynamic theory of informal power in collaborative systems—providing both a theoretical lens and methodological platform for studying how design navigates participation, positionality, and institutional emergence.
在以社区为基础的社会创新协同设计中,跨社区合作的特点是结构脆弱性、行为紧张和不断发展的非正式权力。虽然设计师通常被认为是推动者,但本研究强调了边界调节者的作用,即社区内的参与者,他们通过调整边界和通过战略行为塑造影响来维持合作。结合扎根理论和基于主体的模型(ABM),本研究确定了五种关键的边界跨越行为——侦察、谈判、维护、建立信任和守卫,并模拟了它们之间的动态相互作用,以研究不同行为配置如何影响边界开放、内部凝聚力和非正式权力积累。研究结果挑战了仅仅开放就能保证适应力的假设。相反,可持续合作源于对探索和保护之间行为紧张关系的战略性调整。混合行为策略——而不是最大限度的开放——产生更大的结构适应性和协作连续性。同样,非正式权力也不是源于正式权威,而是通过阶段性的行为模式演变而来:早期的桥接、中期的嵌入和后期的保护。这种基于机制的理解揭示了协作基础设施不仅是如何构建的,而且是如何通过微观层面的操作进行持续治理的。该研究提供了一个机制-行为-结构建模框架,将定性洞察与计算模拟联系起来。它将边界治理重新定义为一项行为设计任务,并提出了协作系统中非正式权力的动态理论——为研究设计如何引导参与、定位和制度出现提供了理论视角和方法论平台。
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引用次数: 0
Interpreting entrepreneurial core values through visual aesthetics: An analysis of posters for online crowdfunding projects on Kickstarter 通过视觉美学解读企业的核心价值:对Kickstarter网上众筹项目海报的分析
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-10-27 DOI: 10.1016/j.destud.2025.101355
Sylvia Xihui Liu, Keya Chen, Zhibin Zhou
The current entrepreneurial landscape presents significant challenges in effectively communicating core business values to external stakeholders, such as investors, potential customers, and partners. Stakeholders’ decisions are heavily influenced by the interpretations of the visual content shared by entrepreneurs. Design artifacts, such as posters, play a crucial role in conveying meaning. However, the exploration of how these artifacts contribute to value interpretation in entrepreneurial contexts remains under-researched. This study focuses on the poster as a vital visual design artifact used on online crowdfunding platforms. Through a literature review and a design workshop, we identified 30 factors for designing online images for crowdfunding projects and distilled six design principles and three strategies. These findings aim to improve the effectiveness of visual communication in entrepreneurial ventures.
当前的创业环境在有效地向外部利益相关者(如投资者、潜在客户和合作伙伴)传达核心业务价值方面提出了重大挑战。利益相关者的决策在很大程度上受到企业家分享的视觉内容的解释的影响。设计工件,如海报,在传达意义方面起着至关重要的作用。然而,这些人工制品如何有助于企业环境中的价值解释的探索仍未得到充分研究。本研究的重点是海报作为在线众筹平台上使用的重要视觉设计工具。通过文献回顾和设计研讨会,我们确定了为众筹项目设计在线图像的30个因素,并提炼出6个设计原则和3个策略。这些研究结果旨在提高创业企业视觉沟通的有效性。
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引用次数: 0
From computation to curation: Expanding the boundaries of design practice 从计算到策展:拓展设计实践的边界
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-10-26 DOI: 10.1016/j.destud.2025.101357
Sheng-Hung Lee
This perspective paper explores the evolving boundaries of design practice in response to emerging trends, processes, and frameworks. It moves beyond traditional problem-solving paradigms to propose four dimensions that reconceptualize the role of design: 1. Design as Immersive Experience, expanding design's role from artifact creation to experience curation; 2. Design as an Evolving Computational Capability, moving the perception of AI from artificial to anticipatory intelligence; 3. Design as Relational Tension, balancing the design process between ego-driven authorship and empathy-driven action; and 4. Design as an Expanding Field, integrating cross-disciplinary and transdisciplinary knowledge. Grounded in foundational theories, professional practices, and case studies, these four dimensions position design as a critical, adaptive, and culturally embedded practice. The paper concludes with the Design for Longevity (D4L) framework, emphasizing sustainability and systemic thinking.
这篇透视文章探讨了设计实践在应对新兴趋势、过程和框架方面的不断发展的边界。它超越了传统的问题解决范式,提出了重新定义设计角色的四个维度:将设计作为一种沉浸式体验,将设计的角色从艺术品创造扩展到体验策展;2. 设计作为一种不断发展的计算能力,将人工智能的感知从人工智能转变为预期智能;3. 作为关系张力的设计,平衡自我驱动的创作和移情驱动的行动之间的设计过程;和4。设计是一个扩展的领域,整合跨学科和跨领域的知识。在基础理论、专业实践和案例研究的基础上,这四个维度将设计定位为一种批判性、适应性和文化嵌入的实践。文章最后提出了长寿设计(D4L)框架,强调可持续性和系统性思维。
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引用次数: 0
On the multiplicity of artifacts: A typology including regulatory artifacts 关于工件的多样性:包括规范性工件的类型学
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-10-21 DOI: 10.1016/j.destud.2025.101356
Stefano Moroni, Anita De Franco
There are various studies on specific types of artifacts. Many of them have focused on “technical artifacts” and “cognitive artifacts”; and, more recently, other studies have examined “regulatory artifacts”. However, a general typology is still lacking. This article aims to build such a typological framework based on the identification of three macro-categories of artifacts – i.e. behaviour-supporting, behaviour-engaging, and behaviour-influencing – and on the identification of ten sub-categories within them: (i) descriptive artifacts; (ii) technical artifacts; (iii) cognitive artifacts; (iv) detecting artifacts; (v) ludic artifacts; (vi) artistic artifacts; (vii) status artifacts; (viii) deontic artifacts; (ix) constitutive artifacts; (x) steering artifacts. On the basis of this typology, five points are highlighted. First, the suggested typology illustrates how many human activities are mediated by some kind of artifact; we could say that artifacts have not only been the product of human intelligence but they have also been an active trigger of it. Second, the proposed typology sheds light on the fact that artifacts can perform not only traditionally, widely discussed technical or cognitive functions but also regulatory ones. Third, if regulatory artifacts are also considered, the maker's intentionality is confirmed as being of central importance in defining what artifacts are. Fourth, the proposed typology shows that the different types of artifacts produce their effects in different ways: in certain cases, their performance is for instance mainly based on causal mechanisms, whilst in other cases on mainly symbolic mechanisms. Fifth, the typology illuminates significant differences between humans and animals.
对特定类型的人工制品有各种各样的研究。他们中的许多人专注于“技术工件”和“认知工件”;最近,其他研究也对“监管产物”进行了考察。然而,一个普遍的类型学仍然缺乏。本文旨在建立这样一个类型学框架,该框架基于对工件的三个宏观类别的识别-即行为支持,行为参与和行为影响-以及对其中十个子类别的识别:(i)描述性工件;(ii)技术制品;(iii)认知伪影;(四)检测伪影;(v)滑稽的文物;(六)艺术品;(vii)身份文物;(八)祭祀文物;(ix)本构伪影;(x)转向工件。在此类型学的基础上,强调了五个要点。首先,建议的类型学说明了有多少人类活动是由某种人工制品介导的;我们可以说,人工制品不仅是人类智慧的产物,而且也是人类智慧的积极触发因素。其次,提出的类型学揭示了这样一个事实,即人工制品不仅可以执行传统的、广泛讨论的技术或认知功能,还可以执行监管功能。第三,如果还考虑到监管人工制品,则确定制造者的意向性在定义人工制品时是至关重要的。第四,提出的类型学表明,不同类型的人工制品以不同的方式产生效果:在某些情况下,它们的表现主要基于因果机制,而在其他情况下主要基于符号机制。第五,类型学揭示了人类与动物之间的显著差异。
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引用次数: 0
Mapping the inclusive design literature in the built environment: Towards an expanded experiential definition of inclusivity 在建筑环境中绘制包容性设计文献:朝向包容性的扩展体验定义
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-09-30 DOI: 10.1016/j.destud.2025.101354
Abdullah Eren Demirel, Mualla Erkılıç
This paper offers an expanded conceptualization of inclusive design philosophy in the built environment by mapping some of the key literature in the last two decades. Grounded on fundamental concepts of equity, accessibility, and diversity, inclusivity emphasizes providing equal opportunities for the broadest possible audience while accounting for differences. Despite the shared universal aspirations, conceptual ambiguities surrounding inclusivity persist across various spatial studies. Literature mapping on the inclusivity of the built environment through main themes and approaches reveals a shift from early inquiries into the environments’ disabling physical characteristics toward an expanded epistemological ground constructed on users' socio-spatial experiences and engagement. In response, the paper articulates a conceptual framework for understanding the experiential dimension of inclusivity based on agency and participation through a new materialist perspective.
本文通过绘制过去二十年的一些关键文献,提供了建筑环境中包容性设计哲学的扩展概念化。包容性以公平、可及性和多样性等基本概念为基础,强调在考虑差异的同时为尽可能广泛的受众提供平等的机会。尽管有共同的普遍愿望,但围绕包容性的概念模糊仍然存在于各种空间研究中。通过主题和方法对建筑环境的包容性进行文献映射,揭示了从早期对环境的残疾物理特征的调查向基于用户社会空间经验和参与的扩展认识论基础的转变。作为回应,本文阐述了一个概念框架,通过一个新的唯物主义视角来理解基于代理和参与的包容性的经验维度。
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引用次数: 0
Design martinis and design Machetes—The unspoken paradox 设计马提尼酒和设计大砍刀——不言而喻的悖论
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-09-11 DOI: 10.1016/j.destud.2025.101343
Gerhard Bruyns
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引用次数: 0
The role of expertise in design facilitation practice: A systematic review 专业知识在设计促进实践中的作用:系统回顾
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-09-01 DOI: 10.1016/j.destud.2025.101342
Genevieve Mosely, Lina Markauskaite, Jason M. Lodge, Cara Wrigley
Many organisations are now adopting design across their systems to drive innovation, leading to the emergence of new professional design roles, requiring the implementation of design methods and facilitation of design processes. However, rarely do studies draw together the specific expertise required for design facilitation. To address this gap, we present a systematic literature review of empirical research, following a PRISMA framework, focusing on what has been established and the methodological research approaches used to characterise the role of expertise in facilitating design interventions. The paper conceptualises design facilitation expertise as emerging from the continuous interaction between the facilitator’s individual agency and the practice architectures that shape the facilitation environment, emphasising its generative and co-constructed nature. This reconceptualisation highlights the need for facilitation expertise to be understood as an evolving and situated practice, shaping how facilitation is researched, taught, and developed across design education and professional practice.
许多组织现在在他们的系统中采用设计来推动创新,导致新的专业设计角色的出现,要求实施设计方法和简化设计过程。然而,很少有研究汇集了促进设计所需的具体专业知识。为了解决这一差距,我们根据PRISMA框架对实证研究进行了系统的文献综述,重点关注已建立的内容以及用于表征专业知识在促进设计干预方面的作用的方法学研究方法。本文将设计促进专业知识概念化,将其从促进者的个人机构和塑造促进环境的实践架构之间的持续互动中产生,强调其生成和共同构建的性质。这种重新概念化强调了将促进专业知识理解为一种不断发展和定位的实践的必要性,塑造了在设计教育和专业实践中如何研究、教授和发展促进。
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引用次数: 0
Sensing place-based ecological knowledge for regenerative development and design 感知基于地的生态知识用于再生开发和设计
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2025-08-26 DOI: 10.1016/j.destud.2025.101334
Jane Toner, Kimberley Reis, Harry Kanasa, Samantha Hayes, Dominique Hes, Cheryl Desha
Regenerative paradigms seek to realign the built environment with living systems by activating the capacity of communities and ecosystems to coevolve in mutually beneficial ways. Supporting regenerative outcomes, this study introduces a Community Nature (Re)Connection Workshop as a place-based approach to engaging communities through the ecology of place. Informed by experiential and social collective learning theories, and inspired by biomimicry, the pilot workshop was iteratively refined through participant feedback. Quantitative analysis of pre- and post-workshop surveys demonstrated its potential to significantly strengthen participants’ sense of connection to nature, heighten interest in continued learning, and deepen appreciation of local ecology. The workshop’s experiential approach supports ecoliteracy as a foundation for place-based community engagement, ecologically informed regenerative outcomes, and community capacity-building for stewardship.
再生模式通过激活社区和生态系统以互利的方式共同进化的能力,寻求重新调整建筑环境与生活系统。为了支持再生成果,本研究引入了社区自然(再)连接研讨会,作为一种基于地点的方法,通过地点生态吸引社区。根据经验和社会集体学习理论,并受到仿生学的启发,试点工作坊通过参与者的反馈不断完善。工作坊前后调查的定量分析显示,工作坊有可能显著加强参加者与自然的联系感,提高他们继续学习的兴趣,并加深对当地生态的欣赏。讲习班的体验式方法支持生态素养,将其作为基于地点的社区参与、生态知情的再生成果和社区管理能力建设的基础。
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引用次数: 0
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