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Beyond safety: A design examination of facial PPE in paediatric wards 超越安全:儿科病房面部个人防护设备的设计审查
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-07-01 DOI: 10.1016/j.destud.2024.101265
Marianella Chamorro-Koc, Rafael Gomez, Erina Wannenburg, Isabel Byram, Clare Thomas, Lauren Kearney, Julia Clark, Heidi Atkins

In paediatric wards, establishing therapeutic rapport with children requires employing friendly gestures or an understanding gaze, an aspect inhibited when clinicians wear facial personal protective equipment (PPE). In this case study we explore how interactions in three scenarios of a paediatric ward might inform the design of child-friendly PPE. We show how our research methods involved healthcare professionals, parents, and children to identify problems and solution pathways. Our findings indicate that PPE for paediatric wards need to be a system design solution considering emotions, engagement, communication, education, and sustainability factors. We discuss three aspects of conducting design research in healthcare contexts: working within high-risk environments, ethics in design for healthcare projects, and the translation of findings within the regulatory landscape.

在儿科病房,与儿童建立治疗关系需要使用友好的手势或理解的目光,而当临床医生穿戴面部个人防护设备(PPE)时,这方面就会受到抑制。在本案例研究中,我们探讨了儿科病房三个场景中的互动如何为儿童友好型个人防护设备的设计提供参考。我们展示了我们的研究方法是如何让医护人员、家长和儿童参与进来,从而找出问题和解决问题的途径。我们的研究结果表明,儿科病房的个人防护设备必须是一个考虑到情感、参与、沟通、教育和可持续发展因素的系统设计解决方案。我们讨论了在医疗保健环境中开展设计研究的三个方面:在高风险环境中工作、医疗保健项目设计中的道德规范以及在监管环境中转化研究成果。
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引用次数: 0
Typologization of exclusionary design: An exploration of design interventions excluding unhoused people from urban public spaces 排斥性设计的类型化:探讨将无住房者排除在城市公共空间之外的设计干预措施
IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-07-01 DOI: 10.1016/j.destud.2024.101264
Carsten Hvid Nielsen

In this article, designs that exclude unhoused people from urban public spaces are explored. Drawing from the research project ‘Exclusionary Design: Social Exclusion in Public Spaces’, this article incorporates insights from people who live or have lived unhoused, examining urban design from their perspective. Through a postphenomenological analysis, this article illuminates how design can contribute to creating social exclusion and introduces a model for typologizing exclusionary design. The typology comprises five categories: 1) Urban furniture, 2) Technical installations, 3) Barriers, 4) Absence of ‘material’, and 5) Signs. This typology can serve as a practical operational tool for anyone involved in design and decision-making processes related to urban public spaces.

本文探讨了将无住房者排除在城市公共空间之外的设计。本文从研究项目 "排斥性设计:公共空间中的社会排斥 "的研究项目中,本文结合了无房居住者或曾经无房居住者的观点,从他们的角度审视城市设计。通过后现象学分析,本文阐明了设计如何造成社会排斥,并介绍了排斥性设计的类型化模型。该类型学包括五个类别:1)城市家具;2)技术装置;3)障碍;4)"物质 "的缺失;5)标志。对于任何参与城市公共空间设计和决策过程的人来说,这种类型学都可以作为一种实用的操作工具。
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引用次数: 0
Reinforcement-learning agents for architects' trade-offs in designing children's play environment: A qualitative comparative analysis 建筑师在设计儿童游戏环境时权衡利弊的强化学习代理:定性比较分析
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101248
Jin Lee, Seung Wan Hong, Chang-Yeon Cho

Although contemporary children's learning environments highlight promoting physical and social development–related play behaviours and safety, there are no valid means to analyse children's dynamic, complex behaviours. To address this limitation, the paper explores the impacts of agent-based simulation on architects' trade-offs in designing children's play-oriented learning environments. To simulate children's subtle behavioural responsiveness to the given environments, this paper adopts reinforcement learning (RL) as a method to develop autonomous play behaviours. A comparative experiment was conducted with 14 professional architects to investigate the capacities of the RL-powered agents. The systemic qualitative analysis indicates that the RL agent supported the coordination of complex physical constraints and new insights into child-oriented dimensions when evaluating the learning environment design.

尽管当代儿童学习环境强调促进与身体和社会发展相关的游戏行为和安全,但却没有有效的方法来分析儿童的动态复杂行为。针对这一局限性,本文探讨了基于代理的模拟对建筑师在设计以游戏为导向的儿童学习环境时进行权衡的影响。为了模拟儿童对特定环境的微妙行为反应,本文采用了强化学习(RL)作为开发自主游戏行为的方法。我们与 14 位专业建筑师进行了对比实验,以研究 RL 驱动的代理的能力。系统性定性分析表明,在评估学习环境设计时,RL 代理支持协调复杂的物理约束,并对以儿童为导向的维度有了新的认识。
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引用次数: 0
Framing under power asymmetries: A cross-level examination of the early-stage product design process 权力不对称下的框架设计:对早期产品设计过程的跨层次研究
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101250
Wenlin Zhang, Jin Ma

Real-world design projects often involve designers and non-design professionals from the same or different organisations. Power asymmetries permeate such projects. However, prevailing design research implicitly assumes that framing—an essential practice that pervades the design process—unfolds within relatively equitable interpersonal negotiations. The dynamics in framing across the individual and collective levels under power asymmetric conditions remain largely underexplored. We conducted a cross-level analysis of 48 early-stage product design sessions, drawing on a field study conducted at a design consultancy. Our findings reveal how power asymmetries infiltrate and shape frame evolution, starting from individual proposals to eventual collective acceptance. This research extends framing theory in design research by reconceptualising framing as a power-laden, cross-level practice.

现实世界中的设计项目往往涉及来自相同或不同组织的设计师和非设计专业人员。权力不对称在这些项目中随处可见。然而,普遍的设计研究隐含地假定,构思--一种贯穿设计过程的重要实践--是在相对公平的人际谈判中展开的。在权力不对称的条件下,个人和集体层面的构思动态在很大程度上仍未得到充分探索。我们利用在一家设计咨询公司进行的实地研究,对 48 个早期产品设计环节进行了跨层次分析。我们的研究结果揭示了权力不对称是如何渗透和塑造框架演变的,从个人提议到最终的集体接受。这项研究将框架重新概念化为一种充满权力的跨层次实践,从而扩展了设计研究中的框架理论。
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引用次数: 0
Charles Peirce's new esthetics: Good design 查尔斯-皮尔斯的新美学:好的设计
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101249
James Jakób Liszka

Peirce, founder of pragmatism, developed a new sense of aesthetics focused on design. He reimagined aesthetics in a chain of “normative sciences” that links the design of means to function and function to good ends. Peirce realized that means-end reasoning is amoral and needs ethical guidance. He thought, like Aristotle and Mill, that the fix would be finding a higher end that was both good and desirous and could be used as a moral test for specific ends and means. The discovery of this end would be the result of inquiry, but he realized that inquiry itself had normative constraints that functions as a higher end. I show how these normative constraints can be applied to the study of design.

实用主义创始人皮尔斯提出了一种以设计为核心的新美学。他在一连串的 "规范科学 "中重新构想美学,将设计手段与功能和功能与良好目的联系起来。皮尔斯意识到,手段-目的推理是非道德的,需要伦理的指导。他认为,与亚里士多德和密尔一样,解决问题的办法是找到一个更高的目的,这个目的既是好的,也是人们所渴望的,可以作为对具体目的和手段的道德检验标准。对这一目的的发现将是探究的结果,但他意识到,探究本身具有作为更高目的的规范性约束。我将展示如何将这些规范性约束应用于设计研究。
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引用次数: 0
Inspiration for styling tasks 造型任务的灵感来源
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101254
Sijia Wu, Ellis van den Hende, Erik-Jan Hultink, Giulia Calabretta

Inspiration is vital for designers. This study builds on findings on inspiration examples for problem-solving tasks and extends those to styling tasks by exploring the influence of examples on styling criteria. The generation of inspiration examples in this study is grounded in design literature and practice. This study identifies primary styling criteria (i.e., personality coherence, visual coherence, and originality) to evaluate the design outcome. The results indicate that designers who received near-field examples that communicated an intended meaning compared to designers who did not receive any examples generated concepts with a higher personality coherence yet with a similar level of originality. Also, near-field visual examples increased visual coherence. Thus, different design criteria need specific examples.

灵感对设计师至关重要。本研究以问题解决任务中的灵感示例研究成果为基础,通过探索示例对造型标准的影响,将其扩展到造型任务中。本研究中灵感示例的生成以设计文献和实践为基础。本研究确定了评价设计结果的主要造型标准(即个性一致性、视觉一致性和原创性)。结果表明,与没有收到任何范例的设计师相比,收到近景范例并传达了预期含义的设计师所产生的概念具有更高的个性一致性,但原创性水平相似。此外,近景视觉范例也提高了视觉连贯性。因此,不同的设计标准需要特定的范例。
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引用次数: 0
Beyond boundaries: Charting the future of Design Studies 超越界限:描绘设计研究的未来
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101251
Cara Wrigley
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引用次数: 0
A technical democracy design experiment: Making the UK exam algorithm controversy game 技术民主设计实验:让英国考试算法争议成为游戏
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101245
Teresa Swist, Kalervo N. Gulson, Claire Benn, Kirsty Kitto, Simon Knight, Vincent Zhang

Algorithmic system controversies are increasingly issues of concern for diverse publics plus a growing design challenge. For example, the 2020 UK exam controversy sparked wide-spread public debate about the role of algorithms in regard to not only student grading systems, but also the design of automated systems in the public sector. In light of this particular controversy, our study introduces a technical democracy design experiment to examine algorithmic system controversies. We propose an iterative, collaborative design process specific to the study of algorithmic systems which informs our collaborative making of the UK exam algorithm game: a prototype to explore controversies, generate design things, deliberate ethical tensions, and spark thought collectives. This socio-technical acts of contestation model offers a novel and adaptable tool to interrupt public sector design possibilities in two key ways: first, to expand collective learning and experimentation about the political design of algorithmic system controversies; and, second, to support agonistic design thinging about emerging technologies associated with high stakes decision-making across society.

算法系统的争议越来越多地成为不同公众关注的问题,同时也是一项日益严峻的设计挑战。例如,2020 年英国考试的争议不仅引发了公众对算法在学生评分系统中作用的广泛讨论,也引发了公众对公共部门自动化系统设计的广泛讨论。鉴于这一特殊的争议,我们的研究引入了技术民主设计实验来研究算法系统争议。我们提出了一个迭代、协作的设计过程,专门用于研究算法系统,为我们协作制作英国考试算法游戏提供了参考:一个探索争议、产生设计事物、斟酌伦理紧张关系和激发思想集体的原型。这种社会-技术争论行为模式提供了一种新颖的、适应性强的工具,以两种关键方式中断公共部门设计的可能性:第一,扩大关于算法系统争议的政治设计的集体学习和实验;第二,支持与全社会高风险决策相关的新兴技术的对抗性设计。
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引用次数: 0
A model of the adaptive reuse process of heritage buildings: Validation on four cases in the Netherlands 遗产建筑适应性再利用过程模型:荷兰四个案例的验证
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101252
Fatemeh Hedieh Arfa, Barbara Lubelli, Wido Quist, Hielkje Zijlstra

Adaptive reuse (AR) of heritage buildings is a complex process involving many stakeholders with different ambitions. Recently, a theoretical model has been proposed to facilitate this process. However, the validation of this model and investigation of the nexus between process steps, methods/tools used by architects, and the effectiveness of projects are still lacking. This paper aims to validate the model by examining four AR projects in the Netherlands, considered effective as winners of a prestigious architectural prize. The research methods included literature reviews, case visits, and interviews with architects and other stakeholders. The model was refined, and methods/tools used by architects in the process steps were identified, highlighting their link with the effectiveness of results.

文物建筑的适应性再利用(AR)是一个复杂的过程,涉及到许多具有不同抱负的利益相关者。最近,有人提出了一个理论模型来促进这一过程。然而,目前仍缺乏对该模型的验证,以及对流程步骤、建筑师使用的方法/工具和项目效果之间关系的调查。本文旨在通过考察荷兰的四个 AR 项目来验证该模型,这些项目被认为是有效的,因为它们是著名建筑奖的获奖者。研究方法包括文献综述、案例考察以及对建筑师和其他利益相关者的访谈。对模型进行了完善,并确定了建筑师在流程步骤中使用的方法/工具,强调了这些方法/工具与成果有效性之间的联系。
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引用次数: 0
Design capability when visioning for transitions: A case study of a new food system 设计过渡愿景时的设计能力:新粮食系统案例研究
IF 3.5 1区 工程技术 Q2 ENGINEERING, MANUFACTURING Pub Date : 2024-03-01 DOI: 10.1016/j.destud.2024.101246
Hannah M. Goss, Nynke Tromp, Hendrik N.J. Schifferstein

In recent years, more designers have been engaging in transitions, for which design expertise is used to develop visions of long-term desirable futures. However, little is known about how design expertise is positioned in transition visioning processes. In this case study, we follow a design agency in envisioning a future food system for a consortium working on the food transition. Based on our findings, we unpack several tensions that emerge between the transition context and design expertise. Such as the tension for designers to explore alternative futures that challenge the current system yet support stakeholders in seeing their place in the future. We conclude by reflecting on avenues for methodological development to optimally position design expertise for visioning in transitions.

近年来,越来越多的设计师参与到过渡时期的工作中来,他们利用设计专业知识来制定长期理想未来的愿景。然而,人们对设计专长在转型愿景过程中的定位却知之甚少。在本案例研究中,我们跟随一家设计机构,为一个致力于粮食转型的联合体设想未来的粮食系统。根据我们的研究结果,我们揭示了转型背景与设计专长之间出现的几种紧张关系。例如,设计师在探索替代性未来的过程中,既要挑战现有体系,又要支持利益相关者看到他们在未来中的位置。最后,我们对方法论发展的途径进行了反思,以便为过渡时期的愿景设计提供最佳的专业定位。
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引用次数: 0
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Design Studies
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