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The generative function of the occlusion map: Square spirals and the structure of visibility 遮挡贴图的生成函数:方形螺旋和可见性结构
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-03-01 DOI: 10.1016/j.destud.2023.101169
M. Christenson
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引用次数: 0
The generative function of the occlusion map: Square spirals and the structure of visibility 遮挡贴图的生成函数:方形螺旋和可见性结构
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-03-01 DOI: 10.1016/j.destud.2023.101169
Mike Christenson

Le Corbusier’s projects instantiating his concept for the Museum of Unlimited Extension share a common structure of visibility, revealing and obscuring views of the horizon. A diagram of this structure, called the occlusion map, can generate floor plans consistent with the structure of visibility in the Museum of Unlimited Extension. This paper highlights capabilities of digital tools for revealing latent attributes of existing buildings. By generating a population of floor plans, we hope to show an untapped possibility of generative design strategies – beyond the possibility of generating novel architectural form, we discuss the possibility of “designerly analysis” aimed at disclosing latent architectural attributes of existing form.

勒·柯布西耶(Le Corbusier)的项目体现了他对无限延伸博物馆(Museum of Unlimited Extension)的概念,这些项目有一个共同的可见性结构,揭示和遮蔽了地平线的视野。这种结构的图表,称为遮挡图,可以生成与无限延伸博物馆的可见性结构一致的平面图。本文强调了数字工具揭示现有建筑潜在属性的能力。通过生成一组平面图,我们希望展示一种尚未开发的生成性设计策略的可能性——除了生成新的建筑形式的可能性之外,我们还讨论了旨在揭示现有形式潜在建筑属性的“设计分析”的可能性。
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引用次数: 0
Inside Front Cover - Editorial Board Page 内页封面-编辑委员会页
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-03-01 DOI: 10.1016/S0142-694X(23)00013-3
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引用次数: 0
Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices 原型设计以引出产品开发的用户需求:在设计交互式设备时使用头戴式增强现实
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2022.101147
Bo Kang, Nathan Crilly, Weining Ning, Per Ola Kristensson

Designers of interactive devices are challenged by the need to accurately elicit user requirements from low-cost prototypes at the early stages of the design process. Head-mounted augmented reality (AR) can potentially assist in this process by economically representing physical-digital blended features with relatively high-fidelity prototypes. To explore this potential, we present and evaluate a head-mounted AR-enhanced hybrid prototyping system created in the context of a fan product development process. We conducted a mixed-methods study comparing the AR-enhanced prototyping method with a conventional prototyping method. The results reveal that the AR system can elicit similar user requirements as the conventional prototyping method with an improved overall experience.

在设计过程的早期阶段,交互设备的设计者面临着从低成本原型中准确引出用户需求的挑战。头戴式增强现实(AR)可以通过相对高保真度的原型经济地呈现物理数字混合特征,从而潜在地帮助实现这一过程。为了探索这一潜力,我们提出并评估了在风扇产品开发过程中创建的头戴式ar增强混合原型系统。我们进行了一项混合方法研究,将ar增强原型方法与传统原型方法进行了比较。结果表明,AR系统可以获得与传统原型方法相似的用户需求,并改善了整体体验。
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引用次数: 7
Sketching and context: Exploring creativity in idea generation groups 素描和背景:探索创意产生小组的创造力
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2022.101159
Jeni Paay, Jesper Kjeldskov, Michael Bønnerup, Thulasika Rasenthiran

Studies of creativity have shown that idea generation within groups produces fewer novel ideas. To address this, we examine ways to stimulate the creative process in idea generation groups, and contribute the new technique of “brainsketching with context cues”, which purposefully adds contextual input into the sketching activity. We build on the existing brainsketching technique, which promotes idea sharing during sketching, by adding context cards into the process. To investigate if sketching with contextual input supports creativity in the design process, we analysed six design sessions with 15 young Interaction Designers. Our findings show that contextual input enhances both individual and group creativity by supporting idea and information exchange in the sketching activity, increasing diversity and novelty of design outcomes.

对创造力的研究表明,群体内的创意产生较少产生新颖的想法。为了解决这个问题,我们研究了在想法产生小组中激发创造性过程的方法,并提出了“带有上下文线索的大脑草图”的新技术,该技术有目的地将上下文输入添加到草图活动中。我们以现有的大脑草图技术为基础,通过在草图过程中添加上下文卡来促进想法共享。为了调查素描与上下文输入是否支持设计过程中的创造力,我们分析了15名年轻交互设计师的6次设计会议。我们的研究结果表明,背景输入通过支持素描活动中的想法和信息交流,增加设计结果的多样性和新颖性,增强了个人和群体的创造力。
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引用次数: 3
Acknowledgement of referees 确认推荐人
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2023.101160
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引用次数: 0
Quality and qualities of design studies, design research and design 设计研究、设计研究和设计的质量和质量
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2023.101161
Peter Lloyd
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引用次数: 0
Inside Front Cover - Editorial Board Page 内页封面-编辑委员会页
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/S0142-694X(23)00004-2
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引用次数: 0
Design science and neuroscience: A systematic review of the emergent field of Design Neurocognition 设计科学与神经科学:设计神经认知这一新兴领域的系统回顾
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2022.101148
Stephanie Balters, Theresa Weinstein, Naama Mayseless, Jan Auernhammer, Grace Hawthorne, Martin Steinert, Christoph Meinel, Larry J. Leifer, Allan L. Reiss

Design Neurocognition is an emerging research field that aims to elucidate the “black-box” of a designer's mind through the use of brain imaging tools such as electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS) and magnetic resonance imaging (MRI). More than a decade worth of study has led to many interesting research findings. Here, we systematically review the existing literature in the field. We identify 82 publications and provide an overview of nine main research topics that have been studied. We uncover a large variety of methodological approaches that currently hamper the evaluation of research findings through meta-analysis. Finally, we provide recommendations to advance the field and collaboratively generate a more complete understanding of human behavior during design activities.

设计神经认知是一个新兴的研究领域,旨在通过使用脑成像工具,如脑电图(EEG),功能性近红外光谱(fNIRS)和磁共振成像(MRI)来阐明设计师思想的“黑盒子”。经过十多年的研究,得出了许多有趣的研究结果。在这里,我们系统地回顾了该领域的现有文献。我们确定了82份出版物,并提供了9个主要研究课题的概述。我们发现了各种各样的方法学方法,这些方法目前阻碍了通过荟萃分析对研究结果的评估。最后,我们提供了一些建议,以促进该领域的发展,并在设计活动中协作产生对人类行为更完整的理解。
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引用次数: 6
Constructing accounts of decision-making in sustainable design: A discursive psychology analysis 可持续设计决策账户的构建:一种话语心理学分析
IF 3.5 1区 工程技术 Q1 Engineering Pub Date : 2023-01-01 DOI: 10.1016/j.destud.2022.101158
Liz Cooper

Many methods have been developed to help designers make better and more sustainable design decisions. Yet there is limited research on designers' perspectives on design decision-making. In this study, discursive psychology is used to analyse designers' accounts of decision-making. The designers show difficulty in trying to describe decision-making as an identifiable action. Different strategies are used to articulate how decision-making fits into the design process. Accounts of how decisions are made involve constructions of rational decision-making which are then undermined through ‘confessions’ of intuition. Decisions about sustainability are portrayed as made by other stakeholders, rather than by designers. The findings show that decision-making is a flexible construct that can be used to account for various actions.

已经开发了许多方法来帮助设计师做出更好、更可持续的设计决策。然而,关于设计师对设计决策的看法的研究却很有限。在这项研究中,话语心理学被用来分析设计师的决策账户。设计师很难将决策描述为可识别的行动。不同的策略用于阐明决策如何适应设计过程。关于如何做出决策的解释涉及理性决策的构建,然后通过直觉的“忏悔”来破坏理性决策。关于可持续发展的决定是由其他利益相关者做出的,而不是由设计师做出的。研究结果表明,决策是一个灵活的结构,可以用来解释各种行为。
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引用次数: 1
期刊
Design Studies
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