Pub Date : 2023-03-01DOI: 10.1016/j.destud.2023.101169
M. Christenson
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Pub Date : 2023-03-01DOI: 10.1016/j.destud.2023.101169
Mike Christenson
Le Corbusier’s projects instantiating his concept for the Museum of Unlimited Extension share a common structure of visibility, revealing and obscuring views of the horizon. A diagram of this structure, called the occlusion map, can generate floor plans consistent with the structure of visibility in the Museum of Unlimited Extension. This paper highlights capabilities of digital tools for revealing latent attributes of existing buildings. By generating a population of floor plans, we hope to show an untapped possibility of generative design strategies – beyond the possibility of generating novel architectural form, we discuss the possibility of “designerly analysis” aimed at disclosing latent architectural attributes of existing form.
勒·柯布西耶(Le Corbusier)的项目体现了他对无限延伸博物馆(Museum of Unlimited Extension)的概念,这些项目有一个共同的可见性结构,揭示和遮蔽了地平线的视野。这种结构的图表,称为遮挡图,可以生成与无限延伸博物馆的可见性结构一致的平面图。本文强调了数字工具揭示现有建筑潜在属性的能力。通过生成一组平面图,我们希望展示一种尚未开发的生成性设计策略的可能性——除了生成新的建筑形式的可能性之外,我们还讨论了旨在揭示现有形式潜在建筑属性的“设计分析”的可能性。
{"title":"The generative function of the occlusion map: Square spirals and the structure of visibility","authors":"Mike Christenson","doi":"10.1016/j.destud.2023.101169","DOIUrl":"https://doi.org/10.1016/j.destud.2023.101169","url":null,"abstract":"<div><p>Le Corbusier’s projects instantiating his concept for the Museum of Unlimited Extension share a common structure of visibility, revealing and obscuring views of the horizon. A diagram of this structure, called the occlusion map, can generate floor plans consistent with the structure of visibility in the Museum of Unlimited Extension. This paper highlights capabilities of digital tools for revealing latent attributes of existing buildings. By generating a population of floor plans, we hope to show an untapped possibility of generative design strategies – beyond the possibility of generating novel architectural form, we discuss the possibility of “designerly analysis” aimed at disclosing latent architectural attributes of existing form.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"85 ","pages":"Article 101169"},"PeriodicalIF":3.5,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49709135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.1016/j.destud.2022.101147
Bo Kang, Nathan Crilly, Weining Ning, Per Ola Kristensson
Designers of interactive devices are challenged by the need to accurately elicit user requirements from low-cost prototypes at the early stages of the design process. Head-mounted augmented reality (AR) can potentially assist in this process by economically representing physical-digital blended features with relatively high-fidelity prototypes. To explore this potential, we present and evaluate a head-mounted AR-enhanced hybrid prototyping system created in the context of a fan product development process. We conducted a mixed-methods study comparing the AR-enhanced prototyping method with a conventional prototyping method. The results reveal that the AR system can elicit similar user requirements as the conventional prototyping method with an improved overall experience.
{"title":"Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices","authors":"Bo Kang, Nathan Crilly, Weining Ning, Per Ola Kristensson","doi":"10.1016/j.destud.2022.101147","DOIUrl":"10.1016/j.destud.2022.101147","url":null,"abstract":"<div><p>Designers of interactive devices are challenged by the need to accurately elicit user requirements from low-cost prototypes at the early stages of the design process. Head-mounted augmented reality (AR) can potentially assist in this process by economically representing physical-digital blended features with relatively high-fidelity prototypes. To explore this potential, we present and evaluate a head-mounted AR-enhanced hybrid prototyping system created in the context of a fan product development process. We conducted a mixed-methods study comparing the AR-enhanced prototyping method with a conventional prototyping method. The results reveal that the AR system can elicit similar user requirements as the conventional prototyping method with an improved overall experience.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"84 ","pages":"Article 101147"},"PeriodicalIF":3.5,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42143456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.1016/j.destud.2022.101159
Jeni Paay, Jesper Kjeldskov, Michael Bønnerup, Thulasika Rasenthiran
Studies of creativity have shown that idea generation within groups produces fewer novel ideas. To address this, we examine ways to stimulate the creative process in idea generation groups, and contribute the new technique of “brainsketching with context cues”, which purposefully adds contextual input into the sketching activity. We build on the existing brainsketching technique, which promotes idea sharing during sketching, by adding context cards into the process. To investigate if sketching with contextual input supports creativity in the design process, we analysed six design sessions with 15 young Interaction Designers. Our findings show that contextual input enhances both individual and group creativity by supporting idea and information exchange in the sketching activity, increasing diversity and novelty of design outcomes.
{"title":"Sketching and context: Exploring creativity in idea generation groups","authors":"Jeni Paay, Jesper Kjeldskov, Michael Bønnerup, Thulasika Rasenthiran","doi":"10.1016/j.destud.2022.101159","DOIUrl":"10.1016/j.destud.2022.101159","url":null,"abstract":"<div><p>Studies of creativity have shown that idea generation within groups produces fewer novel ideas. To address this, we examine ways to stimulate the creative process in idea generation groups, and contribute the new technique of “brainsketching with context cues”, which purposefully adds contextual input into the sketching activity. We build on the existing brainsketching technique, which promotes idea sharing during sketching, by adding context cards into the process. To investigate if sketching with contextual input supports creativity in the design process, we analysed six design sessions with 15 young Interaction Designers. Our findings show that contextual input enhances both individual and group creativity by supporting idea and information exchange in the sketching activity, increasing diversity and novelty of design outcomes.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"84 ","pages":"Article 101159"},"PeriodicalIF":3.5,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44921436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.1016/j.destud.2023.101161
Peter Lloyd
{"title":"Quality and qualities of design studies, design research and design","authors":"Peter Lloyd","doi":"10.1016/j.destud.2023.101161","DOIUrl":"10.1016/j.destud.2023.101161","url":null,"abstract":"","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"84 ","pages":"Article 101161"},"PeriodicalIF":3.5,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42054155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.1016/j.destud.2022.101148
Stephanie Balters, Theresa Weinstein, Naama Mayseless, Jan Auernhammer, Grace Hawthorne, Martin Steinert, Christoph Meinel, Larry J. Leifer, Allan L. Reiss
Design Neurocognition is an emerging research field that aims to elucidate the “black-box” of a designer's mind through the use of brain imaging tools such as electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS) and magnetic resonance imaging (MRI). More than a decade worth of study has led to many interesting research findings. Here, we systematically review the existing literature in the field. We identify 82 publications and provide an overview of nine main research topics that have been studied. We uncover a large variety of methodological approaches that currently hamper the evaluation of research findings through meta-analysis. Finally, we provide recommendations to advance the field and collaboratively generate a more complete understanding of human behavior during design activities.
{"title":"Design science and neuroscience: A systematic review of the emergent field of Design Neurocognition","authors":"Stephanie Balters, Theresa Weinstein, Naama Mayseless, Jan Auernhammer, Grace Hawthorne, Martin Steinert, Christoph Meinel, Larry J. Leifer, Allan L. Reiss","doi":"10.1016/j.destud.2022.101148","DOIUrl":"10.1016/j.destud.2022.101148","url":null,"abstract":"<div><p>Design Neurocognition is an emerging research field that aims to elucidate the “black-box” of a designer's mind through the use of brain imaging tools such as electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS) and magnetic resonance imaging (MRI). More than a decade worth of study has led to many interesting research findings. Here, we systematically review the existing literature in the field. We identify 82 publications and provide an overview of nine main research topics that have been studied. We uncover a large variety of methodological approaches that currently hamper the evaluation of research findings through meta-analysis. Finally, we provide recommendations to advance the field and collaboratively generate a more complete understanding of human behavior during design activities.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"84 ","pages":"Article 101148"},"PeriodicalIF":3.5,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45829455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-01DOI: 10.1016/j.destud.2022.101158
Liz Cooper
Many methods have been developed to help designers make better and more sustainable design decisions. Yet there is limited research on designers' perspectives on design decision-making. In this study, discursive psychology is used to analyse designers' accounts of decision-making. The designers show difficulty in trying to describe decision-making as an identifiable action. Different strategies are used to articulate how decision-making fits into the design process. Accounts of how decisions are made involve constructions of rational decision-making which are then undermined through ‘confessions’ of intuition. Decisions about sustainability are portrayed as made by other stakeholders, rather than by designers. The findings show that decision-making is a flexible construct that can be used to account for various actions.
{"title":"Constructing accounts of decision-making in sustainable design: A discursive psychology analysis","authors":"Liz Cooper","doi":"10.1016/j.destud.2022.101158","DOIUrl":"10.1016/j.destud.2022.101158","url":null,"abstract":"<div><p>Many methods have been developed to help designers make better and more sustainable design decisions. Yet there is limited research on designers' perspectives on design decision-making. In this study, discursive psychology is used to analyse designers' accounts of decision-making. The designers show difficulty in trying to describe decision-making as an identifiable action. Different strategies are used to articulate how decision-making fits into the design process. Accounts of how decisions are made involve constructions of rational decision-making which are then undermined through ‘confessions’ of intuition. Decisions about sustainability are portrayed as made by other stakeholders, rather than by designers. The findings show that decision-making is a flexible construct that can be used to account for various actions.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"84 ","pages":"Article 101158"},"PeriodicalIF":3.5,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47797329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}