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FormA11y - A tool for remediating PDF forms for accessibility: Designing a PDF Form Remediation Tool. FormA11y -为可访问性修复PDF表单的工具:设计PDF表单修复工具。
IF 6.6 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-01-01 DOI: 10.1145/3702317
Sparsh Paliwal, Joshua Hoeflich, J Bern Jordan, Rajiv Jain, Vlad I Morariu, Alexa Siu, Jonathan Lazar

PDF documents are usually not born-accessible, and so document authors need to put in additional work (remediation) to make them accessible for people with disabilities. Unfortunately, this step is often overlooked and hard to execute, resulting in a large number of inaccessible PDF documents on the internet. Previously, there have been research efforts to investigate potential solutions for remediating PDF documents for accessibility. However, most of the existing research focuses on accessibility of long or scientific PDF documents meant for passive reading. PDF documents come in different types, and this research project focuses on a distinct type of PDF document-forms-where the user is required to interact with the PDF document and enter data. Through our research work we identified that the PDF form remediation process is non-intuitive, repetitive, and overwhelming due to the high-information density of PDF forms, and existing research and tools do not yet address the challenges. Our research work culminated in the creation of a tool - FormA11y - that addresses these challenges by making the repetitive and painstaking process of form remediation easier. To evaluate the effectiveness and efficiency of FormA11y against the industry standard tool - Adobe Acrobat - for PDF form remediation, we performed a within-subject user study with 20 participants. With FormA11y, users remediated forms 2.8 times faster while creating more accurately accessible PDF forms.

PDF文档通常不是天生可访问的,因此文档作者需要进行额外的工作(修复),以使它们对残障人士可访问。不幸的是,这一步经常被忽略并且难以执行,导致互联网上有大量无法访问的PDF文档。以前,已经进行了一些研究工作,以调查修复PDF文档的可访问性的潜在解决方案。然而,现有的大多数研究都集中在被动阅读的长篇或科学PDF文档的可及性上。PDF文档有不同的类型,本研究项目侧重于一种不同类型的PDF文档——表单——其中要求用户与PDF文档交互并输入数据。通过我们的研究工作,我们发现由于PDF表单的高信息密度,PDF表单修复过程是非直观的、重复的和压倒性的,现有的研究和工具还没有解决这些挑战。我们的研究工作最终创造了一个工具——FormA11y,它通过简化表单修复的重复和艰苦的过程来解决这些挑战。为了评估FormA11y与行业标准工具(Adobe Acrobat)对PDF表单修复的有效性和效率,我们对20名参与者进行了主题内用户研究。使用FormA11y,用户修复表单的速度提高2.8倍,同时创建更准确可访问的PDF表单。
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引用次数: 0
Configurations of Digital Participatory Budgeting 数字参与式预算编制的配置
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-19 DOI: 10.1145/3635144
Victoria Palacin, Samantha McDonald, Pablo Aragón, Matti Nelimarkka

Participatory budgeting is a democratic innovation increasingly supported by digital platforms. Like any technology, participatory budgeting platforms are not value-free or politically neutral; their design, configuration, and deployment display assumptions and configure participant behaviour. To understand what kinds of configurations occur and what kinds of democratic values they hold, we studied 31 digital participatory budgeting cases in Spain, France, and Finland. These cases were all supported by the same technical platform, Decidim, allowing us to focus on the variations in their configurations. We examined the data from these cases and identified 25 different technical configurations and 15 participatory budgeting configurations. The configurations observed in our cases exhibit individual and community-centred assumptions about expected state-society interactions, as well as open vs managerial approaches to participatory budgeting. Based on these findings, we highlight a dilemma for civic technology designers: to what degree should platforms be open to configuration and customisation, and which political values should be enforced by platform design?

参与式预算编制是一种民主创新,越来越多地得到数字平台的支持。与任何技术一样,参与式预算编制平台并非无价值或政治中立;它们的设计、配置和部署显示了各种假设,并配置了参与者的行为。为了了解会出现什么样的配置以及它们持有什么样的民主价值观,我们研究了西班牙、法国和芬兰的 31 个数字参与式预算案例。这些案例均由相同的技术平台 Decidim 支持,因此我们可以重点关注其配置的变化。我们研究了这些案例的数据,确定了 25 种不同的技术配置和 15 种参与式预算配置。我们在案例中观察到的配置显示了个人和社区对预期的国家-社会互动的假设,以及参与式预算编制的开放与管理方法。基于这些发现,我们强调了公民技术设计者所面临的两难境地:平台应在多大程度上开放配置和定制,平台设计应贯彻哪些政治价值观?
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引用次数: 0
The AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors 人工智能鬼才效应:当用户不认为自己是人工智能生成文本的所有者,却自我宣称是作者时
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-18 DOI: 10.1145/3637875
Fiona Draxler, Anna Werner, Florian Lehmann, Matthias Hoppe, Albrecht Schmidt, Daniel Buschek, Robin Welsch

Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter Effect: Users do not consider themselves the owners and authors of AI-generated text but refrain from publicly declaring AI authorship. Personalization of AI-generated texts did not impact the AI Ghostwriter Effect, and higher levels of participants’ influence on texts increased their sense of ownership. Participants were more likely to attribute ownership to supposedly human ghostwriters than AI ghostwriters, resulting in a higher ownership-authorship discrepancy for human ghostwriters. Rationalizations for authorship in AI ghostwriters and human ghostwriters were similar. We discuss how our findings relate to psychological ownership and human-AI interaction to lay the foundations for adapting authorship frameworks and user interfaces in AI in text-generation tasks.

文本制作中的人机交互增加了作者身份的复杂性。在两项实证研究(n1 = 30 & n2 = 96)中,我们调查了人类与人工智能合作生成个性化语言过程中的作者身份和所有权。我们发现了人工智能的 "鬼才效应"(Ghostwriter Effect):用户并不认为自己是人工智能生成文本的所有者和作者,但也不会公开声明人工智能的作者身份。人工智能生成文本的个性化并不影响人工智能的 "鬼才效应",参与者对文本的影响程度越高,他们的主人翁意识就越强。与人工智能鬼才相比,参与者更倾向于将所有权归咎于所谓的人类鬼才,这导致人类鬼才的所有权-作者权差异更大。人工智能鬼写手和人类鬼写手对作者身份的合理化解释相似。我们讨论了我们的研究结果与心理所有权和人机交互的关系,为在文本生成任务中调整人工智能的作者框架和用户界面奠定了基础。
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引用次数: 0
Examining Voice Community Use 检查语音社区的使用情况
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-13 DOI: 10.1145/3635151
Robin Brewer, Sam Ankenbauer, Manahil Hashmi, Pooja Upadhyay

Visual online communities can present accessibility challenges to older adults or people with vision and motor disabilities. Motivated by this challenge, accessibility and HCI researchers have called for voice-based communities to support aging and disability. This paper extends prior work on voice community design and short-term use by providing empirical data on how people interact with voice communities over time and intentional instances of non-use. We conducted a one-year study with 43 blind and low vision older adults, of whom 21 used a voice-based community. We use vignettes to unpack five different voice community member roles - the obligatory poster, routine poster, cross-platform lurker, busy socialite, and visual expertise seeker - and discuss community interactions over time. Findings show how participation varied based on engagement in other communities and ways that participants sought interaction. We discuss (1) how to design voice communities for member roles and (2) the implications of synchronous and asynchronous voice community interaction in voice-only communities.

视觉网络社区可能会给老年人或有视觉和运动障碍的人带来无障碍访问方面的挑战。在这一挑战的推动下,无障碍和人机交互研究人员呼吁建立基于语音的社区,以支持老龄化和残疾问题。本文通过提供有关人们如何在一段时间内与语音社区互动以及有意不使用的情况的实证数据,对之前有关语音社区设计和短期使用的工作进行了扩展。我们对 43 名盲人和低视力老年人进行了为期一年的研究,其中 21 人使用了语音社区。我们使用小故事来解读语音社区成员的五种不同角色--义务发帖者、例行发帖者、跨平台潜伏者、忙碌的社交达人和视觉专长寻求者--并讨论了随着时间推移社区的互动情况。研究结果表明,根据参与其他社区的情况以及参与者寻求互动的方式,参与情况会有所不同。我们将讨论:(1)如何针对成员角色设计语音社区;(2)语音社区的同步和异步互动对纯语音社区的影响。
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引用次数: 0
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques 虚拟现实场景分类法:识别和设计无障碍场景浏览技术
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-13 DOI: 10.1145/3635142
Rachel L. Franz, Sasa Junuzovic, Martez Mott

Virtual environments (VEs) afford similar interactions to those in physical environments: individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is being able to view the environment. Despite the existence of numerous scene-viewing techniques (i.e., interaction techniques that facilitate the visual perception of virtual scenes), there is no guidance to help designers choose which techniques to implement. We propose a scene taxonomy based on the visual structure and task within a VE by drawing on literature from cognitive psychology and computer vision, as well as virtual reality (VR) applications. We demonstrate how the taxonomy can be used by applying it to an accessibility problem, namely limited head mobility. We used the taxonomy to classify existing scene-viewing techniques and generate three new techniques that do not require head movement. In our evaluation of the techniques with 16 participants, we discovered that participants identified trade-offs in design considerations such as accessibility, realism, and spatial awareness, that would influence whether they would use the new techniques. Our results demonstrate the potential of the scene taxonomy to help designers reason about the relationships between VR interactions, tasks, and environments.

虚拟环境(VE)提供了与物理环境类似的交互方式:个人可以导航和操纵物体。然而,这些交互的前提条件是能够查看环境。尽管存在大量的场景查看技术(即促进虚拟场景视觉感知的交互技术),但却没有指导来帮助设计者选择实施哪些技术。我们借鉴认知心理学、计算机视觉以及虚拟现实(VR)应用方面的文献,根据虚拟环境中的视觉结构和任务提出了一种场景分类法。我们通过将该分类法应用于无障碍问题(即头部活动能力受限)来演示如何使用该分类法。我们利用该分类法对现有的场景浏览技术进行了分类,并生成了三种无需头部移动的新技术。在我们对 16 名参与者进行的技术评估中,我们发现参与者在设计考虑因素(如可访问性、逼真度和空间感知)方面进行了权衡,这将影响他们是否会使用这些新技术。我们的研究结果证明了场景分类法在帮助设计师推理虚拟现实交互、任务和环境之间关系方面的潜力。
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引用次数: 0
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions 言辞与现实之间:数字心理健康干预措施的吸收和早期参与的现实障碍
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-13 DOI: 10.1145/3635472
Jacinta Jardine, Camille Nadal, Sarah Robinson, Angel Enrique, Marcus Hanratty, Gavin Doherty

Digital mental health interventions (DMHIs) have potential to provide effective and accessible care to entire populations, but low client uptake and engagement are significant problems. Few prior studies explore the lived experiences of non-engagers, because reaching this population is inherently difficult. We present an observational inquiry into the barriers to sign-up and early use of a DMHI, along with reasons for initial interest in the DMHI. We collected 205 online questionnaire responses and 20 interviews from self-referring participants across four healthcare ecosystems in the UK and US. Questionnaire results revealed that uncertainty about DMHI usefulness and usability were the main barriers to uptake, whereas forgetting about it, not finding time for it and not finding it useful were the main barriers to early engagement. Participants reported multiple reasons for considering the DMHI, reflecting the contextual, subjective nature of mental health. Our thematic analysis generated themes around 1) the need for human connection, 2) the impact of self-stigma on help-seeking, 3) the lack of knowledge around DMHIs and psychological therapy, 4) the desire for personally relevant care, and 5) the fluctuating, perennial nature of mental health. We discuss implications for DMHI design, implementation and future research, as well as transdisciplinary opportunities.

数字心理健康干预(DMHIs)有可能为整个人群提供有效、便捷的医疗服务,但客户接受度和参与度低是个大问题。之前很少有研究探讨未参与人员的生活经历,因为接触到这部分人群本身就很困难。我们对注册和早期使用 DMHI 的障碍以及最初对 DMHI 感兴趣的原因进行了观察调查。我们在英国和美国的四个医疗保健生态系统中收集了 205 份在线问卷和 20 次访谈,这些问卷和访谈均来自自我推荐的参与者。问卷调查结果显示,对 DMHI 有用性和可用性的不确定性是影响使用的主要障碍,而忘记使用、没有时间使用和觉得没用则是影响早期使用的主要障碍。参与者报告了考虑使用 DMHI 的多种原因,这反映了心理健康的背景和主观性质。我们的主题分析围绕以下主题展开:1)对人际交往的需求;2)自我污名对求助的影响;3)缺乏有关 DMHI 和心理治疗的知识;4)希望获得与个人相关的护理;5)心理健康的波动性和长期性。我们讨论了 DMHI 设计、实施和未来研究的意义,以及跨学科机会。
{"title":"Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions","authors":"Jacinta Jardine, Camille Nadal, Sarah Robinson, Angel Enrique, Marcus Hanratty, Gavin Doherty","doi":"10.1145/3635472","DOIUrl":"https://doi.org/10.1145/3635472","url":null,"abstract":"<p>Digital mental health interventions (DMHIs) have potential to provide effective and accessible care to entire populations, but low client uptake and engagement are significant problems. Few prior studies explore the lived experiences of non-engagers, because reaching this population is inherently difficult. We present an observational inquiry into the barriers to sign-up and early use of a DMHI, along with reasons for initial interest in the DMHI. We collected 205 online questionnaire responses and 20 interviews from self-referring participants across four healthcare ecosystems in the UK and US. Questionnaire results revealed that uncertainty about DMHI usefulness and usability were the main barriers to uptake, whereas forgetting about it, not finding time for it and not finding it useful were the main barriers to early engagement. Participants reported multiple reasons for considering the DMHI, reflecting the contextual, subjective nature of mental health. Our thematic analysis generated themes around 1) the need for human connection, 2) the impact of self-stigma on help-seeking, 3) the lack of knowledge around DMHIs and psychological therapy, 4) the desire for personally relevant care, and 5) the fluctuating, perennial nature of mental health. We discuss implications for DMHI design, implementation and future research, as well as transdisciplinary opportunities.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"15 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2023-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138581612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations 视觉噪声消除:探索视觉不适和视觉增强的机会
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-06 DOI: 10.1145/3634699
Junlei Hong, Tobias Langlotz, Jonathan Sutton, Holger Regenbrecht

Acoustic noise control or cancellation (ANC) is a commonplace component of modern audio headphones. ANC aims to actively mitigate disturbing environmental noise for a quieter and improved listening experience. ANC is digitally controlling frequency and amplitude characteristics of sound. Much less explored is visual noise and active visual noise control, which we address here. We first explore visual noise and scenarios in which visual noise arises based on findings from four workshops we conducted. We then introduce the concept of visual noise cancellation (VNC) and how it can be used to reduce identified effects of visual noise. In addition, we developed head-worn demonstration prototypes to practically explore the concept of active VNC with selected scenarios in a user study. Finally, we discuss the application of VNC, including vision augmentations that moderate the user’s view of the environment to address perceptual needs and to provide augmented reality content.

声学噪声控制或消除(ANC)是现代音频耳机的一个常见组成部分。ANC旨在积极减少令人不安的环境噪音,以获得更安静和更好的聆听体验。ANC是数字控制声音的频率和振幅特性。较少探索的是视觉噪声和主动视觉噪声控制,我们在这里讨论。我们首先根据我们举办的四个研讨会的研究结果探讨视觉噪音和视觉噪音产生的情况。然后,我们介绍了视觉噪声消除(VNC)的概念,以及如何使用它来减少视觉噪声的识别效果。此外,我们还开发了头戴式演示原型,以便在用户研究中通过选定的场景实际探索活动VNC的概念。最后,我们讨论了VNC的应用,包括调节用户对环境的看法的视觉增强,以满足感知需求并提供增强现实内容。
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引用次数: 0
Reliability Criteria for News Websites 新闻网站的可靠性标准
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-05 DOI: 10.1145/3635147
Hendrik Heuer, Elena L. Glassman

Misinformation poses a threat to democracy and to people’s health. Reliability criteria for news websites can help people identify misinformation. But despite their importance, there has been no empirically substantiated list of criteria for distinguishing reliable from unreliable news websites. We identify reliability criteria, describe how they are applied in practice, and compare them to prior work. Based on our analysis, we distinguish between manipulable and less manipulable criteria and compare politically diverse laypeople as end users and journalists as expert users. We discuss 11 widely recognized criteria, including the following 6 criteria that are difficult to manipulate: content, political alignment, authors, professional standards, what sources are used, and a website’s reputation. Finally, we describe how technology may be able to support people in applying these criteria in practice to assess the reliability of websites.

错误信息对民主和人民健康构成威胁。新闻网站的可靠性标准可以帮助人们识别错误信息。但是,尽管它们很重要,却没有经验证实的区分可靠和不可靠新闻网站的标准清单。我们确定了可靠性标准,描述了它们如何在实践中应用,并将它们与先前的工作进行了比较。根据我们的分析,我们区分了可操纵和不可操纵的标准,并将政治上不同的外行人作为最终用户和记者作为专家用户进行了比较。我们讨论了11个被广泛认可的标准,包括以下6个难以操纵的标准:内容、政治立场、作者、专业标准、使用的来源和网站的声誉。最后,我们描述了技术如何能够支持人们在实践中应用这些标准来评估网站的可靠性。
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引用次数: 0
“Sometimes it’s Like Putting the Track in Front of the Rushing Train”: Having to Be ‘On Call’ for Work Limits the Temporal Flexibility of Crowdworkers “有时这就像把轨道放在疾速列车的前面”:必须“随叫随到”的工作限制了众包工作者的时间灵活性
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-04 DOI: 10.1145/3635145
Laura Lascău, Duncan P. Brumby, Sandy J.J. Gould, Anna L. Cox

Research suggests that the temporal flexibility advertised to crowdworkers by crowdsourcing platforms is limited by both client-imposed constraints (e.g., strict completion times) and crowdworkers’ tooling practices (e.g., multitasking). In this paper, we explore an additional contributor to workers’ limited temporal flexibility: the design of crowdsourcing platforms, namely requiring crowdworkers to be ‘on call’ for work. We conducted two studies to investigate the impact of having to be ‘on call’ on workers’ schedule control and job control. We find that being ‘on call’ impacted: (1) participants’ ability to schedule their time and stick to planned work hours, and (2) the pace at which participants worked and took breaks. The results of the two studies suggest that the ‘on-demand’ nature of crowdsourcing platforms can limit workers’ temporal flexibility by reducing schedule control and job control. We conclude the paper by discussing the implications of the results for: (a) crowdworkers, (b) crowdsourcing platforms, and (c) the wider platform economy.

研究表明,众包平台向众包工作者宣传的时间灵活性受到客户施加的约束(例如,严格的完成时间)和众包工作者的工具实践(例如,多任务处理)的限制。在本文中,我们探讨了工人有限的时间灵活性的另一个因素:众包平台的设计,即要求众包工人“随叫随到”工作。我们进行了两项研究,调查“随叫随到”对员工日程控制和工作控制的影响。我们发现“随叫随到”会影响:(1)参与者安排时间和坚持计划工作时间的能力,(2)参与者工作和休息的速度。这两项研究的结果表明,众包平台的“按需”性质会通过减少时间表控制和工作控制来限制员工的时间灵活性。我们通过讨论结果对以下方面的影响来总结本文:(a)众包工作者,(b)众包平台,以及(c)更广泛的平台经济。
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引用次数: 0
Expressive, Scalable, Mid-Air Haptics with Synthetic Jets 富有表现力,可扩展,空中触觉与合成喷气机
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-01 DOI: 10.1145/3635150
Vivian Shen, Chris Harrison, Craig Shultz

Non-contact, mid-air haptic devices have been utilized for a wide variety of experiences, including those in extended reality, public displays, medical, and automotive domains. In this work, we explore the use of synthetic jets as a promising and under-explored mid-air haptic feedback method. We show how synthetic jets can scale from compact, low-powered devices, all the way to large, long-range, and steerable devices. We built seven functional prototypes targeting different application domains, in order to illustrate the broad applicability of our approach. These example devices are capable of rendering complex haptic effects, varying in both time and space. We quantify the physical performance of our designs using spatial pressure and wind flow measurements, and validate their compelling effect on users with stimuli recognition and qualitative studies.

非接触式空中触觉设备已广泛应用于各种体验,包括扩展现实、公共显示、医疗和汽车领域。在这项工作中,我们探索了合成射流作为一种有前途和尚未开发的空中触觉反馈方法的使用。我们展示了合成喷气机如何从紧凑、低功率的设备扩展到大型、远程和可操纵的设备。我们针对不同的应用领域构建了7个功能原型,以说明我们的方法的广泛适用性。这些示例设备能够呈现复杂的触觉效果,在时间和空间上都是不同的。我们使用空间压力和风流量测量来量化我们设计的物理性能,并通过刺激识别和定性研究来验证它们对用户的引人注目的影响。
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引用次数: 0
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ACM Transactions on Computer-Human Interaction
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