首页 > 最新文献

ACM Transactions on Computer-Human Interaction最新文献

英文 中文
Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible 在混合工作中实现同步互动的对称性是不可能的
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-20 DOI: 10.1145/3648617
Pernille Bjørn, Juliane Busboom, Melanie Duckert, Susanne Bødker, Irina Shklovski, Eve Hoggan, Kellie Dunn, Qianqian Mu, Louise Barkhuus, Nina Boulus-Rødje

Designing new technologies to support synchronous interaction across distance has for many years focused on creating symmetry for participation between geographically distributed actors. Symmetry in synchronous interaction has, to some extent, been achieved technologically (while multiple social, historical, political, and hierarchical concerns continue to exist) and proven empirically in the increased use of remote-work technologies that were used during the pandemic. However, synchronous interaction in hybrid work is achieved differently, since the asymmetry produced by some participants being collocated while others geographically distributed introduces increased complexities for such interactions. Focusing on this challenge, we ask: To what extent can symmetry in cooperative work engagements be achieved in hybrid work contexts? We explore this question by interrogating multiple different empirical examples of synchronous hybrid interaction collected across different organizations, activities, and events. We found that the effort required to accomplish hybrid work includes additional articulation work necessary for bounding multiple intertwined artefacts across sites, devices, and applications. Further, the multiple artefacts setup across sites, combined with asymmetric collocation across participants, produce incongruence in technological frames of reference for each participant. All participants in hybrid work have only partial access to the hybrid setup, and no single person has access to the complete setup. The incongruence in technological frames produces insurmountable gaps in collaboration, causing all hybrid work situations to be characterized fundamentally by asymmetric relationships. We argue that symmetry in hybrid synchronous interaction is impossible to attain in attempts to solve this problem through design. Instead, we propose that designers of cooperative technologies for hybrid work shift towards developing artefact-ecologies supporting hybrid work, focusing on asymmetry as a necessary feature. Fundamentally, the design strategy should explore novel ways of taking advantage of the multiple different artefact-ecologies which serve as the foundation for the hybrid collaboration. Instead of striving for symmetry, we propose to feature asymmetric conditions in future technology designs for hybrid interaction.

多年来,为支持跨距离同步互动而设计新技术的重点一直是为地理上分散的参与者之间的参与创造对称性。在某种程度上,同步互动的对称性已经在技术上实现了(而社会、历史、政治和等级制度等多方面的问题依然存在),并在大流行病期间远程工作技术的使用增加中得到了实证。然而,在混合工作中实现同步互动的方式有所不同,因为一些参与者在同一地点工作,而另一些参与者则分布在不同的地理位置,这种不对称为此类互动带来了更多的复杂性。针对这一挑战,我们提出了以下问题:在混合工作环境中,合作工作参与的对称性能达到什么程度?我们通过对不同组织、活动和事件中收集到的多个不同的同步混合互动实证案例进行分析,来探讨这个问题。我们发现,完成混合工作所需的努力包括额外的衔接工作,这对于跨站点、跨设备和跨应用程序绑定多个相互交织的人工制品是必不可少的。此外,在不同地点设置多个人工制品,再加上不同参与者之间的不对称搭配,会使每个参与者的技术参照基准不一致。混合工作中的所有参与者都只能使用混合设置的一部分,没有任何一个人可以使用完整的设置。技术框架的不一致造成了合作中不可逾越的鸿沟,导致所有混合工作情境的基本特征都是非对称关系。我们认为,要想通过设计来解决这个问题,就不可能在混合同步交互中实现对称。相反,我们建议混合工作合作技术的设计者转向开发支持混合工作的人工制品生态,把非对称作为一个必要的特征。从根本上说,设计策略应探索利用多种不同人工制品生态的新方法,这些人工制品生态是混合协作的基础。我们建议,在未来的混合互动技术设计中,不要追求对称性,而应注重非对称条件。
{"title":"Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible","authors":"Pernille Bjørn, Juliane Busboom, Melanie Duckert, Susanne Bødker, Irina Shklovski, Eve Hoggan, Kellie Dunn, Qianqian Mu, Louise Barkhuus, Nina Boulus-Rødje","doi":"10.1145/3648617","DOIUrl":"https://doi.org/10.1145/3648617","url":null,"abstract":"<p>Designing new technologies to support synchronous interaction across distance has for many years focused on creating symmetry for participation between geographically distributed actors. Symmetry in synchronous interaction has, to some extent, been achieved technologically (while multiple social, historical, political, and hierarchical concerns continue to exist) and proven empirically in the increased use of remote-work technologies that were used during the pandemic. However, synchronous interaction in hybrid work is achieved differently, since the asymmetry produced by some participants being collocated while others geographically distributed introduces increased complexities for such interactions. Focusing on this challenge, we ask: <i>To what extent can symmetry in cooperative work engagements be achieved in hybrid work contexts?</i> We explore this question by interrogating multiple different empirical examples of synchronous hybrid interaction collected across different organizations, activities, and events. We found that the effort required to accomplish hybrid work includes additional articulation work necessary for bounding multiple intertwined artefacts across sites, devices, and applications. Further, the multiple artefacts setup across sites, combined with asymmetric collocation across participants, produce incongruence in technological frames of reference for each participant. All participants in hybrid work have only partial access to the hybrid setup, and no single person has access to the complete setup. The incongruence in technological frames produces insurmountable gaps in collaboration, causing all hybrid work situations to be characterized fundamentally by asymmetric relationships. We argue that symmetry in hybrid synchronous interaction is impossible to attain in attempts to solve this problem through design. Instead, we propose that designers of cooperative technologies for hybrid work shift towards developing artefact-ecologies supporting hybrid work, focusing on asymmetry as a necessary feature. Fundamentally, the design strategy should explore novel ways of taking advantage of the multiple different artefact-ecologies which serve as the foundation for the hybrid collaboration. Instead of striving for symmetry, we propose to feature asymmetric conditions in future technology designs for hybrid interaction.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"30 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139928146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality 利用物理参照物特征作为增强现实中多维数据选择的输入
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-20 DOI: 10.1145/3648613
Gary Perelman, Marcos Serrano, Emmanuel Dubois

Embedding data into the physical environment using augmented reality (AR) is a practical approach for data visualization as it offers a large and flexible display space on or around the physical referent, i.e. the physical object to which the data is related. Yet current interaction in such context is often performed using cumbersome dedicated devices, tiring mid-air gestures or awkward on-body input. In this paper, we investigate the use of the physical referent itself as a support for input interaction with an embedded space-time cube (STC) representation. Hence, we first identify the most promising mappings between the physical features of the referent (edges, faces, corners) and the STC dimensions. Then, we design three data selection techniques using the physical referent and compare them to mid-air gestures when performing selection tasks on the STC. Overall, our work demonstrates that using the physical referent to support input interaction with embedded data representations is an efficient and comfortable approach for data selection in standing and sitting situations.

使用增强现实技术(AR)将数据嵌入物理环境是一种实用的数据可视化方法,因为它可以在物理参照物(即与数据相关的物理对象)上或周围提供一个大而灵活的显示空间。然而,目前在这种情况下的交互通常使用笨重的专用设备、累人的半空手势或笨拙的身体输入。在本文中,我们将研究如何利用物理参照物本身作为支持输入交互的嵌入式时空立方体(STC)表示法。因此,我们首先确定了参照物的物理特征(边、面、角)与 STC 维度之间最有前景的映射关系。然后,我们设计了三种使用物理参照物的数据选择技术,并将它们与在 STC 上执行选择任务时的中空手势进行了比较。总之,我们的研究表明,使用物理参照物来支持嵌入式数据表示的输入交互,是在站立和坐姿情况下进行数据选择的一种高效、舒适的方法。
{"title":"Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality","authors":"Gary Perelman, Marcos Serrano, Emmanuel Dubois","doi":"10.1145/3648613","DOIUrl":"https://doi.org/10.1145/3648613","url":null,"abstract":"<p>Embedding data into the physical environment using augmented reality (AR) is a practical approach for data visualization as it offers a large and flexible display space on or around the physical referent, i.e. the physical object to which the data is related. Yet current interaction in such context is often performed using cumbersome dedicated devices, tiring mid-air gestures or awkward on-body input. In this paper, we investigate the use of the physical referent itself as a support for input interaction with an embedded space-time cube (STC) representation. Hence, we first identify the most promising mappings between the physical features of the referent (edges, faces, corners) and the STC dimensions. Then, we design three data selection techniques using the physical referent and compare them to mid-air gestures when performing selection tasks on the STC. Overall, our work demonstrates that using the physical referent to support input interaction with embedded data representations is an efficient and comfortable approach for data selection in standing and sitting situations.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"3 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139925692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-Schematic Metaphors? 指导包容性互动系统的设计:年轻人和老年人使用相同的图像-示意图隐喻吗?
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-17 DOI: 10.1145/3648618
Jingyi Li, Nathan Crilly, Per Ola Kristensson

The use of image-schematic metaphors is often promoted for being near-universal across user groups, suggesting that these metaphors have the potential to make novel interactive systems easy to use by both younger and older adults. This study empirically investigates this by eliciting image-schematic metaphors from the spoken language and interaction behaviors of 12 younger adults and 12 older adults undertaking tasks in a technology learning domain. For the first time, we reveal an almost-perfect overlap between image-schematic metaphors used by the younger and older groups, despite the two groups showing significant differences in prior technological knowledge. This finding provides empirical evidence for the near-universality of image-schematic metaphor use across age groups. The study also identifies 37 image-schematic metaphors shared between the two age groups in the technology learning domain to support future design of age-inclusive interactive systems.

图像--示意性隐喻的使用经常被宣传为在不同用户群体中几乎是通用的,这表明这些隐喻有可能使年轻和年长的成年人都能轻松使用新颖的交互系统。本研究通过从 12 名年轻人和 12 名老年人在技术学习领域执行任务时的口语和交互行为中提取图像-示意图隐喻,对此进行了实证研究。我们首次发现,尽管年轻组和年长组在先前的技术知识方面存在显著差异,但他们使用的图像示意隐喻几乎完全重合。这一发现为不同年龄组使用图像-示意隐喻的近乎普遍性提供了经验证据。研究还发现了两个年龄组在技术学习领域共有的 37 个图像-示意隐喻,为今后设计年龄兼容的互动系统提供了支持。
{"title":"Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-Schematic Metaphors?","authors":"Jingyi Li, Nathan Crilly, Per Ola Kristensson","doi":"10.1145/3648618","DOIUrl":"https://doi.org/10.1145/3648618","url":null,"abstract":"<p>The use of image-schematic metaphors is often promoted for being near-universal across user groups, suggesting that these metaphors have the potential to make novel interactive systems easy to use by both younger and older adults. This study empirically investigates this by eliciting image-schematic metaphors from the spoken language and interaction behaviors of 12 younger adults and 12 older adults undertaking tasks in a technology learning domain. For the first time, we reveal an almost-perfect overlap between image-schematic metaphors used by the younger and older groups, despite the two groups showing significant differences in prior technological knowledge. This finding provides empirical evidence for the near-universality of image-schematic metaphor use across age groups. The study also identifies 37 image-schematic metaphors shared between the two age groups in the technology learning domain to support future design of age-inclusive interactive systems.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"17 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139756023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mitigating Epistemic Injustice: The Online Construction of a Bisexual Culture 减轻认识论上的不公正:双性恋文化的在线构建
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-16 DOI: 10.1145/3648614
Jordan Taylor, Amy Bruckman

People participating in online groups often co-construct knowledge of what they believe and, sometimes, co-construct their understanding of who they are. Through participant observation and semi-structured interviews with 13 members of the online forum r/bisexual on Reddit, we found participants collaboratively constructing an understanding of bisexuality. We found this knowledge-building fills an epistemic gap resulting from bisexuality often being poorly understood. When individuals do not possess knowledge key to understanding their own lives, this can be seen as hermeneutical injustice – a type of epistemic injustice. We use the lens of hermeneutical injustice to shed light on participants’ experiences on r/bisexual. Our work contributes to recent research on epistemic injustice in HCI by looking at how members of r/bisexual mitigate epistemic injustice by reclaiming residuality – the space outside the gay-straight binary. We also discuss considerations for hermeneutical injustice to inform the design of online communities and HCI research practice.

参与网络群体的人通常会共同构建他们所相信的知识,有时还会共同构建他们对自己身份的理解。通过对 Reddit 上 r/bisexual 在线论坛 13 名成员的参与观察和半结构式访谈,我们发现参与者共同构建了对双性恋的理解。我们发现,这种知识建构填补了人们对双性恋理解不足所造成的认识论空白。当个人不掌握理解自己生活的关键知识时,这可以被视为诠释学上的不公正--一种认识论上的不公正。我们使用解释学不公正的视角来揭示 r/bisexual 上参与者的经历。通过研究 r/bisexual 的成员如何通过恢复剩余性(同性恋-异性恋二元对立之外的空间)来缓解认识论上的不公正,我们的研究为人机交互中认识论不公正的最新研究做出了贡献。我们还讨论了解释学不公正的考虑因素,为在线社区的设计和人机交互研究实践提供参考。
{"title":"Mitigating Epistemic Injustice: The Online Construction of a Bisexual Culture","authors":"Jordan Taylor, Amy Bruckman","doi":"10.1145/3648614","DOIUrl":"https://doi.org/10.1145/3648614","url":null,"abstract":"<p>People participating in online groups often co-construct knowledge of what they believe and, sometimes, co-construct their understanding of <i>who they are</i>. Through participant observation and semi-structured interviews with 13 members of the online forum r/bisexual on Reddit, we found participants collaboratively constructing an understanding of bisexuality. We found this knowledge-building fills an epistemic gap resulting from bisexuality often being poorly understood. When individuals do not possess knowledge key to understanding their own lives, this can be seen as <i>hermeneutical injustice</i> – a type of epistemic injustice. We use the lens of hermeneutical injustice to shed light on participants’ experiences on r/bisexual. Our work contributes to recent research on epistemic injustice in HCI by looking at how members of r/bisexual mitigate epistemic injustice by reclaiming residuality – the space outside the gay-straight binary. We also discuss considerations for hermeneutical injustice to inform the design of online communities and HCI research practice.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"8 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139756079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unmasking the Power of Play Through TUI Designs 通过 TUI 设计揭示游戏的力量
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-16 DOI: 10.1145/3648619
A. Nonnis, N. Bryan-Kinns

Research on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. At the same time, there are concerns about what these interventions and technologies are for and who benefits. We present a research and design approach for Tangible User Interfaces (TUIs) for minimally verbal to nonverbal autistic children following a neurodiversity narrative through three field studies developed and evaluated with three groups of children within a semi-structured scholastic environment between 2018 and 2021 in the UK. We discuss our insights for research and TUI designs in the context of social play for nonverbal autistic children and critically reflect on the methods and approaches we used. We do this to disrupt the normalisation agenda that subtly permeates the field of HCI and to direct designers’ attention toward supporting autistic ways of being in the world.

关于技术对自闭症儿童的潜在益处的研究是人机交互(HCI)领域的一个新兴领域,尤其是在儿童与计算机交互领域。与此同时,人们也在关注这些干预措施和技术的用途以及受益者是谁。2018年至2021年期间,我们在英国的一个半结构化的学术环境中,通过与三组儿童共同开发和评估的三项实地研究,按照神经多样性叙事,介绍了针对极少言语到非言语自闭症儿童的有形用户界面(TUIs)的研究和设计方法。我们讨论了在非语言自闭症儿童社交游戏背景下我们对研究和 TUI 设计的见解,并对我们所使用的方法和途径进行了批判性反思。我们这样做的目的是要打破人机交互领域潜移默化的正常化议程,引导设计师关注支持自闭症儿童的处世方式。
{"title":"Unmasking the Power of Play Through TUI Designs","authors":"A. Nonnis, N. Bryan-Kinns","doi":"10.1145/3648619","DOIUrl":"https://doi.org/10.1145/3648619","url":null,"abstract":"<p>Research on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. At the same time, there are concerns about what these interventions and technologies are for and who benefits. We present a research and design approach for Tangible User Interfaces (TUIs) for minimally verbal to nonverbal autistic children following a neurodiversity narrative through three field studies developed and evaluated with three groups of children within a semi-structured scholastic environment between 2018 and 2021 in the UK. We discuss our insights for research and TUI designs in the context of social play for nonverbal autistic children and critically reflect on the methods and approaches we used. We do this to disrupt the normalisation agenda that subtly permeates the field of HCI and to direct designers’ attention toward supporting autistic ways of being in the world.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"48 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139756073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention 将情感共振振动触觉舒适物品作为缓解社交焦虑的干预措施的原型设计与评估
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-02-16 DOI: 10.1145/3648615
Shaun Macdonald, Euan Freeman, Frank Pollick, Stephen Brewster

Social anxiety is a prevalent mental health concern that impacts quality of life and makes social spaces less accessible. We conducted two studies with socially anxious participants, investigating using affective haptic comfort objects to provide calming support during social exposure. Participatory prototyping informed the design and use of the intervention, which was then evaluated between-groups with a social exposure task. Treatment participants held their preferred vibration-augmented prototype during this task; control participants did not. We observed no change in physiological measures, but treatment participants exhibited a significantly broader distribution of psychological anxiety scores. Participants in both studies found their objects pleasant and calming, made positive emotional associations with resonant stimuli, and used their objects to afford self-soothing tactile experiences. We discuss how future designers can facilitate calming affective haptic interfaces for socially anxious settings.

社交焦虑是一种普遍存在的心理健康问题,它会影响生活质量,并使社交空间变得不那么容易进入。我们对社交焦虑的参与者进行了两项研究,调查在社交暴露过程中使用情感触觉舒适物品提供镇静支持的情况。参与式原型设计为干预措施的设计和使用提供了依据,然后通过社交暴露任务对干预措施进行了组间评估。在这项任务中,治疗参与者手持他们喜欢的振动增强原型;对照参与者则没有手持振动增强原型。我们观察到生理指标没有变化,但治疗参与者的心理焦虑得分分布明显更广。这两项研究的参与者都认为他们的物品令人愉悦和平静,对共振刺激产生了积极的情感联想,并使用他们的物品提供自我抚慰的触觉体验。我们将讨论未来的设计者如何才能为社会焦虑环境提供令人平静的情感触觉界面。
{"title":"Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention","authors":"Shaun Macdonald, Euan Freeman, Frank Pollick, Stephen Brewster","doi":"10.1145/3648615","DOIUrl":"https://doi.org/10.1145/3648615","url":null,"abstract":"<p>Social anxiety is a prevalent mental health concern that impacts quality of life and makes social spaces less accessible. We conducted two studies with socially anxious participants, investigating using affective haptic comfort objects to provide calming support during social exposure. Participatory prototyping informed the design and use of the intervention, which was then evaluated between-groups with a social exposure task. Treatment participants held their preferred vibration-augmented prototype during this task; control participants did not. We observed no change in physiological measures, but treatment participants exhibited a significantly broader distribution of psychological anxiety scores. Participants in both studies found their objects pleasant and calming, made positive emotional associations with resonant stimuli, and used their objects to afford self-soothing tactile experiences. We discuss how future designers can facilitate calming affective haptic interfaces for socially anxious settings.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"254 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139756029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Wording Matters: the Effect of Linguistic Characteristics and Political Ideology on Resharing of COVID-19 Vaccine Tweets 措辞很重要:语言特点和政治意识形态对转发 COVID-19 疫苗推文的影响
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-01-30 DOI: 10.1145/3637876
Judith Borghouts, Yicong Huang, Suellen Hopfer, Chen Li, Gloria Mark

Social media platforms are frequently used to share information and opinions around vaccinations. The more often a message is reshared, the wider the reach of the message and potential influence it may have on shaping people’s opinions to get vaccinated or not. We used a negative binomial regression to investigate whether a message’s linguistic characteristics (degree of concreteness, emotional arousal, and sentiment) and user characteristics (political ideology and number of followers) may influence users’ decisions to reshare tweets related to the COVID-19 vaccine. We analyzed US English-language tweets related to the COVID-19 vaccine between May 2020 and October 2021 (N = 236,054).

Tweets with positive and high-arousal words were more often retweeted than negative, low-arousal tweets. Tweets with abstract words were more often retweeted than tweets with concrete words. In addition, while Liberal users were more likely to have tweets with a positive sentiment reshared, Conservative users were more likely to have tweets with a negative sentiment reshared. Our results can inform public health messaging on how to best phrase vaccine information to impact engagement and information resharing, and potentially persuade a wider set of people to get vaccinated.

社交媒体平台经常被用来分享有关疫苗接种的信息和观点。一条信息被转发的次数越多,信息的传播范围就越广,对人们是否接种疫苗的意见形成的潜在影响也就越大。我们使用负二项回归法来研究信息的语言特点(具体程度、情绪唤醒和情感)和用户特征(政治意识形态和粉丝数量)是否会影响用户转发 COVID-19 疫苗相关推文的决定。我们分析了 2020 年 5 月至 2021 年 10 月期间与 COVID-19 疫苗相关的美国英语推文(N = 236,054 条)。与负面、低关注度的推文相比,正面、高关注度的推文更常被转发。使用抽象词语的推文比使用具体词语的推文更常被转发。此外,自由派用户更有可能转发带有积极情绪的推文,而保守派用户则更有可能转发带有消极情绪的推文。我们的研究结果可以为公共卫生信息提供参考,帮助人们了解如何以最佳方式措辞疫苗信息,从而影响参与度和信息转发,并有可能说服更多的人接种疫苗。
{"title":"Wording Matters: the Effect of Linguistic Characteristics and Political Ideology on Resharing of COVID-19 Vaccine Tweets","authors":"Judith Borghouts, Yicong Huang, Suellen Hopfer, Chen Li, Gloria Mark","doi":"10.1145/3637876","DOIUrl":"https://doi.org/10.1145/3637876","url":null,"abstract":"<p>Social media platforms are frequently used to share information and opinions around vaccinations. The more often a message is reshared, the wider the reach of the message and potential influence it may have on shaping people’s opinions to get vaccinated or not. We used a negative binomial regression to investigate whether a message’s linguistic characteristics (degree of concreteness, emotional arousal, and sentiment) and user characteristics (political ideology and number of followers) may influence users’ decisions to reshare tweets related to the COVID-19 vaccine. We analyzed US English-language tweets related to the COVID-19 vaccine between May 2020 and October 2021 (N = 236,054). </p><p>Tweets with positive and high-arousal words were more often retweeted than negative, low-arousal tweets. Tweets with abstract words were more often retweeted than tweets with concrete words. In addition, while Liberal users were more likely to have tweets with a positive sentiment reshared, Conservative users were more likely to have tweets with a negative sentiment reshared. Our results can inform public health messaging on how to best phrase vaccine information to impact engagement and information resharing, and potentially persuade a wider set of people to get vaccinated.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"85 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139644856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adult Autism Research Priorities and Conceptualization in Computing Research: Invitation to Co-Lead with Autistic Adults 计算研究中的成人自闭症研究重点和概念化:邀请自闭症成人共同领导
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-01-24 DOI: 10.1145/3635148
Dafne Zuleima Morgado Ramirez, Giulia Barbareschi, Cathy Holloway

Autism research is primarily targeted toward children and at normalizing autistic traits. We conducted a literature review of computing research on adult autism, focusing on identifying research priorities set by autistic adults and their allies, determining participation levels, identifying how autism is conceptualized, and the types of technologies designed and their purposes. We found: 1) that computing research in adult autism is neither representative of older and non-binary adults nor of autistic adults living outside the USA and Europe; 2) a lack of technologies geared towards the priorities set by autistic adults and their allies, and 3) that computing research primarily views adult autism as a medical deficit and builds design solutions and technologies that follow this marginalizing narrative. We discuss the status quo and provide recommendations for computing researchers to encourage research built on user needs and respectful of autistic adults.

自闭症研究的主要目标是儿童和使自闭症特征正常化。我们对有关成人自闭症的计算研究进行了文献综述,重点是确定成人自闭症患者及其盟友设定的研究重点、确定参与水平、确定自闭症的概念化方式以及设计的技术类型及其目的。我们发现:1)成人自闭症方面的计算研究既不代表老年人和非二元成人,也不代表生活在美国和欧洲以外的自闭症成人;2)缺乏针对自闭症成人及其盟友设定的优先事项的技术;3)计算研究主要将成人自闭症视为一种医学缺陷,并根据这种边缘化的叙述来构建设计方案和技术。我们对现状进行了讨论,并为计算机研究人员提供了建议,以鼓励基于用户需求和尊重成年自闭症患者的研究。
{"title":"Adult Autism Research Priorities and Conceptualization in Computing Research: Invitation to Co-Lead with Autistic Adults","authors":"Dafne Zuleima Morgado Ramirez, Giulia Barbareschi, Cathy Holloway","doi":"10.1145/3635148","DOIUrl":"https://doi.org/10.1145/3635148","url":null,"abstract":"<p>Autism research is primarily targeted toward children and at normalizing autistic traits. We conducted a literature review of computing research on adult autism, focusing on identifying research priorities set by autistic adults and their allies, determining participation levels, identifying how autism is conceptualized, and the types of technologies designed and their purposes. We found: 1) that computing research in adult autism is neither representative of older and non-binary adults nor of autistic adults living outside the USA and Europe; 2) a lack of technologies geared towards the priorities set by autistic adults and their allies, and 3) that computing research primarily views adult autism as a medical deficit and builds design solutions and technologies that follow this marginalizing narrative. We discuss the status quo and provide recommendations for computing researchers to encourage research built on user needs and respectful of autistic adults.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"11 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2024-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139554948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Configurations of Digital Participatory Budgeting 数字参与式预算编制的配置
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-19 DOI: 10.1145/3635144
Victoria Palacin, Samantha McDonald, Pablo Aragón, Matti Nelimarkka

Participatory budgeting is a democratic innovation increasingly supported by digital platforms. Like any technology, participatory budgeting platforms are not value-free or politically neutral; their design, configuration, and deployment display assumptions and configure participant behaviour. To understand what kinds of configurations occur and what kinds of democratic values they hold, we studied 31 digital participatory budgeting cases in Spain, France, and Finland. These cases were all supported by the same technical platform, Decidim, allowing us to focus on the variations in their configurations. We examined the data from these cases and identified 25 different technical configurations and 15 participatory budgeting configurations. The configurations observed in our cases exhibit individual and community-centred assumptions about expected state-society interactions, as well as open vs managerial approaches to participatory budgeting. Based on these findings, we highlight a dilemma for civic technology designers: to what degree should platforms be open to configuration and customisation, and which political values should be enforced by platform design?

参与式预算编制是一种民主创新,越来越多地得到数字平台的支持。与任何技术一样,参与式预算编制平台并非无价值或政治中立;它们的设计、配置和部署显示了各种假设,并配置了参与者的行为。为了了解会出现什么样的配置以及它们持有什么样的民主价值观,我们研究了西班牙、法国和芬兰的 31 个数字参与式预算案例。这些案例均由相同的技术平台 Decidim 支持,因此我们可以重点关注其配置的变化。我们研究了这些案例的数据,确定了 25 种不同的技术配置和 15 种参与式预算配置。我们在案例中观察到的配置显示了个人和社区对预期的国家-社会互动的假设,以及参与式预算编制的开放与管理方法。基于这些发现,我们强调了公民技术设计者所面临的两难境地:平台应在多大程度上开放配置和定制,平台设计应贯彻哪些政治价值观?
{"title":"Configurations of Digital Participatory Budgeting","authors":"Victoria Palacin, Samantha McDonald, Pablo Aragón, Matti Nelimarkka","doi":"10.1145/3635144","DOIUrl":"https://doi.org/10.1145/3635144","url":null,"abstract":"<p>Participatory budgeting is a democratic innovation increasingly supported by digital platforms. Like any technology, participatory budgeting platforms are not value-free or politically neutral; their design, configuration, and deployment display assumptions and configure participant behaviour. To understand what kinds of configurations occur and what kinds of democratic values they hold, we studied 31 digital participatory budgeting cases in Spain, France, and Finland. These cases were all supported by the same technical platform, <span>Decidim</span>, allowing us to focus on the variations in their configurations. We examined the data from these cases and identified 25 different technical configurations and 15 participatory budgeting configurations. The configurations observed in our cases exhibit <i>individual</i> and <i>community-centred</i> assumptions about expected state-society interactions, as well as <i>open vs managerial</i> approaches to participatory budgeting. Based on these findings, we highlight a dilemma for civic technology designers: to what degree should platforms be open to configuration and customisation, and which political values should be enforced by platform design?</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"4 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2023-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138742364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors 人工智能鬼才效应:当用户不认为自己是人工智能生成文本的所有者,却自我宣称是作者时
IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-18 DOI: 10.1145/3637875
Fiona Draxler, Anna Werner, Florian Lehmann, Matthias Hoppe, Albrecht Schmidt, Daniel Buschek, Robin Welsch

Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter Effect: Users do not consider themselves the owners and authors of AI-generated text but refrain from publicly declaring AI authorship. Personalization of AI-generated texts did not impact the AI Ghostwriter Effect, and higher levels of participants’ influence on texts increased their sense of ownership. Participants were more likely to attribute ownership to supposedly human ghostwriters than AI ghostwriters, resulting in a higher ownership-authorship discrepancy for human ghostwriters. Rationalizations for authorship in AI ghostwriters and human ghostwriters were similar. We discuss how our findings relate to psychological ownership and human-AI interaction to lay the foundations for adapting authorship frameworks and user interfaces in AI in text-generation tasks.

文本制作中的人机交互增加了作者身份的复杂性。在两项实证研究(n1 = 30 & n2 = 96)中,我们调查了人类与人工智能合作生成个性化语言过程中的作者身份和所有权。我们发现了人工智能的 "鬼才效应"(Ghostwriter Effect):用户并不认为自己是人工智能生成文本的所有者和作者,但也不会公开声明人工智能的作者身份。人工智能生成文本的个性化并不影响人工智能的 "鬼才效应",参与者对文本的影响程度越高,他们的主人翁意识就越强。与人工智能鬼才相比,参与者更倾向于将所有权归咎于所谓的人类鬼才,这导致人类鬼才的所有权-作者权差异更大。人工智能鬼写手和人类鬼写手对作者身份的合理化解释相似。我们讨论了我们的研究结果与心理所有权和人机交互的关系,为在文本生成任务中调整人工智能的作者框架和用户界面奠定了基础。
{"title":"The AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors","authors":"Fiona Draxler, Anna Werner, Florian Lehmann, Matthias Hoppe, Albrecht Schmidt, Daniel Buschek, Robin Welsch","doi":"10.1145/3637875","DOIUrl":"https://doi.org/10.1145/3637875","url":null,"abstract":"<p>Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 &amp; n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an <i>AI Ghostwriter Effect</i>: Users do not consider themselves the owners and authors of AI-generated text but refrain from publicly declaring AI authorship. Personalization of AI-generated texts did not impact the <i>AI Ghostwriter Effect</i>, and higher levels of participants’ influence on texts increased their sense of ownership. Participants were more likely to attribute ownership to supposedly human ghostwriters than AI ghostwriters, resulting in a higher ownership-authorship discrepancy for human ghostwriters. Rationalizations for authorship in AI ghostwriters and human ghostwriters were similar. We discuss how our findings relate to psychological ownership and human-AI interaction to lay the foundations for adapting authorship frameworks and user interfaces in AI in text-generation tasks.</p>","PeriodicalId":50917,"journal":{"name":"ACM Transactions on Computer-Human Interaction","volume":"24 1","pages":""},"PeriodicalIF":3.7,"publicationDate":"2023-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138715203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
ACM Transactions on Computer-Human Interaction
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1