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The role of visual and verbal working memory in remembering the past and imagining the future 视觉和语言工作记忆在记忆过去和想象未来中的作用
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-23 DOI: 10.1016/j.concog.2025.103946
Burak Yildirim , Aysu Mutlutürk
This study examines how visual and verbal working memory contributes to episodic future thinking and whether their effects vary across temporal directions while controlling the effects of working memory capacity. Using a dual-task paradigm, participants recalled past and imagined future events under single- and dual-task conditions while performing visual or verbal 2-back tasks. Results showed that episodic future thinking requires more cognitive resources than episodic memory, evidenced by longer response times and reduced phenomenological richness. Performance under visual and verbal working memory loads was similar, indicating that overall working memory capacity contributes to episodic future thinking. However, past events were rated as less important and emotionally intense under a verbal working memory load, suggesting a crucial role for verbal working memory in episodic recall. These findings reveal the modality-specific and capacity-driven mechanisms shaping mental time travel, emphasizing the role of working memory in the representations of past and future events.
本研究探讨了视觉和言语工作记忆对情景未来思维的影响,以及在控制工作记忆容量影响的同时,它们的影响是否在时间方向上有所不同。使用双任务范式,参与者在单任务和双任务条件下回忆过去和想象未来的事件,同时执行视觉或口头双回任务。结果表明,情景未来思维比情景记忆需要更多的认知资源,反应时间更长,现象丰富度降低。视觉和语言工作记忆负荷下的表现相似,表明整体工作记忆容量有助于情景未来思维。然而,在言语工作记忆负荷下,过去的事件被评为不那么重要和情感强烈,这表明言语工作记忆在情景回忆中起着至关重要的作用。这些发现揭示了心理时间旅行的特定模式和能力驱动机制,强调了工作记忆在过去和未来事件表征中的作用。
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引用次数: 0
The Hitchhiker’s guide to hallucination research 幻觉研究漫游指南
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-22 DOI: 10.1016/j.concog.2025.103941
Inés Abalo-Rodríguez , Ana P. Pinheiro
Hallucination research is a fast‑growing, inherently interdisciplinary field bridging psychology, neuroscience, psychiatry, and philosophy. This article maps out key conceptual and methodological issues underlying the study of hallucinations. We begin by unpacking core theoretical issues – how hallucinations differ from other perceptual alterations, whether they form a single construct or several, and how these distinctions influence study design and interpretation. Next, we review the most commonly used experimental paradigms. A clear distinction is drawn between tasks that measure enduring hallucinatory tendencies and those that capture hallucinations in real time. We also review the most widely used rating instruments – including confidence scales – and discuss the phenomenological approach, which foregrounds participants’ first‑person experience. The final section offers a concise, though not exhaustive, checklist of variables researchers must account for – ranging from sensory modality and context to cognitive style, affective state, and cultural background. Taken together, the article serves as an entry‑level guide, posing critical questions that every researcher should answer before designing a study on hallucinations.
幻觉研究是一个快速发展的跨学科领域,它将心理学、神经科学、精神病学和哲学联系在一起。这篇文章列出了幻觉研究的关键概念和方法问题。我们首先揭开核心理论问题——幻觉与其他感知变化的区别,它们是形成单一结构还是多个结构,以及这些区别如何影响研究设计和解释。接下来,我们回顾了最常用的实验范式。测量持久幻觉倾向的任务和实时捕捉幻觉的任务之间有明显的区别。我们还回顾了最广泛使用的评级工具——包括置信度量表——并讨论了现象学方法,该方法强调了参与者的第一人称体验。最后一节提供了一个简明的,虽然不是详尽的,研究人员必须考虑的变量清单-从感官形态和环境到认知风格,情感状态和文化背景。总之,这篇文章作为入门级指南,提出了每个研究人员在设计幻觉研究之前应该回答的关键问题。
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引用次数: 0
Illusory brightness under unconscious processing: Evidence from continuous flash suppression 无意识加工下的虚幻亮度:来自连续闪光抑制的证据。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-21 DOI: 10.1016/j.concog.2025.103943
Hirotaka Senda, Michael Makoto Martinsen, Hideki Tamura, Shigeki Nakauchi, Tetsuto Minami
Brightness perception can diverge sharply from physical luminance due to contextual cues, but whether such illusory brightness is registered without awareness and whether it speeds entry into awareness remain open questions. We used continuous flash suppression (CFS) to test the glare illusion, which increases perceived brightness without changing central luminance. In Experiment 1, we measured breakthrough time (BT) and found no advantage for glare over physically identical controls, indicating that subjective brightness alone does not reliably hasten access to awareness. In Experiment 2, we selectively suppressed the illusion’s inducer gradients while leaving the central region visible; here the glare condition showed shorter BTs, suggesting that contextual structure can facilitate detection under suppression. In Experiment 3, participants discriminated both physically brighter stimuli and illusory brightness above chance while the stimuli remained suppressed, demonstrating unconscious processing of brightness information. Together, these findings dissociate unconscious encoding from access to awareness: illusory brightness can be processed without consciousness, yet it does not uniformly accelerate emergence into awareness unless the relevant contextual cues are available to the visual system.
由于上下文提示,亮度感知可能与物理亮度大相径庭,但这种虚幻的亮度是否在没有意识的情况下被记录下来,以及它是否加速了意识的进入,仍然是一个悬而未决的问题。我们使用连续闪光抑制(CFS)来测试眩光错觉,它在不改变中心亮度的情况下增加了感知亮度。在实验1中,我们测量了突破时间(BT),并没有发现眩光比物理上相同的控制有优势,这表明主观亮度本身并不能可靠地加速获得意识。在实验2中,我们选择性地抑制了错觉的诱导梯度,同时保持中央区域可见;这里眩光条件下显示较短的BTs,这表明上下文结构可以促进抑制下的检测。在实验3中,被试对物理上较亮的刺激和错觉上较亮的亮度的辨别都高于偶然,而刺激仍然被抑制,表明亮度信息的无意识加工。总之,这些发现将无意识编码与意识的获取分离开来:虚幻的亮度可以在没有意识的情况下进行处理,但除非视觉系统可以获得相关的上下文线索,否则它不会一致地加速进入意识。
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引用次数: 0
Art Immersion: Evidence for attention restoration in museums 艺术沉浸:博物馆注意力恢复的证据。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-17 DOI: 10.1016/j.concog.2025.103939
Nicola Vasta , Francesco N. Biondi
Navigating crowded urban environments can significantly deplete attentional resources over time, making individuals less attentive and more prone to distractions. While previous research suggests that natural settings can help replenish attentional resources depleted by urban life, little is known about whether similar benefits may arise from tranquil artistic settings, like museums and art exhibitions. Here, we drew on the Attention Restoration Theory to test the restorative effects of a museum visit compared to a walk in an urban environment, using a within-subject pre-post design and a combination of self-reported, behavioral, and physiological measures. Participants completed two computer tasks assessing working memory and attentional control and filled out questionnaires assessing perceived restoration, emotions and stress before and after either a museum visit or an urban walk. Physiological activity was monitored by measuring blink rate and pupil size via an eye-tracker. Results showed greater improvement in attentional control abilities following the museum visit. Additionally, self-reported measures indicated that the museum visit was perceived as being more restorative than the urban walk. Similar improvements were observed for working memory, stress and emotions after both a museum visit and an urban walk. These findings suggest that immersion in artistic environments, like museums, can enhance key attention abilities more effectively than an urban walk, enabling individuals to replenish attention resources and become less distractible afterwards. Our results are encouraging in promoting the beneficial effects of museum visits on attention restoration.
随着时间的推移,在拥挤的城市环境中穿行会大大消耗注意力资源,使个人注意力不集中,更容易分心。虽然之前的研究表明,自然环境可以帮助补充被城市生活耗尽的注意力资源,但人们对安静的艺术环境(如博物馆和艺术展览)是否也有类似的好处知之甚少。在这里,我们利用注意力恢复理论来测试参观博物馆和在城市环境中散步的恢复效果,使用了主题内的前后设计和自我报告、行为和生理测量的结合。参与者完成了两项评估工作记忆和注意力控制的电脑任务,并在参观博物馆或城市散步前后填写了评估感知恢复、情绪和压力的问卷。通过眼动仪测量眨眼频率和瞳孔大小来监测生理活动。结果显示,在参观博物馆后,他们的注意力控制能力得到了更大的改善。此外,自我报告的测量表明,参观博物馆被认为比在城市散步更能恢复体力。在参观博物馆和城市散步后,工作记忆、压力和情绪都有类似的改善。这些发现表明,沉浸在艺术环境中,如博物馆,可以比在城市散步更有效地提高关键的注意力能力,使个人能够补充注意力资源,并在之后变得更少分心。我们的研究结果在促进博物馆参观对注意力恢复的有益影响方面是令人鼓舞的。
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引用次数: 0
Perceptual decision making and metacognition in relation to obsessive-compulsive traits 知觉决策和元认知与强迫特质的关系。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-15 DOI: 10.1016/j.concog.2025.103944
Anıl Şafak Kaçar , Fuat Balcı
Metacognition is one of the cognitive functions that is shown to be altered in obsessive–compulsive disorder (OCD). Studies focusing on metacognitive efficiency have demonstrated disrupted precision of confidence estimates in OCD. However, the data of those studies may have been contaminated by the overestimation of metacognitive efficiency resulting from the use of the staircase method. We used a two-alternative forced-choice task in which difficulty was held constant within each block but varied across blocks throughout the task. No feedback was given to the participants. We collected data from 161 healthy university students with varying degrees of tendencies of OCD symptoms. Contrary to the previous literature, participants with a higher obsessive–compulsive tendency had higher metacognitive efficiency. Applying the drift–diffusion modeling approach to the first-order decisions of participants revealed that participants with a higher obsessive–compulsive tendency had lower efficiency in integrating perceptual information and less cautious thresholds. Finally, we investigated post-error slowing and found that participants with a higher obsessive–compulsive tendency exhibited limited adaptation of responses to errors and low confidence levels. Overall, our results suggest that having a higher obsessive–compulsive tendency is associated with sufficient metacognitive capacity but also with limited utilization of the metacognitive information for behavioral adaptation.
元认知是强迫症(OCD)患者的认知功能之一。关注元认知效率的研究表明,强迫症患者的信心估计精度受到干扰。然而,这些研究的数据可能因使用阶梯法而导致对元认知效率的高估而受到污染。我们使用了一个两种选择的强迫选择任务,其中难度在每个区块中保持不变,但在整个任务中不同区块的难度有所不同。没有给参与者反馈。我们收集了161名有不同程度强迫症倾向的健康大学生的数据。与以往文献相反,具有较高强迫倾向的参与者具有较高的元认知效率。将漂移-扩散建模方法应用于被试的一阶决策,结果表明,强迫倾向越高的被试对知觉信息的整合效率越低,谨慎阈值越低。最后,我们调查了错误后的减缓,发现具有较高强迫倾向的参与者对错误反应的适应能力有限,信心水平低。总体而言,我们的研究结果表明,具有较高的强迫倾向与足够的元认知能力有关,但也与有限的元认知信息用于行为适应有关。
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引用次数: 0
Similarities and differences in the effects of different stimulus manipulations on accuracy and confidence 不同刺激操作对准确性和信心影响的异同
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-11 DOI: 10.1016/j.concog.2025.103942
Herrick Fung , Medha Shekhar , Kai Xue , Manuel Rausch , Dobromir Rahnev
Visual stimuli can vary in multiple dimensions that affect accuracy and confidence in a perceptual decision-making task. However, previous studies have typically included just one or at most two manipulations, leaving it unclear whether each manipulation has a unique effect on accuracy vs. confidence. Subjects indicated whether a tilted Gabor patch was oriented clockwise or counterclockwise from 45°. We included manipulations of the task-defining feature (tilt offset) and four auxiliary, non-task-defining features (size, duration, spatial frequency, and noise level). We found that the four auxiliary manipulations had fairly similar effects on accuracy and confidence. In contrast, the task-defining tilt offset manipulation stood out by affecting accuracy more strongly than confidence. In addition, tilt offset exhibited a supraadditive interaction with all other manipulations for both accuracy and confidence, whereas all auxiliary manipulations exhibited either no interactions or subadditive interactions with each other. Furthermore, tilt offset was the only manipulation for which confidence in incorrect trials decreased with increasing difficulty, while all auxiliary manipulations exhibited the opposite trend. Overall, our results reveal a noticeable similarity among the effects of all four auxiliary (non-task-defining) manipulations on accuracy and confidence, as well as a prominent difference between them and the task-defining manipulation (tilt offset). These results enable a priori predictions of how novel manipulations would affect accuracy and confidence.
视觉刺激可以在多个维度上变化,影响感知决策任务的准确性和信心。然而,之前的研究通常只包括一种或最多两种操作,不清楚每种操作是否对准确性和信心有独特的影响。受试者指出倾斜的Gabor贴片是顺时针方向还是逆时针方向45°。我们包括了任务定义特征(倾斜偏移)和四个辅助的非任务定义特征(大小、持续时间、空间频率和噪声水平)的操作。我们发现这四种辅助操作在准确性和信心上有相当相似的效果。相比之下,任务定义的倾斜偏移操作通过影响准确性而不是置信度而脱颖而出。此外,倾斜偏移与所有其他操作在准确性和置信度上都表现出超加性相互作用,而所有辅助操作之间要么没有相互作用,要么表现出亚加性相互作用。此外,倾斜偏移是唯一对错误试验的信心随着难度的增加而下降的操作,而所有辅助操作都表现出相反的趋势。总体而言,我们的结果揭示了所有四种辅助(非任务定义)操作对准确性和置信度的影响之间存在明显的相似性,以及它们与任务定义操作(倾斜偏移)之间的显着差异。这些结果使我们能够先验地预测新操作将如何影响准确性和信心。
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引用次数: 0
Agency, frustration, and the experience of boredom 代理,挫折和无聊的经历
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-11 DOI: 10.1016/j.concog.2025.103940
V. Baaba Dadzie, James Danckert
Prior work shows that highly boredom prone individuals report feeling diminished levels of agency. The current study investigated the possibility that the highly boredom prone would be more sensitive (and less tolerant) to disruptions to their own agency. Participants played the video game Pong, with delays gradually introduced between their initiation of movements of the paddle and actual movements on the screen as a means of disrupting agency. In addition, participants had the option to reset the game (which also reset delays to zero) as often as they liked. State boredom ratings were negatively associated with subjective ratings of control, a proxy for agency, during game play. Frustration ratings were shown to mediate the association between state boredom and control ratings. For participants who made a minimum of two resets during game play, boredom proneness was predictive of the total number of resets, such that those higher in boredom proneness tended to reset the game more frequently. Further work is needed to determine how the relation between boredom and agency might influence the failure to launch into action that is characteristic of boredom proneness.
先前的研究表明,高度无聊倾向的人报告说他们的能动性降低了。目前的研究调查了一种可能性,即高度无聊倾向的人对自己的代理受到干扰更敏感(也更不宽容)。参与者玩电子游戏《乒乓》(Pong),在他们开始挥动球拍和屏幕上的实际动作之间逐渐引入延迟,作为干扰代理的一种手段。此外,参与者还可以根据自己的喜好选择重置游戏(游戏邦注:这也可以将延迟重置为零)。在游戏过程中,状态无聊评级与控制的主观评级呈负相关,控制是代理的代理。沮丧评级被证明可以调节状态无聊和控制评级之间的关联。对于那些在游戏过程中至少进行两次重置的参与者来说,无聊倾向可以预测重置的总次数,因此那些无聊倾向较高的人倾向于更频繁地重置游戏。需要进一步的工作来确定无聊和能动性之间的关系可能如何影响作为无聊倾向特征的行动失败。
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引用次数: 0
Am I in control? The dynamics of sensory information, performance feedback, and personality in shaping the sense of control 我能控制一切吗?感官信息的动态,表现反馈,和个性在塑造控制感。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.concog.2025.103938
Maren Giersiepen , Nils Wendel Heinrich , Annika Österdiekhoff , Stefan Kopp , Nele Russwinkel , Simone Schütz-Bosbach , Jakob Kaiser
Sense of control (SoC) over our actions is crucial for regulating our behavior. SoC arises from low-level processes, such as immediate sensory feedback, and high-level processes, such as performance evaluation. Studies using simple action-effect tasks suggest that people rely more on low-level sensory than on high-level cues of control. Yet, it remains unclear how these cues interact to shape the SoC in complex, goal-directed environments that require continuous behavioral adaptation. To investigate this, 50 participants performed a challenging motor control task akin to a video game, steering a spaceship along a continuously changing path. Sensorimotor control was manipulated by varying task difficulty via input noise across experimental blocks. After each trial, participants received negative, neutral, or positive feedback, followed by rating of their SoC. Linear mixed model analyses revealed that both sensory and evaluative feedback influenced the SoC. SoC decreased with increasing task difficulty. Furthermore, independent of difficulty, negative feedback reduced the SoC whereas positive feedback enhanced it, with a stronger effect for negative feedback. Notably, the effects of task difficulty and negative feedback were influenced by participants’ depressive symptoms and their external locus of control, suggesting that generalized control beliefs modulate task-specific control experience. These findings indicate that SoC is informed by both low-level sensorimotor cues and high-level affective feedback, suggesting an integration of multiple types of information to assess control in dynamic task contexts where action-effect contingencies are extended over time. Crucially, these effects depend on trait-like control beliefs, highlighting the need to account for individual differences when investigating situated control experience.
对我们行为的控制感(SoC)对于调节我们的行为至关重要。SoC产生于低级的过程,如即时的感官反馈,以及高级的过程,如性能评估。使用简单动作效果任务的研究表明,人们更多地依赖于低水平的感官信号,而不是高水平的控制信号。然而,这些线索是如何在复杂的、目标导向的、需要持续行为适应的环境中相互作用来塑造SoC的,目前还不清楚。为了调查这一点,50名参与者执行了一项类似于电子游戏的具有挑战性的运动控制任务,即沿着不断变化的路径驾驶宇宙飞船。感觉运动控制通过不同的任务难度通过输入噪声在实验块。每次试验结束后,参与者分别收到消极、中性或积极的反馈,然后对他们的社会反应能力进行评分。线性混合模型分析表明,感官反馈和评价反馈对SoC都有影响。SoC随任务难度的增加而降低。此外,与难度无关,负反馈降低了SoC,而正反馈增强了SoC,且负反馈的效果更强。任务难度和负反馈的效应受到被试抑郁症状和外部控制点的影响,说明广义控制信念调节任务特异性控制体验。这些研究结果表明,SoC既受低水平感觉运动线索的影响,也受高水平情感反馈的影响,这表明在行动效应随时间延长的动态任务情境中,多种类型的信息被整合来评估控制。至关重要的是,这些影响依赖于类似特征的控制信念,强调了在调查情境控制经验时考虑个体差异的必要性。
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引用次数: 0
ERP responses reveal different neural mechanisms for perception of electrical and tactile stimuli ERP反应揭示了电刺激和触觉刺激感知的不同神经机制。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.concog.2025.103935
Jona Förster , Giovanni Vardiero , Till Nierhaus , Felix Blankenburg
EEG studies have identified ERP components at various latencies as predictors of conscious somatosensory perception, but it remains largely unclear which factors are responsible for this variation. Here, for the first time we directly compare the event-related potential correlates of stimulus detection under tactile versus electrical peri-threshold stimulation using single-trial modelling and Bayesian model selection within and between groups, while controlling for task-relevance and post-perceptual processes with a visual-somatosensory matching task. We find evidence that the P50 component predicts conscious perception under tactile, but not electrical stimulation: while electrical stimulation evokes a P50 already for subliminal stimuli and activity in this time window is best explained by stimulus intensity, there is almost no subliminal P50 for tactile stimulation, and detection best explains the data. In contrast, the N80 and N140 components correlate with detection and detection probability in both stimulation groups. The P100 and the P300 were modulated by detection in the tactile group, and by detection probability in the electrical group. Our results indicate that cortical processing in somatosensory target detection partly depends on the type of stimulation used. We propose that electrical stimulation of afferent nerve fibers that do not give rise to conscious perception may mask the P50 modulation associated with conscious somatosensory detection, and might contribute to subliminal evoked cortical responses.
脑电图研究已经确定了不同潜伏期的ERP成分作为有意识体感知觉的预测因子,但仍不清楚哪些因素导致了这种变化。在此,我们首次使用单次试验模型和贝叶斯模型选择在组内和组间直接比较触觉和电阈附近刺激下刺激检测的事件相关电位相关性,同时通过视觉-体感匹配任务控制任务相关性和后知觉过程。我们发现有证据表明,P50成分预测了触觉下的意识知觉,而不是电刺激下的意识知觉:虽然电刺激唤起了阈下刺激的P50,并且在这个时间窗口内的活动最好用刺激强度来解释,但触觉刺激几乎没有阈下P50,检测最好地解释了这些数据。相比之下,在两个刺激组中,N80和N140成分与检测和检测概率相关。P100和P300在触觉组通过检测调制,在电组通过检测概率调制。我们的研究结果表明,体感目标检测中的皮质处理部分取决于所使用的刺激类型。我们提出,对传入神经纤维的电刺激不会产生有意识的知觉,可能会掩盖与有意识体感检测相关的P50调节,并可能有助于阈下诱发的皮层反应。
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引用次数: 0
Habitual control of instrumental behaviour requires conscious stimulus perception 工具行为的习惯性控制需要有意识的刺激知觉。
IF 2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-01 DOI: 10.1016/j.concog.2025.103937
Jan-Daniel Höhmann , Gerhard Jocham , Lina I. Skora
Habitual behaviour is commonly assumed to operate outside of conscious control, deliberation, or awareness, driven by stimulus–response (S-R) associations rather than goal-directed evaluation. Here, we investigate whether habitual instrumental behaviours can be triggered by stimuli that are prevented from entering subjective awareness with subliminal presentation. In a preregistered within-subjects study (N after exclusions = 75), we examined this question by employing a symmetrical outcome revaluation task. Participants underwent extensive instrumental training, forming strong S-R associations, before completing two testing stages: a conscious stage with fully visible stimuli, and an unconscious stage where stimuli were rendered subliminal via visual masking. In the conscious condition, participants exhibited habitual control, responding more accurately to habit-congruent (still-valuable, still-non-valuable) stimuli than to habit-incongruent (upvalued, devalued) stimuli, replicating prior findings. However, in the unconscious condition participants did not exhibit above-chance accuracy, and responses were not biased toward habitual actions, suggesting that subliminal stimuli were unable to elicit either habitual or goal-directed responses. These findings challenge the notion that habitual control of instrumental behaviour can function independently of stimulus awareness and suggest that conscious access to action-relevant cues may be necessary even for well-established S-R associations to guide behaviour.
习惯行为通常被认为是在意识控制、考虑或意识之外运作的,由刺激-反应(S-R)关联驱动,而不是目标导向的评估。在这里,我们研究是否习惯性的工具行为可以被阻止进入主观意识的潜意识呈现刺激触发。在一项预登记的受试者内研究(排除后N = 75)中,我们通过采用对称结果重估任务来检验这个问题。在完成两个测试阶段之前,参与者接受了广泛的工具训练,形成了强烈的S-R关联:一个有意识阶段,有完全可见的刺激,以及一个无意识阶段,刺激通过视觉掩蔽呈现在潜意识中。在有意识的条件下,参与者表现出习惯控制,对习惯一致(仍然有价值,仍然没有价值)的刺激比对习惯不一致(价值提高,贬值)的刺激反应更准确,重复了先前的发现。然而,在无意识条件下,参与者并没有表现出高于机会的准确性,反应也没有偏向于习惯性行为,这表明潜意识刺激既不能引起习惯性反应,也不能引起目标导向的反应。这些发现挑战了工具行为的习惯控制可以独立于刺激意识而起作用的观念,并表明有意识地获取与行动相关的线索可能是必要的,甚至对于建立良好的S-R关联来指导行为也是必要的。
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引用次数: 0
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Consciousness and Cognition
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