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Information adoption of brand messages among Generation Z in trending topics Z世代在热门话题中对品牌信息的信息接受情况
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-14 DOI: 10.1108/intr-02-2024-0236
Rujing Xin, Yi Jing Lim

Purpose

This study investigated how Generation Z adopted brand messages through trending topics and analysed the central and peripheral routes of information adoption. It explored the roles of informational and emotional supports in influencing information adoption through perceived information usefulness and considered the adoption of brand messages within trending topic discussions.

Design/methodology/approach

Drawing on the extension information adoption model, this study employed a quantitative approach by utilising covariance-based structural equation modelling to analyse 400 valid web-based questionnaire responses from Sina Microblog users among Generation Z in China.

Findings

Adopting brand messages via trending topics, with cues emphasising information quality as the central route and information credibility as the peripheral route, enhances perceived information usefulness. Notably, Generation Z can derive informational and emotional support from trending topic discussions, influencing their perceived information usefulness. This process operates independently of the dual routes of information adoption.

Research limitations/implications

Marketers can leverage influencers and users’ comments to motivate Generation Z to adopt brand messages through trending topics, but this study was limited by the demographic diversity of its sample and the specific types of brands analysed. Incorporating cross-cultural comparisons, group analyses, potential moderating factors and control variables could improve the model’s generalisability.

Originality/value

Compared to information adoption models rooted in the organisational information exchange, the originality of this study lies in confirming that, within the context of trending topics, which blend social connections with an anonymous environment, informational and emotional supports can serve as additional cues influencing brand information adoption via perceived information usefulness.

目的本研究调查了Z世代如何通过热门话题接受品牌信息,并分析了信息接受的中心和外围路线。它探讨了信息和情感支持在通过感知信息有用性影响信息采用方面的作用,并考虑了在趋势话题讨论中采用品牌信息。设计/方法/方法本研究借鉴可拓信息采用模型,采用基于协方差的结构方程模型,对400份来自中国Z世代新浪微博用户的有效网络问卷进行定量分析。通过热门话题传递品牌信息,以强调信息质量为中心路线,以强调信息可信度为外围路线,可以增强感知信息有用性。值得注意的是,Z世代可以从热门话题讨论中获得信息和情感支持,从而影响他们感知到的信息有用性。这一过程独立于信息采用的双重途径而运行。研究局限/启示营销人员可以利用网红和用户的评论来激励Z世代通过热门话题接受品牌信息,但这项研究受到样本人口统计学多样性和所分析品牌的特定类型的限制。结合跨文化比较、群体分析、潜在调节因素和控制变量可以提高模型的通用性。独创性/价值与植根于组织信息交换的信息采用模型相比,本研究的独创性在于确认,在趋势话题的背景下,它将社会联系与匿名环境相结合,信息和情感支持可以作为通过感知信息有用性影响品牌信息采用的额外线索。
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引用次数: 0
Gotta take my avatar shopping: impacts of interactive virtual shopping in esports 以我的虚拟购物为例:电子竞技中互动虚拟购物的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-14 DOI: 10.1108/intr-03-2024-0346
Yongjin Hwang, Keshav Gupta, Deokkyung Ock

Purpose

Esports game developers are incorporating interactive virtual shopping (IVS) experiences into their products to facilitate consumer–brand interactions. Despite the potential influence of IVS, existing research lacks an understanding of its impact on consumers’ overall affect– particularly game enjoyment, a critical factor in sustaining engagement with esports products – and on attitudinal change toward brands in the real world.

Design/methodology/approach

An experiment was designed to examine the impact of shopping in the virtually interactive esports marketplace on game enjoyment. Mediating effects of positive change in brand attitude, perceived realism and character attachment and the moderating effect of self-avatar gender congruity were investigated using SPSS PROCESS Macro. Additionally, the impact of brand popularity on the relationship between IVS and brand attitude was examined using analysis of covariance (ANCOVA).

Findings

There was a positive impact of IVS on game enjoyment, mediated by a positive change in brand attitude, perceived realism and character attachment. Self-avatar gender congruity moderated the mediation effect of perceived realism. Notably, less popular brands exhibited a greater change in brand attitude compared to more popular brands.

Originality/value

The findings add to the body of literature on esports, particularly in investigating the role of IVS within the esports virtual world and advancing research on cognitive appraisal theory. This study informs practitioners in the esports industry about the value of creating interactive virtual marketplaces, as they serve to benefit sponsoring brands and enhance game enjoyment for players.

电子竞技游戏开发商正在将交互式虚拟购物(IVS)体验融入他们的产品中,以促进消费者与品牌的互动。尽管IVS有潜在的影响,但现有的研究缺乏对其对消费者整体影响的理解,尤其是对游戏乐趣的影响,这是维持对电子竞技产品的参与的关键因素,以及对现实世界中品牌态度变化的理解。设计/方法/方法一项实验旨在检验虚拟互动电子竞技市场中购物对游戏乐趣的影响。采用SPSS PROCESS Macro分析了品牌态度、感知现实主义和角色依恋正向变化的中介效应以及自我化身性别一致性的调节效应。此外,利用协方差分析(ANCOVA)检验了品牌知名度对品牌态度和IVS之间关系的影响。研究发现:IVS对游戏乐趣有积极影响,其中介是品牌态度、感知现实主义和角色依恋的积极变化。自我化身性别一致性调节感知现实主义的中介作用。值得注意的是,相对于更受欢迎的品牌,不太受欢迎的品牌在品牌态度上表现出更大的变化。这些发现增加了关于电子竞技的文献,特别是在调查IVS在电子竞技虚拟世界中的作用和推进认知评估理论的研究方面。这项研究让电子竞技行业的从业者了解了创建互动虚拟市场的价值,因为它们有利于赞助品牌,提高玩家的游戏乐趣。
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引用次数: 0
Marketing strategies and dynamics in online mobile gaming: a diffusion model 在线手机游戏的营销策略和动态:一个扩散模型
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-04-2024-0643
Mahshidsadat Makki, Mostafa Jafari, Mohammadreza Parsanejad

Purpose

Growing technology adoption is a significant opportunity for the growth of the mobile gaming market. Rising smartphones allow game developers to reach more players and make more money. The study offers guidance for mobile game developers to increase profits and extend the longevity of their games. It aims to assist in making better marketing policy decisions by providing valuable insights into effective approaches for both early and subsequent market penetration stages.

Design/methodology/approach

This paper presents a model for analyzing factors that influence the attraction and retention of mobile gamers, which is based on a literature review of mobile gaming and uses the Bass diffusion model and system dynamics method for modeling and simulation.

Findings

In the initial stages of a game release, influencer marketing can be more effective than other marketing tools in increasing visibility. As the game progresses, incorporating referral programs can enhance user engagement, promote the game further, and reduce the number of uninstalls. Influencer marketing can also help the games reach a wider audience, generating more interest, and increasing installations for more tremendous success in the market. However, referral programs can extend the lifespan of games, mainly when gamers are engaged.

Originality/value

The study used new marketing strategies in the mobile game industry to gain insights into the growth and evolution of this industry. Development managers can use insights for effective policies and success. The model aids in understanding the dynamics of mobile games and informed decisions for game developers.

目的日益广泛的技术应用是移动游戏市场增长的重要机遇。智能手机的普及使游戏开发商能够接触到更多玩家,赚取更多利润。本研究为手机游戏开发商提高利润、延长游戏寿命提供指导。设计/方法/途径本文基于移动游戏的文献综述,采用巴斯扩散模型和系统动力学方法进行建模和模拟,提出了一个分析影响移动游戏吸引和留住玩家的因素的模型。研究结果在游戏发布初期,影响者营销在提高知名度方面比其他营销工具更有效。随着游戏的发展,加入推荐计划可以提高用户参与度,进一步推广游戏,并减少卸载次数。影响者营销还能帮助游戏获得更广泛的受众,产生更多的兴趣,增加安装量,从而在市场上取得更大的成功。不过,推荐计划可以延长游戏的生命周期,主要是在游戏玩家参与的情况下。开发经理可以利用这些见解制定有效的政策并取得成功。该模型有助于了解移动游戏的动态和游戏开发商的明智决策。
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引用次数: 0
Gamification affordances in self-health management: perspectives from achievement satisfaction and gamification exhaustion 自我健康管理中的游戏化支持:来自成就满意度和游戏化耗竭的视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-07-2024-1049
Jiayue Sun, Yadi Gu, Dongxiao Gu, Kaixiang Su, Xiaoyu Wang, Changyong Liang, Xuejie Yang

Purpose

Gamification has been widely applied in mobile fitness apps to motivate users to exercise continuously. Based on the affordances–psychological outcomes–behavioral outcomes framework, this study explores the roles of three specific gamification affordances (competition, visibility of achievement and interactivity) in self-health management (continuous use behavior and health behavior) from the perspectives of achievement satisfaction and gamification exhaustion.

Design/methodology/approach

We test the research model using a structural equation model (SEM) with 505 self-reported data points. Furthermore, we apply fuzzy-set qualitative comparative analysis (fsQCA) to explore configurations of gamification affordances associated with self-health management behavior, reinforcing the SEM results.

Findings

Results indicate that competition, visibility of achievement and interactivity can enhance achievement satisfaction, which further boosts self-health management behavior. However, competition and interactivity can also cause gamification exhaustion, which undermines self-health management behavior to some extent. Overall, the positive impacts of the three affordances outweigh the negative impacts.

Practical implications

This study provides new insights for relevant practitioners on designing gamification affordances, aiding the sustainable development of mobile fitness apps and their long-term effects on self-health management. Visibility of achievement should be emphasized, and competition and interactivity should be thoughtfully designed to minimize their negative effects.

Originality/value

This study extends the affordances–psychological outcomes–behavioral outcomes framework and the literature on gamification and health management by applying both SEM and fsQCA methodologies to examine the relationship between specific gamification affordances and self-health management behavior.

游戏化被广泛应用于移动健身应用中,以激励用户持续锻炼。本研究基于支持-心理结果-行为结果框架,从成就满意度和游戏化耗竭的角度探讨了三种特定的游戏化支持(竞争、成就可见性和互动性)在自我健康管理(持续使用行为和健康行为)中的作用。设计/方法/方法我们使用结构方程模型(SEM)和505个自我报告的数据点来测试研究模型。此外,我们应用模糊集定性比较分析(fsQCA)来探索与自我健康管理行为相关的游戏化能力配置,以加强SEM结果。结果表明,竞争、成就可见性和互动性可以提高成就满意度,进而促进自我健康管理行为。然而,竞争和互动也会导致游戏化耗竭,在一定程度上破坏自我健康管理行为。总体而言,三种能力的正面影响大于负面影响。本研究为相关从业者设计游戏化功能提供了新的见解,有助于移动健身应用的可持续发展及其对自我健康管理的长期影响。应该强调成就的可见性,并且应该精心设计竞争和互动性,以尽量减少它们的负面影响。独创性/价值本研究扩展了启示-心理结果-行为结果框架以及游戏化与健康管理的文献,应用SEM和fsQCA方法来研究特定游戏化启示与自我健康管理行为之间的关系。
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引用次数: 0
Can long-term orientation mitigate the impact of users’ ethical concerns on migration behavior? A trust loss perspective 长期导向能否减轻用户的伦理考虑对迁移行为的影响?信任损失视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-07 DOI: 10.1108/intr-10-2023-0936
Yupeng Mou, Shishu Zhang, Xiaoyan Qi, Zhihua Ding, Jing Huang

Purpose

Addressing users’ migration is a prerequisite for the sustainable development of the sharing economy. Ethical concerns that may lead to users’ migration are frequent in sharing economy platforms. Therefore, this study explores whether the long-term governance of sharing economy platforms can effectively mitigate users’ migration caused by ethical concerns.

Design/methodology/approach

Using a questionnaire survey of 549 participants, this study investigated the mechanism of users’ migration and governance strategies in the platform ecosystem based on trust theory.

Findings

The results indicate that users’ ethical concerns regarding the platform ecosystem significantly and positively influence their migration. Furthermore, users’ continued trust played a significant mediating role in the relationship between ethical concerns and users’ migration. The results also showed that future orientation and resilience significantly moderated the impact of users’ ethical concerns on their continued trust, thereby weakening this effect.

Practical implications

The author clarified the relationship between ethical concerns and users’ migration, identified the underlying mechanisms and provided guidance on how to mitigate migration behavior. However, users’ migration is influenced by various factors beyond ethical concerns. In addition to some factors that lead to migration, other factors make users stay on the platform. Future research should integrate multiple factors.

Originality/value

This study reveals the mechanism of action between users’ migration and ethical concerns in the platform ecosystem and sheds light on the output of long-term orientation practices of the platform.

目的解决用户迁移问题是共享经济可持续发展的前提。在共享经济平台上,可能导致用户迁移的伦理问题经常发生。因此,本研究探讨共享经济平台的长期治理能否有效缓解用户因伦理顾虑而产生的迁移。设计/方法/方法采用549名参与者的问卷调查,基于信任理论,研究了平台生态系统中用户迁移的机制和治理策略。研究结果表明,用户对平台生态系统的道德关切显著且积极地影响了他们的迁移。此外,用户的持续信任在伦理关注与用户迁移之间的关系中起着显著的中介作用。结果还表明,未来导向和弹性显著调节了用户伦理关注对其持续信任的影响,从而削弱了这种影响。作者澄清了伦理问题与用户迁移之间的关系,确定了潜在的机制,并为如何减轻迁移行为提供了指导。然而,用户的迁移受到伦理问题之外的各种因素的影响。除了一些导致迁移的因素外,还有一些因素让用户留在平台上。未来的研究应整合多种因素。原创性/价值本研究揭示了平台生态系统中用户迁移与伦理关注之间的作用机制,揭示了平台长期导向实践的产出。
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引用次数: 0
When invisible eyes undermine proactive efforts: the effect of electronic performance monitoring on job crafting 当无形的眼睛破坏了积极的努力:电子绩效监控对工作制定的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-06 DOI: 10.1108/intr-03-2024-0422
Wenxing Liu, Kong Zhou, Xi Ouyang, Siyuan Chen, Kai Gao

Purpose

In recent years, organizations have progressively adopted electronic performance monitoring (EPM) to obtain accurate employee performance data and improve management efficiency in response to the growing complexity of the work environment. However, existing research has primarily focused on examining the effect of EPM on employee behaviors within established job designs, neglecting the consequential role of EPM in shaping employees’ bottom-up job redesign (i.e. job crafting). This study aims to explore whether and how EPM affects employee job crafting.

Design/methodology/approach

To test proposed hypotheses, we conducted two time-lagged surveys across different cultural contexts and a scenario experiment on an online platform in China.

Findings

The results revealed the negative indirect relationship between EPM and employee job crafting via role breadth self-efficacy. This indirect relationship was moderated by constructive supervisor feedback and job complexity, with the above relationships being weak (versus strong) when constructive supervisor feedback was high (versus low) or job complexity was low (versus high).

Practical implications

The results have crucial implications for organizational practices, suggesting that managers should provide constructive feedback to break the trade-off between EPM and job crafting. Additionally, managers may need to give employees with high job complexity more autonomy rather than intense monitoring.

Originality/value

This study is the first to clarify the effect of EPM on employee job crafting. As job crafting captures the important value of employees in organizational job design, our effort helps to enrich the understanding of EPM effectiveness.

近年来,为应对日益复杂的工作环境,组织逐渐采用电子绩效监控(electronic performance monitoring, EPM)来获取准确的员工绩效数据,提高管理效率。然而,现有的研究主要集中在既定工作设计中EPM对员工行为的影响,而忽视了EPM在塑造员工自下而上的工作重新设计(即工作制作)中的后续作用。本研究旨在探讨EPM是否及如何影响员工的工作制作。设计/方法/方法为了验证提出的假设,我们在不同的文化背景下进行了两次滞后的调查,并在中国的一个在线平台上进行了场景实验。结果发现工作绩效与员工通过角色广度自我效能产生的工作塑造存在负向的间接关系。这种间接关系受到建设性主管反馈和工作复杂性的调节,当建设性主管反馈高(相对低)或工作复杂性低(相对高)时,上述关系较弱(相对强)。实际意义研究结果对组织实践具有重要意义,表明管理者应该提供建设性的反馈,以打破EPM和工作制作之间的权衡。此外,管理者可能需要给工作复杂性高的员工更多的自主权,而不是严格的监控。独创性/价值本研究首次明确了EPM对员工工作制作的影响。由于工作制定抓住了员工在组织工作设计中的重要价值,我们的努力有助于丰富对EPM有效性的理解。
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引用次数: 0
A systematic literature review of virtual idol from the perspective of the business role ecosystem 从商业角色生态系统的角度对虚拟偶像进行系统的文献综述
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2025-01-02 DOI: 10.1108/intr-06-2024-0938
Yiran Wang, Zhongjun Tang, Wanqiu Wang, Dongyuan Zhao, Duokui He, Yingtong Lu

Purpose

Virtual idols have entered the golden period as the main form of future digital people. However, existing studies only focus on a single idol type and partial role relationships related to virtual idols, lacking synthesized insights. To address these gaps, this paper summarizes different types of virtual idols and all role relationships to achieve a comprehensive literature review.

Design/methodology/approach

Based on the business ecosystem theory, this paper constructs a business role ecosystem framework for virtual idols from the two subsystems of value co-creation and value realization.

Findings

Firstly, we extract common characteristics and the generalized definition applicable to diverse idol types. Secondly, we find that there are commonalities and differences in the significant characteristics of virtual idols in different application fields. Thirdly, literature in the value co-creation subsystem mainly focuses on co-creation mechanisms in the role relationship between idols and demanders (RRID). A few focus on virtual idols’ constructions in the role relationship between producers and idols (RRPI) and co-creation phenomena in the role relationship between demanders and producers (RRDP). Finally, literature in the value realization subsystem mainly focuses on consumer attitudes and realization mechanisms in RRID. A few focus on realization phenomena in the role relationship between producers and tripartite enterprises (RRPT) and RRPI.

Practical implications

This paper points out future implementing directions of industry practitioners, gives strategies to promote economic value realizations and emphasizes the importance of cultural communication.

Originality/value

This paper discusses the existing theoretical gaps and possible future research directions regarding characteristics, applications and role relationships.

虚拟偶像作为未来数字人的主要形态进入了黄金期。然而,现有的研究只关注单一的偶像类型和与虚拟偶像相关的部分角色关系,缺乏综合的认识。为了解决这些空白,本文总结了不同类型的虚拟偶像和所有角色关系,以实现全面的文献综述。基于商业生态系统理论,本文从价值共创和价值实现两个子系统构建了虚拟偶像的商业角色生态系统框架。首先,我们提取了不同偶像类型的共同特征和广义定义。其次,我们发现虚拟偶像在不同应用领域的显著特征存在共性和差异性。第三,价值共创造子系统的文献主要关注偶像与需求者角色关系(RRID)中的共创造机制。少数关注虚拟偶像在制造者与偶像角色关系(RRPI)中的建构,以及在需求者与生产者角色关系(RRDP)中的共同创造现象。最后,价值实现子系统的文献主要集中在RRID中的消费者态度和实现机制。少数研究关注生产者与三方企业(RRPT)和RRPI角色关系中的实现现象。本文指出了行业从业者未来的实施方向,提出了促进经济价值实现的策略,强调了文化传播的重要性。原创性/价值本文从特征、应用和角色关系三个方面讨论了现有的理论空白和未来可能的研究方向。
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引用次数: 0
Biased processing of political fact-checks on social media: testing the effects of user comments and partisan worldview on misbeliefs and political candidate evaluation 社交媒体上政治事实核查的偏见处理:测试用户评论和党派世界观对错误信念和政治候选人评估的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-12-31 DOI: 10.1108/intr-06-2024-0890
Bingbing Zhang, Mike Schmierbach

Purpose

Social media platforms offer users the opportunity to engage with fact-checking posts aimed at countering misinformation surrounding political figures. However, limited research considers how the efficacy of fact-checking messages hinges on individuals’ perceptions and acceptance of the information, with user comments and individuals’ pre-existing partisan viewpoints both presenting possible barriers to positive reception of fact-checking messages.

Design/methodology/approach

To bridge this research gap, this study conducted a 2 (misinformation exposure types: partisan worldview-consistent misinformation vs partisan worldview-inconsistent misinformation) × 4 (correction exposure types: a fact-checking post with no comments vs a fact-checking post with negative comments vs a fact-checking post with positive comments vs no fact-checking post) between-subject online experiment.

Findings

We found significant main effects of user comments and partisan worldview on political misbelief and political attitudes. Importantly, among participants exposed to worldview-inconsistent misinformation, negative comments significantly decreased voting support compared to positive comments or no comments.

Research limitations/implications

This research is significant for the theoretical examination of the interaction between user comments and partisan worldview in influencing the effectiveness of political fact-checking messages. In addition, it has practical implications for fact-checking organizations and comment moderation in the fight against political misinformation.

Originality/value

This study presents original research examining the impact of social media user comments beneath a fact-checking post on beliefs in misinformation and evaluations of political candidates. While prior research has demonstrated how partisan worldview affects the effectiveness of corrections, the interaction between social media user comments and partisan worldview has not yet been explored.

社交媒体平台为用户提供了参与事实核查的机会,这些帖子旨在打击围绕政治人物的错误信息。然而,有限的研究考虑了事实核查信息的有效性如何取决于个人对信息的看法和接受程度,用户评论和个人先前存在的党派观点都可能对事实核查信息的积极接受构成障碍。设计/方法/方法为了弥补这一研究差距,本研究进行了2(错误信息暴露类型:党派世界观一致的错误信息vs党派世界观不一致的错误信息)× 4(纠正暴露类型:没有评论的事实核查帖子vs负面评论的事实核查帖子vs正面评论的事实核查帖子vs无事实核查帖子)的受试者在线实验。我们发现,用户评论和党派世界观对政治误解和政治态度有显著的主要影响。重要的是,在接触到与世界观不一致的错误信息的参与者中,与正面评论或没有评论相比,负面评论显著减少了投票支持。研究局限/启示本研究对于从理论上考察用户评论与党派世界观之间的交互作用对政治事实核查信息有效性的影响具有重要意义。此外,它对事实核查组织和评论节制在打击政治错误信息方面具有实际意义。原创性/价值本研究提出了一项原创研究,考察了社交媒体用户在事实核查帖子下的评论对错误信息的信念和对政治候选人的评估的影响。虽然先前的研究已经证明了党派世界观如何影响纠正的有效性,但尚未探索社交媒体用户评论与党派世界观之间的相互作用。
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引用次数: 0
Understanding esports player preferences: which self-definitional needs drive their satisfaction? 理解电子竞技玩家的偏好:哪些自我定义的需求驱动着他们的满足感?
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-12-26 DOI: 10.1108/intr-02-2024-0305
Weisha Wang, Wentong Liu, Haiming Hang, Zhifeng Chen

Purpose

Esports is emerging as a global sensation, yet its distinctive nature complicates our understanding of players' motivations. This study leverages self-hierarchy and self-determination theories to examine the motivations that define players at individual, relational, and community levels, seeking to identify which motivations are most valued.

Design/methodology/approach

A mixed-method approach was employed, focusing on Honor of Kings esports players in China to explore the answers to the research questions. First, semi-structured interviews were conducted to uncover self-definitional motivations at various levels. Second, a quantitative study was conducted with 607 regular Honor of Kings players to empirically examine the effects of the identified motivations on satisfaction.

Findings

The qualitative and quantitative data results reveal that self-efficacy and self-worth at the individual level, recognition and emotional attachment from close others at the relational-self level, and cocreation and belongingness at the collective level positively influence game satisfaction. More importantly, self-definitional motivations at the relational level are valued the most. Additionally, identification with a game character moderates the effects of self-definitional motivation at the collective level and emotional attachment at the relational-self level.

Originality/value

This research delves into players' motivations for engaging with Honor of Kings, anchored in self-hierarchy and self-determination theories. It uncovers that motivations rooted in different aspects of self-identity have distinct associations with players’ satisfaction level. This suggests a vital strategy for game designers and operators to adopt: to enhance player satisfaction, they should specifically address and emphasize the aspects of self-identity that matter most to their audience.

电子竞技正在成为一种全球性的轰动,但其独特的性质使我们对玩家动机的理解变得复杂。本研究利用自我层次和自我决定理论,从个人、关系和社区层面考察定义玩家的动机,试图确定哪些动机是最重要的。设计/方法/方法采用混合方法,以《王者荣耀》中国电竞玩家为研究对象,探索研究问题的答案。首先,进行了半结构化访谈,以揭示不同层次的自我定义动机。其次,对607名《王者荣耀》常规玩家进行了定量研究,实证检验了已确定动机对满意度的影响。定性和定量数据结果表明,个体层面的自我效能感和自我价值感,关系自我层面的亲密他人的认可和情感依恋,集体层面的共同创造和归属感对游戏满意度有正向影响。更重要的是,关系层面的自我定义动机是最受重视的。此外,对游戏角色的认同调节了集体层面的自我定义动机和关系自我层面的情感依恋的影响。原创性/价值:这项研究深入探讨了玩家参与《王者荣耀》的动机,基于自我等级和自我决定理论。它揭示了根植于自我认同不同方面的动机与玩家满意度水平的不同关联。这为游戏设计师和运营商提供了一个重要的策略:为了提高玩家的满意度,他们应该特别关注和强调对用户来说最重要的自我认同方面。
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引用次数: 0
Online healthcare platform doctors’ fatigue and continuance use intention based on JD-R model 基于 JD-R 模型的在线医疗平台医生疲劳和继续使用意向
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-12-24 DOI: 10.1108/intr-09-2023-0822
Lingling Yu, Yuewei Zhong, Nan Chen

Purpose

The online healthcare platform (OHP) has become an essential element of the healthcare system, representing a technological shift in the job responsibilities of medical professionals. Drawing on a technology-based job demands–resources (JD-R) model, this study aims to examine how the technological characteristics of OHP affect doctors’ OHP use psychology and behavior.

Design/methodology/approach

This empirical study was based on a survey conducted among 423 doctors with OHP use experience. The proposed model underwent assessment through partial least squares structural equation modeling (PLS-SEM) to reveal the effects of technology-based job demands (i.e. technology-based work overload and technology-based work monitoring) and resources (i.e. perceived usefulness, facilitating conditions and IT mindfulness) on doctors’ OHP fatigue and continuance use intention.

Findings

Results suggest that technology-based work monitoring, perceived usefulness and facilitation conditions have significant impacts on doctors’ psychological and behavioral responses to using OHP, whereas technology-based work overload and IT mindfulness have a single impact on continuance use intention and fatigue of OHP.

Research limitations/implications

It assists doctors, healthcare administrators, policymakers and technology developers in understanding OHPs’ technological characteristics, enabling them to harness its benefits and mitigate potential challenges. Additionally, given the self-reported cross-sectional data from China, future studies can improve generalizability and adopt experimental methods or longitudinal designs with objective data.

Originality/value

It extends the research on OHP by employing a technology-based JD-R model to explore work attributes and dual effects associated with OHP’s technological characteristics. It also enriches existing research by examining the role of OHP’s technological characteristics in doctors’ psychological and behavioral responses.

目的在线医疗保健平台(OHP)已成为医疗保健系统的重要组成部分,代表着医疗专业人员工作职责的技术转变。本研究以基于技术的工作需求-资源(JD-R)模型为基础,旨在探讨OHP的技术特征如何影响医生使用OHP的心理和行为。通过偏最小二乘结构方程模型(PLS-SEM)对所提出的模型进行评估,以揭示基于技术的工作需求(即基于技术的工作超负荷和基于技术的工作监控)和资源(即感知有用性、便利条件和信息技术意识)对医生的OHP疲劳和持续使用意向的影响。研究结果研究结果表明,基于技术的工作监测、感知有用性和便利条件对医生使用开放式医疗系统的心理和行为反应有显著影响,而基于技术的工作超负荷和信息技术意识对继续使用开放式医疗系统的意向和疲劳感只有单一影响。研究局限性/意义这有助于医生、医疗管理人员、政策制定者和技术开发人员了解开放式医疗系统的技术特点,使他们能够利用其优势并减少潜在的挑战。此外,考虑到来自中国的自我报告的横截面数据,未来的研究可以采用实验方法或客观数据的纵向设计来提高普适性。原创性/价值它通过采用基于技术的JD-R模型来探索与OHP技术特征相关的工作属性和双重效应,从而扩展了对OHP的研究。该研究还通过考察OHP技术特征在医生心理和行为反应中的作用,丰富了现有研究。
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引用次数: 0
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