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Analysis of the Impact of Online Project-Based Flipped Learning Classroom Applied to Embedded Systems Education 基于在线项目的翻转学习课堂应用于嵌入式系统教育的影响分析
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-09-23 DOI: 10.1109/TE.2025.3602399
Young Soo Do;Min Ho Kim;Jong Hun Kim;Sang Eun Lee;Dae Woo Ryu;Jae Wook Jeon
Contributions: This study analyzes the impact of the online project-based flipped learning classroom (OPBFLC) approach in embedded systems education courses and provides guidelines for educators who wish to conduct practice-oriented education in an online environment. Background: Traditional practice classes were mainly conducted in person. However, the COVID-19 pandemic necessitated a sudden shift to online learning. As a result, the flipped-learning classroom (FLC) approach became popular as an effective method in the online environment. However, the effectiveness of this approach can vary depending on student participation, making motivation essential for learning. To solve this problem, project-based FLCs (PBFLCs), which combine project-based learning (PBL) that presents clear learning objectives through projects, and FLC is gaining attention as an alternative. Despite this potential, few studies have applied PBFLC to online embedded systems education and analyzed its effectiveness. Application Design: The entire class was organized as an OPBFLC in an online environment and had the following features: 1) providing theoretical training and practical modeling videos; 2) interacting through real-time video platforms; 3) utilizing channels of participation through real names and anonymity; and 4) assigning two projects (midterm and final) on the same topic. Intended Outcome: This study aims to analyze the educational effectiveness of the OPBFLC through quantitative factors, such as student participation, self-directed learning (SDL) ability, academic achievement, and satisfaction with classroom support tools, as well as qualitative factors obtained through interviews. Methodology: Changes in participation and SDL ability were measured using pre- and post-class surveys, as well as Levene’s t-test. Academic achievement was analyzed by dividing students into three groups using K-means clustering and then analyzing the average scores of each group using Welch’s one-way ANOVA and Games-Howell post hoc tests. Students’ satisfaction with the support activities and tools was evaluated using Welch’s one-way ANOVA and the Games-Howell post-hoc test. Additionally, individual interviews were conducted with students who voluntarily participated after the class ended for approximately one hour to gather qualitative feedback. Findings: The OPBFLC-based curriculum for embedded systems education improved student participation, SDL ability, and academic achievement, and showed potential to mitigate the academic polarization that often occurs in FLC. In addition, students were found to prefer nonreal-time support tools over real-time support tools.
贡献:本研究分析了基于在线项目的翻转学习课堂(OPBFLC)方法在嵌入式系统教育课程中的影响,并为希望在在线环境中进行以实践为导向的教育的教育者提供指导。背景:传统的实践课以面对面授课为主。然而,2019冠状病毒病大流行迫使我们突然转向在线学习。因此,翻转课堂教学作为一种有效的在线教学方法受到了广泛的欢迎。然而,这种方法的有效性取决于学生的参与,这使得动机对学习至关重要。为解决这一问题,基于项目的学习模式(PBFLCs)与基于项目的学习模式(PBL)相结合,作为一种替代模式受到了人们的关注。基于项目的学习模式通过项目提出明确的学习目标。尽管有这种潜力,但很少有研究将PBFLC应用于在线嵌入式系统教育并分析其有效性。应用设计:整个课程以OPBFLC的形式在线组织,具有以下特点:1)提供理论培训和实践建模视频;2)通过实时视频平台进行互动;3)利用实名、匿名参与渠道;4)在同一主题上布置两个项目(期中和期末)。预期结果:本研究旨在通过学生参与、自主学习(SDL)能力、学业成绩、课堂支持工具满意度等定量因素和通过访谈获得的定性因素来分析OPBFLC的教育效果。方法:使用课前和课后调查以及Levene t检验来测量参与和SDL能力的变化。学习成绩分析采用k均值聚类法将学生分为三组,然后采用Welch的单因素方差分析和Games-Howell事后检验分析每组学生的平均成绩。采用Welch的单因素方差分析和Games-Howell事后检验来评估学生对支持活动和工具的满意度。此外,在课程结束后,对自愿参加的学生进行了大约一个小时的个人访谈,以收集定性反馈。研究结果:基于opbflc的嵌入式系统教育课程提高了学生的参与度、SDL能力和学术成就,并显示出缓解FLC中经常出现的学术两极分化的潜力。此外,发现学生更喜欢非实时支持工具而不是实时支持工具。
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引用次数: 0
Education Software Development for Undergraduate Exposition on the Use of Quantum Fourier Transforms in Signal Analysis 量子傅里叶变换在信号分析中的应用论述
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-09-16 DOI: 10.1109/TE.2025.3604319
Aradhita Sharma;Glen Uehara;Chao Wang;Jean Larson;Wendy Barnard;Andreas Spanias
Contribution: quantum computing (QC) has potential for significant speedup in data and signal analysis in industrial, academic, and government applications. This article introduces new software tools integrated in the online Java-digital signal processing (J-DSP) simulation platform for undergraduate (UG) exposition to QC.Background: In response to national calls for early UG exposition to QC, we develop new J-DSP functionality and quantum Fourier Transform (QFT) tools. In addition, we describe the deployment and evaluation of a hands-on online exercise to introduce UG students to QFT-based signal analysis-synthesis.Intended Outcomes: The primary goal is to expose students to QC by leveraging the new interactive QFT tools in J-DSP. These tools enable rapid exploration of key concepts, such as QFT resolution, qubit precision, and noise effects in signal analysis. Students use the QFT functions in an online QC exercise that we designed.Application Design: The J-DSP interactive online education tools are designed for quick UG exposition to QC. A QFT exercise on speech analysis-synthesis is designed and evaluated. UG Students explore in single hands-on exposition session simple compression steps, including QFT peak picking used in audio coding applications. The QFT functions are designed for quick deployment and UG exposition outside the classroom.Findings: Evaluations of the QFT tools are conducted with pre and post-assessments and interviews examining satisfaction with the system and impact on knowledge acquisition. To analyze the impact of this supplementary QC exposition tool, students were recruited from two senior UG signal processing classes and from a summer research experience for UG (REU) cohort. A paired samples t-test was used to examine changes from pre to post-assessments. The students indicated increased level of understanding at post-assessments. However, a few students reported having at times difficulty with the system. However, the majority of the participants indicated the program was suitable for introductory/exposition sessions.Key Insight: Generally, students found the J-DSP quantum tools effective and easy to use and suggested that adding more qualitative video materials and applying QC to other digital signal processing (DSP) functions would further enhance the learning experience.
贡献:量子计算(QC)在工业、学术和政府应用的数据和信号分析方面具有显著加速的潜力。本文介绍了在线java数字信号处理(J-DSP)本科(UG)展示仿真平台中集成的新型软件工具。背景:为响应国家要求尽早向QC展示UG,我们开发了新的J-DSP功能和量子傅立叶变换(QFT)工具。此外,我们描述了一个实践在线练习的部署和评估,以向UG学生介绍基于qft的信号分析-合成。预期结果:主要目标是通过利用J-DSP中新的交互式QFT工具,使学生接触QC。这些工具可以快速探索关键概念,例如信号分析中的QFT分辨率,量子位精度和噪声效应。学生在我们设计的在线QC练习中使用QFT函数。应用设计:J-DSP交互式在线教育工具是为快速向QC展示UG而设计的。设计并评估了语音分析-合成的QFT练习。UG学生探索在单一的动手博览会会议简单的压缩步骤,包括在音频编码应用程序中使用的QFT峰值拾取。QFT功能是为快速部署和在课堂外展示UG而设计的。结果:对QFT工具的评估是通过前后评估和访谈来进行的,这些访谈检查了对系统的满意度和对知识获取的影响。为了分析这个辅助QC展示工具的影响,我们从两个UG信号处理高级课程和UG (REU)暑期研究经历中招募了学生。配对样本t检验用于检验从评估前到评估后的变化。学生们在之后的评估中表示理解水平有所提高。然而,一些学生报告说,他们有时会在这个系统上遇到困难。然而,大多数与会者表示,该计划适合介绍性/展示性会议。关键洞察:总体而言,学生们认为J-DSP量子工具有效且易于使用,并建议增加更多定性视频材料,并将QC应用于其他数字信号处理(DSP)功能,以进一步提升学习体验。
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引用次数: 0
Concept Maps and Open Learner Models in a Computer Networking Course 计算机网络课程中的概念图和开放学习者模型
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-21 DOI: 10.1109/TE.2025.3593411
Jordan Barria-Pineda;Pratibha Menon;Julio Guerra;Peter Brusilovsky
Contribution: We explored the effects of using concept maps for the instruction of a college-level telecommunications course, as both the “backbone” structure of the traditional lectures and a navigational support feature within an online independent practice support system, on students’ final learning gains and engagement with the learning content.

Background: The usage of concept maps as an instructional aid has proved beneficial across a range of disciplines; however, studies that support this in a computer science education context and by combining holistic data coming from both online activity logs and the physical classroom are scarce.

Research Question: How do students use concept maps to support their learning in a Telecommunications class and how do usage patterns correlate with their final learning and their perception of the usefulness of this educational tool?

Methodology: We ran a three-year classroom experiment where we collected data from 1) interactions with the online concept map system and 2) their perceptions of the concept maps’ usefulness and understandability. Regarding the experiment design, during lectures, the instructor used concept maps to highlight course concepts and their relationships. In the independent practice context, interactive concept maps helped students choose relevant practice content to work on and served as an open learner model to visualize individual- and class-level progress in mastering course concepts.

Findings: We found that having access to concept maps that present a holistic view of course concepts in both study contexts improved students’ ability to answer questions that required the application of conceptual knowledge. We also found that the use of the concept map system was correlated with an increase in students’ positive perceptions of the usefulness of the intervention, both at a lecture level and at a practice level, but also with their actual engagement with working with the educational content offered by the learning platform.

贡献:我们探索了在大学水平的电信课程教学中使用概念图的效果,作为传统讲座的“骨干”结构和在线独立实践支持系统中的导航支持功能,对学生最终的学习成果和对学习内容的参与。背景:使用概念图作为一种教学辅助手段已被证明在一系列学科中都是有益的;然而,在计算机科学教育背景下,通过结合来自在线活动日志和实体教室的整体数据来支持这一观点的研究很少。研究问题:学生如何在电信课上使用概念图来支持他们的学习,使用模式如何与他们最终的学习和他们对这个教育工具有用性的看法相关联?方法:我们进行了一项为期三年的课堂实验,收集了以下数据:1)与在线概念地图系统的互动;2)他们对概念地图有用性和可理解性的看法。在实验设计方面,在授课过程中,讲师使用概念图来突出课程概念及其关系。在独立实践情境下,互动概念图帮助学生选择相关的实践内容,并作为一个开放的学习者模型,可视化个人和班级在掌握课程概念方面的进展。研究结果:我们发现,在两种学习环境中,使用概念图来呈现课程概念的整体视图,可以提高学生回答需要应用概念知识的问题的能力。我们还发现,概念图系统的使用与学生对干预有用性的积极看法的增加相关,无论是在讲座层面还是在实践层面,而且还与他们实际参与学习平台提供的教育内容有关。
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引用次数: 0
Application of the Digital Competence Framework for Educators in Developing Areas in Kenya 肯尼亚发展中地区教育工作者数字能力框架的应用
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-11 DOI: 10.1109/TE.2025.3591248
Iratxe Lejarreta;Natalia Padilla-Zea;Alberto Corbi
Contribution: The European Commission’s Digital Competence Framework for Educators (DigCompEdu) was applied and evaluated in hard-to-reach areas of Kenya, showing it can represent a valuable tool for quickly enhancing digital competences among rural school teachers. Background: Despite efforts made by the Kenyan government to promote digital literacy, rural areas remain largely underserved. A previous survey highlighted significant disparities, including limited access to computers and digital resources. As a result, teachers in nonurban areas face considerable disadvantages compared to their metropolitan counterparts, hindering their ability to integrate information and communication technologies (ICT) effectively into education. Research Question: Can DigCompEdu be an effective framework for swiftly enhancing digital literacy among educators in impoverished educational communities? Methodology: Using Homa Bay County (a region with a low literacy rate) as a case study, 45 teachers (23 rural schools) were asked to participate in DigCompEdu-aligned training sessions. A Moodle-based platform was developed for this purpose, and an ad hoc no-code mobile application (DiGuardian) was custom created to offer a curated library of digital tools. This knowledge base was categorized based on the usability, performance, compatibility and license of each service/application, paying attention to the specific nomadic context. The progress of each teacher was evaluated using the SELFIEforTEACHERS methodology, a key DigCompEdu component. Findings: Initial self-assessments revealed that almost 80% of participants considered that they did not even meet the intermediate level digital skills defined by DigCompEdu. Following the training, this scenario improved dramatically, showcasing the framework’s effectiveness for fostering digital literacy among educators in remote African communities.
贡献:欧盟委员会的教育工作者数字能力框架(DigCompEdu)在肯尼亚偏远地区得到了应用和评估,表明它可以作为一种有价值的工具,快速提高农村学校教师的数字能力。背景:尽管肯尼亚政府努力促进数字扫盲,但农村地区仍在很大程度上得不到服务。之前的一项调查强调了显著的差距,包括使用电脑和数字资源的机会有限。因此,与城市教师相比,非城市地区的教师面临着相当大的劣势,阻碍了他们将信息和通信技术有效地融入教育的能力。研究问题:DigCompEdu能否成为一个有效的框架,迅速提高贫困教育社区教育工作者的数字素养?方法:以Homa Bay县(一个识字率较低的地区)为案例研究,要求45名教师(23所农村学校)参加与digcompedu相关的培训课程。为此开发了一个基于moodle的平台,并定制了一个特别的无代码移动应用程序(digguardian),以提供一个精心策划的数字工具库。该知识库根据每个服务/应用程序的可用性、性能、兼容性和许可进行分类,并注意特定的游牧上下文。每位教师的进步都是用DigCompEdu的一个关键组成部分——self - fieforteachers方法来评估的。调查结果:最初的自我评估显示,近80%的参与者认为他们甚至没有达到DigCompEdu定义的中级数字技能。培训结束后,这种情况显著改善,显示了该框架在培养非洲偏远社区教育工作者的数字素养方面的有效性。
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引用次数: 0
IEEE Transactions on Education Information for Authors IEEE作者教育信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-05 DOI: 10.1109/TE.2025.3590563
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引用次数: 0
IEEE Transactions on Education Publication Information IEEE教育出版信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-05 DOI: 10.1109/TE.2025.3590561
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引用次数: 0
The Impact of Artificial Intelligence on Learning and Teaching of Engineering 人工智能对工程学与教的影响
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-07-30 DOI: 10.1109/TE.2025.3584007
Pablo Guedes;Eduardo Abranches Silva Lopes;P. F. Ribeiro;A. C. Zambroni de Souza
This article explores the intersecting domains of artificial intelligence (AI), education, engineering, and the associated risks they entail. It highlights the transformative potential of AI in education, enabling personalized learning and innovative teaching methodologies. In the field of engineering, AI offers opportunities for process optimization, design innovation, and virtual laboratories, that can enhance both the practice and the teaching of engineering. To better comprehend how AI is used and perceived, a survey concerning AI and research in academic databases are also examined to better understand how the public is perceiving this new technology and what are the trends in publishing within these fields. This article highlights the problems we may face with the implementation of AI in our society and provides insights into AI’s potential, risks, and the need for responsible implementation in education, engineering, and society.
本文探讨了人工智能(AI)、教育、工程的交叉领域,以及它们所带来的相关风险。它突出了人工智能在教育中的变革潜力,实现了个性化学习和创新教学方法。在工程领域,人工智能为流程优化、设计创新和虚拟实验室提供了机会,可以增强工程实践和教学。为了更好地理解人工智能是如何被使用和感知的,我们还研究了一项关于人工智能和学术数据库研究的调查,以更好地了解公众是如何看待这项新技术的,以及这些领域的出版趋势是什么。本文强调了我们在社会中实施人工智能可能面临的问题,并提供了人工智能的潜力、风险以及在教育、工程和社会中负责任实施的必要性的见解。
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引用次数: 0
Empowering Underrepresented High School Students in STEM Through Hands-On Engineering Technology Summer Camps 通过实践工程技术夏令营,增强未被充分代表的高中生在STEM领域的能力
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-07-30 DOI: 10.1109/TE.2025.3588709
Mohamed Khalafalla;Tejal Mulay;Doreen Kobelo Regalado
This article addresses the critical issue of the underrepresentation of minority students in STEM fields, particularly engineering and engineering technology. Through the organization of a one-week hands-on engineering technology summer camp, the objective was to expose high school students from minority backgrounds to STEM careers and increase their interest in pursuing these fields. The camp included 15 high school minority students (nine males and six females) from north and central Florida. The curriculum was specifically designed to focus on practical engineering disciplines, including construction, civil, electrical, and electronic engineering subjects. It featured hands-on activities like circuit-building and robotics programming, as well as interactive trivia games to reinforce student learning. Surveys conducted during the camp showed that the students found the hands-on activities and trivia games to be the most beneficial and that they improved their understanding of STEM topics. Results indicated a positive impact on their understanding of different STEM topics, teamwork, and oral presentation skills. Additionally, statistical analyses of pre- and post-survey data revealed a significant increase in the students’ confidence in pursuing STEM careers. These results provide the university with an effective and sustainable approach to recruiting underrepresented minority students to STEM majors. Hands-on engineering technology summer camps are shown to be valuable in attracting minority students, offering them authentic engineering design experiences while also enhancing their collaboration and communication skills.
这篇文章解决了少数民族学生在STEM领域代表性不足的关键问题,特别是工程和工程技术。通过组织为期一周的动手工程技术夏令营,目的是让来自少数族裔背景的高中生接触STEM职业,并增加他们在这些领域的兴趣。该夏令营包括来自佛罗里达州北部和中部的15名高中少数民族学生(9名男性和6名女性)。课程是专门针对实用工程学科设计的,包括建筑、土木、电气和电子工程学科。它的特色是动手活动,如电路建造和机器人编程,以及互动琐事游戏,以加强学生的学习。在夏令营期间进行的调查显示,学生们认为实践活动和琐事游戏是最有益的,他们提高了对STEM主题的理解。结果表明,这对他们对不同STEM主题的理解、团队合作和口头表达能力产生了积极影响。此外,对调查前后数据的统计分析显示,学生对从事STEM职业的信心显著增强。这些结果为该大学提供了一种有效和可持续的方法来招募代表性不足的少数民族学生进入STEM专业。实践工程技术夏令营在吸引少数族裔学生方面非常有价值,为他们提供真实的工程设计体验,同时也提高了他们的合作和沟通技巧。
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引用次数: 0
Transforming Programming Education: The Effectiveness of Motivational Scenario-Based Design in Serious Games 转变编程教育:严肃游戏中基于情境的动机设计的有效性
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-07-18 DOI: 10.1109/TE.2025.3584187
Lok Cheung Shum;Yasmine Rosunally;Kamran Munir
Programming education faces persistent challenges, particularly in sustaining learner engagement and motivation while teaching abstract concepts like algorithms, data structures, and problem-solving skills. Traditional methods, focused heavily on theory, often fail to engage students effectively, resulting in high dropout rates, especially among novice programmers. This study proposed a motivational scenario-based design (MSBD), which integrates scenario-based design (SBD) with Keller’s attention, relevance, confidence, and satisfaction (ARCS) motivational model to create an adaptive and personalized learning experience. The MSBD framework embeds programming tasks within game-based learning environments, supporting learners to apply abstract concepts in simulated real-world scenarios. The ARCS model sustains motivation throughout the learning journey by targeting ARCS. As a proof of concept based on a case study, this study developed the serious game GhostCoder, incorporating Objective, Structural, and Adaptive Scenarios to guide learners from foundational programming concepts to advanced problem-solving skills. The experimental evaluation involving information technology (IT) diploma students at a vocational institution demonstrated the efficacy of the MSBD framework. Pretest and post-test assessments and the instructional materials motivation survey showed statistically significant improvements in programming knowledge and learner motivation. The results indicate that MSBD effectively bridges the gap between theory and practice, enhancing engagement and learning outcomes. While further refinement of the adaptive learning features is needed, the study underscores the potential of MSBD to optimize serious games for novice programmers and other educational contexts.
编程教育面临着持续的挑战,特别是在教授算法、数据结构和解决问题技能等抽象概念时,如何保持学习者的参与和动力。传统的方法,主要侧重于理论,往往不能有效地吸引学生,导致高辍学率,特别是在新手程序员中。本研究提出了一种基于场景的激励设计(MSBD),将基于场景的设计(SBD)与Keller的注意、关联、信心和满意度(ARCS)激励模型相结合,创造一种适应性和个性化的学习体验。MSBD框架将编程任务嵌入到基于游戏的学习环境中,支持学习者在模拟的现实世界场景中应用抽象概念。ARCS模型通过以ARCS为目标,在整个学习过程中保持动力。作为基于案例研究的概念验证,本研究开发了严肃游戏GhostCoder,将目标,结构和自适应场景结合起来,指导学习者从基础编程概念到高级解决问题的技能。通过对某职业院校信息技术专业学生的实验评估,验证了MSBD框架的有效性。测试前和测试后的评估以及教学材料动机调查显示,在编程知识和学习者动机方面有统计学上显著的改善。结果表明,MSBD有效地弥合了理论与实践之间的差距,提高了参与度和学习成果。虽然需要进一步完善自适应学习功能,但该研究强调了MSBD在为新手程序员和其他教育环境优化严肃游戏方面的潜力。
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引用次数: 0
Enhancing Computer Professional English Learning: Application Case-Driven Pedagogy 加强计算机专业英语学习:应用案例驱动教学法
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-07-18 DOI: 10.1109/TE.2025.3584884
Xuemei Ding;Wenzhao Gao
Contribution: This study proposes an application case-driven pedagogy for non-native English undergraduate in learning computer professional English (CPE). It highlights the potential of helping students to understand the cutting-edge technology-enabled application cases complemented with video clips in improving each aspect of English listening, speaking, reading, and writing (LSRW) in computer science. Background: Traditional teaching practices in CPE are based on learning materials that outdated the rapid technological development and controlled type of educator-centered approach. Intended Outcomes: The proposed pedagogy is intended to maximize students’ engagement and be applicable to computing-related courses. Application Design: The overall design is student-centered. All learning and teaching (L&T) activities are conducted via blended learning in classroom and digital platforms. A hybrid pedagogical framework is designed by integrating outcome-based education, on-/off- line combined interactions, flipped classroom, and inquiry-based case-analyzing approaches. Each timetabled class is broken down into different sessions in which the CPE LSRW skills can be evenly developed accordingly. Learning experience and outcomes are tracked by module questionnaire, half-term and end-term surveys, module assessment results, and post-module evaluation. Moreover, lecturer’s practices cored with vision, values and beliefs are examined, ensuring a professional identity perceived by deploying the proposed pedagogy. Findings: Positive responses from students attest to the efficacy and applicability of the designed module content and the proposed pedagogy. Future extension will include more diverse cohorts and explore the long-term impact of the study on their career development.
贡献:本研究提出了一种非英语母语大学生计算机专业英语(CPE)学习的应用案例驱动教学法。它强调了帮助学生了解尖端技术应用案例的潜力,并辅以视频剪辑,以提高计算机科学中英语听、说、读、写(LSRW)的各个方面。背景:传统的CPE教学实践以学习材料为基础,与技术的快速发展和以教育者为中心的控制型教学方法相适应。预期结果:建议的教学法旨在最大限度地提高学生的参与度,并适用于计算机相关课程。应用设计:整体设计以学生为中心。所有的学习和教学活动都是通过课堂和数字平台的混合学习进行的。通过整合基于结果的教育、线上/线下联合互动、翻转课堂和基于探究的案例分析方法,设计了混合教学框架。每个时间表的课程被分成不同的会话,CPE LSRW技能可以相应地得到均匀的发展。通过模块问卷、中期和期末调查、模块评估结果和模块后评估来跟踪学习经验和成果。此外,讲师的实践核心的愿景,价值观和信念进行检查,确保通过部署提出的教学法感知的专业身份。调查结果:学生的积极反应证明了设计的模块内容和建议的教学方法的有效性和适用性。未来的扩展将包括更多样化的队列,并探索研究对其职业发展的长期影响。
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IEEE Transactions on Education
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