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Enhancing Conceptual Understanding in Engineering Mathematics Through E-Textbooks 通过电子教科书加强对工程数学概念的理解
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-03-06 DOI: 10.1109/TE.2024.3387102
Ekaterina Rzyankina;Frikkie George;Zach Simpson
Background: The COVID-19 pandemic and the shift to digital learning materials have dramatically reduced the use of paper-based textbooks in higher education. In the field of engineering, students need a comprehensive understanding of mathematical concepts, which can be achieved through the use of e-textbooks. These digital learning materials can provide a more comprehensive and effective learning experience by incorporating a variety of multimedia elements, such as audio, visual aids, and interactive features. Rationale/Relevance: Mathematics students are expected to possess critical problem-solving skills, yet they are rarely asked to elaborate on and explain their mathematical reasoning and concepts through written argument in the engineering mathematics classroom. While students may excel in formula manipulation, they may still possess misconceptions about mathematical principles and concepts. A reliance on mechanical and procedural approaches, such as formula application, without proper conceptual understanding can result in serious misunderstandings of mathematics and its real-world applications. Without the ability to reason about mathematical concepts, students may struggle to connect what they are learning in class with real-world scenarios, leading to difficulties in solving practical problems. It is, therefore, crucial to foster conceptual understanding and critical reasoning skills in mathematics education, rather than solely relying on memorisation, in order to equip students with the necessary skills to succeed in their careers. Research Problem/ Research Question: This study will answer the following research question:How effective are e-textbooks in promoting conceptual understanding of engineering mathematics? Aim of the Study/Focus: The purpose of this study is to investigate conceptual learning in engineering mathematics using an e-textbook as a learning tool. Methodology: This qualitative case study explores e-textbooks as adaptive technology, with functionalities that include artificial intelligence allowing students to develop their understanding by interacting with digital text, watching videos of real-world mathematics concepts, and responding to quick quizzes on concepts; as well as practising and mastering further mathematical principles and concepts. It focuses on first-year engineering students and lecturers at a University of Technology in South Africa. The analysis of interview recordings was done with ATLAS.ti. analytical software. Theoretical Framework: The data from this study was analyzed through the lenses of cultural historical activity theory (CHAT) and Vosniadou’s notion of conceptual change, allowing the researchers to explain complex real-world situations that students experience when engaging with the e-textbook to solve mathematics problems. Recommendations: The work presented here has implications for future studies of conceptual learning in mathematics research and may provide opportunities around learni
背景:COVID-19 的流行和向数字化学习材料的转变大大减少了高等教育中纸质教科书的使用。在工程学领域,学生需要全面了解数学概念,而这可以通过使用电子教科书来实现。这些数字学习材料通过整合各种多媒体元素,如音频、视觉辅助和互动功能,可提供更 全面、更有效的学习体验。合理性/相关性:数学专业的学生应具备关键的问题解决能力,但在工程数学课堂上,很少要求他们通过书面论证来阐述和解释他们的数学推理和概念。虽然学生可能在公式运算方面表现出色,但他们仍可能对数学原理和概念存在误解。在没有正确理解概念的情况下,依赖于机械的和程序化的方法,如公式应用,可能会 导致对数学及其在现实世界中的应用产生严重的误解。由于缺乏对数学概念的推理能力,学生可能难以将课堂所学与现实世界的情景联系起来,从而导致在解决实际问题时遇到困难。因此,在数学教育中培养学生对概念的理解和批判性推理能力,而非仅仅依靠死记硬背,这对学生掌握成功就业所需的技能至关重要。研究问题本研究将回答以下研究问题:电子教科书在促进工程数学概念理解方面的效果如何?研究目的/重点:本研究旨在调查以电子教科书为学习工具的工程数学概念学习。研究方法:本定性案例研究探讨了作为自适应技术的电子教科书,其功能包括人工智能,允许学生通过与数字文本互动、观看真实世界数学概念的视频、回答有关概念的快速测验,以及练习和掌握进一步的数学原理和概念来加深理解。本研究以南非一所理工大学的工程学一年级学生和讲师为研究对象。采用 ATLAS.ti 分析软件对访谈录进行分析。理论框架:研究人员通过文化历史活动理论(CHAT)和沃斯尼阿杜的概念变化概念对本研究的数据进行了分析,从而解释了学生在使用电子教科书解决数学问题时所经历的复杂的真实世界情境。建议:本文介绍的工作对未来数学研究中的概念学习研究具有启示意义,并可为工程数学概念的学习提供机会,特别是在发展中国家。这是因为它提供了适合这些国家具体需求和挑战的新颖教学方法。
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引用次数: 0
Engineering Identity and Smartness Identity as They Relate to Women’s Participation in Engineering 与女性参与工程学有关的工程学认同和聪明认同
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-29 DOI: 10.1109/TE.2024.3359534
Cassie Wallwey;Emily Dringenberg;Bailey Braaten;Yiqing Li;Rachel Kajfez
Contribution: This study examined the role of the engineering and smartness identities of three women as they made decisions about their participation in engineering majors. In addressing the under-representation of women in engineering, particularly in electrical engineering and computer science fields where they have been extremely under-represented, it is important to consider engineering identity as it has been shown to be an important component of major selection and persistence. Background: Smartness is inextricably linked to engineering and prior work has shown that identifying as smart is salient to students who choose engineering majors. However, the relative roles of students’ engineering and smartness identities as they relate to academic decision making and persistence in engineering is not well understood. Research Question: How do engineering identity and smartness identity relate to women’s decisions about choosing engineering majors in the instances of joining engineering, changing engineering major, and leaving engineering? Methodology: Data were collected from a series of three interviews with three different women. Data condensation techniques, including writing participant summary memos and analytic memos, focused on detailing participants’ academic decisions, engineering identity, and smartness identity were used for analysis. Data visualization was used to map the women’s engineering identity and smartness identity to their academic decisions related to their majors. Findings: The findings indicate the participants’ smartness identity was salient in the initial decision to matriculate into engineering, both their engineering and smartness identities remained stable as they persisted in or left engineering. And reveal complex interactions between these identities and decision making.
贡献:本研究考察了三位女性在决定报考工程专业时,其工程身份和聪明身份所起的作用。在解决女性在工程学领域,尤其是在电气工程和计算机科学领域代表性极低的问题时,考虑工程学身份非常重要,因为它已被证明是专业选择和坚持的重要组成部分。背景:聪明与工程学有着千丝万缕的联系,先前的研究表明,对选择工程学专业的学生来说,聪明的身份认同是非常重要的。然而,学生的工科身份和聪明身份在学术决策和坚持工科专业方面的相对作用还不太清楚。研究问题在进入工科、改变工科专业和离开工科的情况下,工科认同和聪明认同与女生选择工 科专业的决定有什么关系?研究方法:通过对三位不同女性的三次访谈收集数据。在分析中使用了数据浓缩技术,包括撰写参与者摘要备忘录和分析备忘录,重点是详细描述参与者的学术决定、工程身份和聪明身份。数据可视化被用来将女性的工程身份和聪明身份与她们与专业相关的学术决定进行映射。研究结果研究结果表明,在最初决定报考工科专业时,参与者对聪明的认同非常突出,而在她们继续攻读或离开工科专业时,她们对工科和聪明的认同都保持稳定。研究还揭示了这些身份认同与决策之间复杂的相互作用。
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引用次数: 0
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers 大专院校教师对智能教学工具的接受程度及其影响因素
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-28 DOI: 10.1109/te.2024.3358896
Xiangping Cui, Zihao Zhang, Susan Zhang, Jun Shen, Wei Han, Hanqi Zhang
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引用次数: 0
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning 用于数字逻辑教育的智能严肃游戏,促进学生学习
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-28 DOI: 10.1109/TE.2024.3359001
Ryan Hare;Ying Tang;Sarah Ferguson
Contribution: A general-purpose model for integrating an intelligent tutoring system within a serious game for use in higher education. Additionally, this article also offers discussions of proper serious game design informed by in-classroom observations and student responses. Background: Personalized learning in higher education has become a key issue when working to improve student performance. By combining an intelligent tutoring system within a serious game, students can be engaged in their learning through gamified lessons while simultaneously receiving personalized and timely scaffolding to support their learning. Furthermore, related systems have not explored a general-purpose model for this type of system that can apply to any game or domain. Intended Outcomes: The combined intelligent tutoring system and serious game is well-received by students as determined by student surveys. Furthermore, students show better engagement in the given material and better performance on pre-post-intervention content tests. Application Design: The proposed system is a modular, general-purpose approach for integrating an intelligent tutoring system into any serious game for education. Using the machine learning paradigm of reinforcement learning, the system can adapt to student responses to improve future scaffolding. Findings: The results of the in-classroom testing are promising. Students who interacted with the intelligent game showed improved performance on content tests and positive responses on surveys regarding system usability and utility. This article also shows that students who used the intelligent game took less time and attempts to complete game sections, owing to the utility of the personalized support.
贡献:在严肃游戏中集成智能辅导系统的通用模型,可用于高等教育。此外,本文还通过课堂观察和学生反应,讨论了严肃游戏的正确设计。背景:高等教育中的个性化学习已成为提高学生成绩的关键问题。通过将智能辅导系统与严肃游戏相结合,学生可以通过游戏化课程参与学习,同时获得个性化和及时的支架来支持他们的学习。此外,相关系统还没有探索出适用于任何游戏或领域的此类系统的通用模型。预期成果:根据学生调查,智能辅导系统和严肃游戏的组合深受学生欢迎。此外,学生对所给材料的参与度更高,在干预前和干预后的内容测试中表现更好。应用设计:所提出的系统是一种模块化的通用方法,可将智能辅导系统集成到任何严肃教育游戏中。利用强化学习的机器学习范式,该系统可根据学生的反应进行调整,以改进未来的支架。研究结果课堂测试结果令人鼓舞。与智能游戏互动的学生在内容测试中的表现有所改善,并在有关系统可用性和实用性的调查中获得积极回应。本文还显示,由于个性化支持的实用性,使用智能游戏的学生完成游戏部分所需的时间和尝试次数都减少了。
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引用次数: 0
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum 在机器学习课程中应用竞赛式学习激发学生的人工智能实践和竞争能力
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-23 DOI: 10.1109/TE.2024.3350535
Hui-Tzu Chang;Chia-Yu Lin
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students’ participation in online problem-solving competitions can improve their information technology, and showcase competitions can enhance their competition ability. Background: The CBL model seamlessly integrates project-based learning and competition, placing a strong emphasis on both collective learning and outcomes. This approach cultivates motivation among team members, driving them to enhance their learning and translate knowledge into practical experience. Research Questions: The objective is to examine the disparities in the development of theoretical knowledge, information technology, AI practical ability, and competition ability among students participating in online problem-solving competitions and showcase competitions, and discusses the potential moderating effect of competition type on the relationships between variables in the hypothetical model. Methodology: The study involved 74 students enrolled in machine learning course at a university. The students were given theoretical knowledge and information technology pretests and posttests in the 2nd and 17th weeks, respectively. In the 18th week, the students presented their projects using slideshows and were graded by judges while also submitting their final competition proposal and slides. Findings: Students in online problem-solving competitions can enhance their information technology, while those participating in showcase competitions can improve their competitive ability. Moreover, the competition type was found to moderate the relationships among theoretical knowledge, information technology, and AI model accuracy. The findings suggest that incorporating CBL into machine learning courses effectively cultivates students’ AI practical and competitive abilities.
贡献:本研究将基于竞赛的学习(CBL)融入机器学习课程。通过让学生参与信息竞赛中的创新问题解决挑战,揭示了学生参与在线问题解决竞赛可以提高他们的信息技术水平,而展示竞赛可以提高他们的竞争能力。背景:基于项目的学习(CBL)模式将基于项目的学习和竞赛完美地结合在一起,强调集体学习和成果。这种方法可以培养团队成员的积极性,促使他们加强学习,将知识转化为实践经验。研究问题:目的:研究参加在线问题解决竞赛和展示竞赛的学生在理论知识、信息技术、人工智能实践能力和竞争能力发展方面的差异,并探讨竞赛类型对假设模型中变量间关系的潜在调节作用。研究方法:研究涉及某大学机器学习课程的 74 名学生。学生们分别在第 2 周和第 17 周接受了理论知识和信息技术的前测和后测。在第 18 周,学生使用幻灯片展示他们的项目,并由评委打分,同时提交他们的最终竞赛方案和幻灯片。研究结果参加在线问题解决竞赛的学生可以提高信息技术水平,而参加展示竞赛的学生可以提高竞争能力。此外,研究还发现竞赛类型对理论知识、信息技术和人工智能模型准确性之间的关系具有调节作用。研究结果表明,在机器学习课程中融入CBL能有效培养学生的人工智能实践能力和竞争能力。
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引用次数: 0
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs 通过价值观、态度和信念的一致性探索工科学生的参与情况
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.1109/TE.2024.3355893
Andrew Olewnik
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive reflection to reinforce learning and to disrupt forms of engagement that may undermine students’ professional preparation. Background: This work is motivated to understand how students might bring inauthentic forms of engagement often found in the classroom to learning experiences that occur outside of classroom structures. Research Questions: Two research questions drive the methodological approach in this study: 1) What values, attitudes, and beliefs (VABs) do students express and display about a co-curricular project experience? and 2) What might students’ VABs tell us about the authenticity of their engagement? Methodology: Two forms of reflection—written reflections and mock job interviews—were analyzed using a VAB coding scheme. The alignment of students’ VABs with four facets of authenticity as defined in the literature is used as an interpretative lens for evaluating the authenticity of each students’ engagement. Findings: Analysis revealed three levels of engagement: 1) Jeff’s engagement appeared authentic and potentially transformative; 2) Adam’s engagement appears inauthentic and focused on a transactional experience; and 3) Lillian’s engagement appears to be mixed with potential to drive change in the future.
贡献:本文探讨了三名学生在共同课程项目式设计体验中的经历。目的是描述真实和不真实(表演性)的参与形式及其对真实体验中学习的潜在影响。我们考虑这些案例是为了支持一种论点,即通过广泛的反思来加强学习,并打破可能会损害学生专业准备的参与形式。背景:这项工作旨在了解学生如何将课堂上常见的非真实参与形式带到课堂结构之外的学习体验中。研究问题:有两个研究问题驱动着本研究的方法论:1) 学生对联合课程项目体验表达和展示了哪些价值观、态度和信念(VABs)?方法:采用 VAB 编码方法分析了两种形式的反思--书面反思和模拟工作面试。学生的 VAB 与文献中定义的真实性的四个方面的一致性被用作评估每个学生参与的真实性的解释性透镜。研究结果分析显示了三个层次的参与:1) 杰夫的参与显得真实,并有可能带来变革;2) 亚当的参与显得不真实,并侧重于交易性体验;3) 莉莉安的参与显得好坏参半,并有可能在未来推动变革。
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引用次数: 0
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming 在编程教学中通过计算思维模拟解决问题的方法
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-13 DOI: 10.1109/TE.2024.3354425
Zebel-Al Tareq;Raja Jamilah Raja Yusof
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being able to formulate an algorithmic solution computationally and then transform it into code is essential for students. Research Questions: What are the effective teaching approaches for fostering the development of problem-solving and programming skills? How do CT concepts contribute to the formulation of a PSA model for programming problems and its translation into an effective teaching method? How can an effective teaching method that utilizes the PSA model be identified and distinguished from other approaches? Methodology: A preliminary study pointed out the difficulties experienced when teaching programming, inspiring the formulation of a PSA model that used CT concepts. An experimental study on problem-based and game-based programming workshops that utilized the PSA model through sorting algorithms was performed on experimental groups consisting of 30 students each. A syntax-based programming workshop consisting of 30 students was used as the control group. All the participants were recruited through a pretest that incorporated basic programming questions. The participants had to answer a posttest after the workshop. Findings: The results showed that the participants exhibited no significant difference between the pretest and posttest for the syntax-based learning (SBL). However, there is a significant difference between the pretest and posttest of both the problem-based learning (PBL) and the game-based learning (GBL) workshops. There was no significant difference significant difference for the pretest scores of all three workshops. The analysis of the posttest further confirmed that the experimental groups (PBL and GBL) exhibited significant difference in the scores compared to the control group. However, the posttest results did not differ significantly between the experimental groups (PBL and GBL).
贡献:从主要计算思维(CT)概念中衍生出的问题解决方法(PSA)模型。该模型可用于制定不同算法问题的解决方案,并将其转化为有效的主动学习方法。背景:不同的编程教学方法广泛存在,然而,能够通过计算制定算法解决方案并将其转化为代码对学生来说至关重要。研究问题:培养学生解决问题和编程技能的有效教学方法是什么?计算机辅助设计(CT)概念如何有助于制定编程问题的 PSA 模型并将其转化为有效的教学方法?如何识别利用 PSA 模型的有效教学方法并将其与其他方法区分开来?教学方法:一项初步研究指出了在编程教学中遇到的困难,启发了使用 CT 概念的 PSA 模型的制定。通过排序算法,对基于问题和基于游戏的编程工作坊进行了实验研究,这些工作坊利用了 PSA 模型,每个实验小组由 30 名学生组成。对照组是一个由 30 名学生组成的基于语法的编程工作坊。所有参与者都是通过包含基本编程问题的前测招募的。参加者必须在研讨会后回答后测问题。研究结果结果显示,在基于语法的学习(SBL)方面,学员在前测和后测之间没有明显差异。但是,基于问题的学习(PBL)和基于游戏的学习(GBL)工作坊的前测和后测之间存在明显差异。三个工作坊的前测成绩均无明显差异。对后测的分析进一步证实,实验组(PBL 和 GBL)的分数与对照组相比有显著差异。然而,实验组(PBL 和 GBL)之间的后测结果没有明显差异。
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引用次数: 0
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics 计算机辅助实验 (CAE):遥控实验、视频分析和运动学仿真研究
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-12 DOI: 10.1109/TE.2023.3349092
Thiago Costa Caetano;Camila Cardoso Moreira;Mikael Frank Rezende Junior
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a collection of didactical remote-controlled experiments. For a while since then, efforts have been directed mainly to technical matters and so, many questions regarding the effectiveness of these experiments as a teaching resource have not been satisfactorily answered yet. The restrictions imposed by the pandemic have provided suitable conditions to assess the effectiveness of this kind of resource. Research Questions: There are two points to be addressed. The first refers to whether remotely controlled experiments can be regarded as a valid didactical tool. The second seeks to ascertain the effectiveness of these digital objects in a very atypical scenario. Methodology: A pretest-intervention-posttest design was chosen, with three groups that totaled 145 students from engineering courses. The groups were submitted to interventions based on a remote-controlled experiment, video analysis, and simulation on kinematics. Nonparametric statistical tests were applied to check for biased groups and to compare the results before and after the intervention. Findings: The results show that all three interventions had a significant impact on the groups and the established I-index suggests that the effects were positive in all of them, despite the peculiar circumstances regarding the pandemic. Compared to other groups, the results for the remote-controlled experiment group showed that it can be as effective as a simulation or a video analysis and the students in this group achieved a better understanding of the concepts as compared to their performance on the pretest.
贡献:这项工作旨在确定物理远程实验室遥控实验在教育背景下的有效性,特别是在工程专业学生中的有效性。背景:2012 年,巴西伊塔朱巴联邦大学开始开发物理远程实验室,这是一个集合了遥控教学实验的实验室。从那时起的一段时间里,工作主要集中在技术问题上,因此,有关这些实验作为教学资源的有效性的许多问题尚未得到令人满意的答复。大流行病造成的限制为评估这类资源的有效性提供了合适的条件。研究问题:有两点需要解决。第一个问题是遥控实验是否可被视为有效的教学工具。第二个问题是要确定这些数字对象在非典型情况下的有效性。实验方法:采用前测--干预--后测的设计方法,分为三组,共 145 名来自工程学课程的学生。这些小组接受了基于遥控实验、视频分析和运动学模拟的干预。采用非参数统计检验来检查各组是否存在偏差,并比较干预前后的结果。研究结果:结果表明,尽管大流行病的情况特殊,但所有三项干预措施都对各组产生了重大影响。与其他组相比,遥控实验组的结果表明,遥控实验与模拟或视频分析一样有效,与预 测成绩相比,该组学生对概念的理解更透彻。
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引用次数: 0
Students’ Understanding of Stokes’ Theorem in Vector Calculus 学生对向量微积分中斯托克斯定理的理解
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-09 DOI: 10.1109/TE.2024.3349921
Thabiso Khemane;Padayachee Pragashni;Shaw Corrinne
This study investigates the challenges faced by second-year undergraduate engineering students in understanding Stokes’ theorem in vector calculus, focusing on the misconceptions found in interconnected concepts that form its foundation. Stokes’ theorem involves the application of line integrals, surface integrals, the curl of a vector field, and the flux of a vector field, which are essential for a thorough understanding of the theorem. This article reports on a study conducted to identify these misconceptions through the qualitative and quantitative analysis of the test papers from 47 students at the University of Cape Town who were studying vector calculus. The results reveal difficulties in grasping line integrals, curve parametrization, vectors, curl of a force field, and the projection factor in surface integrals. Our study concludes that proficiency in these underlying concepts is crucial for students to effectively understand Stokes’ theorem, highlighting the need for targeted teaching approaches that address these known difficulties.
本研究调查了工程学本科二年级学生在理解矢量微积分中的斯托克斯定理时所面临的挑战,重点是在构成其基础的相互关联的概念中发现的误解。斯托克斯定理涉及线积分、面积分、矢量场的卷积和矢量场的通量的应用,这些对于透彻理解该定理至关重要。本文报告了一项研究,通过对开普敦大学 47 名学习矢量微积分的学生的试卷进行定性和定量分析,找出这些误解。研究结果显示,学生在掌握线积分、曲线参数化、矢量、力场的卷曲度和曲面积分中的投影因子方面存在困难。我们的研究得出结论,熟练掌握这些基本概念对于学生有效理解斯托克斯定理至关重要,这凸显了针对这些已知困难采取有针对性的教学方法的必要性。
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引用次数: 0
Integration of Mathematical Internet Memes a Multimedia Resource Into Kenya Secondary Mathematics Education 将数学网络备忘录这一多媒体资源纳入肯尼亚中学数学教育
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-02-07 DOI: 10.1109/te.2023.3346990
Dominic Mutuku Mutua, Waweru Mwangi
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引用次数: 0
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