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IC-BTCN: A Deep Learning Model for Dropout Prediction of MOOCs Students IC-BTCN:用于预测 MOOCs 学生辍学情况的深度学习模型
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-06-03 DOI: 10.1109/TE.2024.3398771
Xinhong Zhang;Xiangyu Wang;Jiayin Zhao;Boyan Zhang;Fan Zhang
Contribution: This study proposes a student dropout prediction model, named image convolutional and bi-directional temporal convolutional network (IC-BTCN), which makes dropout prediction for learners based on the learning clickstream data of students in massive open online courses (MOOCs) courses. Background: The MOOCs learning platform attracts hundreds of millions of users with in-depth teaching content and low-threshold learning methods. However, the high-dropout rate has always been its weakness compared with offline teaching. Intended Outcomes: The effectiveness of IC-BTCN model is evaluated on the KDD CUP 2015 dataset, including a large amount of clickstream data from the online learning platforms. The experimental results show that IC-BTCN model achieves an accuracy rate of 89.3%. Application Design: First, learning record data of students are converted into 3-D learning behavior matrix. Then, local features of the behavior matrix are extracted through convolutional techniques. These extracted learning features are then input into a temporal convolutional network to further refine the data. The temporal learning features of students are extracted through dilated causal convolution. Finally, a multilayer perceptron is used to derive the dropout prediction for students. Findings: Compared with three typical deep learning models, IC-BTCN model is advanced in accuracy and other evaluation indicators. On the premise of complying with the provisions of MOOCs platforms, the IC-BTCN model has good portability and practicability.
贡献:本研究提出了一种学生辍学预测模型,命名为图像卷积和双向时间卷积网络(IC-BTCN),该模型基于大规模在线开放课程(mooc)中学生的学习点击流数据对学习者进行辍学预测。背景:mooc学习平台以深度的教学内容和低门槛的学习方式吸引了上亿用户。然而,与线下教学相比,高辍学率一直是其弱点。预期结果:IC-BTCN模型的有效性在KDD CUP 2015数据集上进行了评估,其中包括来自在线学习平台的大量点击流数据。实验结果表明,IC-BTCN模型的准确率达到89.3%。应用设计:首先,将学生的学习记录数据转换成三维学习行为矩阵。然后,通过卷积技术提取行为矩阵的局部特征;然后将这些提取的学习特征输入到时间卷积网络中以进一步优化数据。通过扩展因果卷积提取学生的时间学习特征。最后,使用多层感知器对学生进行退学预测。结果:与三种典型的深度学习模型相比,IC-BTCN模型在准确率等评价指标上具有优势。在符合mooc平台规定的前提下,IC-BTCN模型具有良好的可移植性和实用性。
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引用次数: 0
FIE-TOE Guest Editorial Grand Challenges in Engineering and Computing Education: Beyond the Pandemic FIE-TOE 特邀编辑:工程与计算机教育的重大挑战:超越流行病
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-06-03 DOI: 10.1109/TE.2024.3382848
Campbell R. Bego;Joshua C. Nwokeji;Deborah A. Trytten
The promise of engineering and computing education is to prepare and fully equip students to solve societal problems that are complex, open-ended, and/or poorly defined [1]. So far, engineering and computing educators have made notable progress toward fulfilling this promise. However, established practices are constantly tested by new challenges like those caused by the coronavirus pandemic and breakthroughs in generative artificial intelligence. For engineering and computing education to achieve its full potential and deliver its promise, these new challenges have to be elicited, analyzed, and addressed.
工程学和计算机教育的承诺是让学生做好充分准备,解决复杂的、开放的和/或定义不清的社会问题[1]。迄今为止,工程与计算教育工作者在实现这一承诺方面取得了显著进展。然而,新的挑战(如冠状病毒大流行和生成式人工智能的突破)不断考验着既定的做法。要想充分发挥工程与计算教育的潜力并兑现其承诺,就必须对这些新的挑战进行发掘、分析和应对。
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引用次数: 0
IEEE Transactions on Education Information for Authors IEEE 教育论文集 作者须知
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-06-03 DOI: 10.1109/TE.2024.3401881
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引用次数: 0
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training 以教促学:在职业培训领域创建教程
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-29 DOI: 10.1109/TE.2024.3387336
Isaac Lozano-Osorio;Sonia Ruiz-Olmedilla;Diana Pérez-Marín;Maximiliano Paredes-Velasco
Contribution: A methodology based on the learning by teaching approach facilitated by a mobile learning tool for creating tutorials. A study of the impact this methodology has had on the emotional well-being of students and its correlation with academic performance has also been carried out. Background: Insufficient resources and the absence of targeted teaching methods for technical content in vocational training may impact academic outcomes and lead to student demotivation. Previous studies indicate that employing active group methodologies contributes to the improvement of educational quality and positively influences the emotional well-being of students. Intended Outcomes: Improved academic performance, motivation levels, and collaborative work among peers, particularly within vocational training cycles. Application Design: A quasi-experimental design with a pre–post assessment of knowledge and emotional states. The study was carried out with 131 vocational training students, with one group following a conventional master class methodology that used practical activities, and another group following the learning by teaching methodology, where students created explanatory tutorials for their peers using a mobile application. Findings: Students who followed the proposed methodology significantly improved learning results compared to those who followed the traditional methodology. This improvement was evident both at the end of the experience and in the final evaluation of the course. Moreover, results revealed that the emotions of enjoyment and pride at the end of the learning process positively correlated with the acquisition of knowledge and that this correlation was more pronounced within the cohort that followed the learning by teaching methodology.
贡献:基于 "以教促学 "的方法,利用移动学习工具创建教程。此外,还研究了这种方法对学生情绪健康的影响及其与学习成绩的相关性。背景:在职业培训中,资源不足和缺乏针对技术内容的教学方法可能会影响学习成绩,导致学生学习动力不足。以往的研究表明,采用积极的小组教学法有助于提高教育质量,并对学生的情绪稳定产生积极影响。预期成果:提高学习成绩、学习动机水平和同学间的协作能力,尤其是在职业培训周期内。应用设计:采用准实验设计,对知识和情绪状态进行前后评估。研究对象为 131 名职业培训学生,其中一组采用传统的大师班教学法,开展实践活动;另一组采用以教促学的教学法,学生使用移动应用程序为同伴创建讲解教程。研究结果与采用传统方法的学生相比,采用建议方法的学生学习成绩明显提高。这种提高在体验结束时和课程的最终评估中都很明显。此外,结果显示,学习过程结束时的愉悦感和自豪感与知识的获得呈正相关,这种相关性在采用 "以教促学 "方法的学生群体中更为明显。
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引用次数: 0
The Impact of Scaffolding and Reflection During Problem Scoping in Capstone Design 顶点设计中问题范围界定过程中脚手架和反思的影响
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-24 DOI: 10.1109/TE.2024.3380413
S. Misra;D. Wilson
Contribution: This article explored problem scoping in an industry sponsored engineering design capstone course before and during the COVID-19 pandemic. It employs reflection-in-action and quantitative action research, to demonstrate how the pandemic offered an opportunity for 1) students to develop their problem scoping skills and 2) for the instruction team to design novel reflection-based interventions to support students’ problem scoping process. Background: Despite the importance of problem scoping in engineering design, its development in engineering undergraduates, especially during crises, such as the COVID-19 pandemic, remains understudied. While the pandemic’s impact on higher education is generally perceived to have been negative, this article presents a different perspective, suggesting it may have improved students’ reflective practices. This is examined by comparing three cohorts of students who participated in the capstone prepandemic (2019), at the onset of the pandemic (2020), and a year after the pandemic began (2021). Research Question: How did students’ problem scoping skills change due to pandemic-motivated interventions in 2020 and 2021? Methodology: A quantitative action research approach was utilized due to the iterative nature of the interventions designed in response to the pandemic. Scoping metrics were derived from final project reports and compared across cohorts using nonparametric statistical tests. Nonparametric tests were selected due to small sample sizes and violation of the assumption of normality and homogeneity of variance. Findings: Increasing opportunities for reflection-in-action lead to improved design performance (with nuances) underscoring the importance of teaching reflective design practices to engineering students to better equip for complex design problem-solving.
贡献:本文探讨了在 COVID-19 大流行之前和期间,由行业赞助的工程设计顶点课程中的问题界定。文章采用了行动反思和定量行动研究的方法,展示了大流行如何为以下两方面提供了机会:1)学生如何发展他们的问题范围界定技能;2)教学团队如何设计基于反思的新型干预措施,以支持学生的问题范围界定过程。背景:尽管问题范围界定在工程设计中非常重要,但对工程专业本科生问题范围界定能力的培养,尤其是在 COVID-19 大流行病等危机期间的培养,仍未得到充分研究。虽然人们普遍认为大流行病对高等教育的影响是负面的,但本文提出了不同的观点,认为大流行病可能改善了学生的反思实践。本文通过比较参加顶点实习的三批学生在大流行前(2019 年)、大流行开始时(2020 年)和大流行开始一年后(2021 年)的反思实践,对这一点进行了研究。研究问题在 2020 年和 2021 年,学生的问题范围界定技能如何因大流行病动机干预而发生变化?研究方法:由于针对大流行病设计的干预措施具有反复性,因此采用了定量行动研究方法。范围界定指标来自最终项目报告,并使用非参数统计检验对不同组群进行比较。之所以选择非参数检验,是因为样本量较小,且违反了正态性和方差同质性假设。研究结果增加在行动中反思的机会可提高设计绩效(有细微差别),这强调了向工科学生传授反思性设计实践的重要性,以更好地装备他们解决复杂的设计问题。
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引用次数: 0
Toward Uncovering Meaning in Human-Robot Interactions 探索人与机器人互动的意义
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-24 DOI: 10.1109/TE.2024.3384255
John R. Haughery
Contribution: This study qualitatively uncovered meaning for why and what was motivating to undergraduates participating in an educational human—robot interaction (HRI) experience. A data corpus of four documents (groups) was evaluated from a quasi-experimental, nonequivalent control ( ${n},,=$ 23) and treatment ( ${n},,=$ 61) research design revealing three themes attributing meaning for why and what was motivating to students. Background: Engineering education literature has indicated a positive impact on student motivation and academic success from HRIs. However, rigorous research that attributes meaning for why and what are motivating to students in these HRI experiences is not readily available. Intended Outcomes: Results of this study represent substantial findings that answer questions of why and what are motivating in HRI experiences. However, future research is needed to further understand the nuanced dynamics and multidimensional aspects of motivation in HRIs. Application Design: To analyze the qualitative open-ended survey responses from students, structured term frequency (tf), tf – inverse document frequency (tf-idf), latent Dirichlet allocation (LDA) modeling, and content analysis were used, as these approaches are typical in computational text mining. Findings: When describing motivation toward the HRI, students were found to form a common lexicon to attribute why and what was motivating (e.g., “…[being] abl[e]” [to] see [the] robot follow [the line]…”). This suggests that the tangible, visual, immediate feedback experienced by students was why and what motivated them.
贡献:本研究从定性角度揭示了大学生参与人机交互(HRI)教育体验的原因和动机。通过对准实验、非等效对照(${n},=$ 23)和治疗(${n},=$ 61)研究设计中的四个文档(组)的数据语料库进行评估,揭示了三个主题,即为什么和什么对学生有激励意义。背景:工程教育文献表明,人力资源指标对学生的学习动机和学业成功有积极影响。然而,目前还没有严谨的研究来说明在这些 HRI 体验中激励学生的原因和意义。预期成果:本研究的结果代表了实质性的发现,回答了在人力资源创新体验中为何和何为激励的问题。然而,未来的研究还需要进一步了解人力资源创新中动机的细微动态和多维方面。应用设计:为了分析学生的定性开放式调查回复,我们使用了结构化词频(tf)、tf-反向文档频率(tf-idf)、潜在德里赫利特分配(LDA)建模和内容分析,因为这些方法在计算文本挖掘中非常典型。研究结果在描述对人力资源创新的动机时,发现学生们形成了一个共同的词汇表来描述动机的原因和内容(例如,"......[能够][看到][机器人]跟随[线]......")。这表明,学生们体验到的具体、直观、即时的反馈是激励他们的原因和动力。
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引用次数: 0
Impact of NEWTON Technology-Enhanced Learning Solutions on Knowledge Acquisition in Pilots Involving Students With Hearing Impairments NEWTON 技术强化学习解决方案对听障学生知识获取试点的影响
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-18 DOI: 10.1109/TE.2024.3378103
Marilena Bratu;Cristina Hava Muntean;Cristian Buică-Belciu;Sabina Stan;Gabriel-Miro Muntean
Contributions: This article presents the results of a study carried out as part of two large-scale pilots and analyzes the impact of the use of modern technologies in education in term of knowledge acquisition in case of students with hearing disabilities. Background: Teaching topics from STEM area is a challenging task for all teachers who have students with hearing disabilities in their class. On the one hand, because of the high degree of difficulty of the information in this field and on the other hand, because of the difficulties that students with hearing disabilities face in understanding this information. In this context, the use of modern technologies in education, but especially the way they are used together with traditional ones, can provide great support for teachers of students with special needs. Intended Outcomes: A set of modern technologies, i.e., virtual lab, virtual reality (VR), in the game-based learning context of the EU-funded NEWTON project, were employed in education as part of the Earth Course. The goal was to increase the accessibility of STEM information in the area of natural sciences for the benefit of students, especially those with hearing disabilities. Application Design: The study targeted secondary school students with hearing disabilities. Content related to natural sciences (i.e., wildlife and sealife) was presented as part of the Earth Course via innovative applications that included virtual laboratories and VR. Avatars were used to support the students with special needs (sign-language translation). Findings: The results of this study demonstrate that the use of modern technologies, combined with game-based learning in science lessons for students with hearing disabilities, contribute to increasing their knowledge level. The best results were obtained when these technologies were used in mixed lessons, alongside the traditional teaching methods.
贡献:本文介绍了作为两个大型试点项目的一部分而开展的一项研究的结果,并分析了在教育中使用现代技术对听力残疾学生获取知识的影响。研究背景对于班上有听力残疾学生的所有教师来说,STEM 领域的教学课题都是一项具有挑战性的任务。一方面是因为该领域的信息难度很大,另一方面是因为听力残疾学生在理解这些信息时面临困难。在这种情况下,在教育中使用现代技术,特别是将现代技术与传统技术结合起来使用的方式,可以为有特殊需要的学生的教师提供极大的支持。预期成果:在欧盟资助的 NEWTON 项目的游戏式学习背景下,一套现代技术,即虚拟实验室、虚拟现实 (VR),被应用于教育中,作为地球课程的一部分。其目的是提高自然科学领域 STEM 信息的可及性,使学生,尤其是听力有障碍的学生受益。应用设计:研究对象是有听力障碍的中学生。与自然科学(即野生动物和海豹)相关的内容作为地球课程的一部分,通过包括虚拟实验室和 VR 在内的创新应用进行展示。使用头像为有特殊需要的学生提供支持(手语翻译)。研究结果本研究的结果表明,在为听力残疾学生开设的科学课中使用现代技术,结合游戏式学习,有助于提高他们的知识水平。当这些技术与传统教学方法一起在混合课程中使用时,效果最好。
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引用次数: 0
Empowering STEAM Activities With Artificial Intelligence and Open Hardware: The BitDogLab 利用人工智能和开放式硬件增强 STEAM 活动的能力:比特狗实验室
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-15 DOI: 10.1109/TE.2024.3377555
Fabiano Fruett;Fernanda Pereira Barbosa;Samuel Cardoso Zampolli Fraga;Pedro Ivo Aragão Guimarães
Open-source hardware and software platforms have played an important role in democratizing access to technology and education in computer science and engineering. Recent advancements in tools, such as KiCad, MicroPython, and Thonny, integrated development environment potentially accelerate low-budget educational applications, providing a smooth and consistent learning curve for users. The BitDogLab, utilizing these platforms, is designed and developed for Science, Technology, Engineering, Arts, and Mathematics activities based on the Raspberry Pi Pico Board, featuring artificial intelligence (AI)-supported programming via the GPT model. BitDogLab is an open-source hardware solution with a flexible design for continuous expansion in both software and hardware areas. Its functionality, based on open-source code, can be enhanced by integrating various software resources. Additionally, BitDogLab’s adaptability to sophisticated hardware like robotic systems or advanced sensors expands its educational applications. An evaluation of BitDogLab, conducted through a hands-on workshop at the Latin America Open Technology Conference—Latinoware 2023, revealed unanimous interest among 36 respondents, mainly for teaching programming (58%), and valuing its low cost, diverse components, and ease of AI-assisted programming. 75% of respondents expressed a strong desire to use BitDogLab, despite 19% preferring familiar boards like Arduino or Micro:bit. The project’s open distribution encourages community contributions, promoting collaborative learning and innovation from children to preuniversity students.
开源硬件和软件平台在计算机科学与工程领域的技术和教育民主化方面发挥了重要作用。KiCad、MicroPython 和 Thonny 等工具的最新进展,以及集成开发环境可能加速低成本教育应用的发展,为用户提供平滑、一致的学习曲线。BitDogLab 利用这些平台,以 Raspberry Pi Pico 板为基础,为科学、技术、工程、艺术和数学活动而设计和开发,其特点是通过 GPT 模型进行人工智能(AI)支持的编程。BitDogLab 是一种开源硬件解决方案,设计灵活,可在软件和硬件领域不断扩展。它的功能基于开放源代码,可以通过整合各种软件资源得到增强。此外,BitDogLab 对机器人系统或先进传感器等复杂硬件的适应性也扩大了其在教育领域的应用。在拉丁美洲开放技术大会(Latinoware 2023)上举办的实践研讨会对 BitDogLab 进行了评估,结果显示 36 名受访者对其一致感兴趣,主要用于编程教学(58%),并对其低成本、多样化组件和人工智能辅助编程的便捷性给予了高度评价。75%的受访者表达了使用 BitDogLab 的强烈愿望,尽管有 19% 的受访者更喜欢 Arduino 或 Micro:bit 等熟悉的板卡。该项目的开放式发布鼓励社区贡献,促进了从儿童到大学预科学生的协作学习和创新。
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引用次数: 0
Assessing Engineering Students’ Systems Thinking and Modeling Based on Their Online Learning 基于在线学习评估工科学生的系统思维和建模能力
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-10 DOI: 10.1109/TE.2024.3379218
Roee Peretz;Natali Levi-Soskin;Dov Dori;Yehudit Judy Dori
Contribution: Model-based learning improves systems thinking (ST) based on students’ prior knowledge and gender. Relations were found between textual, visual, and mixed question types and student achievements. Background: ST is essential to judicious decision-making and problem-solving. Undergraduate students can be taught to apply better ST, and analysis of their online systems modeling processes can improve their ST. Research Questions: 1) What is the effect, if any, of online learning on the ST and conceptual modeling skill levels of undergraduate engineering students? 2) What differences are there, if any, between students’ ST, conceptual modeling, and scores in textual, visual, and mixed question types based on their prior knowledge levels? and 3) Are there any gender differences in student performance, and if so, what are they? Methodology: The research participants were 157 undergraduate engineering students who took part in a mandatory second-year course, during which data were collected and analyzed quantitatively. Findings: Students with disparate prior knowledge differed significantly from each other in their overall ST mean score and in the mean scores of the various question types. Gender differences in ST and its relative improvement were also found.
贡献:基于模型的学习能根据学生的已有知识和性别改善系统思维(ST)。发现文本、视觉和混合问题类型与学生成绩之间存在关系。背景:系统思维对明智决策和解决问题至关重要。可以教本科生更好地运用系统思维,而对他们的在线系统建模过程进行分析则可以提高他们的系统思维能力。研究问题1) 在线学习对工科学生的 ST 和概念建模技能水平有何影响?2) 学生的 ST、概念建模以及文本、视觉和混合问题类型的得分之间是否存在差异?研究方法:研究对象为参加二年级必修课程的 157 名工科本科生,在此期间收集数据并进行定量分析。研究结果具有不同先验知识的学生在ST总平均分和各种问题类型的平均分上存在显著差异。此外,还发现了 ST 及其相对提高方面的性别差异。
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引用次数: 0
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process 抽样平均值的概念化:对计算机工程专业学生学习过程的启示
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-04-10 DOI: 10.1109/TE.2024.3376795
Fulya Kula;Nelly Litvak;Tracy S. Craig
The sample mean in statistics is a concept of great importance, with its properties being extensively utilized in other areas, such as computer science. This research centers on the concept of the sample mean and its characteristics in a cohort of computer engineering students undertaking a required course in statistics at a university in the Netherlands. The objective of this study was to analyze students’ comprehension of the fundamental structure, properties, and applications of the sample mean. A digital mini-course on sample mean was developed and employed with 97 students, who had the option to apply the concepts at their own pace. The action-process-object-schema (APOS) theoretical framework was utilized to analyze the interview responses of seven participants. The majority of participants were able to demonstrate an understanding of the Process conception of the sample mean, with only a minority demonstrating an understanding of the Object conception. The lack of comprehension of the sample mean hindered students’ capacity to effectively utilize the associated applications and properties. These findings imply that educators should strive to ensure that students have a sound comprehension of the sample mean so that they are better equipped to work with related applications. Suggestions of this study and further research ideas are indicated.
统计学中的样本平均数是一个非常重要的概念,其特性在计算机科学等其他领域也得到了广泛应用。本研究主要针对荷兰某大学计算机工程专业的学生,研究他们在学习统计学必修课程时对样本平均数概念及其特征的理解。本研究的目的是分析学生对样本平均数的基本结构、属性和应用的理解。我们为 97 名学生开发并使用了关于样本平均数的数字迷你课程,学生可以按照自己的进度应用这些概念。我们利用行动-过程-对象-模式(APOS)理论框架分析了七位参与者的访谈回答。大多数参与者都能表现出对样本平均数的过程概念的理解,只有少数人表现出对客体概念的理解。对样本平均数的理解不足阻碍了学生有效利用相关应用和属性的能力。这些发现意味着教育工作者应努力确保学生对样本平均数有正确的理解,以便他们能更好地处理相关应用。本研究的建议和进一步的研究思路也在此一并指出。
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引用次数: 0
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