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IEEE Transactions on Education Information for Authors IEEE作者教育信息汇刊
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-12-20 DOI: 10.1109/TE.2024.3508959
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引用次数: 0
IEEE Transactions on Education Publication Information IEEE教育出版信息汇刊
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-12-20 DOI: 10.1109/TE.2024.3508957
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引用次数: 0
Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K–16 Education K-16教育中的编码、计算、算法、设计、创造性和批判性思维
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-12-20 DOI: 10.1109/TE.2024.3508372
Francesco Maiorana;Agueda Gras-Velazquez;Elisabetta Paladino;Giusy Cristaldi;Jessica Niewint-Gori;Shitanshu Mishra;Monica Trifas;Sadia Sharmin;Carina S. Gonzalez
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引用次数: 0
Impact of Campus Environment and Personality Traits on the Academic Performance and Psychological Well-Being of Engineering Undergraduates: The Mediating Role of Engineering Self-Efficacy 校园环境和人格特质对工科大学生学业成绩和心理健康的影响:工科自我效能感的中介作用
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-12-12 DOI: 10.1109/TE.2024.3510552
Moneeza Baig;Yasir Ahmad;Asjad Shahzad;Afshan Naseem
Contribution: This study explores the direct relationships between campus environment, personality traits, engineering self-efficacy, academic performance, and psychological well-being of engineering undergraduates, and the indirect relationships between them with engineering self-efficacy as mediator which had not been studied previously in a developing country context. The findings of this research guide policy makers to improve engineering education while considering these factors. Background: Engineering education plays a significant role in enhancing the quality of engineers. Personality traits, campus environment, and engineering self-efficacy could potentially impact the academic performance and psychological well-being of engineering undergraduates. An indirect relationship exists between these dimensions with engineering self-efficacy acting as a mediator. Research Questions: 1) Do campus environment, personality traits, and engineering self-efficacy significantly impact the academic performance of engineering undergraduates? 2) Do campus environment, personality traits, and engineering self-efficacy significantly impact the psychological well-being of engineering undergraduates? and 3) Does engineering self-efficacy mediate the indirect relationships between campus environment, personality traits, academic performance, and psychological well-being of engineering undergraduates? Methodology: The research participants were 1005 engineering undergraduates from 16 universities of Pakistan. Structural equation modeling (SEM) was used to assess the hypothesized relationships between personality traits, campus environment, engineering self-efficacy, academic performance, and psychological well-being. Findings: Personality traits and engineering self-efficacy significantly impact academic performance. Campus environment does not impact academic performance. Campus environment, personality traits, and engineering self-efficacy significantly impact psychological well-being. Campus environment and personality traits significantly impact engineering self-efficacy. Engineering self-efficacy mediates the relationship between the variables being studied.
贡献:本研究探讨了校园环境、人格特质、工程自我效能感、学业成绩和工科本科生心理健康之间的直接关系,以及以工程自我效能感为中介的间接关系,这在发展中国家尚未有相关研究。本研究结果可指导决策者在考虑这些因素的同时改善工程教育。背景:工程教育在提高工程师素质方面起着重要作用。人格特质、校园环境和工程自我效能感可能影响工程本科生的学业成绩和心理健康。这些维度之间存在间接关系,工程自我效能感作为中介。研究问题:1)校园环境、人格特质和工程自我效能感是否显著影响工程本科生的学业成绩?2)校园环境、人格特质和工程自我效能感是否显著影响工程本科生的心理健康?3)工程自我效能感是否在校园环境、人格特质、学业成绩和心理健康之间起到间接中介作用?方法:研究对象为1005名来自巴基斯坦16所大学的工科本科生。采用结构方程模型(SEM)评估人格特质、校园环境、工程自我效能、学业成绩和心理健康之间的假设关系。研究发现:人格特质和工程自我效能感对学业成绩有显著影响。校园环境不影响学习成绩。校园环境、人格特质和工程自我效能感对心理健康有显著影响。校园环境和人格特质对工程自我效能感有显著影响。工程自我效能在被研究变量之间的关系中起中介作用。
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引用次数: 0
The Universal Micro-Credential Framework: The Role of Badges, Micro-Credentials, Skills Profiling, and Design Patterns in Developing Interdisciplinary Learning and Assessment Paths for Computing Education 通用微证书框架:徽章、微证书、技能分析和设计模式在开发计算机教育跨学科学习和评估路径中的作用
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-12-12 DOI: 10.1109/TE.2024.3486016
Rupert Ward;Sheryl Grant;Megan Workmon Larsen;Kate Giovacchini
The purpose of this article is to share worked examples of skills profiling within the universal micro-credential framework, a novel approach designed to further the enablement of 21st century skills which are defined here as a generalized series of competencies gained by a learner that enable them to self-reflect, self-regulate and self-optimize their capabilities within highly emergent contexts. This approach improves interdisciplinary learning and assessment paths for computing education by providing personalized learning and assessment options and by enabling curricula to better accommodate both internal and external interdisciplinary content. Through these worked examples, this article addresses potential solutions to fundamental and persistent structural issues in today’s learning-earning ecosystem. Most significant of these issues is what the authors refer to as a “capability-competency chasm,” a term used to describe an enduring gap that creates problematic deficits for learners as they transition between education and employment. At the core of the universal micro-credential framework is skills profiling, which can leverage micro-credential pathways and badge catalogues, both within the context of computing education in particular and across higher education in general. Accounting for the complexity of implementing system-wide redesign in highly variable higher-education contexts, this article also briefly references the role of design patterns to enable such implementation. Collectively, these flexible credentialing innovations offer a globally innovative solution to systemic challenges, explaining both the importance of addressing such challenges and the opportunities arising from them.
本文旨在分享通用微证书框架内的技能剖析实例,这是一种新颖的方法,旨在进一步提高 21 世纪技能的能力,这里的 21 世纪技能被定义为学习者获得的一系列通用能力,使他们能够在高度新兴的环境中进行自我反思、自我调节和自我优化。这种方法通过提供个性化的学习和评估选择,使课程更好地适应内部和外部的跨学科内容,从而改进了计算机教育的跨学科学习和评估路径。通过这些实例,本文探讨了解决当今学习-学习生态系统中长期存在的根本性结构问题的潜在方案。在这些问题中,最重要的是作者所提到的 "能力-胜任鸿沟",这个术语用来描述一种持久的差距,这种差距在学习者从教育过渡到就业的过程中造成了问题性缺陷。通用微证书框架的核心是技能剖析,它可以利用微证书途径和徽章目录,尤其是在计算机教育和整个高等教育中。考虑到在千变万化的高等教育环境中实施全系统重新设计的复杂性,本文还简要提及了设计模式的作用,以促成这种实施。总之,这些灵活的学历认证创新为应对系统性挑战提供了一个全球性的创新解决方案,既说明了应对这些挑战的重要性,也说明了由此带来的机遇。
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引用次数: 0
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students 培养学生批判性思维能力的游戏化学习框架
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-11-08 DOI: 10.1109/TE.2024.3431872
K. G. Srinivasa;Aman Singh;Kshitij Kumar Singh Chauhan
Contribution: This article investigates the impact of gamified learning on high school students (grades 9–12) in computer science, emphasizing learner engagement, knowledge improvement, and overall satisfaction. It contributes insights into the effectiveness of gamification in enhancing educational outcomes. Background: Gamification in education is explored, focusing on its potential to address challenges in learner engagement. The study draws on gamification principles and user-centered design frameworks to create meaningful gamified learning experiences. Intended Outcomes: The study aims to measure knowledge improvement, overall satisfaction, and engagement in gamified learning. It seeks to assess the effectiveness of the designed educational games in enhancing algorithmic, computational, and analytical thinking skills. Application Design: Utilizing an agile development process, Unity game engine, and Swift Core-AR, this article details the creation of user-centered gamified environments. It outlines the deployment methodology for augmented reality-based games, emphasizing iterative design based on user feedback. Findings: Statistical analyses show positive correlations between overall satisfaction, engagement, and motivation with knowledge improvement. The paired t-test reveals a significant increase in knowledge levels post-gamification. One-way alternative to the one-way analysis of variance underscores the influence of satisfaction on knowledge improvement, highlighting its critical role.
贡献:本文调查了游戏化学习对高中学生(9-12年级)计算机科学的影响,强调学习者的参与,知识的提高和整体满意度。它有助于深入了解游戏化在提高教育成果方面的有效性。背景:探索教育中的游戏化,重点关注其解决学习者参与挑战的潜力。该研究利用游戏化原则和以用户为中心的设计框架来创造有意义的游戏化学习体验。预期结果:本研究旨在衡量游戏化学习的知识改进、总体满意度和参与度。它旨在评估设计的教育游戏在提高算法、计算和分析思维技能方面的有效性。应用程序设计:利用敏捷开发过程、Unity游戏引擎和Swift Core-AR,本文详细介绍了以用户为中心的游戏化环境的创建。它概述了基于增强现实的游戏的部署方法,强调了基于用户反馈的迭代设计。研究结果:统计分析表明,总体满意度、敬业度和动机与知识进步呈正相关。配对t检验显示游戏化后知识水平显著提高。单向方差分析的单向替代强调了满意度对知识改进的影响,突出了其关键作用。
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引用次数: 0
The Importance of Malware Awareness for Aspiring Cyber Professionals: Applicability of Gamification Static Analysis Tools 恶意软件意识对有抱负的网络专业人员的重要性:游戏化静态分析工具的适用性
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-10-15 DOI: 10.1109/TE.2024.3471336
Alex Cameron;Abu Alam;Madhu Khurana;Jordan Allison;Nasreen Anjum
Modern day organizations face a continuous challenge in ensuring that their employees are cognizant with malware and cyber attacks, since it has the potential to cause financial, legal, and reputational damage to them. Current awareness training exists in a multitude of forms to equip employees and organizations to protect themselves against malware and cyber attacks. This article proposes a more realistic and interactive approach to malware training through a simulated ransomware infection presented as a game, both for employees and students in cyber security domain. The proposed mechanism was tested by individuals within cyber industries and students and demonstrated at events within the South West of England to an audience of prospective employees and industry experts, who found the training beneficial and insightful into how malware can be avoided and identified. Overall, results from the development of the tool indicate that the ability to identify malicious files increased in the range of 12%–55%, with respondents generally agreeing the tool was useful for increasing learning capacity. External results from unstructured interviews appear to illustrate that individuals displayed a heightened awareness post-training. External surveys with undergraduate students studying cyber and computer science indicate 100% of students believe the training would be useful for some form of training, with 86% evaluating the training would be suitable for both unsupervised and supervised malware training. Language analysis revealed highly positive vocabulary in free-text questions from multiple year groups, most highly in second and third year cyber security cohorts.
现代组织在确保员工认识到恶意软件和网络攻击方面面临着持续的挑战,因为它有可能对他们造成财务、法律和声誉上的损害。当前的意识培训以多种形式存在,使员工和组织能够保护自己免受恶意软件和网络攻击。本文提出了一种更现实和互动的恶意软件培训方法,通过模拟勒索软件感染作为游戏呈现给网络安全领域的员工和学生。提议的机制由网络行业的个人和学生进行了测试,并在英格兰西南部的活动中向潜在员工和行业专家演示,他们发现培训对如何避免和识别恶意软件有益且有见地。总体而言,该工具开发的结果表明,识别恶意文件的能力提高了12%-55%,受访者普遍认为该工具有助于提高学习能力。非结构化面试的外部结果似乎表明,个人在培训后表现出更高的意识。对学习网络和计算机科学的本科生进行的外部调查表明,100%的学生认为这种培训对某种形式的培训有用,86%的学生认为这种培训既适合无监督的培训,也适合有监督的恶意软件培训。语言分析显示,在多年级学生的自由文本问题中,词汇量非常积极,在二年级和三年级的网络安全组中,词汇量最积极。
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引用次数: 0
Helping First-Year University Students to Overcome the Threshold Concept of Ohm’s Law 帮助大一学生克服欧姆定律的阈值概念
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-10-09 DOI: 10.1109/TE.2024.3468002
María José Canet;María Asunción Pérez-Pascual;Lorena Atarés;Macarena Trujillo
Contribution: This article presents significant contributions in the field of understanding and addressing misconceptions (MCs) related to Ohm’s law. First, it provides a comprehensive list and detailed description of 16 MCs commonly observed among students, and identifies and emphasizes 11 good practices that educators can adopt to effectively address these MCs to promote conceptual understanding. Second, this article offers two conceptual maps, serving as a valuable guide for practitioners. Lastly, this work presents an in-depth analysis of a flipped classroom intervention aimed at both overthrowing students’ MCs and promoting students’ metacognition. Background: A deep understanding of Ohm’s law holds immense importance for first-year engineering students because it serves as a fundamental principle in electrical engineering and forms the basis for analyzing and designing electrical circuits. Research Questions: Which MCs prevent students from understanding Ohm’s law? Which are their prevalence and persistence? Does the classroom dynamics proposed in this research improve the understanding of Ohm’s law? Does it transform the students’ previous conception? and Do students retain the new conception? Methodology: Two student groups from different degrees were selected as participants in the study. Both student groups were assessed using the conceptual Test DIRECT 1.0 as a pretest and DIRECT 1.2 as a post-test and delayed post-test. Quantitative and qualitative analyses were carried out to determine significant differences in learning outcomes before and after instruction. This study also provides rich insights into the underlying MCs and the effectiveness of the instructional approach in addressing them. Findings: The research findings contribute to the existing knowledge by identifying a new MC, introducing new good practices, developing a new conceptual map for power, showcasing the effectiveness of a classroom intervention, and deepening the understanding of the relationship between test DIRECT 1.0 and 1.2 and MCs. These findings have implications for educational practices, curriculum development, and instructional approaches, ultimately aiming at improving students’ understanding of Ohm’s law and related electrical concepts.
贡献:本文在理解和解决与欧姆定律相关的误解(MCs)方面做出了重大贡献。首先,它提供了一个全面的列表和详细的描述16个普遍观察到的学生mc,并确定和强调了11个良好的做法,教育工作者可以采取有效地解决这些mc,以促进概念理解。其次,本文提供了两个概念图,为实践者提供了有价值的指导。最后,本研究对翻转课堂干预进行了深入分析,旨在推翻学生的mc和促进学生的元认知。背景:深刻理解欧姆定律对一年级工程专业的学生来说非常重要,因为它是电气工程的基本原理,是分析和设计电路的基础。研究问题:哪些mc阻碍了学生理解欧姆定律?它们的普遍性和持久性是什么?本研究中提出的课堂动态是否提高了对欧姆定律的理解?它是否改变了学生以前的观念?学生是否保留了新概念?方法:选取两组不同学位的学生作为研究对象。两个学生组都使用概念测试DIRECT 1.0作为前测,DIRECT 1.2作为后测和延迟后测进行评估。进行了定量和定性分析,以确定教学前后学习成果的显著差异。本研究也提供了丰富的见解,以了解潜在的MCs和教学方法的有效性,以解决他们。研究发现:研究结果通过识别新的MC、引入新的良好实践、开发新的权力概念图、展示课堂干预的有效性以及加深对test DIRECT 1.0和1.2与MC之间关系的理解,对现有知识做出了贡献。这些发现对教育实践、课程开发和教学方法具有启示意义,最终旨在提高学生对欧姆定律和相关电学概念的理解。
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引用次数: 0
An LLM-Driven Chatbot in Higher Education for Databases and Information Systems 高等教育数据库与信息系统中llm驱动的聊天机器人
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-10-07 DOI: 10.1109/TE.2024.3467912
Alexander Tobias Neumann;Yue Yin;Sulayman Sowe;Stefan Decker;Matthias Jarke
Contribution: This research explores the benefits and challenges of developing, deploying, and evaluating a large language model (LLM) chatbot, MoodleBot, in computer science classroom settings. It highlights the potential of integrating LLMs into LMSs like Moodle to support self-regulated learning (SRL) and help-seeking behavior. Background: Computer science educators face immense challenges incorporating novel tools into LMSs to create a supportive and engaging learning environment. MoodleBot addresses this challenge by offering an interactive platform for both students and teachers. Research Questions: Despite issues like bias, hallucinations, and teachers’ and educators’ resistance to embracing new (AI) technologies, this research investigates two questions: (RQ1) To what extent do students accept MoodleBot as a valuable tool for learning support? (RQ2) How accurately does MoodleBot churn out responses, and how congruent are these with the established course content? Methodology: This study reviews pedagogical literature on AI-driven chatbots and adopts the retrieval-augmented generation (RAG) approach for MoodleBot’s design and data processing. The technology acceptance model (TAM) evaluates user acceptance through constructs like perceived usefulness (PU) and Ease of Use. Forty-six students participated, with 30 completing the TAM questionnaire. Findings: LLM-based chatbots like MoodleBot can significantly improve the teaching and learning process. This study revealed a high accuracy rate (88%) in providing course-related assistance. Positive responses from students attest to the efficacy and applicability of AI-driven educational tools. These findings indicate that educational chatbots are suitable for integration into courses to improve personalized learning and reduce teacher administrative burden, although improvements in automated fact-checking are needed.
贡献:本研究探讨了在计算机科学课堂环境中开发、部署和评估大型语言模型(LLM)聊天机器人MoodleBot的好处和挑战。它强调了将llm整合到像Moodle这样的lms中以支持自我调节学习(SRL)和寻求帮助行为的潜力。背景:计算机科学教育者面临着将新工具整合到lms中以创造一个支持性和参与性的学习环境的巨大挑战。MoodleBot通过为学生和教师提供一个互动平台来解决这一挑战。研究问题:尽管存在偏见、幻觉以及教师和教育工作者对采用新(人工智能)技术的抵制等问题,但本研究调查了两个问题:(RQ1)学生在多大程度上接受MoodleBot作为有价值的学习支持工具?(RQ2) MoodleBot给出的回答有多准确?这些回答与既定课程内容的一致性如何?方法:本研究回顾了人工智能驱动的聊天机器人的教学文献,并采用检索增强生成(RAG)方法进行MoodleBot的设计和数据处理。技术接受模型(TAM)通过感知有用性(PU)和易用性等结构来评估用户接受程度。46名学生参与,其中30名完成TAM问卷。研究结果:MoodleBot等基于法学硕士的聊天机器人可以显著改善教学过程。本研究显示,提供课程相关协助的准确率较高(88%)。学生的积极反应证明了人工智能驱动的教育工具的有效性和适用性。这些发现表明,教育聊天机器人适合整合到课程中,以改善个性化学习并减轻教师的行政负担,尽管需要改进自动事实核查。
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引用次数: 0
Leveraging Design Thinking to Enhance Engineering Teaching: An Operational Model 运用设计思维加强工程教学:一种运作模式
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-10-07 DOI: 10.1109/TE.2024.3467387
Emily Yim Lee Au;Ravindra S. Goonetilleke
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving outstanding results. Background: Design thinking benefits students across almost all majors by promoting critical thinking, creativity, and teamwork. It places a strong emphasis on the user’s needs and involves testing and refining prototypes with empathy for the user. While easy to grasp, its practical application poses complex challenges, particularly in engineering and science education. Intended Outcomes: This study examines the challenges of teaching design thinking and proposes an operational model to represent the design process. Application Design: The model incorporates a “spring system” to demonstrate potential variations in the design process, including the number of user-centered design (UCD) methods used, the size of the problem/solution space, the difficulty or resistance to transitioning between activities, and time spent on each activity. Findings: Two projects illustrate the use of the model. Using the proposed metrics, the design process can be established, and the operational model can control the learning process while enhancing the consistency and quality of the design outcome. Future empirical research should validate the model’s effectiveness, address biases, and foster critical thinking and diverse perspectives within student teams.
贡献:建议的操作模型为理解设计思维的复杂性提供了一个详细的框架。它帮助教师评估每个阶段,促进高质量设计的发展。这种模式强调各个阶段和最终设计质量之间的联系,引导学生取得优异的成绩。背景:设计思维对几乎所有专业的学生都有好处,它能促进批判性思维、创造力和团队合作。它非常强调用户的需求,并涉及测试和改进原型,以同情用户。虽然易于掌握,但它的实际应用提出了复杂的挑战,特别是在工程和科学教育中。预期结果:本研究考察了教学设计思维的挑战,并提出了一个代表设计过程的操作模型。应用程序设计:该模型包含一个“弹簧系统”来演示设计过程中的潜在变化,包括所使用的以用户为中心的设计(UCD)方法的数量、问题/解决方案空间的大小、活动之间转换的难度或阻力,以及在每个活动上花费的时间。发现:两个项目说明了该模型的使用。使用提出的度量,可以建立设计过程,操作模型可以控制学习过程,同时提高设计结果的一致性和质量。未来的实证研究应该验证模型的有效性,解决偏见,并在学生团队中培养批判性思维和多样化的观点。
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引用次数: 0
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