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From Science to Computing: A Study of Capital Among Bioinformatics Students 从科学到计算:生物信息学学生的资本研究
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-01-12 DOI: 10.1109/TE.2023.3347096
Thom Kunkeler;Aletta Nylén
Contribution: This article applies science capital research to computing education in order to understand why students engage with a programme involving computing, and what they aspire to get out of their education. Background: Capital is a concept which has been used in educational research to study inequality, aspiration and achievement. Previous work has looked at capital in science education, but misses out on discipline-specific capital. This article applies science capital research to the field of computing education, providing insight into students’ views and dispositions of computing, their confidence and knowledge, and other factors which are important for understanding student engagement with the subject. Research Questions: How can science capital research be adapted to computing education? Further to this, what insights can be generated from such a methodology? Methodology: Inspired by the concept of science capital, a survey has been developed and tested among 29 bioinformatics students with a biology background. These students were selected since they recently switched to a programme involving computing, allowing them to reflect on their motivation, aspirations, and outcome expectations. Informed by the initial results, a follow-up interview was designed, and ten students participated. Findings: Science capital research proves useful for studying factors underlying participation in computing. Students in this study are driven by career opportunities, as well as positive beliefs and values when it comes to computing, while perceiving barriers such as low levels of computing confidence, and a gap between their skills and future careers. In addition, gender differences among survey results were observed $(p,,=$ 0.002).
贡献:本文将科学资本研究应用于计算机教育,以了解学生参与计算机课程的原因,以及他们希望从教育中获得什么。背景:资本是教育研究中用来研究不平等、愿望和成就的一个概念。以前的研究曾对科学教育中的资本进行过研究,但忽略了特定学科的资本。本文将科学资本研究应用于计算机教育领域,深入探讨学生对计算机的看法和态度、他们的信心和知识,以及对了解学生参与该学科非常重要的其他因素。研究问题:如何将科学资本研究应用于计算机教育?此外,这种方法能产生哪些启示?研究方法:受科学资本概念的启发,我们开发了一项调查,并在 29 名具有生物学背景的生物信息学学生中进行了测试。之所以选择这些学生,是因为他们最近转到了一个涉及计算机的专业,这使他们能够反思自己的动机、愿望和对结果的期望。根据初步结果,设计了后续访谈,10 名学生参加了访谈。研究结果科学资本研究有助于研究参与计算机学习的基本因素。本研究中的学生受到了职业机会的驱动,在计算机方面有着积极的信念和价值观,同时也感受到了一些障碍,如对计算机的信心不足,以及他们的技能与未来职业之间存在差距。此外,调查结果中还观察到了性别差异 $(p,=$ 0.002)。
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引用次数: 0
Leadership Growth Over Multiple Semesters in Project-Based Student Teams Embedded in Faculty Research (Vertically Integrated Projects) 嵌入教师研究(纵向整合项目)的项目型学生团队在多个学期中的领导力提升
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-01-10 DOI: 10.1109/TE.2023.3344314
Julia Sonnenberg-Klein;Edward J. Coyle
Contribution: This longitudinal study modeled student leadership growth in a course sequence supporting long-term, large-scale, multidisciplinary projects embedded in faculty research. Students (half from computer science, computational media, electrical engineering, and computer engineering) participated for 1–4 semesters. Background: Project- based learning (PBL) is used widely in higher education. It is used in industry for leadership development, but leadership development in project-based learning (PBL) has not been explored in higher education. A preliminary analysis implied leadership growth through the third semester of participation, but the design did not control for attrition. Research Questions: At the student level, how do leadership role ratings change over multiple semesters of participation? Do first (and second) semester ratings differ by number of semesters students eventually participate? Methodology: The study involved two peer evaluation questions on 1) the degree to which students coordinated the team’s work and 2) served as technical/content area leaders. Analysis employed analysis of variance to examine attrition by initial ratings (N = 1045) and multilevel growth modeling to study change over time (N = 585). A strength of using peer evaluations is the large sample size, but a weakness is that the tool was developed for student assessment and not educational research. The study did not control for participation in leadership programs outside the course. Findings: On average, individual leadership role ratings increased each semester through the third semester of participation. Ratings of students who left the program after 1 or 2 semesters did not differ from ratings for those who participated longer.
贡献:这项纵向研究模拟了学生在支持长期、大规模、多学科项目的课程序列中的领导力成长情况,该课程序列嵌入了教师的研究成果。学生(一半来自计算机科学、计算媒体、电子工程和计算机工程专业)参与了 1-4 个学期的研究。背景:基于项目的学习(PBL基于项目的学习(PBL)在高等教育中应用广泛。在工业领域,它被用于领导力培养,但在高等教育领域,基于项目的学习(PBL)中的领导力培养还没有被探索过。一项初步分析表明,在参与项目的第三个学期,学生的领导力有所提高,但这一设计并没有对自然减员进行控制。研究问题在学生层面,领导角色的评价在多个学期的参与过程中会发生怎样的变化?学生最终参与的学期数不同,第一学期(和第二学期)的评价也不同吗?研究方法:研究涉及两个同伴评价问题:1)学生协调团队工作的程度;2)担任技术/内容领域领导的程度。分析采用了方差分析来研究初始评价的流失情况(N = 1045),并采用多层次增长模型来研究随时间的变化(N = 585)。使用同行评价的优点是样本量大,缺点是该工具是为学生评估而开发的,而不是教育研究。该研究没有对参加课程之外的领导力项目进行控制。研究结果平均而言,在参与课程的第三个学期,学生对个人领导力角色的评价每学期都有所提高。一学期或两学期后离开课程的学生的评分与参与时间更长的学生的评分没有差异。
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引用次数: 0
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education 方孔与圆孔:计算机教育中的自闭症学生教学法
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-01-08 DOI: 10.1109/te.2023.3335395
Selina Marianna Shah, Catherine Elliott, Prema Nedungadi
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引用次数: 0
Understanding Cybersecurity Education Gaps in Europe 了解欧洲的网络安全教育差距
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2024-01-04 DOI: 10.1109/TE.2023.3340868
Sara Ricci;Simon Parker;Jan Jerabek;Yianna Danidou;Argyro Chatzopoulou;Remi Badonnel;Imre Lendak;Vladimir Janout
Demand for cybersecurity professionals from industry and institutions is high, driven by an increasing digitization of society and the growing range of potential targets for cyber attacks. However, despite this pressing need a significant shortfall in the number of cybersecurity experts remains and a discrepancy has emerged between the skills introduced through education and those required in professional settings. In this article, a political, economic, social, technological, legal, and environmental (PESTLE) analysis was utilized to explore the factors impacting cybersecurity education in Europe. The PESTLE analysis enabled the categorization of factors affecting cybersecurty education and skills and allowed for cybersecurity professionals to assess the relevance of the factors at a national-level and European-level. Utilizing the concept of modularity from social network analysis, the interconnectivity of factors was also considered. Finally, a European-level stakeholder survey was conducted to verify the findings. As a result of the above process, a lack of societal awareness of cybersecurity was identified as a major challenge to education, along with a lack of EU-level certification. It should be noted that significant differences between factors perceived as impacting cybersecurity education were found between countries suggesting a need for local solutions to the problem.
由于社会日益数字化,网络攻击的潜在目标范围不断扩大,因此行业和机构对网络安全专业人员的需求很高。然而,尽管需求迫切,但网络安全专家的数量仍然严重不足,而且通过教育获得的技能与专业环境所需的技能之间出现了差距。本文利用政治、经济、社会、技术、法律和环境 (PESTLE) 分析来探讨影响欧洲网络安全教育的因素。通过 PESTLE 分析,对影响网络安全教育和技能的因素进行了分类,使网络安全专业人员能够评估这些因素在国家和欧洲层面的相关性。利用社会网络分析中的模块化概念,还考虑了各因素之间的相互关联性。最后,还进行了一次欧洲层面的利益相关者调查,以验证调查结果。上述过程的结果表明,社会缺乏网络安全意识以及缺乏欧盟级认证是教育面临的主要挑战。值得注意的是,各国认为影响网络安全教育的因素之间存在显著差异,这表明需要采取本地解决方案来解决这一问题。
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引用次数: 0
Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact 现有大学预科工程学课程的混合实施:教师对课程影响的看法
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-29 DOI: 10.1109/TE.2023.3338610
Medha Dalal;Assad Iqbal;Adam R. Carberry
Contribution: This work examines the impact of a unique precollege STEM education initiative during its two pilot years. The study contributes to the growing body of research by unpacking the needs of and the impact on an important stakeholder group (i.e., the teachers) in the engineering education ecosystem to help inform the future design and development of teacher professional learning models. Background: Efforts to provide precollege students with engineering or robotics-specific experiences are on the rise. These efforts are typically undertaken independently of one another. A first-of-its-kind collaboration between two precollege STEM initiatives aimed to break down existing silos between programs and offer a blended engineering and robotics curriculum targeting underserved schools. Research Questions: 1) How does a program designed to blend two existing engineering and robotics programs at the secondary school level impact teachers? and 2) What program elements are deemed valuable by participating teachers who are implementing a blended engineering and robotics program at the secondary school level? Methodology: Four focus groups were conducted with teachers ( ${n}$ = 16) over a period of two years. Data was analyzed using open coding and constant comparison methods. Findings: Four themes of growing confidence, exercising agency, responsive professional development, and support structures emerged across the four datasets. Collectively these themes capture pragmatic understandings of offering a new, blended precollege STEM program and advance an argument for the involvement of all stakeholders to support the teachers.
贡献:这项研究考察了一项独特的大学前科学、技术、工程与数学(STEM)教育计划在试行的两年间所产生的影响。这项研究通过解读工程教育生态系统中一个重要利益相关者群体(即教师)的需求和影响,为未来教师专业学习模式的设计和发展提供参考,从而为不断增长的研究成果做出贡献。背景:为大学预科学生提供工程学或机器人学专门经验的努力正在增加。这些工作通常都是独立进行的。两项大学前科学、技术、工程与数学(STEM)计划之间的首次合作旨在打破现有计划之间的隔阂,为服务不足的学校提供混合工程和机器人课程。研究问题1) 一项旨在将两个现有的工程学和机器人学课程融合在一起的计划对中学教师有什么影响?研究方法:在两年时间里,与教师(${n}$ = 16)开展了四次焦点小组讨论。采用开放式编码和恒定比较法对数据进行分析。研究结果在四个数据集中出现了四个主题:增强信心、发挥能动性、顺应专业发展和支持结构。总的来说,这些主题捕捉到了对提供新的、混合式大学预科科学、技术、工程和数学课程的务实理解,并提出了所有利益相关者参与支持教师的论点。
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引用次数: 0
Examining the Predictive Relationships Between Presences of a Community of Inquiry in a Desktop Virtual Reality (VR) Learning Environment 研究桌面虚拟现实(VR)学习环境中探究社区存在之间的预测关系
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-28 DOI: 10.1109/TE.2023.3340101
Isaac Dunmoye;Olanrewaju Olaogun;Nathaniel Hunsu;Dominik May;Robert Baffour
Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement. Background: VR offers teaching and learning possibilities that can be leveraged to scale the engineering learning environment and enhance students’ learning experiences in ways that other instructional technologies used in engineering contexts cannot. However, VR must integrate and support social presence to enhance students’ learning experience. Because learning in VR is a recent phenomenon, there is need for more research on how to facilitate cognitive presence in VR environments. Research Questions: What is the predictive and mediating significance of social and teaching presence on the cognitive presence in a collaborative VR learning environment? Methodology: Participants in a CoI framework responded to a questionnaire after working collaboratively to perform land-surveying activities in a desktop VR platform. Path analysis of two models was conducted to examine the significance of teaching and social presence as predictors of cognitive presence. Findings: The results of this study revealed that both social presence and teaching presence were significant predictors of cognitive presence. The study also showed that social presence was a better predictor and mediator of cognitive presence than teaching presence. However, the teaching presence effect was sufficiently relevant to the two models examined.
贡献本研究探讨了在以桌面虚拟现实(VR)为媒介的探究社区(CoI)中,社会存在和教学存在对认知存在的预测和中介意义。本研究的结果对如何利用 VR 学习环境支持有意义的协作参与具有启示意义。背景:虚拟现实技术提供了教学和学习的可能性,可以用来扩展工程学习环境和增强学生的学习体验,而工程环境中使用的其他教学技术则无法做到这一点。然而,VR 必须整合并支持社会存在,以增强学生的学习体验。由于在 VR 中学习是最近才出现的现象,因此需要对如何促进 VR 环境中的认知存在进行更多的研究。研究问题在协作式 VR 学习环境中,社会临场感和教学临场感对认知临场感的预测和中介意义是什么?研究方法:CoI框架下的参与者在桌面VR平台上合作完成土地勘测活动后回答了一份问卷。对两个模型进行了路径分析,以研究教学和社会存在作为认知存在的预测因素的意义。研究结果研究结果表明,社交存在感和教学存在感都是认知存在感的重要预测因素。研究还表明,与教学临场感相比,社会临场感对认知临场感有更好的预测和中介作用。不过,教学临场效应与所研究的两个模型都有足够的相关性。
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引用次数: 0
Cybersecurity Education in the Age of Artificial Intelligence: A Novel Proactive and Collaborative Learning Paradigm 人工智能时代的网络安全教育:新颖的主动协作学习范式
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-21 DOI: 10.1109/TE.2023.3337337
Jin Wei-Kocsis;Moein Sabounchi;Gihan J. Mendis;Praveen Fernando;Baijian Yang;Tonglin Zhang
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to motivate the students for exploring AI/ machine learning (ML) development in the context of real-world cybersecurity scenarios by constructing learning models with tangible objects and 2) a proactive education paradigm designed with the use of collaborative learning activities based on game-based learning and social constructivism. Background: Increasing evidence shows that AI techniques can be manipulated, evaded, and misled, which can result in new and profound security implications. There is an education and training gap to foster a qualified cyber-workforce that understands the usefulness, limitations, and best practices of AI technologies in the cybersecurity domain. Efforts have been made to incorporate a comprehensive curriculum to meet the demand. There still remain essential challenges for effectively educating students on the interaction of AI and cybersecurity. Intended Outcomes: A novel proactive and collaborative learning paradigm is proposed to educate and train a qualified cyber-workforce in this new era where security breaches, privacy violations, and AI have become commonplace. Application Design: The development of this learning paradigm is grounded in the pedagogical approaches of technology-mediated learning and social constructivism. Findings: Although the research work is still ongoing, the prototype learning paradigm has shown encouraging results in promoting the learners’ engagement in applied AI learning.
贡献:我们提出了一种新颖的主动协作式学习范式,以吸引不同背景的学习者参与,并有效地保留和迁移多学科人工智能(AI)-网络安全知识。具体来说,拟议的学习范式包括1) 沉浸式学习环境,通过使用有形物体构建学习模型,激励学生在真实世界的网络安全场景中探索人工智能/机器学习(ML)的发展;以及 2) 基于游戏式学习和社会建构主义的协作式学习活动,设计积极主动的教育范式。背景:越来越多的证据表明,人工智能技术可以被操纵、规避和误导,从而产生新的、深远的安全影响。要培养一支了解人工智能技术在网络安全领域的实用性、局限性和最佳实践的合格网络队伍,在教育和培训方面还存在差距。为满足需求,我们已努力纳入一套全面的课程。但要有效地教育学生了解人工智能与网络安全之间的相互作用,仍然存在重大挑战。预期成果:在安全漏洞、隐私侵犯和人工智能变得司空见惯的新时代,提出了一种新颖的主动协作学习范式,以教育和培训合格的网络劳动力。应用设计:这一学习范式的开发基于以技术为媒介的学习和社会建构主义的教学方法。研究结果:虽然研究工作仍在进行中,但原型学习范式在促进学习者参与人工智能应用学习方面取得了令人鼓舞的成果。
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引用次数: 0
Teaching Machine Learning as Part of Agile Software Engineering 将机器学习作为敏捷软件工程的一部分进行教学
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-21 DOI: 10.1109/TE.2023.3337343
Steve Chenoweth;Panagiotis K. Linos
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various experts need to be deeply involved with these SE projects, such as business analysts, data scientists, and statisticians. Intended outcomes: The creation of a table detailing and matching industry challenges with course learning objectives, course topics, and related activities. Application design: Course content was derived from interviewing industry professionals with related experience as well as surveying undergraduate SE students. The proposed course style is designed to emulate real-world ML-based SE. Findings: Industry-derived content for a pilot undergraduate course has been successfully crafted at the intersection of SE and ML.
贡献:基于行业报告的挑战,在软件工程(SE)和机器学习(ML)的交叉领域设计新颖的本科课程。背景:机器学习专业人士报告说,构建机器学习系统与以往不同,我们需要关于如何将机器学习融入软件生产的新知识。例如,各种专家需要深入参与这些 SE 项目,如业务分析师、数据科学家和统计学家。预期成果:创建一个表格,详细说明行业挑战并将其与课程学习目标、课程主题和相关活动相匹配。应用设计:课程内容来自于对具有相关经验的行业专业人士的访谈以及对本科 SE 学生的调查。建议的课程风格旨在模仿现实世界中基于 ML 的 SE。研究结果:在 SE 和 ML 的交叉点上,成功地为试点本科课程设计了源自行业的内容。
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引用次数: 0
Exploring the Influence of Emotional States in Peer Interactions on Students’ Academic Performance 探索同学交往中的情绪状态对学生学习成绩的影响
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-21 DOI: 10.1109/TE.2023.3335171
Nasrin Dehbozorgi;Mourya Teja Kunuku
Contribution: An AI model for speech emotion recognition (SER) in the educational domain to analyze the correlation between students’ emotions, discussed topics in teams, and academic performance.Background: Research suggests that positive emotions are associated with better academic performance. On the other hand, negative emotions have a detrimental impact on academic achievement. This highlights the importance of taking into account the emotional states of the students to promote a supportive learning environment and improve their motivation and engagement. This line of research allows the development of tools that allow educators to address students’ emotional needs and provide timely support and interventions. Intended Outcome: This work analyzes students’ conversations and their expressed emotions as they work on class activities in teams and investigates if their conversations are course-related or not by applying topic extraction to the conversations. Furthermore, a comprehensive analysis is conducted to identify the correlation between emotions expressed by students and the discussed topics with their performance in the course in terms of their grades. Application Design: The student’s performance is formatively evaluated, taking into account a combination of their scores in various components. The core of the developed model comprises a speech transcriber module, an emotion analysis module, and a topic extraction module. The outputs of all these modules are processed to identify the correlations. Findings: The findings show a strong positive correlation between the expressed emotions of “relief” and “satisfaction” with students’ grades and a strong negative correlation between “frustration” and grades. Data also shows a strong positive correlation between course-related topics discussed in teams and grades and a strong negative correlation between noncourse-related topics and grades.
贡献:教育领域的语音情感识别(SER)人工智能模型,用于分析学生的情绪、团队中讨论的话题和学习成绩之间的相关性:研究表明,积极情绪与更好的学习成绩有关。背景:研究表明,积极情绪与学习成绩的提高有关,而消极情绪则对学习成绩产生不利影响。这凸显了考虑学生的情绪状态对促进有利的学习环境、提高他们的学习动力和参与度的重要性。这一研究方向有助于开发工具,使教育工作者能够满足学生的情感需求,并提供及时的支持和干预。预期成果:本作品分析了学生以小组为单位开展课堂活动时的对话及其表达的情绪,并通过对对话进行主题提取,调查他们的对话是否与课程相关。此外,还将进行综合分析,以确定学生表达的情绪和讨论的话题与他们在课程中的成绩表现之间的相关性。应用设计:对学生的成绩进行形成性评价时,会综合考虑他们在各个部分的得分。所开发模型的核心包括语音转录模块、情感分析模块和话题提取模块。对所有这些模块的输出进行处理,以确定相关性。研究结果研究结果表明,学生表达的 "轻松 "和 "满意 "情绪与成绩之间存在很强的正相关性,而 "沮丧 "情绪与成绩之间存在很强的负相关性。数据还显示,团队中讨论的与课程相关的话题与成绩之间存在很强的正相关性,而与课程无关的话题与成绩之间存在很强的负相关性。
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引用次数: 0
Engineering Students Learning Abroad: Experiences Captured via Longitudinal Video Reflections 工科学生在国外学习:通过纵向视频反思获得的经验
IF 2.6 2区 工程技术 Q1 Social Sciences Pub Date : 2023-12-20 DOI: 10.1109/TE.2023.3337783
Anne Wrobetz;Kirsten Davis;Mayra S. Artiles;Homero Murzi
Contribution: Longitudinal video reflections are a unique approach to assessing student learning in study abroad. This study utilizes this method to understand the experiences of ten engineering students. The results show how their learning experiences changed over time and how the students connected these experiences to culture and engineering. Background: Study abroad research has demonstrated that students learn through a variety of experiences while abroad, but this research has been limited by narrow assessments, limited longitudinal data, and a lack of connection to engineering. This study uses longitudinal video reflections to explore student experiences in study abroad programs in a holistic way, capturing a wide range of learning outcomes over time. Research Questions: What types of significant experiences do engineering students abroad discuss in weekly reflection videos? How do engineering students abroad connect their significant experiences to engineering? Methodology: The critical incident technique (CIT) was used to collect video reflections from ten students for 14 weeks during a semester abroad. Their experiences were characterized using CIT methods and tracked shifts in incident types over time. The results show which types of experiences resulted in students reflecting deeply about cultural learning and engineering learning. Findings: The experiences students described in their videos shifted from a focus on communication and environmental factors early on to more cross-cultural comparison later in the program. Certain types of incidents resulted in cultural reflection, while others led to engineering learning. Communication incidents often served as a connecting point between engineering and cultural learning.
贡献:纵向视频反思是评估学生海外学习情况的一种独特方法。本研究利用这种方法来了解十名工科学生的学习经历。研究结果显示了他们的学习经历是如何随着时间的推移而变化的,以及学生是如何将这些经历与文化和工程学联系起来的。背景:出国留学研究表明,学生在国外通过各种经历进行学习,但由于评估范围狭窄、纵向数据有限以及缺乏与工程学的联系,这项研究受到了限制。本研究利用纵向视频反思来全面探讨学生在海外学习项目中的经历,从而捕捉随着时间推移而产生的各种学习成果。研究问题工科学生在每周的反思视频中讨论了哪些类型的重要经历?海外工科学生如何将他们的重要经历与工程学联系起来?研究方法:采用关键事件技术(CIT)收集了十名学生在国外一学期 14 周的反思视频。使用 CIT 方法对他们的经历进行描述,并跟踪事件类型随时间的变化。结果显示了哪些类型的经历会导致学生对文化学习和工程学习进行深刻反思。研究结果学生们在视频中描述的经历从早期的关注交流和环境因素转变为后期的跨文化比较。某些类型的事件导致了文化反思,而另一些事件则导致了工程学习。交流事件往往是工程学习和文化学习之间的连接点。
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