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Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum 在机器学习课程中应用竞赛式学习激发学生的人工智能实践和竞争能力
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-23 DOI: 10.1109/TE.2024.3350535
Hui-Tzu Chang;Chia-Yu Lin
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students’ participation in online problem-solving competitions can improve their information technology, and showcase competitions can enhance their competition ability. Background: The CBL model seamlessly integrates project-based learning and competition, placing a strong emphasis on both collective learning and outcomes. This approach cultivates motivation among team members, driving them to enhance their learning and translate knowledge into practical experience. Research Questions: The objective is to examine the disparities in the development of theoretical knowledge, information technology, AI practical ability, and competition ability among students participating in online problem-solving competitions and showcase competitions, and discusses the potential moderating effect of competition type on the relationships between variables in the hypothetical model. Methodology: The study involved 74 students enrolled in machine learning course at a university. The students were given theoretical knowledge and information technology pretests and posttests in the 2nd and 17th weeks, respectively. In the 18th week, the students presented their projects using slideshows and were graded by judges while also submitting their final competition proposal and slides. Findings: Students in online problem-solving competitions can enhance their information technology, while those participating in showcase competitions can improve their competitive ability. Moreover, the competition type was found to moderate the relationships among theoretical knowledge, information technology, and AI model accuracy. The findings suggest that incorporating CBL into machine learning courses effectively cultivates students’ AI practical and competitive abilities.
贡献:本研究将基于竞赛的学习(CBL)融入机器学习课程。通过让学生参与信息竞赛中的创新问题解决挑战,揭示了学生参与在线问题解决竞赛可以提高他们的信息技术水平,而展示竞赛可以提高他们的竞争能力。背景:基于项目的学习(CBL)模式将基于项目的学习和竞赛完美地结合在一起,强调集体学习和成果。这种方法可以培养团队成员的积极性,促使他们加强学习,将知识转化为实践经验。研究问题:目的:研究参加在线问题解决竞赛和展示竞赛的学生在理论知识、信息技术、人工智能实践能力和竞争能力发展方面的差异,并探讨竞赛类型对假设模型中变量间关系的潜在调节作用。研究方法:研究涉及某大学机器学习课程的 74 名学生。学生们分别在第 2 周和第 17 周接受了理论知识和信息技术的前测和后测。在第 18 周,学生使用幻灯片展示他们的项目,并由评委打分,同时提交他们的最终竞赛方案和幻灯片。研究结果参加在线问题解决竞赛的学生可以提高信息技术水平,而参加展示竞赛的学生可以提高竞争能力。此外,研究还发现竞赛类型对理论知识、信息技术和人工智能模型准确性之间的关系具有调节作用。研究结果表明,在机器学习课程中融入CBL能有效培养学生的人工智能实践能力和竞争能力。
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引用次数: 0
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs 通过价值观、态度和信念的一致性探索工科学生的参与情况
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-22 DOI: 10.1109/TE.2024.3355893
Andrew Olewnik
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive reflection to reinforce learning and to disrupt forms of engagement that may undermine students’ professional preparation. Background: This work is motivated to understand how students might bring inauthentic forms of engagement often found in the classroom to learning experiences that occur outside of classroom structures. Research Questions: Two research questions drive the methodological approach in this study: 1) What values, attitudes, and beliefs (VABs) do students express and display about a co-curricular project experience? and 2) What might students’ VABs tell us about the authenticity of their engagement? Methodology: Two forms of reflection—written reflections and mock job interviews—were analyzed using a VAB coding scheme. The alignment of students’ VABs with four facets of authenticity as defined in the literature is used as an interpretative lens for evaluating the authenticity of each students’ engagement. Findings: Analysis revealed three levels of engagement: 1) Jeff’s engagement appeared authentic and potentially transformative; 2) Adam’s engagement appears inauthentic and focused on a transactional experience; and 3) Lillian’s engagement appears to be mixed with potential to drive change in the future.
贡献:本文探讨了三名学生在共同课程项目式设计体验中的经历。目的是描述真实和不真实(表演性)的参与形式及其对真实体验中学习的潜在影响。我们考虑这些案例是为了支持一种论点,即通过广泛的反思来加强学习,并打破可能会损害学生专业准备的参与形式。背景:这项工作旨在了解学生如何将课堂上常见的非真实参与形式带到课堂结构之外的学习体验中。研究问题:有两个研究问题驱动着本研究的方法论:1) 学生对联合课程项目体验表达和展示了哪些价值观、态度和信念(VABs)?方法:采用 VAB 编码方法分析了两种形式的反思--书面反思和模拟工作面试。学生的 VAB 与文献中定义的真实性的四个方面的一致性被用作评估每个学生参与的真实性的解释性透镜。研究结果分析显示了三个层次的参与:1) 杰夫的参与显得真实,并有可能带来变革;2) 亚当的参与显得不真实,并侧重于交易性体验;3) 莉莉安的参与显得好坏参半,并有可能在未来推动变革。
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引用次数: 0
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming 在编程教学中通过计算思维模拟解决问题的方法
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-13 DOI: 10.1109/TE.2024.3354425
Zebel-Al Tareq;Raja Jamilah Raja Yusof
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being able to formulate an algorithmic solution computationally and then transform it into code is essential for students. Research Questions: What are the effective teaching approaches for fostering the development of problem-solving and programming skills? How do CT concepts contribute to the formulation of a PSA model for programming problems and its translation into an effective teaching method? How can an effective teaching method that utilizes the PSA model be identified and distinguished from other approaches? Methodology: A preliminary study pointed out the difficulties experienced when teaching programming, inspiring the formulation of a PSA model that used CT concepts. An experimental study on problem-based and game-based programming workshops that utilized the PSA model through sorting algorithms was performed on experimental groups consisting of 30 students each. A syntax-based programming workshop consisting of 30 students was used as the control group. All the participants were recruited through a pretest that incorporated basic programming questions. The participants had to answer a posttest after the workshop. Findings: The results showed that the participants exhibited no significant difference between the pretest and posttest for the syntax-based learning (SBL). However, there is a significant difference between the pretest and posttest of both the problem-based learning (PBL) and the game-based learning (GBL) workshops. There was no significant difference significant difference for the pretest scores of all three workshops. The analysis of the posttest further confirmed that the experimental groups (PBL and GBL) exhibited significant difference in the scores compared to the control group. However, the posttest results did not differ significantly between the experimental groups (PBL and GBL).
贡献:从主要计算思维(CT)概念中衍生出的问题解决方法(PSA)模型。该模型可用于制定不同算法问题的解决方案,并将其转化为有效的主动学习方法。背景:不同的编程教学方法广泛存在,然而,能够通过计算制定算法解决方案并将其转化为代码对学生来说至关重要。研究问题:培养学生解决问题和编程技能的有效教学方法是什么?计算机辅助设计(CT)概念如何有助于制定编程问题的 PSA 模型并将其转化为有效的教学方法?如何识别利用 PSA 模型的有效教学方法并将其与其他方法区分开来?教学方法:一项初步研究指出了在编程教学中遇到的困难,启发了使用 CT 概念的 PSA 模型的制定。通过排序算法,对基于问题和基于游戏的编程工作坊进行了实验研究,这些工作坊利用了 PSA 模型,每个实验小组由 30 名学生组成。对照组是一个由 30 名学生组成的基于语法的编程工作坊。所有参与者都是通过包含基本编程问题的前测招募的。参加者必须在研讨会后回答后测问题。研究结果结果显示,在基于语法的学习(SBL)方面,学员在前测和后测之间没有明显差异。但是,基于问题的学习(PBL)和基于游戏的学习(GBL)工作坊的前测和后测之间存在明显差异。三个工作坊的前测成绩均无明显差异。对后测的分析进一步证实,实验组(PBL 和 GBL)的分数与对照组相比有显著差异。然而,实验组(PBL 和 GBL)之间的后测结果没有明显差异。
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引用次数: 0
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics 计算机辅助实验 (CAE):遥控实验、视频分析和运动学仿真研究
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-12 DOI: 10.1109/TE.2023.3349092
Thiago Costa Caetano;Camila Cardoso Moreira;Mikael Frank Rezende Junior
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a collection of didactical remote-controlled experiments. For a while since then, efforts have been directed mainly to technical matters and so, many questions regarding the effectiveness of these experiments as a teaching resource have not been satisfactorily answered yet. The restrictions imposed by the pandemic have provided suitable conditions to assess the effectiveness of this kind of resource. Research Questions: There are two points to be addressed. The first refers to whether remotely controlled experiments can be regarded as a valid didactical tool. The second seeks to ascertain the effectiveness of these digital objects in a very atypical scenario. Methodology: A pretest-intervention-posttest design was chosen, with three groups that totaled 145 students from engineering courses. The groups were submitted to interventions based on a remote-controlled experiment, video analysis, and simulation on kinematics. Nonparametric statistical tests were applied to check for biased groups and to compare the results before and after the intervention. Findings: The results show that all three interventions had a significant impact on the groups and the established I-index suggests that the effects were positive in all of them, despite the peculiar circumstances regarding the pandemic. Compared to other groups, the results for the remote-controlled experiment group showed that it can be as effective as a simulation or a video analysis and the students in this group achieved a better understanding of the concepts as compared to their performance on the pretest.
贡献:这项工作旨在确定物理远程实验室遥控实验在教育背景下的有效性,特别是在工程专业学生中的有效性。背景:2012 年,巴西伊塔朱巴联邦大学开始开发物理远程实验室,这是一个集合了遥控教学实验的实验室。从那时起的一段时间里,工作主要集中在技术问题上,因此,有关这些实验作为教学资源的有效性的许多问题尚未得到令人满意的答复。大流行病造成的限制为评估这类资源的有效性提供了合适的条件。研究问题:有两点需要解决。第一个问题是遥控实验是否可被视为有效的教学工具。第二个问题是要确定这些数字对象在非典型情况下的有效性。实验方法:采用前测--干预--后测的设计方法,分为三组,共 145 名来自工程学课程的学生。这些小组接受了基于遥控实验、视频分析和运动学模拟的干预。采用非参数统计检验来检查各组是否存在偏差,并比较干预前后的结果。研究结果:结果表明,尽管大流行病的情况特殊,但所有三项干预措施都对各组产生了重大影响。与其他组相比,遥控实验组的结果表明,遥控实验与模拟或视频分析一样有效,与预 测成绩相比,该组学生对概念的理解更透彻。
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引用次数: 0
Students’ Understanding of Stokes’ Theorem in Vector Calculus 学生对向量微积分中斯托克斯定理的理解
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-09 DOI: 10.1109/TE.2024.3349921
Thabiso Khemane;Padayachee Pragashni;Shaw Corrinne
This study investigates the challenges faced by second-year undergraduate engineering students in understanding Stokes’ theorem in vector calculus, focusing on the misconceptions found in interconnected concepts that form its foundation. Stokes’ theorem involves the application of line integrals, surface integrals, the curl of a vector field, and the flux of a vector field, which are essential for a thorough understanding of the theorem. This article reports on a study conducted to identify these misconceptions through the qualitative and quantitative analysis of the test papers from 47 students at the University of Cape Town who were studying vector calculus. The results reveal difficulties in grasping line integrals, curve parametrization, vectors, curl of a force field, and the projection factor in surface integrals. Our study concludes that proficiency in these underlying concepts is crucial for students to effectively understand Stokes’ theorem, highlighting the need for targeted teaching approaches that address these known difficulties.
本研究调查了工程学本科二年级学生在理解矢量微积分中的斯托克斯定理时所面临的挑战,重点是在构成其基础的相互关联的概念中发现的误解。斯托克斯定理涉及线积分、面积分、矢量场的卷积和矢量场的通量的应用,这些对于透彻理解该定理至关重要。本文报告了一项研究,通过对开普敦大学 47 名学习矢量微积分的学生的试卷进行定性和定量分析,找出这些误解。研究结果显示,学生在掌握线积分、曲线参数化、矢量、力场的卷曲度和曲面积分中的投影因子方面存在困难。我们的研究得出结论,熟练掌握这些基本概念对于学生有效理解斯托克斯定理至关重要,这凸显了针对这些已知困难采取有针对性的教学方法的必要性。
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引用次数: 0
Integration of Mathematical Internet Memes a Multimedia Resource Into Kenya Secondary Mathematics Education 将数学网络备忘录这一多媒体资源纳入肯尼亚中学数学教育
IF 2.1 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-07 DOI: 10.1109/TE.2023.3346990
Dominic Mutuku Mutua;Waweru Mwangi
Mathematics education is compulsory in most secondary curriculums around the globe and is a critical discipline among the STEM subjects. Therefore, as a subject that is highly practical in multiple fields and curriculum subjects, developing mathematical instructional approaches that enhance mathematics education is necessary. This study investigated the influence of mathematical Internet memes in secondary mathematics education. The mixed method research approach was applied, and data collection techniques used were observation, achievement tests, questionnaires, and focus groups. The results revealed that integrating mathematical Internet memes in mathematics classrooms enhances students’ motivation and engagement. Moreover, the study revealed that mathematical Internet memes provide similar feedback as traditional formative assessment and, therefore, a viable alternative tool for formative assessment. The study further showed that integrating mathematical Internet memes has no significant impact on learners’ performance in mathematics. However, results from the focus group indicate that students believe that integrating mathematical Internet memes in mathematics classrooms can potentially improve their performance in mathematics.
数学教育是全球大多数中学课程的必修课,是STEM学科中的一门关键学科。因此,作为一门在多个领域和课程科目中都具有高度实践性的学科,发展加强数学教育的数学教学方法是必要的。本研究探讨数学网络模因对中学数学教育的影响。采用混合方法研究方法,采用观察、成就测试、问卷调查和焦点小组等数据收集技术。结果表明,在数学课堂中整合数学网络模因可以提高学生的学习动机和参与度。此外,研究表明,数学网络模因提供了与传统形成性评估相似的反馈,因此是形成性评估的一种可行的替代工具。研究进一步表明,整合数学网络模因对学习者的数学成绩没有显著影响。然而,焦点小组的结果表明,学生认为在数学课堂中整合数学网络模因可以潜在地提高他们的数学成绩。
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引用次数: 0
IEEE Transactions on Education Publication Information 电气和电子工程师学会教育期刊》出版信息
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-06 DOI: 10.1109/TE.2024.3356151
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引用次数: 0
IEEE Transactions on Education Reviewers 2023 电气和电子工程师学会《教育学报》2023 年审稿人
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-06 DOI: 10.1109/TE.2024.3352288
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引用次数: 0
IEEE Transactions on Education Information for Authors IEEE 教育论文集 作者须知
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-06 DOI: 10.1109/TE.2024.3356153
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引用次数: 0
Utilization of Information Entropy in Training and Evaluation of Students’ Abstraction Performance and Algorithm Efficiency in Programming 利用信息熵训练和评价学生的程序设计抽象能力和算法效率
IF 2.6 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2024-02-05 DOI: 10.1109/TE.2024.3354297
Zengqing Wu;Huizhong Liu;Chuan Xiao
Contribution: This research illuminates information entropy’s efficacy as a pivotal educational tool in programming, enabling the precise quantification of algorithmic complexity and student abstraction levels for solving P problems. This approach can provide students quantitative, comparative insights into the differences between optimal and student implemented solution, and allowing educators to offer targeted feedback, thereby optimizing the learning and abstraction processes in algorithm design through deliberate practice. Background: Abstraction is considered one of the most impor11 tant skills in problem solving. Many studies in programming have shown that higher abstraction capability can significantly simplify problems, reduce program complexity and improve efficiency. However, it is difficult to develop criteria to measure the level of abstraction, and there is still a lack of relevant systematic research. Research Questions: 1) How can students’ abstraction ability in programming be effectively measured? 2) How to develop programming education and training methods based on the measurement of abstraction ability? Methodology: Forty-six grade 10 students participated in the experiment, divided into two groups for programming train23 ing using information-entropy-based assessment and traditional learning methods. Their level of computational thinking, algo25 rithmic efficiency improvements, and test scores were used to measure performance and to analyze the effectiveness of the training methods. Findings: Through empirical research, this article finds that information-entropy-based assessment can reflect the differences in problem solving among students possessing varying capa31 bilities. Information entropy can be crucial for evaluating and improving students’ abstraction performance and algorithm efficiency.
贡献:这项研究阐明了信息熵作为编程教育工具的功效,它可以精确量化算法复杂性和学生解决P问题的抽象水平。这种方法可以为学生提供量化的、比较性的见解,让他们了解最佳解决方案与学生实施的解决方案之间的差异,并让教育者提供有针对性的反馈,从而通过有意识的练习优化算法设计的学习和抽象过程。背景:抽象被认为是解决问题过程中最重要11 的技能之一。许多编程研究表明,较高的抽象能力可以大大简化问题、降低程序复杂性并提高效率。然而,很难制定衡量抽象程度的标准,目前仍缺乏相关的系统研究。研究问题1) 如何有效测量学生的编程抽象能力?2)如何在抽象能力测量的基础上开发编程教育和培训方法?研究方法:46 名 10 年级学生参加了实验,分为两组,分别采用基于信息熵的评估方法和传统的学习方法进行编程培训23。他们的计算思维水平、算法25 效率的提高以及考试成绩被用来衡量学生的表现,并分析培训方法的有效性。研究结果:本文通过实证研究发现,基于信息熵的评估可以反映不同能力的学生在解决问题方面的差异。信息熵对于评价和提高学生的抽象能力和算法效率至关重要。
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引用次数: 0
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IEEE Transactions on Education
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