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Promoting analytical thinking skills development in elementary school students through animated cartoons 通过动画片促进小学生分析思维能力的发展
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100467
Parama Kwangmuang , Suwisa Jarutkamolpong , Pornpisut Duangngern , Nantapoom Gessala , Paritchaya Sarakan

Traditional educational settings often struggle to engage students and cater to their individual needs when cultivating analytical thinking skills. This study addresses this challenge by exploring the potential of animated cartoons to enhance analytical thinking among elementary students. The research aims were to develop an animated cartoon format that encourages analytical thinking, evaluate its effectiveness, and investigate students' application of analytical thinking. Using cluster sampling, 2258 students were selected from 44 randomly chosen schools in Thailand's Mekong River Basin. The study employed a mixed-methods approach, utilizing document analysis, format suitability assessment, and an analytical thinking skills rubric. Data analysis involved qualitative summaries, descriptive statistics, and comparisons of pre- and post-intervention assessments. The findings revealed that the developed 3D animated series “Tang Na's Analysis" significantly improved students' analytical thinking skills, with high format suitability and good quality analytical thinking post-intervention. This study highlights the potential of animated instructional media to stimulate higher-order cognitive functions and make complex concepts accessible, contributing to the integration of engaging technological tools in education to nurture essential thinking skills.

传统的教育环境在培养学生的分析思维能力时,往往难以吸引学生并满足他们的个性化需求。本研究通过探索动画片提高小学生分析性思维能力的潜力来应对这一挑战。研究目的是开发一种鼓励分析性思维的动画片形式,评估其有效性,并调查学生对分析性思维的应用情况。研究采用聚类抽样法,从泰国湄公河流域的 44 所学校中随机抽取了 2258 名学生。研究采用了混合方法,包括文件分析、格式适用性评估和分析性思维技能评分标准。数据分析包括定性总结、描述性统计以及干预前后评估的比较。研究结果表明,开发的三维动画系列 "唐娜的分析 "显著提高了学生的分析思维能力,其形式适用性高,干预后的分析思维质量良好。本研究强调了动画教学媒体在激发高阶认知功能和使复杂概念易于理解方面的潜力,有助于在教育中整合引人入胜的技术工具,培养学生的基本思维能力。
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引用次数: 0
Development of algorithmic thinking skills in K-12 education: A comparative study of unplugged and digital assessment instruments 在 K-12 教育中培养算法思维能力:不插电和数字评估工具的比较研究
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100466
Giorgia Adorni , Igor Artico , Alberto Piatti , Elia Lutz , Luca Maria Gambardella , Lucio Negrini , Francesco Mondada , Dorit Assaf

In the rapidly evolving landscape of digital competencies, the need for a robust and universal method to assess students’ algorithmic thinking (AT) skills has become increasingly pronounced. Algorithmic thinking refers to the ability to analyse a problem and develop a step-by-step process to solve it.

This research investigates the efficacy of the Cross Array Task (CAT) as an assessment tool for AT skills within Switzerland’s compulsory education system. Originally conceptualised as an unplugged activity, where students performed the task without digital technologies (e.g., by using gestures on paper) and an administrator manually assessed them, the CAT evolved into a digital activity that runs on an iPad. The CAT’s digital transformation has automated the scoring of student responses and data collection, streamlining the assessment processes and facilitating efficient large-scale assessments. It has also enhanced scalability, making the CAT suitable for widespread use in educational settings. Furthermore, it provides immediate feedback to students and educators, supporting timely interventions and personalised learning experiences.

Our study aims to comprehensively investigate algorithmic competencies in compulsory education, examining their variations and influencing factors. This research examines key variables, such as age, sex, educational environment and school characteristics (e.g., the level and grade of education), and regional factors (e.g., the canton of the school) in Switzerland, and characteristics related to the specific assessment tool, including the type of artefact used, the complexity of the algorithms generated, and the level of autonomy. Additionally, it seeks to analyse the effectiveness of the unplugged and digital approaches in assessing AT skills, specifically comparing the unplugged and virtual CAT versions, aiming to provide insights into their advantages and potential synergies.

This investigation delineates the developmental progression of AT skills across compulsory education, emphasising the influence of age on algorithm development and problem-solving strategies. Furthermore, we reveal the impact of artefacts and the potential of digital tools to facilitate advanced AT skill development across diverse age groups. Finally, our investigation delves into the influence of school environments and sex disparities on AT performance, alongside the significant individual variability influenced by personal abilities and external circumstances.

These findings underscore the importance of tailored educational interventions and equitable practices to accommodate diverse learning profiles and optimise student outcomes in AT across educational settings.

在数字能力迅速发展的今天,我们越来越需要一种强大而通用的方法来评估学生的算法思维(AT)技能。算法思维指的是分析问题并逐步解决问题的能力。本研究调查了交叉阵列任务(CAT)作为瑞士义务教育系统中算法思维能力评估工具的有效性。交叉阵列任务最初的概念是一种不插电的活动,学生在没有数字技术的情况下完成任务(例如,在纸上使用手势),由管理员对他们进行人工评估。CAT 的数字化转型实现了学生答卷评分和数据收集的自动化,简化了评估流程,提高了大规模评估的效率。它还增强了可扩展性,使 CAT 适合在教育环境中广泛使用。此外,它还能为学生和教育工作者提供即时反馈,支持及时干预和个性化学习体验。我们的研究旨在全面调查义务教育中的算法能力,研究其变化和影响因素。这项研究考察了瑞士的年龄、性别、教育环境和学校特点(如教育水平和年级)、地区因素(如学校所在州)等关键变量,以及与具体评估工具相关的特点,包括所用人工制品的类型、生成算法的复杂性和自主程度。此外,它还试图分析不插电和数字方法在评估 AT 技能方面的有效性,特别是比较不插电和虚拟 CAT 版本,旨在深入了解它们的优势和潜在的协同作用。这项调查描述了 AT 技能在义务教育阶段的发展进程,强调了年龄对算法开发和解决问题策略的影响。此外,我们还揭示了人工制品的影响和数字工具的潜力,以促进不同年龄组的高级信息与传播技术技能发展。最后,我们的研究深入探讨了学校环境和性别差异对智能辅助学习成绩的影响,以及受个人能力和外部环境影响的显著个体差异。这些发现强调了有针对性的教育干预和公平实践的重要性,以适应不同的学习情况,优化学生在不同教育环境中的智能辅助学习成绩。
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引用次数: 0
Factors impacting users’ willingness to adopt and utilize the metaverse in education: A systematic review 影响用户在教育领域采用和利用元数据意愿的因素:系统回顾
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-14 DOI: 10.1016/j.chbr.2024.100459
Mousa Al-kfairy, Soha Ahmed, Ashraf Khalil

Purpose

This study explores the factors influencing the adoption and acceptance of Metaverse technologies in educational settings. Despite the growing interest in immersive educational environments provided by the Metaverse, there is a lack of comprehensive understanding regarding the elements that affect user engagement and acceptance. This paper aims to bridge this gap through a systematic review of empirical studies that apply Information Systems theories such as TAM, UTAUT, TPB, and their extensions.

Methods

A total of 35 empirical studies were analyzed using a methodical review approach. The research methodologies employed in these studies include surveys, structural equation modeling, and interviews, providing a broad spectrum of data on how different factors influence educational outcomes in the Metaverse.

Results

The findings reveal that user adoption of the Metaverse in educational contexts is influenced by multiple factors at individual, technological, and environmental levels. Key factors identified include effort expectancy, behavioral intention, self-efficacy, enjoyment, and immersion. These factors are subject to moderating effects, suggesting that the dynamics of Metaverse adoption are highly context-dependent.

Conclusion

The insights gained from this review provide valuable guidelines for educators, policymakers, and technology developers aiming to effectively integrate Metaverse technologies into educational frameworks. The study also outlines limitations and suggests directions for future research, highlighting the need for further investigations into the longitudinal impacts and cultural adaptability of Metaverse applications in education.

目的 本研究探讨了在教育环境中采用和接受 Metaverse 技术的影响因素。尽管人们对 Metaverse 提供的沉浸式教育环境越来越感兴趣,但对影响用户参与和接受的因素却缺乏全面的了解。本文旨在通过对应用信息系统理论(如 TAM、UTAUT、TPB 及其扩展理论)的实证研究进行系统综述来弥补这一不足。这些研究采用的研究方法包括调查、结构方程建模和访谈,就不同因素如何影响 Metaverse 中的教育成果提供了广泛的数据。结果研究结果表明,用户在教育环境中采用 Metaverse 受个人、技术和环境层面多种因素的影响。关键因素包括努力预期、行为意向、自我效能感、乐趣和沉浸感。这些因素受调节作用的影响,这表明采用 Metaverse 技术的动态变化高度依赖于环境。本研究还概述了局限性,并提出了未来研究的方向,强调有必要进一步调查元海外应用在教育领域的纵向影响和文化适应性。
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引用次数: 0
Exploring the impact of negative online feedback on well-being: A comprehensive analysis incorporating Big-Five personality traits and physiological responses 探索网络负面反馈对幸福感的影响:结合大五人格特质和生理反应的综合分析
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-11 DOI: 10.1016/j.chbr.2024.100457
Semira Maria Evangelou, Eleftheria Lito Michanetzi, Michalis Xenos

This study investigates the dynamics between social media engagement and well-being, employing a multi-dimensional analysis encompassing psychological, behavioral, social media usage patterns, and physiological perspectives. Through the utilization of electrodermal activity, our study identified a statistically significant increase following exposure to a negative comment. In addition, analysis of facial expressions revealed a variety of reactions, including laughter, irritation, sadness, and neutrality, once participants were confronted with the negative comment. Our analysis revealed intriguing insights into the relationship between personality traits and social media interactions. We observed that individuals with higher agreeableness were more likely to contemplate deactivating social media platforms. Conversely, lower levels of neuroticism were associated with self-reported social media addiction, while extraversion showed a positive correlation with increased posting frequency. These findings highlight the intricate relationship between individual personality traits and reactions to negative social media experiences, offering valuable insights into the complex dynamics of online interactions and their effects on overall well-being.

本研究从心理、行为、社交媒体使用模式和生理角度进行多维分析,探讨了社交媒体参与度与幸福感之间的动态关系。通过利用皮肤电活动,我们的研究发现,在接触负面评论后,人的情绪会有统计学意义上的显著上升。此外,通过对面部表情的分析,我们还发现了参与者面对负面评论时的各种反应,包括大笑、恼怒、悲伤和中立。我们的分析揭示了人格特质与社交媒体互动之间关系的有趣见解。我们观察到,认同感较高的人更有可能考虑停用社交媒体平台。相反,较低的神经质水平与自我报告的社交媒体成瘾有关,而外向性则与发帖频率的增加呈正相关。这些发现凸显了个人人格特质与对社交媒体负面体验的反应之间错综复杂的关系,为了解网络互动的复杂动态及其对整体健康的影响提供了宝贵的见解。
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引用次数: 0
The role of professional calling and student cyberbullying on teachers’ presenteeism and productivity loss 职业召唤和学生网络欺凌对教师旷工和生产力损失的影响。
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100461
Aristides I. Ferreira , Inês Tomás Ribeiro de Almeida , Paula Alexandra Nunes da Costa Ferreira , Nádia Pereira , Ana Margarida Veiga Simão , Alexandra Marques Pinto , Alexandra Barros

The teaching profession has always been recognized as one that requires a greater vocational calling. However, education professionals have had to adapt to and manage phenomenons which have arisen due to more demanding work contexts that require them to participate in work, even when they are ill (presenteeism), and to a global-wide digital transformation. Such phenomenons include cyberbullying, which has proliferated in school environments. It is crucial to understand the impact this type of phenomenon can have on these professionals. Accordingly, the main objective of this study was to identify the needs felt by teachers to deal effectively with incidents of cyberbullying and its potential impact on and reduce presenteeism. Two studies were developed, with the intention that the hypotheses posed by the quantitative study could be enriched with the inferences drawn from the qualitative study. A sample of 542 middle school teachers responded to questionnaires and 63 participated in interviews. The results showed that teachers’ professional calling led to a lower loss of productivity, due to a lower frequency of presenteeism. This effect was more pronounced in the presence of cyberbullying observation. This study provides a contribution to the calling and presenteeism literature since it focuses on the impact of observing cyberbullying on sickness presence. It is relevant because by knowing the demands that teachers feel and the resources they lack, it is possible to implement tailored intervention and prevention programs to help professionals deal with cyberbullying.

教师职业一直被认为是一个需要更大职业使命感的职业。然而,教育专业人员不得不适应和管理因工作环境要求更高(要求他们即使生病也要参加工作(旷工))以及全球范围内的数字化转型而出现的各种现象。这些现象包括网络欺凌,这种现象在学校环境中大量出现。了解这类现象对这些专业人员的影响至关重要。因此,本研究的主要目的是确定教师在有效应对网络欺凌事件方面的需求,以及网络欺凌对减少旷课的潜在影响。我们开展了两项研究,目的是通过定性研究得出的推论来丰富定量研究提出的假设。542 名中学教师回答了调查问卷,63 名教师参加了访谈。研究结果表明,教师的职业使命感降低了工作效率的损失,这是因为教师出现旷工的频率较低。在观察到网络欺凌的情况下,这种效果更为明显。这项研究为 "召唤 "和 "缺勤 "文献做出了贡献,因为它关注的是观察网络欺凌对生病缺勤的影响。它的意义在于,通过了解教师的需求和他们所缺乏的资源,可以实施有针对性的干预和预防计划,帮助专业人员应对网络欺凌。
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引用次数: 0
Key factors influencing digital learning adoption among cambodian university students: An integrated theoretical approach 影响柬埔寨大学生采用数字化学习的关键因素:综合理论方法
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100460
Bora Ly , Bunhorn Doeur , Son nat

This study investigates the factors influencing the adoption of digital learning platforms among university students in Cambodia, integrating multiple theoretical frameworks: the Technology Acceptance Model (TAM), Unified Theory of Acceptance and Use of Technology (UTAUT), and Self-Determination Theory (SDT). Conducting a cross-sectional survey with 369 students from various institutions, this study employed partial least squares structural equation modelling (PLS-SEM) to analyze the data. The findings revealed significant connections among motivational factors, perceived ease of use, usefulness, and subsequent adoption behaviours. This study contributes significantly to the global discourse on digital education, particularly from the perspective of a developing country, at a pivotal point in its educational evolution in the digital age. This highlights the importance of enhancing intrinsic and extrinsic motivations among students to improve the adoption and effective use of digital learning resources, offering practical recommendations for educational stakeholders in Cambodia and similar contexts.

本研究综合了技术接受模型(TAM)、技术接受与使用统一理论(UTAUT)和自我决定理论(SDT)等多个理论框架,探讨了影响柬埔寨大学生采用数字化学习平台的因素。本研究对来自不同院校的 369 名学生进行了横截面调查,并采用偏最小二乘结构方程模型(PLS-SEM)对数据进行了分析。研究结果显示,动机因素、感知易用性、有用性和后续采用行为之间存在重要联系。这项研究对全球数字教育的讨论做出了重要贡献,尤其是从发展中国家的角度来看,而这个国家正处于数字时代教育发展的关键时刻。它强调了增强学生内在和外在动机的重要性,以提高数字学习资源的采用和有效使用,为柬埔寨和类似国家的教育利益相关者提供了切实可行的建议。
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引用次数: 0
In-person and virtual social interactions improve well-being during the COVID-19 pandemic 在 COVID-19 大流行期间,人与人之间的社交互动和虚拟社交互动提高了人们的幸福感
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100455
Nathan Liang , Samantha J. Grayson , Mia A. Kussman, Judith N. Mildner , Diana I. Tamir

Social interactions abound in everyday life. Face-to-face interactions, in particular, catalyze the social connection necessary for psychological well-being. What happens, then, when a global pandemic disrupts normal patterns of socialization? In March 2020, the world uploaded much of its face-to-face interactions online, transitioning en masse to remote work. These circumstances provided a natural experiment for studying how virtual versus face-to-face interactions facilitate psychosocial well-being. We conducted two studies measuring how eight types of interactions related to people's positive affect and social connection. Study 1 tracked virtual interactions and well-being (n = 996) in three waves from May 2020–2021. Study 2 measured participants' (n = 249) virtual interactions and well-being three times daily for two weeks. Both studies indicate that voice calling, group calling, and online messaging are associated with increased social connection and positive affect in the short- and long-term. However, the benefits of face-to-face interactions consistently eclipsed those of all virtual surrogates under investigation.

在日常生活中,社交互动比比皆是。尤其是面对面的互动,能促进心理健康所需的社会联系。那么,如果一场全球性流行病破坏了正常的社交模式,会发生什么呢?2020 年 3 月,全世界将大部分面对面的互动都上传到了网络上,并大规模过渡到远程工作。这些情况为研究虚拟互动与面对面互动如何促进社会心理健康提供了一个自然的实验。我们进行了两项研究,测量八种类型的互动如何与人们的积极情感和社会联系相关联。研究 1 在 2020 年 5 月至 2021 年 5 月的三个波次中跟踪了虚拟互动和幸福感(n = 996)。研究 2 对参与者(n = 249)的虚拟互动和幸福感进行了为期两周、每天三次的测量。这两项研究都表明,语音通话、群组通话和在线信息在短期和长期内都会增加社会联系和积极情绪。然而,面对面互动的益处始终超过了所有虚拟代用的益处。
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引用次数: 0
Data management as a promise: The case of ‘I’ 数据管理是一种承诺:"我 "的案例
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100462
Tamar Ashuri

The article explores the mechanisms affecting people's perceived ability to influence the uneven power relationships between them and data-driven companies that collect, store, analyze, and use their data and information. I first present a study in which participants were asked to use innovative privacy enhancing technology, enabling them to claim a form of ownership over their personal data and information. This study shows that new socio-technical developments can reduce the uneven balance of power between individuals who disclose personal data and information and the companies which collect, store, and deploy that information. Based on these findings, I point to modes of operation and regulation that could assist data subjects in gaining more control over the relationships between them and companies. The article concludes with suggestions of ethical measures that may aid individuals to influence the ‘give and take’ relationship with data-driven companies.

这篇文章探讨了影响人们感知能力的机制,以影响他们与收集、存储、分析和使用其数据和信息的数据驱动型公司之间不平衡的权力关系。我首先介绍了一项研究,在这项研究中,参与者被要求使用创新的隐私增强技术,使他们能够对自己的个人数据和信息主张某种形式的所有权。这项研究表明,新的社会技术发展可以减少披露个人数据和信息的个人与收集、存储和使用这些信息的公司之间不平衡的权力平衡。基于这些发现,我指出了一些运作和监管模式,可以帮助数据主体获得对他们与公司之间关系的更多控制权。文章最后提出了一些道德措施建议,以帮助个人影响与数据驱动型公司之间的 "付出与回报 "关系。
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引用次数: 0
Impact of social anxiety on communication skills in face-to-face vs. online contexts 社交焦虑对面对面交流与在线交流技巧的影响
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100458
Corina Lacombe , Karine Elalouf , Charles Collin

Individuals with social anxiety have been shown to prefer communicating through online platforms. Part of this preference may be accounted for by their self-perceived level of social skill ability in online modalities. However, it is unclear whether perceived social skill abilities change across in-person and online contexts. Therefore, this study investigated whether specific social skills, like sociability, assertiveness, self-disclosure, and non-verbal emotion recognition vary across online and face-to-face settings. We first validated the Real and Electronic Communications Skills (RECS) questionnaire using a confirmatory factor analysis in a sample of 780 participants, who completed the survey through Qualtrics. We then conducted a series of correlations and a doubly multivariate GLM to evaluate whether perceived social skills abilities are influenced by communication medium and social anxiety. Our results indicated that we were able to validate the RECS, and that specific social skills like sociability and assertiveness are influenced by communication medium. Specifically, higher social anxiety scores were associated with decreased in-person sociability, emotion recognition, and assertiveness. The results highlight a potential perceived barrier to approaching in-person interactions, which may exacerbate avoidance of social interaction, thus resulting in social isolation and loneliness.

研究表明,社交焦虑症患者更喜欢通过网络平台进行交流。这种偏好的部分原因可能是他们自我感觉在网络模式下的社交能力水平。然而,人们所感知的社交技能能力是否会在人际交往和网络环境中发生变化,目前尚不清楚。因此,本研究调查了特定社交技能(如交际能力、自信、自我披露和非语言情绪识别)在网络和面对面环境下是否会发生变化。我们首先对通过 Qualtrics 完成调查的 780 名参与者样本进行了确认性因子分析,验证了真实与电子交流技能(RECS)问卷。然后,我们进行了一系列相关分析和双重多变量 GLM,以评估感知社交技能能力是否受沟通媒介和社交焦虑的影响。我们的结果表明,我们能够验证 RECS,并且特定的社交技能(如交际能力和自信心)会受到交流媒介的影响。具体来说,社交焦虑得分越高,当面社交能力、情绪识别能力和自信心就越差。研究结果凸显了一种潜在的感知障碍,这种障碍可能会加剧人们对社交互动的回避,从而导致社会隔离和孤独感。
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引用次数: 0
Playing single-player tasks together: Dyads’ collaborative activities across two games in Math Garden 一起玩单人游戏:数学花园》两款游戏中的小组合作活动
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-06 DOI: 10.1016/j.chbr.2024.100456
M.S.M. Sachisthal , C. Paans , A.D. Hofman , C.M. Stevenson , H.L.J. van der Maas , I. Molenaar , B.R.J. Jansen

Much research on collaborative learning focuses on working together on tasks that are designed with collaboration in mind. However, teachers may ask children to collaborate on single player tasks as well, given a scarcity of available computers in the classroom or assuming that children can learn from each other and motivate each other. In the current study, we studied the conversations of primary school children (N = 64; 39 girls, 25 boys) working together in dyads in an adaptive single-player math learning environment (Math Garden). We aimed to investigate (1) how dyads collaborate across two math tasks aimed at practicing different math skills (arithmetic vs. reasoning skills) embedded within Math Garden and (2) whether collaborative activities differed across the two math tasks. We studied both individual utterances as well as episodes of social metacognitive interactions between the dyad members. We found that children engaged in activities important for successful collaboration, such as relational and metacognitive activities. Moreover, we identified social metacognitive episodes, meaning that children regulated their groups’ learning and that the regulatory processes which took part within the collaborative learning session cannot be reduced to individual activities. We conclude that children engage in collaborative activities when working together on single player tasks. And, in line with previous research, these collaborative activities differed across games, highlighting that collaborative learning is shaped by the task at hand.

有关协作学习的许多研究都侧重于共同完成以协作为目的的任务。然而,由于教室里可用电脑有限,或者假设孩子们可以相互学习、相互激励,教师也可能要求孩子们合作完成单人任务。在本研究中,我们研究了小学生(人数=64;39 名女生,25 名男生)在自适应单人数学学习环境(数学花园)中的对话。我们的目的是研究:(1) 在两个数学任务中,二人组如何合作,以练习数学花园中的不同数学技能(算术与推理技能);(2) 在两个数学任务中,合作活动是否有所不同。我们既研究了个人的话语,也研究了二人组成员之间的社会元认知互动。我们发现,儿童参与了对成功合作非常重要的活动,如关系活动和元认知活动。此外,我们还发现了社会元认知事件,这意味着儿童对其小组的学习进行了调控,而且在协作学习环节中的调控过程不能简化为个体活动。我们的结论是,儿童在共同完成单人任务时会参与协作活动。而且,与以往的研究一样,这些协作活动在不同的游戏中有所不同,这突出表明协作学习是由手头的任务决定的。
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Computers in human behavior reports
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