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User interfaces for computer-based patient records 基于计算机的病人记录的用户界面
Pub Date : 1998-10-01 DOI: 10.1145/310307.310375
Tom Brinck, G. York
The primary purpose of computerbased patient records (CPRs) is to keep track of clinical data about patients and share this information with the wide variety of healthcare professionals who interact with patients. Traditionally, this information has been kept in a paper record, and paper-based patient records have evolved throughout this century to a highly successful format with critical information and processes encoded in the structure of the paper records. However, paper-based records have had some severe limitations, for instance: bulkiness, time delay in obtaining records, and the necessity of redundantly entering many types of information. As one workshop participant noted, "it's hard to support clinical decision-making with this big pile of paper".
基于计算机的患者记录(cpr)的主要目的是跟踪有关患者的临床数据,并与与患者交互的各种医疗保健专业人员共享此信息。传统上,这些信息一直保存在纸质记录中,而基于纸质的患者记录在本世纪发展成为一种非常成功的格式,其关键信息和过程编码在纸质记录的结构中。然而,基于纸张的记录有一些严重的限制,例如:体积大,获取记录的时间延迟,以及需要冗余地输入许多类型的信息。正如一位研讨会参与者所指出的那样,“用这么一大堆文件来支持临床决策很难”。
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引用次数: 0
CHIkids: a look back and a look forward 孩子们:回顾过去,展望未来
Pub Date : 1998-10-01 DOI: 10.1145/310307.307760
A. Druin
It's been three long years, over 200 children, over 25 CHIkids Leaders and over 100 donated computers. For me, it's been a learning experience about kids, what they can do with technology, and what that can mean to the C H I conference experience. Back in 1994, I could not have imagined that proposing some changes to the C H I conference's traditional childC ~ care program would lead to changes in the C H I • ~ conference itself. Today it's not terribly surprising that children of C H I conference attendees use technology to create the C H [ conference web site and daily conference newsletter. It has come to be expected that at the C H I conference these children will test conference attendees alpha and beta technologies. And it's become something of a tradition for these same children to support the conference's Opening and Closing Plenary experiences with videos, parades, and more.
这是漫长的三年,超过200名儿童,超过25名儿童领袖和超过100台捐赠的电脑。对我来说,这是一次关于孩子们的学习经历,他们可以用科技做什么,以及这对我参加全球创新大会意味着什么。早在1994年,我就无法想象,对儿童健康大会传统的儿童保育项目提出一些改变,会导致儿童健康大会本身发生变化。今天,参加会议的人的孩子们使用技术创建会议网站和每日会议通讯,这并不奇怪。人们预计,在hc会议上,这些孩子将测试会议与会者的alpha和beta技术。对这些孩子来说,用录像、游行等方式支持会议的开幕和闭幕全体会议已经成为一种传统。
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引用次数: 0
New publications of interest 值得关注的新出版物
Pub Date : 1998-10-01 DOI: 10.1145/310307.307797
K. McGraw
This book provides an in-depth coverage of the ergonomics of computer pointing devices. It uses a human-centered design perspective, emphasizing the importance of human performance experimental research as a basis for both the evaluation of existing pointing devices and the design of new devices. The text includes 1) a comprehensive background on psychomotor research of human pointing performance; 2) a summary of the results of twenty years of ergonomic research on individual devices and inter-device comparisons; and 3) an extensive explanation of how computer pointing device performance is integrated into task analysis. Two case studies provide detailed descriptions of experimental methodologies for comparison of one pointing device against a baseline device, and for detailed analysis of the factors limiting human performance of a single device.
这本书提供了计算机指向设备的人体工程学的深入报道。它采用以人为本的设计视角,强调人体性能实验研究作为评估现有指向装置和设计新装置的基础的重要性。全文包括:1)人体指指动作的精神运动研究的综合背景;2)总结了近二十年来人体工程学在个体装置和装置间比较方面的研究成果;3)广泛解释如何将计算机指向设备的性能集成到任务分析中。两个案例研究提供了实验方法的详细描述,用于将一个指向设备与基线设备进行比较,并详细分析限制单个设备的人类性能的因素。
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引用次数: 0
The CHI 98 doctoral consortium CHI 98博士联合体
Pub Date : 1998-10-01 DOI: 10.1145/310307.310384
D. Boehm-Davis
The Doctoral Consortium (DC) is a pre-conference event sponsored by SIGCHI. The DC is a closed session that provides an opportunity for doctoral students to explore their research interests in an interdisciplinary workshop with established researchers in a group setting. The participants receive feedback on current research and guidance for future research directions. The consortium also aims toward the development of a supportive community of scholars while contributing to the conference goals through interaction with other researchers and participation in conference events. Consortium participants arc invited based on their dissertation proposals, and reflect the wide range of disciplines within HCI research. The selection of participants is based primarily on the quality of their dissertation proposal (as described in their submission to the DC) and on the extent to which the dissertation represents the study of an HCI issue. Consideration is also given to representing students at different stages of the dissertation process, with a preference for students who have just had their proposal approved.
博士联盟(DC)是由SIGCHI赞助的会前活动。DC是一个封闭的会议,为博士生提供了一个机会,在一个跨学科的研讨会上与成熟的研究人员在一个小组环境中探索他们的研究兴趣。参与者将获得对当前研究的反馈和对未来研究方向的指导。该联盟还旨在发展一个支持性的学者社区,同时通过与其他研究人员的互动和参与会议活动为会议目标做出贡献。联盟的参与者是根据他们的论文提案被邀请的,并反映了HCI研究中的广泛学科。参与者的选择主要基于他们的论文提案的质量(如他们提交给DC所述)以及论文代表HCI问题研究的程度。还考虑到在论文过程的不同阶段代表学生,优先考虑刚刚批准了他们的提案的学生。
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引用次数: 0
Representations in interactive software development 交互式软件开发中的表示
Pub Date : 1998-10-01 DOI: 10.1145/310307.310406
H. Johnson, P. Johnson, E. O'Neill
The motivation for the workshop arose from research being conducted under an EPSRC funded project, "Representations for supporting communication between users and designers" at QMW, University of London. The background to this research is the assumption that good communication underpins collaborative design. Since neither users nor designers have unlimited time to devote to collaborative design, effective representations of, for example, users' work or design solutions, are necessary. The aim of the project is to investigate different forms of representation for communication between users and designers with the goal of improving the efficiency and quality of interactive work systems. The workshop was organised by the authors in order to investigate how existing research might contribute to research on this project, and also to enable discussion of research issues arising from an international audience active in the field of investigating representations employed in interactive software development (ISD).
研讨会的动机源于EPSRC资助的一个项目——伦敦大学QMW的“支持用户和设计师之间交流的表示”。这项研究的背景是假设良好的沟通是协作设计的基础。由于用户和设计师都没有无限的时间投入到协作设计中,因此有效的表示(例如,用户的工作或设计解决方案)是必要的。该项目的目的是研究用户和设计师之间交流的不同表现形式,以提高互动工作系统的效率和质量。研讨会是由作者组织的,目的是为了调查现有的研究如何对这个项目的研究做出贡献,同时也为了让活跃在交互式软件开发(ISD)中调查表征领域的国际观众能够讨论研究问题。
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引用次数: 0
SIGCHI needs you! SIGCHI需要你!
Pub Date : 1998-10-01 DOI: 10.1145/310307.307806
Robert Mack, A. Druin, David Riederman, J. Scholtz, C. Wharton
Volunteers are the lifeblood of SIGCHI: ACM's Special Interest Group on Computer-Human Interaction. SIGCHI is governed by an all-volunteer, elected Executive Committee which oversees conference activities, finances, publications and general operations. Volunteers organize annual CHI conferences, review papers, and organize conference venues like Panels and Workshop. Volunteers have built and maintained SIGCHI's electronic infrastructure, including Web site, e-mail lists, and databases for organizing technical programs and services for its membership, and the world-wide HCI community, As SIGCHI grows, it retains the services of professional services for its operations which permits the volunteer community to concentrate on advancing the profession. But in the end everything SIGCHI accomplishes is the direct result of volunteer input. And SIGCHI needs more of you.
志愿者是ACM人机交互特别兴趣小组SIGCHI的命脉。SIGCHI由一个全部由志愿者选出的执行委员会管理,该委员会负责监督会议活动、财务、出版和一般运作。志愿者组织年度CHI会议,审查论文,组织会议场地,如小组讨论和研讨会。志愿者建立并维护了SIGCHI的电子基础设施,包括网站、电子邮件列表和数据库,以便为其会员和全球HCI社区组织技术项目和服务。随着SIGCHI的发展,它保留了专业服务的服务,使志愿者社区能够集中精力推进专业发展。但最终,SIGCHI所取得的一切成就都是志愿者投入的直接结果。SIGCHI需要更多的你们。
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引用次数: 0
Learner-centered design: specifically addressing the needs of learners 以学习者为中心的设计:专门针对学习者的需求
Pub Date : 1998-10-01 DOI: 10.1145/310307.310374
S. Hsi, E. Soloway
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引用次数: 7
From task to dialogue: task-based user interface design 从任务到对话:基于任务的用户界面设计
Pub Date : 1998-10-01 DOI: 10.1145/310307.310364
B. Bomsdorf, G. Szwillus
Developing user interfaces is no more a mere technical software development task; successful user interface design has to be interdisciplinary, taking into account other aspects, such as psychological, social, organisational, and cognitive aspects. It is generally accepted that the tasks, the user has to fulfil with a system to be developed should play an important role in its design. Knowing the user's tasks enables the designer to construct user interfaces reflecting the tasks' properties, including efficient usage patterns, easy-to-use interaction sequences, and powerful assistance features.
开发用户界面不再仅仅是一项技术软件开发任务;成功的用户界面设计必须是跨学科的,考虑到其他方面,如心理、社会、组织和认知方面。人们普遍认为,用户在开发系统时必须完成的任务应在系统设计中发挥重要作用。了解用户的任务使设计人员能够构建反映任务属性的用户界面,包括高效的使用模式、易于使用的交互序列和强大的辅助功能。
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引用次数: 10
Beyond Internet business-as-usual 超越互联网一切照旧
Pub Date : 1998-10-01 DOI: 10.1145/310307.310372
P. Steiger, M. Stolze, M. Good
Current Problems Today’s designers face numerous problems when designing electronic shops and electronic catalogs. Many of these problems are linked to technological limitations of the “web media.” A well-known limitation is, for example, that limited layout control and transmission rate forces designers to use fewer and smaller pictures and to lay them out differently than they would, say, when designing paper catalogs. Another limitation concerns user-system interaction: without integration of Java or Dynamic HTML elements, it is difftcult to give appropriate support to users who want to perform advanced shopping tasks such as product comparison or product customization. A third problem results from the limited means to communicate important new properties of the electronic media such as the danger involved in performing shopping transactions. For many users the current model of explicit security notifications is confusing as they are left with a vague perception of potential threats. These are only three of the more obvious problems designers face today when designing Internet shops to be attractive, supportive, and easy to use.
当前的问题当今的设计师在设计电子商店和电子目录时面临着许多问题。这些问题中的许多都与“网络媒体”的技术限制有关。例如,一个众所周知的限制是,有限的布局控制和传输速率迫使设计师使用更少、更小的图片,并且与设计纸质目录时不同。另一个限制涉及用户-系统交互:如果没有Java或动态HTML元素的集成,就很难为想要执行高级购物任务(如产品比较或产品定制)的用户提供适当的支持。第三个问题是由于传播电子媒体重要新特性的手段有限,例如在进行购物交易时所涉及的危险。对于许多用户来说,当前的显式安全通知模型令人困惑,因为他们对潜在威胁的感知很模糊。这只是设计师在设计吸引人、支持和易于使用的互联网商店时所面临的三个更明显的问题。
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引用次数: 8
AVI '98: advanced visual interfaces—an international working conference AVI ' 1998:高级视觉界面国际工作会议
Pub Date : 1998-10-01 DOI: 10.1145/310307.310404
H. Hartson
As described by Stefano Levialdi, the conference General Chair, the objectives of AVI'98 were to embrace both formal methods and concrete applications pertaining to information visualization, graphical and pictorial communication tools, virtual reality, multimedia, the Web, visual languages, adaptive interfaces, and metaphors. M1 this, and more, was brought together under a common interest in the design, evaluation, and management of visual interfaces at AVI'98.
正如会议总主席Stefano Levialdi所描述的那样,AVI'98的目标是包括与信息可视化、图形和图像通信工具、虚拟现实、多媒体、网络、视觉语言、自适应界面和隐喻相关的正式方法和具体应用。在1998年的AVI会议上,大家都对视觉界面的设计、评估和管理产生了共同的兴趣。
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ACM SIGCHI Bull.
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