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Altruism in coalition formation games 结盟博弈中的利他主义
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-31 DOI: 10.1007/s10472-023-09881-y
Anna Maria Kerkmann, Simon Cramer, Jörg Rothe

Nguyen et al. (2016) introduced altruistic hedonic games in which agents’ utilities depend not only on their own preferences but also on those of their friends in the same coalition. We propose to extend their model to coalition formation games in general, considering also the friends in other coalitions. Comparing our model to altruistic hedonic games, we argue that excluding some friends from the altruistic behavior of an agent is a major disadvantage that comes with the restriction to hedonic games. After introducing our model and showing some desirable properties, we additionally study some common stability notions and provide a computational analysis of the associated verification and existence problems.

Nguyen 等人(2016 年)引入了利他主义享乐博弈,在这种博弈中,代理人的效用不仅取决于他们自己的偏好,还取决于他们在同一联盟中的朋友的偏好。我们建议将他们的模型扩展到一般的联盟形成博弈,同时考虑其他联盟中的朋友。将我们的模型与利他主义享乐博弈相比较,我们认为,将一些朋友排除在代理人的利他行为之外是限制享乐博弈的一个主要缺点。在介绍了我们的模型并展示了一些理想特性之后,我们还研究了一些常见的稳定性概念,并对相关的验证和存在问题进行了计算分析。
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引用次数: 0
An improved multi-task least squares twin support vector machine 一种改进的多任务最小二乘双支持向量机
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-27 DOI: 10.1007/s10472-023-09877-8
H. Moosaei, F. Bazikar, P. Pardalos
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引用次数: 0
MADTwin: a framework for multi-agent digital twin development: smart warehouse case study MADTwin:多智能体数字孪生开发框架:智能仓库案例研究
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-25 DOI: 10.1007/s10472-023-09872-z
Hussein Marah, Moharram Challenger

A Digital Twin (DT) is a frequently updated virtual representation of a physical or a digital instance that captures its properties of interest. Incorporating both cyber and physical parts to build a digital twin is challenging due to the high complexity of the requirements that should be addressed and satisfied during the design, implementation and operation. In this context, we introduce the MADTwin (Multi-Agent Digital Twin) framework driven by a Multi-agent Systems (MAS) paradigm and supported by flexible architecture and extendible upper ontology for modelling agent-based digital twins. A comprehensive case study of a smart warehouse supported by multi-robots has been presented to show the feasibility and applicability of this framework. The introduced framework powered by intelligent agents integrated with enabler technologies enabled us to cope with parts of the challenges imposed by modelling and integrating Cyber-Physical Systems (CPS) with digital twins for multi-robots of the smart warehouse. In this framework, different components of CPS (robots) are represented as autonomous physical agents with their digital twin agents in the digital twin environment. Agents act autonomously and cooperatively to achieve their local goals and the objectives of the whole system. Eventually, we discuss the framework’s strengths and identify areas of improvement and plans for future work.

数字孪生(DT)是一个物理或数字实例的经常更新的虚拟表示,它捕捉了其相关属性。由于在设计、实施和运行过程中需要解决和满足的要求非常复杂,因此结合网络和物理部分来构建数字孪生系统具有挑战性。在这种情况下,我们引入了 MADTwin(多代理数字孪生)框架,该框架由多代理系统(MAS)范式驱动,并由灵活的架构和可扩展的上层本体提供支持,用于模拟基于代理的数字孪生。为了展示该框架的可行性和适用性,介绍了一个由多机器人支持的智能仓库的综合案例研究。引入的框架由集成了辅助技术的智能代理驱动,使我们能够应对智能仓库的多机器人数字孪生建模和集成网络物理系统(CPS)所带来的部分挑战。在这一框架中,CPS 的不同组成部分(机器人)被表示为数字孪生环境中的自主物理代理及其数字孪生代理。代理通过自主和合作来实现其本地目标和整个系统的目标。最后,我们讨论了该框架的优势,并确定了需要改进的领域和未来工作计划。
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引用次数: 0
Agents and Digital Twins for the engineering of Cyber-Physical Systems: opportunities, and challenges 网络物理系统工程中的代理和数字孪生:机遇与挑战
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-20 DOI: 10.1007/s10472-023-09884-9
Stefano Mariani, Marco Picone, Alessandro Ricci

Digital Twins (DTs) are emerging as a fundamental brick of engineering Cyber-Physical Systems (CPSs), but their notion is still mostly bound to specific business domains (e.g. manufacturing), goals (e.g. product design), or applications (e.g. the Internet of Things). As such, their value as general purpose engineering abstractions is yet to be fully revealed. In this paper, we relate DTs with agents and multiagent systems, as the latter are arguably the most rich abstractions available for the engineering of complex socio-technical and CPSs, and the former could both fill in some gaps in agent-oriented software engineering and benefit from an agent-oriented interpretation—in a cross-fertilisation journey.

数字孪生(DTs)正在成为工程网络物理系统(CPSs)的基本组成部分,但其概念仍主要局限于特定的业务领域(如制造业)、目标(如产品设计)或应用(如物联网)。因此,它们作为通用工程抽象的价值尚未充分显现。在本文中,我们将 DT 与代理和多代理系统联系起来,因为后者可以说是复杂社会技术和 CPS 工程中最丰富的抽象,而前者既能填补面向代理的软件工程中的某些空白,又能从面向代理的解释中获益--这是一个相互促进的过程。
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引用次数: 0
Bayesian optimization over the probability simplex 概率单纯形上的贝叶斯优化
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-18 DOI: 10.1007/s10472-023-09883-w
Antonio Candelieri, Andrea Ponti, F. Archetti
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引用次数: 1
Modelling a chain of command in the incident command system using sequential characteristic function games 用序列特征函数对策对事故指挥系统中的指挥链进行建模
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-15 DOI: 10.1007/s10472-023-09878-7
Tabajara Krausburg, Rafael H. Bordini, Jürgen Dix

Disaster response is a major challenge given the social and economic impact on the communities affected by disaster incidents. We investigate how coalition formation can be used for the problem of forming a hierarchy of resources (e.g., personnel responding to the incident). As a case study, we consider the roaring river flood scenario and model the Incident Command System (ICS) framework—providing guidelines on cooperatively responding to disaster incidents. Our approach is based on sequential characteristic-function games induced by size-based valuation structures. We show that this approach can deliver a hierarchy as required by the Operations Section of the ICS and provides a promising way to generate practical solutions for some realistic disaster scenarios.

鉴于灾害事件对受灾社区造成的社会和经济影响,灾害响应是一项重大挑战。我们研究了如何利用联盟形成来解决资源(如应对事件的人员)的分级问题。作为案例研究,我们考虑了咆哮的洪水情景,并模拟了事件指挥系统(ICS)框架--该框架提供了合作应对灾难事件的指南。我们的方法基于基于规模的估值结构所诱导的连续特征函数博弈。我们的研究表明,这种方法可以提供 ICS 行动部门所要求的层次结构,并为一些现实的灾难场景提供了一种可行的解决方案。
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引用次数: 0
Commitment-based negotiation semantics for accountability in multi-agent systems 多智能体系统中基于承诺的协商语义
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-08 DOI: 10.1007/s10472-023-09875-w
Phillip Sloan, Nirav Ajmeri

Negotiation is a key form of interaction in multi-agent systems. Negotiation enables agents to come to a mutual agreement about a goal or plan of action. Current negotiation approaches use traditional interaction protocols which do not capture the normative meaning of interactions and often restrict agent autonomy. These traditional negotiation approaches also have difficulty specifying accountability. This paper seeks to address this gap in maintaining autonomy and capturing accountability during negotiation through the use of normative commitments. We propose Nala, a commitment-based negotiation semantics. Nala uses commitments to provide normative meaning to agent interactions. The nature of commitments support in capturing accountability through the violation of created commitments. We illustrate Nala’s usage via a case study using a game scenario where agents participate in negotiation to bring about their goals in a research constrained environment.

协商是多代理系统中的一种重要互动形式。协商能让代理就目标或行动计划达成一致。目前的协商方法使用传统的交互协议,这些协议无法捕捉到交互的规范意义,而且往往限制了代理的自主性。这些传统的协商方法也很难明确规定责任。本文试图通过使用规范性承诺来弥补谈判过程中在保持自主性和捕捉责任方面的不足。我们提出了基于承诺的谈判语义 Nala。Nala 使用承诺为代理互动提供规范意义。承诺的性质有助于通过违反所创建的承诺来追究责任。我们通过一个案例研究来说明 Nala 的用法,该案例研究使用了一个游戏场景,在该游戏场景中,代理参与谈判,以便在一个研究受限的环境中实现他们的目标。
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引用次数: 0
Local critical analysis of inequalities related to the sum of distances between n points on the unit hemisphere for (n=4,5) 单位半球上n点距离和不等式的局部临界分析 $$n=4,5$$
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-06 DOI: 10.1007/s10472-023-09880-z
Yaochen Xu, Zhenbing Zeng, Jian Lu, Yuzheng Wang, Liangyu Chen

In this paper, we study a geometrical inequality conjecture which states that for any four points on a hemisphere with the unit radius, the largest sum of distances between the points is (4+4sqrt{2}), the best configuration is a regular square inscribed to the equator, and for any five points, the largest sum is (5sqrt{5+2sqrt{5}}) and the best configuration is the regular pentagon inscribed to the equator. We prove that the conjectured configurations are local optimal, and construct a rectangular neighborhood of the local maximum point in the related feasible set, whose size is explicitly determined, and prove that (1): the objective function is bounded by a quadratic polynomial which takes the local maximum point as the unique critical point in the neighborhood, and (2): the remaining part of the feasible set can be partitioned into a finite union of a large number of very small cubes so that on each small cube, the conjecture can be verified by estimating the objective function with exact numerical computation. We also explain the method for constructing the neighborhoods and upper-bound quadratic polynomials in detail and describe the computation process outside the constructed neighborhoods briefly.

本文研究了一个几何不等式猜想,该猜想表明在一个单位半径的半球上,对于任意四个点,点间距离的最大和为(4+4sqrt{2}),最佳形像是切向赤道的正正方形;对于任意五个点,点间距离的最大和为(5sqrt{5+2sqrt{5}}),最佳形像是切向赤道的正五边形。我们证明了这些推测构型是局部最优的,并在相关可行集中构造了一个大小显式确定的局部最大值点的矩形邻域,证明了(1)目标函数有一个以局部最大值点为邻域内唯一临界点的二次多项式为界;(2)可行集的剩余部分可以划分为许多非常小的立方体的有限并,以便在每个小立方体上,通过精确的数值计算估计目标函数来验证猜想。详细说明了构造邻域和上界二次多项式的方法,并简要描述了构造邻域外的计算过程。
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引用次数: 0
Controlling weighted voting games by deleting or adding players with or without changing the quota 控制加权投票游戏通过删除或添加玩家,或不改变配额
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-06 DOI: 10.1007/s10472-023-09874-x
Joanna Kaczmarek, Jörg Rothe

Weighted voting games are a well-studied class of succinct simple games that can be used to model collective decision-making in, e.g., legislative bodies such as parliaments and shareholder voting. Power indices [1,2,3,4] are used to measure the influence of players in weighted voting games. In such games, it has been studied how a distinguished player’s power can be changed, e.g., by merging or splitting players (the latter is a.k.a. false-name manipulation) [5, 6], by changing the quota [7], or via structural control by adding or deleting players [8]. We continue the work on the structural control initiated by Rey and Rothe [8] by solving some of their open problems. In addition, we also modify their model to a more realistic setting in which the quota is indirectly changed during the addition or deletion of players (in a different sense than that of Zuckerman et al. [7] who manipulate the quota directly without changing the set of players), and we study the corresponding problems in terms of their computational complexity.

加权投票游戏是一类被充分研究的简洁简单游戏,可用于模拟集体决策,例如议会等立法机构和股东投票。权力指数[1,2,3,4]用于衡量加权投票博弈中参与者的影响力。在这样的博弈中,已经研究了如何改变杰出玩家的权力,例如,通过合并或分裂玩家(后者又称假名操纵)[5,6],通过改变配额[7],或通过增加或删除玩家进行结构性控制[8]。我们通过解决Rey和Rothe[8]提出的一些开放性问题,继续进行结构控制方面的工作。此外,我们还将他们的模型修改为一个更现实的设置,即在玩家的增加或删除过程中间接改变配额(与Zuckerman等人[7]直接操纵配额而不改变玩家集合的情况不同),我们从计算复杂性方面研究了相应的问题。
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引用次数: 0
Design and implementation of symbolic algorithms for the computation of generalized asymptotes 广义渐近线计算符号算法的设计与实现
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-03 DOI: 10.1007/s10472-023-09856-z
Marián Fernández de Sevilla, Rafael Magdalena Benedicto, Sonia Pérez-Díaz

In this paper we present two algorithms for computing the g-asymptotes or generalized asymptotes, of a plane algebraic curve, (mathscr {C}), implicitly or parametrically defined. The asymptotes of a curve (mathscr {C}) reflect the status of (mathscr {C}) at points with sufficiently large coordinates. It is well known that an asymptote of a curve (mathscr {C}) is a line such that the distance between (mathscr {C}) and the line approaches zero as they tend to infinity. However, a curve (mathscr {C}) may have more general curves than lines describing the status of (mathscr {C}) at infinity. These curves are known as g-asymptotes or generalized asymptotes. The pseudocodes of these algorithms are presented, as well as the corresponding implementations. For this purpose, we use the algebra software Maple. A comparative analysis of the algorithms is carried out, based on some properties of the input curves and their results to analyze the efficiency of the algorithms and to establish comparative criteria. The results presented in this paper are a starting point to generalize this study to surfaces or to curves defined by a non-rational parametrization, as well as to improve the efficiency of the algorithms. Additionally, the methods developed can provide a new and different approach in prediction (regression) or classification algorithms in the machine learning field.

本文提出了两种计算隐式或参数定义的平面代数曲线(mathscr{C})的g渐近线或广义渐近线的算法。曲线(mathscr{C})的渐近线反映了坐标足够大的点处的(math scr{。众所周知,曲线(mathscr{C})的渐近线是一条线,当它们趋于无穷大时,(math scr{。然而,与描述(mathscr{C})在无穷大处的状态的线相比,曲线(math scr{。这些曲线被称为g渐近线或广义渐近线。给出了这些算法的伪代码以及相应的实现。为此,我们使用代数软件Maple。基于输入曲线的一些特性及其结果,对算法进行了比较分析,以分析算法的效率并建立比较标准。本文给出的结果是将这项研究推广到由非有理参数化定义的曲面或曲线的起点,也是提高算法效率的起点。此外,所开发的方法可以在机器学习领域的预测(回归)或分类算法中提供一种新的不同方法。
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引用次数: 1
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Annals of Mathematics and Artificial Intelligence
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