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A Novel Method for Solving Universum Twin Bounded Support Vector Machine in the Primal Space 一种求解原始空间中普遍双界支持向量机的新方法
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-01 DOI: 10.1007/s10472-023-09871-0
H. Moosaei, Saeed Khosravi, F. Bazikar, M. Hladík, Mario Rosario Guarracino
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引用次数: 0
A hybrid simulated annealing and variable neighborhood search algorithm for the close-open electric vehicle routing problem 一种求解闭-开电动车路径问题的混合模拟退火和变邻域搜索算法
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-18 DOI: 10.1007/s10472-023-09858-x
Themistoklis Stamadianos, N. Kyriakakis, M. Marinaki, Y. Marinakis
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引用次数: 0
Lattice point of view for argumentation framework 格点观点的论证框架
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-17 DOI: 10.1007/s10472-023-09873-y
Mohammed Elaroussi, Lhouari Nourine, Mohammed Said Radjef

The main purpose of this article is to develop a lattice point of view for the study of argumentation framework extensions. We first characterize self-defending sets of an argumentation framework by the closed sets of an implicational system that can be computed in polynomial time from the argumentation framework. On the other hand, for any implicational system (Sigma ) over the set of arguments, we associate an argumentation framework whose admissible sets are in bijection with closed sets of (Sigma ). Second, we propose conflict-closed sets reduction rules, based on implicational system, to find out minimal subsets of vertex cover closed while maintaining all potential admissible extensions as well as preferred extensions. This leads to a polynomial delay and space algorithm to enumerate admissible sets of argumentation frameworks without even cycles. Finally, based on the implicational system, a new decomposition of the argumentation framework is defined and leads to a polynomial delay and space algorithm to enumerate admissible sets for a bipartite argumentation framework. The proposed algorithm improves the exponential space complexity of previous algorithms.

本文的主要目的是为论证框架扩展的研究发展一种格点观点。我们首先通过一个隐含系统的闭集来刻画论证框架的自卫集,该隐含系统可以在多项式时间内从论证框架中计算出来。另一方面,对于自变量集上的任何蕴涵系统( Sigma ),我们将其可容许集为双射的论证框架与(西格玛)的闭集相关联。其次,我们提出了基于蕴涵系统的冲突闭集约简规则,以找出顶点覆盖闭的极小子集,同时保持所有潜在的可容许扩展和优选扩展。这导致了一种多项式延迟和空间算法来枚举论证框架的可接受集合,而不需要偶数循环。最后,基于隐含系统,定义了一种新的论证框架分解,并给出了一种多项式延迟和空间算法来枚举二分论证框架的可容许集。该算法提高了以往算法的指数空间复杂度。
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引用次数: 4
Automated triangle constructions in hyperbolic geometry 双曲几何中的自动三角形构造
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-12 DOI: 10.1007/s10472-023-09850-5
Vesna Marinković, Tijana Šukilović, Filip Marić

We describe a system for automated ruler and compass triangle constructions in hyperbolic geometry. We discuss key differences between constructions in Euclidean and hyperbolic setting, compile a list of primitive constructions and lemmas used for constructions in hyperbolic geometry, build an automated system for solving construction problems, and test it on a corpus of triangle-construction problems. We extend the list of primitive constructions for hyperbolic geometry by several constructions that cannot be done by ruler and compass, but can be done by using algebraic calculations and show that such extended system solves more problems. We also use a dynamic geometry library to build an online compendium containing construction descriptions, illustrations, and step-by-step animations.

本文描述了一个双曲几何中标尺和罗经三角形自动构造系统。我们讨论了欧几里得构造和双曲构造之间的主要区别,编制了双曲几何构造的原始构造和引理列表,建立了一个解决构造问题的自动化系统,并在三角形构造问题的语料上进行了测试。我们将双曲几何的原始构造列表扩展为一些不能用直尺和圆规完成,但可以用代数计算完成的构造,并证明这种扩展系统解决了更多的问题。我们还使用一个动态几何库来构建一个包含构造描述、插图和分步动画的在线纲要。
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引用次数: 0
A Bayesian reinforcement learning approach in markov games for computing near-optimal policies 计算近似最优策略的马尔可夫对策中的贝叶斯强化学习方法
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-10 DOI: 10.1007/s10472-023-09860-3
Julio B. Clempner

Bayesian Learning is an inference method designed to tackle exploration-exploitation trade-off as a function of the uncertainty of a given probability model from observations within the Reinforcement Learning (RL) paradigm. It allows the incorporation of prior knowledge, as probabilistic distributions, into the algorithms. Finding the resulting Bayes-optimal policies is notorious problem. We focus our attention on RL of a special kind of ergodic and controllable Markov games. We propose a new framework for computing the near-optimal policies for each agent, where it is assumed that the Markov chains are regular and the inverse of the behavior strategy is well defined. A fundamental result of this paper is the development of a theoretical method that, based on the formulation of a non-linear problem, computes the near-optimal adaptive-behavior strategies and policies of the game under some restrictions that maximize the expected reward. We prove that such behavior strategies and the policies satisfy the Bayesian-Nash equilibrium. Another important result is that the RL process learn a model through the interaction of the agents with the environment, and shows how the proposed method can finitely approximate and estimate the elements of the transition matrices and utilities maintaining an efficient long-term learning performance measure. We develop the algorithm for implementing this model. A numerical empirical example shows how to deploy the estimation process as a function of agent experiences.

贝叶斯学习是一种推理方法,旨在根据强化学习(RL)范式中的观察结果,将勘探利用权衡作为给定概率模型的不确定性的函数。它允许将先验知识作为概率分布纳入算法中。找出由此产生的贝叶斯最优策略是一个臭名昭著的问题。我们将注意力集中在一类特殊的遍历可控马尔可夫对策的RL上。我们提出了一个新的框架来计算每个代理的近似最优策略,其中假设马尔可夫链是正则的,并且行为策略的逆是明确定义的。本文的一个基本结果是开发了一种理论方法,该方法基于非线性问题的公式,在一些限制条件下计算游戏的接近最优的自适应行为策略和策略,以最大化预期回报。我们证明了这种行为策略和策略满足贝叶斯-纳什均衡。另一个重要的结果是,RL过程通过代理与环境的交互来学习模型,并展示了所提出的方法如何有限地近似和估计过渡矩阵的元素和效用,从而保持有效的长期学习性能度量。我们开发了实现该模型的算法。一个数值经验示例显示了如何将估计过程作为代理体验的函数来部署。
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引用次数: 0
Quantifying the relationship between software design principles and performance in Jason: a case study with simulated mobile robots 在Jason中量化软件设计原则和性能之间的关系:模拟移动机器人的案例研究
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-08 DOI: 10.1007/s10472-023-09844-3
Patrick Gavigan, Babak Esfandiari

We investigated the relationship between various design approaches of AgentSpeak code for Jason Beliefs-Desires-Intentions (BDI) agents and their performance in a simulated automotive collision avoidance scenario. Also explored was how the approaches affected software maintainability, assessed through coupling, cohesion, and cyclomatic complexity. We then compared each agent’s performance, specifically their reasoning cycle duration and their responsiveness. Our findings revealed that agents with looser coupling and higher cohesion are more responsive to stimuli, implying that more maintainable AgentSpeak code can result in better performing agents. Performance was inversely related to cyclomatic complexity.

我们研究了 Jason Beliefs-Desires-Intentions (BDI) 代理的 AgentSpeak 代码的各种设计方法与其在模拟汽车防撞场景中的性能之间的关系。此外,我们还探讨了这些方法如何影响软件的可维护性,并通过耦合度、内聚度和循环复杂度进行了评估。然后,我们比较了每个代理的性能,特别是它们的推理周期持续时间和响应速度。我们的研究结果表明,耦合度较低和内聚度较高的代理对刺激的反应速度更快,这意味着可维护性更高的 AgentSpeak 代码可以产生性能更好的代理。性能与循环复杂度成反比。
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引用次数: 0
Anomaly detection with superexperts under delayed feedback 基于延迟反馈的超专家异常检测
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-05 DOI: 10.1007/s10472-023-09845-2
Raisa Dzhamtyrova, C. Maple
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引用次数: 0
Conformal Predictive Distribution Trees 保形预测分布树
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-03 DOI: 10.1007/s10472-023-09847-0
U. Johansson, Tuwe Löfström, Henrik Boström
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引用次数: 0
Correction to: Preface 更正:前言
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-25 DOI: 10.1007/s10472-023-09870-1
Adel Bouhoula, Bruno Buchberger, Tetsuo Ida, Temur Kutsia
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引用次数: 0
Towards a geometry deductive database prover 一个几何演绎数据库证明器
IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-05-24 DOI: 10.1007/s10472-023-09839-0
Nuno Baeta, Pedro Quaresma

The Geometry Automated-Theorem-Provers (GATP) based on the deductive database method use a data-based search strategy to improve the efficiency of forward chaining. An implementation of such a method is expected to be able to efficiently prove a large set of geometric conjectures, producing readable proofs. The number of conjectures a given implementation can prove will depend on the set of inference rules chosen, the deductive database method is not a decision procedure. Using an approach based in an SQL database library and using an in-memory database, the implementation described in this paper tries to achieve the following goals. Efficiency in the management of the inference rules, the set of already known facts and the new facts discovered, by the use of the efficient data manipulation techniques of the SQL library. Flexibility, by transforming the inference rules in SQL data manipulation language queries, will open the possibility of meta-development of GATP based on a provided set of rules. Natural language and visual renderings, possible by the use of a synthetic forward chaining method. Implemented as an open source library, that will open its use by third-party programs, e.g. the dynamic geometry systems.

基于演绎数据库方法的几何定理自动证明(GATP)采用基于数据的搜索策略来提高前向链的效率。这种方法的实现有望能够有效地证明大量的几何猜想,产生可读的证明。一个给定的实现可以证明的猜想的数量取决于所选择的推理规则集,演绎数据库方法不是一个决策过程。通过使用基于SQL数据库库和内存数据库的方法,本文描述的实现试图实现以下目标。通过使用SQL库的高效数据操作技术,有效地管理推理规则、已知事实集和发现的新事实。通过转换SQL数据操作语言查询中的推理规则,灵活性将打开基于提供的一组规则的GATP元开发的可能性。自然语言和视觉渲染,可能通过使用合成前向链方法。作为一个开源库实现,这将开放第三方程序的使用,例如动态几何系统。
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引用次数: 0
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Annals of Mathematics and Artificial Intelligence
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