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Investigation of the knee angular velocity proprioceptive behavior as the joint velocity increases 关节速度增加时膝关节角速度本体感觉行为的研究
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.116
Ioanna Katsaveli, Anthi Kellari, Zacharias Dimitriadis, Ioannis Poulis, Asimakis Kanellopoulos
Proprioception plays a crucial role to coordinated movement, which is fundamental for daily activities, exercise, and sports. The proprioceptive perception of joint angular velocity sense has received little attention in terms of research, unlike joint position sense, which has been thoroughly studied (1). The present research was conducted in order to investigate the behavior of the proprioceptive ability to comprehend and reproduce low-to-medium angular velocities in the knee joint in a healthy population. The investigation of the proprioceptive behavior regarding the accuracy of the knee joint angular velocity replication, in different joint angular velocities. 43 young healthy individuals (23 men and 20 women, mean age 20.84 yrs) participated in the present research, and were measured in 5 angular joint velocities, 30o/s, 45o/s, 60o/s, 75o/s and 90o/s, and in a randomized order, by using the “Biodex System 3 pro” isokinetic dynamometer. Five passive demonstration trials were followed by five active replications. The subjects were blindfolded during the whole procedure and they were blinded to the results, as were the examiners. Only the last 3 replication attempts were used to calculate the average velocity achieved, since the first two were considered as familiarization trials. The subjects appear to have reproduced the angular velocity of 30o/s more accurately. There is a statistically significant error in the replication of the rest of the velocities, incrementally increasing as the joint angular velocity increased. The lowest angular velocity of 30o/s showed the less significant replication error, both in absolute value (6.0o/s) and as a percentage (20.0%) of the targeted velocity, while 90o/s had the biggest one (34.9o/s and 38.8%, respectively). Something noteworthy was that the majority of the volunteers tend to undershoot the target velocities. Specifically, the number of subjects that undershoot (in comparison to the sample size) were 28/43, 38/43, 40/43, 41/43 and 43/43 for 30o/s, 45o/s, 60o/s, 75o/s and 90o/s respectively. The present study showed that as the joint angular velocity increases, and the brain cannot be informed on time about the joint motion state and is forced to predict it, the replication error increases. Regarding the unknown in the literature undershooting phenomenon observed in the present study, it seems that as the joint velocity increases and cannot be predicted with accuracy, the brain, from the spectrum of the possible predicted ones, always choses to replicate it with one of those with the lower values. This phenomenon may be an interesting conservative behavior of the brain, as the high joint angular velocities seem to be related with injuries.
本体感觉在协调运动中起着至关重要的作用,这是日常活动、锻炼和运动的基础。关节角速度感的本体感觉在研究方面很少受到关注,而关节位置感的研究已经深入(1)。本研究旨在探讨健康人群膝关节本体感觉对中低角速度的理解和再现能力的行为。不同关节角速度下膝关节角速度复制准确性的本体感觉行为研究。采用“Biodex System 3 pro”等速测力仪随机测定43例健康青年(男23例,女20例,平均年龄20.84岁)的角关节速度,分别为300 /s、45 /s、600 /s、75 /s和90 /s。五次被动示范试验之后是五次主动重复试验。在整个过程中,受试者被蒙住眼睛,他们和考官一样对结果一无所知。只有最后3次复制尝试被用来计算平均速度,因为前两次被认为是熟悉试验。实验对象似乎更准确地再现了300度/秒的角速度。在复制其余速度时存在统计学上显著的误差,随着关节角速度的增加而逐渐增加。最小角速度为30o/s时,复制误差的绝对值(6.00 o/s)和所占目标速度的百分比(20.0%)较低,而最大角速度为90o/s,复制误差分别为34.90 o/s和38.8%。值得注意的是,大多数志愿者倾向于低于目标速度。具体来说,在30秒、45秒、60秒、75秒和90秒时,低于样本量的被试人数分别为28/43、38/43、40/43、41/43和43/43。本研究表明,随着关节角速度的增大,大脑无法及时获知关节的运动状态,被迫进行预测,复制误差增大。对于本研究中观察到的文献中未知的不瞄准现象,似乎随着关节速度的增加,并且无法准确预测,大脑在可能预测的范围内,总是选择一个较低的值来复制它。这种现象可能是大脑的一种有趣的保守行为,因为高关节角速度似乎与损伤有关。
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引用次数: 0
“I’d go slow and hope I don’t fall” Exploring lived experiences of children with cerebral palsy walking in challenging environments “我会慢慢走,希望我不会摔倒”探索脑瘫儿童在具有挑战性的环境中行走的生活经历
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.263
Rebecca Louise Walker, Thomas D O'Brien, Gabor J Barton, Bernie Carter, David M Wright, Richard J Foster
Children with cerebral palsy (CwCP) experience regular falls [1] but their lived experiences of how falls occur in the real-world are unknown. Understanding real-world causes of falls by listening to perspectives of children and parents is vital, since typical walking analyses are carried out over level-ground and therefore overlooks everyday challenges to balance [2]. Walk-along interviews can generate rich insights into children’s everyday life by discussing experiences while walking [3]. This abstract presents findings from ‘The Walk-Along Project’, a novel qualitative investigation using walk-along interviews to explore lived experiences of CwCP. The Walk-Along Project aimed to determine the challenging walking environments (e.g. uneven surfaces) that increase fall-risk. What types of challenging environments affect fall-risk in CwCP, based on their lived experiences? Twelve CwCP (GMFCS I to III, 6 diplegia, 6 hemiplegia, 12±3 years old) and their parents participated in an outdoor walk-along interview lasting approximately 25 minutes. During each walk-along interview participants discussed previous fall experiences and everyday ‘challenging’ environments (likely to cause a fall) that they commonly encounter. Chest-mounted cameras (Kaiser Baas X450) and clip on microphones (RODE GO II) captured walking environments and conversations. Data from microphones were matched to video footage, manually transcribed and analysed in NVivo using interpretive description[4]. Environments that could or have previously caused a fall were identified by CwCP and photographed during walk-along interviews (Fig. 1). Any uneven surface that could cause a trip or balance disturbance was suggested as challenging, such as tactile paving: “I’d probably trip over it because it is bumpy” (child, aged 13) Unseen grass potholes were reported to cause most falls based on past experiences. Falls were also more likely when combined with sensory distractions (e.g. seeing/hearing nearby people/friends): “So like if I am walking in this direction and am looking at [people playing nearby] football I could go like that…[demonstrates trailing foot tripping on a raised grid]” (child, aged 16) Download : Download high-res image (167KB)Download : Download full-size image Children described things they do to reduce fall-risk, including being careful, avoiding places or walking slower: “I would just go slow on a grass surface and hope that I don’t fall” (Child, aged 8) Younger children evidenced receiving more parental intervention when walking in challenging environments (e.g. “watch your step”). In comparison, older children reported having better awareness of what could cause a fall compared to when they were younger. The Walk-Along Project provides novel insight beyond what is currently known about the types of challenging environments that increase fall-risk in CwCP. Both environmental (uneven surfaces) and sensory (everyday distractions) challenges contribute heavily to daily fa
脑瘫儿童(CwCP)经常跌倒[1],但他们在现实世界中如何跌倒的生活经验尚不清楚。通过倾听儿童和家长的观点来了解跌倒的现实原因是至关重要的,因为典型的步行分析是在平地上进行的,因此忽略了日常的平衡挑战[2]。行走访谈可以通过边走边讨论经验,对儿童的日常生活产生丰富的见解[3]。这篇摘要介绍了“漫步项目”的发现,这是一项新颖的定性调查,使用漫步访谈来探索CwCP的生活经历。Walk-Along项目旨在确定具有挑战性的步行环境(例如不平整的表面)会增加跌倒的风险。根据他们的生活经历,哪些类型的具有挑战性的环境会影响CwCP的跌倒风险?12名CwCP (GMFCS I至III, 6名双瘫患者,6名偏瘫患者,12±3岁)及其父母参加了持续约25分钟的户外行走访谈。在每次步行访谈中,参与者讨论了他们以前的跌倒经历以及他们经常遇到的日常“具有挑战性”的环境(可能导致跌倒)。胸装摄像头(Kaiser Baas X450)和夹式麦克风(RODE GO II)捕捉行走环境和对话。来自麦克风的数据与视频片段相匹配,在NVivo中使用解释性描述进行人工转录和分析[4]。CwCP确定了可能或之前导致跌倒的环境,并在行走采访中拍摄了照片(图1)。任何可能导致跌倒或平衡障碍的不平坦表面都被认为是具有挑战性的,例如触觉铺路:“我可能会被它绊倒,因为它是颠簸的”(13岁的孩子)根据过去的经验,据报道,看不见的草坑是导致大多数跌倒的原因。当有感官干扰时(例如,看到/听到附近的人/朋友),摔倒的可能性也更大:“所以,如果我朝这个方向走,看着[附近的人]踢足球,我可能会那样……[演示在一个升高的网格上拖着脚绊倒]”(16岁的孩子)下载:下载高分辨率图片(167KB)下载:下载完整尺寸图片孩子们描述了他们为减少跌倒风险所做的事情,包括小心,避开地方或走得慢一些:“我只会在草地上慢慢走,希望我不会摔倒”(8岁的孩子)年幼的孩子在具有挑战性的环境中行走时,父母会更多地干预(例如“注意脚下”)。相比之下,年龄较大的儿童报告说,与年轻时相比,他们对可能导致跌倒的原因有更好的认识。Walk-Along项目提供了新的见解,超越了目前已知的增加CwCP摔倒风险的挑战性环境类型。环境(不平坦的表面)和感官(日常分心)挑战都是导致日常跌倒发生的重要原因,但在现有的CwCP评估中并未考虑到这一点[2]。未来的工作应考虑这些相互作用的因素,当试图确定在高跌倒风险的CwCP和设计跌倒预防规划。
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引用次数: 0
The effect of the number of labelled frames on the accuracy of 2D markerless pose estimation (DeepLabCut) during treadmill walking 在跑步机上行走时,标记帧数对二维无标记姿态估计(DeepLabCut)精度的影响
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.254
Maud Van Den Bogaart, Maaike M. Eken, Rachel H.J. Senden, Rik G.J. Marcellis, Kenneth Meijer, Pieter Meyns, Hans M.N. Essers
Gait analysis is imperative for tailoring evidence-based interventions in individuals with and without a physical disability.1 The gold standard for gait analysis is optoelectronic three-dimensional motion analysis, which requires expertise, is laboratory based, and requires expensive equipment, which is not available in all settings, particularly in low to middle-income countries. New techniques based on deep learning to track body landmarks in simple video recordings allow recordings in a natural environment.2,3 Deeplabcut is a free and open-source toolbox to track user-defined features in videofiles.4,5 What is the minimal number of additional labelled frames needed for good tracking accuracy of markerless pose estimation (DeepLabCut) during treadmill walking? An increasing number of videos (1, 2, 5, 10, 15 and 20 videos) from typically developed adults (mean age = 50.7±17.3 years) were included in the analysis. Participants walked at comfortable walking speed on a dual-belt instrumented treadmill (Computer Assisted Rehabilitation Environment (CAREN), Motekforce Link, Amsterdam, The Netherlands). 2D video recordings were conducted in the sagittal plane with a gray-scale camera (50 Hz, Basler scA640-74gm, Basler, Germany). Using the pre-trained MPII human model (ResNet101; pcut-off = 0.8) in DeepLabCut, the following joints and anatomical landmarks were tracked unilaterally (left side): Ankle, knee, hip, shoulder, elbow and wrist (chin and forehead were excluded). An increasing number of frames was labeled per video (1 and 5 frames per video) and added to the pre-trained MPII human model, which was then retrained till 500.000 iterations. 95% of the labelled frames were used for training, 5% for testing. For each scenario with an increasing number of videos and manually labelled frames, the train and test error was calculated. Good tracking accuracy was defined as an error smaller then the diameter of a retroreflective marker (= 1.4 cm). The results of the train and test pixel errors are presented in Fig. 1 for 11 different scenarios. When the number of videos increased to 5 videos with 1 or 5 labelled frames, the train pixel error reduced to 1.11 and 1.16 pixels, respectively (corresponding to an error of < 1 cm). From labelling at least 20 frames, the test pixel error was less then 5 pixels (corresponding to an error of < 3 cm).Download : Download high-res image (91KB)Download : Download full-size image A good tracking accuracy (error < 1 cm) in the training set was achieved from 5 additionally labeled videos. The tracking accuracy for the test dataset remained constant (≈ 2-3 cm) from labelling 20 frames or more. Further research is needed and ongoing to determine the optimal number of training iterations and additional labelled videos and frames for good test and train tracking accuracy (< 1.4 cm). This optimal setup will then be used to validate DeepLabCut to measure joint centres and angles during walking with respect to the gold standard.
步态分析对于在有或没有身体残疾的个体中定制基于证据的干预措施是必要的步态分析的黄金标准是光电三维运动分析,这需要专业知识,以实验室为基础,需要昂贵的设备,这并不是在所有情况下都能得到,特别是在中低收入国家。基于深度学习的新技术可以在简单的视频记录中跟踪身体地标,从而在自然环境中进行记录。Deeplabcut是一个免费的开源工具箱,用于跟踪视频文件中用户自定义的功能。4,5在跑步机行走过程中,无标记姿势估计(DeepLabCut)的良好跟踪精度所需的最小附加标记帧数是多少?来自典型发育成人(平均年龄= 50.7±17.3岁)的越来越多的视频(1、2、5、10、15和20个视频)被纳入分析。参与者以舒适的步行速度在双带器械跑步机上行走(计算机辅助康复环境(CAREN), Motekforce Link,阿姆斯特丹,荷兰)。采用灰度摄像机(50 Hz, Basler scA640-74gm, Basler, Germany)在矢状面进行二维录像。使用预训练的MPII人体模型(ResNet101;pcut = 0.8),在DeepLabCut中,单侧(左侧)跟踪以下关节和解剖标志:踝关节、膝关节、髋关节、肩部、肘关节和手腕(下巴和前额除外)。每个视频标记越来越多的帧(每个视频1帧和5帧),并添加到预训练的MPII人类模型中,然后重新训练直到500,000次迭代。95%的标记帧用于训练,5%用于测试。对于视频数量不断增加和手动标记帧的每个场景,计算训练和测试误差。良好的跟踪精度定义为误差小于反射标记直径(= 1.4 cm)。11种不同场景下的训练和测试像素误差结果如图1所示。当视频数量增加到5个视频,分别有1个或5个标记帧时,列车像素误差分别减小到1.11和1.16像素(对应误差< 1 cm)。从标记至少20帧开始,测试像素误差小于5像素(对应于误差< 3 cm)。下载:下载高分辨率图像(91KB)下载:下载全尺寸图像从5个额外标记的视频中获得了训练集中良好的跟踪精度(误差< 1 cm)。在标记20帧或更多帧后,测试数据集的跟踪精度保持不变(≈2-3 cm)。需要进行进一步的研究,以确定最佳的训练迭代次数和额外的标记视频和帧,以获得良好的测试和训练跟踪精度(< 1.4 cm)。这个最佳设置将用于验证DeepLabCut,以测量行走过程中相对于黄金标准的关节中心和角度。
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引用次数: 0
A Delphi Process is being applied to objectify the systematic use of EMG in therapy of Cerebral Palsy 应用德尔菲过程客观化肌电图在脑瘫治疗中的系统应用
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.208
Robert Reisig, Mehrdad Davoudi, Marco Götze, Firooz Salami, Sebastian Wolf
Cerebral Palsy (CP) is a neurodevelopmental disorder that affects motor function and coordination. While there is no curative treatment, various methods, surgical and conservative, can be used to optimize patients' physical performance. [1] Treatment planning involves physical examination, imaging, and gait analysis. [2] Despite being the only method apart from physical examination to assess muscle weakness and spasticity, the role of EMG data in decision-making is little understood. [3] However, it can be efficient to perform and could substantially improve treatment decision trees. [4] This Delphi Process complements a data driven approach with identical research goals so that findings of both can be integrated. How can EMG enhance diagnostic and therapeutic methods for patients with CP? Our objectives include identifying key EMG data features that advance decision-making processes and determining the most appropriate and impactful descriptors for data evaluation. Additionally, present-day utilization is being investigated. A Delphi Process is being employed, engaging an initial panel of 53 experts in gait analysis. Of these, 44 have agreed to continue their participation in the project. These experts were selected based on their affiliation with ESMAC and referrals from other participants. In the first round, panelists were asked about their current or past use of EMG in gait analysis for patients with CP. Questions covered the topics effectiveness, reliability, assessed muscles, data processing, decision-making processes involving EMG data, use of normative data, and descriptors being used to evaluate EMG. Participants will receive the evaluated results from the previous rounds and may base their decisions on this information. The second round is scheduled to begin by the end of April 2023. The third round is planned for completion and evaluation before ESMAC in September 2023. The Delphi Process is currently underway, and the first round has been completed. 90% of participants found EMG information in the context of CP to be at least somewhat helpful, and 79% considered it at least somewhat reliable. While at least 32% of participants rely solely on raw data, more than 21% solely use enveloped data. The muscles predominantly used for decision processes are rectus femoris and tibialis anterior. Statistic assessed musclesDownload : Download high-res image (86KB)Download : Download full-size image The most widespread descriptors used include 'delayed,' 'prolonged,' 'premature,' 'cocontraction,' 'out of phase,' 'absent,' 'early' and 'continuous. Current results show predominant consensus about helpfulness and reliability of EMG data in the context of CP. Simultaneously, there seem to be two major approaches in data evaluation – one using raw data and the other using envelopes. In future rounds of the process we aim to collect treatment decision trees from experts which are based on EMG data – may they be driven by experience or evidence – and tr
脑瘫(CP)是一种影响运动功能和协调的神经发育障碍。虽然没有治愈的治疗方法,但可以使用手术和保守等各种方法来优化患者的身体表现。[1]治疗计划包括体格检查、影像学和步态分析。[2]尽管肌电图是除体格检查外评估肌肉无力和痉挛的唯一方法,但肌电图数据在决策中的作用却鲜为人知。[3]然而,它可以有效地执行,并可以大大改善治疗决策树。[4]这个德尔菲过程补充了具有相同研究目标的数据驱动方法,以便两者的发现可以集成。肌电图如何增强对CP患者的诊断和治疗方法?我们的目标包括确定推动决策过程的关键肌电数据特征,并确定最合适和最具影响力的数据评估描述符。此外,正在调查目前的利用情况。采用了德尔福程序,由53名专家组成的初步小组进行步态分析。其中44家已同意继续参与该项目。这些专家是根据他们与ESMAC的关系和其他参与者的介绍选出的。在第一轮中,小组成员被问及他们目前或过去在CP患者步态分析中使用肌电图的情况。问题包括有效性、可靠性、评估肌肉、数据处理、涉及肌电图数据的决策过程、规范数据的使用以及用于评估肌电图的描述符。参赛者将收到前几轮的评估结果,并可根据此信息作出决定。第二轮计划于2023年4月底开始。第三轮计划在2023年9月ESMAC之前完成并评估。德尔菲进程目前正在进行中,第一轮已经完成。90%的参与者认为肌电图信息在CP的背景下至少有些帮助,79%的人认为它至少有些可靠。虽然至少32%的参与者完全依赖原始数据,但超过21%的参与者完全使用封装数据。主要用于决策过程的肌肉是股直肌和胫骨前肌。最广泛使用的描述词包括“延迟”、“延长”、“过早”、“收缩”、“异相”、“缺席”、“早期”和“连续”。目前的研究结果表明,在CP的背景下,肌电图数据的有用性和可靠性是主要的共识。同时,数据评估似乎有两种主要的方法——一种使用原始数据,另一种使用信封。在未来的几轮过程中,我们的目标是从专家那里收集基于肌电图数据的治疗决策树——可能是由经验或证据驱动的——并尝试通过纯粹的数据驱动的方法复制这些决策树。
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引用次数: 0
Movement tracking and action classification for human behaviour under threat in virtual reality 虚拟现实中威胁下人类行为的运动跟踪与动作分类
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.230
Ulises Daniel Serratos Hernandez, Jack Brookes, Samson Hall, Juliana K. Sporrer, Sajjad Zabbah, Dominik R. Bach
Understanding and characterising human movements is complex due to the diversity of human actions and their inherent inter, intra, and secular variability. Traditional marker-based, and more recently, some marker-less motion capture (MoCap) systems have demonstrated to be reliable tools for movement analysis. However, in complex experimental set ups involving virtual reality (VR) and free movements (as in [1]), accuracy and reliability tend to decrease due to occlusion, sensor blind spots, marker detachment, and other artifacts. Furthermore, when actions are less distinct, e.g., fast walk and slow run, current classification methods tend to fail when actions overlap, which is expected as even researchers struggle to manually label such actions. Can current marker-less MoCap systems, pose estimation (PE) algorithms, and advanced action classification (AC) methods: (1) accurately track participant movements in VR; (2) cluster participant actions. The experiment consisted of avoiding threats (Fig. 1A) whilst collecting fruit in VR environments (n=29 participants, 5x10m area), see [1]. The Unity® software [2], based on the Unity Experiment Framework [3], was used to create the VR experiment, which was streamed through an HTC vive pro (HTC Corporation) VR headset. Movements were recorded using 5 ELP cameras (1280×720 @120 Hz) synchronised with the Open Broadcaster Software® (OBS) [4]. Openpose [5] was employed for PE (Fig. 1B). Euclidean distances, and angular positions, velocities, and accelerations were derived from cartesian positions. Finally, Uniform Manifold Approximation and Projection (UMAP) was used to embed high-dimensional features into a low-dimensional space, and Hierarchical Density Based Spatial Clustering of Applications (HDBSCAN) was used for classification (see Fig. 1E), similar to B-SOiD [6]. Participants were virtually killed by the threat in 223 episodes, for which the participants’ last poses were estimated. After applying UMAP and HDBSCAN, 5 pose clusters were found (see Fig. 1C-D), which depict: (a) stand up, picking fruit with slow escape; (b) stand up, arms extended and slow escape; (c) long retreat at fast speed; (d) short retreat at medium speed; (e) crouching and picking fruit; (x) 4% unlabelled. Fig. 1. (A) VR-threat, (B) Participant estimated 3D-pose, (C) Pose clusters, (D) Cluster examples, (E) Methodology.Download : Download high-res image (176KB)Download : Download full-size image Marker-less MoCap and PE methods were mostly successful for participants’ last poses. However, in some cases, and during exploration, tracking was lost due to occlusion and sensor blind spots. The results from the AC methods are an indication of the potential use of unsupervised methods to find participant actions under threat in VR. Nevertheless, such clustering is rather general, and had some AC errors, which could not be quantified as further work is needed to understand and define where the threshold of overlapping actions occurs. The re
由于人类行为的多样性及其内在的内在、内部和世俗的可变性,理解和描述人类运动是复杂的。传统的基于标记的运动捕捉(MoCap)系统和最近的一些无标记运动捕捉(MoCap)系统已被证明是运动分析的可靠工具。然而,在涉及虚拟现实(VR)和自由运动的复杂实验设置中(如[1]),由于遮挡、传感器盲点、标记脱离和其他人为因素,准确性和可靠性往往会降低。此外,当动作不太明显时,例如快走和慢跑,当动作重叠时,当前的分类方法往往会失败,这是意料之中的,因为即使研究人员也很难手动标记这些动作。当前无标记动作捕捉系统、姿态估计(PE)算法和高级动作分类(AC)方法能否:(1)准确跟踪VR中的参与者运动;(2)集群参与者行为。实验包括在VR环境中(n=29名参与者,5 × 10m面积),在收集水果的同时避开威胁(图1A),见[1]。使用Unity®软件[2],基于Unity实验框架[3]创建VR实验,通过HTC vive pro (HTC Corporation) VR头显进行流式传输。使用与开放广播软件®(OBS)同步的5台ELP摄像机(1280×720 @120 Hz)记录运动[4]。采用Openpose[5]进行PE(图1B)。欧几里得距离、角位置、速度和加速度都是从笛卡尔位置推导出来的。最后,使用统一流形逼近和投影(UMAP)将高维特征嵌入到低维空间中,并使用基于分层密度的应用空间聚类(HDBSCAN)进行分类(见图1E),类似于B-SOiD[6]。在223集中,参与者几乎被威胁杀死,参与者的最后姿势被估计出来。应用UMAP和HDBSCAN后,发现了5个姿态簇(见图1C-D),它们描绘了:(a)站起来,摘水果,缓慢逃脱;(b)站立,双臂伸展,缓慢逃离;(c)快速长退;(d)中速短退;(e)蹲着摘水果;(x) 4%未标记。图1所示。(A) vr威胁,(B)参与者估计的3d姿态,(C)姿态集群,(D)集群示例,(E)方法。下载:下载高分辨率图片(176KB)下载:下载全尺寸图片无标记动作捕捉和PE方法对参与者的最后姿势最成功。然而,在某些情况下,在探索过程中,由于遮挡和传感器盲点,跟踪丢失。AC方法的结果表明,在虚拟现实中,无监督方法可以用于发现受到威胁的参与者行为。然而,这种聚类是相当普遍的,并且有一些AC误差,这是无法量化的,因为需要进一步的工作来理解和定义重叠动作的阈值。结果是令人兴奋和有希望的;然而,需要进一步的研究来验证这些发现,并改进AC方法。
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引用次数: 0
Validity and reliability of the portable Kforce plates system with the use of a smartphone application for measuring countermovement jump 便携式Kforce板系统的有效性和可靠性与使用智能手机应用程序测量反运动跳
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.201
George Plakoutsis, Dimitrios Zapantis, Eirini-Maria Panagiotopoulou, Eleftherios Paraskevopoulos, Maria Papandreou
Physical fitness is of great importance to several sports and also, in the context of public health. Several training methods such as plyometric jump training are routinely used by athletes for promoting performance. The countermovement jump (CMJ) is one of the most implemented method for testing lower limb mechanical abilities. The purpose of the present study was to examine the validity and reliability of the KForce plates system with the concurrent use of 'My Jump 2' application for measuring CMJ. Is KForce plates system a valid and reliable tool for measuring CMJ? Thirty-four collegiate athletes, twenty-two males and twelve females (age=21.6±5.7), volunteered to participate in the present study. Each participant performed three maximal CMJs while standing on a portable force platform. The jumps were recorded with a portable KForce plates system and a concurrent validated application ‘My Jump 2’ through iPhone 13 at the same time. Each participant repeated the testing procedure after seven days in order to assess the reliability of the measurements (ICC). Systematic bias between sessions and tools was evaluated using paired t-test and Bland-Altman analysis. High test-retest reliability (ICC > 0.87) was observed for all measures (jump height and jump time) in-between conditions. Very large correlations in the sample were observed between KForce plates system and My Jump 2 app for CMJ (jump height, r = 1.000, p = 0.001) and CMJ (jump time, r = 0.999, p = 0.001). The Bland-Altman’s plot illustrates limits of agreement between KForce plates system and My Jump 2 app where the majority of the data are within the 95% CIs. The results of the current study suggest that the KForce plates system was proven a valid and reliable tool for measuring jump performance in physically active adults.
身体健康对一些运动非常重要,在公共卫生方面也是如此。有几种训练方法,如增强式跳跃训练,是运动员为了提高成绩而经常使用的。反向跳跃是目前应用最广泛的下肢机械能力测试方法之一。本研究的目的是检验KForce板系统的有效性和可靠性,并同时使用“我的跳跃2”应用程序测量CMJ。KForce板系统是测量CMJ的有效和可靠的工具吗?34名大学生运动员,男22名,女12名,年龄=21.6±5.7岁。每个参与者站在一个便携式受力平台上进行了三个最大的CMJs。通过iPhone 13同时使用便携式KForce板系统和并发验证应用程序“My Jump 2”记录这些跳跃。每个参与者在7天后重复测试程序,以评估测量的可靠性(ICC)。使用配对t检验和Bland-Altman分析评估会话和工具之间的系统偏差。在中间条件下,所有测量(跳跃高度和跳跃时间)的重测信度均较高(ICC > 0.87)。在样本中,KForce平板系统和My Jump 2应用程序在CMJ(跳跃高度,r = 1.000, p = 0.001)和CMJ(跳跃时间,r = 0.999, p = 0.001)方面存在非常大的相关性。Bland-Altman的图表说明了KForce板块系统和《我的跳跃2》应用之间的一致性限制,其中大部分数据都在95% ci内。目前的研究结果表明,KForce钢板系统被证明是一种有效和可靠的工具,用于测量身体活跃的成年人的跳跃表现。
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引用次数: 1
Effects of two different exercise programs on gait in children with scoliosis diagnosed Juvenile Idiopathic Arthritis 两种不同运动方案对诊断为幼年特发性关节炎的脊柱侧凸儿童步态的影响
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.126
Eylül Pınar Kısa, Gökçe Leblebici, Ela Tarakcı, Özgür Kasapçopur
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引用次数: 0
Association between the occurrence of falls and winning and losing in the final tournament of wheelchair basketball at Paralympic games 残疾人奥运会轮椅篮球决赛中摔倒与输赢的关系
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.158
Rami Mizuta, Noriaki Maeda, Junpei Sasadai, Reia Shimizu, Akira Suzuki, Makoto Komiya, Kazuki Fukui, Tsubasa Tashiro, Shogo Tsutsumi, Yukio Urabe
Falls occur frequently in wheelchair basketball games [1]. A fall during a game not only increases the risk of injury but can also delay the player's participation in the next play, which will affect the outcome of the game. This study aimed to explore the relationship between falls and winning or losing in wheelchair basketball games, and to clarify the importance of fall prevention. Is there a relationship between the number or the situation of falls occurring in wheelchair basketball competitions and the winning/losing of games? This study was a cross-sectional video analysis study. We watched official match videos of the Tokyo 2020 Paralympic wheelchair basketball final tournament and analyzed the occurrence of falls in a total of 20 games [2]. The analysis items included the number of falls, the classification of the faller, playing time when falling, playing phase, contact with another player, foul judgement, location of the fall, shooting motion, ball retention, and time passing after a fall. Then, we classified the falls into two groups: falls that occurred in the winning team and the losing team. The number of falls was compared between the winning and losing teams, and the analysis items were compared between the groups using chi-square tests and cross-tabulation tables. The significance level was set at 0.05. Table 1 showed the results of the comparison of fall situation characteristics in winning teams and losing teams. A total of 326 falls were observed, of which 138 occurred on the winning teams and 188 on the losing teams. There was a significant difference between winning and losing teams in the classification of fallers (p=0.005). Also, a significant difference was found in the playing time of the game when falls occurred (p=0.024). There were no significant differences between the winning and losing teams in the other items related to fall situation. This study is the first report to clarify the relationship between the occurrence of falls in wheelchair basketball and the winning and losing of a game. Falls of 4-4.5 players, with relatively good trunk control [3], occurred twice as often in the losing team as in the winning team. Then, the number of falls of the losing team increased in the latter half of the game. The occurrence of many falls in the losing team may be related to their lack of chair work skills in the 4-4.5 classification to avoid falls, and physical factors such as fatigue. While falls need to be prevented in all players and situations, this study indicated the need to address fall prevention to win games, especially in the 4-4.5 classification and in the latter half of the game.
在轮椅篮球比赛中经常发生跌倒事件[1]。在比赛中摔倒不仅会增加受伤的风险,还会延迟球员参加下一场比赛,这将影响比赛的结果。本研究旨在探讨轮椅篮球比赛中跌倒与输赢的关系,并阐明预防跌倒的重要性。在轮椅篮球比赛中跌倒的次数或情况与比赛的输赢是否有关系?本研究为横断面视频分析研究。我们观看了2020年东京残奥会轮椅篮球决赛的官方比赛视频,分析了共20场比赛中摔倒的发生情况[2]。分析项目包括摔倒次数、摔倒者的分类、摔倒时的上场时间、比赛阶段、与另一名球员的接触、犯规判断、摔倒位置、投篮动作、持球、摔倒后的时间。然后,我们将跌倒分为两组:发生在胜利队和失败队的跌倒。通过卡方检验和交叉表对各组之间的分析项目进行比较,比较输赢两队之间的跌倒次数。显著性水平设为0.05。表1为胜队与败队摔倒态势特征比较结果。总共观察到326次跌倒,其中138次发生在获胜队,188次发生在失败队。输赢两队在落者分类上存在显著差异(p=0.005)。此外,发生跌倒时的游戏时间也存在显著差异(p=0.024)。在与跌倒情况相关的其他项目中,输赢两队之间没有显著差异。本研究首次阐明了轮椅篮球中摔倒的发生与比赛输赢之间的关系。4-4.5名躯干控制相对较好的队员[3]摔倒在输球队中的发生频率是输球队的两倍。然后,在比赛的后半段,败方摔倒的次数有所增加。输球队多次摔倒的发生,可能与他们缺乏4-4.5级避免摔倒的椅工技能,以及疲劳等生理因素有关。虽然在所有球员和情况下都需要防止跌倒,但这项研究表明,需要解决预防跌倒的问题以赢得比赛,特别是在4-4.5级和比赛的后半段。
{"title":"Association between the occurrence of falls and winning and losing in the final tournament of wheelchair basketball at Paralympic games","authors":"Rami Mizuta, Noriaki Maeda, Junpei Sasadai, Reia Shimizu, Akira Suzuki, Makoto Komiya, Kazuki Fukui, Tsubasa Tashiro, Shogo Tsutsumi, Yukio Urabe","doi":"10.1016/j.gaitpost.2023.07.158","DOIUrl":"https://doi.org/10.1016/j.gaitpost.2023.07.158","url":null,"abstract":"Falls occur frequently in wheelchair basketball games [1]. A fall during a game not only increases the risk of injury but can also delay the player's participation in the next play, which will affect the outcome of the game. This study aimed to explore the relationship between falls and winning or losing in wheelchair basketball games, and to clarify the importance of fall prevention. Is there a relationship between the number or the situation of falls occurring in wheelchair basketball competitions and the winning/losing of games? This study was a cross-sectional video analysis study. We watched official match videos of the Tokyo 2020 Paralympic wheelchair basketball final tournament and analyzed the occurrence of falls in a total of 20 games [2]. The analysis items included the number of falls, the classification of the faller, playing time when falling, playing phase, contact with another player, foul judgement, location of the fall, shooting motion, ball retention, and time passing after a fall. Then, we classified the falls into two groups: falls that occurred in the winning team and the losing team. The number of falls was compared between the winning and losing teams, and the analysis items were compared between the groups using chi-square tests and cross-tabulation tables. The significance level was set at 0.05. Table 1 showed the results of the comparison of fall situation characteristics in winning teams and losing teams. A total of 326 falls were observed, of which 138 occurred on the winning teams and 188 on the losing teams. There was a significant difference between winning and losing teams in the classification of fallers (p=0.005). Also, a significant difference was found in the playing time of the game when falls occurred (p=0.024). There were no significant differences between the winning and losing teams in the other items related to fall situation. This study is the first report to clarify the relationship between the occurrence of falls in wheelchair basketball and the winning and losing of a game. Falls of 4-4.5 players, with relatively good trunk control [3], occurred twice as often in the losing team as in the winning team. Then, the number of falls of the losing team increased in the latter half of the game. The occurrence of many falls in the losing team may be related to their lack of chair work skills in the 4-4.5 classification to avoid falls, and physical factors such as fatigue. While falls need to be prevented in all players and situations, this study indicated the need to address fall prevention to win games, especially in the 4-4.5 classification and in the latter half of the game.","PeriodicalId":94018,"journal":{"name":"Gait & posture","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135298717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A reference frame alignment method for the consistent interpretation of kinematic signals 一种运动信号一致解释的参考系对齐方法
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.187
Ariana Ortigas Vasquez, William R. Taylor, Barbara Postolka, Pascal Schütz, Allan Maas, Matthias Woiczinski, Thomas M. Grupp, Adrian Sauer
Kinematic analysis involves calculating signals from optical/inertial datapoints to represent the relative movement of joint segments. The exact choice of local segment frame orientation and position has been shown to drastically influence the shape and magnitude of the associated kinematic signals, making the consistent interpretation of the underlying motion a challenge [1,2]. Despite attempts to standardise the reporting of these signals [3], a lack of consensus around joint coordinate frame definitions remains. An approach capable of accommodating different analytical methods and reconciling these differences in frame alignment, while ensuring consistent interpretations, is therefore crucial. Given sets of kinematic data, can mathematical optimisation be leveraged to achieve a consistent interpretation of the underlying movement patterns, independent of joint axis definitions? Here, we assess a REference FRame Alignment MEthod (REFRAME) on the in vivo moving-fluoroscopy-based knee kinematics of 10 healthy subjects (5 trials of stair descent each) [4]. Using three methods of defining the flexion/extension axis (cylindrical axis (CA), functional flexion axis (FFA), and transepicondylar axis (TEA)), three different femoral frames were defined for each trial, in addition to a single tibial frame [1]. Rotations of the tibia relative to the femur were calculated, alongside translational positions of the femoral origins in the tibial frame. By implementing REFRAME (as a constrained nonlinear minimisation of ab/adduction and int/external rotation root-mean-square, in addition to all translation variances), local frames were repositioned and reorientated, to derive a set of "REFRAMEd" signals. Fig. 1 - Knee kinematics (rotations[°]: tibia relative to femur; translations[mm]: femur relative to tibia) during a sample stair descent trial, using three different primary axes, before (raw) and after REFRAME. (CA and FFA partially covered by TEA) Download : Download high-res image (294KB)Download : Download full-size image Across all subjects and trials, before REFRAME implementation, the maximum absolute differences between kinematic signals representing the same underlying movement, but derived using different joint axis approaches, reached 1.61° for flexion/extension, 12.00° for ab/adduction, and 12.02° for int/external rotation, in addition to 2.28 mm for mediolateral, 10.60 mm for anteroposterior, and 12.23 mm for proximodistal translations. After REFRAME, maximum differences peaked at 0.78°, 0.08° and 0.08° for flexion/extension, ab/adduction and int/external rotation, respectively; For translations, values peaked at 0.24 mm, 0.10 mm and 0.13 mm in the mediolateral, anteroposterior and proximodistal directions. Moreover, the three signals converged after REFRAME optimisation (Fig1). For each underlying movement pattern, the analysis approach (method of axis definition) affected the characteristics of the kinematic signals. By implementing REFRAME, tibi
运动学分析包括计算来自光学/惯性数据点的信号来表示关节段的相对运动。局部片段帧方向和位置的精确选择已被证明会极大地影响相关运动学信号的形状和大小,使得对潜在运动的一致解释成为一项挑战[1,2]。尽管试图将这些信号的报告标准化,但在联合坐标框架定义方面仍然缺乏共识。因此,一种能够适应不同的分析方法和协调框架对齐中的这些差异,同时确保一致的解释的方法是至关重要的。给定一组运动学数据,是否可以利用数学优化来实现对潜在运动模式的一致解释,独立于关节轴定义?在这里,我们评估了参考框架对齐方法(REFRAME)对10名健康受试者(每组5次下楼梯试验)的体内基于移动透视的膝关节运动学的影响。使用三种确定屈伸轴的方法(圆柱轴(CA)、功能性屈伸轴(FFA)和经耻骨髁轴(TEA)),除了单个胫骨框架[1]外,每个试验还定义了三个不同的股骨框架。计算胫骨相对于股骨的旋转,以及胫骨框架内股骨起始点的平移位置。通过实现REFRAME(作为ab/内收和int/外旋转均方根的约束非线性最小化,以及所有平移方差),局部帧被重新定位和重新定向,以导出一组“REFRAMEd”信号。图1 -膝关节运动学(旋转[°]:胫骨相对于股骨;在REFRAME之前和之后,使用三个不同的主轴进行楼梯下降试验。平移[mm]:股骨相对于胫骨)。(CA和FFA部分被TEA覆盖)下载:下载高清图像(294KB)下载:在所有受试者和试验中,在REFRAME实施之前,使用不同关节轴入路获得的代表相同潜在运动的运动学信号之间的最大绝对差异,屈伸为1.61°,腹内收为12.00°,内旋/外旋为12.02°,此外中外侧为2.28 mm,前后位为10.60 mm,近远端平移为12.23 mm。REFRAME后,屈伸、内收和内旋/外旋的最大差异分别为0.78°、0.08°和0.08°;对于平移,中外侧、正前方和近远端方向的值在0.24 mm、0.10 mm和0.13 mm处达到峰值。REFRAME优化后,三个信号收敛(图1)。对于每个潜在的运动模式,分析方法(轴定义方法)影响运动信号的特征。通过实施REFRAME,与每个信号集相关的胫骨和股骨框架被重新定位并重新定向到一个共同的对齐,而不需要了解原始股骨框架相对于彼此的对齐。REFRAME因此可以使用不同的方法对关节运动学进行一致的解释。
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引用次数: 0
Idiopathic clubfoot patients produce less ankle power during hopping when compared to typically developing children 与正常发育的儿童相比,特发性内翻足患者在跳跃时产生较少的踝关节力量
Pub Date : 2023-09-01 DOI: 10.1016/j.gaitpost.2023.07.268
Saskia Wijnands, Lianne Grin, Lianne van Dijk, Arnold Besselaar, Marieke van der Steen, Benedicte Vanwanseele
Idiopathic clubfoot patients show deviations in their gait patterns and other motor activities [1–4]. One of the most challenging motor activities for clubfoot patients is hopping on one leg [4–6]. Difficulty with one-leg-hopping might result from limitations in ankle mobility and plantarflexor force production in clubfoot patients [7]. This hypothesis has however not yet been investigated with detailed three-dimensional motion analysis. What are the differences in ankle power and mobility during walking and one-leg-hopping in clubfoot patients and typically developing children of 5-to-9 years old? Motion analysis was performed in 14 typically developing children (TDC) and 15 Ponseti- treated clubfoot patients of 5-to-9-year-old. Motion analysis during walking and one-leg-hopping was performed using an extended Helen-Hayes model. Spatiotemporal, kinematic, and kinetic data was collected using two integrated force plates (AMTI OR6-7) and four cameras (Codamotion CX1). For clubfoot patients, data from the most affected leg and for TDC, data from the preferred leg was used for further processing. Stride and hop length were calculated based on heel marker displacement, which was divided by stride and hop time to provide velocity. Average group data was computed for TDC and clubfoot patients, and compared using Mann-Withney U tests (p<0.05). Data from one clubfoot patient was excluded from the data analysis of one-leg-hopping, as the patient was unable to perform consecutive hops. No differences were found in spatiotemporal, kinematic, and kinetic parameters during walking between TDC and clubfoot patients (Table 1). During one-leg-hopping, however, differences were found between clubfoot patients and TDC (Table 1). Clubfoot patients showed lower peak ankle power generation (4.25 ± 1.46 W/kg) and absorption (4.65 ± 2.47 W/kg). Furthermore, clubfoot patients showed a lower peak ankle moment (1.60 ± 0.49 N/kg) and a lower velocity during one-leg-hopping. Also, a trend where clubfoot patients showed a smaller hop length was observed (p = 0.085). No differences were found in ankle range of motion during hopping.Download : Download high-res image (164KB)Download : Download full-size image During one-leg-hopping, clubfoot patients absorbed and generated less power at the ankle joint when compared to TDC. These results might indicate that clubfoot patients have a less effective stretch-shortening mechanism of the plantarflexor muscles. This could be due to different elastic properties of the muscle complex, inherent to their pathology [8]. Subsequently, there might be less stored energy that contributes to the ankle power generation. Additionally, the lower ankle moment might indicate that the force-generating capacity of clubfoot patients might be lower, resulting in a lower ankle power generation. This might have resulted in the lower hopping velocity that was seen in clubfoot patients. These results provide insight in the problems clubfoot patients have d
特发性内翻足患者表现出步态模式和其他运动活动的偏差[1-4]。内翻足患者最具挑战性的运动活动之一是单腿跳跃[4-6]。内翻足患者单腿跳跃困难可能是由于踝关节活动受限和跖屈肌力量产生受限所致。然而,这一假设尚未得到详细的三维运动分析的研究。内翻足患者和典型发育中的5- 9岁儿童在行走和单腿跳时踝关节力量和活动性有什么不同?对14例典型发育儿童(TDC)和15例5 ~ 9岁经Ponseti治疗的内翻足患者进行运动分析。行走和单腿跳跃时的运动分析使用扩展的Helen-Hayes模型进行。利用两个集成测力板(AMTI OR6-7)和四个摄像头(Codamotion CX1)收集时空、运动学和动力学数据。对于内翻足患者,来自受影响最严重的腿的数据,对于TDC患者,来自首选腿的数据用于进一步处理。步幅和跳跃长度是根据脚跟标记位移计算的,它除以步幅和跳跃时间来提供速度。计算TDC和内翻足患者的平均组数据,并采用Mann-Withney U检验进行比较(p<0.05)。一名内翻足患者的数据被排除在单腿跳跃的数据分析之外,因为该患者无法连续跳跃。TDC和马蹄内翻足患者行走时的时空、运动学和动力学参数均无差异(表1)。然而,单腿跳跃时,马蹄内翻足患者和马蹄内翻足患者之间存在差异(表1)。马蹄内翻足患者的峰值踝关节发电量(4.25±1.46 W/kg)和吸收(4.65±2.47 W/kg)较低。此外,内翻足患者在单腿跳跃时踝关节峰值力矩较低(1.60±0.49 N/kg),速度较低。此外,观察到内翻足患者的跳跃长度较小的趋势(p = 0.085)。在跳跃过程中,踝关节活动范围没有发现差异。下载:下载高分辨率图片(164KB)下载:下载全尺寸图片在单腿跳时,畸形足患者在踝关节吸收和产生的能量比单腿跳时少。这些结果可能表明,内翻足患者的跖屈肌拉伸-缩短机制不太有效。这可能是由于不同的肌肉复合体的弹性特性,固有的病理bb0。随后,用于踝关节发电的储存能量可能会减少。此外,踝关节下弯矩可能表明内翻足患者的发力能力可能较低,从而导致踝关节下发力。这可能导致在内翻足患者中看到的较低的跳跃速度。这些结果为内翻足患者在挑战性运动任务中遇到的问题提供了见解,从而有助于个性化未来的治疗计划。
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Gait & posture
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