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A Comparative Analysis of Smartphone and Standard Tools for Touch Perception Assessment Across Multiple Body Sites 智能手机和标准工具在多个身体部位进行触觉评估的比较分析
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-01-14 DOI: 10.48550/arXiv.2401.07211
Rachel A. G. Adenekan, Alejandrina Gonzalez Reyes, Kyle T. Yoshida, S. Kodali, Allison M. Okamura, Cara M. Nunez
Tactile perception plays an important role in activities of daily living, and it can be impaired in individuals with certain medical conditions. The most common tools used to assess tactile sensation, the Semmes-Weinstein monofilaments and the 128 Hz tuning fork, have poor repeatability and resolution. Long term, we aim to provide a repeatable, high-resolution testing platform that can be used to assess vibrotactile perception through smartphones without the need for an experimenter to be present to conduct the test. We present a smartphone-based vibration perception measurement platform and compare its performance to measurements from standard monofilament and tuning fork tests. We conducted a user study with 36 healthy adults in which we tested each tool on the hand, wrist, and foot, to assess how well our smartphone-based vibration perception thresholds (VPTs) detect known trends obtained from standard tests. The smartphone platform detected statistically significant changes in VPT between the index finger and foot and also between the feet of younger adults and older adults. Our smartphone-based VPT had a moderate correlation to tuning fork-based VPT. Our overarching objective is to develop an accessible smartphone-based platform that can eventually be used to measure disease progression and regression.
触觉在日常生活中起着重要作用,患有某些疾病的人触觉可能会受损。最常用的触觉评估工具--塞姆斯-温斯坦单丝和 128 赫兹音叉的重复性和分辨率都很差。从长远来看,我们的目标是提供一个可重复、高分辨率的测试平台,可用于通过智能手机评估振动触觉感知,而无需实验人员在场进行测试。我们介绍了基于智能手机的振动感知测量平台,并将其性能与标准单丝和音叉测试的测量结果进行了比较。我们对 36 名健康成年人进行了用户研究,测试了手部、腕部和足部的每种工具,以评估基于智能手机的振动感知阈值(VPT)对标准测试中已知趋势的检测效果。智能手机平台检测到食指和脚之间的振动感知阈值发生了统计学意义上的显著变化,年轻成年人和老年人脚之间的振动感知阈值也发生了显著变化。我们基于智能手机的 VPT 与基于音叉的 VPT 具有适度的相关性。我们的总体目标是开发一个基于智能手机的便捷平台,该平台最终可用于测量疾病的进展和消退。
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引用次数: 1
Effect of Normal Force Intensity on Tactile Motion Speed Perception Based on Spatiotemporal Cue. 基于时空线索的正常力强度对触觉运动速度感知的影响
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-01-10 DOI: 10.1109/TOH.2024.3352042
Yusuke Ujitoko, Yuko Takenaka, Koichi Hirota

While the relative motion between the skin and objects in contact with it is essential to everyday tactile experiences, our understanding of how tactile motion is perceived via human tactile function is limited. Previous studies have explored the effect of normal force on speed perception under conditions where multiple motion cues on the skin (spatiotemporal cue, tangential skin deformation cue, and slip-induced vibration cue) were integrated. However, the effect of the normal force on speed perception in terms of each motion cue remains unclear since the multiple motion cues have not been adequately separated in the previously reported experiments. In this study, we aim to elucidate the effect of normal force in situations where the speed perception of tactile motion is based solely on a spatiotemporal cue. We developed a pin-array display which allowed us to vary the intensity of the normal force without causing tangential forces or slip-induced vibrations. Using the display, we conducted two psychophysical experiments. In Experiment 1, we found that the speed of the object was perceived to be 1.12-1.14 times faster when the intensity of the normal force was doubled. In Experiment 2, we did not observe significant differences in the discriminability of tactile speed caused by differences in normal force intensity. Our experimental results are of scientific significance and offer insights for engineering applications when using haptic displays that can only provide spatiotemporal cues represented by normal forces.

虽然皮肤和与其接触的物体之间的相对运动对日常触觉体验至关重要,但我们对人类触觉功能如何感知触觉运动的了解却很有限。以往的研究探讨了在综合皮肤上的多种运动线索(时空线索、切向皮肤变形线索和滑动引起的振动线索)的条件下,正常力对速度感知的影响。然而,由于在之前报道的实验中没有将多种运动线索充分分离,因此法向力对每种运动线索的速度感知的影响仍不清楚。在本研究中,我们旨在阐明在触觉运动的速度感知仅基于时空线索的情况下,法向力的影响。我们开发了一种针阵列显示器,可以在不引起切向力或滑动引起的振动的情况下改变法向力的强度。利用该显示屏,我们进行了两项心理物理实验。在实验 1 中,我们发现当法向力的强度增加一倍时,物体的速度被认为快了 1.12-1.14 倍。在实验 2 中,我们没有观察到由于法向力强度的不同而导致的触觉速度可分辨性的显著差异。我们的实验结果具有重要的科学意义,并为工程应用中使用只能提供法向力时空线索的触觉显示器提供了启示。
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引用次数: 0
Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial Acuity 研究强度和频率对振动触觉空间敏锐度的影响
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-01-08 DOI: 10.1109/TOH.2024.3350929
Bingjian Huang;Paul H. Dietz;Daniel Wigdor
Vibrotactile devices are commonly used in applications for sensory substitution or to provide feedback in virtual reality. An important aspect of vibrotactile perception is spatial acuity, which determines the resolutions of vibrotactile displays on the skin. However, the complex vibration characteristics of vibrotactile actuators make it challenging for researchers to reference and compare previous study results. This is because the effects of typical characteristics, such as intensity and frequency, are not well understood. In this study, we investigated the effects of intensity and frequency on vibrotactile spatial acuity. Using Linear Resonant Actuators (LRAs), we conducted relative point localization experiments to measure spatial acuity under different conditions. In the first experiment, we found that intensity had a significant effect on spatial acuity, with higher intensity leading to better acuity. In the second experiment, using a carefully designed intensity calibration procedure, we did not find a significant effect of frequency on spatial acuity. These findings provide a better understanding of vibrotactile spatial acuity, allow for comparisons to previous research, and provide insights into the design of future tactile devices.
振动触觉设备通常用于感官替代或在虚拟现实中提供反馈。振动触觉感知的一个重要方面是空间敏锐度,它决定了皮肤上振动触觉显示器的分辨率。然而,振动触觉致动器复杂的振动特性使得研究人员在参考和比较以前的研究结果时面临挑战。这是因为对典型特性(如强度和频率)的影响还不甚了解。在本研究中,我们研究了强度和频率对振动触觉空间敏锐度的影响。我们使用线性谐振致动器(LRA)进行了相对点定位实验,以测量不同条件下的空间敏锐度。在第一个实验中,我们发现强度对空间敏锐度有显著影响,强度越高,敏锐度越高。在第二个实验中,我们使用了精心设计的强度校准程序,结果发现频率对空间敏锐度没有显著影响。这些发现让我们对振动触觉的空间敏锐度有了更好的了解,可以与之前的研究进行比较,并为未来触觉设备的设计提供启示。
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引用次数: 0
Haptic Guidance and Haptic Error Amplification in a Virtual Surgical Robotic Training Environment 虚拟机器人手术培训环境中的触觉引导和触觉误差放大。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-01-05 DOI: 10.1109/TOH.2024.3350128
Yousi A. Oquendo;Margaret M. Coad;Sherry M. Wren;Thomas S. Lendvay;Ilana Nisky;Anthony M. Jarc;Allison M. Okamura;Zonghe Chua
Teleoperated robotic systems have introduced more intuitive control for minimally invasive surgery, but the optimal method for training remains unknown. Recent motor learning studies have demonstrated that exaggeration of errors helps trainees learn to perform tasks with greater speed and accuracy. We hypothesized that training in a force field that pushes the user away from a desired path would improve their performance on a virtual reality ring-on-wire task. Thirty-eight surgical novices trained under a no-force, guidance, or error-amplifying force field over five days. Completion time, translational and rotational path error, and combined error-time were evaluated under no force field on the final day. The groups significantly differed in combined error-time, with the guidance group performing the worst. Error-amplifying field participants did not plateau in their performance during training, suggesting that learning was still ongoing. Guidance field participants had the worst performance on the final day, confirming the guidance hypothesis. Observed trends also suggested that participants who had high initial path error benefited more from guidance. Error-amplifying and error-reducing haptic training for robot-assisted telesurgery benefits trainees of different abilities differently, with our results indicating that participants with high initial combined error-time benefited more from guidance and error-amplifying force field training.
远程操作机器人系统为微创手术带来了更直观的控制,但最佳的训练方法仍是未知数。最近的运动学习研究表明,夸大错误有助于受训者更快、更准确地完成任务。我们假设,在力场中进行训练,将用户推离所需路径,将提高他们在虚拟现实环形钢丝任务中的表现。38 名外科新手在无力场、引导力场或误差放大力场下进行了为期五天的训练。最后一天,对无力场下的完成时间、平移和旋转路径误差以及综合误差时间进行了评估。各组在综合误差时间上有明显差异,引导组表现最差。在训练过程中,误差增强力场参与者的表现并没有趋于稳定,这表明学习仍在继续。指导组学员在最后一天的表现最差,这证实了指导假设。观察到的趋势还表明,初始路径误差大的学员从指导中获益更多。针对机器人辅助远程手术的误差放大和误差缩小触觉训练对不同能力的学员有不同的益处,我们的结果表明,初始综合误差时间高的学员从引导和误差放大力场训练中获益更多。
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引用次数: 0
Representing Fine Texture of Pencil Hardness by High-Frequency Vibrotactile Equivalence Conversion Using Ultra-Thin PZT-MEMS Vibrators 利用超薄 PZT-MEMS 振动器进行高频振动触觉等效转换,表现铅笔硬度的细微纹理。
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2024-01-05 DOI: 10.1109/TOH.2023.3349307
Masamune Waga;Toru Matsubara;Masashi Konyo;Toshihiro Takeshita;Yusuke Takei;Takeshi Kobayashi;Satoshi Tadokoro
This study aims to represent fine texture differences in pencil hardness using intensity segment modulation (ISM), a sensory equivalent conversion method of vibration from high to low frequencies. This method enables the presentation of delicate tactile sensations even with small transducers. We integrated this approach in the world's thinnest ultra-thin PZT-MEMS vibrator with a stylus-type device. The vibration waveforms of four types of pencil hardness were captured under the same conditions, and the differences in the frequency components were confirmed. We compared the fine texture feelings under raw signal, ISM, and ISM below 1 kHz conditions by conducting discrimination tests and subjective similarity evaluations. The results showed that ISM could reproduce similar feelings of the pencil hardness.
这项研究旨在利用强度分段调制(ISM)来表现铅笔硬度的细微纹理差异,这是一种从高频到低频振动的感官等效转换方法。这种方法即使使用小型传感器也能呈现细腻的触感。我们将这种方法集成到了世界上最薄的超薄 PZT-MEMS 振动器中,该振动器带有一个触针型装置。我们在相同条件下捕捉了四种铅笔硬度的振动波形,并确认了频率成分的差异。我们通过进行辨别测试和主观相似性评价,比较了原始信号、ISM 和低于 1 kHz 的 ISM 条件下的精细纹理感觉。结果表明,ISM 可以再现类似的铅笔硬度感觉。
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引用次数: 0
Origami-Inspired Vibrotactile Actuator (OriVib): Design and Characterization 折纸启发振动触觉致动器(OriVib):设计与表征。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-29 DOI: 10.1109/TOH.2023.3348189
Georgios Korres;Ken Iiyoshi;Mohamad Eid
The use of vibrotactile feedback, in place of a full-fledged force feedback experience, has recently received increased attention in haptic communities due to their clear advantages in terms of cost, expressiveness, and wearability. However, designers and engineers are required to trade off a number of technical challenges when designing vibrotactile actuators, including expressiveness (a wide band of actuation frequency), flexibility, and the complexity of the manufacturing process. To address these challenges, we present the design and characterization of an origami-inspired flexible vibrotactile actuator, named OriVib, with a tunable resonance frequency (expressiveness), an origami-inspired design (flexible, soft contact with the human body), and a streamlined manufacturing process (low-cost). Based on its characterization, the fabricated OriVib actuator with 54 mm diameter can produce up to 1.2 g vibration intensity where the vibration intensity increases linearly from 6-11 V input. The resonance frequency is tunable through the characteristic diameter (the resonance frequency decreases in an almost inversely proportional fashion as the diameter increases). As for the thermal signature, the OriVib actuator maintains its temperature below 38 $^{o}C$ when actuated within 6-8 V. In terms of repeatability, the OriVib maintained an average vibration intensity of 0.849 g (standard deviation 0.035 g) for at least 2 million cycles. These results validate the effectiveness of the OriVib actuator to offer an expressive, low-cost, and flexible vibrotactile actuator.
由于振动触觉反馈在成本、表现力和耐磨性等方面具有明显优势,因此近来在触觉领域受到越来越多的关注。然而,在设计振动触觉致动器时,设计师和工程师需要权衡一系列技术挑战,包括表现力(致动频率范围宽)、灵活性和制造工艺的复杂性。为了应对这些挑战,我们设计并表征了一种受折纸启发的柔性振动触觉致动器(名为 OriVib),它具有可调的共振频率(表现力)、受折纸启发的设计(柔性、与人体的软接触)和简化的制造工艺(低成本)。根据其特性,直径为 54 毫米的 OriVib 激励器可产生高达 1.2 g 的振动强度,振动强度在 6-11 V 输入电压范围内线性增加。共振频率可通过特性直径进行调节(共振频率随着直径的增大而降低,几乎成反比)。就重复性而言,OriVib 在至少 200 万次循环中保持了 0.849 克(标准偏差 0.035 克)的平均振动强度。这些结果验证了 OriVib 执行器的有效性,它是一种表现力强、成本低、灵活的振动触觉执行器。
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引用次数: 0
How Positioning Wearable Haptic Interfaces on Limbs Influences Virtual Embodiment 在肢体上安装可穿戴触觉界面如何影响虚拟体现
IF 2.4 3区 计算机科学 Q2 Computer Science Pub Date : 2023-12-29 DOI: 10.1109/TOH.2023.3347351
Anany Dwivedi;Shihan Yu;Chenxu Hao;Gionata Salvietti;Domenico Prattichizzo;Philipp Beckerle
With increasing use of computer applications and robotic devices in our everyday life, and with the advent of metaverse, there is an urgent need of developing new types of interfaces that facilitate a more intuitive interaction in physical and virtual space. In this work, we investigate the influence of the location of haptic feedback devices on embodiment of virtual hands and user load during an interactive pick-and-place task. To do this, we conducted a user study with a 3x2 repeated measure experiment design: feedback position is varied between the distal phalanx of the index finger and the thumb, the proximal phalanx of the index finger and the thumb, and the wrist. These conditions of feedback are tested with the stimuli applied synchronously to the participant in one case, and with an additional delay of 350 ms in the second case. The results show that the location of the haptic feedback device does not affect embodiment, whereas the delay, i.e., whether the feedback is applied synchronously or asynchronously, affects embodiment. This suggests that for pick-and-place tasks, haptic feedback devices can be placed on the user's wrist without compromising performance making the hands to remain free, allowing unobstructed hand visibility for precise motion tracking, thereby improving accuracy.
随着计算机应用和机器人设备在日常生活中的使用日益增多,以及元宇宙时代的到来,我们迫切需要开发新型界面,以促进在物理和虚拟空间中进行更直观的交互。在这项工作中,我们研究了触觉反馈设备的位置对虚拟手的体现和交互式拾放任务中用户负荷的影响。为此,我们采用 3x2 重复测量实验设计进行了一项用户研究:在食指和拇指的远端指骨、食指和拇指的近端指骨以及手腕之间改变反馈位置。在测试这些反馈条件时,一种情况是同步向被试施加刺激,第二种情况是额外延迟 350 毫秒。结果表明,触觉反馈装置的位置不会影响体现,而延迟,即同步或非同步应用反馈则会影响体现。这表明,在执行拾放任务时,可以将触觉反馈装置放在用户的手腕上,而不会影响其性能,从而使双手保持自由状态,让手部的可视性不受阻碍,以便进行精确的运动跟踪,从而提高准确性。
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引用次数: 0
2023 Index IEEE Transactions on Haptics Vol. 16 2023 索引 《电气和电子工程师学会触觉学期刊》第 16 卷
IF 2.9 3区 计算机科学 Q2 Computer Science Pub Date : 2023-12-28 DOI: 10.1109/TOH.2023.3347008
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引用次数: 0
Group Haptic Collaboration: Evaluation of Teamwork Behavior during VR Four-Person Rowing Task 小组触觉协作:评估 VR 四人划船任务中的团队合作行为
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-25 DOI: 10.1109/TOH.2023.3346683
Bohao Tian;Yilei Zheng;Zhiqi Zhuang;Hu Luo;Yuru Zhang;Dangxiao Wang
The assessment of multi-person group collaboration has garnered increasing attention in recent years. However, it remains uncertain whether haptic information can be effectively utilized to measure teamwork behavior. This study seeks to evaluate teamwork competency within four-person groups and differentiate the contributions of individual members through a haptic collaborative task. To achieve this, we propose a paradigm in which four crews collaboratively manipulate a simulated boat to row along a target curve in a shared haptic-enabled virtual environment. We define eight features related to boat trajectory and synchronization among the four crews' paddling movements, which serve as indicators of teamwork competency. These features are then integrated into a comprehensive feature, and its correlation with self-reported teamwork competency is analyzed. The results demonstrate a strong positive correlation (r>0.8) between the comprehensive feature and teamwork competency. Additionally, we extract two kinesthetic features that represent the paddling movement preferences of each crew member, enabling us to distinguish their contributions within the group. These two features of the crews with the highest and the lowest contribution in each group were significantly different. This work demonstrates the feasibility of kinesthetic features in evaluating teamwork behavior during multi-person haptic collaboration tasks.
近年来,对多人团体协作的评估越来越受到关注。然而,触觉信息能否有效地用于测量团队合作行为仍不确定。本研究旨在评估四人小组的团队协作能力,并通过触觉协作任务区分各成员的贡献。为此,我们提出了一种范例,即在共享的触觉虚拟环境中,四名成员合作操纵一艘模拟船沿着目标曲线划行。我们定义了与船的轨迹和四名船员划桨动作的同步性有关的八个特征,作为团队协作能力的指标。然后将这些特征整合为一个综合特征,并分析其与自我报告的团队合作能力之间的相关性。结果表明,综合特征与团队协作能力之间存在很强的正相关性(r>0.8)。此外,我们还提取了代表每个船员划桨动作偏好的两个运动学特征,以便区分他们在小组中的贡献。每组中贡献最大和贡献最小的船员的这两个特征都有显著差异。这项工作证明了动觉特征在评估多人触觉协作任务中团队合作行为的可行性。
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引用次数: 0
Touchformer: A Transformer-Based Two-Tower Architecture for Tactile Temporal Signal Classification Touchformer:基于变压器的双塔架构,用于触觉时间信号分类。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-25 DOI: 10.1109/TOH.2023.3346956
Chongyu Liu;Hong Liu;Hu Chen;Wenchao Du;Hongyu Yang
Haptic temporal signal recognition plays an important supporting role in robot perception. This paper investigates how to improve classification performance on multiple types of haptic temporal signal datasets using a Transformer model structure. By analyzing the feature representation of haptic temporal signals, a Transformer-based two-tower structural model, called Touchformer, is proposed to extract temporal and spatial features separately and integrate them using a self-attention mechanism for classification. To address the characteristics of small sample datasets, data augmentation is employed to improve the stability of the dataset. Adaptations to the overall architecture of the model and the training and optimization procedures are made to improve the recognition performance and robustness of the model. Experimental comparisons on three publicly available datasets demonstrate that the Touchformer model significantly outperforms the benchmark model, indicating our approach's effectiveness and providing a new solution for robot perception.
触觉时间信号识别在机器人感知中起着重要的辅助作用。本文研究了如何利用变换器模型结构提高多种类型触觉时间信号数据集的分类性能。通过分析触觉时空信号的特征表示,提出了一种基于 Transformer 的双塔结构模型,即 Touchformer,该模型可分别提取时空特征,并利用自注意机制整合这些特征进行分类。针对小样本数据集的特点,采用了数据增强技术来提高数据集的稳定性。对模型的整体架构以及训练和优化程序进行了调整,以提高识别性能和模型的鲁棒性。在三个公开数据集上进行的实验比较表明,Touchformer 模型的性能明显优于基准模型,这表明我们的方法非常有效,并为机器人感知提供了新的解决方案。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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